rubidium@9826: /* $Id$ */ rubidium@9826: rubidium@9826: /** @file toolbar_gui.cpp Code related to the (main) toolbar. */ rubidium@9826: rubidium@9826: #include "stdafx.h" rubidium@9826: #include "openttd.h" rubidium@9826: #include "gui.h" rubidium@9826: #include "window_gui.h" rubidium@9826: #include "window_func.h" rubidium@9826: #include "viewport_func.h" rubidium@9826: #include "command_func.h" rubidium@9826: #include "variables.h" rubidium@9826: #include "train.h" rubidium@9826: #include "roadveh.h" rubidium@9826: #include "vehicle_gui.h" rubidium@9826: #include "rail_gui.h" rubidium@9826: #include "road_gui.h" rubidium@9826: #include "date_func.h" rubidium@9826: #include "vehicle_func.h" rubidium@9826: #include "sound_func.h" rubidium@9826: #include "terraform_gui.h" rubidium@9826: #include "transparency.h" rubidium@9826: #include "strings_func.h" rubidium@9826: #include "player_base.h" rubidium@9826: #include "player_func.h" rubidium@9826: #include "player_gui.h" rubidium@9826: #include "settings_type.h" rubidium@9826: #include "toolbar_gui.h" rubidium@9826: #include "vehicle_base.h" rubidium@9826: #include "gfx_func.h" rubidium@9826: rubidium@9826: #include "network/network.h" rubidium@9826: rubidium@9826: #include "table/strings.h" rubidium@9826: #include "table/sprites.h" rubidium@9826: rubidium@9826: extern void SelectSignTool(); rubidium@9826: extern RailType _last_built_railtype; rubidium@9826: extern RoadType _last_built_roadtype; rubidium@9826: rubidium@9826: /* Returns the position where the toolbar wants the menu to appear. rubidium@9826: * Make sure the dropdown is fully visible within the window. rubidium@9826: * x + w->left because x is supposed to be the offset of the toolbar-button rubidium@9826: * we clicked on and w->left the toolbar window itself. So meaning that rubidium@9826: * the default position is aligned with the left side of the clicked button */ rubidium@9826: Point GetToolbarDropdownPos(uint16 parent_button, int width, int height) rubidium@9826: { rubidium@9826: const Window *w = FindWindowById(WC_MAIN_TOOLBAR,0); rubidium@9826: Point pos; rubidium@9826: pos.x = w->widget[GB(parent_button, 0, 8)].left; rubidium@9826: pos.x = w->left + Clamp(pos.x, 0, w->width - width); rubidium@9826: pos.y = w->height; rubidium@9826: rubidium@9826: return pos; rubidium@9826: } rubidium@9826: rubidium@9826: rubidium@9826: static void ToolbarPauseClick(Window *w) rubidium@9826: { rubidium@9826: if (_networking && !_network_server) return; // only server can pause the game rubidium@9826: rubidium@9826: if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarFastForwardClick(Window *w) rubidium@9826: { rubidium@9826: _fast_forward ^= true; rubidium@9826: SndPlayFx(SND_15_BEEP); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarSaveClick(Window *w) rubidium@9826: { rubidium@9826: PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarMapClick(Window *w) rubidium@9826: { rubidium@9826: PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarTownClick(Window *w) rubidium@9826: { rubidium@9826: PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarSubsidiesClick(Window *w) rubidium@9826: { rubidium@9826: PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarStationsClick(Window *w) rubidium@9826: { rubidium@9826: PopupMainPlayerToolbMenu(w, 7, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarMoneyClick(Window *w) rubidium@9826: { rubidium@9826: PopupMainPlayerToolbMenu(w, 8, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarPlayersClick(Window *w) rubidium@9826: { rubidium@9826: PopupMainPlayerToolbMenu(w, 9, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarGraphsClick(Window *w) rubidium@9826: { rubidium@9826: PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarLeagueClick(Window *w) rubidium@9826: { rubidium@9826: PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarIndustryClick(Window *w) rubidium@9826: { rubidium@9826: /* Disable build-industry menu if we are a spectator */ rubidium@9826: PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarTrainClick(Window *w) rubidium@9826: { rubidium@9826: const Vehicle *v; rubidium@9826: int dis = -1; rubidium@9826: rubidium@9826: FOR_ALL_VEHICLES(v) { rubidium@9826: if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner); rubidium@9826: } rubidium@9826: PopupMainPlayerToolbMenu(w, 13, dis); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarRoadClick(Window *w) rubidium@9826: { rubidium@9826: const Vehicle *v; rubidium@9826: int dis = -1; rubidium@9826: rubidium@9826: FOR_ALL_VEHICLES(v) { rubidium@9826: if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner); rubidium@9826: } rubidium@9826: PopupMainPlayerToolbMenu(w, 14, dis); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarShipClick(Window *w) rubidium@9826: { rubidium@9826: const Vehicle *v; rubidium@9826: int dis = -1; rubidium@9826: rubidium@9826: FOR_ALL_VEHICLES(v) { rubidium@9826: if (v->type == VEH_SHIP) ClrBit(dis, v->owner); rubidium@9826: } rubidium@9826: PopupMainPlayerToolbMenu(w, 15, dis); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarAirClick(Window *w) rubidium@9826: { rubidium@9826: const Vehicle *v; rubidium@9826: int dis = -1; rubidium@9826: rubidium@9826: FOR_ALL_VEHICLES(v) { rubidium@9826: if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner); rubidium@9826: } rubidium@9826: PopupMainPlayerToolbMenu(w, 16, dis); rubidium@9826: } rubidium@9826: rubidium@9826: rubidium@9826: static void ToolbarZoomInClick(Window *w) rubidium@9826: { rubidium@9826: if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { rubidium@9826: w->HandleButtonClick(17); rubidium@9826: SndPlayFx(SND_15_BEEP); rubidium@9826: } rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarZoomOutClick(Window *w) rubidium@9826: { rubidium@9826: if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) { rubidium@9826: w->HandleButtonClick(18); rubidium@9826: SndPlayFx(SND_15_BEEP); rubidium@9826: } rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarBuildRailClick(Window *w) rubidium@9826: { rubidium@9826: const Player *p = GetPlayer(_local_player); rubidium@9826: Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes); rubidium@9826: WP(w2, menu_d).sel_index = _last_built_railtype; rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarBuildRoadClick(Window *w) rubidium@9826: { rubidium@9826: const Player *p = GetPlayer(_local_player); rubidium@9826: /* The standard road button is *always* available */ rubidium@9826: Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD)); rubidium@9826: WP(w2, menu_d).sel_index = _last_built_roadtype; rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarBuildWaterClick(Window *w) rubidium@9826: { rubidium@9826: PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarBuildAirClick(Window *w) rubidium@9826: { rubidium@9826: PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarForestClick(Window *w) rubidium@9826: { rubidium@9826: PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarMusicClick(Window *w) rubidium@9826: { rubidium@9826: PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarNewspaperClick(Window *w) rubidium@9826: { rubidium@9826: PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarHelpClick(Window *w) rubidium@9826: { truebrain@9845: PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 7, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarOptionsClick(Window *w) rubidium@9826: { rubidium@9826: uint16 x = 0; rubidium@9826: rubidium@9826: w = PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0); rubidium@9826: rubidium@9826: if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6); rubidium@9826: if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7); rubidium@9826: if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8); rubidium@9826: if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9); rubidium@9826: if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10); rubidium@9826: if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11); rubidium@9826: if (IsTransparencySet(TO_HOUSES)) SetBit(x, 12); rubidium@9826: if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13); rubidium@9826: WP(w, menu_d).checked_items = x; rubidium@9826: } rubidium@9826: rubidium@9826: rubidium@9826: static void ToolbarScenSaveOrLoad(Window *w) rubidium@9826: { rubidium@9826: PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarScenDateBackward(Window *w) rubidium@9826: { rubidium@9826: /* don't allow too fast scrolling */ rubidium@9826: if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { rubidium@9826: w->HandleButtonClick(6); rubidium@9826: SetWindowDirty(w); rubidium@9826: rubidium@9826: _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR); rubidium@9826: SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); rubidium@9826: } rubidium@9826: _left_button_clicked = false; rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarScenDateForward(Window *w) rubidium@9826: { rubidium@9826: /* don't allow too fast scrolling */ rubidium@9826: if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { rubidium@9826: w->HandleButtonClick(7); rubidium@9826: SetWindowDirty(w); rubidium@9826: rubidium@9826: _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR); rubidium@9826: SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); rubidium@9826: } rubidium@9826: _left_button_clicked = false; rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarScenMapTownDir(Window *w) rubidium@9826: { rubidium@9826: /* Scenario editor button, *hack*hack* use different button to activate */ rubidium@9826: PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarScenZoomIn(Window *w) rubidium@9826: { rubidium@9826: if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { rubidium@9826: w->HandleButtonClick(9); rubidium@9826: SndPlayFx(SND_15_BEEP); rubidium@9826: } rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarScenZoomOut(Window *w) rubidium@9826: { rubidium@9826: if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) { rubidium@9826: w->HandleButtonClick(10); rubidium@9826: SndPlayFx(SND_15_BEEP); rubidium@9826: } rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarScenGenLand(Window *w) rubidium@9826: { rubidium@9826: w->HandleButtonClick(11); rubidium@9826: SndPlayFx(SND_15_BEEP); rubidium@9826: rubidium@9826: ShowEditorTerraformToolbar(); rubidium@9826: } rubidium@9826: rubidium@9826: rubidium@9826: static void ToolbarScenGenTown(Window *w) rubidium@9826: { rubidium@9826: w->HandleButtonClick(12); rubidium@9826: SndPlayFx(SND_15_BEEP); rubidium@9826: ShowBuildTownWindow(); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarScenGenIndustry(Window *w) rubidium@9826: { rubidium@9826: w->HandleButtonClick(13); rubidium@9826: SndPlayFx(SND_15_BEEP); rubidium@9826: ShowBuildIndustryWindow(); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarScenBuildRoad(Window *w) rubidium@9826: { rubidium@9826: w->HandleButtonClick(14); rubidium@9826: SndPlayFx(SND_15_BEEP); rubidium@9826: ShowBuildRoadScenToolbar(); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarScenPlantTrees(Window *w) rubidium@9826: { rubidium@9826: w->HandleButtonClick(15); rubidium@9826: SndPlayFx(SND_15_BEEP); rubidium@9826: ShowBuildTreesScenToolbar(); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarScenPlaceSign(Window *w) rubidium@9826: { rubidium@9826: w->HandleButtonClick(16); rubidium@9826: SndPlayFx(SND_15_BEEP); rubidium@9826: SelectSignTool(); rubidium@9826: } rubidium@9826: rubidium@9826: static void ToolbarBtn_NULL(Window *w) rubidium@9826: { rubidium@9826: } rubidium@9826: rubidium@9826: rubidium@9826: typedef void ToolbarButtonProc(Window *w); rubidium@9826: rubidium@9826: static ToolbarButtonProc * const _toolbar_button_procs[] = { rubidium@9826: ToolbarPauseClick, rubidium@9826: ToolbarFastForwardClick, rubidium@9826: ToolbarOptionsClick, rubidium@9826: ToolbarSaveClick, rubidium@9826: ToolbarMapClick, rubidium@9826: ToolbarTownClick, rubidium@9826: ToolbarSubsidiesClick, rubidium@9826: ToolbarStationsClick, rubidium@9826: ToolbarMoneyClick, rubidium@9826: ToolbarPlayersClick, rubidium@9826: ToolbarGraphsClick, rubidium@9826: ToolbarLeagueClick, rubidium@9826: ToolbarIndustryClick, rubidium@9826: ToolbarTrainClick, rubidium@9826: ToolbarRoadClick, rubidium@9826: ToolbarShipClick, rubidium@9826: ToolbarAirClick, rubidium@9826: ToolbarZoomInClick, rubidium@9826: ToolbarZoomOutClick, rubidium@9826: ToolbarBuildRailClick, rubidium@9826: ToolbarBuildRoadClick, rubidium@9826: ToolbarBuildWaterClick, rubidium@9826: ToolbarBuildAirClick, rubidium@9826: ToolbarForestClick, rubidium@9826: ToolbarMusicClick, rubidium@9826: ToolbarNewspaperClick, rubidium@9826: ToolbarHelpClick, rubidium@9826: }; rubidium@9826: rubidium@9826: extern void MenuClickSmallScreenshot(); rubidium@9826: extern void MenuClickWorldScreenshot(); rubidium@9826: extern void MenuClickSaveLoad(int index); rubidium@9826: rubidium@9826: void MainToolbarWndProc(Window *w, WindowEvent *e) rubidium@9826: { rubidium@9826: switch (e->event) { rubidium@9826: case WE_PAINT: rubidium@9826: /* Draw brown-red toolbar bg. */ rubidium@9826: GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); rubidium@9826: GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); rubidium@9826: rubidium@9826: /* If spectator, disable all construction buttons rubidium@9826: * ie : Build road, rail, ships, airports and landscaping rubidium@9826: * Since enabled state is the default, just disable when needed */ rubidium@9826: w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END); rubidium@9826: /* disable company list drop downs, if there are no companies */ rubidium@9826: w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END); rubidium@9826: rubidium@9826: w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN)); rubidium@9826: w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT)); rubidium@9826: rubidium@9826: DrawWindowWidgets(w); rubidium@9826: break; rubidium@9826: rubidium@9826: case WE_CLICK: rubidium@9826: if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget)) rubidium@9826: _toolbar_button_procs[e->we.click.widget](w); rubidium@9826: break; rubidium@9826: rubidium@9826: case WE_KEYPRESS: rubidium@9826: switch (e->we.keypress.keycode) { rubidium@9826: case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; rubidium@9826: case WKC_F2: ShowGameOptions(); break; rubidium@9826: case WKC_F3: MenuClickSaveLoad(0); break; rubidium@9826: case WKC_F4: ShowSmallMap(); break; rubidium@9826: case WKC_F5: ShowTownDirectory(); break; rubidium@9826: case WKC_F6: ShowSubsidiesList(); break; rubidium@9826: case WKC_F7: ShowPlayerStations(_local_player); break; rubidium@9826: case WKC_F8: ShowPlayerFinances(_local_player); break; rubidium@9826: case WKC_F9: ShowPlayerCompany(_local_player); break; rubidium@9826: case WKC_F10: ShowOperatingProfitGraph(); break; rubidium@9826: case WKC_F11: ShowCompanyLeagueTable(); break; rubidium@9826: case WKC_F12: ShowBuildIndustryWindow(); break; rubidium@9826: case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break; rubidium@9826: case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break; rubidium@9826: case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break; rubidium@9826: case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break; rubidium@9826: case WKC_NUM_PLUS: // Fall through rubidium@9826: case WKC_EQUALS: // Fall through rubidium@9826: case WKC_SHIFT | WKC_EQUALS: // Fall through rubidium@9826: case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; rubidium@9826: case WKC_NUM_MINUS: // Fall through rubidium@9826: case WKC_MINUS: // Fall through rubidium@9826: case WKC_SHIFT | WKC_MINUS: // Fall through rubidium@9826: case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; rubidium@9826: case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break; rubidium@9826: case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break; rubidium@9826: case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break; rubidium@9826: case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break; rubidium@9826: case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break; rubidium@9826: case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break; rubidium@9826: case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; rubidium@9826: case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; rubidium@9826: case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break; rubidium@9826: case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail rubidium@9826: case 'L': ShowTerraformToolbar(); break; rubidium@9826: case 'M': ShowSmallMap(); break; rubidium@9826: case 'V': ShowExtraViewPortWindow(); break; rubidium@9826: default: return; rubidium@9826: } rubidium@9826: e->we.keypress.cont = false; rubidium@9826: break; rubidium@9826: rubidium@9826: case WE_PLACE_OBJ: rubidium@9826: _place_proc(e->we.place.tile); rubidium@9826: break; rubidium@9826: rubidium@9826: case WE_ABORT_PLACE_OBJ: rubidium@9826: w->RaiseWidget(25); rubidium@9826: SetWindowDirty(w); rubidium@9826: break; rubidium@9826: rubidium@9826: case WE_MOUSELOOP: rubidium@9826: if (w->IsWidgetLowered(0) != !!_pause_game) { rubidium@9826: w->ToggleWidgetLoweredState(0); rubidium@9826: w->InvalidateWidget(0); rubidium@9826: } rubidium@9826: rubidium@9826: if (w->IsWidgetLowered(1) != !!_fast_forward) { rubidium@9826: w->ToggleWidgetLoweredState(1); rubidium@9826: w->InvalidateWidget(1); rubidium@9826: } rubidium@9826: break; rubidium@9826: rubidium@9826: case WE_RESIZE: { rubidium@9826: /* There are 27 buttons plus some spacings if the space allows it */ rubidium@9826: uint button_width; rubidium@9826: uint spacing; rubidium@9826: if (w->width >= 27 * 22) { rubidium@9826: button_width = 22; rubidium@9826: spacing = w->width - (27 * button_width); rubidium@9826: } else { rubidium@9826: button_width = w->width / 27; rubidium@9826: spacing = 0; rubidium@9826: } rubidium@9826: uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 }; rubidium@9826: rubidium@9826: for (uint i = 0, x = 0, j = 0; i < 27; i++) { rubidium@9826: if (extra_spacing_at[j] == i) { rubidium@9826: j++; rubidium@9826: uint add = spacing / (lengthof(extra_spacing_at) - j); rubidium@9826: spacing -= add; rubidium@9826: x += add; rubidium@9826: } rubidium@9826: rubidium@9826: w->widget[i].left = x; rubidium@9826: x += (spacing != 0) ? button_width : (w->width - x) / (27 - i); rubidium@9826: w->widget[i].right = x - 1; rubidium@9826: } rubidium@9826: } break; rubidium@9826: rubidium@9826: case WE_TIMEOUT: rubidium@9826: for (uint i = 2; i < w->widget_count; i++) { rubidium@9826: if (w->IsWidgetLowered(i)) { rubidium@9826: w->RaiseWidget(i); rubidium@9826: w->InvalidateWidget(i); rubidium@9826: } rubidium@9826: } rubidium@9826: break; rubidium@9826: rubidium@9826: case WE_MESSAGE: rubidium@9826: if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18); rubidium@9826: break; rubidium@9826: } rubidium@9826: } rubidium@9826: rubidium@9826: static const Widget _toolb_normal_widgets[] = { rubidium@9826: { WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, rubidium@9826: { WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME}, rubidium@9826: rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY}, rubidium@9826: rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW}, rubidium@9826: rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY}, rubidium@9826: rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, rubidium@9826: rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6 rubidium@9826: rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, rubidium@9826: { WIDGETS_END}, rubidium@9826: }; rubidium@9826: rubidium@9826: static const WindowDesc _toolb_normal_desc = { rubidium@9826: 0, 0, 0, 22, 640, 22, rubidium@9826: WC_MAIN_TOOLBAR, WC_NONE, rubidium@9826: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, rubidium@9826: _toolb_normal_widgets, rubidium@9826: MainToolbarWndProc rubidium@9826: }; rubidium@9826: rubidium@9826: rubidium@9826: static ToolbarButtonProc * const _scen_toolbar_button_procs[] = { rubidium@9826: ToolbarPauseClick, rubidium@9826: ToolbarFastForwardClick, rubidium@9826: ToolbarOptionsClick, rubidium@9826: ToolbarScenSaveOrLoad, rubidium@9826: ToolbarBtn_NULL, rubidium@9826: ToolbarBtn_NULL, rubidium@9826: ToolbarScenDateBackward, rubidium@9826: ToolbarScenDateForward, rubidium@9826: ToolbarScenMapTownDir, rubidium@9826: ToolbarScenZoomIn, rubidium@9826: ToolbarScenZoomOut, rubidium@9826: ToolbarScenGenLand, rubidium@9826: ToolbarScenGenTown, rubidium@9826: ToolbarScenGenIndustry, rubidium@9826: ToolbarScenBuildRoad, rubidium@9826: ToolbarScenPlantTrees, rubidium@9826: ToolbarScenPlaceSign, rubidium@9826: NULL, rubidium@9826: NULL, rubidium@9826: NULL, rubidium@9826: NULL, rubidium@9826: NULL, rubidium@9826: NULL, rubidium@9826: NULL, rubidium@9826: ToolbarMusicClick, rubidium@9826: NULL, rubidium@9826: ToolbarHelpClick, rubidium@9826: }; rubidium@9826: rubidium@9826: void ScenEditToolbarWndProc(Window *w, WindowEvent *e) rubidium@9826: { rubidium@9826: switch (e->event) { rubidium@9826: case WE_PAINT: rubidium@9826: w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR); rubidium@9826: w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR); rubidium@9826: rubidium@9826: /* Draw brown-red toolbar bg. */ rubidium@9826: GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); rubidium@9826: GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); rubidium@9826: rubidium@9826: DrawWindowWidgets(w); rubidium@9826: rubidium@9826: SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); rubidium@9826: DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING); rubidium@9826: rubidium@9826: /* We hide this panel when the toolbar space gets too small */ rubidium@9826: if (w->widget[4].left != w->widget[4].right) { rubidium@9826: DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING); rubidium@9826: DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING); rubidium@9826: } rubidium@9826: rubidium@9826: break; rubidium@9826: rubidium@9826: case WE_CLICK: rubidium@9826: if (_game_mode == GM_MENU) return; rubidium@9826: _scen_toolbar_button_procs[e->we.click.widget](w); rubidium@9826: break; rubidium@9826: rubidium@9826: case WE_KEYPRESS: rubidium@9826: switch (e->we.keypress.keycode) { rubidium@9826: case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; rubidium@9826: case WKC_F2: ShowGameOptions(); break; rubidium@9826: case WKC_F3: MenuClickSaveLoad(0); break; rubidium@9826: case WKC_F4: ToolbarScenGenLand(w); break; rubidium@9826: case WKC_F5: ToolbarScenGenTown(w); break; rubidium@9826: case WKC_F6: ToolbarScenGenIndustry(w); break; rubidium@9826: case WKC_F7: ToolbarScenBuildRoad(w); break; rubidium@9826: case WKC_F8: ToolbarScenPlantTrees(w); break; rubidium@9826: case WKC_F9: ToolbarScenPlaceSign(w); break; rubidium@9826: case WKC_F10: ShowMusicWindow(); break; rubidium@9826: case WKC_F11: PlaceLandBlockInfo(); break; rubidium@9826: case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; rubidium@9826: case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; rubidium@9826: rubidium@9826: /* those following are all fall through */ rubidium@9826: case WKC_NUM_PLUS: rubidium@9826: case WKC_EQUALS: rubidium@9826: case WKC_SHIFT | WKC_EQUALS: rubidium@9826: case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; rubidium@9826: rubidium@9826: /* those following are all fall through */ rubidium@9826: case WKC_NUM_MINUS: rubidium@9826: case WKC_MINUS: rubidium@9826: case WKC_SHIFT | WKC_MINUS: rubidium@9826: case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; rubidium@9826: rubidium@9826: case 'L': ShowEditorTerraformToolbar(); break; rubidium@9826: case 'M': ShowSmallMap(); break; rubidium@9826: case 'V': ShowExtraViewPortWindow(); break; rubidium@9826: default: return; rubidium@9826: } rubidium@9826: e->we.keypress.cont = false; rubidium@9826: break; rubidium@9826: rubidium@9826: case WE_PLACE_OBJ: rubidium@9826: _place_proc(e->we.place.tile); rubidium@9826: break; rubidium@9826: rubidium@9826: case WE_ABORT_PLACE_OBJ: rubidium@9826: w->RaiseWidget(25); rubidium@9826: SetWindowDirty(w); rubidium@9826: break; rubidium@9826: rubidium@9826: case WE_RESIZE: { rubidium@9826: /* There are 15 buttons plus some spacings if the space allows it. rubidium@9826: * Furthermore there are two panels of which one is non-essential rubidium@9826: * and that one can be removed is the space is too small. */ rubidium@9826: uint buttons_width; rubidium@9826: uint spacing; rubidium@9826: rubidium@9826: static int normal_min_width = (15 * 22) + (2 * 130); rubidium@9826: static int one_less_panel_min_width = (15 * 22) + 130; rubidium@9826: rubidium@9826: if (w->width >= one_less_panel_min_width) { rubidium@9826: buttons_width = 15 * 22; rubidium@9826: spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width); rubidium@9826: } else { rubidium@9826: buttons_width = w->width - 130; rubidium@9826: spacing = 0; rubidium@9826: } rubidium@9826: uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 }; rubidium@9826: rubidium@9826: /* Yes, it defines about 27 widgets for this toolbar */ rubidium@9826: for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) { rubidium@9826: switch (i) { rubidium@9826: case 4: rubidium@9826: w->widget[i].left = x; rubidium@9826: if (w->width < normal_min_width) { rubidium@9826: w->widget[i].right = x; rubidium@9826: j++; rubidium@9826: continue; rubidium@9826: } rubidium@9826: rubidium@9826: x += 130; rubidium@9826: w->widget[i].right = x - 1; rubidium@9826: break; rubidium@9826: rubidium@9826: case 5: { rubidium@9826: int offset = x - w->widget[i].left; rubidium@9826: w->widget[i + 1].left += offset; rubidium@9826: w->widget[i + 1].right += offset; rubidium@9826: w->widget[i + 2].left += offset; rubidium@9826: w->widget[i + 2].right += offset; rubidium@9826: w->widget[i].left = x; rubidium@9826: x += 130; rubidium@9826: w->widget[i].right = x - 1; rubidium@9826: i += 2; rubidium@9826: } break; rubidium@9826: rubidium@9826: default: rubidium@9826: if (w->widget[i].bottom == 0) continue; rubidium@9826: rubidium@9826: w->widget[i].left = x; rubidium@9826: x += buttons_width / (15 - b); rubidium@9826: w->widget[i].right = x - 1; rubidium@9826: buttons_width -= buttons_width / (15 - b); rubidium@9826: b++; rubidium@9826: break; rubidium@9826: } rubidium@9826: rubidium@9826: if (extra_spacing_at[j] == i) { rubidium@9826: j++; rubidium@9826: uint add = spacing / (lengthof(extra_spacing_at) - j); rubidium@9826: spacing -= add; rubidium@9826: x += add; rubidium@9826: } rubidium@9826: } rubidium@9826: } break; rubidium@9826: rubidium@9826: case WE_MOUSELOOP: rubidium@9826: if (w->IsWidgetLowered(0) != !!_pause_game) { rubidium@9826: w->ToggleWidgetLoweredState(0); rubidium@9826: SetWindowDirty(w); rubidium@9826: } rubidium@9826: rubidium@9826: if (w->IsWidgetLowered(1) != !!_fast_forward) { rubidium@9826: w->ToggleWidgetLoweredState(1); rubidium@9826: SetWindowDirty(w); rubidium@9826: } rubidium@9826: break; rubidium@9826: rubidium@9826: case WE_MESSAGE: rubidium@9826: HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10); rubidium@9826: break; rubidium@9826: } rubidium@9826: } rubidium@9826: rubidium@9826: static const Widget _toolb_scen_widgets[] = { rubidium@9826: { WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, rubidium@9826: {WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO}, rubidium@9826: rubidium@9826: { WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 21, 0x0, STR_NULL}, rubidium@9826: rubidium@9826: { WWT_PANEL, RESIZE_NONE, 14, 0, 129, 0, 21, 0x0, STR_NULL}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, rubidium@9826: rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY}, rubidium@9826: rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, rubidium@9826: rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, rubidium@9826: rubidium@9826: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, rubidium@9826: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, rubidium@9826: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, rubidium@9826: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, rubidium@9826: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, rubidium@9826: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, rubidium@9826: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, rubidium@9826: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, rubidium@9826: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, rubidium@9826: {WIDGETS_END}, rubidium@9826: }; rubidium@9826: rubidium@9826: static const WindowDesc _toolb_scen_desc = { rubidium@9826: 0, 0, 130, 22, 640, 22, rubidium@9826: WC_MAIN_TOOLBAR, WC_NONE, rubidium@9826: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, rubidium@9826: _toolb_scen_widgets, rubidium@9826: ScenEditToolbarWndProc rubidium@9826: }; rubidium@9826: rubidium@9826: Window *AllocateToolbar() rubidium@9826: { rubidium@9826: return AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc); rubidium@9826: }