tron@2186: /* $Id$ */ tron@2186: belugas@6916: /** @file signs.cpp */ belugas@6916: truelight@988: #include "stdafx.h" Darkvater@1891: #include "openttd.h" truelight@988: #include "table/strings.h" rubidium@7762: #include "strings.h" tron@2163: #include "functions.h" maedhros@6949: #include "landscape.h" tron@2154: #include "player.h" truelight@988: #include "signs.h" truelight@988: #include "saveload.h" truelight@988: #include "command.h" tron@2153: #include "variables.h" rubidium@7880: #include "misc/autoptr.hpp" truelight@988: rubidium@7791: SignID _new_sign_id; rubidium@7791: uint _total_signs; tron@2789: rubidium@7880: /* Initialize the sign-pool */ rubidium@7880: DEFINE_OLD_POOL_GENERIC(Sign, Sign) rubidium@7880: rubidium@7880: Sign::Sign(StringID string) truelight@1283: { rubidium@7880: this->str = string; truelight@1283: } truelight@1283: rubidium@7880: Sign::~Sign() rubidium@7880: { rubidium@7909: DeleteName(this->str); rubidium@7880: this->str = STR_NULL; rubidium@7880: } rubidium@7880: truelight@988: /** truelight@988: * truelight@988: * Update the coordinate of one sign belugas@6916: * @param si Pointer to the Sign truelight@988: * truelight@988: */ truelight@4349: static void UpdateSignVirtCoords(Sign *si) truelight@988: { truelight@4349: Point pt = RemapCoords(si->x, si->y, si->z); peter1138@7552: SetDParam(0, si->index); truelight@4349: UpdateViewportSignPos(&si->sign, pt.x, pt.y - 6, STR_2806); truelight@988: } truelight@988: truelight@988: /** truelight@988: * truelight@990: * Update the coordinates of all signs truelight@988: * truelight@988: */ rubidium@6573: void UpdateAllSignVirtCoords() truelight@988: { truelight@4349: Sign *si; truelight@988: truelight@4349: FOR_ALL_SIGNS(si) UpdateSignVirtCoords(si); truelight@988: truelight@988: } truelight@988: truelight@988: /** truelight@988: * truelight@988: * Marks the region of a sign as dirty truelight@988: * truelight@4349: * @param si Pointer to the Sign truelight@988: */ truelight@4349: static void MarkSignDirty(Sign *si) truelight@988: { truelight@7196: /* We use ZOOM_LVL_MAX here, as every viewport can have an other zoom, truelight@7196: * and there is no way for us to know which is the biggest. So make the truelight@7196: * biggest area dirty, and we are safe for sure. */ truelight@988: MarkAllViewportsDirty( truelight@4349: si->sign.left - 6, truelight@4349: si->sign.top - 3, truelight@7196: si->sign.left + ScaleByZoom(si->sign.width_1 + 12, ZOOM_LVL_MAX), truelight@7196: si->sign.top + ScaleByZoom(12, ZOOM_LVL_MAX)); truelight@988: } truelight@988: truelight@988: /** truelight@4400: * Place a sign at the given coordinates. Ownership of sign has Darkvater@1793: * no effect whatsoever except for the colour the sign gets for easy recognition, Darkvater@1793: * but everybody is able to rename/remove it. tron@3491: * @param tile tile to place sign at belugas@6916: * @param flags type of operation Darkvater@1793: * @param p1 unused Darkvater@1793: * @param p2 unused truelight@988: */ rubidium@7439: CommandCost CmdPlaceSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@988: { truelight@988: /* Try to locate a new sign */ rubidium@7880: Sign *si = new Sign(STR_280A_SIGN); truelight@4349: if (si == NULL) return_cmd_error(STR_2808_TOO_MANY_SIGNS); rubidium@7880: AutoPtrT s_auto_delete = si; truelight@988: truelight@988: /* When we execute, really make the sign */ truelight@988: if (flags & DC_EXEC) { tron@3491: int x = TileX(tile) * TILE_SIZE; tron@3491: int y = TileY(tile) * TILE_SIZE; tron@3491: truelight@4349: si->x = x; truelight@4349: si->y = y; truelight@4349: si->owner = _current_player; // owner of the sign; just eyecandy rubidium@6987: si->z = GetSlopeZ(x, y); truelight@4349: UpdateSignVirtCoords(si); truelight@4349: MarkSignDirty(si); truelight@1575: InvalidateWindow(WC_SIGN_LIST, 0); truelight@1575: _sign_sort_dirty = true; rubidium@7791: _new_sign_id = si->index; rubidium@7791: _total_signs++; rubidium@7880: s_auto_delete.Detach(); truelight@988: } truelight@988: rubidium@7446: return CommandCost(); truelight@988: } truelight@988: Darkvater@1793: /** Rename a sign. If the new name of the sign is empty, we assume Darkvater@1793: * the user wanted to delete it. So delete it. Ownership of signs Darkvater@1793: * has no meaning/effect whatsoever except for eyecandy tron@3491: * @param tile unused belugas@6916: * @param flags type of operation Darkvater@1793: * @param p1 index of the sign to be renamed/removed Darkvater@1793: * @param p2 unused belugas@6916: * @return 0 if succesfull, otherwise CMD_ERROR truelight@988: */ rubidium@7439: CommandCost CmdRenameSign(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@988: { truelight@4352: if (!IsValidSignID(p1)) return CMD_ERROR; Darkvater@1837: Darkvater@1837: /* If _cmd_text 0 means the new text for the sign is non-empty. Darkvater@1793: * So rename the sign. If it is empty, it has no name, so delete it */ Darkvater@1837: if (_cmd_text[0] != '\0') { truelight@988: /* Create the name */ tron@1820: StringID str = AllocateName(_cmd_text, 0); Darkvater@1793: if (str == 0) return CMD_ERROR; truelight@988: truelight@988: if (flags & DC_EXEC) { truelight@4349: Sign *si = GetSign(p1); truelight@988: truelight@988: /* Delete the old name */ truelight@4349: DeleteName(si->str); truelight@988: /* Assign the new one */ truelight@4349: si->str = str; truelight@4349: si->owner = _current_player; truelight@988: Darkvater@1793: /* Update; mark sign dirty twice, because it can either becom longer, or shorter */ truelight@4349: MarkSignDirty(si); truelight@4349: UpdateSignVirtCoords(si); truelight@4349: MarkSignDirty(si); truelight@1575: InvalidateWindow(WC_SIGN_LIST, 0); truelight@1575: _sign_sort_dirty = true; truelight@988: } else { truelight@988: /* Free the name, because we did not assign it yet */ truelight@988: DeleteName(str); truelight@988: } belugas@6916: } else { // Delete sign truelight@988: if (flags & DC_EXEC) { truelight@4349: Sign *si = GetSign(p1); truelight@988: truelight@4384: MarkSignDirty(si); rubidium@7880: delete si; truelight@988: truelight@1575: InvalidateWindow(WC_SIGN_LIST, 0); truelight@1575: _sign_sort_dirty = true; rubidium@7791: _total_signs--; truelight@988: } truelight@988: } truelight@988: rubidium@7446: return CommandCost(); truelight@988: } truelight@988: truelight@988: /** truelight@988: * Callback function that is called after a sign is placed belugas@6916: * @param success of the operation belugas@6916: * @param tile unused belugas@6916: * @param p1 unused belugas@6916: * @param p2 unused truelight@988: */ tron@1977: void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2) truelight@988: { truelight@988: if (success) { rubidium@7791: ShowRenameSignWindow(GetSign(_new_sign_id)); truelight@988: ResetObjectToPlace(); truelight@988: } truelight@988: } truelight@988: truelight@988: /** truelight@988: * truelight@988: * PlaceProc function, called when someone pressed the button if the truelight@988: * sign-tool is selected belugas@6916: * @param tile on which to place the sign truelight@988: */ tron@1977: void PlaceProc_Sign(TileIndex tile) truelight@988: { tron@2783: DoCommandP(tile, 0, 0, CcPlaceSign, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE)); truelight@988: } truelight@988: truelight@988: /** truelight@988: * truelight@988: * Initialize the signs truelight@988: * truelight@988: */ rubidium@6573: void InitializeSigns() truelight@988: { rubidium@7791: _total_signs = 0; rubidium@7880: _Sign_pool.CleanPool(); rubidium@7880: _Sign_pool.AddBlockToPool(); truelight@988: } truelight@988: Darkvater@1881: static const SaveLoad _sign_desc[] = { truelight@4349: SLE_VAR(Sign, str, SLE_UINT16), truelight@4349: SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4), truelight@4349: SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4), truelight@4349: SLE_CONDVAR(Sign, x, SLE_INT32, 5, SL_MAX_VERSION), truelight@4349: SLE_CONDVAR(Sign, y, SLE_INT32, 5, SL_MAX_VERSION), truelight@4349: SLE_CONDVAR(Sign, owner, SLE_UINT8, 6, SL_MAX_VERSION), truelight@4349: SLE_VAR(Sign, z, SLE_UINT8), truelight@988: SLE_END() truelight@988: }; truelight@988: truelight@988: /** truelight@988: * truelight@988: * Save all signs truelight@988: * truelight@988: */ rubidium@6573: static void Save_SIGN() truelight@988: { truelight@4349: Sign *si; truelight@988: truelight@4349: FOR_ALL_SIGNS(si) { truelight@4349: SlSetArrayIndex(si->index); truelight@4349: SlObject(si, _sign_desc); truelight@988: } truelight@988: } truelight@988: truelight@988: /** truelight@988: * truelight@988: * Load all signs truelight@988: * truelight@988: */ rubidium@6573: static void Load_SIGN() truelight@988: { rubidium@7791: _total_signs = 0; truelight@988: int index; truelight@988: while ((index = SlIterateArray()) != -1) { rubidium@7880: Sign *si = new (index) Sign(); truelight@4349: SlObject(si, _sign_desc); rubidium@7791: rubidium@7791: _total_signs++; truelight@988: } truelight@1575: truelight@1575: _sign_sort_dirty = true; truelight@988: } truelight@988: rubidium@5838: extern const ChunkHandler _sign_chunk_handlers[] = { truelight@988: { 'SIGN', Save_SIGN, Load_SIGN, CH_ARRAY | CH_LAST}, truelight@988: };