truelight@0: #include "stdafx.h" truelight@0: #include "ttd.h" truelight@0: truelight@0: #include "window.h" truelight@0: #include "gui.h" truelight@0: #include "viewport.h" truelight@0: #include "gfx.h" truelight@0: #include "player.h" dominik@129: #include "command.h" dominik@126: #include "console.h" truelight@0: truelight@0: extern void MakeNewGame(); truelight@0: extern void StartScenario(); truelight@0: truelight@0: /* truelight@0: static void ShowSelectTutorialWindow() truelight@0: { truelight@0: } truelight@0: */ truelight@0: truelight@0: static const Widget _select_game_widgets[] = { darkvater@74: { WWT_CAPTION, 13, 0, 335, 0, 13, STR_0307_OPENTTD}, truelight@0: { WWT_IMGBTN, 13, 0, 335, 14, 196, 0x0}, truelight@0: { WWT_PUSHTXTBTN, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, truelight@0: { WWT_PUSHTXTBTN, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME_FROM}, truelight@0: //{ WWT_PUSHTXTBTN, 12, 10, 167, 177, 188, STR_0142_TUTORIAL_DEMONSTRATION, STR_02FD_VIEW_DEMONSTRATIONS_TUTORIALS}, truelight@0: { WWT_PUSHTXTBTN, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, truelight@0: { WWT_PUSHTXTBTN, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO, STR_02FE_CREATE_A_CUSTOMIZED_GAME}, truelight@0: { WWT_PUSHTXTBTN, 12, 10, 167, 136, 147, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME}, truelight@0: { WWT_PUSHTXTBTN, 12, 168, 325, 136, 147, STR_MULTIPLAYER, STR_0300_SELECT_TWO_PLAYER_GAME}, truelight@0: { WWT_PUSHTXTBTN, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, truelight@0: { WWT_PUSHTXTBTN, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY,STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, truelight@0: { WWT_PUSHTXTBTN, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, darkvater@74: { WWT_PUSHTXTBTN, 12, 168, 325, 177, 188, STR_0304_QUIT, STR_0305_LEAVE_OPENTTD}, truelight@0: { WWT_PANEL_2, 12, 10, 85, 69, 122, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, truelight@0: { WWT_PANEL_2, 12, 90, 165, 69, 122, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, truelight@0: { WWT_PANEL_2, 12, 170, 245, 69, 122, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, truelight@0: { WWT_PANEL_2, 12, 250, 325, 69, 122, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, truelight@0: { WWT_LAST}, truelight@0: }; truelight@0: truelight@0: static void SelectGameWndProc(Window *w, WindowEvent *e) { truelight@0: switch(e->event) { truelight@0: case WE_PAINT: truelight@0: w->click_state = (w->click_state & ~(0xC0) & ~(0xF << 12)) | (1 << (_new_opt.landscape+12)) | (!_networking?(1<<6):(1<<7)); truelight@0: w->disabled_state = _networking ? 0x30 : 0; truelight@0: SET_DPARAM16(0, STR_6801_EASY + _new_opt.diff_level); truelight@0: DrawWindowWidgets(w); truelight@0: break; truelight@0: truelight@0: case WE_CLICK: truelight@0: switch(e->click.widget) { truelight@0: case 2: DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME); break; truelight@0: case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; truelight@0: case 4: ShowPatchesSelection(); break; truelight@0: case 5: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break; truelight@0: case 6: truelight@0: if (_networking) truelight@0: DoCommandP(0, 0, 0, NULL, CMD_SET_SINGLE_PLAYER); truelight@0: break; truelight@0: case 7: dominik@105: if (!_network_available) { dominik@105: ShowErrorMessage(-1,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); darkvater@172: } else { darkvater@172: ShowNetworkGameWindow(); darkvater@172: ShowErrorMessage(-1, TEMP_STRING_NO_NETWORK, 0, 0); darkvater@172: } truelight@0: break; truelight@0: case 8: ShowGameOptions(); break; truelight@0: case 9: ShowGameDifficulty(); break; truelight@0: case 10:ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; truelight@0: case 11:AskExitGame(); break; truelight@0: case 12: case 13: case 14: case 15: truelight@0: DoCommandP(0, e->click.widget - 12, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE); truelight@0: break; dominik@129: } dominik@129: case WE_KEYPRESS: dominik@129: switch(e->keypress.keycode) { dominik@129: case WKC_BACKQUOTE: IConsoleSwitch(); break; dominik@129: } truelight@0: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const WindowDesc _select_game_desc = { truelight@0: WDP_CENTER, WDP_CENTER, 336, 197, truelight@0: WC_SELECT_GAME,0, truelight@0: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@0: _select_game_widgets, truelight@0: SelectGameWndProc truelight@0: }; truelight@0: truelight@0: void ShowSelectGameWindow() truelight@0: { truelight@0: AllocateWindowDesc(&_select_game_desc); truelight@0: } truelight@0: truelight@0: truelight@0: // p1 = mode truelight@0: // 0 - start new game truelight@0: // 1 - close new game dialog truelight@0: truelight@0: int32 CmdStartNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: if (!(flags & DC_EXEC)) truelight@0: return 0; truelight@0: truelight@0: switch(p1) { truelight@0: case 0: // show select game window truelight@0: AskForNewGameToStart(); truelight@0: break; truelight@0: case 1: // close select game window truelight@0: DeleteWindowById(WC_SAVELOAD, 0); truelight@0: break; truelight@0: } truelight@0: truelight@0: return 0; truelight@0: } truelight@0: truelight@0: int32 CmdGenRandomNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: if (!(flags & DC_EXEC)) truelight@0: return 0; truelight@0: truelight@0: // this forces stuff into test mode. truelight@0: _docommand_recursive = 0; truelight@0: truelight@0: _random_seed_1 = p1; truelight@0: _random_seed_2 = p2; truelight@0: dominik@105: if (_networking) { NetworkStartSync(true); } truelight@0: truelight@0: MakeNewGame(); truelight@0: return 0; truelight@0: } truelight@0: truelight@0: int32 CmdLoadGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: if (!(flags & DC_EXEC)) truelight@0: return 0; truelight@0: truelight@0: // ShowSaveLoadDialog(0); truelight@0: return 0; truelight@0: } truelight@0: truelight@0: int32 CmdCreateScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: if (!(flags & DC_EXEC)) truelight@0: return 0; truelight@0: truelight@0: _switch_mode = SM_EDITOR; truelight@0: return 0; truelight@0: } truelight@0: truelight@0: int32 CmdSetSinglePlayer(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: printf("CmdSetSinglePlayer\n"); truelight@0: return 0; truelight@0: } truelight@0: truelight@0: int32 CmdStartScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: if (!(flags & DC_EXEC)) truelight@0: return 0; truelight@0: truelight@0: // this forces stuff into test mode. truelight@0: _docommand_recursive = 0; truelight@0: truelight@0: _random_seed_1 = p1; truelight@0: _random_seed_2 = p2; truelight@0: dominik@105: if (_networking) { NetworkStartSync(true); } truelight@0: truelight@0: StartScenario(); truelight@0: return 0; truelight@0: } truelight@0: truelight@0: truelight@0: static const Widget _ask_abandon_game_widgets[] = { truelight@0: { WWT_TEXTBTN, 4, 0, 10, 0, 13, STR_00C5}, truelight@0: { WWT_CAPTION, 4, 11, 179, 0, 13, STR_00C7_QUIT}, truelight@0: { WWT_IMGBTN, 4, 0, 179, 14, 91, 0x0}, truelight@0: { WWT_TEXTBTN, 12, 25, 84, 72, 83, STR_00C9_NO}, truelight@0: { WWT_TEXTBTN, 12, 95, 154, 72, 83, STR_00C8_YES}, truelight@0: { WWT_LAST}, truelight@0: }; truelight@0: truelight@0: static void AskAbandonGameWndProc(Window *w, WindowEvent *e) { truelight@0: switch(e->event) { truelight@0: case WE_PAINT: truelight@0: DrawWindowWidgets(w); truelight@0: #if defined(_WIN32) truelight@0: SET_DPARAM16(0, STR_0133_WINDOWS); truelight@0: #elif defined(__APPLE__) truelight@0: SET_DPARAM16(0, STR_0135_OSX); truelight@0: #elif defined(__BEOS__) truelight@0: SET_DPARAM16(0, STR_OSNAME_BEOS); truelight@0: #elif defined(__MORPHOS__) truelight@0: SET_DPARAM16(0, STR_OSNAME_MORPHOS); truelight@0: #else truelight@0: SET_DPARAM16(0, STR_0134_UNIX); truelight@0: #endif truelight@0: DrawStringMultiCenter(0x5A, 0x26, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178); truelight@0: return; truelight@0: truelight@0: case WE_CLICK: truelight@0: switch(e->click.widget) { truelight@0: case 3: truelight@0: DeleteWindow(w); truelight@0: break; truelight@0: case 4: truelight@0: _exit_game = true; truelight@0: break; truelight@0: } truelight@0: break; darkvater@161: case WE_KEYPRESS: /* Exit game on pressing 'Enter' */ darkvater@161: if (e->keypress.keycode == WKC_RETURN) darkvater@161: _exit_game = true; darkvater@161: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const WindowDesc _ask_abandon_game_desc = { truelight@0: WDP_CENTER, WDP_CENTER, 180, 92, truelight@0: WC_ASK_ABANDON_GAME,0, truelight@0: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, truelight@0: _ask_abandon_game_widgets, truelight@0: AskAbandonGameWndProc truelight@0: }; truelight@0: truelight@0: void AskExitGame() truelight@0: { truelight@0: AllocateWindowDescFront(&_ask_abandon_game_desc, 0); truelight@0: } truelight@0: truelight@0: truelight@0: static const Widget _ask_quit_game_widgets[] = { truelight@0: { WWT_TEXTBTN, 4, 0, 10, 0, 13, STR_00C5}, truelight@0: { WWT_CAPTION, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME}, truelight@0: { WWT_IMGBTN, 4, 0, 179, 14, 91, 0x0}, truelight@0: { WWT_TEXTBTN, 12, 25, 84, 72, 83, STR_00C9_NO}, truelight@0: { WWT_TEXTBTN, 12, 95, 154, 72, 83, STR_00C8_YES}, truelight@0: { WWT_LAST}, truelight@0: }; truelight@0: truelight@0: static void AskQuitGameWndProc(Window *w, WindowEvent *e) { truelight@0: switch(e->event) { truelight@0: case WE_PAINT: truelight@0: DrawWindowWidgets(w); truelight@0: DrawStringMultiCenter(0x5A, 0x26, truelight@0: _game_mode != GM_EDITOR ? STR_0160_ARE_YOU_SURE_YOU_WANT_TO : truelight@0: STR_029B_ARE_YOU_SURE_YOU_WANT_TO, truelight@0: 178); truelight@0: return; truelight@0: truelight@0: case WE_CLICK: truelight@0: switch(e->click.widget) { truelight@0: case 3: truelight@0: DeleteWindow(w); truelight@0: break; truelight@0: case 4: truelight@0: _switch_mode = SM_MENU; truelight@0: break; truelight@0: } truelight@0: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const WindowDesc _ask_quit_game_desc = { truelight@0: WDP_CENTER, WDP_CENTER, 180, 92, truelight@0: WC_QUIT_GAME,0, truelight@0: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, truelight@0: _ask_quit_game_widgets, truelight@0: AskQuitGameWndProc truelight@0: }; truelight@0: truelight@0: truelight@0: void AskExitToGameMenu() truelight@0: { truelight@0: AllocateWindowDescFront(&_ask_quit_game_desc, 0); truelight@0: } truelight@0: truelight@0: int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: if (flags & DC_EXEC) { truelight@0: // XXX: some stuff truelight@0: _new_opt.landscape = p1; truelight@0: InvalidateWindowClasses(WC_SELECT_GAME); truelight@0: } truelight@0: return 0; truelight@0: }