glx@9624: /* $Id$ */ glx@9624: glx@9624: /** @file group_gui.cpp */ glx@9624: glx@9624: #include "stdafx.h" glx@9624: #include "openttd.h" glx@9624: #include "gui.h" rubidium@9723: #include "window_gui.h" rubidium@9723: #include "textbuf_gui.h" rubidium@9723: #include "command_func.h" glx@9624: #include "vehicle_gui.h" glx@9624: #include "depot.h" glx@9624: #include "train.h" glx@9624: #include "group.h" glx@9624: #include "debug.h" rubidium@9723: #include "strings_func.h" rubidium@9723: #include "core/alloc_func.hpp" rubidium@9723: #include "window_func.h" rubidium@9723: #include "vehicle_func.h" rubidium@9723: #include "autoreplace_gui.h" rubidium@9723: #include "string_func.h" rubidium@9723: #include "viewport_func.h" rubidium@9723: #include "gfx_func.h" rubidium@9724: #include "player_func.h" rubidium@9724: #include "widgets/dropdown_type.h" rubidium@9724: #include "widgets/dropdown_func.h" glx@9624: rubidium@9724: #include "table/strings.h" rubidium@9724: #include "table/sprites.h" glx@9624: rubidium@9837: struct grouplist_d { rubidium@9837: const Group **sort_list; rubidium@9837: list_d l; // General list struct rubidium@9837: }; rubidium@9837: assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(grouplist_d)); rubidium@9837: rubidium@9837: struct groupveh_d : vehiclelist_d { rubidium@9837: GroupID group_sel; rubidium@9837: VehicleID vehicle_sel; rubidium@9837: rubidium@9837: grouplist_d gl; rubidium@9837: }; rubidium@9837: assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(groupveh_d)); rubidium@9837: glx@9624: struct Sorting { glx@9624: Listing aircraft; glx@9624: Listing roadveh; glx@9624: Listing ship; glx@9624: Listing train; glx@9624: }; glx@9624: glx@9624: static Sorting _sorting; glx@9624: glx@9624: glx@9624: static void BuildGroupList(grouplist_d* gl, PlayerID owner, VehicleType vehicle_type) glx@9624: { glx@9624: const Group** list; glx@9624: const Group *g; glx@9624: uint n = 0; glx@9624: rubidium@9723: if (!(gl->l.flags & VL_REBUILD)) return; glx@9624: glx@9624: list = MallocT(GetGroupArraySize()); glx@9624: glx@9624: FOR_ALL_GROUPS(g) { glx@9624: if (g->owner == owner && g->vehicle_type == vehicle_type) list[n++] = g; glx@9624: } glx@9624: glx@9624: free((void*)gl->sort_list); glx@9624: gl->sort_list = MallocT(n); glx@9624: gl->l.list_length = n; glx@9624: glx@9624: for (uint i = 0; i < n; ++i) gl->sort_list[i] = list[i]; glx@9624: free((void*)list); glx@9624: glx@9624: gl->l.flags &= ~VL_REBUILD; glx@9624: gl->l.flags |= VL_RESORT; glx@9624: } glx@9624: glx@9624: glx@9624: static int CDECL GroupNameSorter(const void *a, const void *b) glx@9624: { glx@9624: static const Group *last_group[2] = { NULL, NULL }; glx@9624: static char last_name[2][64] = { "", "" }; glx@9624: glx@9624: const Group *ga = *(const Group**)a; glx@9624: const Group *gb = *(const Group**)b; glx@9624: int r; glx@9624: glx@9624: if (ga != last_group[0]) { glx@9624: last_group[0] = ga; glx@9624: SetDParam(0, ga->index); glx@9629: GetString(last_name[0], STR_GROUP_NAME, lastof(last_name[0])); glx@9624: } glx@9624: glx@9624: if (gb != last_group[1]) { glx@9624: last_group[1] = gb; glx@9624: SetDParam(0, gb->index); glx@9629: GetString(last_name[1], STR_GROUP_NAME, lastof(last_name[1])); glx@9624: } glx@9624: glx@9624: r = strcmp(last_name[0], last_name[1]); // sort by name glx@9624: glx@9624: if (r == 0) return ga->index - gb->index; glx@9624: glx@9624: return r; glx@9624: } glx@9624: glx@9624: glx@9624: static void SortGroupList(grouplist_d *gl) glx@9624: { glx@9624: if (!(gl->l.flags & VL_RESORT)) return; glx@9624: glx@9624: qsort((void*)gl->sort_list, gl->l.list_length, sizeof(gl->sort_list[0]), GroupNameSorter); glx@9624: glx@9624: gl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; glx@9624: gl->l.flags &= ~VL_RESORT; glx@9624: } glx@9624: glx@9624: glx@9624: enum GroupListWidgets { glx@9624: GRP_WIDGET_CLOSEBOX = 0, glx@9624: GRP_WIDGET_CAPTION, glx@9624: GRP_WIDGET_STICKY, glx@9624: GRP_WIDGET_EMPTY_TOP_LEFT, glx@9624: GRP_WIDGET_ALL_VEHICLES, rubidium@9686: GRP_WIDGET_DEFAULT_VEHICLES, glx@9624: GRP_WIDGET_LIST_GROUP, glx@9624: GRP_WIDGET_LIST_GROUP_SCROLLBAR, glx@9624: GRP_WIDGET_SORT_BY_ORDER, glx@9624: GRP_WIDGET_SORT_BY_DROPDOWN, glx@9624: GRP_WIDGET_EMPTY_TOP_RIGHT, glx@9624: GRP_WIDGET_LIST_VEHICLE, glx@9624: GRP_WIDGET_LIST_VEHICLE_SCROLLBAR, glx@9624: GRP_WIDGET_CREATE_GROUP, glx@9624: GRP_WIDGET_DELETE_GROUP, glx@9624: GRP_WIDGET_RENAME_GROUP, glx@9624: GRP_WIDGET_EMPTY1, glx@9624: GRP_WIDGET_REPLACE_PROTECTION, glx@9624: GRP_WIDGET_EMPTY2, glx@9624: GRP_WIDGET_AVAILABLE_VEHICLES, glx@9624: GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN, glx@9624: GRP_WIDGET_STOP_ALL, glx@9624: GRP_WIDGET_START_ALL, glx@9624: GRP_WIDGET_EMPTY_BOTTOM_RIGHT, glx@9624: GRP_WIDGET_RESIZE, glx@9624: }; glx@9624: glx@9624: glx@9624: static const Widget _group_widgets[] = { glx@9624: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@9694: { WWT_CAPTION, RESIZE_RIGHT, 14, 11, 447, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, rubidium@9694: { WWT_STICKYBOX, RESIZE_LR, 14, 448, 459, 0, 13, 0x0, STR_STICKY_BUTTON}, glx@9624: { WWT_PANEL, RESIZE_NONE, 14, 0, 200, 14, 25, 0x0, STR_NULL}, rubidium@9686: { WWT_PANEL, RESIZE_NONE, 14, 0, 200, 26, 38, 0x0, STR_NULL}, rubidium@9722: { WWT_PANEL, RESIZE_NONE, 14, 0, 200, 39, 51, 0x0, STR_NULL}, rubidium@9694: { WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 188, 52, 168, 0x701, STR_GROUPS_CLICK_ON_GROUP_FOR_TIP}, rubidium@9722: { WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 189, 200, 52, 168, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, glx@9624: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 201, 281, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP}, rubidium@9724: { WWT_DROPDOWN, RESIZE_NONE, 14, 282, 447, 14, 25, 0x0, STR_SORT_CRITERIA_TIP}, rubidium@9694: { WWT_PANEL, RESIZE_RIGHT, 14, 448, 459, 14, 25, 0x0, STR_NULL}, rubidium@9694: { WWT_MATRIX, RESIZE_RB, 14, 201, 447, 26, 181, 0x701, STR_NULL}, rubidium@9694: { WWT_SCROLL2BAR, RESIZE_LRB, 14, 448, 459, 26, 181, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, rubidium@9694: { WWT_PUSHIMGBTN, RESIZE_TB, 14, 0, 23, 169, 193, 0x0, STR_GROUP_CREATE_TIP}, rubidium@9694: { WWT_PUSHIMGBTN, RESIZE_TB, 14, 24, 47, 169, 193, 0x0, STR_GROUP_DELETE_TIP}, rubidium@9694: { WWT_PUSHIMGBTN, RESIZE_TB, 14, 48, 71, 169, 193, 0x0, STR_GROUP_RENAME_TIP}, rubidium@9694: { WWT_PANEL, RESIZE_TB, 14, 72, 164, 169, 193, 0x0, STR_NULL}, rubidium@9694: { WWT_PUSHIMGBTN, RESIZE_TB, 14, 165, 188, 169, 193, 0x0, STR_GROUP_REPLACE_PROTECTION_TIP}, rubidium@9694: { WWT_PANEL, RESIZE_TB, 14, 189, 200, 169, 193, 0x0, STR_NULL}, rubidium@9694: { WWT_PUSHTXTBTN, RESIZE_TB, 14, 201, 306, 182, 193, 0x0, STR_AVAILABLE_ENGINES_TIP}, rubidium@9724: { WWT_DROPDOWN, RESIZE_TB, 14, 307, 423, 182, 193, STR_MANAGE_LIST, STR_MANAGE_LIST_TIP}, rubidium@9694: { WWT_PUSHIMGBTN, RESIZE_TB, 14, 424, 435, 182, 193, SPR_FLAG_VEH_STOPPED, STR_MASS_STOP_LIST_TIP}, rubidium@9694: { WWT_PUSHIMGBTN, RESIZE_TB, 14, 436, 447, 182, 193, SPR_FLAG_VEH_RUNNING, STR_MASS_START_LIST_TIP}, rubidium@9694: { WWT_PANEL, RESIZE_RTB, 14, 448, 447, 182, 193, 0x0, STR_NULL}, rubidium@9694: { WWT_RESIZEBOX, RESIZE_LRTB, 14, 448, 459, 182, 193, 0x0, STR_RESIZE_BUTTON}, glx@9624: { WIDGETS_END}, glx@9624: }; glx@9624: glx@9624: glx@9624: static void CreateVehicleGroupWindow(Window *w) glx@9624: { glx@9624: const PlayerID owner = (PlayerID)GB(w->window_number, 0, 8); glx@9624: groupveh_d *gv = &WP(w, groupveh_d); glx@9624: grouplist_d *gl = &WP(w, groupveh_d).gl; glx@9624: glx@9624: w->caption_color = owner; rubidium@9694: w->hscroll.cap = 224; glx@9624: w->resize.step_width = 1; glx@9624: glx@9624: switch (gv->vehicle_type) { glx@9624: default: NOT_REACHED(); glx@9624: case VEH_TRAIN: glx@9624: case VEH_ROAD: rubidium@9694: w->vscroll.cap = 9; rubidium@9694: w->vscroll2.cap = 6; glx@9624: w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL; glx@9624: break; glx@9624: case VEH_SHIP: glx@9624: case VEH_AIRCRAFT: rubidium@9686: w->vscroll.cap = 9; glx@9624: w->vscroll2.cap = 4; glx@9624: w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG2; glx@9624: break; glx@9624: } glx@9624: glx@9624: w->widget[GRP_WIDGET_LIST_GROUP].data = (w->vscroll.cap << 8) + 1; glx@9624: w->widget[GRP_WIDGET_LIST_VEHICLE].data = (w->vscroll2.cap << 8) + 1; glx@9624: glx@9624: switch (gv->vehicle_type) { glx@9624: default: NOT_REACHED(); break; glx@9624: case VEH_TRAIN: gv->_sorting = &_sorting.train; break; glx@9624: case VEH_ROAD: gv->_sorting = &_sorting.roadveh; break; glx@9624: case VEH_SHIP: gv->_sorting = &_sorting.ship; break; glx@9624: case VEH_AIRCRAFT: gv->_sorting = &_sorting.aircraft; break; glx@9624: } glx@9624: glx@9624: gv->sort_list = NULL; glx@9624: gv->vehicle_type = (VehicleType)GB(w->window_number, 11, 5); glx@9624: gv->l.sort_type = gv->_sorting->criteria; glx@9624: gv->l.flags = VL_REBUILD | (gv->_sorting->order ? VL_DESC : VL_NONE); glx@9624: gv->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer glx@9624: glx@9624: gl->sort_list = NULL; glx@9624: gl->l.flags = VL_REBUILD | VL_NONE; glx@9624: gl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer glx@9624: rubidium@9686: gv->group_sel = ALL_GROUP; rubidium@9723: gv->vehicle_sel = INVALID_VEHICLE; glx@9624: glx@9624: switch (gv->vehicle_type) { glx@9624: case VEH_TRAIN: glx@9624: w->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR; glx@9624: w->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS; glx@9624: glx@9624: w->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_TRAIN; glx@9624: w->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_TRAIN; glx@9624: w->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_TRAIN; glx@9624: break; glx@9624: glx@9624: case VEH_ROAD: glx@9624: w->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON; glx@9624: w->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES; glx@9624: glx@9624: w->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_ROADVEH; glx@9624: w->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_ROADVEH; glx@9624: w->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_ROADVEH; glx@9624: break; glx@9624: glx@9624: case VEH_SHIP: glx@9624: w->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR; glx@9624: w->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS; glx@9624: glx@9624: w->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_SHIP; glx@9624: w->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_SHIP; glx@9624: w->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_SHIP; glx@9624: break; glx@9624: glx@9624: case VEH_AIRCRAFT: glx@9624: w->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT; glx@9624: w->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT; glx@9624: glx@9624: w->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_AIRCRAFT; glx@9624: w->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_AIRCRAFT; glx@9624: w->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_AIRCRAFT; glx@9624: break; glx@9624: glx@9624: default: NOT_REACHED(); glx@9624: } glx@9624: } glx@9624: rubidium@9724: enum GroupActionListFunction { rubidium@9724: GALF_REPLACE, rubidium@9724: GALF_SERVICE, rubidium@9724: GALF_DEPOT, rubidium@9724: GALF_ADD_SHARED, rubidium@9724: GALF_REMOVE_ALL, rubidium@9724: }; rubidium@9724: glx@9624: /** glx@9624: * Update/redraw the group action dropdown glx@9624: * @param w the window the dropdown belongs to glx@9624: * @param gid the currently selected group in the window glx@9624: */ rubidium@9724: static void ShowGroupActionDropdown(Window *w, GroupID gid) glx@9624: { rubidium@9724: DropDownList *list = new DropDownList(); glx@9624: rubidium@9724: list->push_back(new DropDownListStringItem(STR_REPLACE_VEHICLES, GALF_REPLACE, false)); rubidium@9724: list->push_back(new DropDownListStringItem(STR_SEND_FOR_SERVICING, GALF_SERVICE, false)); rubidium@9724: list->push_back(new DropDownListStringItem(STR_SEND_TRAIN_TO_DEPOT, GALF_DEPOT, false)); glx@9624: rubidium@9724: if (IsValidGroupID(gid)) { rubidium@9724: list->push_back(new DropDownListStringItem(STR_GROUP_ADD_SHARED_VEHICLE, GALF_ADD_SHARED, false)); rubidium@9724: list->push_back(new DropDownListStringItem(STR_GROUP_REMOVE_ALL_VEHICLES, GALF_REMOVE_ALL, false)); rubidium@9724: } glx@9624: rubidium@9724: ShowDropDownList(w, list, 0, GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN); glx@9624: } glx@9624: glx@9624: /** glx@9624: * bitmask for w->window_number glx@9624: * 0-7 PlayerID (owner) glx@9624: * 11-15 vehicle type glx@9624: **/ glx@9624: static void GroupWndProc(Window *w, WindowEvent *e) glx@9624: { glx@9624: const PlayerID owner = (PlayerID)GB(w->window_number, 0, 8); glx@9624: groupveh_d *gv = &WP(w, groupveh_d); glx@9624: grouplist_d *gl = &WP(w, groupveh_d).gl; glx@9624: glx@9624: gv->vehicle_type = (VehicleType)GB(w->window_number, 11, 5); glx@9624: glx@9624: switch(e->event) { glx@9624: case WE_INVALIDATE_DATA: glx@9624: gv->l.flags |= VL_REBUILD; glx@9624: gl->l.flags |= VL_REBUILD; rubidium@9724: if (!(IsAllGroupID(gv->group_sel) || IsDefaultGroupID(gv->group_sel) || IsValidGroupID(gv->group_sel))) { rubidium@9724: gv->group_sel = ALL_GROUP; rubidium@9724: HideDropDownMenu(w); rubidium@9724: } glx@9624: SetWindowDirty(w); glx@9624: break; glx@9624: glx@9624: case WE_CREATE: glx@9624: CreateVehicleGroupWindow(w); glx@9624: break; glx@9624: glx@9624: case WE_PAINT: { glx@9624: int x = 203; glx@9624: int y2 = PLY_WND_PRC__OFFSET_TOP_WIDGET; glx@9624: int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2; glx@9624: int max; glx@9624: int i; glx@9624: rubidium@9686: /* If we select the all vehicles, gv->list will contain all vehicles of the player glx@9624: * else gv->list will contain all vehicles which belong to the selected group */ rubidium@9686: BuildVehicleList(gv, owner, gv->group_sel, IsAllGroupID(gv->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST); glx@9624: SortVehicleList(gv); glx@9624: glx@9624: glx@9624: BuildGroupList(gl, owner, gv->vehicle_type); glx@9624: SortGroupList(gl); glx@9624: glx@9624: SetVScrollCount(w, gl->l.list_length); glx@9624: SetVScroll2Count(w, gv->l.list_length); glx@9624: rubidium@9722: /* The drop down menu is out, *but* it may not be used, retract it. */ rubidium@9723: if (gv->l.list_length == 0 && w->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) { rubidium@9723: w->RaiseWidget(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN); rubidium@9724: HideDropDownMenu(w); rubidium@9722: } rubidium@9722: glx@9624: /* Disable all lists management button when the list is empty */ rubidium@9723: w->SetWidgetsDisabledState(gv->l.list_length == 0 || _local_player != owner, glx@9624: GRP_WIDGET_STOP_ALL, glx@9624: GRP_WIDGET_START_ALL, glx@9624: GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN, glx@9624: WIDGET_LIST_END); glx@9624: rubidium@9686: /* Disable the group specific function when we select the default group or all vehicles */ rubidium@9723: w->SetWidgetsDisabledState(IsDefaultGroupID(gv->group_sel) || IsAllGroupID(gv->group_sel) || _local_player != owner, glx@9624: GRP_WIDGET_DELETE_GROUP, glx@9624: GRP_WIDGET_RENAME_GROUP, glx@9624: GRP_WIDGET_REPLACE_PROTECTION, glx@9624: WIDGET_LIST_END); glx@9624: rubidium@9703: /* Disable remaining buttons for non-local player rubidium@9703: * Needed while changing _local_player, eg. by cheats rubidium@9703: * All procedures (eg. move vehicle to another group) rubidium@9703: * verify, whether you are the owner of the vehicle, rubidium@9703: * so it doesn't have to be disabled rubidium@9703: */ rubidium@9723: w->SetWidgetsDisabledState(_local_player != owner, rubidium@9703: GRP_WIDGET_CREATE_GROUP, rubidium@9703: GRP_WIDGET_AVAILABLE_VEHICLES, rubidium@9703: WIDGET_LIST_END); rubidium@9703: rubidium@9703: rubidium@9686: /* If selected_group == DEFAULT_GROUP || ALL_GROUP, draw the standard caption rubidium@9686: We list all vehicles or ungrouped vehicles */ rubidium@9686: if (IsDefaultGroupID(gv->group_sel) || IsAllGroupID(gv->group_sel)) { rubidium@9724: SetDParam(0, owner); glx@9629: SetDParam(1, gv->l.list_length); glx@9624: glx@9624: switch (gv->vehicle_type) { glx@9624: case VEH_TRAIN: glx@9624: w->widget[GRP_WIDGET_CAPTION].data = STR_881B_TRAINS; glx@9624: w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_TRAIN; glx@9624: break; glx@9624: case VEH_ROAD: glx@9624: w->widget[GRP_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; glx@9624: w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_ROADVEH; glx@9624: break; glx@9624: case VEH_SHIP: glx@9624: w->widget[GRP_WIDGET_CAPTION].data = STR_9805_SHIPS; glx@9624: w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_SHIP; glx@9624: break; glx@9624: case VEH_AIRCRAFT: glx@9624: w->widget[GRP_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; glx@9624: w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_AIRCRAFT; glx@9624: break; glx@9624: default: NOT_REACHED(); break; glx@9624: } glx@9624: } else { glx@9624: const Group *g = GetGroup(gv->group_sel); glx@9624: glx@9624: SetDParam(0, g->index); glx@9624: SetDParam(1, g->num_vehicle); glx@9624: glx@9624: switch (gv->vehicle_type) { glx@9624: case VEH_TRAIN: glx@9624: w->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_TRAINS_CAPTION; glx@9624: w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_TRAIN : SPR_GROUP_REPLACE_OFF_TRAIN; glx@9624: break; glx@9624: case VEH_ROAD: glx@9624: w->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_ROADVEH_CAPTION; glx@9624: w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_ROADVEH : SPR_GROUP_REPLACE_OFF_ROADVEH; glx@9624: break; glx@9624: case VEH_SHIP: glx@9624: w->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_SHIPS_CAPTION; glx@9624: w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_SHIP : SPR_GROUP_REPLACE_OFF_SHIP; glx@9624: break; glx@9624: case VEH_AIRCRAFT: glx@9624: w->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_AIRCRAFTS_CAPTION; glx@9624: w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_AIRCRAFT : SPR_GROUP_REPLACE_OFF_AIRCRAFT; glx@9624: break; glx@9624: default: NOT_REACHED(); break; glx@9624: } glx@9624: } glx@9624: rubidium@9724: /* Set text of sort by dropdown */ rubidium@9724: w->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = _vehicle_sort_listing[gv->l.sort_type]; glx@9624: glx@9624: DrawWindowWidgets(w); glx@9624: glx@9624: /* Draw Matrix Group glx@9624: * The selected group is drawn in white */ rubidium@9686: StringID str_all_veh, str_no_group_veh; glx@9624: glx@9624: switch (gv->vehicle_type) { rubidium@9686: case VEH_TRAIN: rubidium@9686: str_all_veh = STR_GROUP_ALL_TRAINS; rubidium@9686: str_no_group_veh = STR_GROUP_DEFAULT_TRAINS; rubidium@9686: break; rubidium@9686: case VEH_ROAD: rubidium@9686: str_all_veh = STR_GROUP_ALL_ROADS; rubidium@9686: str_no_group_veh = STR_GROUP_DEFAULT_ROADS; rubidium@9686: break; rubidium@9686: case VEH_SHIP: rubidium@9686: str_all_veh = STR_GROUP_ALL_SHIPS; rubidium@9686: str_no_group_veh = STR_GROUP_DEFAULT_SHIPS; rubidium@9686: break; rubidium@9686: case VEH_AIRCRAFT: rubidium@9686: str_all_veh = STR_GROUP_ALL_AIRCRAFTS; rubidium@9686: str_no_group_veh = STR_GROUP_DEFAULT_AIRCRAFTS; rubidium@9686: break; glx@9624: default: NOT_REACHED(); break; glx@9624: } rubidium@9722: DrawString(10, y1, str_all_veh, IsAllGroupID(gv->group_sel) ? TC_WHITE : TC_BLACK); rubidium@9686: rubidium@9686: y1 += 13; rubidium@9686: rubidium@9722: DrawString(10, y1, str_no_group_veh, IsDefaultGroupID(gv->group_sel) ? TC_WHITE : TC_BLACK); glx@9624: glx@9624: max = min(w->vscroll.pos + w->vscroll.cap, gl->l.list_length); glx@9624: for (i = w->vscroll.pos ; i < max ; ++i) { glx@9624: const Group *g = gl->sort_list[i]; glx@9624: glx@9624: assert(g->owner == owner); glx@9624: glx@9624: y1 += PLY_WND_PRC__SIZE_OF_ROW_TINY; glx@9624: glx@9624: /* draw the selected group in white, else we draw it in black */ glx@9624: SetDParam(0, g->index); rubidium@9722: DrawString(10, y1, STR_GROUP_NAME, (gv->group_sel == g->index) ? TC_WHITE : TC_BLACK); glx@9624: glx@9624: /* draw the number of vehicles of the group */ glx@9624: SetDParam(0, g->num_vehicle); rubidium@9722: DrawStringRightAligned(187, y1 + 1, STR_GROUP_TINY_NUM, (gv->group_sel == g->index) ? TC_WHITE : TC_BLACK); glx@9624: } glx@9624: rubidium@9724: DrawSortButtonState(w, GRP_WIDGET_SORT_BY_ORDER, gv->l.flags & VL_DESC ? SBS_DOWN : SBS_UP); rubidium@9724: glx@9624: /* Draw Matrix Vehicle according to the vehicle list built before */ glx@9624: max = min(w->vscroll2.pos + w->vscroll2.cap, gv->l.list_length); glx@9624: for (i = w->vscroll2.pos ; i < max ; ++i) { glx@9624: const Vehicle* v = gv->sort_list[i]; glx@9624: glx@9624: assert(v->type == gv->vehicle_type && v->owner == owner); glx@9624: rubidium@9723: DrawVehicleImage(v, x + 19, y2 + 6, gv->vehicle_sel, w->hscroll.cap, 0); glx@9624: DrawVehicleProfitButton(v, x, y2 + 13); glx@9624: glx@9624: SetDParam(0, v->unitnumber); rubidium@9722: DrawString(x, y2 + 2, v->IsInDepot() ? STR_021F : (v->age > v->max_age - 366 ? STR_00E3 : STR_00E2), TC_FROMSTRING); glx@9624: glx@9624: if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG2) DrawSmallOrderList(v, x + 138, y2); glx@9624: glx@9732: SetDParam(0, v->GetDisplayProfitThisYear()); glx@9732: SetDParam(1, v->GetDisplayProfitLastYear()); rubidium@9722: DrawString(x + 19, y2 + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING); glx@9624: glx@9624: if (IsValidGroupID(v->group_id)) { glx@9624: SetDParam(0, v->group_id); rubidium@9722: DrawString(x + 19, y2, STR_GROUP_TINY_NAME, TC_BLACK); glx@9624: } glx@9624: glx@9624: y2 += w->resize.step_height; glx@9624: } glx@9624: glx@9624: break; glx@9624: } glx@9624: glx@9624: case WE_CLICK: rubidium@9826: if (e->we.click.widget != GRP_WIDGET_SORT_BY_DROPDOWN && e->we.click.widget != GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN) HideDropDownMenu(w); rubidium@9724: glx@9624: switch(e->we.click.widget) { glx@9624: case GRP_WIDGET_SORT_BY_ORDER: // Flip sorting method ascending/descending glx@9624: gv->l.flags ^= VL_DESC; glx@9624: gv->l.flags |= VL_RESORT; glx@9624: glx@9624: gv->_sorting->order = !!(gv->l.flags & VL_DESC); glx@9624: SetWindowDirty(w); glx@9624: break; glx@9624: glx@9624: case GRP_WIDGET_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu glx@9624: ShowDropDownMenu(w, _vehicle_sort_listing, gv->l.sort_type, GRP_WIDGET_SORT_BY_DROPDOWN, 0, 0); glx@9624: return; glx@9624: glx@9624: case GRP_WIDGET_ALL_VEHICLES: // All vehicles button rubidium@9686: if (!IsAllGroupID(gv->group_sel)) { rubidium@9686: gv->group_sel = ALL_GROUP; rubidium@9686: gv->l.flags |= VL_REBUILD; rubidium@9686: SetWindowDirty(w); rubidium@9686: } rubidium@9686: break; rubidium@9686: rubidium@9686: case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles button glx@9624: if (!IsDefaultGroupID(gv->group_sel)) { glx@9624: gv->group_sel = DEFAULT_GROUP; glx@9624: gv->l.flags |= VL_REBUILD; glx@9624: SetWindowDirty(w); glx@9624: } glx@9624: break; glx@9624: glx@9624: case GRP_WIDGET_LIST_GROUP: { // Matrix Group rubidium@9686: uint16 id_g = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY; glx@9624: glx@9624: if (id_g >= w->vscroll.cap) return; glx@9624: glx@9624: id_g += w->vscroll.pos; glx@9624: glx@9624: if (id_g >= gl->l.list_length) return; glx@9624: glx@9624: gv->group_sel = gl->sort_list[id_g]->index;; glx@9624: glx@9624: gv->l.flags |= VL_REBUILD; glx@9624: SetWindowDirty(w); glx@9624: break; glx@9624: } glx@9624: glx@9624: case GRP_WIDGET_LIST_VEHICLE: { // Matrix Vehicle glx@9624: uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)w->resize.step_height; glx@9624: const Vehicle *v; glx@9624: glx@9624: if (id_v >= w->vscroll2.cap) return; // click out of bounds glx@9624: glx@9624: id_v += w->vscroll2.pos; glx@9624: glx@9624: if (id_v >= gv->l.list_length) return; // click out of list bound glx@9624: glx@9624: v = gv->sort_list[id_v]; glx@9624: glx@9624: gv->vehicle_sel = v->index; glx@9624: rubidium@9694: if (v->IsValid()) { rubidium@9722: SetObjectToPlaceWnd(v->GetImage(DIR_W), GetVehiclePalette(v), VHM_DRAG, w); glx@9624: } glx@9624: glx@9624: SetWindowDirty(w); glx@9624: break; glx@9624: } glx@9624: glx@9624: case GRP_WIDGET_CREATE_GROUP: // Create a new group glx@9624: DoCommandP(0, gv->vehicle_type, 0, NULL, CMD_CREATE_GROUP | CMD_MSG(STR_GROUP_CAN_T_CREATE)); glx@9624: break; glx@9624: glx@9624: case GRP_WIDGET_DELETE_GROUP: { // Delete the selected group glx@9624: GroupID group = gv->group_sel; rubidium@9686: gv->group_sel = ALL_GROUP; glx@9624: glx@9624: DoCommandP(0, group, 0, NULL, CMD_DELETE_GROUP | CMD_MSG(STR_GROUP_CAN_T_DELETE)); glx@9624: break; glx@9624: } glx@9624: glx@9624: case GRP_WIDGET_RENAME_GROUP: { // Rename the selected roup rubidium@9686: assert(IsValidGroupID(gv->group_sel)); glx@9624: glx@9624: const Group *g = GetGroup(gv->group_sel); glx@9624: glx@9624: SetDParam(0, g->index); glx@9629: ShowQueryString(STR_GROUP_NAME, STR_GROUP_RENAME_CAPTION, 31, 150, w, CS_ALPHANUMERAL); glx@9624: } break; glx@9624: glx@9624: glx@9624: case GRP_WIDGET_AVAILABLE_VEHICLES: glx@9624: ShowBuildVehicleWindow(0, gv->vehicle_type); glx@9624: break; glx@9624: rubidium@9724: case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN: rubidium@9724: ShowGroupActionDropdown(w, gv->group_sel); glx@9624: break; glx@9624: glx@9624: case GRP_WIDGET_START_ALL: glx@9624: case GRP_WIDGET_STOP_ALL: { // Start/stop all vehicles of the list rubidium@9686: DoCommandP(0, gv->group_sel, ((IsAllGroupID(gv->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK) glx@9624: | (1 << 6) glx@9624: | (e->we.click.widget == GRP_WIDGET_START_ALL ? (1 << 5) : 0) glx@9624: | gv->vehicle_type, NULL, CMD_MASS_START_STOP); glx@9624: glx@9624: break; glx@9624: } glx@9624: glx@9624: case GRP_WIDGET_REPLACE_PROTECTION: rubidium@9686: if (IsValidGroupID(gv->group_sel)) { glx@9624: const Group *g = GetGroup(gv->group_sel); glx@9624: glx@9624: DoCommandP(0, gv->group_sel, !g->replace_protection, NULL, CMD_SET_GROUP_REPLACE_PROTECTION); glx@9624: } glx@9624: break; glx@9624: } glx@9624: glx@9624: break; glx@9624: glx@9624: case WE_DRAGDROP: { glx@9624: switch (e->we.click.widget) { rubidium@9686: case GRP_WIDGET_ALL_VEHICLES: // All vehicles rubidium@9686: case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles glx@9624: DoCommandP(0, DEFAULT_GROUP, gv->vehicle_sel, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE)); glx@9624: glx@9624: gv->vehicle_sel = INVALID_VEHICLE; glx@9624: glx@9624: SetWindowDirty(w); glx@9624: glx@9624: break; glx@9624: glx@9624: case GRP_WIDGET_LIST_GROUP: { // Maxtrix group rubidium@9686: uint16 id_g = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY; glx@9624: const VehicleID vindex = gv->vehicle_sel; glx@9624: glx@9624: gv->vehicle_sel = INVALID_VEHICLE; glx@9624: glx@9624: SetWindowDirty(w); glx@9624: glx@9624: if (id_g >= w->vscroll.cap) return; glx@9624: glx@9624: id_g += w->vscroll.pos; glx@9624: glx@9624: if (id_g >= gl->l.list_length) return; glx@9624: glx@9624: DoCommandP(0, gl->sort_list[id_g]->index, vindex, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE)); glx@9624: glx@9624: break; glx@9624: } glx@9624: glx@9624: case GRP_WIDGET_LIST_VEHICLE: { // Maxtrix vehicle glx@9624: uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)w->resize.step_height; glx@9624: const Vehicle *v; glx@9624: const VehicleID vindex = gv->vehicle_sel; glx@9624: glx@9624: gv->vehicle_sel = INVALID_VEHICLE; glx@9624: glx@9624: SetWindowDirty(w); glx@9624: glx@9624: if (id_v >= w->vscroll2.cap) return; // click out of bounds glx@9624: glx@9624: id_v += w->vscroll2.pos; glx@9624: glx@9624: if (id_v >= gv->l.list_length) return; // click out of list bound glx@9624: glx@9624: v = gv->sort_list[id_v]; glx@9624: glx@9624: if (vindex == v->index) { rubidium@9701: ShowVehicleViewWindow(v); glx@9624: } glx@9624: glx@9624: break; glx@9624: } glx@9624: } glx@9624: break; glx@9624: } glx@9624: glx@9624: case WE_ON_EDIT_TEXT: glx@9624: if (!StrEmpty(e->we.edittext.str)) { glx@9624: _cmd_text = e->we.edittext.str; glx@9624: glx@9624: DoCommandP(0, gv->group_sel, 0, NULL, CMD_RENAME_GROUP | CMD_MSG(STR_GROUP_CAN_T_RENAME)); glx@9624: } glx@9624: break; glx@9624: glx@9624: case WE_RESIZE: glx@9624: w->hscroll.cap += e->we.sizing.diff.x; glx@9624: w->vscroll.cap += e->we.sizing.diff.y / PLY_WND_PRC__SIZE_OF_ROW_TINY; glx@9624: w->vscroll2.cap += e->we.sizing.diff.y / (int)w->resize.step_height; glx@9624: glx@9624: w->widget[GRP_WIDGET_LIST_GROUP].data = (w->vscroll.cap << 8) + 1; glx@9624: w->widget[GRP_WIDGET_LIST_VEHICLE].data = (w->vscroll2.cap << 8) + 1; glx@9624: break; glx@9624: glx@9624: glx@9624: case WE_DROPDOWN_SELECT: // we have selected a dropdown item in the list glx@9624: switch (e->we.dropdown.button) { glx@9624: case GRP_WIDGET_SORT_BY_DROPDOWN: glx@9624: if (gv->l.sort_type != e->we.dropdown.index) { glx@9624: gv->l.flags |= VL_RESORT; glx@9624: gv->l.sort_type = e->we.dropdown.index; glx@9624: gv->_sorting->criteria = gv->l.sort_type; glx@9624: } glx@9624: break; glx@9624: glx@9624: case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN: glx@9624: assert(gv->l.list_length != 0); glx@9624: glx@9624: switch (e->we.dropdown.index) { rubidium@9724: case GALF_REPLACE: // Replace window glx@9624: ShowReplaceGroupVehicleWindow(gv->group_sel, gv->vehicle_type); glx@9624: break; rubidium@9724: case GALF_SERVICE: // Send for servicing rubidium@9686: DoCommandP(0, gv->group_sel, ((IsAllGroupID(gv->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK) glx@9624: | DEPOT_MASS_SEND glx@9624: | DEPOT_SERVICE, NULL, GetCmdSendToDepot(gv->vehicle_type)); glx@9624: break; rubidium@9724: case GALF_DEPOT: // Send to Depots rubidium@9686: DoCommandP(0, gv->group_sel, ((IsAllGroupID(gv->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK) glx@9624: | DEPOT_MASS_SEND, NULL, GetCmdSendToDepot(gv->vehicle_type)); glx@9624: break; rubidium@9724: case GALF_ADD_SHARED: // Add shared Vehicles rubidium@9686: assert(IsValidGroupID(gv->group_sel)); glx@9624: glx@9624: DoCommandP(0, gv->group_sel, gv->vehicle_type, NULL, CMD_ADD_SHARED_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_SHARED_VEHICLE)); glx@9624: break; rubidium@9724: case GALF_REMOVE_ALL: // Remove all Vehicles from the selected group rubidium@9686: assert(IsValidGroupID(gv->group_sel)); glx@9624: glx@9624: DoCommandP(0, gv->group_sel, gv->vehicle_type, NULL, CMD_REMOVE_ALL_VEHICLES_GROUP | CMD_MSG(STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES)); glx@9624: break; glx@9624: default: NOT_REACHED(); glx@9624: } glx@9624: break; glx@9624: glx@9624: default: NOT_REACHED(); glx@9624: } glx@9624: glx@9624: SetWindowDirty(w); glx@9624: break; glx@9624: glx@9624: glx@9624: case WE_DESTROY: glx@9624: free((void*)gv->sort_list); glx@9624: free((void*)gl->sort_list); glx@9624: break; glx@9624: glx@9624: glx@9624: case WE_TICK: // resort the lists every 20 seconds orso (10 days) rubidium@9723: if (_pause_game != 0) break; glx@9624: if (--gv->l.resort_timer == 0) { glx@9624: gv->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; glx@9624: gv->l.flags |= VL_RESORT; glx@9624: SetWindowDirty(w); glx@9624: } glx@9624: if (--gl->l.resort_timer == 0) { glx@9624: gl->l.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; glx@9624: gl->l.flags |= VL_RESORT; glx@9624: SetWindowDirty(w); glx@9624: } glx@9624: break; glx@9732: glx@9732: case WE_ABORT_PLACE_OBJ: // called when new object to place is selected from keyboard glx@9732: /* abort drag & drop */ glx@9732: gv->vehicle_sel = INVALID_VEHICLE; glx@9732: w->InvalidateWidget(GRP_WIDGET_LIST_VEHICLE); glx@9732: break; glx@9732: rubidium@9723: } glx@9624: } glx@9624: glx@9624: glx@9624: static const WindowDesc _group_desc = { rubidium@9694: WDP_AUTO, WDP_AUTO, 460, 194, 526, 246, glx@9624: WC_TRAINS_LIST, WC_NONE, glx@9624: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, glx@9624: _group_widgets, glx@9624: GroupWndProc glx@9624: }; glx@9624: glx@9624: void ShowPlayerGroup(PlayerID player, VehicleType vehicle_type) glx@9624: { rubidium@9701: if (!IsValidPlayer(player)) return; rubidium@9701: glx@9624: WindowClass wc; glx@9624: glx@9624: switch (vehicle_type) { glx@9624: default: NOT_REACHED(); glx@9624: case VEH_TRAIN: wc = WC_TRAINS_LIST; break; glx@9624: case VEH_ROAD: wc = WC_ROADVEH_LIST; break; glx@9624: case VEH_SHIP: wc = WC_SHIPS_LIST; break; glx@9624: case VEH_AIRCRAFT: wc = WC_AIRCRAFT_LIST; break; glx@9624: } glx@9624: glx@9624: WindowNumber num = (vehicle_type << 11) | VLW_GROUP_LIST | player; glx@9624: DeleteWindowById(wc, num); glx@9624: Window *w = AllocateWindowDescFront(&_group_desc, num); glx@9624: if (w == NULL) return; glx@9624: glx@9624: w->window_class = wc; glx@9624: }