glx@9626: /* $Id$ */ glx@9626: glx@9626: /** @file newgrf_industries.cpp */ glx@9626: glx@9626: #include "stdafx.h" glx@9626: #include "openttd.h" glx@9626: #include "debug.h" truelight@9641: #include "variables.h" truelight@9641: #include "landscape.h" glx@9626: #include "industry.h" glx@9627: #include "industry_map.h" glx@9626: #include "newgrf.h" glx@9626: #include "newgrf_callbacks.h" glx@9626: #include "newgrf_spritegroup.h" glx@9626: #include "newgrf_industries.h" rubidium@9722: #include "newgrf_industrytiles.h" glx@9626: #include "newgrf_commons.h" truelight@9641: #include "newgrf_text.h" truelight@9641: #include "newgrf_town.h" rubidium@9723: #include "window_func.h" rubidium@9723: #include "town.h" rubidium@9724: #include "player_func.h" rubidium@9724: #include "player_base.h" rubidium@9724: #include "command_func.h" rubidium@9724: rubidium@9724: #include "table/strings.h" rubidium@9724: rubidium@9826: static uint32 _industry_creation_random_bits; glx@9626: glx@9626: /* Since the industry IDs defined by the GRF file don't necessarily correlate glx@9626: * to those used by the game, the IDs used for overriding old industries must be glx@9626: * translated when the idustry spec is set. */ glx@9626: IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE); glx@9629: IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE); glx@9626: truelight@9641: IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id) truelight@9641: { truelight@9641: if (grf_type == IT_INVALID) return IT_INVALID; rubidium@9722: if (!HasBit(grf_type, 7)) return GB(grf_type, 0, 6); truelight@9641: truelight@9641: return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id); truelight@9641: } truelight@9641: rubidium@9723: static uint32 GetGRFParameter(IndustryType ind_id, byte parameter) rubidium@9723: { rubidium@9723: const IndustrySpec *indspec = GetIndustrySpec(ind_id); rubidium@9723: const GRFFile *file = indspec->grf_prop.grffile; rubidium@9723: rubidium@9723: if (parameter >= file->param_end) return 0; rubidium@9723: return file->param[parameter]; rubidium@9723: } rubidium@9723: glx@9626: /** glx@9626: * Finds the distance for the closest tile with water/land given a tile glx@9626: * @param tile the tile to find the distance too glx@9626: * @param water whether to find water or land glx@9626: * @note FAILS when an industry should be seen as water glx@9626: */ glx@9626: static uint GetClosestWaterDistance(TileIndex tile, bool water) glx@9626: { glx@9626: TileIndex t; truelight@9641: int best_dist; truelight@9641: for (t = 0; t < MapSize(); t++) { glx@9626: if (IsTileType(t, MP_WATER) == water) break; glx@9626: } rubidium@9703: if (t == MapSize() && !water) return 0x200; glx@9626: best_dist = DistanceManhattan(tile, t); glx@9626: glx@9626: for (; t < MapSize(); t++) { truelight@9641: int dist = DistanceManhattan(tile, t); glx@9626: if (dist < best_dist) { glx@9626: if (IsTileType(t, MP_WATER) == water) best_dist = dist; glx@9626: } else { glx@9626: /* When the Y distance between the current row and the 'source' tile glx@9626: * is larger than the best distance, we've found the best distance */ truelight@9641: if ((int)TileY(t) - (int)TileY(tile) > best_dist) break; rubidium@9703: if ((int)TileX(t) - (int)TileX(tile) > best_dist) { glx@9626: /* We can safely skip this many tiles; from here all tiles have a glx@9626: * higher or equal distance than the best distance */ glx@9626: t |= MapMaxX(); glx@9626: continue; rubidium@9703: } else if (TileX(tile) < TileX(t)) { glx@9626: /* We can safely skip this many tiles; up to here all tiles have a glx@9626: * higher or equal distance than the best distance */ truelight@9641: t += max(best_dist - dist, 0); glx@9626: continue; glx@9626: } glx@9626: } glx@9626: } glx@9626: rubidium@9703: return min(best_dist, water ? 0x7F : 0x1FF); glx@9626: } glx@9626: glx@9627: /** Make an analysis of a tile and check for its belonging to the same glx@9627: * industry, and/or the same grf file glx@9704: * @param tile TileIndex of the tile to query glx@9704: * @param i Industry to which to compare the tile to glx@9627: * @return value encoded as per NFO specs */ glx@9704: uint32 GetIndustryIDAtOffset(TileIndex tile, const Industry *i) glx@9627: { truelight@9718: if (!IsTileType(tile, MP_INDUSTRY) || GetIndustryIndex(tile) != i->index) { glx@9704: /* No industry and/or the tile does not have the same industry as the one we match it with */ glx@9704: return 0xFFFF; glx@9704: } glx@9627: glx@9704: IndustryGfx gfx = GetCleanIndustryGfx(tile); glx@9704: const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx); glx@9704: const IndustrySpec *indold = GetIndustrySpec(i->type); glx@9627: glx@9704: if (gfx < NEW_INDUSTRYOFFSET) { // Does it belongs to an old type? glx@9704: /* It is an old tile. We have to see if it's been overriden */ glx@9704: if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) { // has it been overridden? glx@9704: return 0xFF << 8 | gfx; // no. Tag FF + the gfx id of that tile glx@9704: } glx@9704: /* Not overriden */ glx@9704: const IndustryTileSpec *tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override); glx@9704: glx@9704: if (tile_ovr->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) { glx@9704: return tile_ovr->grf_prop.local_id; // same grf file glx@9704: } else { glx@9704: return 0xFFFE; // not the same grf file glx@9627: } glx@9627: } glx@9704: /* Not an 'old type' tile */ glx@9704: if (indtsp->grf_prop.spritegroup != NULL) { // tile has a spritegroup ? glx@9704: if (indtsp->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) { // same industry, same grf ? glx@9704: return indtsp->grf_prop.local_id; glx@9704: } else { glx@9704: return 0xFFFE; // Defined in another grf file glx@9704: } glx@9704: } glx@9704: /* The tile has no spritegroup */ glx@9704: return 0xFF << 8 | indtsp->grf_prop.subst_id; // so just give him the substitute glx@9627: } glx@9627: truelight@9641: static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current) truelight@9641: { truelight@9641: uint32 best_dist = MAX_UVALUE(uint32); truelight@9641: const Industry *i; truelight@9641: FOR_ALL_INDUSTRIES(i) { truelight@9641: if (i->type != type || i == current) continue; truelight@9641: truelight@9641: best_dist = min(best_dist, DistanceManhattan(tile, i->xy)); truelight@9641: } truelight@9641: truelight@9641: return best_dist; truelight@9641: } truelight@9641: rubidium@9701: /** Implementation of both var 67 and 68 rubidium@9701: * since the mechanism is almost the same, it is easier to regroup them on the same rubidium@9701: * function. rubidium@9701: * @param param_setID parameter given to the callback, which is the set id, or the local id, in our terminology rubidium@9701: * @param layout_filter on what layout do we filter? rubidium@9701: * @param current Industry for which the inquiry is made rubidium@9701: * @return the formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister) rubidium@9701: */ rubidium@9701: static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout_filter, const Industry *current) rubidium@9701: { rubidium@9701: uint32 GrfID = GetRegister(0x100); ///< Get the GRFID of the definition to look for in register 100h rubidium@9701: IndustryType ind_index; rubidium@9701: uint32 closest_dist = MAX_UVALUE(uint32); rubidium@9701: byte count = 0; rubidium@9701: rubidium@9701: /* Determine what will be the industry type to look for */ rubidium@9701: switch (GrfID) { rubidium@9701: case 0: // this is a default industry type rubidium@9701: ind_index = param_setID; rubidium@9701: break; rubidium@9701: rubidium@9701: case 0xFFFFFFFF: // current grf glx@9704: GrfID = GetIndustrySpec(current->type)->grf_prop.grffile->grfid; glx@9704: /* Fall through */ rubidium@9701: rubidium@9701: default: //use the grfid specified in register 100h rubidium@9722: SetBit(param_setID, 7); // bit 7 means it is not an old type rubidium@9701: ind_index = MapNewGRFIndustryType(param_setID, GrfID); rubidium@9701: break; rubidium@9701: } rubidium@9701: rubidium@9701: if (layout_filter == 0) { rubidium@9701: /* If the filter is 0, it could be because none was specified as well as being really a 0. rubidium@9701: * In either case, just do the regular var67 */ rubidium@9701: closest_dist = GetClosestIndustry(current->xy, ind_index, current); rubidium@9701: count = GetIndustryTypeCount(ind_index); rubidium@9701: } else { rubidium@9701: /* Count only those who match the same industry type and layout filter rubidium@9701: * Unfortunately, we have to do it manually */ rubidium@9701: const Industry *i; rubidium@9701: FOR_ALL_INDUSTRIES(i) { rubidium@9701: if (i->type == ind_index && i != current && i->selected_layout == layout_filter) { rubidium@9701: closest_dist = min(closest_dist, DistanceManhattan(current->xy, i->xy)); rubidium@9701: count++; rubidium@9701: } rubidium@9701: } rubidium@9701: } rubidium@9701: rubidium@9701: return count << 16 | GB(closest_dist, 0, 16); rubidium@9701: } rubidium@9701: glx@9626: /** This function implements the industries variables that newGRF defines. glx@9626: * @param variable that is queried glx@9626: * @param parameter unused glx@9626: * @param available will return false if ever the variable asked for does not exist glx@9626: * @param ind is of course the industry we are inquiring glx@9626: * @return the value stored in the corresponding variable*/ glx@9626: uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available) glx@9626: { glx@9626: const Industry *industry = object->u.industry.ind; truelight@9641: TileIndex tile = object->u.industry.tile; rubidium@9724: IndustryType type = object->u.industry.type; rubidium@9724: const IndustrySpec *indspec = GetIndustrySpec(type); rubidium@9724: rubidium@9724: if (industry == NULL) { rubidium@9724: /* industry does not exist, only use those variables that are "safe" */ rubidium@9724: switch (variable) { rubidium@9724: /* Read GRF parameter */ rubidium@9724: case 0x7F: return GetGRFParameter(type, parameter); rubidium@9724: /* Manhattan distance of closes dry/water tile */ rubidium@9724: case 0x43: return GetClosestWaterDistance(tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0); rubidium@9724: } rubidium@9724: rubidium@9724: DEBUG(grf, 1, "Unhandled property 0x%X (no available industry) in callback 0x%x", variable, object->callback); rubidium@9724: rubidium@9724: *available = false; rubidium@9724: return UINT_MAX; rubidium@9724: } glx@9626: glx@9626: switch (variable) { glx@9626: case 0x40: glx@9626: case 0x41: glx@9626: case 0x42: { // waiting cargo, but only if those two callback flags are set glx@9626: uint16 callback = indspec->callback_flags; rubidium@9722: if (HasBit(callback, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(callback, CBM_IND_PRODUCTION_256_TICKS)) { rubidium@9723: if ((indspec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) { rubidium@9723: return min(industry->incoming_cargo_waiting[variable - 0x40] / industry->prod_level, (uint16)0xFFFF); rubidium@9723: } else { rubidium@9723: return min(industry->incoming_cargo_waiting[variable - 0x40], (uint16)0xFFFF); rubidium@9723: } glx@9626: } else { glx@9626: return 0; glx@9626: } glx@9626: } truelight@9641: truelight@9641: /* Manhattan distance of closes dry/water tile */ glx@9704: case 0x43: return GetClosestWaterDistance(tile, (indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0); glx@9626: rubidium@9701: /* Layout number */ rubidium@9701: case 0x44: return industry->selected_layout; rubidium@9701: glx@9704: /* player info */ glx@9704: case 0x45: { glx@9704: byte colours; glx@9704: bool is_ai = false; glx@9704: glx@9704: if (IsValidPlayer(industry->founder)) { glx@9704: const Player *p = GetPlayer(industry->founder); glx@9704: const Livery *l = &p->livery[LS_DEFAULT]; glx@9704: glx@9704: is_ai = p->is_ai; glx@9704: colours = l->colour1 + l->colour2 * 16; glx@9704: } else { glx@9704: colours = GB(Random(), 0, 8); glx@9704: } glx@9704: glx@9704: return industry->founder | (is_ai ? 0x10000 : 0) | (colours << 24); glx@9704: } glx@9704: glx@9627: /* Get industry ID at offset param */ glx@9704: case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->xy), industry); glx@9626: glx@9704: /* Get random tile bits at offset param */ glx@9704: case 0x61: glx@9704: tile = GetNearbyTile(parameter, tile); glx@9704: return (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) ? GetIndustryRandomBits(tile) : 0; glx@9626: truelight@9641: /* Land info of nearby tiles */ truelight@9641: case 0x62: return GetNearbyIndustryTileInformation(parameter, tile, INVALID_INDUSTRY); truelight@9641: truelight@9641: /* Animation stage of nearby tiles */ glx@9704: case 0x63: truelight@9641: tile = GetNearbyTile(parameter, tile); truelight@9641: if (IsTileType(tile, MP_INDUSTRY) && GetIndustryByTile(tile) == industry) { truelight@9641: return GetIndustryAnimationState(tile); truelight@9641: } truelight@9641: return 0xFFFFFFFF; truelight@9641: truelight@9641: /* Distance of nearest industry of given type */ rubidium@9694: case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry); glx@9626: /* Get town zone and Manhattan distance of closest town */ glx@9626: case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF); glx@9626: /* Get square of Euclidian distance of closes town */ glx@9626: case 0x66: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceSquare(tile, industry->town->xy), 0xFFFF); glx@9626: glx@9626: /* Count of industry, distance of closest instance rubidium@9701: * 68 is the same as 67, but with a filtering on selected layout */ rubidium@9701: case 0x67: rubidium@9701: case 0x68: return GetCountAndDistanceOfClosestInstance(parameter, variable == 0x68 ? GB(GetRegister(0x101), 0, 8) : 0, industry); glx@9626: rubidium@9703: /* Get a variable from the persistent storage */ rubidium@9703: case 0x7C: return industry->psa.Get(parameter); rubidium@9703: rubidium@9723: /* Read GRF parameter */ rubidium@9724: case 0x7F: return GetGRFParameter(type, parameter); rubidium@9723: glx@9626: /* Industry structure access*/ glx@9626: case 0x80: return industry->xy; glx@9626: case 0x81: return GB(industry->xy, 8, 8); glx@9626: /* Pointer to the town the industry is associated with */ truelight@9641: case 0x82: return industry->town->index; glx@9626: case 0x83: glx@9626: case 0x84: rubidium@9631: case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported glx@9626: case 0x86: return industry->width; glx@9626: case 0x87: return industry->height;// xy dimensions glx@9626: /* */ glx@9626: case 0x88: glx@9704: case 0x89: return industry->produced_cargo[variable - 0x88]; rubidium@9631: case 0x8A: return industry->produced_cargo_waiting[0]; rubidium@9631: case 0x8B: return GB(industry->produced_cargo_waiting[0], 8, 8); rubidium@9631: case 0x8C: return industry->produced_cargo_waiting[1]; rubidium@9631: case 0x8D: return GB(industry->produced_cargo_waiting[1], 8, 8); glx@9626: case 0x8E: glx@9626: case 0x8F: return industry->production_rate[variable - 0x8E]; glx@9626: case 0x90: glx@9626: case 0x91: glx@9704: case 0x92: return industry->accepts_cargo[variable - 0x90]; glx@9626: case 0x93: return industry->prod_level; glx@9626: /* amount of cargo produced so far THIS month. */ glx@9626: case 0x94: return industry->this_month_production[0]; glx@9626: case 0x95: return GB(industry->this_month_production[0], 8, 8); glx@9626: case 0x96: return industry->this_month_production[1]; glx@9626: case 0x97: return GB(industry->this_month_production[1], 8, 8); glx@9626: /* amount of cargo transported so far THIS month. */ glx@9626: case 0x98: return industry->this_month_transported[0]; glx@9626: case 0x99: return GB(industry->this_month_transported[0], 8, 8); glx@9626: case 0x9A: return industry->this_month_transported[1]; glx@9626: case 0x9B: return GB(industry->this_month_transported[0], 8, 8); glx@9626: /* fraction of cargo transported LAST month. */ glx@9626: case 0x9C: glx@9626: case 0x9D: return industry->last_month_pct_transported[variable - 0x9C]; glx@9626: /* amount of cargo produced LAST month. */ glx@9626: case 0x9E: return industry->last_month_production[0]; glx@9626: case 0x9F: return GB(industry->last_month_production[0], 8, 8); glx@9626: case 0xA0: return industry->last_month_production[1]; glx@9626: case 0xA1: return GB(industry->last_month_production[1], 8, 8); glx@9626: /* amount of cargo transported last month. */ glx@9626: case 0xA2: return industry->last_month_transported[0]; glx@9626: case 0xA3: return GB(industry->last_month_transported[0], 8, 8); glx@9626: case 0xA4: return industry->last_month_transported[1]; glx@9626: case 0xA5: return GB(industry->last_month_transported[0], 8, 8); glx@9626: glx@9626: case 0xA6: return industry->type; rubidium@9631: case 0xA7: return industry->founder; glx@9626: case 0xA8: return industry->random_color; glx@9800: case 0xA9: return Clamp(industry->last_prod_year - ORIGINAL_BASE_YEAR, 0, 255); glx@9626: case 0xAA: return industry->counter; glx@9626: case 0xAB: return GB(industry->counter, 8, 8); glx@9626: case 0xAC: return industry->was_cargo_delivered; rubidium@9631: glx@9800: case 0xB0: return Clamp(industry->construction_date - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date when built since 1920 (in days) rubidium@9631: case 0xB3: return industry->construction_type; // Construction type glx@9800: case 0xB4: return Clamp(industry->last_cargo_accepted_at - DAYS_TILL_ORIGINAL_BASE_YEAR, 0, 65535); // Date last cargo accepted since 1920 (in days) glx@9626: } glx@9626: glx@9626: DEBUG(grf, 1, "Unhandled industry property 0x%X", variable); glx@9626: glx@9626: *available = false; glx@9626: return (uint32)-1; glx@9626: } glx@9626: glx@9626: static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const SpriteGroup *group) glx@9626: { glx@9626: /* IndustryTile do not have 'real' groups */ glx@9626: return NULL; glx@9626: } glx@9626: glx@9704: static uint32 IndustryGetRandomBits(const ResolverObject *object) glx@9704: { rubidium@9722: return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random; glx@9704: } glx@9704: glx@9704: static uint32 IndustryGetTriggers(const ResolverObject *object) glx@9704: { rubidium@9722: return object->u.industry.ind == NULL ? 0 : object->u.industry.ind->random_triggers; glx@9704: } glx@9704: glx@9704: static void IndustrySetTriggers(const ResolverObject *object, int triggers) glx@9704: { glx@9704: if (object->u.industry.ind == NULL) return; rubidium@9722: object->u.industry.ind->random_triggers = triggers; glx@9704: } glx@9704: rubidium@9724: static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus, IndustryType type) glx@9626: { glx@9704: res->GetRandomBits = IndustryGetRandomBits; glx@9704: res->GetTriggers = IndustryGetTriggers; glx@9704: res->SetTriggers = IndustrySetTriggers; glx@9626: res->GetVariable = IndustryGetVariable; glx@9626: res->ResolveReal = IndustryResolveReal; glx@9626: rubidium@9703: res->psa = &indus->psa; glx@9626: res->u.industry.tile = tile; glx@9626: res->u.industry.ind = indus; rubidium@9628: res->u.industry.gfx = INVALID_INDUSTRYTILE; rubidium@9724: res->u.industry.type = type; glx@9626: rubidium@9694: res->callback = CBID_NO_CALLBACK; glx@9626: res->callback_param1 = 0; glx@9626: res->callback_param2 = 0; glx@9626: res->last_value = 0; glx@9626: res->trigger = 0; glx@9626: res->reseed = 0; rubidium@9826: res->count = 0; glx@9626: } glx@9626: rubidium@9694: uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile) glx@9626: { glx@9626: ResolverObject object; glx@9626: const SpriteGroup *group; glx@9626: rubidium@9724: NewIndustryResolver(&object, tile, industry, type); glx@9626: object.callback = callback; glx@9626: object.callback_param1 = param1; glx@9626: object.callback_param2 = param2; glx@9626: rubidium@9631: group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object); glx@9626: if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED; glx@9626: glx@9626: return group->g.callback.result; glx@9626: } rubidium@9631: truelight@9641: uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available) truelight@9641: { glx@9704: const Industry *industry = object->u.industry.ind; glx@9704: TileIndex tile = object->u.industry.tile; truelight@9641: truelight@9641: if (object->scope == VSG_SCOPE_PARENT) { glx@9704: return TownGetVariable(variable, parameter, available, industry->town); truelight@9641: } truelight@9641: truelight@9641: switch (variable) { truelight@9641: case 0x80: return tile; truelight@9641: case 0x81: return GB(tile, 8, 8); truelight@9641: truelight@9641: /* Pointer to the town the industry is associated with */ glx@9704: case 0x82: return industry->town->index; truelight@9641: case 0x83: truelight@9641: case 0x84: truelight@9641: case 0x85: DEBUG(grf, 0, "NewGRFs shouldn't be doing pointer magic"); break; // not supported truelight@9641: truelight@9641: /* Number of the layout */ glx@9704: case 0x86: return industry->selected_layout; truelight@9641: truelight@9641: /* Ground type */ truelight@9641: case 0x87: return GetTerrainType(tile); truelight@9641: truelight@9641: /* Town zone */ glx@9704: case 0x88: return GetTownRadiusGroup(industry->town, tile); truelight@9641: truelight@9641: /* Manhattan distance of the closest town */ glx@9704: case 0x89: return min(DistanceManhattan(industry->town->xy, tile), 255); truelight@9641: truelight@9641: /* Lowest height of the tile */ truelight@9641: case 0x8A: return GetTileZ(tile); truelight@9641: truelight@9641: /* Distance to the nearest water/land tile */ glx@9704: case 0x8B: return GetClosestWaterDistance(tile, (GetIndustrySpec(industry->type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) == 0); truelight@9641: truelight@9641: /* Square of Euclidian distance from town */ glx@9704: case 0x8D: return min(DistanceSquare(industry->town->xy, tile), 65535); rubidium@9724: rubidium@9724: /* 32 random bits */ rubidium@9826: case 0x8F: return _industry_creation_random_bits; truelight@9641: } truelight@9641: glx@9704: /* None of the special ones, so try the general ones */ glx@9704: return IndustryGetVariable(object, variable, parameter, available); truelight@9641: } truelight@9641: rubidium@9724: bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index, uint32 seed) truelight@9641: { truelight@9641: const IndustrySpec *indspec = GetIndustrySpec(type); truelight@9641: truelight@9641: ResolverObject object; truelight@9641: const SpriteGroup *group; truelight@9641: glx@9704: Industry ind; glx@9704: ind.index = INVALID_INDUSTRY; glx@9704: ind.xy = tile; glx@9704: ind.width = 0; glx@9704: ind.type = type; glx@9704: ind.selected_layout = itspec_index; glx@9704: ind.town = ClosestTownFromTile(tile, (uint)-1); glx@9704: rubidium@9724: NewIndustryResolver(&object, tile, &ind, type); truelight@9641: object.GetVariable = IndustryLocationGetVariable; truelight@9641: object.callback = CBID_INDUSTRY_LOCATION; rubidium@9826: _industry_creation_random_bits = seed; truelight@9641: truelight@9641: group = Resolve(GetIndustrySpec(type)->grf_prop.spritegroup, &object); truelight@9641: glx@9704: /* Unlike the "normal" cases, not having a valid result means we allow glx@9704: * the building of the industry, as that's how it's done in TTDP. */ glx@9704: if (group == NULL || group->type != SGT_CALLBACK) return true; truelight@9641: truelight@9718: /* Copy some parameters from the registers to the error message text ref. stack */ truelight@9718: SwitchToErrorRefStack(); truelight@9718: PrepareTextRefStackUsage(4); truelight@9718: SwitchToNormalRefStack(); truelight@9718: truelight@9641: switch (group->g.callback.result) { truelight@9641: case 0x400: return true; truelight@9641: case 0x401: _error_message = STR_0239_SITE_UNSUITABLE; break; truelight@9641: case 0x402: _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST; break; truelight@9641: case 0x403: _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT; break; truelight@9641: default: _error_message = GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + group->g.callback.result); break; truelight@9641: } truelight@9641: truelight@9641: return false; truelight@9641: } truelight@9641: rubidium@9686: bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type) rubidium@9686: { rubidium@9686: const IndustrySpec *indspec = GetIndustrySpec(type); rubidium@9686: rubidium@9722: if (HasBit(indspec->callback_flags, CBM_IND_AVAILABLE)) { rubidium@9686: uint16 res = GetIndustryCallback(CBID_INDUSTRY_AVAILABLE, 0, creation_type, NULL, type, INVALID_TILE); rubidium@9686: if (res != CALLBACK_FAILED) { rubidium@9686: return (res == 0); rubidium@9686: } rubidium@9686: } rubidium@9686: return true; rubidium@9686: } rubidium@9686: rubidium@9631: static int32 DerefIndProd(uint field, bool use_register) rubidium@9631: { rubidium@9631: return use_register ? (int32)GetRegister(field) : field; rubidium@9631: } rubidium@9631: rubidium@9631: /** rubidium@9631: * Get the industry production callback and apply it to the industry. rubidium@9631: * @param ind the industry this callback has to be called for rubidium@9631: * @param reason the reason it is called (0 = incoming cargo, 1 = periodic tick callback) rubidium@9631: */ rubidium@9631: void IndustryProductionCallback(Industry *ind, int reason) rubidium@9631: { rubidium@9703: const IndustrySpec *spec = GetIndustrySpec(ind->type); rubidium@9631: ResolverObject object; rubidium@9724: NewIndustryResolver(&object, ind->xy, ind, ind->type); rubidium@9703: if ((spec->behaviour & INDUSTRYBEH_PRODCALLBACK_RANDOM) != 0) object.callback_param1 = Random(); rubidium@9723: int multiplier = 1; rubidium@9723: if ((spec->behaviour & INDUSTRYBEH_PROD_MULTI_HNDLING) != 0) multiplier = ind->prod_level; rubidium@9631: object.callback_param2 = reason; rubidium@9631: rubidium@9631: for (uint loop = 0;; loop++) { rubidium@9631: SB(object.callback_param2, 8, 16, loop); rubidium@9703: const SpriteGroup *group = Resolve(spec->grf_prop.spritegroup, &object); rubidium@9631: if (group == NULL || group->type != SGT_INDUSTRY_PRODUCTION) break; rubidium@9631: rubidium@9631: bool deref = (group->g.indprod.version == 1); rubidium@9631: rubidium@9631: for (uint i = 0; i < 3; i++) { rubidium@9723: ind->incoming_cargo_waiting[i] = Clamp(ind->incoming_cargo_waiting[i] - DerefIndProd(group->g.indprod.substract_input[i], deref) * multiplier, 0, 0xFFFF); rubidium@9631: } rubidium@9631: for (uint i = 0; i < 2; i++) { rubidium@9723: ind->produced_cargo_waiting[i] = Clamp(ind->produced_cargo_waiting[i] + max(DerefIndProd(group->g.indprod.add_output[i], deref), 0) * multiplier, 0, 0xFFFF); rubidium@9631: } rubidium@9631: rubidium@9631: int32 again = DerefIndProd(group->g.indprod.again, deref); rubidium@9631: if (again == 0) break; rubidium@9631: rubidium@9631: SB(object.callback_param2, 24, 8, again); rubidium@9631: } truelight@9641: truelight@9641: InvalidateWindow(WC_INDUSTRY_VIEW, ind->index); rubidium@9631: }