rubidium@9723: /* $Id$ */ rubidium@9723: rubidium@9723: /** @file strings_type.h Types related to strings. */ rubidium@9723: rubidium@9723: #ifndef STRINGS_TYPE_H rubidium@9723: #define STRINGS_TYPE_H rubidium@9723: rubidium@9723: typedef uint16 StringID; rubidium@9723: static const StringID INVALID_STRING_ID = 0xFFFF; rubidium@9723: rubidium@9723: enum { rubidium@9723: MAX_LANG = 64, rubidium@9723: }; rubidium@9723: rubidium@9723: /** Information about a language */ rubidium@9723: struct Language { rubidium@9723: char *name; ///< The internal name of the language rubidium@9723: char *file; ///< The name of the language as it appears on disk rubidium@9723: }; rubidium@9723: rubidium@9723: /** Used for dynamic language support */ rubidium@9723: struct DynamicLanguages { rubidium@9724: int num; ///< Number of languages rubidium@9724: int curr; ///< Currently selected language index rubidium@9724: char curr_file[MAX_PATH]; ///< Currently selected language file name without path (needed for saving the filename of the loaded language). rubidium@9724: Language ent[MAX_LANG]; ///< Information about the languages rubidium@9723: }; rubidium@9723: rubidium@9723: // special string constants rubidium@9723: enum SpecialStrings { rubidium@9723: rubidium@9723: // special strings for town names. the town name is generated dynamically on request. rubidium@9723: SPECSTR_TOWNNAME_START = 0x20C0, rubidium@9723: SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START, rubidium@9723: SPECSTR_TOWNNAME_FRENCH, rubidium@9723: SPECSTR_TOWNNAME_GERMAN, rubidium@9723: SPECSTR_TOWNNAME_AMERICAN, rubidium@9723: SPECSTR_TOWNNAME_LATIN, rubidium@9723: SPECSTR_TOWNNAME_SILLY, rubidium@9723: SPECSTR_TOWNNAME_SWEDISH, rubidium@9723: SPECSTR_TOWNNAME_DUTCH, rubidium@9723: SPECSTR_TOWNNAME_FINNISH, rubidium@9723: SPECSTR_TOWNNAME_POLISH, rubidium@9723: SPECSTR_TOWNNAME_SLOVAKISH, rubidium@9723: SPECSTR_TOWNNAME_NORWEGIAN, rubidium@9723: SPECSTR_TOWNNAME_HUNGARIAN, rubidium@9723: SPECSTR_TOWNNAME_AUSTRIAN, rubidium@9723: SPECSTR_TOWNNAME_ROMANIAN, rubidium@9723: SPECSTR_TOWNNAME_CZECH, rubidium@9723: SPECSTR_TOWNNAME_SWISS, rubidium@9723: SPECSTR_TOWNNAME_DANISH, rubidium@9723: SPECSTR_TOWNNAME_TURKISH, rubidium@9723: SPECSTR_TOWNNAME_ITALIAN, rubidium@9723: SPECSTR_TOWNNAME_CATALAN, rubidium@9723: SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN, rubidium@9723: rubidium@9723: // special strings for player names on the form "TownName transport". rubidium@9723: SPECSTR_PLAYERNAME_START = 0x70EA, rubidium@9723: SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START, rubidium@9723: SPECSTR_PLAYERNAME_FRENCH, rubidium@9723: SPECSTR_PLAYERNAME_GERMAN, rubidium@9723: SPECSTR_PLAYERNAME_AMERICAN, rubidium@9723: SPECSTR_PLAYERNAME_LATIN, rubidium@9723: SPECSTR_PLAYERNAME_SILLY, rubidium@9723: SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY, rubidium@9723: rubidium@9723: SPECSTR_ANDCO_NAME = 0x70E6, rubidium@9723: SPECSTR_PRESIDENT_NAME = 0x70E7, rubidium@9723: SPECSTR_SONGNAME = 0x70E8, rubidium@9723: rubidium@9723: // reserve MAX_LANG strings for the *.lng files rubidium@9723: SPECSTR_LANGUAGE_START = 0x7100, rubidium@9723: SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1, rubidium@9723: rubidium@9723: // reserve 32 strings for various screen resolutions rubidium@9723: SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1, rubidium@9723: SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F, rubidium@9723: rubidium@9723: // reserve 32 strings for screenshot formats rubidium@9723: SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1, rubidium@9723: SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F, rubidium@9723: rubidium@9723: // Used to implement SetDParamStr rubidium@9723: STR_SPEC_DYNSTRING = 0xF800, rubidium@9723: STR_SPEC_USERSTRING = 0xF808, rubidium@9723: }; rubidium@9723: rubidium@9723: #endif /* STRINGS_TYPE_H */