tron@2186: /* $Id$ */ tron@2186: glx@9505: /** @file newgrf_engine.cpp */ glx@9505: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" peter1138@3686: #include "variables.h" tron@1299: #include "debug.h" rubidium@9837: #include "engine_func.h" peter1138@3686: #include "train.h" rubidium@9724: #include "player_func.h" rubidium@9724: #include "player_base.h" rubidium@9837: #include "station_base.h" peter1138@3702: #include "airport.h" peter1138@3924: #include "newgrf.h" peter1138@2982: #include "newgrf_callbacks.h" peter1138@2962: #include "newgrf_engine.h" peter1138@3686: #include "newgrf_station.h" peter1138@3686: #include "newgrf_spritegroup.h" belugas@3866: #include "newgrf_cargo.h" peter1138@6417: #include "cargotype.h" rubidium@9723: #include "date_func.h" rubidium@9723: #include "vehicle_func.h" rubidium@9723: #include "core/random_func.hpp" rubidium@9724: #include "direction_func.h" rubidium@9826: #include "rail_map.h" rubidium@9826: #include "rail.h" peter1138@3843: peter1138@3843: peter1138@3785: int _traininfo_vehicle_pitch = 0; peter1138@3845: int _traininfo_vehicle_width = 29; peter1138@3785: rubidium@6574: struct WagonOverride { rubidium@9723: EngineID *train_id; rubidium@9723: uint trains; peter1138@4869: CargoID cargo; peter1138@3693: const SpriteGroup *group; rubidium@6574: }; truelight@0: rubidium@6574: struct WagonOverrides { rubidium@9723: uint overrides_count; tron@1477: WagonOverride *overrides; rubidium@6574: }; truelight@0: tron@1477: static WagonOverrides _engine_wagon_overrides[TOTAL_NUM_ENGINES]; tron@1477: rubidium@9723: void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *group, EngineID *train_id, uint trains) truelight@0: { tron@1477: WagonOverrides *wos; tron@1477: WagonOverride *wo; truelight@0: peter1138@5338: assert(engine < TOTAL_NUM_ENGINES); peter1138@6483: assert(cargo < NUM_CARGO + 2); // Include CT_DEFAULT and CT_PURCHASE pseudo cargos. peter1138@5338: truelight@0: wos = &_engine_wagon_overrides[engine]; truelight@0: wos->overrides_count++; KUDr@5860: wos->overrides = ReallocT(wos->overrides, wos->overrides_count); truelight@193: truelight@0: wo = &wos->overrides[wos->overrides_count - 1]; darkvater@408: /* FIXME: If we are replacing an override, release original SpriteGroup darkvater@408: * to prevent leaks. But first we need to refcount the SpriteGroup. darkvater@408: * --pasky */ peter1138@2488: wo->group = group; peter1138@4869: wo->cargo = cargo; truelight@0: wo->trains = trains; rubidium@9723: wo->train_id = MallocT(trains); rubidium@9723: memcpy(wo->train_id, train_id, trains * sizeof *train_id); truelight@0: } truelight@0: rubidium@9723: const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine) truelight@0: { tron@2242: const WagonOverrides *wos = &_engine_wagon_overrides[engine]; truelight@0: glx@9505: /* XXX: This could turn out to be a timesink on profiles. We could glx@9505: * always just dedicate 65535 bytes for an [engine][train] trampoline glx@9505: * for O(1). Or O(logMlogN) and searching binary tree or smt. like glx@9505: * that. --pasky */ truelight@0: rubidium@9723: for (uint i = 0; i < wos->overrides_count; i++) { tron@2242: const WagonOverride *wo = &wos->overrides[i]; truelight@0: glx@9624: if (wo->cargo != cargo && wo->cargo != CT_DEFAULT) continue; glx@9624: rubidium@9723: for (uint j = 0; j < wo->trains; j++) { glx@9624: if (wo->train_id[j] == overriding_engine) return wo->group; truelight@0: } truelight@0: } truelight@0: return NULL; truelight@0: } truelight@0: peter1138@2491: /** peter1138@2491: * Unload all wagon override sprite groups. peter1138@2491: */ rubidium@6573: void UnloadWagonOverrides() peter1138@2491: { rubidium@9723: for (EngineID engine = 0; engine < TOTAL_NUM_ENGINES; engine++) { rubidium@9723: WagonOverrides *wos = &_engine_wagon_overrides[engine]; rubidium@9723: for (uint i = 0; i < wos->overrides_count; i++) { rubidium@9723: WagonOverride *wo = &wos->overrides[i]; peter1138@2491: free(wo->train_id); peter1138@2491: } peter1138@2491: free(wos->overrides); peter1138@2491: wos->overrides_count = 0; peter1138@2491: wos->overrides = NULL; peter1138@2491: } peter1138@2491: } truelight@0: peter1138@6474: /* Space for NUM_CARGO real cargos and 2 pseudo cargos, CT_DEFAULT and CT_PURCHASE */ peter1138@6474: static const SpriteGroup *_engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_CARGO + 2]; peter1138@3924: static const GRFFile *_engine_grf[TOTAL_NUM_ENGINES]; truelight@0: peter1138@3693: void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group) truelight@0: { peter1138@6474: assert(engine < lengthof(_engine_custom_sprites)); peter1138@6474: assert(cargo < lengthof(*_engine_custom_sprites)); peter1138@5338: peter1138@6452: if (_engine_custom_sprites[engine][cargo] != NULL) { Darkvater@5568: grfmsg(6, "SetCustomEngineSprites: engine %d cargo %d already has group -- replacing", engine, cargo); peter1138@2491: } peter1138@6452: _engine_custom_sprites[engine][cargo] = group; truelight@0: } truelight@0: peter1138@2491: /** peter1138@2491: * Unload all engine sprite groups. peter1138@2491: */ rubidium@6573: void UnloadCustomEngineSprites() peter1138@2491: { peter1138@6474: memset(_engine_custom_sprites, 0, sizeof(_engine_custom_sprites)); peter1138@6474: memset(_engine_grf, 0, sizeof(_engine_grf)); peter1138@2491: } peter1138@2491: peter1138@3924: /** peter1138@3924: * Tie a GRFFile entry to an engine, to allow us to retrieve GRF parameters peter1138@3924: * etc during a game. peter1138@3924: * @param engine Engine ID to tie the GRFFile to. peter1138@3924: * @param file Pointer of GRFFile to tie. peter1138@3924: */ peter1138@3924: void SetEngineGRF(EngineID engine, const GRFFile *file) peter1138@3648: { peter1138@3648: assert(engine < TOTAL_NUM_ENGINES); peter1138@3924: _engine_grf[engine] = file; peter1138@3648: } peter1138@3648: peter1138@3924: peter1138@3924: /** peter1138@3924: * Retrieve the GRFFile tied to an engine peter1138@3924: * @param engine Engine ID to retrieve. peter1138@3924: * @return Pointer to GRFFile. peter1138@3924: */ peter1138@3924: const GRFFile *GetEngineGRF(EngineID engine) peter1138@3924: { peter1138@3924: assert(engine < TOTAL_NUM_ENGINES); peter1138@3924: return _engine_grf[engine]; peter1138@3924: } peter1138@3924: peter1138@3924: peter1138@3924: /** peter1138@3924: * Retrieve the GRF ID of the GRFFile tied to an engine peter1138@3924: * @param engine Engine ID to retrieve. peter1138@3924: * @return 32 bit GRFID value. peter1138@3924: */ peter1138@3648: uint32 GetEngineGRFID(EngineID engine) peter1138@3648: { peter1138@3648: assert(engine < TOTAL_NUM_ENGINES); peter1138@3924: return _engine_grf[engine]->grfid; peter1138@3648: } peter1138@3648: peter1138@3648: peter1138@2708: static int MapOldSubType(const Vehicle *v) peter1138@2708: { rubidium@6585: if (v->type != VEH_TRAIN) return v->subtype; peter1138@2708: if (IsTrainEngine(v)) return 0; peter1138@2708: if (IsFreeWagon(v)) return 4; peter1138@2708: return 2; peter1138@2708: } peter1138@2708: peter1138@3686: peter1138@3702: /* TTDP style aircraft movement states for GRF Action 2 Var 0xE2 */ peter1138@3702: enum { peter1138@4055: AMS_TTDP_HANGAR, peter1138@4055: AMS_TTDP_TO_HANGAR, peter1138@3702: AMS_TTDP_TO_PAD1, peter1138@3702: AMS_TTDP_TO_PAD2, peter1138@3702: AMS_TTDP_TO_PAD3, peter1138@3702: AMS_TTDP_TO_ENTRY_2_AND_3, peter1138@3702: AMS_TTDP_TO_ENTRY_2_AND_3_AND_H, peter1138@3702: AMS_TTDP_TO_JUNCTION, peter1138@3702: AMS_TTDP_LEAVE_RUNWAY, peter1138@3702: AMS_TTDP_TO_INWAY, peter1138@3702: AMS_TTDP_TO_RUNWAY, peter1138@3702: AMS_TTDP_TO_OUTWAY, peter1138@3702: AMS_TTDP_WAITING, peter1138@3702: AMS_TTDP_TAKEOFF, peter1138@3702: AMS_TTDP_TO_TAKEOFF, peter1138@3702: AMS_TTDP_CLIMBING, peter1138@3702: AMS_TTDP_FLIGHT_APPROACH, peter1138@3702: AMS_TTDP_UNUSED_0x11, peter1138@3702: AMS_TTDP_FLIGHT_TO_TOWER, peter1138@3702: AMS_TTDP_UNUSED_0x13, peter1138@3702: AMS_TTDP_FLIGHT_FINAL, peter1138@3702: AMS_TTDP_FLIGHT_DESCENT, peter1138@3702: AMS_TTDP_BRAKING, peter1138@3920: AMS_TTDP_HELI_TAKEOFF_AIRPORT, peter1138@3920: AMS_TTDP_HELI_TO_TAKEOFF_AIRPORT, peter1138@3920: AMS_TTDP_HELI_LAND_AIRPORT, peter1138@3702: AMS_TTDP_HELI_TAKEOFF_HELIPORT, peter1138@3702: AMS_TTDP_HELI_TO_TAKEOFF_HELIPORT, peter1138@3702: AMS_TTDP_HELI_LAND_HELIPORT, peter1138@3702: }; peter1138@3702: peter1138@3702: peter1138@3702: /** peter1138@3702: * Map OTTD aircraft movement states to TTDPatch style movement states peter1138@3702: * (VarAction 2 Variable 0xE2) peter1138@3702: */ peter1138@3702: static byte MapAircraftMovementState(const Vehicle *v) peter1138@3702: { peter1138@3702: const Station *st = GetStation(v->u.air.targetairport); rubidium@9628: if (st->airport_tile == 0) return AMS_TTDP_FLIGHT_TO_TOWER; rubidium@9628: tron@6358: const AirportFTAClass *afc = st->Airport(); glx@9624: uint16 amdflag = afc->MovingData(v->u.air.pos)->flag; peter1138@3702: peter1138@3702: switch (v->u.air.state) { peter1138@3702: case HANGAR: peter1138@3702: /* The international airport is a special case as helicopters can land in peter1138@3702: * front of the hanger. Helicopters also change their air.state to peter1138@3702: * AMED_HELI_LOWER some time before actually descending. */ peter1138@3702: peter1138@3702: /* This condition only occurs for helicopters, during descent, peter1138@3702: * to a landing by the hanger of an international airport. */ peter1138@3920: if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT; peter1138@3702: peter1138@3702: /* This condition only occurs for helicopters, before starting descent, peter1138@3702: * to a landing by the hanger of an international airport. */ peter1138@3702: if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER; peter1138@3702: glx@9505: /* The final two conditions apply to helicopters or aircraft. glx@9505: * Has reached hanger? */ peter1138@4055: if (amdflag & AMED_EXACTPOS) return AMS_TTDP_HANGAR; peter1138@3702: glx@9505: /* Still moving towards hanger. */ peter1138@4055: return AMS_TTDP_TO_HANGAR; peter1138@3702: peter1138@3702: case TERM1: peter1138@3702: if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD1; peter1138@3702: return AMS_TTDP_TO_JUNCTION; peter1138@3702: peter1138@3702: case TERM2: peter1138@3702: if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD2; peter1138@3702: return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H; peter1138@3702: peter1138@3702: case TERM3: peter1138@3702: case TERM4: peter1138@3702: case TERM5: peter1138@3702: case TERM6: richk@4059: case TERM7: richk@4059: case TERM8: peter1138@3702: /* TTDPatch only has 3 terminals, so treat these states the same */ peter1138@3702: if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD3; peter1138@3702: return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H; peter1138@3702: peter1138@3702: case HELIPAD1: richk@4059: case HELIPAD2: richk@4059: case HELIPAD3: richk@4059: case HELIPAD4: // Will only occur for helicopters. peter1138@3920: if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT; // Descending. peter1138@3702: if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER; // Still hasn't started descent. peter1138@3702: return AMS_TTDP_TO_JUNCTION; // On the ground. peter1138@3702: peter1138@3702: case TAKEOFF: // Moving to takeoff position. peter1138@3702: return AMS_TTDP_TO_OUTWAY; peter1138@3702: peter1138@3702: case STARTTAKEOFF: // Accelerating down runway. peter1138@3702: return AMS_TTDP_TAKEOFF; peter1138@3702: peter1138@3702: case ENDTAKEOFF: // Ascent peter1138@3702: return AMS_TTDP_CLIMBING; peter1138@3702: peter1138@3702: case HELITAKEOFF: // Helicopter is moving to take off position. tron@6346: if (afc->delta_z == 0) { tron@6346: return amdflag & AMED_HELI_RAISE ? tron@6346: AMS_TTDP_HELI_TAKEOFF_AIRPORT : AMS_TTDP_TO_JUNCTION; tron@6346: } else { tron@6346: return AMS_TTDP_HELI_TAKEOFF_HELIPORT; peter1138@3702: } peter1138@3702: peter1138@3702: case FLYING: glx@9624: return amdflag & AMED_HOLD ? AMS_TTDP_FLIGHT_APPROACH : AMS_TTDP_FLIGHT_TO_TOWER; peter1138@3702: peter1138@3702: case LANDING: // Descent peter1138@3702: return AMS_TTDP_FLIGHT_DESCENT; peter1138@3702: peter1138@3702: case ENDLANDING: // On the runway braking peter1138@3702: if (amdflag & AMED_BRAKE) return AMS_TTDP_BRAKING; glx@9505: /* Landed - moving off runway */ peter1138@3702: return AMS_TTDP_TO_INWAY; peter1138@3702: peter1138@3702: case HELILANDING: peter1138@3702: case HELIENDLANDING: // Helicoptor is decending. peter1138@3702: if (amdflag & AMED_HELI_LOWER) { tron@6346: return afc->delta_z == 0 ? tron@6346: AMS_TTDP_HELI_LAND_AIRPORT : AMS_TTDP_HELI_LAND_HELIPORT; tron@6346: } else { tron@6346: return AMS_TTDP_FLIGHT_TO_TOWER; peter1138@3702: } peter1138@3702: peter1138@3702: default: peter1138@4055: return AMS_TTDP_HANGAR; peter1138@3702: } peter1138@3702: } peter1138@3702: peter1138@3702: peter1138@3702: /* TTDP style aircraft movement action for GRF Action 2 Var 0xE6 */ peter1138@3702: enum { peter1138@4055: AMA_TTDP_IN_HANGAR, peter1138@3702: AMA_TTDP_ON_PAD1, peter1138@3702: AMA_TTDP_ON_PAD2, peter1138@3702: AMA_TTDP_ON_PAD3, peter1138@4055: AMA_TTDP_HANGAR_TO_PAD1, peter1138@4055: AMA_TTDP_HANGAR_TO_PAD2, peter1138@4055: AMA_TTDP_HANGAR_TO_PAD3, peter1138@3702: AMA_TTDP_LANDING_TO_PAD1, peter1138@3702: AMA_TTDP_LANDING_TO_PAD2, peter1138@3702: AMA_TTDP_LANDING_TO_PAD3, peter1138@4055: AMA_TTDP_PAD1_TO_HANGAR, peter1138@4055: AMA_TTDP_PAD2_TO_HANGAR, peter1138@4055: AMA_TTDP_PAD3_TO_HANGAR, peter1138@3702: AMA_TTDP_PAD1_TO_TAKEOFF, peter1138@3702: AMA_TTDP_PAD2_TO_TAKEOFF, peter1138@3702: AMA_TTDP_PAD3_TO_TAKEOFF, peter1138@4055: AMA_TTDP_HANGAR_TO_TAKOFF, peter1138@4055: AMA_TTDP_LANDING_TO_HANGAR, peter1138@3702: AMA_TTDP_IN_FLIGHT, peter1138@3702: }; peter1138@3702: peter1138@3702: peter1138@3702: /** peter1138@3702: * Map OTTD aircraft movement states to TTDPatch style movement actions peter1138@3702: * (VarAction 2 Variable 0xE6) peter1138@3702: * This is not fully supported yet but it's enough for Planeset. peter1138@3702: */ peter1138@3702: static byte MapAircraftMovementAction(const Vehicle *v) peter1138@3702: { peter1138@3702: switch (v->u.air.state) { peter1138@3702: case HANGAR: peter1138@4055: return (v->cur_speed > 0) ? AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_IN_HANGAR; peter1138@3702: peter1138@3702: case TERM1: peter1138@3702: case HELIPAD1: peter1138@3702: return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD1 : AMA_TTDP_LANDING_TO_PAD1; peter1138@3702: peter1138@3702: case TERM2: peter1138@3702: case HELIPAD2: peter1138@3702: return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD2 : AMA_TTDP_LANDING_TO_PAD2; peter1138@3702: peter1138@3702: case TERM3: peter1138@3702: case TERM4: peter1138@3702: case TERM5: peter1138@3702: case TERM6: richk@4059: case TERM7: richk@4059: case TERM8: richk@4059: case HELIPAD3: richk@4059: case HELIPAD4: peter1138@3702: return (v->current_order.type == OT_LOADING) ? AMA_TTDP_ON_PAD3 : AMA_TTDP_LANDING_TO_PAD3; peter1138@3702: peter1138@3702: case TAKEOFF: // Moving to takeoff position peter1138@3702: case STARTTAKEOFF: // Accelerating down runway peter1138@3702: case ENDTAKEOFF: // Ascent peter1138@3702: case HELITAKEOFF: glx@9505: /* @todo Need to find which terminal (or hanger) we've come from. How? */ peter1138@3702: return AMA_TTDP_PAD1_TO_TAKEOFF; peter1138@3702: peter1138@3702: case FLYING: peter1138@3702: return AMA_TTDP_IN_FLIGHT; peter1138@3702: peter1138@3702: case LANDING: // Descent peter1138@3702: case ENDLANDING: // On the runway braking peter1138@3702: case HELILANDING: peter1138@3702: case HELIENDLANDING: glx@9505: /* @todo Need to check terminal we're landing to. Is it known yet? */ peter1138@3702: return (v->current_order.type == OT_GOTO_DEPOT) ? peter1138@4055: AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_LANDING_TO_PAD1; peter1138@3702: peter1138@3702: default: peter1138@4055: return AMA_TTDP_IN_HANGAR; peter1138@3702: } peter1138@3702: } peter1138@3702: peter1138@3702: peter1138@3703: /* TTDP airport types. Used to map our types to TTDPatch's */ peter1138@3703: enum { peter1138@3703: ATP_TTDP_SMALL, peter1138@3703: ATP_TTDP_LARGE, peter1138@3703: ATP_TTDP_HELIPORT, peter1138@3703: ATP_TTDP_OILRIG, peter1138@3703: }; peter1138@3703: peter1138@3703: peter1138@3686: /* Vehicle Resolver Functions */ peter1138@3686: static inline const Vehicle *GRV(const ResolverObject *object) peter1138@3686: { rubidium@9826: switch (object->scope) { rubidium@9826: default: NOT_REACHED(); rubidium@9826: case VSG_SCOPE_SELF: return object->u.vehicle.self; rubidium@9826: case VSG_SCOPE_PARENT: return object->u.vehicle.parent; rubidium@9826: case VSG_SCOPE_RELATIVE: { rubidium@9826: const Vehicle *v = NULL; rubidium@9826: switch (GB(object->count, 6, 2)) { rubidium@9826: default: NOT_REACHED(); rubidium@9826: case 0x00: // count back (away from the engine), starting at this vehicle rubidium@9826: case 0x01: // count forward (toward the engine), starting at this vehicle rubidium@9826: v = object->u.vehicle.self; rubidium@9826: break; rubidium@9826: case 0x02: // count back, starting at the engine rubidium@9826: v = object->u.vehicle.parent; rubidium@9826: break; rubidium@9826: case 0x03: { // count back, starting at the first vehicle in this chain of vehicles with the same ID, as for vehicle variable 41 rubidium@9826: const Vehicle *self = object->u.vehicle.self; rubidium@9826: for (const Vehicle *u = self->First(); u != self; u = u->Next()) { rubidium@9826: if (u->engine_type != self->engine_type) { rubidium@9826: v = NULL; rubidium@9826: } else { rubidium@9826: if (v == NULL) v = u; rubidium@9826: } rubidium@9826: } rubidium@9826: if (v == NULL) v = self; rubidium@9826: } break; rubidium@9826: } rubidium@9826: uint32 count = GB(object->count, 0, 4); rubidium@9826: if (count == 0) count = GetRegister(0x100); rubidium@9826: while (v != NULL && count-- != 0) v = (GB(object->count, 6, 2) == 0x01) ? v->Previous() : v->Next(); rubidium@9826: return v; rubidium@9826: } rubidium@9826: } peter1138@3686: } peter1138@3686: peter1138@3686: peter1138@3686: static uint32 VehicleGetRandomBits(const ResolverObject *object) peter1138@3686: { peter1138@3686: return GRV(object) == NULL ? 0 : GRV(object)->random_bits; peter1138@3686: } peter1138@3686: peter1138@3686: peter1138@3686: static uint32 VehicleGetTriggers(const ResolverObject *object) peter1138@3686: { peter1138@3686: return GRV(object) == NULL ? 0 : GRV(object)->waiting_triggers; peter1138@3686: } peter1138@3686: peter1138@3686: peter1138@3686: static void VehicleSetTriggers(const ResolverObject *object, int triggers) peter1138@3686: { peter1138@3686: /* Evil cast to get around const-ness. This used to be achieved by an peter1138@3686: * innocent looking function pointer cast... Currently I cannot see a peter1138@3686: * way of avoiding this without removing consts deep within gui code. peter1138@3686: */ peter1138@3686: Vehicle *v = (Vehicle*)GRV(object); peter1138@3686: peter1138@3686: /* This function must only be called when processing triggers -- any peter1138@3686: * other time is an error. */ peter1138@3686: assert(object->trigger != 0); peter1138@3686: peter1138@3686: if (v != NULL) v->waiting_triggers = triggers; peter1138@3686: } peter1138@3686: peter1138@3686: peter1138@4057: static uint32 GetGRFParameter(EngineID engine_type, byte parameter) peter1138@4057: { peter1138@4057: const GRFFile *file = GetEngineGRF(engine_type); peter1138@4057: peter1138@4057: if (parameter >= file->param_end) return 0; peter1138@4057: return file->param[parameter]; peter1138@4057: } peter1138@4057: peter1138@4057: rubidium@9601: static uint8 LiveryHelper(EngineID engine, const Vehicle *v) rubidium@9601: { rubidium@9601: const Livery *l; rubidium@9601: rubidium@9601: if (v == NULL) { rubidium@9601: l = GetEngineLivery(engine, _current_player, INVALID_ENGINE, NULL); rubidium@9601: } else if (v->type == VEH_TRAIN) { rubidium@9601: l = GetEngineLivery((v->u.rail.first_engine != INVALID_ENGINE && (IsArticulatedPart(v) || UsesWagonOverride(v))) ? v->u.rail.first_engine : v->engine_type, v->owner, v->u.rail.first_engine, v); rubidium@9601: } else { rubidium@9601: l = GetEngineLivery(v->engine_type, v->owner, INVALID_ENGINE, v); rubidium@9601: } rubidium@9601: rubidium@9601: return l->colour1 + l->colour2 * 16; rubidium@9601: } rubidium@9601: rubidium@9601: peter1138@3893: static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available) peter1138@3686: { peter1138@3686: const Vehicle *v = GRV(object); peter1138@3686: peter1138@3686: if (v == NULL) { peter1138@3686: /* Vehicle does not exist, so we're in a purchase list */ peter1138@3686: switch (variable) { rubidium@9601: case 0x43: return _current_player | (LiveryHelper(object->u.vehicle.self_type, NULL) << 24); // Owner information glx@9505: case 0x46: return 0; // Motion counter glx@9505: case 0x48: return GetEngine(object->u.vehicle.self_type)->flags; // Vehicle Type Info rubidium@9722: case 0xC4: return Clamp(_cur_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR; // Build year glx@9505: case 0xDA: return INVALID_VEHICLE; // Next vehicle glx@9505: case 0x7F: return GetGRFParameter(object->u.vehicle.self_type, parameter); // Read GRF parameter peter1138@3686: } peter1138@3893: peter1138@3893: *available = false; rubidium@5838: return UINT_MAX; peter1138@3686: } peter1138@3686: peter1138@3686: /* Calculated vehicle parameters */ peter1138@3686: switch (variable) { glx@9505: case 0x40: // Get length of consist glx@9505: case 0x41: // Get length of same consecutive wagons peter1138@3686: { peter1138@3686: const Vehicle* u; peter1138@3686: byte chain_before = 0; peter1138@3686: byte chain_after = 0; peter1138@3686: rubidium@9701: for (u = v->First(); u != v; u = u->Next()) { peter1138@3686: chain_before++; peter1138@3686: if (variable == 0x41 && u->engine_type != v->engine_type) chain_before = 0; peter1138@3686: } peter1138@3686: rubidium@9701: while (u->Next() != NULL && (variable == 0x40 || u->Next()->engine_type == v->engine_type)) { peter1138@3686: chain_after++; rubidium@9701: u = u->Next(); peter1138@3686: } peter1138@3686: peter1138@5174: return chain_before | chain_after << 8 | (chain_before + chain_after + (variable == 0x41)) << 16; peter1138@3686: } peter1138@3686: glx@9505: case 0x42: { // Consist cargo information peter1138@3843: const Vehicle *u; peter1138@3843: byte cargo_classes = 0; glx@9626: uint8 common_cargo_best = 0; glx@9626: uint8 common_cargos[NUM_CARGO]; glx@9626: uint8 common_subtype_best = 0; glx@9626: uint8 common_subtypes[256]; peter1138@3862: byte user_def_data = 0; peter1138@6439: CargoID common_cargo_type = CT_PASSENGERS; glx@9626: uint8 common_subtype = 0; peter1138@3843: peter1138@3843: /* Reset our arrays */ peter1138@3843: memset(common_cargos, 0, sizeof(common_cargos)); glx@9626: memset(common_subtypes, 0, sizeof(common_subtypes)); peter1138@3843: rubidium@9701: for (u = v; u != NULL; u = u->Next()) { rubidium@9826: if (v->type == VEH_TRAIN) user_def_data |= u->u.rail.user_def_data; rubidium@9826: peter1138@3843: /* Skip empty engines */ peter1138@3843: if (u->cargo_cap == 0) continue; peter1138@6439: peter1138@6439: cargo_classes |= GetCargo(u->cargo_type)->classes; peter1138@6439: common_cargos[u->cargo_type]++; glx@9626: common_subtypes[u->cargo_subtype]++; peter1138@3843: } peter1138@3843: peter1138@3843: /* Pick the most common cargo type */ peter1138@6439: for (CargoID cargo = 0; cargo < NUM_CARGO; cargo++) { peter1138@3843: if (common_cargos[cargo] > common_cargo_best) { peter1138@3843: common_cargo_best = common_cargos[cargo]; peter1138@6439: common_cargo_type = GetCargo(cargo)->bitnum; peter1138@3843: } peter1138@3843: } peter1138@3843: glx@9626: for (uint i = 0; i < lengthof(common_subtypes); i++) { glx@9626: if (common_subtypes[i] > common_subtype_best) { glx@9626: common_subtype_best = common_subtypes[i]; glx@9626: common_subtype = i; glx@9626: } glx@9626: } glx@9626: glx@9626: return cargo_classes | (common_cargo_type << 8) | (common_subtype << 16) | (user_def_data << 24); peter1138@3843: } peter1138@3843: glx@9505: case 0x43: // Player information rubidium@9601: return v->owner | (GetPlayer(v->owner)->is_ai ? 0x10000 : 0) | (LiveryHelper(v->engine_type, v) << 24); peter1138@3686: glx@9505: case 0x44: // Aircraft information rubidium@6585: if (v->type != VEH_AIRCRAFT) return UINT_MAX; peter1138@3703: peter1138@3703: { rubidium@9701: const Vehicle *w = v->Next(); glx@9505: uint16 altitude = v->z_pos - w->z_pos; // Aircraft height - shadow height peter1138@3703: byte airporttype; peter1138@3703: peter1138@3703: switch (GetStation(v->u.air.targetairport)->airport_type) { richk@4059: /* Note, Helidepot and Helistation are treated as small airports richk@4059: * as they are at ground level. */ richk@4059: case AT_HELIDEPOT: richk@4059: case AT_HELISTATION: richk@4059: case AT_COMMUTER: richk@4059: case AT_SMALL: airporttype = ATP_TTDP_SMALL; break; peter1138@3703: case AT_METROPOLITAN: peter1138@3703: case AT_INTERNATIONAL: richk@4059: case AT_INTERCON: richk@4059: case AT_LARGE: airporttype = ATP_TTDP_LARGE; break; richk@4059: case AT_HELIPORT: airporttype = ATP_TTDP_HELIPORT; break; richk@4059: case AT_OILRIG: airporttype = ATP_TTDP_OILRIG; break; richk@4059: default: airporttype = ATP_TTDP_LARGE; break; peter1138@3703: } peter1138@3703: peter1138@3703: return (altitude << 8) | airporttype; peter1138@3703: } peter1138@3703: rubidium@9620: case 0x45: { // Curvature info rubidium@9620: /* Format: xxxTxBxF rubidium@9620: * F - previous wagon to current wagon, 0 if vehicle is first rubidium@9620: * B - current wagon to next wagon, 0 if wagon is last rubidium@9620: * T - previous wagon to next wagon, 0 in an S-bend rubidium@9620: */ rubidium@9620: if (v->type != VEH_TRAIN) return 0; rubidium@9620: rubidium@9701: const Vehicle *u_p = v->Previous(); rubidium@9701: const Vehicle *u_n = v->Next(); rubidium@9620: DirDiff f = (u_p == NULL) ? DIRDIFF_SAME : DirDifference(u_p->direction, v->direction); rubidium@9620: DirDiff b = (u_n == NULL) ? DIRDIFF_SAME : DirDifference(v->direction, u_n->direction); rubidium@9620: DirDiff t = ChangeDirDiff(f, b); rubidium@9620: rubidium@9620: return ((t > DIRDIFF_REVERSE ? t | 8 : t) << 16) | rubidium@9620: ((b > DIRDIFF_REVERSE ? b | 8 : b) << 8) | rubidium@9620: ( f > DIRDIFF_REVERSE ? f | 8 : f); rubidium@9620: } rubidium@9620: glx@9505: case 0x46: // Motion counter peter1138@4656: return v->motion_counter; peter1138@3723: glx@9505: case 0x47: { // Vehicle cargo info peter1138@3848: /* Format: ccccwwtt peter1138@3848: * tt - the cargo type transported by the vehicle, peter1138@3848: * translated if a translation table has been installed. peter1138@3848: * ww - cargo unit weight in 1/16 tons, same as cargo prop. 0F. peter1138@3848: * cccc - the cargo class value of the cargo transported by the vehicle. peter1138@3848: */ peter1138@6417: const CargoSpec *cs = GetCargo(v->cargo_type); peter1138@3848: peter1138@6473: return (cs->classes << 16) | (cs->weight << 8) | GetEngineGRF(v->engine_type)->cargo_map[v->cargo_type]; peter1138@3848: } peter1138@3848: glx@9505: case 0x48: return GetEngine(v->engine_type)->flags; // Vehicle Type Info peter1138@4058: peter1138@3723: /* Variables which use the parameter */ glx@9505: case 0x60: // Count consist's engine ID occurance rubidium@6585: if (v->type != VEH_TRAIN) return v->engine_type == parameter; peter1138@3723: peter1138@3723: { peter1138@3723: uint count = 0; rubidium@9701: for (; v != NULL; v = v->Next()) { peter1138@3723: if (v->engine_type == parameter) count++; peter1138@3723: } peter1138@3723: return count; peter1138@3723: } peter1138@3925: glx@9505: case 0x7F: return GetGRFParameter(v->engine_type, parameter); // Read GRF parameter maedhros@6502: maedhros@6502: case 0xFE: maedhros@6502: case 0xFF: { maedhros@6502: uint16 modflags = 0; maedhros@6502: rubidium@9826: if (v->type == VEH_TRAIN) { rubidium@9826: const Vehicle *u = IsTrainWagon(v) && HasBit(v->vehicle_flags, VRF_POWEREDWAGON) ? v->First() : v; rubidium@9826: RailType railtype = GetRailType(v->tile); rubidium@9826: bool powered = IsTrainEngine(v) || (IsTrainWagon(v) && HasBit(v->vehicle_flags, VRF_POWEREDWAGON)); rubidium@9826: bool has_power = powered && HasPowerOnRail(u->u.rail.railtype, railtype); rubidium@9826: bool is_electric = powered && u->u.rail.railtype == RAILTYPE_ELECTRIC; maedhros@6502: rubidium@9826: if (has_power) SetBit(modflags, 5); rubidium@9826: if (is_electric && !has_power) SetBit(modflags, 6); rubidium@9826: if (HasBit(v->u.rail.flags, VRF_TOGGLE_REVERSE)) SetBit(modflags, 8); rubidium@9826: } rubidium@9722: if (HasBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE)) SetBit(modflags, 10); maedhros@6502: maedhros@6502: return variable == 0xFE ? modflags : GB(modflags, 8, 8); maedhros@6502: } peter1138@3686: } peter1138@3686: peter1138@3686: /* General vehicle properties */ peter1138@3686: switch (variable - 0x80) { peter1138@3686: case 0x00: return v->type; peter1138@3686: case 0x01: return MapOldSubType(v); peter1138@3686: case 0x04: return v->index; peter1138@5172: case 0x05: return GB(v->index, 8, 8); peter1138@3686: case 0x0A: return PackOrder(&v->current_order); peter1138@5172: case 0x0B: return GB(PackOrder(&v->current_order), 8, 8); peter1138@3686: case 0x0C: return v->num_orders; peter1138@3686: case 0x0D: return v->cur_order_index; peter1138@3686: case 0x10: return v->load_unload_time_rem; peter1138@5172: case 0x11: return GB(v->load_unload_time_rem, 8, 8); rubidium@4331: case 0x12: return max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0); peter1138@5172: case 0x13: return GB(max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0), 8, 8); peter1138@3686: case 0x14: return v->service_interval; peter1138@5172: case 0x15: return GB(v->service_interval, 8, 8); peter1138@3686: case 0x16: return v->last_station_visited; peter1138@3686: case 0x17: return v->tick_counter; peter1138@3686: case 0x18: return v->max_speed; peter1138@5172: case 0x19: return GB(v->max_speed, 8, 8); peter1138@3686: case 0x1A: return v->x_pos; peter1138@5172: case 0x1B: return GB(v->x_pos, 8, 8); peter1138@3686: case 0x1C: return v->y_pos; peter1138@5172: case 0x1D: return GB(v->y_pos, 8, 8); peter1138@3686: case 0x1E: return v->z_pos; peter1138@4056: case 0x1F: return object->info_view ? DIR_W : v->direction; peter1138@3686: case 0x28: return v->cur_image; peter1138@5172: case 0x29: return GB(v->cur_image, 8, 8); peter1138@3686: case 0x32: return v->vehstatus; peter1138@5175: case 0x33: return 0; // non-existent high byte of vehstatus peter1138@3686: case 0x34: return v->cur_speed; peter1138@5172: case 0x35: return GB(v->cur_speed, 8, 8); peter1138@3686: case 0x36: return v->subspeed; peter1138@3686: case 0x37: return v->acceleration; peter1138@3686: case 0x39: return v->cargo_type; peter1138@3686: case 0x3A: return v->cargo_cap; peter1138@5172: case 0x3B: return GB(v->cargo_cap, 8, 8); glx@9629: case 0x3C: return v->cargo.Count(); glx@9629: case 0x3D: return GB(v->cargo.Count(), 8, 8); glx@9629: case 0x3E: return v->cargo.Source(); glx@9629: case 0x3F: return v->cargo.DaysInTransit(); peter1138@3686: case 0x40: return v->age; peter1138@5172: case 0x41: return GB(v->age, 8, 8); peter1138@3686: case 0x42: return v->max_age; peter1138@5172: case 0x43: return GB(v->max_age, 8, 8); rubidium@9722: case 0x44: return Clamp(v->build_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR; peter1138@3686: case 0x45: return v->unitnumber; peter1138@3686: case 0x46: return v->engine_type; peter1138@5172: case 0x47: return GB(v->engine_type, 8, 8); peter1138@3686: case 0x48: return v->spritenum; peter1138@3686: case 0x49: return v->day_counter; peter1138@3686: case 0x4A: return v->breakdowns_since_last_service; peter1138@3686: case 0x4B: return v->breakdown_ctr; peter1138@3686: case 0x4C: return v->breakdown_delay; peter1138@3686: case 0x4D: return v->breakdown_chance; peter1138@3686: case 0x4E: return v->reliability; peter1138@5172: case 0x4F: return GB(v->reliability, 8, 8); peter1138@3686: case 0x50: return v->reliability_spd_dec; peter1138@5172: case 0x51: return GB(v->reliability_spd_dec, 8, 8); glx@9732: case 0x52: return ClampToI32(v->GetDisplayProfitThisYear()); glx@9732: case 0x53: return GB(ClampToI32(v->GetDisplayProfitThisYear()), 8, 24); glx@9732: case 0x54: return GB(ClampToI32(v->GetDisplayProfitThisYear()), 16, 16); glx@9732: case 0x55: return GB(ClampToI32(v->GetDisplayProfitThisYear()), 24, 8); glx@9732: case 0x56: return ClampToI32(v->GetDisplayProfitLastYear()); glx@9732: case 0x57: return GB(ClampToI32(v->GetDisplayProfitLastYear()), 8, 24); glx@9732: case 0x58: return GB(ClampToI32(v->GetDisplayProfitLastYear()), 16, 16); glx@9732: case 0x59: return GB(ClampToI32(v->GetDisplayProfitLastYear()), 24, 8); rubidium@9701: case 0x5A: return v->Next() == NULL ? INVALID_VEHICLE : v->Next()->index; glx@9629: case 0x5C: return ClampToI32(v->value); glx@9629: case 0x5D: return GB(ClampToI32(v->value), 8, 24); glx@9629: case 0x5E: return GB(ClampToI32(v->value), 16, 16); glx@9629: case 0x5F: return GB(ClampToI32(v->value), 24, 8); peter1138@3870: case 0x72: return v->cargo_subtype; peter1138@3686: case 0x7A: return v->random_bits; peter1138@3686: case 0x7B: return v->waiting_triggers; peter1138@3686: } peter1138@3686: peter1138@3686: /* Vehicle specific properties */ peter1138@3014: switch (v->type) { rubidium@6585: case VEH_TRAIN: peter1138@3686: switch (variable - 0x80) { peter1138@3014: case 0x62: return v->u.rail.track; peter1138@3014: case 0x66: return v->u.rail.railtype; peter1138@3014: case 0x73: return v->u.rail.cached_veh_length; peter1138@3014: case 0x74: return v->u.rail.cached_power; peter1138@5172: case 0x75: return GB(v->u.rail.cached_power, 8, 24); peter1138@5172: case 0x76: return GB(v->u.rail.cached_power, 16, 16); peter1138@5172: case 0x77: return GB(v->u.rail.cached_power, 24, 8); rubidium@9701: case 0x7C: return v->First()->index; rubidium@9701: case 0x7D: return GB(v->First()->index, 8, 8); peter1138@4050: case 0x7F: return 0; // Used for vehicle reversing hack in TTDP peter1138@3014: } peter1138@3014: break; peter1138@3014: rubidium@6585: case VEH_ROAD: peter1138@3686: switch (variable - 0x80) { peter1138@3014: case 0x62: return v->u.road.state; peter1138@3014: case 0x64: return v->u.road.blocked_ctr; peter1138@5172: case 0x65: return GB(v->u.road.blocked_ctr, 8, 8); peter1138@3014: case 0x66: return v->u.road.overtaking; peter1138@3014: case 0x67: return v->u.road.overtaking_ctr; peter1138@3014: case 0x68: return v->u.road.crashed_ctr; peter1138@5172: case 0x69: return GB(v->u.road.crashed_ctr, 8, 8); peter1138@3014: } peter1138@3014: break; peter1138@3014: rubidium@6585: case VEH_AIRCRAFT: peter1138@3686: switch (variable - 0x80) { peter1138@3702: case 0x62: return MapAircraftMovementState(v); // Current movement state peter1138@3702: case 0x63: return v->u.air.targetairport; // Airport to which the action refers peter1138@3702: case 0x66: return MapAircraftMovementAction(v); // Current movement action peter1138@3014: } peter1138@3014: break; glx@9624: glx@9624: default: break; peter1138@3014: } peter1138@3014: Darkvater@5568: DEBUG(grf, 1, "Unhandled vehicle property 0x%X, type 0x%X", variable, v->type); peter1138@3014: peter1138@3893: *available = false; rubidium@5838: return UINT_MAX; peter1138@3014: } peter1138@3014: tron@426: peter1138@3734: static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const SpriteGroup *group) peter1138@3686: { peter1138@3720: const Vehicle *v = object->u.vehicle.self; peter1138@3686: uint totalsets; peter1138@3686: uint set; tron@426: glx@9732: if (v == NULL) { glx@9732: if (group->g.real.num_loading > 0) return group->g.real.loading[0]; glx@9732: if (group->g.real.num_loaded > 0) return group->g.real.loaded[0]; glx@9732: return NULL; glx@9732: } peter1138@3734: rubidium@9703: bool in_motion = v->First()->current_order.type != OT_LOADING; tron@445: peter1138@3734: totalsets = in_motion ? group->g.real.num_loaded : group->g.real.num_loading; tron@445: rubidium@9723: if (v->cargo.Count() >= v->cargo_cap || totalsets == 1) { peter1138@3686: set = totalsets - 1; glx@9629: } else if (v->cargo.Empty() || totalsets == 2) { peter1138@3686: set = 0; peter1138@3686: } else { glx@9629: set = v->cargo.Count() * (totalsets - 2) / max((uint16)1, v->cargo_cap) + 1; peter1138@3686: } tron@426: peter1138@3734: return in_motion ? group->g.real.loaded[set] : group->g.real.loading[set]; tron@426: } tron@426: peter1138@3686: peter1138@4057: static inline void NewVehicleResolver(ResolverObject *res, EngineID engine_type, const Vehicle *v) peter1138@3686: { peter1138@3686: res->GetRandomBits = &VehicleGetRandomBits; peter1138@3686: res->GetTriggers = &VehicleGetTriggers; peter1138@3686: res->SetTriggers = &VehicleSetTriggers; peter1138@3686: res->GetVariable = &VehicleGetVariable; peter1138@3686: res->ResolveReal = &VehicleResolveReal; peter1138@3686: peter1138@3720: res->u.vehicle.self = v; rubidium@9703: res->u.vehicle.parent = (v != NULL) ? v->First() : v; peter1138@3686: peter1138@4057: res->u.vehicle.self_type = engine_type; peter1138@4057: peter1138@4056: res->info_view = false; peter1138@4056: rubidium@9694: res->callback = CBID_NO_CALLBACK; peter1138@3686: res->callback_param1 = 0; peter1138@3686: res->callback_param2 = 0; peter1138@3686: res->last_value = 0; peter1138@3686: res->trigger = 0; peter1138@3686: res->reseed = 0; rubidium@9826: res->count = 0; peter1138@3686: } peter1138@3686: peter1138@3686: peter1138@4901: /** Retrieve the SpriteGroup for the specified vehicle. peter1138@4901: * If the vehicle is not specified, the purchase list group for the engine is peter1138@4901: * chosen. For trains, an additional engine override lookup is performed. rubidium@9722: * @param engine Engine type of the vehicle. rubidium@9722: * @param v The vehicle itself. rubidium@9722: * @param use_cache Use cached override rubidium@9722: * @returns The selected SpriteGroup for the vehicle. peter1138@4901: */ rubidium@9722: static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *v, bool use_cache = true) peter1138@4901: { peter1138@4901: const SpriteGroup *group; peter1138@4901: CargoID cargo; peter1138@4901: peter1138@4901: if (v == NULL) { peter1138@6474: cargo = CT_PURCHASE; peter1138@4901: } else { peter1138@6474: cargo = v->cargo_type; peter1138@4901: rubidium@6585: if (v->type == VEH_TRAIN) { rubidium@9722: /* We always use cached value, except for callbacks because the override spriteset rubidium@9722: * to use may be different than the one cached. It happens for callback 0x15 (refit engine), rubidium@9722: * as v->cargo_type is temporary changed to the new type */ rubidium@9722: group = use_cache ? v->u.rail.cached_override : GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, v->u.rail.first_engine); peter1138@4901: if (group != NULL) return group; peter1138@4901: } peter1138@4901: } peter1138@4901: peter1138@6452: group = _engine_custom_sprites[engine][cargo]; peter1138@4901: if (group != NULL) return group; peter1138@4901: peter1138@4901: /* Fall back to the default set if the selected cargo type is not defined */ peter1138@6474: return _engine_custom_sprites[engine][CT_DEFAULT]; peter1138@4901: } peter1138@4901: peter1138@4901: peter1138@3686: SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction) truelight@0: { tron@2242: const SpriteGroup *group; peter1138@3686: ResolverObject object; truelight@0: peter1138@4057: NewVehicleResolver(&object, engine, v); peter1138@3686: peter1138@4901: group = Resolve(GetVehicleSpriteGroup(engine, v), &object); peter1138@3686: if (group == NULL || group->type != SGT_RESULT) return 0; peter1138@3668: peter1138@3668: return group->g.result.sprite + (direction % group->g.result.num_sprites); truelight@0: } truelight@0: peter1138@3686: peter1138@4056: SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle *v, bool info_view) peter1138@3695: { peter1138@3695: const SpriteGroup *group; peter1138@3695: ResolverObject object; peter1138@3695: peter1138@3695: assert(engine >= AIRCRAFT_ENGINES_INDEX); peter1138@3695: assert(engine < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES); peter1138@3695: peter1138@3695: /* Only valid for helicopters */ tron@4023: assert(!(AircraftVehInfo(engine)->subtype & AIR_CTOL)); peter1138@3695: peter1138@4057: NewVehicleResolver(&object, engine, v); peter1138@3695: peter1138@4056: object.info_view = info_view; peter1138@4056: rubidium@9724: group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine); peter1138@3695: group = Resolve(group, &object); peter1138@3695: peter1138@3695: if (group == NULL || group->type != SGT_RESULT) return 0; peter1138@3695: peter1138@3695: if (v == NULL) return group->g.result.sprite; peter1138@3695: rubidium@9701: return group->g.result.sprite + (info_view ? 0 : (v->Next()->Next()->u.air.state % group->g.result.num_sprites)); peter1138@3695: } peter1138@3695: peter1138@3695: hackykid@1883: /** hackykid@1908: * Check if a wagon is currently using a wagon override hackykid@1908: * @param v The wagon to check hackykid@1908: * @return true if it is using an override, false otherwise hackykid@1908: */ tron@2548: bool UsesWagonOverride(const Vehicle* v) tron@2548: { rubidium@6585: assert(v->type == VEH_TRAIN); glx@9624: return v->u.rail.cached_override != NULL; hackykid@1908: } hackykid@1908: hackykid@1908: /** peter1138@3390: * Evaluate a newgrf callback for vehicles peter1138@3390: * @param callback The callback to evalute peter1138@3390: * @param param1 First parameter of the callback peter1138@3390: * @param param2 Second parameter of the callback peter1138@3390: * @param engine Engine type of the vehicle to evaluate the callback for rubidium@9601: * @param v The vehicle to evaluate the callback for, or NULL if it doesnt exist yet hackykid@1883: * @return The value the callback returned, or CALLBACK_FAILED if it failed hackykid@1883: */ rubidium@9694: uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v) hackykid@1883: { tron@2242: const SpriteGroup *group; peter1138@3686: ResolverObject object; peter1138@3686: peter1138@4057: NewVehicleResolver(&object, engine, v); peter1138@3686: peter1138@3686: object.callback = callback; peter1138@3686: object.callback_param1 = param1; peter1138@3686: object.callback_param2 = param2; hackykid@1883: rubidium@9722: group = Resolve(GetVehicleSpriteGroup(engine, v, false), &object); peter1138@4811: if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED; hackykid@1883: hackykid@1883: return group->g.callback.result; hackykid@1883: } hackykid@1883: peter1138@3726: /** peter1138@3726: * Evaluate a newgrf callback for vehicles with a different vehicle for parent scope. peter1138@3726: * @param callback The callback to evalute peter1138@3726: * @param param1 First parameter of the callback peter1138@3726: * @param param2 Second parameter of the callback peter1138@3726: * @param engine Engine type of the vehicle to evaluate the callback for peter1138@3726: * @param v The vehicle to evaluate the callback for, or NULL if it doesnt exist yet peter1138@3726: * @param parent The vehicle to use for parent scope peter1138@3726: * @return The value the callback returned, or CALLBACK_FAILED if it failed peter1138@3726: */ rubidium@9694: uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent) peter1138@3726: { peter1138@3726: const SpriteGroup *group; peter1138@3726: ResolverObject object; peter1138@3726: peter1138@4057: NewVehicleResolver(&object, engine, v); peter1138@3726: peter1138@3726: object.callback = callback; peter1138@3726: object.callback_param1 = param1; peter1138@3726: object.callback_param2 = param2; peter1138@3726: peter1138@3726: object.u.vehicle.parent = parent; peter1138@3726: rubidium@9722: group = Resolve(GetVehicleSpriteGroup(engine, v, false), &object); peter1138@4811: if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED; peter1138@3726: peter1138@3726: return group->g.callback.result; peter1138@3726: } hackykid@1883: rubidium@9601: rubidium@9601: /* Callback 36 handlers */ rubidium@9601: uint GetVehicleProperty(const Vehicle *v, uint8 property, uint orig_value) rubidium@9601: { rubidium@9601: uint16 callback = GetVehicleCallback(CBID_VEHICLE_MODIFY_PROPERTY, property, 0, v->engine_type, v); rubidium@9601: if (callback != CALLBACK_FAILED) return callback; rubidium@9601: rubidium@9601: return orig_value; rubidium@9601: } rubidium@9601: rubidium@9601: rubidium@9601: uint GetEngineProperty(EngineID engine, uint8 property, uint orig_value) rubidium@9601: { rubidium@9601: uint16 callback = GetVehicleCallback(CBID_VEHICLE_MODIFY_PROPERTY, property, 0, engine, NULL); rubidium@9601: if (callback != CALLBACK_FAILED) return callback; rubidium@9601: rubidium@9601: return orig_value; rubidium@9601: } rubidium@9601: rubidium@9601: peter1138@3680: static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_random_bits, bool first) tron@445: { tron@2242: const SpriteGroup *group; peter1138@3686: ResolverObject object; tron@445: byte new_random_bits; tron@445: peter1138@3686: /* We can't trigger a non-existent vehicle... */ peter1138@3686: assert(v != NULL); hackykid@1883: peter1138@4057: NewVehicleResolver(&object, v->engine_type, v); rubidium@9631: object.callback = CBID_RANDOM_TRIGGER; peter1138@3686: object.trigger = trigger; peter1138@3686: peter1138@4901: group = Resolve(GetVehicleSpriteGroup(v->engine_type, v), &object); rubidium@9722: if (group == NULL) return; hackykid@1883: truelight@542: new_random_bits = Random(); peter1138@3686: v->random_bits &= ~object.reseed; peter1138@3686: v->random_bits |= (first ? new_random_bits : base_random_bits) & object.reseed; tron@445: tron@445: switch (trigger) { tron@445: case VEHICLE_TRIGGER_NEW_CARGO: tron@445: /* All vehicles in chain get ANY_NEW_CARGO trigger now. tron@445: * So we call it for the first one and they will recurse. */ tron@445: /* Indexing part of vehicle random bits needs to be tron@445: * same for all triggered vehicles in the chain (to get tron@445: * all the random-cargo wagons carry the same cargo, tron@445: * i.e.), so we give them all the NEW_CARGO triggered tron@445: * vehicle's portion of random bits. */ tron@445: assert(first); rubidium@9703: DoTriggerVehicle(v->First(), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false); tron@445: break; peter1138@3680: tron@445: case VEHICLE_TRIGGER_DEPOT: tron@445: /* We now trigger the next vehicle in chain recursively. tron@445: * The random bits portions may be different for each tron@445: * vehicle in chain. */ rubidium@9701: if (v->Next() != NULL) DoTriggerVehicle(v->Next(), trigger, 0, true); tron@445: break; peter1138@3680: tron@445: case VEHICLE_TRIGGER_EMPTY: tron@445: /* We now trigger the next vehicle in chain tron@445: * recursively. The random bits portions must be same tron@445: * for each vehicle in chain, so we give them all tron@445: * first chained vehicle's portion of random bits. */ rubidium@9701: if (v->Next() != NULL) DoTriggerVehicle(v->Next(), trigger, first ? new_random_bits : base_random_bits, false); tron@445: break; peter1138@3680: tron@445: case VEHICLE_TRIGGER_ANY_NEW_CARGO: tron@445: /* Now pass the trigger recursively to the next vehicle tron@445: * in chain. */ tron@445: assert(!first); rubidium@9701: if (v->Next() != NULL) DoTriggerVehicle(v->Next(), VEHICLE_TRIGGER_ANY_NEW_CARGO, base_random_bits, false); tron@445: break; rubidium@9722: rubidium@9722: case VEHICLE_TRIGGER_CALLBACK_32: rubidium@9722: /* Do not do any recursion */ rubidium@9722: break; tron@445: } tron@445: } tron@445: peter1138@3680: void TriggerVehicle(Vehicle *v, VehicleTrigger trigger) tron@445: { peter1138@2589: if (trigger == VEHICLE_TRIGGER_DEPOT) { glx@9505: /* store that the vehicle entered a depot this tick */ peter1138@3680: VehicleEnteredDepotThisTick(v); peter1138@2589: } peter1138@2589: peter1138@3680: DoTriggerVehicle(v, trigger, 0, true); tron@445: } tron@445: glx@9505: /* Functions for changing the order of vehicle purchase lists glx@9505: * This is currently only implemented for rail vehicles. */ peter1138@4811: static EngineID _engine_list_order[NUM_TRAIN_ENGINES]; peter1138@4812: static byte _engine_list_position[NUM_TRAIN_ENGINES]; peter1138@2971: rubidium@6573: void ResetEngineListOrder() peter1138@2971: { peter1138@2971: EngineID i; peter1138@2971: peter1138@4811: for (i = 0; i < NUM_TRAIN_ENGINES; i++) { peter1138@4811: _engine_list_order[i] = i; peter1138@4812: _engine_list_position[i] = i; peter1138@4811: } peter1138@2971: } peter1138@2971: peter1138@4812: /** peter1138@4812: * Get the EngineID at position pos. peter1138@4812: * Used when drawing a(n unsorted) list of engines. peter1138@4812: * @param pos List position/ peter1138@4812: * @return The EngineID at the requested position. peter1138@4812: */ peter1138@2971: EngineID GetRailVehAtPosition(EngineID pos) peter1138@2971: { peter1138@4812: if (pos < NUM_TRAIN_ENGINES) return _engine_list_order[pos]; peter1138@4812: return pos; peter1138@4812: } peter1138@4812: peter1138@4812: /** peter1138@4812: * Get the list position of an engine. peter1138@4812: * Used when sorting a list of engines. peter1138@4812: * @param engine ID of the engine. peter1138@4812: * @return The list position of the engine. peter1138@4812: */ peter1138@4812: uint16 ListPositionOfEngine(EngineID engine) peter1138@4812: { peter1138@4812: if (engine < NUM_TRAIN_ENGINES) return _engine_list_position[engine]; peter1138@4812: return engine; peter1138@2971: } peter1138@2971: peter1138@2971: void AlterRailVehListOrder(EngineID engine, EngineID target) peter1138@2971: { peter1138@2971: EngineID i; peter1138@2971: bool moving = false; peter1138@2971: peter1138@2971: if (engine == target) return; peter1138@2971: glx@9505: /* First, remove our ID from the list. */ peter1138@2971: for (i = 0; i < NUM_TRAIN_ENGINES - 1; i++) { peter1138@4811: if (_engine_list_order[i] == engine) moving = true; peter1138@4811: if (moving) _engine_list_order[i] = _engine_list_order[i + 1]; peter1138@2971: } peter1138@2971: glx@9505: /* Now, insert it again, before the target engine. */ peter1138@2971: for (i = NUM_TRAIN_ENGINES - 1; i > 0; i--) { peter1138@4811: _engine_list_order[i] = _engine_list_order[i - 1]; peter1138@4811: if (_engine_list_order[i] == target) { peter1138@4811: _engine_list_order[i - 1] = engine; peter1138@2971: break; peter1138@2971: } peter1138@2971: } peter1138@4812: glx@9505: /* Update the engine list position (a reverse of engine list order) */ peter1138@4812: for (i = 0; i < NUM_TRAIN_ENGINES; i++) { peter1138@4812: _engine_list_position[_engine_list_order[i]] = i; peter1138@4812: } peter1138@2971: }