truelight@7392: /* $Id$ */ truelight@7392: truelight@7392: /** @file png.hpp */ truelight@7392: truelight@7392: #ifndef SPRITELOADER_PNG_HPP truelight@7392: #define SPRITELOADER_PNG_HPP truelight@7392: truelight@7392: #include "spriteloader.hpp" truelight@7392: truelight@7392: class SpriteLoaderPNG : public SpriteLoader { truelight@7392: public: truelight@7392: /** truelight@7392: * Load a sprite from the disk and return a sprite struct which is the same for all loaders. truelight@7392: */ truelight@7392: bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos); truelight@7392: }; truelight@7392: truelight@7392: #endif /* SPRITELOADER_PNG_HPP */