celestar@5642: /* $Id$ */ celestar@5642: celestar@5642: #ifdef ENABLE_NETWORK celestar@5642: celestar@5642: #include "../stdafx.h" celestar@5642: #include "../debug.h" celestar@5642: #include "../string.h" celestar@5642: #include "network_data.h" celestar@5642: #include "../date.h" celestar@5642: #include "../map.h" celestar@5642: #include "network_gamelist.h" celestar@5642: #include "network_udp.h" celestar@5642: #include "../variables.h" celestar@5642: #include "../newgrf_config.h" celestar@5642: celestar@5642: #include "core/udp.h" celestar@5642: celestar@5642: /** celestar@5642: * @file network_udp.c This file handles the UDP related communication. celestar@5642: * celestar@5642: * This is the GameServer <-> MasterServer and GameServer <-> GameClient celestar@5642: * communication before the game is being joined. celestar@5642: */ celestar@5642: celestar@5642: enum { celestar@5642: ADVERTISE_NORMAL_INTERVAL = 30000, // interval between advertising in ticks (15 minutes) celestar@5642: ADVERTISE_RETRY_INTERVAL = 300, // readvertise when no response after this many ticks (9 seconds) celestar@5642: ADVERTISE_RETRY_TIMES = 3 // give up readvertising after this much failed retries celestar@5642: }; celestar@5642: celestar@5648: #define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, const struct sockaddr_in *client_addr) celestar@5642: celestar@5642: static NetworkClientState _udp_cs; celestar@5642: celestar@5642: DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER) celestar@5642: { celestar@5642: Packet *packet; celestar@5642: // Just a fail-safe.. should never happen celestar@5642: if (!_network_udp_server) celestar@5642: return; celestar@5642: celestar@5642: packet = NetworkSend_Init(PACKET_UDP_SERVER_RESPONSE); celestar@5642: celestar@5642: // Update some game_info celestar@5642: _network_game_info.game_date = _date; celestar@5642: _network_game_info.map_width = MapSizeX(); celestar@5642: _network_game_info.map_height = MapSizeY(); celestar@5642: _network_game_info.map_set = _opt.landscape; celestar@5642: _network_game_info.companies_on = ActivePlayerCount(); celestar@5642: _network_game_info.spectators_on = NetworkSpectatorCount(); celestar@5642: _network_game_info.grfconfig = _grfconfig; celestar@5642: celestar@5648: NetworkSend_NetworkGameInfo(packet, &_network_game_info); celestar@5642: celestar@5642: // Let the client know that we are here celestar@5642: NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr); celestar@5642: celestar@5642: free(packet); celestar@5642: celestar@5642: DEBUG(net, 2, "[udp] queried from '%s'", inet_ntoa(client_addr->sin_addr)); celestar@5642: } celestar@5642: celestar@5642: void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) celestar@5642: { celestar@5642: /* Find the matching GRF file */ celestar@5642: const GRFConfig *f = FindGRFConfig(config->grfid, config->md5sum); celestar@5642: if (f == NULL) { celestar@5642: /* Don't know the GRF, so mark game incompatible and the (possibly) celestar@5642: * already resolved name for this GRF (another server has sent the celestar@5642: * name of the GRF already */ celestar@5642: config->name = FindUnknownGRFName(config->grfid, config->md5sum, true); celestar@5642: SETBIT(config->flags, GCF_NOT_FOUND); celestar@5642: } else { celestar@5642: config->filename = f->filename; celestar@5642: config->name = f->name; celestar@5642: config->info = f->info; celestar@5642: } celestar@5642: SETBIT(config->flags, GCF_COPY); celestar@5642: } celestar@5642: celestar@5642: DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE) celestar@5642: { celestar@5642: extern const char _openttd_revision[]; celestar@5642: NetworkGameList *item; celestar@5642: celestar@5642: // Just a fail-safe.. should never happen celestar@5642: if (_network_udp_server || _udp_cs.has_quit) return; celestar@5642: celestar@5642: DEBUG(net, 4, "[udp] server response from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port)); celestar@5642: celestar@5642: // Find next item celestar@5642: item = NetworkGameListAddItem(inet_addr(inet_ntoa(client_addr->sin_addr)), ntohs(client_addr->sin_port)); celestar@5642: celestar@5642: NetworkRecv_NetworkGameInfo(&_udp_cs, p, &item->info); celestar@5642: celestar@5642: item->info.compatible = true; celestar@5642: { celestar@5642: /* Checks whether there needs to be a request for names of GRFs and makes celestar@5642: * the request if necessary. GRFs that need to be requested are the GRFs celestar@5642: * that do not exist on the clients system and we do not have the name celestar@5642: * resolved of, i.e. the name is still UNKNOWN_GRF_NAME_PLACEHOLDER. celestar@5642: * The in_request array and in_request_count are used so there is no need celestar@5642: * to do a second loop over the GRF list, which can be relatively expensive celestar@5642: * due to the string comparisons. */ celestar@5642: const GRFConfig *in_request[NETWORK_MAX_GRF_COUNT]; celestar@5642: const GRFConfig *c; celestar@5642: uint in_request_count = 0; celestar@5642: struct sockaddr_in out_addr; celestar@5642: celestar@5642: for (c = item->info.grfconfig; c != NULL; c = c->next) { celestar@5642: if (HASBIT(c->flags, GCF_NOT_FOUND)) item->info.compatible = false; celestar@5642: if (!HASBIT(c->flags, GCF_NOT_FOUND) || strcmp(c->name, UNKNOWN_GRF_NAME_PLACEHOLDER) != 0) continue; celestar@5642: in_request[in_request_count] = c; celestar@5642: in_request_count++; celestar@5642: } celestar@5642: celestar@5642: if (in_request_count > 0) { celestar@5642: /* There are 'unknown' GRFs, now send a request for them */ celestar@5642: uint i; celestar@5642: Packet *packet = NetworkSend_Init(PACKET_UDP_CLIENT_GET_NEWGRFS); celestar@5642: celestar@5642: NetworkSend_uint8 (packet, in_request_count); celestar@5642: for (i = 0; i < in_request_count; i++) { celestar@5642: NetworkSend_GRFIdentifier(packet, in_request[i]); celestar@5642: } celestar@5642: celestar@5642: out_addr.sin_family = AF_INET; celestar@5642: out_addr.sin_port = htons(item->port); celestar@5642: out_addr.sin_addr.s_addr = item->ip; celestar@5642: NetworkSendUDP_Packet(_udp_client_socket, packet, &out_addr); celestar@5642: free(packet); celestar@5642: } celestar@5642: } celestar@5642: celestar@5642: if (item->info.server_lang >= NETWORK_NUM_LANGUAGES) item->info.server_lang = 0; celestar@5642: if (item->info.map_set >= NUM_LANDSCAPE ) item->info.map_set = 0; celestar@5642: celestar@5642: if (item->info.hostname[0] == '\0') celestar@5642: snprintf(item->info.hostname, sizeof(item->info.hostname), "%s", inet_ntoa(client_addr->sin_addr)); celestar@5642: celestar@5642: /* Check if we are allowed on this server based on the revision-match */ celestar@5642: item->info.version_compatible = celestar@5642: strcmp(item->info.server_revision, _openttd_revision) == 0 || celestar@5642: strcmp(item->info.server_revision, NOREV_STRING) == 0; celestar@5642: item->info.compatible &= item->info.version_compatible; // Already contains match for GRFs celestar@5642: celestar@5642: item->online = true; celestar@5642: celestar@5642: UpdateNetworkGameWindow(false); celestar@5642: } celestar@5642: celestar@5642: DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO) celestar@5642: { celestar@5642: NetworkClientState *cs; celestar@5642: NetworkClientInfo *ci; celestar@5642: Packet *packet; celestar@5642: Player *player; celestar@5642: byte current = 0; celestar@5642: int i; celestar@5642: celestar@5642: // Just a fail-safe.. should never happen celestar@5642: if (!_network_udp_server) return; celestar@5642: celestar@5642: packet = NetworkSend_Init(PACKET_UDP_SERVER_DETAIL_INFO); celestar@5642: celestar@5642: /* Send the amount of active companies */ celestar@5642: NetworkSend_uint8 (packet, NETWORK_COMPANY_INFO_VERSION); celestar@5642: NetworkSend_uint8 (packet, ActivePlayerCount()); celestar@5642: celestar@5642: /* Fetch the latest version of everything */ celestar@5642: NetworkPopulateCompanyInfo(); celestar@5642: celestar@5642: /* Go through all the players */ celestar@5642: FOR_ALL_PLAYERS(player) { celestar@5642: /* Skip non-active players */ celestar@5642: if (!player->is_active) continue; celestar@5642: celestar@5642: current++; celestar@5642: celestar@5642: /* Send the information */ celestar@5642: NetworkSend_uint8(packet, current); celestar@5642: celestar@5642: NetworkSend_string(packet, _network_player_info[player->index].company_name); celestar@5642: NetworkSend_uint32(packet, _network_player_info[player->index].inaugurated_year); celestar@5642: NetworkSend_uint64(packet, _network_player_info[player->index].company_value); celestar@5642: NetworkSend_uint64(packet, _network_player_info[player->index].money); celestar@5642: NetworkSend_uint64(packet, _network_player_info[player->index].income); celestar@5642: NetworkSend_uint16(packet, _network_player_info[player->index].performance); celestar@5642: celestar@5642: /* Send 1 if there is a passord for the company else send 0 */ celestar@5642: if (_network_player_info[player->index].password[0] != '\0') { celestar@5642: NetworkSend_uint8(packet, 1); celestar@5642: } else { celestar@5642: NetworkSend_uint8(packet, 0); celestar@5642: } celestar@5642: celestar@5642: for (i = 0; i < NETWORK_VEHICLE_TYPES; i++) celestar@5642: NetworkSend_uint16(packet, _network_player_info[player->index].num_vehicle[i]); celestar@5642: celestar@5642: for (i = 0; i < NETWORK_STATION_TYPES; i++) celestar@5642: NetworkSend_uint16(packet, _network_player_info[player->index].num_station[i]); celestar@5642: celestar@5642: /* Find the clients that are connected to this player */ celestar@5642: FOR_ALL_CLIENTS(cs) { celestar@5642: ci = DEREF_CLIENT_INFO(cs); celestar@5642: if (ci->client_playas == player->index) { celestar@5642: /* The uint8 == 1 indicates that a client is following */ celestar@5642: NetworkSend_uint8(packet, 1); celestar@5642: NetworkSend_string(packet, ci->client_name); celestar@5642: NetworkSend_string(packet, ci->unique_id); celestar@5642: NetworkSend_uint32(packet, ci->join_date); celestar@5642: } celestar@5642: } celestar@5642: /* Also check for the server itself */ celestar@5642: ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); celestar@5642: if (ci->client_playas == player->index) { celestar@5642: /* The uint8 == 1 indicates that a client is following */ celestar@5642: NetworkSend_uint8(packet, 1); celestar@5642: NetworkSend_string(packet, ci->client_name); celestar@5642: NetworkSend_string(packet, ci->unique_id); celestar@5642: NetworkSend_uint32(packet, ci->join_date); celestar@5642: } celestar@5642: celestar@5642: /* Indicates end of client list */ celestar@5642: NetworkSend_uint8(packet, 0); celestar@5642: } celestar@5642: celestar@5642: /* And check if we have any spectators */ celestar@5642: FOR_ALL_CLIENTS(cs) { celestar@5642: ci = DEREF_CLIENT_INFO(cs); celestar@5642: if (!IsValidPlayer(ci->client_playas)) { celestar@5642: /* The uint8 == 1 indicates that a client is following */ celestar@5642: NetworkSend_uint8(packet, 1); celestar@5642: NetworkSend_string(packet, ci->client_name); celestar@5642: NetworkSend_string(packet, ci->unique_id); celestar@5642: NetworkSend_uint32(packet, ci->join_date); celestar@5642: } celestar@5642: } celestar@5642: celestar@5642: /* Also check for the server itself */ celestar@5642: ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); celestar@5642: if (!IsValidPlayer(ci->client_playas)) { celestar@5642: /* The uint8 == 1 indicates that a client is following */ celestar@5642: NetworkSend_uint8(packet, 1); celestar@5642: NetworkSend_string(packet, ci->client_name); celestar@5642: NetworkSend_string(packet, ci->unique_id); celestar@5642: NetworkSend_uint32(packet, ci->join_date); celestar@5642: } celestar@5642: celestar@5642: /* Indicates end of client list */ celestar@5642: NetworkSend_uint8(packet, 0); celestar@5642: celestar@5642: NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr); celestar@5642: celestar@5642: free(packet); celestar@5642: } celestar@5642: celestar@5642: DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST) celestar@5642: { celestar@5642: int i; celestar@5642: struct in_addr ip; celestar@5642: uint16 port; celestar@5642: uint8 ver; celestar@5642: celestar@5642: /* packet begins with the protocol version (uint8) celestar@5642: * then an uint16 which indicates how many celestar@5642: * ip:port pairs are in this packet, after that celestar@5642: * an uint32 (ip) and an uint16 (port) for each pair celestar@5642: */ celestar@5642: celestar@5642: ver = NetworkRecv_uint8(&_udp_cs, p); celestar@5642: celestar@5642: if (_udp_cs.has_quit) return; celestar@5642: celestar@5642: if (ver == 1) { celestar@5642: for (i = NetworkRecv_uint16(&_udp_cs, p); i != 0 ; i--) { celestar@5642: ip.s_addr = TO_LE32(NetworkRecv_uint32(&_udp_cs, p)); celestar@5642: port = NetworkRecv_uint16(&_udp_cs, p); celestar@5642: NetworkUDPQueryServer(inet_ntoa(ip), port); celestar@5642: } celestar@5642: } celestar@5642: } celestar@5642: celestar@5642: DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER) celestar@5642: { celestar@5642: _network_advertise_retries = 0; celestar@5642: DEBUG(net, 2, "[udp] advertising on master server successfull"); celestar@5642: celestar@5642: /* We are advertised, but we don't want to! */ celestar@5642: if (!_network_advertise) NetworkUDPRemoveAdvertise(); celestar@5642: } celestar@5642: celestar@5642: /** celestar@5642: * A client has requested the names of some NewGRFs. celestar@5642: * celestar@5642: * Replying this can be tricky as we have a limit of SEND_MTU bytes celestar@5642: * in the reply packet and we can send up to 100 bytes per NewGRF celestar@5642: * (GRF ID, MD5sum and NETWORK_GRF_NAME_LENGTH bytes for the name). celestar@5642: * As SEND_MTU is _much_ less than 100 * NETWORK_MAX_GRF_COUNT, it celestar@5642: * could be that a packet overflows. To stop this we only reply celestar@5642: * with the first N NewGRFs so that if the first N + 1 NewGRFs celestar@5642: * would be sent, the packet overflows. celestar@5642: * in_reply and in_reply_count are used to keep a list of GRFs to celestar@5642: * send in the reply. celestar@5642: */ celestar@5642: DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS) celestar@5642: { celestar@5642: uint8 num_grfs; celestar@5642: uint i; celestar@5642: celestar@5642: const GRFConfig *in_reply[NETWORK_MAX_GRF_COUNT]; celestar@5642: Packet *packet; celestar@5642: uint8 in_reply_count = 0; celestar@5642: uint packet_len = 0; celestar@5642: celestar@5642: /* Just a fail-safe.. should never happen */ celestar@5642: if (_udp_cs.has_quit) return; celestar@5642: celestar@5642: DEBUG(net, 6, "[udp] newgrf data request from %s:%d", inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port)); celestar@5642: celestar@5642: num_grfs = NetworkRecv_uint8 (&_udp_cs, p); celestar@5642: if (num_grfs > NETWORK_MAX_GRF_COUNT) return; celestar@5642: celestar@5642: for (i = 0; i < num_grfs; i++) { celestar@5642: GRFConfig c; celestar@5642: const GRFConfig *f; celestar@5642: celestar@5642: NetworkRecv_GRFIdentifier(&_udp_cs, p, &c); celestar@5642: celestar@5642: /* Find the matching GRF file */ celestar@5642: f = FindGRFConfig(c.grfid, c.md5sum); celestar@5642: if (f == NULL) continue; // The GRF is unknown to this server celestar@5642: celestar@5642: /* If the reply might exceed the size of the packet, only reply celestar@5642: * the current list and do not send the other data. celestar@5642: * The name could be an empty string, if so take the filename. */ celestar@5642: packet_len += sizeof(c.grfid) + sizeof(c.md5sum) + celestar@5650: min(strlen((f->name != NULL && strlen(f->name) > 0) ? f->name : f->filename) + 1, (size_t)NETWORK_GRF_NAME_LENGTH); celestar@5642: if (packet_len > SEND_MTU - 4) { // 4 is 3 byte header + grf count in reply celestar@5642: break; celestar@5642: } celestar@5642: in_reply[in_reply_count] = f; celestar@5642: in_reply_count++; celestar@5642: } celestar@5642: celestar@5642: if (in_reply_count == 0) return; celestar@5642: celestar@5642: packet = NetworkSend_Init(PACKET_UDP_SERVER_NEWGRFS); celestar@5642: NetworkSend_uint8 (packet, in_reply_count); celestar@5642: for (i = 0; i < in_reply_count; i++) { celestar@5642: char name[NETWORK_GRF_NAME_LENGTH]; celestar@5642: celestar@5642: /* The name could be an empty string, if so take the filename */ celestar@5642: ttd_strlcpy(name, (in_reply[i]->name != NULL && strlen(in_reply[i]->name) > 0) ? celestar@5642: in_reply[i]->name : in_reply[i]->filename, sizeof(name)); celestar@5642: NetworkSend_GRFIdentifier(packet, in_reply[i]); celestar@5642: NetworkSend_string(packet, name); celestar@5642: } celestar@5642: celestar@5642: NetworkSendUDP_Packet(_udp_server_socket, packet, client_addr); celestar@5642: free(packet); celestar@5642: } celestar@5642: celestar@5642: /** The return of the client's request of the names of some NewGRFs */ celestar@5642: DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS) celestar@5642: { celestar@5642: uint8 num_grfs; celestar@5642: uint i; celestar@5642: celestar@5642: /* Just a fail-safe.. should never happen */ celestar@5642: if (_udp_cs.has_quit) return; celestar@5642: celestar@5642: DEBUG(net, 6, "[udp] newgrf data reply from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port)); celestar@5642: celestar@5642: num_grfs = NetworkRecv_uint8 (&_udp_cs, p); celestar@5642: if (num_grfs > NETWORK_MAX_GRF_COUNT) return; celestar@5642: celestar@5642: for (i = 0; i < num_grfs; i++) { celestar@5642: char *unknown_name; celestar@5642: char name[NETWORK_GRF_NAME_LENGTH]; celestar@5642: GRFConfig c; celestar@5642: celestar@5642: NetworkRecv_GRFIdentifier(&_udp_cs, p, &c); celestar@5642: NetworkRecv_string(&_udp_cs, p, name, sizeof(name)); celestar@5642: celestar@5642: /* An empty name is not possible under normal circumstances celestar@5642: * and causes problems when showing the NewGRF list. */ celestar@5642: if (strlen(name) == 0) continue; celestar@5642: celestar@5642: /* Finds the fake GRFConfig for the just read GRF ID and MD5sum tuple. celestar@5642: * If it exists and not resolved yet, then name of the fake GRF is celestar@5642: * overwritten with the name from the reply. */ celestar@5642: unknown_name = FindUnknownGRFName(c.grfid, c.md5sum, false); celestar@5642: if (unknown_name != NULL && strcmp(unknown_name, UNKNOWN_GRF_NAME_PLACEHOLDER) == 0) { celestar@5642: ttd_strlcpy(unknown_name, name, NETWORK_GRF_NAME_LENGTH); celestar@5642: } celestar@5642: } celestar@5642: } celestar@5642: celestar@5648: /** celestar@5648: * Every type of UDP packet should only be received by a single socket; celestar@5648: * The socket communicating with the masterserver should receive the celestar@5648: * game information of some 'random' host. celestar@5648: */ celestar@5648: typedef struct NetworkUDPPacketAndSocket { celestar@5648: void (*callback)(Packet *p, const struct sockaddr_in *client_addr); celestar@5648: SOCKET *incoming_socket; celestar@5648: } NetworkUPDPacketAndSocket; celestar@5642: celestar@5648: static const NetworkUPDPacketAndSocket _network_udp_packet[PACKET_UDP_END] = { celestar@5648: { RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER), &_udp_server_socket }, celestar@5648: { RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE), &_udp_client_socket }, celestar@5648: { RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO), &_udp_server_socket }, celestar@5648: { NULL, NULL }, celestar@5648: { NULL, NULL }, celestar@5648: { RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER), &_udp_master_socket }, celestar@5648: { NULL, NULL }, celestar@5648: { RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST), &_udp_client_socket }, celestar@5648: { NULL, NULL }, celestar@5648: { RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS), &_udp_server_socket }, celestar@5648: { RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS), &_udp_client_socket }, celestar@5642: }; celestar@5642: celestar@5648: void NetworkHandleUDPPacket(const SOCKET udp, Packet *p, const struct sockaddr_in *client_addr) celestar@5642: { celestar@5642: byte type; celestar@5642: celestar@5642: /* Fake a client, so we can see when there is an illegal packet */ celestar@5642: _udp_cs.socket = INVALID_SOCKET; celestar@5642: _udp_cs.has_quit = false; celestar@5642: celestar@5642: type = NetworkRecv_uint8(&_udp_cs, p); celestar@5642: celestar@5648: if (type < PACKET_UDP_END && *_network_udp_packet[type].incoming_socket == udp && !_udp_cs.has_quit) { celestar@5648: _network_udp_packet[type].callback(p, client_addr); celestar@5642: } else { celestar@5648: if (*_network_udp_packet[type].incoming_socket != udp) { celestar@5648: DEBUG(net, 0, "[udp] received packet on wrong port from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port)); celestar@5648: } else if (!_udp_cs.has_quit) { celestar@5648: DEBUG(net, 0, "[udp] received invalid packet type %d from %s:%d", type, inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port)); celestar@5642: } else { celestar@5648: DEBUG(net, 0, "[udp] received illegal packet from %s:%d", inet_ntoa(client_addr->sin_addr),ntohs(client_addr->sin_port)); celestar@5642: } celestar@5642: } celestar@5642: } celestar@5642: celestar@5642: celestar@5642: // Close UDP connection celestar@5648: void NetworkUDPStop(void) celestar@5642: { celestar@5642: DEBUG(net, 1, "[udp] closed listeners"); celestar@5642: celestar@5642: if (_network_udp_server) { celestar@5648: NetworkUDPClose(&_udp_server_socket); celestar@5648: NetworkUDPClose(&_udp_master_socket); celestar@5648: } else { celestar@5648: NetworkUDPClose(&_udp_client_socket); celestar@5648: } celestar@5642: celestar@5648: _network_udp_server = false; celestar@5648: _network_udp_broadcast = 0; celestar@5642: } celestar@5642: celestar@5642: // Broadcast to all ips celestar@5642: static void NetworkUDPBroadCast(SOCKET udp) celestar@5642: { celestar@5642: Packet* p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER); celestar@5642: uint i; celestar@5642: celestar@5642: for (i = 0; _broadcast_list[i] != 0; i++) { celestar@5642: struct sockaddr_in out_addr; celestar@5642: celestar@5642: out_addr.sin_family = AF_INET; celestar@5642: out_addr.sin_port = htons(_network_server_port); celestar@5642: out_addr.sin_addr.s_addr = _broadcast_list[i]; celestar@5642: celestar@5642: DEBUG(net, 4, "[udp] broadcasting to %s", inet_ntoa(out_addr.sin_addr)); celestar@5642: celestar@5642: NetworkSendUDP_Packet(udp, p, &out_addr); celestar@5642: } celestar@5642: celestar@5642: free(p); celestar@5642: } celestar@5642: celestar@5642: celestar@5642: // Request the the server-list from the master server celestar@5642: void NetworkUDPQueryMasterServer(void) celestar@5642: { celestar@5642: struct sockaddr_in out_addr; celestar@5642: Packet *p; celestar@5642: celestar@5642: if (_udp_client_socket == INVALID_SOCKET) celestar@5642: if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true)) celestar@5642: return; celestar@5642: celestar@5642: p = NetworkSend_Init(PACKET_UDP_CLIENT_GET_LIST); celestar@5642: celestar@5642: out_addr.sin_family = AF_INET; celestar@5642: out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT); celestar@5642: out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST); celestar@5642: celestar@5642: // packet only contains protocol version celestar@5642: NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION); celestar@5642: celestar@5642: NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr); celestar@5642: celestar@5642: DEBUG(net, 2, "[udp] master server queried at %s:%d", inet_ntoa(out_addr.sin_addr),ntohs(out_addr.sin_port)); celestar@5642: celestar@5642: free(p); celestar@5642: } celestar@5642: celestar@5642: // Find all servers celestar@5642: void NetworkUDPSearchGame(void) celestar@5642: { celestar@5642: // We are still searching.. celestar@5642: if (_network_udp_broadcast > 0) return; celestar@5642: celestar@5642: // No UDP-socket yet.. celestar@5642: if (_udp_client_socket == INVALID_SOCKET) celestar@5642: if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true)) celestar@5642: return; celestar@5642: celestar@5642: DEBUG(net, 0, "[udp] searching server"); celestar@5642: celestar@5642: NetworkUDPBroadCast(_udp_client_socket); celestar@5642: _network_udp_broadcast = 300; // Stay searching for 300 ticks celestar@5642: } celestar@5642: celestar@5642: NetworkGameList *NetworkUDPQueryServer(const char* host, unsigned short port) celestar@5642: { celestar@5642: struct sockaddr_in out_addr; celestar@5642: Packet *p; celestar@5642: NetworkGameList *item; celestar@5642: celestar@5642: // No UDP-socket yet.. celestar@5642: if (_udp_client_socket == INVALID_SOCKET) celestar@5642: if (!NetworkUDPListen(&_udp_client_socket, 0, 0, true)) celestar@5642: return NULL; celestar@5642: celestar@5642: out_addr.sin_family = AF_INET; celestar@5642: out_addr.sin_port = htons(port); celestar@5642: out_addr.sin_addr.s_addr = NetworkResolveHost(host); celestar@5642: celestar@5642: // Clear item in gamelist celestar@5642: item = NetworkGameListAddItem(inet_addr(inet_ntoa(out_addr.sin_addr)), ntohs(out_addr.sin_port)); celestar@5642: memset(&item->info, 0, sizeof(item->info)); celestar@5642: ttd_strlcpy(item->info.server_name, host, lengthof(item->info.server_name)); celestar@5642: ttd_strlcpy(item->info.hostname, host, lengthof(item->info.hostname)); celestar@5642: item->online = false; celestar@5642: celestar@5642: // Init the packet celestar@5642: p = NetworkSend_Init(PACKET_UDP_CLIENT_FIND_SERVER); celestar@5642: celestar@5642: NetworkSendUDP_Packet(_udp_client_socket, p, &out_addr); celestar@5642: celestar@5642: free(p); celestar@5642: celestar@5642: UpdateNetworkGameWindow(false); celestar@5642: return item; celestar@5642: } celestar@5642: celestar@5642: /* Remove our advertise from the master-server */ celestar@5642: void NetworkUDPRemoveAdvertise(void) celestar@5642: { celestar@5642: struct sockaddr_in out_addr; celestar@5642: Packet *p; celestar@5642: celestar@5642: /* Check if we are advertising */ celestar@5642: if (!_networking || !_network_server || !_network_udp_server) return; celestar@5642: celestar@5642: /* check for socket */ celestar@5642: if (_udp_master_socket == INVALID_SOCKET) celestar@5642: if (!NetworkUDPListen(&_udp_master_socket, _network_server_bind_ip, 0, false)) celestar@5642: return; celestar@5642: celestar@5642: DEBUG(net, 1, "[udp] removing advertise from master server"); celestar@5642: celestar@5642: /* Find somewhere to send */ celestar@5642: out_addr.sin_family = AF_INET; celestar@5642: out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT); celestar@5642: out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST); celestar@5642: celestar@5642: /* Send the packet */ celestar@5642: p = NetworkSend_Init(PACKET_UDP_SERVER_UNREGISTER); celestar@5642: /* Packet is: Version, server_port */ celestar@5642: NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION); celestar@5642: NetworkSend_uint16(p, _network_server_port); celestar@5642: NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr); celestar@5642: celestar@5642: free(p); celestar@5642: } celestar@5642: celestar@5642: /* Register us to the master server celestar@5642: This function checks if it needs to send an advertise */ celestar@5642: void NetworkUDPAdvertise(void) celestar@5642: { celestar@5642: struct sockaddr_in out_addr; celestar@5642: Packet *p; celestar@5642: celestar@5642: /* Check if we should send an advertise */ celestar@5642: if (!_networking || !_network_server || !_network_udp_server || !_network_advertise) celestar@5642: return; celestar@5642: celestar@5642: /* check for socket */ celestar@5642: if (_udp_master_socket == INVALID_SOCKET) celestar@5642: if (!NetworkUDPListen(&_udp_master_socket, _network_server_bind_ip, 0, false)) celestar@5642: return; celestar@5642: celestar@5642: if (_network_need_advertise) { celestar@5642: _network_need_advertise = false; celestar@5642: _network_advertise_retries = ADVERTISE_RETRY_TIMES; celestar@5642: } else { celestar@5642: /* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */ celestar@5642: if (_network_advertise_retries == 0) { celestar@5642: if ((_network_last_advertise_frame + ADVERTISE_NORMAL_INTERVAL) > _frame_counter) celestar@5642: return; celestar@5642: _network_advertise_retries = ADVERTISE_RETRY_TIMES; celestar@5642: } celestar@5642: celestar@5642: if ((_network_last_advertise_frame + ADVERTISE_RETRY_INTERVAL) > _frame_counter) celestar@5642: return; celestar@5642: } celestar@5642: celestar@5642: _network_advertise_retries--; celestar@5642: _network_last_advertise_frame = _frame_counter; celestar@5642: celestar@5642: /* Find somewhere to send */ celestar@5642: out_addr.sin_family = AF_INET; celestar@5642: out_addr.sin_port = htons(NETWORK_MASTER_SERVER_PORT); celestar@5642: out_addr.sin_addr.s_addr = NetworkResolveHost(NETWORK_MASTER_SERVER_HOST); celestar@5642: celestar@5642: DEBUG(net, 1, "[udp] advertising to master server"); celestar@5642: celestar@5642: /* Send the packet */ celestar@5642: p = NetworkSend_Init(PACKET_UDP_SERVER_REGISTER); celestar@5642: /* Packet is: WELCOME_MESSAGE, Version, server_port */ celestar@5642: NetworkSend_string(p, NETWORK_MASTER_SERVER_WELCOME_MESSAGE); celestar@5642: NetworkSend_uint8(p, NETWORK_MASTER_SERVER_VERSION); celestar@5642: NetworkSend_uint16(p, _network_server_port); celestar@5642: NetworkSendUDP_Packet(_udp_master_socket, p, &out_addr); celestar@5642: celestar@5642: free(p); celestar@5642: } celestar@5642: celestar@5642: void NetworkUDPInitialize(void) celestar@5642: { celestar@5642: _udp_client_socket = INVALID_SOCKET; celestar@5642: _udp_server_socket = INVALID_SOCKET; celestar@5642: _udp_master_socket = INVALID_SOCKET; celestar@5642: celestar@5642: _network_udp_server = false; celestar@5642: _network_udp_broadcast = 0; celestar@5642: } celestar@5642: celestar@5642: #endif /* ENABLE_NETWORK */