tron@2186: /* $Id$ */ tron@2186: belugas@6527: /** @file misc_cmd.cpp */ belugas@6527: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" rubidium@9723: #include "command_func.h" rubidium@9723: #include "economy_func.h" Darkvater@1500: #include "gui.h" rubidium@9723: #include "window_func.h" rubidium@9723: #include "textbuf_gui.h" rubidium@5720: #include "network/network.h" tron@2159: #include "variables.h" peter1138@4603: #include "livery.h" rubidium@6516: #include "player_face.h" rubidium@9723: #include "strings_func.h" rubidium@9723: #include "gfx_func.h" rubidium@9723: #include "functions.h" rubidium@9723: #include "vehicle_func.h" rubidium@9723: #include "string_func.h" rubidium@9724: #include "player_func.h" rubidium@9724: #include "player_base.h" rubidium@9724: #include "player_gui.h" rubidium@9724: #include "settings_type.h" rubidium@9724: rubidium@9724: #include "table/strings.h" truelight@0: Darkvater@1786: /** Change the player's face. tron@3491: * @param tile unused rubidium@9601: * @param flags operation to perform Darkvater@1786: * @param p1 unused Darkvater@1786: * @param p2 face bitmasked truelight@0: */ glx@9629: CommandCost CmdSetPlayerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { rubidium@6516: PlayerFace pf = (PlayerFace)p2; rubidium@6516: rubidium@6516: if (!IsValidPlayerFace(pf)) return CMD_ERROR; rubidium@6516: truelight@0: if (flags & DC_EXEC) { rubidium@6516: GetPlayer(_current_player)->face = pf; truelight@0: MarkWholeScreenDirty(); truelight@0: } glx@9629: return CommandCost(); truelight@0: } truelight@0: Darkvater@1786: /** Change the player's company-colour tron@3491: * @param tile unused rubidium@9601: * @param flags operation to perform peter1138@4603: * @param p1 bitstuffed: peter1138@4603: * p1 bits 0-7 scheme to set peter1138@4603: * p1 bits 8-9 set in use state or first/second colour Darkvater@1786: * @param p2 new colour for vehicles, property, etc. truelight@0: */ glx@9629: CommandCost CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1786: Player *p, *pp; tron@2150: byte colour; rubidium@5838: LiveryScheme scheme = (LiveryScheme)GB(p1, 0, 8); peter1138@4603: byte state = GB(p1, 8, 2); Darkvater@1878: Darkvater@1878: if (p2 >= 16) return CMD_ERROR; // max 16 colours tron@2150: colour = p2; truelight@0: peter1138@4603: if (scheme >= LS_END || state >= 3) return CMD_ERROR; peter1138@4603: tron@1767: p = GetPlayer(_current_player); truelight@0: peter1138@4603: /* Ensure no two companies have the same primary colour */ peter1138@4603: if (scheme == LS_DEFAULT && state == 0) { peter1138@4603: FOR_ALL_PLAYERS(pp) { peter1138@4603: if (pp->is_active && pp != p && pp->player_color == colour) return CMD_ERROR; peter1138@4603: } truelight@0: } truelight@193: truelight@0: if (flags & DC_EXEC) { peter1138@4603: switch (state) { peter1138@4603: case 0: peter1138@4603: p->livery[scheme].colour1 = colour; peter1138@4603: peter1138@4603: /* If setting the first colour of the default scheme, adjust the peter1138@4603: * original and cached player colours too. */ peter1138@4603: if (scheme == LS_DEFAULT) { peter1138@4603: _player_colors[_current_player] = colour; peter1138@4603: p->player_color = colour; peter1138@4603: } peter1138@4603: break; peter1138@4603: peter1138@4603: case 1: peter1138@4603: p->livery[scheme].colour2 = colour; peter1138@4603: break; peter1138@4603: peter1138@4603: case 2: peter1138@4603: p->livery[scheme].in_use = colour != 0; peter1138@4603: peter1138@4603: /* Now handle setting the default scheme's in_use flag. peter1138@4603: * This is different to the other schemes, as it signifies if any peter1138@4603: * scheme is active at all. If this flag is not set, then no peter1138@4603: * processing of vehicle types occurs at all, and only the default peter1138@4603: * colours will be used. */ peter1138@4603: peter1138@4603: /* If enabling a scheme, set the default scheme to be in use too */ peter1138@4603: if (colour != 0) { peter1138@4603: p->livery[LS_DEFAULT].in_use = true; peter1138@4603: break; peter1138@4603: } peter1138@4603: peter1138@4603: /* Else loop through all schemes to see if any are left enabled. peter1138@4603: * If not, disable the default scheme too. */ peter1138@4603: p->livery[LS_DEFAULT].in_use = false; peter1138@4603: for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { peter1138@4603: if (p->livery[scheme].in_use) { peter1138@4603: p->livery[LS_DEFAULT].in_use = true; peter1138@4603: break; peter1138@4603: } peter1138@4603: } peter1138@4603: break; peter1138@4603: peter1138@4603: default: peter1138@4603: break; peter1138@4603: } rubidium@9722: ResetVehicleColorMap(); truelight@0: MarkWholeScreenDirty(); truelight@0: } glx@9629: return CommandCost(); truelight@0: } truelight@0: Darkvater@1786: /** Increase the loan of your company. tron@3491: * @param tile unused rubidium@9601: * @param flags operation to perform rubidium@9462: * @param p1 amount to increase the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2. rubidium@9462: * @param p2 when 0: loans LOAN_INTERVAL rubidium@9462: * when 1: loans the maximum loan permitting money (press CTRL), rubidium@9462: * when 2: loans the amount specified in p1 Darkvater@1786: */ glx@9629: CommandCost CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { rubidium@9462: Player *p = GetPlayer(_current_player); truelight@0: truelight@0: if (p->current_loan >= _economy.max_loan) { tron@534: SetDParam(0, _economy.max_loan); truelight@0: return_cmd_error(STR_702B_MAXIMUM_PERMITTED_LOAN); truelight@0: } truelight@0: glx@9629: Money loan; rubidium@9628: switch (p2) { rubidium@9628: default: return CMD_ERROR; // Invalid method rubidium@9628: case 0: // Take some extra loan rubidium@9628: loan = LOAN_INTERVAL; rubidium@9628: break; rubidium@9628: case 1: // Take a loan as big as possible rubidium@9628: loan = _economy.max_loan - p->current_loan; rubidium@9628: break; rubidium@9628: case 2: // Take the given amount of loan rubidium@9628: if ((((int32)p1 < LOAN_INTERVAL) || p->current_loan + (int32)p1 > _economy.max_loan || (p1 % LOAN_INTERVAL) != 0)) return CMD_ERROR; rubidium@9628: loan = p1; rubidium@9628: break; rubidium@9628: } rubidium@9462: glx@9629: /* Overflow protection */ glx@9629: if (p->player_money + p->current_loan + loan < p->player_money) return CMD_ERROR; glx@9629: truelight@0: if (flags & DC_EXEC) { glx@9629: p->player_money += loan; Darkvater@1786: p->current_loan += loan; truelight@0: InvalidatePlayerWindows(p); truelight@0: } truelight@0: rubidium@9723: return CommandCost(EXPENSES_OTHER); truelight@0: } truelight@0: Darkvater@1786: /** Decrease the loan of your company. tron@3491: * @param tile unused rubidium@9601: * @param flags operation to perform rubidium@9462: * @param p1 amount to decrease the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2. rubidium@9462: * @param p2 when 0: pays back LOAN_INTERVAL rubidium@9462: * when 1: pays back the maximum loan permitting money (press CTRL), rubidium@9462: * when 2: pays back the amount specified in p1 Darkvater@1786: */ glx@9629: CommandCost CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { rubidium@9462: Player *p = GetPlayer(_current_player); truelight@0: Darkvater@1786: if (p->current_loan == 0) return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED); truelight@0: glx@9629: Money loan; rubidium@9462: switch (p2) { rubidium@9462: default: return CMD_ERROR; // Invalid method rubidium@9628: case 0: // Pay back one step glx@9629: loan = min(p->current_loan, (Money)LOAN_INTERVAL); rubidium@9462: break; rubidium@9628: case 1: // Pay back as much as possible glx@9629: loan = max(min(p->current_loan, p->player_money), (Money)LOAN_INTERVAL); rubidium@9462: loan -= loan % LOAN_INTERVAL; rubidium@9462: break; rubidium@9628: case 2: // Repay the given amount of loan rubidium@9462: if ((p1 % LOAN_INTERVAL != 0) || ((int32)p1 < LOAN_INTERVAL)) return CMD_ERROR; // Invalid amount to loan rubidium@9462: loan = p1; rubidium@9462: break; truelight@0: } truelight@0: Darkvater@1786: if (p->player_money < loan) { Darkvater@1786: SetDParam(0, loan); truelight@0: return_cmd_error(STR_702E_REQUIRED); truelight@0: } truelight@0: truelight@0: if (flags & DC_EXEC) { glx@9629: p->player_money -= loan; Darkvater@1786: p->current_loan -= loan; truelight@0: InvalidatePlayerWindows(p); truelight@0: } glx@9629: return CommandCost(); truelight@0: } truelight@0: rubidium@9631: static bool IsUniqueCompanyName(const char *name) rubidium@9631: { rubidium@9631: const Player *p; rubidium@9631: char buf[512]; rubidium@9631: rubidium@9631: FOR_ALL_PLAYERS(p) { rubidium@9631: if (!p->is_active) continue; rubidium@9631: SetDParam(0, p->index); rubidium@9631: GetString(buf, STR_COMPANY_NAME, lastof(buf)); rubidium@9631: if (strcmp(buf, name) == 0) return false; rubidium@9631: } rubidium@9631: rubidium@9631: return true; rubidium@9631: } rubidium@9631: Darkvater@1786: /** Change the name of the company. tron@3491: * @param tile unused rubidium@9601: * @param flags operation to perform Darkvater@1786: * @param p1 unused Darkvater@1786: * @param p2 unused Darkvater@1786: */ glx@9629: CommandCost CmdChangeCompanyName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Player *p; truelight@0: rubidium@9631: if (StrEmpty(_cmd_text)) return CMD_ERROR; Darkvater@1840: rubidium@9631: if (!IsUniqueCompanyName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE); rubidium@9631: truelight@0: if (flags & DC_EXEC) { celestar@1962: p = GetPlayer(_current_player); rubidium@9724: free(p->name); rubidium@9724: p->name = strdup(_cmd_text); truelight@0: MarkWholeScreenDirty(); tron@4077: } truelight@0: glx@9629: return CommandCost(); truelight@0: } truelight@0: rubidium@9631: static bool IsUniquePresidentName(const char *name) rubidium@9631: { rubidium@9631: const Player *p; rubidium@9631: char buf[512]; rubidium@9631: rubidium@9631: FOR_ALL_PLAYERS(p) { rubidium@9631: if (!p->is_active) continue; rubidium@9631: SetDParam(0, p->index); rubidium@9631: GetString(buf, STR_PLAYER_NAME, lastof(buf)); rubidium@9631: if (strcmp(buf, name) == 0) return false; rubidium@9631: } rubidium@9631: rubidium@9631: return true; rubidium@9631: } rubidium@9631: Darkvater@1786: /** Change the name of the president. tron@3491: * @param tile unused rubidium@9601: * @param flags operation to perform Darkvater@1786: * @param p1 unused Darkvater@1786: * @param p2 unused Darkvater@1786: */ glx@9629: CommandCost CmdChangePresidentName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Player *p; truelight@0: rubidium@9631: if (StrEmpty(_cmd_text)) return CMD_ERROR; Darkvater@1840: rubidium@9631: if (!IsUniquePresidentName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE); rubidium@9631: truelight@0: if (flags & DC_EXEC) { celestar@1962: p = GetPlayer(_current_player); rubidium@9724: free(p->president_name); rubidium@9724: p->president_name = strdup(_cmd_text); truelight@0: truelight@0: if (p->name_1 == STR_SV_UNNAMED) { tron@1820: char buf[80]; tron@1820: tron@1820: snprintf(buf, lengthof(buf), "%s Transport", _cmd_text); tron@1820: _cmd_text = buf; tron@3491: DoCommand(0, 0, 0, DC_EXEC, CMD_CHANGE_COMPANY_NAME); truelight@193: } truelight@0: MarkWholeScreenDirty(); tron@4077: } truelight@0: glx@9629: return CommandCost(); truelight@0: } truelight@0: rubidium@9723: /** rubidium@9723: * In case of an unsafe unpause, we want the rubidium@9723: * user to confirm that it might crash. rubidium@9723: * @param w unused rubidium@9723: * @param confirmed whether the user confirms his/her action rubidium@9723: */ rubidium@9723: static void AskUnsafeUnpauseCallback(Window *w, bool confirmed) rubidium@9723: { rubidium@9723: DoCommandP(0, confirmed ? 0 : 1, 0, NULL, CMD_PAUSE); rubidium@9723: } rubidium@9723: Darkvater@1793: /** Pause/Unpause the game (server-only). Darkvater@1793: * Increase or decrease the pause counter. If the counter is zero, Darkvater@1793: * the game is unpaused. A counter is used instead of a boolean value Darkvater@1793: * to have more control over the game when saving/loading, etc. tron@3491: * @param tile unused rubidium@9601: * @param flags operation to perform Darkvater@1793: * @param p1 0 = decrease pause counter; 1 = increase pause counter Darkvater@1793: * @param p2 unused Darkvater@1793: */ glx@9629: CommandCost CmdPause(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: if (flags & DC_EXEC) { rubidium@9723: _pause_game += (p1 == 0) ? -1 : 1; rubidium@9723: rubidium@9723: switch (_pause_game) { rubidium@9826: case -4: rubidium@9826: case -1: rubidium@9723: _pause_game = 0; rubidium@9723: break; rubidium@9826: case -3: rubidium@9723: ShowQuery( rubidium@9723: STR_NEWGRF_UNPAUSE_WARNING_TITLE, rubidium@9723: STR_NEWGRF_UNPAUSE_WARNING, rubidium@9723: NULL, rubidium@9723: AskUnsafeUnpauseCallback rubidium@9723: ); rubidium@9723: break; rubidium@9723: rubidium@9723: default: break; rubidium@9723: } rubidium@9723: truelight@0: InvalidateWindow(WC_STATUS_BAR, 0); truelight@0: InvalidateWindow(WC_MAIN_TOOLBAR, 0); truelight@0: } glx@9629: return CommandCost(); truelight@0: } truelight@0: Darkvater@1796: /** Change the financial flow of your company. Darkvater@1796: * This is normally only enabled in offline mode, but if there is a debug Darkvater@1796: * build, you can cheat (to test). tron@3491: * @param tile unused rubidium@9601: * @param flags operation to perform Darkvater@1796: * @param p1 the amount of money to receive (if negative), or spend (if positive) Darkvater@1796: * @param p2 unused Darkvater@1796: */ glx@9629: CommandCost CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1796: #ifndef _DEBUG Darkvater@1796: if (_networking) return CMD_ERROR; Darkvater@1796: #endif rubidium@9826: return CommandCost(EXPENSES_OTHER, -(int32)p1); truelight@0: } truelight@0: Darkvater@1796: /** Transfer funds (money) from one player to another. rubidium@4434: * To prevent abuse in multiplayer games you can only send money to other Darkvater@1799: * players if you have paid off your loan (either explicitely, or implicitely Darkvater@1799: * given the fact that you have more money than loan). tron@3491: * @param tile unused rubidium@9601: * @param flags operation to perform Darkvater@1799: * @param p1 the amount of money to transfer; max 20.000.000 Darkvater@1796: * @param p2 the player to transfer the money to Darkvater@1796: */ glx@9629: CommandCost CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@543: { glx@9704: if (!_patches.give_money) return CMD_ERROR; glx@9704: celestar@1962: const Player *p = GetPlayer(_current_player); rubidium@9723: CommandCost amount(EXPENSES_OTHER, min((Money)p1, (Money)20000000LL)); truelight@543: Darkvater@1799: /* You can only transfer funds that is in excess of your loan */ glx@9629: if (p->player_money - p->current_loan < amount.GetCost() || amount.GetCost() <= 0) return CMD_ERROR; Darkvater@4850: if (!_networking || !IsValidPlayer((PlayerID)p2)) return CMD_ERROR; truelight@813: truelight@543: if (flags & DC_EXEC) { Darkvater@1799: /* Add money to player */ Darkvater@1796: PlayerID old_cp = _current_player; rubidium@5838: _current_player = (PlayerID)p2; rubidium@9723: SubtractMoneyFromPlayer(CommandCost(EXPENSES_OTHER, -amount.GetCost())); truelight@543: _current_player = old_cp; truelight@543: } truelight@543: Darkvater@1799: /* Subtract money from local-player */ Darkvater@1799: return amount; truelight@543: } truelight@543: Darkvater@1793: /** Change difficulty level/settings (server-only). Darkvater@1793: * We cannot really check for valid values of p2 (too much work mostly); stored Darkvater@1793: * in file 'settings_gui.c' _game_setting_info[]; we'll just trust the server it knows Darkvater@1793: * what to do and does this correctly tron@3491: * @param tile unused rubidium@9601: * @param flags operation to perform Darkvater@1793: * @param p1 the difficulty setting being changed. If it is -1, the difficulty level Darkvater@1793: * itself is changed. The new value is inside p2 Darkvater@1793: * @param p2 new value for a difficulty setting or difficulty level Darkvater@1793: */ glx@9629: CommandCost CmdChangeDifficultyLevel(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1877: if (p1 != (uint32)-1L && ((int32)p1 >= GAME_DIFFICULTY_NUM || (int32)p1 < 0)) return CMD_ERROR; Darkvater@1793: truelight@0: if (flags & DC_EXEC) { truelight@0: if (p1 != (uint32)-1L) { truelight@9718: ((GDType*)&_opt_ptr->diff)[p1] = p2; Darkvater@1793: _opt_ptr->diff_level = 3; // custom difficulty level tron@4077: } else { Darkvater@1500: _opt_ptr->diff_level = p2; tron@4077: } Darkvater@1500: Darkvater@1793: /* If we are a network-client, update the difficult setting (if it is open). Darkvater@1793: * Use this instead of just dirtying the window because we need to load in Darkvater@1877: * the new difficulty settings */ truelight@543: if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL) Darkvater@1500: ShowGameDifficulty(); truelight@0: } glx@9629: return CommandCost(); truelight@0: }