tron@3962: /* $Id$ */ tron@3962: rubidium@10455: /** @file ship.h Base for ships. */ glx@9574: peter1138@4666: #ifndef SHIP_H peter1138@4666: #define SHIP_H peter1138@4666: rubidium@9723: #include "vehicle_base.h" rubidium@9837: #include "engine_func.h" rubidium@10455: #include "engine_base.h" rubidium@9723: #include "economy_func.h" tron@3962: bjarni@6034: void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2); bjarni@4725: void RecalcShipStuff(Vehicle *v); bjarni@6223: void GetShipSpriteSize(EngineID engine, uint &width, uint &height); tron@3962: rubidium@9620: /** rubidium@9620: * This class 'wraps' Vehicle; you do not actually instantiate this class. rubidium@9620: * You create a Vehicle using AllocateVehicle, so it is added to the pool rubidium@9620: * and you reinitialize that to a Train using: rubidium@9620: * v = new (v) Ship(); rubidium@9620: * rubidium@9620: * As side-effect the vehicle type is set correctly. rubidium@9620: */ rubidium@9620: struct Ship: public Vehicle { rubidium@9620: /** Initializes the Vehicle to a ship */ rubidium@9620: Ship() { this->type = VEH_SHIP; } rubidium@9620: rubidium@9620: /** We want to 'destruct' the right class. */ rubidium@9701: virtual ~Ship() { this->PreDestructor(); } rubidium@9620: rubidium@9620: const char *GetTypeString() const { return "ship"; } rubidium@9620: void MarkDirty(); rubidium@9620: void UpdateDeltaXY(Direction direction); rubidium@9620: ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; } rubidium@9620: void PlayLeaveStationSound() const; rubidium@9625: bool IsPrimaryVehicle() const { return true; } glx@10294: SpriteID GetImage(Direction direction) const; rubidium@9701: int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; } rubidium@9701: int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; } rubidium@9701: Money GetRunningCost() const { return ShipVehInfo(this->engine_type)->running_cost * _price.ship_running; } rubidium@10355: bool IsInDepot() const { return this->u.ship.state == TRACK_BIT_DEPOT; } rubidium@9631: void Tick(); rubidium@9724: void OnNewDay(); rubidium@9869: TileIndex GetOrderStationLocation(StationID station); rubidium@10142: bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse); rubidium@9620: }; rubidium@9620: peter1138@4666: #endif /* SHIP_H */