rubidium@10249: /* $Id$ */ rubidium@10249: rubidium@10455: /** @file cheat_gui.cpp GUI related to cheating. */ rubidium@10249: rubidium@10249: #include "stdafx.h" rubidium@10249: #include "openttd.h" rubidium@10249: #include "command_func.h" rubidium@10249: #include "cheat_func.h" rubidium@10249: #include "player_base.h" rubidium@10249: #include "player_func.h" rubidium@10249: #include "gfx_func.h" rubidium@10249: #include "date_func.h" rubidium@10249: #include "saveload.h" rubidium@10249: #include "window_gui.h" rubidium@10249: #include "newgrf.h" rubidium@10249: #include "settings_type.h" rubidium@10249: #include "strings_func.h" rubidium@10249: #include "window_func.h" rubidium@10249: #include "rail_gui.h" rubidium@10249: #include "gui.h" rubidium@10249: #include "player_gui.h" glx@10829: #include "gamelog.h" rubidium@10249: rubidium@10249: #include "table/strings.h" rubidium@10249: #include "table/sprites.h" rubidium@10249: rubidium@10249: rubidium@10249: /** rubidium@10249: * The 'amount' to cheat with. rubidium@10249: * This variable is semantically a constant value, but because the cheat rubidium@10249: * code requires to be able to write to the variable it is not constified. rubidium@10249: */ rubidium@10249: static int32 _money_cheat_amount = 10000000; rubidium@10249: rubidium@10249: static int32 ClickMoneyCheat(int32 p1, int32 p2) rubidium@10249: { rubidium@10249: DoCommandP(0, (uint32)(p2 * _money_cheat_amount), 0, NULL, CMD_MONEY_CHEAT); rubidium@10249: return _money_cheat_amount; rubidium@10249: } rubidium@10249: rubidium@10249: /** rubidium@10249: * @param p1 player to set to rubidium@10249: * @param p2 is -1 or +1 (down/up) rubidium@10249: */ rubidium@10249: static int32 ClickChangePlayerCheat(int32 p1, int32 p2) rubidium@10249: { rubidium@10249: while (IsValidPlayer((PlayerID)p1)) { rubidium@10249: if (_players[p1].is_active) { rubidium@10249: SetLocalPlayer((PlayerID)p1); rubidium@10249: rubidium@10249: MarkWholeScreenDirty(); rubidium@10249: return _local_player; rubidium@10249: } rubidium@10249: p1 += p2; rubidium@10249: } rubidium@10249: rubidium@10249: return _local_player; rubidium@10249: } rubidium@10249: rubidium@10249: /** rubidium@10249: * @param p1 -1 or +1 (down/up) rubidium@10249: * @param p2 unused rubidium@10249: */ rubidium@10249: static int32 ClickChangeClimateCheat(int32 p1, int32 p2) rubidium@10249: { rubidium@10249: if (p1 == -1) p1 = 3; rubidium@10249: if (p1 == 4) p1 = 0; glx@10776: _settings_game.game_creation.landscape = p1; glx@10829: glx@10829: GamelogStartAction(GLAT_CHEAT); glx@10829: GamelogTestMode(); rubidium@10249: ReloadNewGRFData(); glx@10829: GamelogStopAction(); glx@10829: glx@10776: return _settings_game.game_creation.landscape; rubidium@10249: } rubidium@10249: rubidium@10249: extern void EnginesMonthlyLoop(); rubidium@10249: rubidium@10249: /** rubidium@10249: * @param p1 unused rubidium@10249: * @param p2 1 (increase) or -1 (decrease) rubidium@10249: */ rubidium@10249: static int32 ClickChangeDateCheat(int32 p1, int32 p2) rubidium@10249: { rubidium@10249: YearMonthDay ymd; rubidium@10249: ConvertDateToYMD(_date, &ymd); rubidium@10249: rubidium@10249: if ((ymd.year == MIN_YEAR && p2 == -1) || (ymd.year == MAX_YEAR && p2 == 1)) return _cur_year; rubidium@10249: rubidium@10249: SetDate(ConvertYMDToDate(_cur_year + p2, ymd.month, ymd.day)); rubidium@10249: EnginesMonthlyLoop(); rubidium@10249: SetWindowDirty(FindWindowById(WC_STATUS_BAR, 0)); rubidium@10249: ResetSignalVariant(); rubidium@10249: return _cur_year; rubidium@10249: } rubidium@10249: rubidium@10249: typedef int32 CheckButtonClick(int32, int32); rubidium@10249: rubidium@10249: struct CheatEntry { rubidium@10249: VarType type; ///< type of selector rubidium@10249: StringID str; ///< string with descriptive text rubidium@10249: void *variable; ///< pointer to the variable rubidium@10249: bool *been_used; ///< has this cheat been used before? rubidium@10249: CheckButtonClick *proc;///< procedure rubidium@10249: }; rubidium@10249: rubidium@10249: static const CheatEntry _cheats_ui[] = { rubidium@10715: {SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat }, rubidium@10715: {SLE_UINT8, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat }, rubidium@10715: {SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL }, rubidium@10715: {SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL }, rubidium@10715: {SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL }, rubidium@10715: {SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL }, rubidium@10715: {SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL }, glx@10776: {SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_settings_game.game_creation.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat}, rubidium@10715: {SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat }, rubidium@10249: }; rubidium@10249: rubidium@10249: rubidium@10249: static const Widget _cheat_widgets[] = { rubidium@10249: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@10249: { WWT_CAPTION, RESIZE_NONE, 14, 11, 399, 0, 13, STR_CHEATS, STR_018C_WINDOW_TITLE_DRAG_THIS}, rubidium@10249: { WWT_PANEL, RESIZE_NONE, 14, 0, 399, 14, 169, 0x0, STR_NULL}, rubidium@10249: { WWT_PANEL, RESIZE_NONE, 14, 0, 399, 14, 169, 0x0, STR_CHEATS_TIP}, rubidium@10249: { WIDGETS_END}, rubidium@10249: }; rubidium@10249: glx@10645: struct CheatWindow : Window { glx@10645: int clicked; rubidium@10249: glx@10645: CheatWindow(const WindowDesc *desc) : Window(desc) glx@10645: { rubidium@10715: this->FindWindowPlacementAndResize(desc); glx@10645: } rubidium@10249: glx@10645: virtual void OnPaint() glx@10645: { glx@10645: this->DrawWidgets(); glx@10645: DrawStringMultiCenter(200, 25, STR_CHEATS_WARNING, width - 50); rubidium@10249: glx@10645: for (int i = 0, x = 0, y = 45; i != lengthof(_cheats_ui); i++) { glx@10645: const CheatEntry *ce = &_cheats_ui[i]; rubidium@10249: glx@10645: DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2); rubidium@10249: glx@10645: switch (ce->type) { glx@10645: case SLE_BOOL: { glx@10645: bool on = (*(bool*)ce->variable); glx@10645: glx@10645: DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : FR_NONE); glx@10645: SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); glx@10645: } break; glx@10645: glx@10645: default: { glx@10645: int32 val = (int32)ReadValue(ce->variable, ce->type); glx@10645: char buf[512]; glx@10645: glx@10645: /* Draw [<][>] boxes for settings of an integer-type */ glx@10645: DrawArrowButtons(x + 20, y, 3, clicked - (i * 2), true, true); glx@10645: glx@10645: switch (ce->str) { glx@10645: /* Display date for change date cheat */ glx@10645: case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break; glx@10645: glx@10645: /* Draw colored flag for change player cheat */ glx@10645: case STR_CHEAT_CHANGE_PLAYER: glx@10645: SetDParam(0, val); glx@10645: GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf)); glx@10645: DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2); glx@10645: break; glx@10645: glx@10645: /* Set correct string for switch climate cheat */ glx@10645: case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE; glx@10645: glx@10645: /* Fallthrough */ glx@10645: default: SetDParam(0, val); glx@10645: } glx@10645: } break; rubidium@10249: } glx@10645: glx@10645: DrawString(50, y + 1, ce->str, TC_FROMSTRING); glx@10645: glx@10645: y += 12; glx@10645: } glx@10645: } glx@10645: glx@10645: virtual void OnClick(Point pt, int widget) glx@10645: { glx@10645: uint btn = (pt.y - 46) / 12; glx@10645: uint x = pt.x; glx@10645: glx@10645: /* Not clicking a button? */ glx@10645: if (!IsInsideMM(x, 20, 40) || btn >= lengthof(_cheats_ui)) return; glx@10645: glx@10645: const CheatEntry *ce = &_cheats_ui[btn]; glx@10645: int value = (int32)ReadValue(ce->variable, ce->type); glx@10645: int oldvalue = value; glx@10645: glx@10645: *ce->been_used = true; glx@10645: glx@10645: switch (ce->type) { glx@10645: case SLE_BOOL: glx@10645: value ^= 1; glx@10645: if (ce->proc != NULL) ce->proc(value, 0); glx@10645: break; glx@10645: glx@10645: default: glx@10645: /* Take whatever the function returns */ glx@10645: value = ce->proc(value + ((x >= 30) ? 1 : -1), (x >= 30) ? 1 : -1); glx@10645: glx@10645: /* The first cheat (money), doesn't return a different value. */ glx@10645: if (value != oldvalue || btn == 0) this->clicked = btn * 2 + 1 + ((x >= 30) ? 1 : 0); glx@10645: break; rubidium@10249: } rubidium@10249: glx@10645: if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value); rubidium@10249: glx@10645: flags4 |= 5 << WF_TIMEOUT_SHL; rubidium@10249: glx@10645: SetDirty(); glx@10645: } rubidium@10249: glx@10645: virtual void OnTimeout() glx@10645: { glx@10645: this->clicked = 0; glx@10645: this->SetDirty(); rubidium@10249: } glx@10645: }; rubidium@10249: rubidium@10249: static const WindowDesc _cheats_desc = { rubidium@10249: 240, 22, 400, 170, 400, 170, rubidium@10249: WC_CHEATS, WC_NONE, rubidium@10249: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, rubidium@10249: _cheat_widgets, rubidium@10249: }; rubidium@10249: rubidium@10249: rubidium@10249: void ShowCheatWindow() rubidium@10249: { rubidium@10249: DeleteWindowById(WC_CHEATS, 0); glx@10645: new CheatWindow(&_cheats_desc); rubidium@10249: }