rubidium@6872: /* $Id$ */ rubidium@6872: rubidium@6870: #include "../stdafx.h" rubidium@6872: #include "../zoom_func.h" rubidium@6872: #include "../gfx_func.h" rubidium@6870: #include "../debug.h" rubidium@6870: #include "32bpp_optimized.hpp" rubidium@6870: rubidium@6870: static FBlitter_32bppOptimized iFBlitter_32bppOptimized; rubidium@6870: rubidium@6870: void Blitter_32bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) rubidium@6870: { rubidium@6870: const SpriteLoader::CommonPixel *src, *src_line; rubidium@6870: uint32 *dst, *dst_line; rubidium@6870: rubidium@6870: /* Find where to start reading in the source sprite */ rubidium@6870: src_line = (const SpriteLoader::CommonPixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom); rubidium@6870: dst_line = (uint32 *)bp->dst + bp->top * bp->pitch + bp->left; rubidium@6870: rubidium@6870: for (int y = 0; y < bp->height; y++) { rubidium@6870: dst = dst_line; rubidium@6870: dst_line += bp->pitch; rubidium@6870: rubidium@6870: src = src_line; rubidium@6870: src_line += bp->sprite_width * ScaleByZoom(1, zoom); rubidium@6870: rubidium@6870: for (int x = 0; x < bp->width; x++) { rubidium@6870: if (src->a == 0) { rubidium@6870: /* src->r is 'misused' here to indicate how much more pixels are following with an alpha of 0 */ rubidium@6870: int skip = UnScaleByZoom(src->r, zoom); rubidium@6870: rubidium@6870: dst += skip; rubidium@6870: x += skip - 1; rubidium@6870: src += ScaleByZoom(1, zoom) * skip; rubidium@6870: continue; rubidium@6870: } rubidium@6870: rubidium@6870: switch (mode) { rubidium@6870: case BM_COLOUR_REMAP: rubidium@6870: /* In case the m-channel is zero, do not remap this pixel in any way */ rubidium@6870: if (src->m == 0) { rubidium@6870: *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst); rubidium@6870: } else { rubidium@6870: if (bp->remap[src->m] != 0) *dst = ComposeColourPA(this->LookupColourInPalette(bp->remap[src->m]), src->a, *dst); rubidium@6870: } rubidium@6870: break; rubidium@6870: rubidium@6870: case BM_TRANSPARENT: rubidium@6870: /* TODO -- We make an assumption here that the remap in fact is transparency, not some color. rubidium@6870: * This is never a problem with the code we produce, but newgrfs can make it fail... or at least: rubidium@6870: * we produce a result the newgrf maker didn't expect ;) */ rubidium@6870: rubidium@6870: /* Make the current color a bit more black, so it looks like this image is transparent */ rubidium@6870: *dst = MakeTransparent(*dst, 192); rubidium@6870: break; rubidium@6870: rubidium@6870: default: rubidium@6870: *dst = ComposeColourRGBA(src->r, src->g, src->b, src->a, *dst); rubidium@6870: break; rubidium@6870: } rubidium@6870: dst++; rubidium@6870: src += ScaleByZoom(1, zoom); rubidium@6870: } rubidium@6870: } rubidium@6870: } rubidium@6870: rubidium@6870: Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) rubidium@6870: { rubidium@6870: Sprite *dest_sprite; rubidium@6870: SpriteLoader::CommonPixel *dst; rubidium@6870: dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sprite->height * sprite->width * sizeof(SpriteLoader::CommonPixel)); rubidium@6870: rubidium@6870: dest_sprite->height = sprite->height; rubidium@6870: dest_sprite->width = sprite->width; rubidium@6870: dest_sprite->x_offs = sprite->x_offs; rubidium@6870: dest_sprite->y_offs = sprite->y_offs; rubidium@6870: rubidium@6870: dst = (SpriteLoader::CommonPixel *)dest_sprite->data; rubidium@6870: rubidium@6870: memcpy(dst, sprite->data, sprite->height * sprite->width * sizeof(SpriteLoader::CommonPixel)); rubidium@6870: /* Skip to the end of the array, and work backwards to find transparent blocks */ rubidium@6870: dst = dst + sprite->height * sprite->width - 1; rubidium@6870: rubidium@6870: for (uint y = sprite->height; y > 0; y--) { rubidium@6870: int trans = 0; rubidium@6870: /* Process sprite line backwards, to compute lengths of transparent blocks */ rubidium@6870: for (uint x = sprite->width; x > 0; x--) { rubidium@6870: if (dst->a == 0) { rubidium@6870: /* Save transparent block length in red channel; max value is 255 the red channel can contain */ rubidium@6870: if (trans < 255) trans++; rubidium@6870: dst->r = trans; rubidium@6870: dst->g = 0; rubidium@6870: dst->b = 0; rubidium@6870: dst->m = 0; rubidium@6870: } else { rubidium@6870: trans = 0; rubidium@6870: if (dst->m != 0) { rubidium@6870: /* Pre-convert the mapping channel to a RGB value */ rubidium@6870: uint color = this->LookupColourInPalette(dst->m); rubidium@6870: dst->r = GB(color, 16, 8); rubidium@6870: dst->g = GB(color, 8, 8); rubidium@6870: dst->b = GB(color, 0, 8); rubidium@6870: } rubidium@6870: } rubidium@6870: dst--; rubidium@6870: } rubidium@6870: } rubidium@6870: return dest_sprite; rubidium@6870: }