tron@2186: /* $Id$ */ tron@2186: belugas@6919: /** @file vehicle_gui.h */ belugas@6919: darkvater@164: #ifndef VEHICLE_GUI_H darkvater@164: #define VEHICLE_GUI_H darkvater@164: bjarni@4442: #include "window.h" bjarni@4734: #include "vehicle.h" matthijs@1752: Darkvater@2436: void DrawVehicleProfitButton(const Vehicle *v, int x, int y); bjarni@4712: void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order); rubidium@6573: void InitializeVehiclesGuiList(); darkvater@164: darkvater@164: /* sorter stuff */ rubidium@6573: void RebuildVehicleLists(); rubidium@6573: void ResortVehicleLists(); rubidium@7139: void SortVehicleList(vehiclelist_d *vl); rubidium@7139: void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type); tron@588: darkvater@168: #define PERIODIC_RESORT_DAYS 10 darkvater@164: rubidium@7139: extern const StringID _vehicle_sort_listing[]; rubidium@7139: rubidium@7139: /* Start of functions regarding vehicle list windows */ rubidium@7139: enum { rubidium@7139: PLY_WND_PRC__OFFSET_TOP_WIDGET = 26, rubidium@7139: PLY_WND_PRC__SIZE_OF_ROW_TINY = 13, rubidium@7139: PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26, rubidium@7139: PLY_WND_PRC__SIZE_OF_ROW_BIG = 36, rubidium@7139: PLY_WND_PRC__SIZE_OF_ROW_BIG2 = 39, rubidium@7139: }; rubidium@7139: bjarni@4449: /* Vehicle List Window type flags */ bjarni@4449: enum { Darkvater@4546: VLW_STANDARD = 0 << 8, bjarni@4449: VLW_SHARED_ORDERS = 1 << 8, bjarni@4449: VLW_STATION_LIST = 2 << 8, bjarni@4681: VLW_DEPOT_LIST = 3 << 8, rubidium@7139: VLW_GROUP_LIST = 4 << 8, Darkvater@4546: VLW_MASK = 0x700, bjarni@4449: }; bjarni@4449: bjarni@4506: static inline bool ValidVLWFlags(uint16 flags) bjarni@4506: { rubidium@7139: return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST); bjarni@4506: } bjarni@4506: bjarni@4442: void PlayerVehWndProc(Window *w, WindowEvent *e); bjarni@4442: maedhros@6711: int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number); bjarni@842: bjarni@4442: void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection); bjarni@4442: void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection); bjarni@4442: void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection); Darkvater@4542: void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection); bjarni@4442: rubidium@7134: void ShowBuildVehicleWindow(TileIndex tile, VehicleType type); bjarni@4442: bjarni@2552: void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v); bjarni@2552: peter1138@4932: uint ShowAdditionalText(int x, int y, uint w, EngineID engine); peter1138@4932: uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine); bjarni@2552: bjarni@5996: void ShowVehicleListWindow(const Vehicle *v); rubidium@7134: void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type); rubidium@7134: void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station); rubidium@7134: void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile); bjarni@4668: rubidium@7134: void ShowReplaceVehicleWindow(VehicleType vehicletype); rubidium@7139: void DrawSmallOrderList(const Vehicle *v, int x, int y); rubidium@7139: void ShowReplaceGroupVehicleWindow(GroupID group, VehicleType veh); bjarni@4734: bjarni@4734: static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection) bjarni@4734: { bjarni@4734: switch (v->type) { rubidium@6585: case VEH_TRAIN: DrawTrainImage(v, x, y, count, skip, selection); break; rubidium@6585: case VEH_ROAD: DrawRoadVehImage(v, x, y, selection); break; rubidium@6585: case VEH_SHIP: DrawShipImage(v, x, y, selection); break; rubidium@6585: case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break; bjarni@4734: default: NOT_REACHED(); bjarni@4734: } bjarni@4734: } bjarni@4734: rubidium@7134: static inline uint GetVehicleListHeight(VehicleType type) bjarni@4796: { rubidium@6585: return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24; bjarni@4796: } bjarni@4796: darkvater@164: #endif /* VEHICLE_GUI_H */