darkvater@801: #include "stdafx.h" darkvater@801: #include "ttd.h" darkvater@801: #include "table/strings.h" darkvater@801: #include "hal.h" darkvater@801: darkvater@801: #include darkvater@801: #include darkvater@801: #include truelight@810: #include darkvater@801: #include darkvater@801: #include darkvater@801: truelight@810: #define INCL_DOS truelight@810: #define INCL_OS2MM truelight@818: #define INCL_WIN truelight@810: darkvater@801: #include truelight@810: #include darkvater@801: darkvater@801: #if defined(WITH_SDL) darkvater@801: #include darkvater@801: #endif darkvater@801: darkvater@801: static char *_fios_path; darkvater@801: static char *_fios_save_path; darkvater@801: static char *_fios_scn_path; darkvater@801: static FiosItem *_fios_items; darkvater@801: static int _fios_count, _fios_alloc; darkvater@801: darkvater@801: static FiosItem *FiosAlloc() darkvater@801: { darkvater@801: if (_fios_count == _fios_alloc) { darkvater@801: _fios_alloc += 256; darkvater@801: _fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem)); darkvater@801: } truelight@810: darkvater@801: return &_fios_items[_fios_count++]; darkvater@801: } darkvater@801: darkvater@801: int compare_FiosItems (const void *a, const void *b) { darkvater@801: const FiosItem *da = (const FiosItem *) a; darkvater@801: const FiosItem *db = (const FiosItem *) b; darkvater@801: int r; darkvater@801: darkvater@801: if (_savegame_sort_order < 2) // sort by date darkvater@801: r = da->mtime < db->mtime ? -1 : 1; darkvater@801: else darkvater@801: r = stricmp(da->title[0] ? da->title : da->name, db->title[0] ? db->title : db->name); darkvater@801: darkvater@801: if (_savegame_sort_order & 1) r = -r; darkvater@801: return r; darkvater@801: } darkvater@801: darkvater@801: truelight@810: static DIR *my_opendir(char *path, char *file) truelight@810: { truelight@810: char paths[MAX_PATH]; truelight@810: truelight@810: append_path(paths, path, file); truelight@810: return opendir(paths); truelight@810: } truelight@810: truelight@810: static void append_path(char *out, char *path, char *file) truelight@810: { truelight@810: if ((path[2] == '\\') && (path[3] == 0)) truelight@810: sprintf(out, "%s%s", path, file); truelight@810: else truelight@810: sprintf(out, "%s\\%s", path, file); truelight@810: } truelight@810: darkvater@801: // Get a list of savegames darkvater@801: FiosItem *FiosGetSavegameList(int *num, int mode) darkvater@801: { darkvater@801: FiosItem *fios; darkvater@801: DIR *dir; darkvater@801: struct dirent *dirent; darkvater@801: struct stat sb; darkvater@801: int sort_start; darkvater@801: char filename[MAX_PATH]; darkvater@801: darkvater@801: if (_fios_save_path == NULL) { darkvater@801: _fios_save_path = malloc(MAX_PATH); darkvater@801: strcpy(_fios_save_path, _path.save_dir); darkvater@801: } darkvater@801: truelight@810: if (_game_mode == GM_EDITOR) darkvater@801: _fios_path = _fios_scn_path; darkvater@801: else darkvater@801: _fios_path = _fios_save_path; darkvater@801: truelight@810: // Parent directory, only if not of the type C:\. truelight@810: if (_fios_path[3] != 0) { darkvater@801: fios = FiosAlloc(); darkvater@801: fios->type = FIOS_TYPE_PARENT; truelight@810: strcpy(fios->title, ".. (Parent directory)"); darkvater@801: } darkvater@801: darkvater@801: // Show subdirectories first truelight@810: dir = my_opendir(_fios_path, "*.*"); darkvater@801: if (dir != NULL) { darkvater@801: while ((dirent = readdir(dir))) { truelight@810: append_path(filename, _fios_path, dirent->d_name); darkvater@801: if (!stat(filename, &sb)) { darkvater@801: if (S_ISDIR(sb.st_mode)) { truelight@810: if (!(dirent->d_name[0] == '.' && (dirent->d_name[1] == 0 || (dirent->d_name[1] == '.' && dirent->d_name[2] == 0)))) truelight@810: { darkvater@801: fios = FiosAlloc(); darkvater@801: fios->type = FIOS_TYPE_DIR; truelight@810: strcpy(fios->name, dirent->d_name); truelight@810: sprintf(fios->title, "%s\\ (Directory)", dirent->d_name); darkvater@801: } darkvater@801: } darkvater@801: } darkvater@801: } darkvater@801: closedir(dir); darkvater@801: } darkvater@801: darkvater@801: { darkvater@801: /* XXX ugly global variables ... */ darkvater@801: byte order = _savegame_sort_order; darkvater@801: _savegame_sort_order = 2; // sort ascending by name darkvater@801: qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems); darkvater@801: _savegame_sort_order = order; darkvater@801: } darkvater@801: darkvater@801: // this is where to start sorting darkvater@801: sort_start = _fios_count; darkvater@801: darkvater@801: /* Show savegame files darkvater@801: * .SAV OpenTTD saved game darkvater@801: * .SS1 Transport Tycoon Deluxe preset game darkvater@801: * .SV1 Transport Tycoon Deluxe (Patch) saved game darkvater@801: * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game darkvater@801: */ truelight@810: dir = my_opendir(_fios_path, "*.*"); darkvater@801: if (dir != NULL) { darkvater@801: while ((dirent = readdir(dir))) { truelight@810: append_path(filename, _fios_path, dirent->d_name); darkvater@801: if (!stat(filename, &sb)) { darkvater@801: if (!S_ISDIR(sb.st_mode)) { darkvater@801: char *t = strrchr(dirent->d_name, '.'); darkvater@801: if (t && !stricmp(t, ".sav")) { // OpenTTD darkvater@801: *t = 0; // cut extension darkvater@801: fios = FiosAlloc(); darkvater@801: fios->type = FIOS_TYPE_FILE; darkvater@801: fios->mtime = sb.st_mtime; darkvater@801: fios->title[0] = 0; darkvater@801: ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)); darkvater@801: } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) { darkvater@801: int ext = 0; // start of savegame extensions in _old_extensions[] darkvater@801: if (t && ((ext++, !stricmp(t, ".ss1")) || (ext++, !stricmp(t, ".sv1")) || (ext++, !stricmp(t, ".sv2"))) ) { // TTDLX(Patch) darkvater@801: *t = 0; // cut extension darkvater@801: fios = FiosAlloc(); darkvater@801: fios->old_extension = ext-1; darkvater@801: fios->type = FIOS_TYPE_OLDFILE; darkvater@801: fios->mtime = sb.st_mtime; darkvater@801: ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)); darkvater@801: GetOldSaveGameName(fios->title, filename); darkvater@801: } darkvater@801: } darkvater@801: } darkvater@801: } darkvater@801: } darkvater@801: closedir(dir); darkvater@801: } darkvater@801: darkvater@801: qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); darkvater@801: darkvater@801: // Drives darkvater@801: { darkvater@801: unsigned save, disk, disk2, total; darkvater@801: darkvater@801: /* save original drive */ darkvater@801: _dos_getdrive(&save); darkvater@801: darkvater@801: /* get available drive letters */ darkvater@801: darkvater@801: for (disk = 1; disk < 27; ++disk) darkvater@801: { darkvater@801: _dos_setdrive(disk, &total); darkvater@801: _dos_getdrive(&disk2); darkvater@801: darkvater@801: if (disk == disk2) darkvater@801: { darkvater@801: fios = FiosAlloc(); darkvater@801: fios->type = FIOS_TYPE_DRIVE; darkvater@801: fios->title[0] = disk + 'A'-1; darkvater@801: fios->title[1] = ':'; darkvater@801: fios->title[2] = 0; darkvater@801: } darkvater@801: } darkvater@801: darkvater@801: _dos_setdrive(save, &total); darkvater@801: } darkvater@801: darkvater@801: *num = _fios_count; darkvater@801: return _fios_items; darkvater@801: } darkvater@801: darkvater@801: // Get a list of scenarios darkvater@801: FiosItem *FiosGetScenarioList(int *num, int mode) darkvater@801: { darkvater@801: FiosItem *fios; darkvater@801: DIR *dir; darkvater@801: struct dirent *dirent; darkvater@801: struct stat sb; darkvater@801: int sort_start; darkvater@801: char filename[MAX_PATH]; darkvater@801: truelight@810: if (mode == SLD_NEW_GAME || _fios_scn_path == NULL) { truelight@810: if (_fios_scn_path == NULL) truelight@810: _fios_scn_path = malloc(MAX_PATH); darkvater@801: strcpy(_fios_scn_path, _path.scenario_dir); darkvater@801: } truelight@810: darkvater@801: _fios_path = _fios_scn_path; darkvater@801: truelight@810: // Parent directory, only if not of the type C:\. truelight@810: if (_fios_path[3] != 0 && mode != SLD_NEW_GAME) { truelight@810: fios = FiosAlloc(); truelight@810: fios->type = FIOS_TYPE_PARENT; truelight@810: strcpy(fios->title, ".. (Parent directory)"); truelight@810: } truelight@810: darkvater@801: // Show subdirectories first truelight@810: dir = my_opendir(_fios_path, "*.*"); darkvater@801: if (dir != NULL) { darkvater@801: while ((dirent = readdir(dir))) { truelight@810: append_path(filename, _fios_path, dirent->d_name); darkvater@801: if (!stat(filename, &sb)) { darkvater@801: if (S_ISDIR(sb.st_mode)) { truelight@810: if (!(dirent->d_name[0] == '.' && (dirent->d_name[1] == 0 || (dirent->d_name[1] == '.' && dirent->d_name[2] == 0)))) truelight@810: { darkvater@801: fios = FiosAlloc(); darkvater@801: fios->mtime = 0; darkvater@801: fios->type = FIOS_TYPE_DIR; truelight@810: strcpy(fios->name, dirent->d_name); truelight@810: sprintf(fios->title, "%s\\ (Directory)", dirent->d_name); darkvater@801: } darkvater@801: } darkvater@801: } darkvater@801: } darkvater@801: closedir(dir); darkvater@801: } darkvater@801: darkvater@801: // this is where to start sorting darkvater@801: sort_start = _fios_count; darkvater@801: darkvater@801: /* Show scenario files darkvater@801: * .SCN OpenTTD style scenario file darkvater@801: * .SV0 Transport Tycoon Deluxe (Patch) scenario darkvater@801: * .SS0 Transport Tycoon Deluxe preset scenario darkvater@801: */ truelight@810: dir = my_opendir(_fios_path, "*.*"); darkvater@801: if (dir != NULL) { darkvater@801: while ((dirent = readdir(dir))) { truelight@810: append_path(filename, _fios_path, dirent->d_name); darkvater@801: if (!stat(filename, &sb)) { darkvater@801: if (!S_ISDIR(sb.st_mode)) { darkvater@801: char *t = strrchr(dirent->d_name, '.'); darkvater@801: if (t && !stricmp(t, ".scn")) { // OpenTTD darkvater@801: *t = 0; // cut extension darkvater@801: fios = FiosAlloc(); darkvater@801: fios->type = FIOS_TYPE_SCENARIO; darkvater@801: fios->mtime = sb.st_mtime; darkvater@801: fios->title[0] = 0; darkvater@801: ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3); darkvater@801: } else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) { darkvater@801: int ext = 3; // start of scenario extensions in _old_extensions[] darkvater@801: if (t && ((ext++, !stricmp(t, ".sv0")) || (ext++, !stricmp(t, ".ss0"))) ) { // TTDLX(Patch) darkvater@801: *t = 0; // cut extension darkvater@801: fios = FiosAlloc(); darkvater@801: fios->old_extension = ext-1; darkvater@801: fios->type = FIOS_TYPE_OLD_SCENARIO; darkvater@801: fios->mtime = sb.st_mtime; darkvater@801: GetOldScenarioGameName(fios->title, filename); darkvater@801: ttd_strlcpy(fios->name, dirent->d_name, sizeof(fios->name)-3); darkvater@801: } darkvater@801: } darkvater@801: } darkvater@801: } darkvater@801: } darkvater@801: closedir(dir); darkvater@801: } darkvater@801: darkvater@801: qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems); darkvater@801: darkvater@801: // Drives darkvater@801: if (mode != SLD_NEW_GAME) darkvater@801: { darkvater@801: unsigned save, disk, disk2, total; darkvater@801: darkvater@801: /* save original drive */ darkvater@801: _dos_getdrive(&save); darkvater@801: darkvater@801: /* get available drive letters */ darkvater@801: darkvater@801: for (disk = 1; disk < 27; ++disk) darkvater@801: { darkvater@801: _dos_setdrive(disk, &total); darkvater@801: _dos_getdrive(&disk2); darkvater@801: darkvater@801: if (disk == disk2) darkvater@801: { darkvater@801: fios = FiosAlloc(); darkvater@801: fios->type = FIOS_TYPE_DRIVE; darkvater@801: fios->title[0] = disk + 'A'-1; darkvater@801: fios->title[1] = ':'; darkvater@801: fios->title[2] = 0; darkvater@801: } darkvater@801: } darkvater@801: darkvater@801: _dos_setdrive(save, &total); darkvater@801: } darkvater@801: darkvater@801: *num = _fios_count; darkvater@801: return _fios_items; darkvater@801: } darkvater@801: darkvater@801: darkvater@801: // Free the list of savegames darkvater@801: void FiosFreeSavegameList() darkvater@801: { darkvater@801: free(_fios_items); darkvater@801: _fios_items = NULL; darkvater@801: _fios_alloc = _fios_count = 0; darkvater@801: } darkvater@801: darkvater@801: // Browse to darkvater@801: char *FiosBrowseTo(const FiosItem *item) darkvater@801: { darkvater@801: char *path = _fios_path; darkvater@801: char *s; darkvater@801: darkvater@801: switch(item->type) { truelight@810: case FIOS_TYPE_DRIVE: truelight@810: sprintf(path, "%c:\\", item->title[0]); truelight@810: break; truelight@810: darkvater@801: case FIOS_TYPE_PARENT: truelight@810: // Skip drive part truelight@810: path += 3; truelight@810: s = path; truelight@810: while (*path) { truelight@810: if (*path== '\\') truelight@810: s = path; truelight@810: path++; truelight@810: } truelight@810: *s = 0; darkvater@801: break; darkvater@801: darkvater@801: case FIOS_TYPE_DIR: truelight@810: // Scan to end truelight@810: while (*++path); truelight@810: // Add backslash? truelight@810: if (path[-1] != '\\') *path++ = '\\'; truelight@810: darkvater@801: strcpy(path, item->name); darkvater@801: break; darkvater@801: darkvater@801: case FIOS_TYPE_FILE: darkvater@801: FiosMakeSavegameName(str_buffr, item->name); darkvater@801: return str_buffr; darkvater@801: darkvater@801: case FIOS_TYPE_OLDFILE: darkvater@801: sprintf(str_buffr, "%s\\%s.%s", _fios_path, item->name, _old_extensions[item->old_extension]); darkvater@801: return str_buffr; darkvater@801: darkvater@801: case FIOS_TYPE_SCENARIO: darkvater@801: sprintf(str_buffr, "%s\\%s.scn", path, item->name); darkvater@801: return str_buffr; darkvater@801: case FIOS_TYPE_OLD_SCENARIO: darkvater@801: sprintf(str_buffr, "%s\\%s.%s", path, item->name, _old_extensions[item->old_extension]); darkvater@801: return str_buffr; darkvater@801: } darkvater@801: darkvater@801: return NULL; darkvater@801: } darkvater@801: darkvater@801: // Get descriptive texts. darkvater@801: // Returns a path as well as a darkvater@801: // string describing the path. darkvater@801: StringID FiosGetDescText(const char **path) darkvater@801: { darkvater@801: struct diskfree_t free; darkvater@801: char drive; darkvater@801: truelight@810: *path = _fios_path; truelight@810: drive = *path[0] - 'A'+1; darkvater@801: darkvater@801: _getdiskfree(drive, &free); truelight@810: darkvater@801: SetDParam(0, free.avail_clusters * free.sectors_per_cluster * free.bytes_per_sector); darkvater@801: return STR_4005_BYTES_FREE; darkvater@801: } darkvater@801: darkvater@801: void FiosMakeSavegameName(char *buf, const char *name) darkvater@801: { darkvater@801: if(_game_mode==GM_EDITOR) darkvater@801: sprintf(buf, "%s\\%s.scn", _fios_path, name); darkvater@801: else darkvater@801: sprintf(buf, "%s\\%s.sav", _fios_path, name); darkvater@801: } darkvater@801: darkvater@801: void FiosDelete(const char *name) darkvater@801: { darkvater@801: char *path = str_buffr; darkvater@801: FiosMakeSavegameName(path, name); darkvater@801: unlink(path); darkvater@801: } darkvater@801: darkvater@801: const DriverDesc _video_driver_descs[] = { truelight@810: { "null", "Null Video Driver", &_null_video_driver, 0}, darkvater@801: #if defined(WITH_SDL) truelight@810: { "sdl", "SDL Video Driver", &_sdl_video_driver, 1}, darkvater@801: #endif truelight@810: { "dedicated", "Dedicated Video Driver", &_dedicated_video_driver, 0}, truelight@810: { NULL, NULL, NULL, 0} darkvater@801: }; darkvater@801: darkvater@801: const DriverDesc _sound_driver_descs[] = { truelight@810: { "null", "Null Sound Driver", &_null_sound_driver, 0}, darkvater@801: #if defined(WITH_SDL) truelight@810: { "sdl", "SDL Sound Driver", &_sdl_sound_driver, 1}, darkvater@801: #endif truelight@810: { NULL, NULL, NULL, 0} darkvater@801: }; darkvater@801: darkvater@801: const DriverDesc _music_driver_descs[] = { truelight@810: { "os2", "OS/2 Music Driver", &_os2_music_driver, 0}, truelight@810: { "null", "Null Music Driver", &_null_music_driver, 1}, truelight@810: { NULL, NULL, NULL, 0} darkvater@801: }; darkvater@801: darkvater@801: /* GetOSVersion returns the minimal required version of OS to be able to use that driver. truelight@810: Not needed for OS/2. */ darkvater@801: byte GetOSVersion() darkvater@801: { darkvater@801: return 2; // any arbitrary number bigger then 0 darkvater@801: } darkvater@801: darkvater@801: bool FileExists(const char *filename) darkvater@801: { darkvater@801: return access(filename, 0) == 0; darkvater@801: } darkvater@801: darkvater@801: static int LanguageCompareFunc(const void *a, const void *b) darkvater@801: { darkvater@801: return strcmp(*(const char* const *)a, *(const char* const *)b); darkvater@801: } darkvater@801: darkvater@801: int GetLanguageList(char **languages, int max) darkvater@801: { darkvater@801: DIR *dir; darkvater@801: struct dirent *dirent; darkvater@801: int num = 0; darkvater@801: darkvater@801: dir = opendir(_path.lang_dir); darkvater@801: if (dir != NULL) { darkvater@801: while ((dirent = readdir(dir))) { darkvater@801: char *t = strrchr(dirent->d_name, '.'); darkvater@801: if (t && !strcmp(t, ".lng")) { darkvater@801: languages[num++] = strdup(dirent->d_name); darkvater@801: if (num == max) break; darkvater@801: } darkvater@801: } darkvater@801: closedir(dir); darkvater@801: } darkvater@801: darkvater@801: qsort(languages, num, sizeof(char*), LanguageCompareFunc); darkvater@801: return num; darkvater@801: } darkvater@801: darkvater@801: static void ChangeWorkingDirectory(char *exe) darkvater@801: { darkvater@801: char *s = strrchr(exe, '\\'); darkvater@801: if (s != NULL) { darkvater@801: *s = 0; darkvater@801: chdir(exe); darkvater@801: *s = '\\'; darkvater@801: } darkvater@801: } darkvater@801: darkvater@801: void ShowInfo(const char *str) darkvater@801: { truelight@818: HAB hab; truelight@818: HMQ hmq; truelight@818: ULONG rc; truelight@818: truelight@818: // init PM env. truelight@818: hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0); truelight@818: truelight@818: // display the box truelight@818: rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, str, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_INFORMATION); truelight@818: truelight@818: // terminate PM env. truelight@818: WinDestroyMsgQueue(hmq); truelight@818: WinTerminate(hab); darkvater@801: } darkvater@801: darkvater@801: void ShowOSErrorBox(const char *buf) darkvater@801: { truelight@818: HAB hab; truelight@818: HMQ hmq; truelight@818: ULONG rc; truelight@818: truelight@818: // init PM env. truelight@818: hmq = WinCreateMsgQueue((hab = WinInitialize(0)), 0); truelight@818: truelight@818: // display the box truelight@818: rc = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, buf, "OpenTTD", 0, MB_OK | MB_MOVEABLE | MB_ERROR); truelight@818: truelight@818: // terminate PM env. truelight@818: WinDestroyMsgQueue(hmq); truelight@818: WinTerminate(hab); darkvater@801: } darkvater@801: darkvater@801: int CDECL main(int argc, char* argv[]) darkvater@801: { darkvater@801: // change the working directory to enable doubleclicking in UIs darkvater@801: ChangeWorkingDirectory(argv[0]); darkvater@801: darkvater@801: _random_seeds[0][1] = _random_seeds[0][0] = time(NULL); darkvater@801: darkvater@801: darkvater@801: return ttd_main(argc, argv); darkvater@801: } darkvater@801: darkvater@801: void DeterminePaths() darkvater@801: { darkvater@801: char *s; darkvater@801: darkvater@801: _path.game_data_dir = malloc( MAX_PATH ); darkvater@801: ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH); darkvater@801: #if defined SECOND_DATA_DIR darkvater@801: _path.second_data_dir = malloc( MAX_PATH ); darkvater@801: ttd_strlcpy( _path.second_data_dir, SECOND_DATA_DIR, MAX_PATH); darkvater@801: #endif darkvater@801: darkvater@801: #if defined(USE_HOMEDIR) darkvater@801: { darkvater@801: char *homedir; darkvater@801: homedir = getenv("HOME"); darkvater@801: darkvater@801: if(!homedir) { darkvater@801: struct passwd *pw = getpwuid(getuid()); darkvater@801: if (pw) homedir = pw->pw_dir; darkvater@801: } darkvater@801: darkvater@801: _path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR); darkvater@801: } darkvater@801: darkvater@801: #else /* not defined(USE_HOMEDIR) */ darkvater@801: darkvater@801: _path.personal_dir = malloc( MAX_PATH ); darkvater@801: ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH); darkvater@801: darkvater@801: // check if absolute or relative path darkvater@801: s = strchr(_path.personal_dir, '\\'); darkvater@801: darkvater@801: // add absolute path darkvater@801: if (s==NULL || _path.personal_dir != s) { darkvater@801: getcwd(_path.personal_dir, MAX_PATH); darkvater@801: s = strchr(_path.personal_dir, 0); darkvater@801: *s++ = '\\'; darkvater@801: ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH); darkvater@801: } darkvater@801: darkvater@801: #endif /* defined(USE_HOMEDIR) */ darkvater@801: darkvater@801: s = strchr(_path.personal_dir, 0); darkvater@801: darkvater@801: // append a / ? darkvater@801: if (s[-1] != '\\') { s[0] = '\\'; s[1] = 0; } darkvater@801: darkvater@801: _path.save_dir = str_fmt("%ssave", _path.personal_dir); darkvater@801: _path.autosave_dir = str_fmt("%s\\autosave", _path.save_dir); darkvater@801: _path.scenario_dir = str_fmt("%sscenario", _path.personal_dir); darkvater@801: _path.gm_dir = str_fmt("%sgm\\", _path.game_data_dir); darkvater@801: _path.data_dir = str_fmt("%sdata\\", _path.game_data_dir); darkvater@801: _config_file = str_fmt("%sopenttd.cfg", _path.personal_dir); darkvater@801: darkvater@801: #if defined CUSTOM_LANG_DIR darkvater@801: // sets the search path for lng files to the custom one darkvater@801: _path.lang_dir = malloc( MAX_PATH ); darkvater@801: ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH); darkvater@801: #else darkvater@801: _path.lang_dir = str_fmt("%slang\\", _path.game_data_dir); darkvater@801: #endif darkvater@801: darkvater@801: // create necessary folders darkvater@801: mkdir(_path.personal_dir); darkvater@801: mkdir(_path.save_dir); darkvater@801: mkdir(_path.autosave_dir); darkvater@801: mkdir(_path.scenario_dir); darkvater@801: } darkvater@801: truelight@810: // FUNCTION: OS2_SwitchToConsoleMode truelight@810: // truelight@810: // Switches OpenTTD to a console app at run-time, instead of a PM app truelight@810: // Necessary to see stdout, etc truelight@810: truelight@810: void OS2_SwitchToConsoleMode() truelight@810: { truelight@810: PPIB pib; truelight@810: PTIB tib; truelight@810: truelight@810: DosGetInfoBlocks(&tib, &pib); truelight@810: truelight@810: // Change flag from PM to VIO truelight@810: pib->pib_ultype = 3; truelight@810: } truelight@810: truelight@810: /********************** truelight@810: * OS/2 MIDI PLAYER truelight@810: **********************/ truelight@810: truelight@810: /* Interesting how similar the MCI API in OS/2 is to the Win32 MCI API, truelight@810: * eh? Anyone would think they both came from the same place originally! ;) truelight@810: */ truelight@810: truelight@810: static long CDECL MidiSendCommand(const char *cmd, ...) truelight@810: { truelight@810: va_list va; truelight@810: char buf[512]; truelight@810: va_start(va, cmd); truelight@810: vsprintf(buf, cmd, va); truelight@810: va_end(va); truelight@810: return mciSendString(buf, NULL, 0, NULL, 0); truelight@810: } truelight@810: truelight@810: static void OS2MidiPlaySong(const char *filename) truelight@810: { truelight@810: MidiSendCommand("close all"); truelight@810: truelight@810: if (MidiSendCommand("open %s type sequencer alias song", filename) != 0) truelight@810: return; truelight@810: truelight@810: MidiSendCommand("play song from 0"); truelight@810: } truelight@810: truelight@810: static void OS2MidiStopSong() truelight@810: { truelight@810: MidiSendCommand("close all"); truelight@810: } truelight@810: truelight@810: static void OS2MidiSetVolume(byte vol) truelight@810: { truelight@810: MidiSendCommand("set song audio volume %d", ((vol/127)*100)); truelight@810: } truelight@810: truelight@810: static bool OS2MidiIsSongPlaying() truelight@810: { truelight@810: char buf[16]; truelight@810: mciSendString("status song mode", buf, sizeof(buf), NULL, 0); truelight@810: return strcmp(buf, "playing") == 0 || strcmp(buf, "seeking") == 0; truelight@810: } truelight@810: truelight@810: static char *OS2MidiStart(char **parm) truelight@810: { truelight@810: return 0; truelight@810: } truelight@810: truelight@810: static void OS2MidiStop() truelight@810: { truelight@810: MidiSendCommand("close all"); truelight@810: } truelight@810: truelight@810: const HalMusicDriver _os2_music_driver = { truelight@810: OS2MidiStart, truelight@810: OS2MidiStop, truelight@810: OS2MidiPlaySong, truelight@810: OS2MidiStopSong, truelight@810: OS2MidiIsSongPlaying, truelight@810: OS2MidiSetVolume, truelight@810: }; truelight@810: truelight@810: