truelight@0: #ifndef VIEWPORT_H truelight@0: #define VIEWPORT_H truelight@0: truelight@0: struct ViewPort { truelight@0: int left,top; // screen coordinates for the viewport truelight@0: int width, height; // screen width/height for the viewport truelight@0: truelight@0: int virtual_left, virtual_top; // virtual coordinates truelight@0: int virtual_width, virtual_height; // these are just width << zoom, height << zoom truelight@0: truelight@193: byte zoom; truelight@0: }; truelight@0: truelight@0: /* viewport.c */ truelight@0: Point MapXYZToViewport(ViewPort *vp, uint x, uint y, uint z); truelight@193: void AssignWindowViewport(Window *w, int x, int y, truelight@0: int width, int height, uint32 follow_flags, byte zoom); truelight@0: void SetViewportPosition(Window *w, int x, int y); truelight@0: ViewPort *IsPtInWindowViewport(Window *w, int x, int y); tron@1093: Point GetTileBelowCursor(void); darkvater@152: void ZoomInOrOutToCursorWindow(bool in, Window * w); darkvater@152: Point GetTileZoomCenterWindow(bool in, Window * w); truelight@0: void UpdateViewportPosition(Window *w); truelight@0: truelight@0: void OffsetGroundSprite(int x, int y); truelight@0: truelight@0: void DrawGroundSprite(uint32 image); tron@849: void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z); truelight@0: void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z); truelight@835: void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2, uint32 params_3); truelight@0: void AddChildSpriteScreen(uint32 image, int x, int y); truelight@0: truelight@0: tron@1093: void StartSpriteCombine(void); tron@1093: void EndSpriteCombine(void); truelight@0: truelight@0: void HandleViewportClicked(ViewPort *vp, int x, int y); tron@1093: void PlaceObject(void); truelight@0: void SetRedErrorSquare(TileIndex tile); truelight@0: void SetTileSelectSize(int w, int h); truelight@0: void SetTileSelectBigSize(int ox, int oy, int sx, int sy); truelight@0: truelight@0: void VpStartPlaceSizing(uint tile, int user); tron@1093: void VpStartPreSizing(void); truelight@0: void VpSetPresizeRange(uint from, uint to); truelight@0: void VpSetPlaceSizingLimit(int limit); truelight@0: tron@1093: Vehicle *CheckMouseOverVehicle(void); truelight@0: truelight@0: enum { truelight@0: VPM_X_OR_Y = 0, truelight@0: VPM_FIX_X = 1, truelight@0: VPM_FIX_Y = 2, truelight@0: VPM_RAILDIRS = 3, truelight@0: VPM_X_AND_Y = 4, truelight@0: VPM_X_AND_Y_LIMITED = 5, dominik@1070: VPM_SIGNALDIRS = 6 dominik@1070: }; dominik@1070: dominik@1070: // viewport highlight mode (for highlighting tiles below cursor) dominik@1070: enum { dominik@1070: VHM_NONE = 0, // default dominik@1070: VHM_RECT = 1, // rectangle (stations, depots, ...) dominik@1070: VHM_POINT = 2, // point (lower land, raise land, level land, ...) dominik@1070: VHM_SPECIAL = 3, // special mode used for highlighting while dragging (and for tunnels/docks) dominik@1070: VHM_DRAG = 4, // dragging items in the depot windows dominik@1070: VHM_RAIL = 5, // rail pieces truelight@0: }; truelight@0: truelight@0: void VpSelectTilesWithMethod(int x, int y, int method); truelight@0: dominik@1070: // highlighting draw styles truelight@0: enum { truelight@0: HT_NONE = 0, truelight@0: HT_RECT = 0x80, truelight@0: HT_POINT = 0x40, dominik@1070: HT_LINE = 0x20, /* used for autorail highlighting (longer streches) dominik@1070: * (uses lower bits to indicate direction) */ dominik@1070: HT_RAIL = 0x10, /* autorail (one piece) dominik@1070: * (uses lower bits to indicate direction) */ dominik@1070: tron@1109: /* lower bits (used with HT_LINE and HT_RAIL): dominik@1070: * (see ASCII art in autorail.h for a visual interpretation) */ dominik@1070: HT_DIR_X = 0, // X direction dominik@1070: HT_DIR_Y = 1, // Y direction dominik@1070: HT_DIR_HU = 2, // horizontal upper dominik@1070: HT_DIR_HL = 3, // horizontal lower dominik@1070: HT_DIR_VL = 4, // vertical left dominik@1070: HT_DIR_VR = 5, // vertical right truelight@0: }; truelight@0: truelight@0: typedef struct TileHighlightData { truelight@0: Point size; truelight@0: Point outersize; truelight@0: Point pos; truelight@0: Point offs; truelight@0: truelight@0: Point new_pos; truelight@0: Point new_size; truelight@0: Point new_outersize; truelight@0: truelight@0: Point selend, selstart; truelight@0: truelight@0: byte dirty; truelight@0: byte sizelimit; truelight@0: dominik@1070: byte drawstyle; // lower bits 0-3 are reserved for detailed highlight information information dominik@1070: byte new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new dominik@1070: byte next_drawstyle; // queued, but not yet drawn style truelight@0: truelight@0: byte place_mode; truelight@0: bool make_square_red; tron@873: WindowClass window_class; tron@873: WindowNumber window_number; truelight@0: truelight@0: int userdata; truelight@0: TileIndex redsq; truelight@0: } TileHighlightData; truelight@0: truelight@0: truelight@0: // common button handler truelight@0: bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, PlaceProc *placeproc); truelight@0: truelight@0: /* viewport.c */ darkvater@771: // XXX - maximum viewports is maximum windows - 2 (main toolbar + status bar) darkvater@771: VARDEF ViewPort _viewports[25 - 2]; truelight@0: VARDEF TileHighlightData _thd; truelight@0: VARDEF uint32 _active_viewports; truelight@0: truelight@0: VARDEF Point _tile_fract_coords; truelight@0: truelight@0: extern TileHighlightData * const _thd_ptr; truelight@0: truelight@0: tron@430: void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom); tron@430: tron@430: #endif /* VIEWPORT_H */