tron@2186: /* $Id$ */ tron@2186: belugas@6443: /** @file disaster_cmd.cpp Darkvater@5946: * All disaster/easter egg vehicles are handled here. Darkvater@5946: * The general flow of control for the disaster vehicles is as follows: Darkvater@5946: *
    Darkvater@5946: *
  1. Initialize the disaster in a disaster specific way (eg start position, Darkvater@5946: * possible target, etc.) Disaster_XXX_Init() function Darkvater@5946: *
  2. Add a subtype to a disaster, which is an index into the function array Darkvater@5946: * that handles the vehicle's ticks. Darkvater@5946: *
  3. Run the disaster vehicles each tick until their target has been reached, Darkvater@5946: * this happens in the DisasterTick_XXX() functions. In here, a vehicle's Darkvater@5946: * state is kept by v->current_order.dest variable. Each achieved sub-target Darkvater@5946: * will increase this value, and the last one will remove the disaster itself Darkvater@5946: *
Darkvater@5946: */ Darkvater@5946: Darkvater@5946: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" maedhros@6949: #include "landscape.h" rubidium@8615: tron@3314: #include "industry_map.h" tron@3315: #include "station_map.h" tron@507: #include "table/strings.h" rubidium@8612: #include "command_func.h" rubidium@8615: #include "tile_cmd.h" truelight@0: #include "news.h" truelight@0: #include "station.h" Darkvater@2435: #include "waypoint.h" truelight@0: #include "town.h" truelight@0: #include "industry.h" truelight@0: #include "player.h" peter1138@3701: #include "airport.h" tron@2159: #include "variables.h" tron@2535: #include "table/sprites.h" rubidium@8610: #include "strings_func.h" rubidium@8636: #include "date_func.h" rubidium@8627: #include "functions.h" rubidium@8640: #include "vehicle_func.h" rubidium@8640: #include "vehicle_base.h" rubidium@8653: #include "sound_func.h" truelight@0: Darkvater@5946: enum DisasterSubType { Darkvater@5951: ST_Zeppeliner, Darkvater@5951: ST_Zeppeliner_Shadow, Darkvater@5951: ST_Small_Ufo, Darkvater@5951: ST_Small_Ufo_Shadow, Darkvater@5951: ST_Airplane, Darkvater@5951: ST_Airplane_Shadow, Darkvater@5951: ST_Helicopter, Darkvater@5951: ST_Helicopter_Shadow, Darkvater@5951: ST_Helicopter_Rotors, Darkvater@5951: ST_Big_Ufo, Darkvater@5951: ST_Big_Ufo_Shadow, Darkvater@5951: ST_Big_Ufo_Destroyer, Darkvater@5951: ST_Big_Ufo_Destroyer_Shadow, Darkvater@5951: ST_Small_Submarine, Darkvater@5951: ST_Big_Submarine, Darkvater@5946: }; Darkvater@5946: tron@1048: static void DisasterClearSquare(TileIndex tile) truelight@0: { rubidium@8254: if (!EnsureNoVehicleOnGround(tile)) return; truelight@0: tron@1214: switch (GetTileType(tile)) { tron@1048: case MP_RAILWAY: Darkvater@4845: if (IsHumanPlayer(GetTileOwner(tile)) && !IsRailWaypoint(tile)) { KUDr@3900: PlayerID p = _current_player; KUDr@3900: _current_player = OWNER_WATER; KUDr@3900: DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); KUDr@3900: _current_player = p; KUDr@3900: } tron@1048: break; truelight@0: tron@1048: case MP_HOUSE: { Darkvater@2435: PlayerID p = _current_player; tron@1048: _current_player = OWNER_NONE; tron@3491: DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); tron@1048: _current_player = p; tron@1048: break; tron@1048: } tron@1048: tron@1048: case MP_TREES: tron@1048: case MP_CLEAR: truelight@0: DoClearSquare(tile); tron@1048: break; tron@1048: tron@1048: default: tron@1048: break; truelight@0: } truelight@0: } truelight@0: Darkvater@5946: static const SpriteID _disaster_images_1[] = {SPR_BLIMP, SPR_BLIMP, SPR_BLIMP, SPR_BLIMP, SPR_BLIMP, SPR_BLIMP, SPR_BLIMP, SPR_BLIMP}; Darkvater@5946: static const SpriteID _disaster_images_2[] = {SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT, SPR_UFO_SMALL_SCOUT}; Darkvater@5946: static const SpriteID _disaster_images_3[] = {SPR_F_15, SPR_F_15, SPR_F_15, SPR_F_15, SPR_F_15, SPR_F_15, SPR_F_15, SPR_F_15}; Darkvater@5946: static const SpriteID _disaster_images_4[] = {SPR_SUB_SMALL_NE, SPR_SUB_SMALL_NE, SPR_SUB_SMALL_SE, SPR_SUB_SMALL_SE, SPR_SUB_SMALL_SW, SPR_SUB_SMALL_SW, SPR_SUB_SMALL_NW, SPR_SUB_SMALL_NW}; Darkvater@5946: static const SpriteID _disaster_images_5[] = {SPR_SUB_LARGE_NE, SPR_SUB_LARGE_NE, SPR_SUB_LARGE_SE, SPR_SUB_LARGE_SE, SPR_SUB_LARGE_SW, SPR_SUB_LARGE_SW, SPR_SUB_LARGE_NW, SPR_SUB_LARGE_NW}; Darkvater@5946: static const SpriteID _disaster_images_6[] = {SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER, SPR_UFO_HARVESTER}; Darkvater@5946: static const SpriteID _disaster_images_7[] = {SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER, SPR_XCOM_SKYRANGER}; Darkvater@5946: static const SpriteID _disaster_images_8[] = {SPR_AH_64A, SPR_AH_64A, SPR_AH_64A, SPR_AH_64A, SPR_AH_64A, SPR_AH_64A, SPR_AH_64A, SPR_AH_64A}; Darkvater@5946: static const SpriteID _disaster_images_9[] = {SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1, SPR_ROTOR_MOVING_1}; truelight@0: truelight@0: static const SpriteID * const _disaster_images[] = { belugas@6451: _disaster_images_1, _disaster_images_1, ///< zeppeliner and zeppeliner shadow belugas@6451: _disaster_images_2, _disaster_images_2, ///< small ufo and small ufo shadow belugas@6451: _disaster_images_3, _disaster_images_3, ///< combat aircraft and shadow belugas@6451: _disaster_images_8, _disaster_images_8, _disaster_images_9, ///< combat helicopter, shadow and rotor belugas@6451: _disaster_images_6, _disaster_images_6, ///< big ufo and shadow belugas@6451: _disaster_images_7, _disaster_images_7, ///< skyranger and shadow belugas@6451: _disaster_images_4, _disaster_images_5, ///< small and big submarine sprites truelight@0: }; truelight@0: truelight@0: static void DisasterVehicleUpdateImage(Vehicle *v) truelight@0: { Darkvater@5946: SpriteID img = v->u.disaster.image_override; Darkvater@5946: if (img == 0) img = _disaster_images[v->subtype][v->direction]; truelight@0: v->cur_image = img; truelight@0: } truelight@0: rubidium@6585: /** Initialize a disaster vehicle. These vehicles are of type VEH_DISASTER, are unclickable Darkvater@5946: * and owned by nobody */ Darkvater@5946: static void InitializeDisasterVehicle(Vehicle *v, int x, int y, byte z, Direction direction, byte subtype) truelight@0: { truelight@0: v->x_pos = x; truelight@0: v->y_pos = y; truelight@0: v->z_pos = z; tron@1980: v->tile = TileVirtXY(x, y); truelight@0: v->direction = direction; truelight@0: v->subtype = subtype; rubidium@7054: v->UpdateDeltaXY(INVALID_DIR); truelight@0: v->owner = OWNER_NONE; truelight@0: v->vehstatus = VS_UNCLICKABLE; truelight@0: v->u.disaster.image_override = 0; bjarni@6589: v->current_order.Free(); truelight@0: truelight@0: DisasterVehicleUpdateImage(v); truelight@0: VehiclePositionChanged(v); truelight@0: BeginVehicleMove(v); truelight@0: EndVehicleMove(v); truelight@0: } truelight@0: truelight@0: static void DeleteDisasterVeh(Vehicle *v) truelight@0: { truelight@0: DeleteVehicleChain(v); truelight@0: } truelight@0: truelight@0: static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z) truelight@0: { truelight@0: Vehicle *u; truelight@0: truelight@0: BeginVehicleMove(v); truelight@0: v->x_pos = x; truelight@0: v->y_pos = y; truelight@0: v->z_pos = z; tron@1980: v->tile = TileVirtXY(x, y); truelight@0: truelight@0: DisasterVehicleUpdateImage(v); truelight@0: VehiclePositionChanged(v); truelight@0: EndVehicleMove(v); truelight@0: rubidium@7988: if ((u = v->Next()) != NULL) { skidd13@8418: int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE); skidd13@8418: int safe_y = Clamp(y - 1, 0, MapMaxY() * TILE_SIZE); truelight@0: BeginVehicleMove(u); truelight@193: truelight@0: u->x_pos = x; celestar@5852: u->y_pos = y - 1 - (max(z - GetSlopeZ(safe_x, safe_y), 0U) >> 3); skidd13@8418: safe_y = Clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE); rubidium@4249: u->z_pos = GetSlopeZ(safe_x, safe_y); truelight@0: u->direction = v->direction; truelight@0: truelight@0: DisasterVehicleUpdateImage(u); truelight@0: VehiclePositionChanged(u); truelight@0: EndVehicleMove(u); truelight@0: rubidium@7988: if ((u = u->Next()) != NULL) { truelight@0: BeginVehicleMove(u); truelight@0: u->x_pos = x; truelight@0: u->y_pos = y; truelight@0: u->z_pos = z + 5; truelight@0: VehiclePositionChanged(u); truelight@0: EndVehicleMove(u); truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@5946: /** Darkvater@5946: * Zeppeliner handling, v->current_order.dest states: Darkvater@5946: * 0: Zeppeliner initialization has found a small airport, go there and crash Darkvater@5946: * 1: Create crash and animate falling down for extra dramatic effect Darkvater@5946: * 2: Create more smoke and leave debris on ground Darkvater@5946: * 2: Clear the runway after some time and remove crashed zeppeliner Darkvater@5946: * If not airport was found, only state 0 is reached until zeppeliner leaves map Darkvater@5946: */ truelight@0: static void DisasterTick_Zeppeliner(Vehicle *v) truelight@0: { truelight@0: Station *st; Darkvater@5946: int x, y; truelight@0: byte z; tron@1977: TileIndex tile; truelight@0: Darkvater@5946: v->tick_counter++; truelight@0: tron@4527: if (v->current_order.dest < 2) { skidd13@8424: if (HasBit(v->tick_counter, 0)) return; truelight@0: tron@6479: GetNewVehiclePosResult gp = GetNewVehiclePos(v); truelight@193: truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); truelight@0: tron@4527: if (v->current_order.dest == 1) { truelight@0: if (++v->age == 38) { tron@4527: v->current_order.dest = 2; truelight@0: v->age = 0; truelight@0: } truelight@0: Darkvater@5946: if (GB(v->tick_counter, 0, 3) == 0) CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE); Darkvater@5946: tron@4527: } else if (v->current_order.dest == 0) { Darkvater@5946: tile = v->tile; truelight@0: tron@1212: if (IsValidTile(tile) && tron@1212: IsTileType(tile, MP_STATION) && tron@3338: IsAirport(tile) && Darkvater@4845: IsHumanPlayer(GetTileOwner(tile))) { tron@4527: v->current_order.dest = 1; truelight@0: v->age = 0; truelight@0: tron@3315: SetDParam(0, GetStationIndex(tile)); truelight@0: AddNewsItem(STR_B000_ZEPPELIN_DISASTER_AT, rubidium@6987: NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, 0), truelight@0: v->index, truelight@0: 0); truelight@0: } truelight@0: } Darkvater@5946: Darkvater@5946: if (v->y_pos >= ((int)MapSizeY() + 9) * TILE_SIZE - 1) DeleteDisasterVeh(v); truelight@0: return; truelight@193: } truelight@193: tron@4527: if (v->current_order.dest > 2) { Darkvater@5946: if (++v->age <= 13320) return; truelight@193: Darkvater@5946: tile = v->tile; truelight@0: tron@1212: if (IsValidTile(tile) && tron@1212: IsTileType(tile, MP_STATION) && tron@3338: IsAirport(tile) && Darkvater@4845: IsHumanPlayer(GetTileOwner(tile))) { tron@3315: st = GetStationByTile(tile); truelight@0: CLRBITS(st->airport_flags, RUNWAY_IN_block); truelight@0: } truelight@0: truelight@0: SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos); truelight@0: DeleteDisasterVeh(v); truelight@0: return; truelight@0: } truelight@0: truelight@0: x = v->x_pos; truelight@0: y = v->y_pos; rubidium@6987: z = GetSlopeZ(x, y); Darkvater@5946: if (z < v->z_pos) z = v->z_pos - 1; truelight@0: SetDisasterVehiclePos(v, x, y, z); truelight@0: truelight@0: if (++v->age == 1) { tron@1359: CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE); tron@541: SndPlayVehicleFx(SND_12_EXPLOSION, v); tron@2535: v->u.disaster.image_override = SPR_BLIMP_CRASHING; truelight@0: } else if (v->age == 70) { tron@2535: v->u.disaster.image_override = SPR_BLIMP_CRASHED; truelight@0: } else if (v->age <= 300) { Darkvater@5946: if (GB(v->tick_counter, 0, 3) == 0) { truelight@0: uint32 r = Random(); truelight@0: truelight@0: CreateEffectVehicleRel(v, tron@2140: GB(r, 0, 4) - 7, tron@2140: GB(r, 4, 4) - 7, tron@2140: GB(r, 8, 3) + 5, tron@1359: EV_EXPLOSION_SMALL); truelight@0: } truelight@0: } else if (v->age == 350) { tron@4527: v->current_order.dest = 3; truelight@0: v->age = 0; truelight@0: } truelight@0: Darkvater@5946: tile = v->tile; tron@1212: if (IsValidTile(tile) && tron@1212: IsTileType(tile, MP_STATION) && tron@3338: IsAirport(tile) && Darkvater@4845: IsHumanPlayer(GetTileOwner(tile))) { tron@3315: st = GetStationByTile(tile); truelight@0: SETBITS(st->airport_flags, RUNWAY_IN_block); truelight@0: } truelight@0: } truelight@0: Darkvater@5946: /** Darkvater@5946: * (Small) Ufo handling, v->current_order.dest states: Darkvater@5946: * 0: Fly around to the middle of the map, then randomly, after a while target a road vehicle Darkvater@5946: * 1: Home in on a road vehicle and crash it >:) Darkvater@5946: * If not road vehicle was found, only state 0 is used and Ufo disappears after a while Darkvater@5946: */ Darkvater@5946: static void DisasterTick_Ufo(Vehicle *v) truelight@0: { truelight@0: Vehicle *u; truelight@0: uint dist; truelight@0: byte z; truelight@0: skidd13@8424: v->u.disaster.image_override = (HasBit(++v->tick_counter, 3)) ? SPR_UFO_SMALL_SCOUT_DARKER : SPR_UFO_SMALL_SCOUT; truelight@193: tron@4527: if (v->current_order.dest == 0) { Darkvater@5946: /* Fly around randomly */ celestar@3421: int x = TileX(v->dest_tile) * TILE_SIZE; celestar@3421: int y = TileY(v->dest_tile) * TILE_SIZE; skidd13@8466: if (Delta(x, v->x_pos) + Delta(y, v->y_pos) >= TILE_SIZE) { truelight@0: v->direction = GetDirectionTowards(v, x, y); tron@6479: GetNewVehiclePosResult gp = GetNewVehiclePos(v); truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); truelight@0: return; truelight@0: } truelight@0: if (++v->age < 6) { ludde@2051: v->dest_tile = RandomTile(); truelight@0: return; truelight@0: } tron@4527: v->current_order.dest = 1; truelight@0: truelight@0: FOR_ALL_VEHICLES(u) { rubidium@6585: if (u->type == VEH_ROAD && IsHumanPlayer(u->owner)) { truelight@0: v->dest_tile = u->index; truelight@0: v->age = 0; truelight@0: return; truelight@0: } truelight@0: } truelight@0: truelight@0: DeleteDisasterVeh(v); truelight@0: } else { Darkvater@5946: /* Target a vehicle */ truelight@919: u = GetVehicle(v->dest_tile); rubidium@6585: if (u->type != VEH_ROAD) { truelight@0: DeleteDisasterVeh(v); truelight@0: return; truelight@0: } truelight@0: skidd13@8466: dist = Delta(v->x_pos, u->x_pos) + Delta(v->y_pos, u->y_pos); truelight@0: Darkvater@5946: if (dist < TILE_SIZE && !(u->vehstatus & VS_HIDDEN) && u->breakdown_ctr == 0) { truelight@0: u->breakdown_ctr = 3; truelight@0: u->breakdown_delay = 140; truelight@0: } truelight@0: truelight@0: v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos); tron@6479: GetNewVehiclePosResult gp = GetNewVehiclePos(v); truelight@193: truelight@0: z = v->z_pos; celestar@3421: if (dist <= TILE_SIZE && z > u->z_pos) z--; truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, z); truelight@193: rubidium@6987: if (z <= u->z_pos && (u->vehstatus & VS_HIDDEN) == 0) { truelight@0: v->age++; truelight@0: if (u->u.road.crashed_ctr == 0) { truelight@0: u->u.road.crashed_ctr++; truelight@0: u->vehstatus |= VS_CRASHED; truelight@0: truelight@0: AddNewsItem(STR_B001_ROAD_VEHICLE_DESTROYED, rubidium@6987: NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, 0), truelight@0: u->index, truelight@0: 0); truelight@0: } truelight@0: } truelight@0: Darkvater@5946: /* Destroy? */ truelight@0: if (v->age > 50) { tron@1359: CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE); tron@541: SndPlayVehicleFx(SND_12_EXPLOSION, v); truelight@0: DeleteDisasterVeh(v); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: static void DestructIndustry(Industry *i) truelight@0: { tron@1977: TileIndex tile; truelight@0: tron@2026: for (tile = 0; tile != MapSize(); tile++) { tron@3314: if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == i->index) { belugas@3495: ResetIndustryConstructionStage(tile); truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@5946: /** Darkvater@5946: * Airplane handling, v->current_order.dest states: Darkvater@5946: * 0: Fly towards the targetted oil refinery Darkvater@5946: * 1: If within 15 tiles, fire away rockets and destroy industry Darkvater@5946: * 2: Refinery explosions Darkvater@5946: * 3: Fly out of the map Darkvater@5946: * If the industry was removed in the meantime just fly to the end of the map Darkvater@5946: */ Darkvater@5946: static void DisasterTick_Airplane(Vehicle *v) truelight@0: { truelight@0: v->tick_counter++; tron@555: v->u.disaster.image_override = skidd13@8424: (v->current_order.dest == 1 && HasBit(v->tick_counter, 2)) ? SPR_F_15_FIRING : 0; truelight@193: tron@6479: GetNewVehiclePosResult gp = GetNewVehiclePos(v); truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); truelight@0: Darkvater@5946: if (gp.x < (-10 * TILE_SIZE)) { truelight@0: DeleteDisasterVeh(v); truelight@0: return; truelight@0: } truelight@0: tron@4527: if (v->current_order.dest == 2) { Darkvater@5946: if (GB(v->tick_counter, 0, 2) == 0) { truelight@919: Industry *i = GetIndustry(v->dest_tile); celestar@3421: int x = TileX(i->xy) * TILE_SIZE; celestar@3421: int y = TileY(i->xy) * TILE_SIZE; truelight@0: uint32 r = Random(); truelight@0: truelight@0: CreateEffectVehicleAbove( tron@2140: GB(r, 0, 6) + x, tron@2140: GB(r, 6, 6) + y, tron@2140: GB(r, 12, 4), tron@1359: EV_EXPLOSION_SMALL); truelight@0: Darkvater@5946: if (++v->age >= 55) v->current_order.dest = 3; truelight@0: } tron@4527: } else if (v->current_order.dest == 1) { truelight@0: if (++v->age == 112) { truelight@0: Industry *i; truelight@0: tron@4527: v->current_order.dest = 2; truelight@0: v->age = 0; truelight@0: truelight@919: i = GetIndustry(v->dest_tile); truelight@0: DestructIndustry(i); truelight@0: tron@534: SetDParam(0, i->town->index); rubidium@6987: AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_TILE, NT_ACCIDENT, 0), i->xy, 0); tron@541: SndPlayTileFx(SND_12_EXPLOSION, i->xy); truelight@0: } tron@4527: } else if (v->current_order.dest == 0) { Darkvater@5946: int x, y; tron@1977: TileIndex tile; tron@3314: uint ind; truelight@0: Darkvater@5946: x = v->x_pos - (15 * TILE_SIZE); truelight@0: y = v->y_pos; truelight@0: Darkvater@5946: if ( (uint)x > MapMaxX() * TILE_SIZE - 1) return; truelight@0: tron@1980: tile = TileVirtXY(x, y); Darkvater@5946: if (!IsTileType(tile, MP_INDUSTRY)) return; truelight@0: tron@3314: ind = GetIndustryIndex(tile); tron@3314: v->dest_tile = ind; truelight@0: belugas@6886: if (GetIndustrySpec(GetIndustry(ind)->type)->behaviour & INDUSTRYBEH_AIRPLANE_ATTACKS) { tron@4527: v->current_order.dest = 1; truelight@0: v->age = 0; truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@5946: /** Darkvater@5946: * Helicopter handling, v->current_order.dest states: Darkvater@5946: * 0: Fly towards the targetted factory Darkvater@5946: * 1: If within 15 tiles, fire away rockets and destroy industry Darkvater@5946: * 2: Factory explosions Darkvater@5946: * 3: Fly out of the map Darkvater@5946: */ Darkvater@5946: static void DisasterTick_Helicopter(Vehicle *v) truelight@0: { truelight@0: v->tick_counter++; tron@555: v->u.disaster.image_override = skidd13@8424: (v->current_order.dest == 1 && HasBit(v->tick_counter, 2)) ? SPR_AH_64A_FIRING : 0; truelight@0: tron@6479: GetNewVehiclePosResult gp = GetNewVehiclePos(v); truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); truelight@0: celestar@3421: if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) { truelight@0: DeleteDisasterVeh(v); truelight@0: return; truelight@0: } truelight@0: tron@4527: if (v->current_order.dest == 2) { Darkvater@5946: if (GB(v->tick_counter, 0, 2) == 0) { truelight@919: Industry *i = GetIndustry(v->dest_tile); celestar@3421: int x = TileX(i->xy) * TILE_SIZE; celestar@3421: int y = TileY(i->xy) * TILE_SIZE; truelight@0: uint32 r = Random(); truelight@0: truelight@0: CreateEffectVehicleAbove( tron@2140: GB(r, 0, 6) + x, tron@2140: GB(r, 6, 6) + y, tron@2140: GB(r, 12, 4), tron@1359: EV_EXPLOSION_SMALL); truelight@0: Darkvater@5946: if (++v->age >= 55) v->current_order.dest = 3; truelight@0: } tron@4527: } else if (v->current_order.dest == 1) { truelight@0: if (++v->age == 112) { truelight@0: Industry *i; truelight@0: tron@4527: v->current_order.dest = 2; truelight@0: v->age = 0; truelight@0: truelight@919: i = GetIndustry(v->dest_tile); truelight@0: DestructIndustry(i); truelight@0: tron@534: SetDParam(0, i->town->index); rubidium@6987: AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_TILE, NT_ACCIDENT, 0), i->xy, 0); tron@541: SndPlayTileFx(SND_12_EXPLOSION, i->xy); truelight@0: } tron@4527: } else if (v->current_order.dest == 0) { Darkvater@5946: int x, y; tron@1977: TileIndex tile; tron@3314: uint ind; truelight@0: Darkvater@5931: x = v->x_pos + (15 * TILE_SIZE); truelight@0: y = v->y_pos; truelight@0: Darkvater@5946: if ( (uint)x > MapMaxX() * TILE_SIZE - 1) return; truelight@0: tron@1980: tile = TileVirtXY(x, y); Darkvater@5946: if (!IsTileType(tile, MP_INDUSTRY)) return; truelight@0: tron@3314: ind = GetIndustryIndex(tile); tron@3314: v->dest_tile = ind; truelight@0: belugas@6886: if (GetIndustrySpec(GetIndustry(ind)->type)->behaviour & INDUSTRYBEH_CHOPPER_ATTACKS) { tron@4527: v->current_order.dest = 1; truelight@0: v->age = 0; truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@5946: /** Helicopter rotor blades; keep these spinning */ Darkvater@5946: static void DisasterTick_Helicopter_Rotors(Vehicle *v) truelight@0: { Darkvater@5946: v->tick_counter++; skidd13@8424: if (HasBit(v->tick_counter, 0)) return; truelight@0: tron@2535: if (++v->cur_image > SPR_ROTOR_MOVING_3) v->cur_image = SPR_ROTOR_MOVING_1; truelight@0: truelight@0: VehiclePositionChanged(v); truelight@0: BeginVehicleMove(v); truelight@0: EndVehicleMove(v); truelight@0: } truelight@0: Darkvater@5946: /** Darkvater@5946: * (Big) Ufo handling, v->current_order.dest states: Darkvater@5951: * 0: Fly around to the middle of the map, then randomly for a while and home in on a piece of rail Darkvater@5951: * 1: Land there and breakdown all trains in a radius of 12 tiles; and now we wait... Darkvater@5946: * because as soon as the Ufo lands, a fighter jet, a Skyranger, is called to clear up the mess Darkvater@5946: */ Darkvater@5946: static void DisasterTick_Big_Ufo(Vehicle *v) truelight@0: { truelight@0: byte z; Darkvater@5946: Vehicle *u, *w; truelight@0: Town *t; tron@1977: TileIndex tile; tron@1977: TileIndex tile_org; truelight@0: truelight@0: v->tick_counter++; truelight@0: tron@4527: if (v->current_order.dest == 1) { tron@3645: int x = TileX(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2; tron@3645: int y = TileY(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2; skidd13@8466: if (Delta(v->x_pos, x) + Delta(v->y_pos, y) >= 8) { truelight@0: v->direction = GetDirectionTowards(v, x, y); truelight@0: tron@6479: GetNewVehiclePosResult gp = GetNewVehiclePos(v); truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); truelight@0: return; truelight@0: } truelight@0: truelight@0: z = GetSlopeZ(v->x_pos, v->y_pos); truelight@0: if (z < v->z_pos) { truelight@0: SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos - 1); truelight@0: return; truelight@0: } truelight@0: tron@4527: v->current_order.dest = 2; truelight@0: truelight@0: FOR_ALL_VEHICLES(u) { rubidium@6585: if (u->type == VEH_TRAIN || u->type == VEH_ROAD) { skidd13@8466: if (Delta(u->x_pos, v->x_pos) + Delta(u->y_pos, v->y_pos) <= 12 * TILE_SIZE) { truelight@0: u->breakdown_ctr = 5; truelight@0: u->breakdown_delay = 0xF0; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: t = ClosestTownFromTile(v->dest_tile, (uint)-1); tron@534: SetDParam(0, t->index); truelight@0: AddNewsItem(STR_B004_UFO_LANDS_NEAR, rubidium@6987: NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_TILE, NT_ACCIDENT, 0), truelight@0: v->tile, truelight@0: 0); truelight@0: rubidium@7894: u = new DisasterVehicle(); truelight@0: if (u == NULL) { truelight@0: DeleteDisasterVeh(v); truelight@0: return; truelight@0: } truelight@0: Darkvater@5946: InitializeDisasterVehicle(u, -6 * TILE_SIZE, v->y_pos, 135, DIR_SW, ST_Big_Ufo_Destroyer); rubidium@7830: u->u.disaster.big_ufo_destroyer_target = v->index; truelight@0: rubidium@7894: w = new DisasterVehicle(); Darkvater@5946: if (w == NULL) return; truelight@0: rubidium@7989: u->SetNext(w); Darkvater@5946: InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, ST_Big_Ufo_Destroyer_Shadow); tron@4175: w->vehstatus |= VS_SHADOW; Darkvater@5946: } else if (v->current_order.dest == 0) { celestar@3421: int x = TileX(v->dest_tile) * TILE_SIZE; celestar@3421: int y = TileY(v->dest_tile) * TILE_SIZE; skidd13@8466: if (Delta(x, v->x_pos) + Delta(y, v->y_pos) >= TILE_SIZE) { truelight@0: v->direction = GetDirectionTowards(v, x, y); tron@6479: GetNewVehiclePosResult gp = GetNewVehiclePos(v); truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); truelight@0: return; truelight@0: } truelight@0: truelight@0: if (++v->age < 6) { ludde@2051: v->dest_tile = RandomTile(); truelight@0: return; truelight@0: } tron@4527: v->current_order.dest = 1; truelight@0: ludde@2051: tile_org = tile = RandomTile(); truelight@0: do { tron@1035: if (IsTileType(tile, MP_RAILWAY) && tron@3269: IsPlainRailTile(tile) && Darkvater@4845: IsHumanPlayer(GetTileOwner(tile))) { tron@1901: break; tron@3269: } Darkvater@5946: tile = TILE_MASK(tile + 1); truelight@0: } while (tile != tile_org); truelight@0: v->dest_tile = tile; truelight@0: v->age = 0; tron@4077: } else { truelight@0: return; tron@4077: } truelight@0: } truelight@0: Darkvater@5946: /** Darkvater@5946: * Skyranger destroying (Big) Ufo handling, v->current_order.dest states: Darkvater@5946: * 0: Home in on landed Ufo and shoot it down Darkvater@5946: */ Darkvater@5946: static void DisasterTick_Big_Ufo_Destroyer(Vehicle *v) truelight@0: { truelight@0: Vehicle *u; truelight@0: int i; truelight@0: truelight@0: v->tick_counter++; truelight@0: tron@6479: GetNewVehiclePosResult gp = GetNewVehiclePos(v); truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); truelight@0: celestar@3421: if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) { truelight@0: DeleteDisasterVeh(v); truelight@0: return; truelight@0: } truelight@0: tron@4527: if (v->current_order.dest == 0) { rubidium@7830: u = GetVehicle(v->u.disaster.big_ufo_destroyer_target); skidd13@8466: if (Delta(v->x_pos, u->x_pos) > TILE_SIZE) return; tron@4527: v->current_order.dest = 1; truelight@0: tron@1359: CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE); tron@541: SndPlayVehicleFx(SND_12_EXPLOSION, u); truelight@0: truelight@0: DeleteDisasterVeh(u); truelight@0: tron@2952: for (i = 0; i != 80; i++) { truelight@0: uint32 r = Random(); truelight@0: CreateEffectVehicleAbove( tron@2140: GB(r, 0, 6) + v->x_pos - 32, tron@2140: GB(r, 5, 6) + v->y_pos - 32, truelight@0: 0, tron@1359: EV_EXPLOSION_SMALL); truelight@0: } truelight@0: tron@1981: BEGIN_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3)) truelight@0: tile = TILE_MASK(tile); truelight@0: DisasterClearSquare(tile); tron@1981: END_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3)) truelight@0: } truelight@0: } truelight@0: Darkvater@5946: /** Darkvater@5946: * Submarine, v->current_order.dest states: Darkvater@5946: * Unused, just float around aimlessly and pop up at different places, turning around Darkvater@5946: */ Darkvater@5946: static void DisasterTick_Submarine(Vehicle *v) truelight@0: { tron@1977: TileIndex tile; truelight@0: truelight@0: v->tick_counter++; truelight@0: truelight@0: if (++v->age > 8880) { truelight@0: VehiclePositionChanged(v); truelight@0: BeginVehicleMove(v); truelight@0: EndVehicleMove(v); rubidium@7894: delete v; truelight@0: return; truelight@0: } truelight@0: skidd13@8424: if (!HasBit(v->tick_counter, 0)) return; truelight@0: Darkvater@4559: tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction)); Darkvater@5946: if (IsValidTile(tile)) { rubidium@7179: TrackdirBits r = (TrackdirBits)GetTileTrackStatus(tile, TRANSPORT_WATER, 0); Darkvater@5946: skidd13@8463: if (TrackdirBitsToTrackBits(r) == TRACK_BIT_ALL && !Chance16(1, 90)) { tron@6479: GetNewVehiclePosResult gp = GetNewVehiclePos(v); Darkvater@5946: SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); Darkvater@5946: return; Darkvater@5946: } truelight@0: } truelight@0: tron@3160: v->direction = ChangeDir(v->direction, GB(Random(), 0, 1) ? DIRDIFF_90RIGHT : DIRDIFF_90LEFT); truelight@0: } truelight@0: truelight@0: truelight@0: static void DisasterTick_NULL(Vehicle *v) {} truelight@0: typedef void DisasterVehicleTickProc(Vehicle *v); truelight@0: truelight@0: static DisasterVehicleTickProc * const _disastervehicle_tick_procs[] = { Darkvater@5946: DisasterTick_Zeppeliner, DisasterTick_NULL, Darkvater@5946: DisasterTick_Ufo, DisasterTick_NULL, Darkvater@5946: DisasterTick_Airplane, DisasterTick_NULL, Darkvater@5946: DisasterTick_Helicopter, DisasterTick_NULL, DisasterTick_Helicopter_Rotors, Darkvater@5946: DisasterTick_Big_Ufo, DisasterTick_NULL, DisasterTick_Big_Ufo_Destroyer, Darkvater@5946: DisasterTick_NULL, Darkvater@5946: DisasterTick_Submarine, Darkvater@5946: DisasterTick_Submarine, truelight@0: }; truelight@0: truelight@0: rubidium@7631: void DisasterVehicle::Tick() truelight@0: { rubidium@7631: _disastervehicle_tick_procs[this->subtype](this); truelight@0: } truelight@0: truelight@0: truelight@0: void OnNewDay_DisasterVehicle(Vehicle *v) truelight@0: { truelight@0: // not used truelight@0: } truelight@0: rubidium@6573: typedef void DisasterInitProc(); truelight@0: Darkvater@5946: Darkvater@5946: /** Zeppeliner which crashes on a small airport if one found, Darkvater@5946: * otherwise crashes on a random tile */ rubidium@6573: static void Disaster_Zeppeliner_Init() truelight@0: { rubidium@7894: Vehicle *v = new DisasterVehicle(), *u; truelight@0: Station *st; truelight@0: int x; truelight@0: tron@4077: if (v == NULL) return; truelight@0: tron@4077: /* Pick a random place, unless we find a small airport */ tron@3645: x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2; truelight@919: truelight@919: FOR_ALL_STATIONS(st) { truelight@4346: if (st->airport_tile != 0 && truelight@0: st->airport_type <= 1 && Darkvater@4845: IsHumanPlayer(st->owner)) { celestar@3421: x = (TileX(st->xy) + 2) * TILE_SIZE; truelight@0: break; truelight@0: } truelight@0: } truelight@0: Darkvater@5946: InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, ST_Zeppeliner); truelight@0: Darkvater@5946: /* Allocate shadow too? */ rubidium@7894: u = new DisasterVehicle(); truelight@0: if (u != NULL) { rubidium@7989: v->SetNext(u); Darkvater@5946: InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, ST_Zeppeliner_Shadow); tron@4175: u->vehstatus |= VS_SHADOW; truelight@0: } truelight@0: } truelight@0: Darkvater@5946: Darkvater@5946: /** Ufo which flies around aimlessly from the middle of the map a bit Darkvater@5946: * until it locates a road vehicle which it targets and then destroys */ rubidium@6573: static void Disaster_Small_Ufo_Init() truelight@0: { rubidium@7894: Vehicle *v = new DisasterVehicle(), *u; truelight@0: int x; truelight@0: tron@4077: if (v == NULL) return; truelight@0: tron@3645: x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2; truelight@0: Darkvater@5946: InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, ST_Small_Ufo); tron@1981: v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2); truelight@0: v->age = 0; truelight@0: Darkvater@5946: /* Allocate shadow too? */ rubidium@7894: u = new DisasterVehicle(); truelight@0: if (u != NULL) { rubidium@7989: v->SetNext(u); Darkvater@5946: InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, ST_Small_Ufo_Shadow); tron@4175: u->vehstatus |= VS_SHADOW; truelight@0: } truelight@0: } truelight@0: Darkvater@5946: Darkvater@5946: /* Combat airplane which destroys an oil refinery */ rubidium@6573: static void Disaster_Airplane_Init() truelight@0: { truelight@0: Industry *i, *found; Darkvater@5946: Vehicle *v, *u; Darkvater@5946: int x, y; truelight@0: truelight@830: found = NULL; truelight@830: truelight@830: FOR_ALL_INDUSTRIES(i) { belugas@6886: if ((GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_AIRPLANE_ATTACKS) && skidd13@8463: (found == NULL || Chance16(1, 2))) { truelight@0: found = i; truelight@0: } truelight@0: } truelight@0: tron@4077: if (found == NULL) return; truelight@0: rubidium@7894: v = new DisasterVehicle(); tron@4077: if (v == NULL) return; truelight@0: Darkvater@5946: /* Start from the bottom (south side) of the map */ celestar@3421: x = (MapSizeX() + 9) * TILE_SIZE - 1; celestar@3421: y = TileY(found->xy) * TILE_SIZE + 37; truelight@0: Darkvater@5946: InitializeDisasterVehicle(v, x, y, 135, DIR_NE, ST_Airplane); truelight@0: rubidium@7894: u = new DisasterVehicle(); truelight@0: if (u != NULL) { rubidium@7989: v->SetNext(u); Darkvater@5946: InitializeDisasterVehicle(u, x, y, 0, DIR_SE, ST_Airplane_Shadow); tron@4175: u->vehstatus |= VS_SHADOW; truelight@0: } truelight@0: } truelight@0: Darkvater@5946: Darkvater@5946: /** Combat helicopter that destroys a factory */ rubidium@6573: static void Disaster_Helicopter_Init() truelight@0: { truelight@0: Industry *i, *found; Darkvater@5946: Vehicle *v, *u, *w; Darkvater@5946: int x, y; truelight@0: truelight@830: found = NULL; truelight@830: truelight@830: FOR_ALL_INDUSTRIES(i) { belugas@6886: if ((GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_CHOPPER_ATTACKS) && skidd13@8463: (found == NULL || Chance16(1, 2))) { truelight@0: found = i; truelight@0: } truelight@0: } truelight@0: tron@4077: if (found == NULL) return; truelight@0: rubidium@7894: v = new DisasterVehicle(); tron@4077: if (v == NULL) return; truelight@0: celestar@3421: x = -16 * TILE_SIZE; celestar@3421: y = TileY(found->xy) * TILE_SIZE + 37; truelight@0: Darkvater@5946: InitializeDisasterVehicle(v, x, y, 135, DIR_SW, ST_Helicopter); truelight@0: rubidium@7894: u = new DisasterVehicle(); truelight@0: if (u != NULL) { rubidium@7989: v->SetNext(u); Darkvater@5946: InitializeDisasterVehicle(u, x, y, 0, DIR_SW, ST_Helicopter_Shadow); tron@4175: u->vehstatus |= VS_SHADOW; truelight@0: rubidium@7894: w = new DisasterVehicle(); truelight@0: if (w != NULL) { rubidium@7989: u->SetNext(w); Darkvater@5946: InitializeDisasterVehicle(w, x, y, 140, DIR_SW, ST_Helicopter_Rotors); truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@5946: Darkvater@5946: /* Big Ufo which lands on a piece of rail and will consequently be shot Darkvater@5946: * down by a combat airplane, destroying the surroundings */ rubidium@6573: static void Disaster_Big_Ufo_Init() truelight@0: { rubidium@7894: Vehicle *v = new DisasterVehicle(), *u; Darkvater@5946: int x, y; truelight@0: tron@2639: if (v == NULL) return; truelight@0: tron@3645: x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2; truelight@0: celestar@3421: y = MapMaxX() * TILE_SIZE - 1; Darkvater@5946: InitializeDisasterVehicle(v, x, y, 135, DIR_NW, ST_Big_Ufo); tron@1981: v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2); truelight@0: v->age = 0; truelight@0: Darkvater@5946: /* Allocate shadow too? */ rubidium@7894: u = new DisasterVehicle(); truelight@0: if (u != NULL) { rubidium@7989: v->SetNext(u); Darkvater@5946: InitializeDisasterVehicle(u, x, y, 0, DIR_NW, ST_Big_Ufo_Shadow); tron@4175: u->vehstatus |= VS_SHADOW; truelight@0: } truelight@0: } truelight@0: Darkvater@5946: Darkvater@5946: /* Curious submarine #1, just floats around */ rubidium@6573: static void Disaster_Small_Submarine_Init() Darkvater@5946: { rubidium@7894: Vehicle *v = new DisasterVehicle(); Darkvater@5946: int x, y; Darkvater@5946: Direction dir; Darkvater@5946: uint32 r; Darkvater@5946: Darkvater@5946: if (v == NULL) return; Darkvater@5946: Darkvater@5946: r = Random(); Darkvater@5946: x = TileX(r) * TILE_SIZE + TILE_SIZE / 2; Darkvater@5946: skidd13@8424: if (HasBit(r, 31)) { Darkvater@5946: y = MapMaxX() * TILE_SIZE - TILE_SIZE / 2 - 1; Darkvater@5946: dir = DIR_NW; Darkvater@5946: } else { Darkvater@5946: y = TILE_SIZE / 2; Darkvater@5946: dir = DIR_SE; Darkvater@5946: } Darkvater@5946: InitializeDisasterVehicle(v, x, y, 0, dir, ST_Small_Submarine); Darkvater@5946: v->age = 0; Darkvater@5946: } Darkvater@5946: Darkvater@5946: Darkvater@5946: /* Curious submarine #2, just floats around */ rubidium@6573: static void Disaster_Big_Submarine_Init() truelight@0: { rubidium@7894: Vehicle *v = new DisasterVehicle(); rubidium@6987: int x, y; tron@3157: Direction dir; truelight@0: uint32 r; truelight@0: tron@2639: if (v == NULL) return; truelight@0: truelight@0: r = Random(); tron@3645: x = TileX(r) * TILE_SIZE + TILE_SIZE / 2; truelight@0: skidd13@8424: if (HasBit(r, 31)) { tron@3645: y = MapMaxX() * TILE_SIZE - TILE_SIZE / 2 - 1; tron@3157: dir = DIR_NW; tron@3157: } else { tron@3645: y = TILE_SIZE / 2; tron@3157: dir = DIR_SE; tron@3157: } Darkvater@5946: InitializeDisasterVehicle(v, x, y, 0, dir, ST_Big_Submarine); truelight@0: v->age = 0; truelight@0: } truelight@0: truelight@0: Darkvater@5946: /** Coal mine catastrophe, destroys a stretch of 30 tiles of Darkvater@5946: * land in a certain direction */ rubidium@6573: static void Disaster_CoalMine_Init() truelight@0: { tron@2642: int index = GB(Random(), 0, 4); tron@2648: uint m; truelight@193: tron@2648: for (m = 0; m < 15; m++) { Darkvater@5946: const Industry *i; tron@2989: truelight@830: FOR_ALL_INDUSTRIES(i) { belugas@6886: if ((GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_CAN_SUBSIDENCE) && --index < 0) { tron@534: SetDParam(0, i->town->index); truelight@193: AddNewsItem(STR_B005_COAL_MINE_SUBSIDENCE_LEAVES, rubidium@6987: NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_TILE, NT_ACCIDENT, 0), i->xy + TileDiffXY(1, 1), 0); truelight@193: truelight@0: { tron@1977: TileIndex tile = i->xy; rubidium@7813: TileIndexDiff step = TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2)); tron@2648: uint n; tron@1977: Darkvater@2674: for (n = 0; n < 30; n++) { truelight@0: DisasterClearSquare(tile); truelight@0: tile = TILE_MASK(tile + step); tron@2648: } truelight@0: } truelight@0: return; truelight@0: } truelight@0: } tron@2648: } truelight@0: } truelight@0: truelight@0: static DisasterInitProc * const _disaster_initprocs[] = { Darkvater@5946: Disaster_Zeppeliner_Init, Darkvater@5951: Disaster_Small_Ufo_Init, Darkvater@5946: Disaster_Airplane_Init, Darkvater@5946: Disaster_Helicopter_Init, Darkvater@5946: Disaster_Big_Ufo_Init, Darkvater@5951: Disaster_Small_Submarine_Init, Darkvater@5951: Disaster_Big_Submarine_Init, Darkvater@5946: Disaster_CoalMine_Init, truelight@0: }; truelight@0: tron@2655: static const struct { rubidium@4293: Year min; rubidium@4293: Year max; tron@2655: } _dis_years[] = { belugas@6451: { 1930, 1955 }, ///< zeppeliner belugas@6451: { 1940, 1970 }, ///< ufo (small) belugas@6451: { 1960, 1990 }, ///< airplane belugas@6451: { 1970, 2000 }, ///< helicopter belugas@6451: { 2000, 2100 }, ///< ufo (big) belugas@6451: { 1940, 1965 }, ///< submarine (small) belugas@6451: { 1975, 2010 }, ///< submarine (big) belugas@6451: { 1950, 1985 } ///< coalmine truelight@0: }; truelight@0: truelight@0: rubidium@6573: static void DoDisaster() truelight@0: { tron@2639: byte buf[lengthof(_dis_years)]; tron@2639: uint i; tron@2639: uint j; truelight@0: tron@2639: j = 0; tron@2639: for (i = 0; i != lengthof(_dis_years); i++) { rubidium@4293: if (_cur_year >= _dis_years[i].min && _cur_year < _dis_years[i].max) buf[j++] = i; truelight@0: } truelight@0: tron@2639: if (j == 0) return; truelight@0: tron@2637: _disaster_initprocs[buf[RandomRange(j)]](); truelight@0: } truelight@0: truelight@0: rubidium@6573: static void ResetDisasterDelay() truelight@0: { tron@2484: _disaster_delay = GB(Random(), 0, 9) + 730; truelight@0: } truelight@0: rubidium@6573: void DisasterDailyLoop() truelight@0: { tron@2639: if (--_disaster_delay != 0) return; truelight@0: truelight@0: ResetDisasterDelay(); truelight@0: tron@2639: if (_opt.diff.disasters != 0) DoDisaster(); truelight@0: } truelight@0: rubidium@6573: void StartupDisasters() tron@1093: { truelight@0: ResetDisasterDelay(); truelight@0: } rubidium@7054: rubidium@7054: void DisasterVehicle::UpdateDeltaXY(Direction direction) rubidium@7054: { rubidium@7054: this->x_offs = -1; rubidium@7054: this->y_offs = -1; rubidium@7054: this->sprite_width = 2; rubidium@7054: this->sprite_height = 2; rubidium@7054: this->z_height = 5; rubidium@7054: }