tron@3069: /* $Id$ */ tron@3069: rubidium@8598: /** @file road_func.h Functions related to roads. */ rubidium@5838: rubidium@8598: #ifndef ROAD_FUNC_H rubidium@8598: #define ROAD_FUNC_H rubidium@7157: rubidium@8609: #include "core/bitmath_func.hpp" rubidium@8598: #include "road_type.h" rubidium@8634: #include "direction_func.h" rubidium@8750: #include "player_type.h" rubidium@7157: rubidium@7157: /** rubidium@7157: * Whether the given roadtype is valid. rubidium@7157: * @param rt the roadtype to check for validness rubidium@7157: * @return true if and only if valid rubidium@7157: */ rubidium@7157: static inline bool IsValidRoadType(RoadType rt) rubidium@7157: { rubidium@7187: return rt == ROADTYPE_ROAD || rt == ROADTYPE_TRAM; rubidium@7157: } rubidium@7157: rubidium@7157: /** rubidium@7157: * Are the given bits pointing to valid roadtypes? rubidium@7157: * @param rts the roadtypes to check for validness rubidium@7157: * @return true if and only if valid rubidium@7157: */ rubidium@7157: static inline bool AreValidRoadTypes(RoadTypes rts) rubidium@7157: { skidd13@8424: return HasBit(rts, ROADTYPE_ROAD) || HasBit(rts, ROADTYPE_TRAM); rubidium@7157: } rubidium@7157: rubidium@7157: /** rubidium@7157: * Maps a RoadType to the corresponding RoadTypes value rubidium@7891: * rubidium@7891: * @param rt the roadtype to get the roadtypes from rubidium@7891: * @return the roadtypes with the given roadtype rubidium@7157: */ rubidium@7157: static inline RoadTypes RoadTypeToRoadTypes(RoadType rt) rubidium@7157: { rubidium@7157: return (RoadTypes)(1 << rt); rubidium@7157: } rubidium@7157: rubidium@7891: /** rubidium@7891: * Returns the RoadTypes which are not present in the given RoadTypes rubidium@7891: * rubidium@7891: * This function returns the complement of a given RoadTypes. rubidium@7891: * rubidium@7891: * @param r The given RoadTypes rubidium@7891: * @return The complement of the given RoadTypes rubidium@7891: * @note The unused value ROADTYPES_HWAY will be used, too. rubidium@7891: */ rubidium@7157: static inline RoadTypes ComplementRoadTypes(RoadTypes r) rubidium@7157: { rubidium@7157: return (RoadTypes)(ROADTYPES_ALL ^ r); rubidium@7157: } rubidium@7157: rubidium@5838: rubidium@7891: /** rubidium@7891: * Calculate the complement of a RoadBits value rubidium@7891: * rubidium@7891: * Simply flips all bits in the RoadBits value to get the complement rubidium@7891: * of the RoadBits. rubidium@7891: * rubidium@7891: * @param r The given RoadBits value rubidium@7891: * @return the complement rubidium@7891: */ tron@3103: static inline RoadBits ComplementRoadBits(RoadBits r) tron@3103: { KUDr@3900: return (RoadBits)(ROAD_ALL ^ r); tron@3103: } tron@3103: rubidium@7891: /** rubidium@8137: * Calculate the mirrored RoadBits rubidium@8137: * rubidium@8137: * Simply move the bits to their new position. rubidium@8137: * rubidium@8137: * @param r The given RoadBits value rubidium@8137: * @return the mirrored rubidium@8137: */ rubidium@8137: static inline RoadBits MirrorRoadBits(RoadBits r) rubidium@8137: { rubidium@8137: return (RoadBits)(GB(r, 0, 2) << 2 | GB(r, 2, 2)); rubidium@8137: } rubidium@8137: rubidium@8137: /** rubidium@8137: * Calculate rotated RoadBits rubidium@8137: * rubidium@8137: * Move the Roadbits clockwise til they are in their final position. rubidium@8137: * rubidium@8137: * @param r The given RoadBits value rubidium@8137: * @param rot The given Rotation angle rubidium@8137: * @return the rotated rubidium@8137: */ rubidium@8137: static inline RoadBits RotateRoadBits(RoadBits r, DiagDirDiff rot) rubidium@8137: { rubidium@8137: for (; rot > (DiagDirDiff)0; rot--){ rubidium@8137: r = (RoadBits)(GB(r, 0, 1) << 3 | GB(r, 1, 3)); rubidium@8137: } rubidium@8137: return r; rubidium@8137: } rubidium@8137: rubidium@8137: /** skidd13@9230: * Check if we've got a straight road skidd13@9230: * skidd13@9230: * @param r The given RoadBits skidd13@9230: * @return true if we've got a straight road skidd13@9230: */ skidd13@9230: static inline bool IsStraightRoad(RoadBits r) skidd13@9230: { skidd13@9230: return (r == ROAD_X || r == ROAD_Y); skidd13@9230: } skidd13@9230: skidd13@9230: /** rubidium@7891: * Create the road-part which belongs to the given DiagDirection rubidium@7891: * rubidium@7891: * This function returns a RoadBits value which belongs to rubidium@7891: * the given DiagDirection. rubidium@7891: * rubidium@7891: * @param d The DiagDirection rubidium@7891: * @return The result RoadBits which the selected road-part set rubidium@7891: */ tron@3146: static inline RoadBits DiagDirToRoadBits(DiagDirection d) tron@3146: { belugas@8062: return (RoadBits)(ROAD_NW << (3 ^ d)); tron@3146: } tron@3146: rubidium@8732: /** rubidium@9212: * Create the road-part which belongs to the given Axis rubidium@9212: * rubidium@9212: * This function returns a RoadBits value which belongs to rubidium@9212: * the given Axis. rubidium@9212: * rubidium@9212: * @param a The Axis rubidium@9212: * @return The result RoadBits which the selected road-part set rubidium@9212: */ rubidium@9212: static inline RoadBits AxisToRoadBits(Axis a) rubidium@9212: { rubidium@9212: return a == AXIS_X ? ROAD_X : ROAD_Y; rubidium@9212: } rubidium@9212: rubidium@9212: /** rubidium@8732: * Finds out, whether given player has all given RoadTypes available rubidium@8732: * @param PlayerID ID of player rubidium@8732: * @param rts RoadTypes to test rubidium@8732: * @return true if player has all requested RoadTypes available rubidium@8732: */ rubidium@8732: bool HasRoadTypesAvail(const PlayerID p, const RoadTypes rts); rubidium@8732: rubidium@8732: /** rubidium@8732: * Validate functions for rail building. rubidium@8732: * @param rt road type to check. rubidium@8732: * @return true if the current player may build the road. rubidium@8732: */ rubidium@8732: bool ValParamRoadType(const RoadType rt); rubidium@8732: rubidium@8732: /** rubidium@8732: * Get the road types the given player can build. rubidium@8732: * @param p the player to get the roadtypes for. rubidium@8732: * @return the road types. rubidium@8732: */ rubidium@8732: RoadTypes GetPlayerRoadtypes(const PlayerID p); rubidium@8732: smatz@8840: void UpdateLevelCrossing(TileIndex tile, bool sound = true); smatz@8838: rubidium@8598: #endif /* ROAD_FUNC_H */