rubidium@6872: /* $Id$ */ rubidium@6872: rubidium@6872: /** @file map_func.h */ rubidium@6872: rubidium@6872: #ifndef MAP_FUNC_H rubidium@6872: #define MAP_FUNC_H rubidium@6872: rubidium@6872: #include "tile_type.h" rubidium@6872: #include "map_type.h" rubidium@6872: #include "direction_func.h" rubidium@6872: rubidium@6872: extern uint _map_tile_mask; rubidium@6872: rubidium@6872: /** rubidium@6872: * 'Wraps' the given tile to it is within the map. It does rubidium@6872: * this by masking the 'high' bits of. rubidium@6872: * @param x the tile to 'wrap' rubidium@6872: */ rubidium@6872: rubidium@6872: #define TILE_MASK(x) ((x) & _map_tile_mask) rubidium@6872: /** rubidium@6872: * Asserts when the tile is outside of the map. rubidium@6872: * @param x the tile to check rubidium@6872: */ rubidium@6872: #define TILE_ASSERT(x) assert(TILE_MASK(x) == (x)); rubidium@6872: rubidium@6872: /** rubidium@6872: * Pointer to the tile-array. rubidium@6872: * rubidium@6872: * This variable points to the tile-array which contains the tiles of rubidium@6872: * the map. rubidium@6872: */ rubidium@6872: extern Tile *_m; rubidium@6872: rubidium@6872: /** rubidium@6872: * Pointer to the extended tile-array. rubidium@6872: * rubidium@6872: * This variable points to the extended tile-array which contains the tiles rubidium@6872: * of the map. rubidium@6872: */ rubidium@6872: extern TileExtended *_me; rubidium@6872: rubidium@6872: /** rubidium@6872: * Allocate a new map with the given size. rubidium@6872: */ rubidium@6872: void AllocateMap(uint size_x, uint size_y); rubidium@6872: rubidium@6872: /** rubidium@6872: * Logarithm of the map size along the X side. rubidium@6872: * @note try to avoid using this one rubidium@6872: * @return 2^"return value" == MapSizeX() rubidium@6872: */ rubidium@6872: static inline uint MapLogX() rubidium@6872: { rubidium@6872: extern uint _map_log_x; rubidium@6872: return _map_log_x; rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6877: * Logarithm of the map size along the y side. rubidium@6877: * @note try to avoid using this one rubidium@6877: * @return 2^"return value" == MapSizeY() rubidium@6877: */ rubidium@6877: static inline uint MapLogY() rubidium@6877: { rubidium@6877: extern uint _map_log_y; rubidium@6877: return _map_log_y; rubidium@6877: } rubidium@6877: rubidium@6877: /** rubidium@6872: * Get the size of the map along the X rubidium@6872: * @return the number of tiles along the X of the map rubidium@6872: */ rubidium@6872: static inline uint MapSizeX() rubidium@6872: { rubidium@6872: extern uint _map_size_x; rubidium@6872: return _map_size_x; rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Get the size of the map along the Y rubidium@6872: * @return the number of tiles along the Y of the map rubidium@6872: */ rubidium@6872: static inline uint MapSizeY() rubidium@6872: { rubidium@6872: extern uint _map_size_y; rubidium@6872: return _map_size_y; rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Get the size of the map rubidium@6872: * @return the number of tiles of the map rubidium@6872: */ rubidium@6872: static inline uint MapSize() rubidium@6872: { rubidium@6872: extern uint _map_size; rubidium@6872: return _map_size; rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Gets the maximum X coordinate within the map, including MP_VOID rubidium@6872: * @return the maximum X coordinate rubidium@6872: */ rubidium@6872: static inline uint MapMaxX() rubidium@6872: { rubidium@6872: return MapSizeX() - 1; rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Gets the maximum X coordinate within the map, including MP_VOID rubidium@6872: * @return the maximum X coordinate rubidium@6872: */ rubidium@6872: static inline uint MapMaxY() rubidium@6872: { rubidium@6872: return MapSizeY() - 1; rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Scales relative to the number of tiles. rubidium@6872: */ rubidium@6872: uint ScaleByMapSize(uint); rubidium@6872: rubidium@6872: /** rubidium@6872: * Scale relative to the circumference of the map. rubidium@6872: */ rubidium@6872: uint ScaleByMapSize1D(uint); rubidium@6872: rubidium@6872: /** rubidium@6872: * An offset value between to tiles. rubidium@6872: * rubidium@6872: * This value is used fro the difference between rubidium@6872: * to tiles. It can be added to a tileindex to get rubidium@6872: * the resulting tileindex of the start tile applied rubidium@6872: * with this saved difference. rubidium@6872: * rubidium@6872: * @see TileDiffXY(int, int) rubidium@6872: */ rubidium@6872: typedef int32 TileIndexDiff; rubidium@6872: rubidium@6872: /** rubidium@6872: * Returns the TileIndex of a coordinate. rubidium@6872: * rubidium@6872: * @param x The x coordinate of the tile rubidium@6872: * @param y The y coordinate of the tile rubidium@6872: * @return The TileIndex calculated by the coordinate rubidium@6872: */ rubidium@6872: static inline TileIndex TileXY(uint x, uint y) rubidium@6872: { rubidium@6872: return (y * MapSizeX()) + x; rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Calculates an offset for the given coordinate(-offset). rubidium@6872: * rubidium@6872: * This function calculate an offset value which can be added to an rubidium@6872: * #TileIndex. The coordinates can be negative. rubidium@6872: * rubidium@6872: * @param x The offset in x direction rubidium@6872: * @param y The offset in y direction rubidium@6872: * @return The resulting offset value of the given coordinate rubidium@6872: * @see ToTileIndexDiff(TileIndexDiffC) rubidium@6872: */ rubidium@6872: static inline TileIndexDiff TileDiffXY(int x, int y) rubidium@6872: { rubidium@6872: /* Multiplication gives much better optimization on MSVC than shifting. rubidium@6872: * 0 << shift isn't optimized to 0 properly. rubidium@6872: * Typically x and y are constants, and then this doesn't result rubidium@6872: * in any actual multiplication in the assembly code.. */ rubidium@6872: return (y * MapSizeX()) + x; rubidium@6872: } rubidium@6872: rubidium@6872: static inline TileIndex TileVirtXY(uint x, uint y) rubidium@6872: { rubidium@6872: return (y >> 4 << MapLogX()) + (x >> 4); rubidium@6872: } rubidium@6872: rubidium@6872: rubidium@6872: /** rubidium@6872: * Get the X component of a tile rubidium@6872: * @param tile the tile to get the X component of rubidium@6872: * @return the X component rubidium@6872: */ rubidium@6872: static inline uint TileX(TileIndex tile) rubidium@6872: { rubidium@6872: return tile & MapMaxX(); rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Get the Y component of a tile rubidium@6872: * @param tile the tile to get the Y component of rubidium@6872: * @return the Y component rubidium@6872: */ rubidium@6872: static inline uint TileY(TileIndex tile) rubidium@6872: { rubidium@6872: return tile >> MapLogX(); rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Return the offset between to tiles from a TileIndexDiffC struct. rubidium@6872: * rubidium@6872: * This function works like #TileDiffXY(int, int) and returns the rubidium@6872: * difference between two tiles. rubidium@6872: * rubidium@6872: * @param tidc The coordinate of the offset as TileIndexDiffC rubidium@6872: * @return The difference between two tiles. rubidium@6872: * @see TileDiffXY(int, int) rubidium@6872: */ rubidium@6872: static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc) rubidium@6872: { rubidium@6872: return (tidc.y << MapLogX()) + tidc.x; rubidium@6872: } rubidium@6872: rubidium@6872: rubidium@6872: #ifndef _DEBUG rubidium@6872: /** rubidium@6872: * Adds to tiles together. rubidium@6872: * rubidium@6872: * @param x One tile rubidium@6872: * @param y An other tile to add rubidium@6872: * @return The resulting tile(index) rubidium@6872: */ rubidium@6872: #define TILE_ADD(x,y) ((x) + (y)) rubidium@6872: #else rubidium@6872: extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add, rubidium@6872: const char *exp, const char *file, int line); rubidium@6872: #define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__)) rubidium@6872: #endif rubidium@6872: rubidium@6872: /** rubidium@6872: * Adds a given offset to a tile. rubidium@6872: * rubidium@6872: * @param tile The tile to add an offset on it rubidium@6872: * @param x The x offset to add to the tile rubidium@6872: * @param y The y offset to add to the tile rubidium@6872: */ rubidium@6872: #define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y)) rubidium@6872: rubidium@6872: /** rubidium@6872: * Adds an offset to a tile and check if we are still on the map. rubidium@6872: */ rubidium@6872: TileIndex TileAddWrap(TileIndex tile, int addx, int addy); rubidium@6872: rubidium@6872: /** rubidium@6872: * Returns the TileIndexDiffC offset from a DiagDirection. rubidium@6872: * rubidium@6872: * @param dir The given direction rubidium@6872: * @return The offset as TileIndexDiffC value rubidium@6872: */ rubidium@6872: static inline TileIndexDiffC TileIndexDiffCByDiagDir(DiagDirection dir) rubidium@6872: { rubidium@6872: extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END]; rubidium@6872: rubidium@6872: assert(IsValidDiagDirection(dir)); rubidium@6872: return _tileoffs_by_diagdir[dir]; rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Returns the TileIndexDiffC offset from a Direction. rubidium@6872: * rubidium@6872: * @param dir The given direction rubidium@6872: * @return The offset as TileIndexDiffC value rubidium@6872: */ rubidium@6872: static inline TileIndexDiffC TileIndexDiffCByDir(Direction dir) rubidium@6872: { rubidium@6872: extern const TileIndexDiffC _tileoffs_by_dir[DIR_END]; rubidium@6872: rubidium@6872: assert(IsValidDirection(dir)); rubidium@6872: return _tileoffs_by_dir[dir]; rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Add a TileIndexDiffC to a TileIndex and returns the new one. rubidium@6872: * rubidium@6872: * Returns tile + the diff given in diff. If the result tile would end up rubidium@6872: * outside of the map, INVALID_TILE is returned instead. rubidium@6872: * rubidium@6872: * @param tile The base tile to add the offset on rubidium@6872: * @param diff The offset to add on the tile rubidium@6872: * @return The resulting TileIndex rubidium@6872: */ rubidium@6872: static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff) rubidium@6872: { rubidium@6872: int x = TileX(tile) + diff.x; rubidium@6872: int y = TileY(tile) + diff.y; rubidium@6872: if (x < 0 || y < 0 || x > (int)MapMaxX() || y > (int)MapMaxY()) rubidium@6872: return INVALID_TILE; rubidium@6872: else rubidium@6872: return TileXY(x, y); rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Returns the diff between two tiles rubidium@6872: * rubidium@6872: * @param tile_a from tile rubidium@6872: * @param tile_b to tile rubidium@6872: * @return the difference between tila_a and tile_b rubidium@6872: */ rubidium@6872: static inline TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b) rubidium@6872: { rubidium@6872: TileIndexDiffC difference; rubidium@6872: rubidium@6872: difference.x = TileX(tile_a) - TileX(tile_b); rubidium@6872: difference.y = TileY(tile_a) - TileY(tile_b); rubidium@6872: rubidium@6872: return difference; rubidium@6872: } rubidium@6872: rubidium@6872: /* Functions to calculate distances */ rubidium@6872: uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads) rubidium@6872: uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared rubidium@6872: uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm rubidium@6872: uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan rubidium@6872: uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map rubidium@6872: rubidium@6872: /** rubidium@6872: * Starts a loop which iterates to a square of tiles rubidium@6872: * rubidium@6872: * This macro starts 2 nested loops which iterates over a square of tiles. rubidium@6872: * rubidium@6872: * @param var The name of the variable which contains the current tile rubidium@6872: * @param w The width (x-width) of the square rubidium@6872: * @param h The heigth (y-width) of the square rubidium@6872: * @param tile The start tile of the square rubidium@6872: */ rubidium@6872: #define BEGIN_TILE_LOOP(var, w, h, tile) \ rubidium@6872: { \ rubidium@6872: int h_cur = h; \ rubidium@6872: uint var = tile; \ rubidium@6872: do { \ rubidium@6872: int w_cur = w; \ rubidium@6872: do { rubidium@6872: /** rubidium@6872: * Ends the square-loop used before rubidium@6872: * rubidium@6872: * @see BEGIN_TILE_LOOP rubidium@6872: */ rubidium@6872: #define END_TILE_LOOP(var, w, h, tile) \ rubidium@6872: } while (++var, --w_cur != 0); \ rubidium@6872: } while (var += TileDiffXY(0, 1) - (w), --h_cur != 0); \ rubidium@6872: } rubidium@6872: /** rubidium@6872: * Convert a DiagDirection to a TileIndexDiff rubidium@6872: * rubidium@6872: * @param dir The DiagDirection rubidium@6872: * @return The resulting TileIndexDiff rubidium@6872: * @see TileIndexDiffCByDiagDir rubidium@6872: */ rubidium@6872: static inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir) rubidium@6872: { rubidium@6872: extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END]; rubidium@6872: rubidium@6872: assert(IsValidDiagDirection(dir)); rubidium@6872: return ToTileIndexDiff(_tileoffs_by_diagdir[dir]); rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Convert a Direction to a TileIndexDiff. rubidium@6872: * rubidium@6872: * @param dir The direction to convert from rubidium@6872: * @return The resulting TileIndexDiff rubidium@6872: */ rubidium@6872: static inline TileIndexDiff TileOffsByDir(Direction dir) rubidium@6872: { rubidium@6872: extern const TileIndexDiffC _tileoffs_by_dir[DIR_END]; rubidium@6872: rubidium@6872: assert(IsValidDirection(dir)); rubidium@6872: return ToTileIndexDiff(_tileoffs_by_dir[dir]); rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Adds a DiagDir to a tile. rubidium@6872: * rubidium@6872: * @param tile The current tile rubidium@6872: * @param dir The direction in which we want to step rubidium@6872: * @return the moved tile rubidium@6872: */ rubidium@6872: static inline TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir) rubidium@6872: { rubidium@6872: return TILE_ADD(tile, TileOffsByDiagDir(dir)); rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * A callback function type for searching tiles. rubidium@6872: * rubidium@6872: * @param tile The tile to test rubidium@6872: * @param data additional data for the callback function to use rubidium@6872: * @return A boolean value, depend on the definition of the function. rubidium@6872: */ rubidium@6872: typedef bool TestTileOnSearchProc(TileIndex tile, uint32 data); rubidium@6872: rubidium@6872: /** rubidium@6872: * Searches for some cirumstances of a tile around a given tile with a helper function. rubidium@6872: */ rubidium@6872: bool CircularTileSearch(TileIndex tile, uint size, TestTileOnSearchProc proc, uint32 data); rubidium@6872: rubidium@6872: /** rubidium@6872: * Get a random tile out of a given seed. rubidium@6872: * @param r the random 'seed' rubidium@6872: * @return a valid tile rubidium@6872: */ rubidium@6872: static inline TileIndex RandomTileSeed(uint32 r) rubidium@6872: { rubidium@6872: return TILE_MASK(r); rubidium@6872: } rubidium@6872: rubidium@6872: /** rubidium@6872: * Get a valid random tile. rubidium@6872: * @note a define so 'random' gets inserted in the place where it is actually rubidium@6872: * called, thus making the random traces more explicit. rubidium@6872: * @return a valid tile rubidium@6872: */ rubidium@6872: #define RandomTile() RandomTileSeed(Random()) rubidium@6872: rubidium@6872: #endif /* MAP_FUNC_H */