peter1138@6923: /* $Id$ */ peter1138@6923: rubidium@10429: /** @file transparency_gui.cpp The transparency GUI. */ rubidium@10429: peter1138@6923: #include "stdafx.h" peter1138@6923: #include "openttd.h" peter1138@6923: #include "gui.h" rubidium@8603: #include "window_gui.h" peter1138@6923: #include "variables.h" belugas@8345: #include "transparency.h" rubidium@8653: #include "sound_func.h" belugas@8345: rubidium@8760: #include "table/sprites.h" rubidium@8760: #include "table/strings.h" rubidium@8760: belugas@8345: TransparencyOptionBits _transparency_opt; maedhros@9023: TransparencyOptionBits _transparency_lock; smatz@9302: TransparencyOptionBits _invisibility_opt; peter1138@6923: belugas@10518: class TransparenciesWindow : public Window peter1138@6923: { belugas@10518: enum TransparencyToolbarWidgets{ belugas@10518: TTW_WIDGET_SIGNS = 3, ///< Make signs background transparent belugas@10518: TTW_WIDGET_TREES, ///< Make trees transparent belugas@10518: TTW_WIDGET_HOUSES, ///< Make houses transparent belugas@10518: TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent belugas@10518: TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent belugas@10518: TTW_WIDGET_BRIDGES, ///< Make bridges transparent belugas@10518: TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent belugas@10518: TTW_WIDGET_CATENARY, ///< Make catenary transparent belugas@10518: TTW_WIDGET_LOADING, ///< Make loading indicators transparent belugas@10518: TTW_WIDGET_END, ///< End of toggle buttons smatz@9302: belugas@10518: /* Panel with buttons for invisibility */ belugas@10518: TTW_BUTTONS = 12, ///< Panel with 'invisibility' buttons belugas@10518: }; peter1138@6923: belugas@10518: public: rubidium@10525: TransparenciesWindow(const WindowDesc *desc, int window_number) : Window(desc, window_number) belugas@10518: { belugas@10518: this->FindWindowPlacementAndResize(desc); belugas@10518: } smatz@9302: belugas@10518: virtual void OnPaint() belugas@10518: { belugas@10518: /* must be sure that the widgets show the transparency variable changes belugas@10518: * also when we use shortcuts */ belugas@10518: for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) { belugas@10518: this->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS))); belugas@10518: } smatz@9302: rubidium@10595: this->DrawWidgets(); belugas@10518: for (uint i = TO_SIGNS; i < TO_END; i++) { belugas@10518: if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, this->widget[TTW_WIDGET_SIGNS + i].left + 1, this->widget[TTW_WIDGET_SIGNS + i].top + 1); belugas@10518: } belugas@10518: belugas@10518: /* Do not draw button for invisible loading indicators */ belugas@10518: for (uint i = 0; i < 8; i++) { belugas@10518: if (i < TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) { belugas@10518: DrawFrameRect(i * 22, 38, i * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE); belugas@10518: } else if (i == TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) { belugas@10518: DrawFrameRect(i * 22, 38, i * 22 + 41, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE); belugas@10518: } else { // i > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS belugas@10518: DrawFrameRect((i + 1) * 22, 38, (i + 1) * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE); peter1138@6923: } belugas@10518: } belugas@10518: } smatz@9302: belugas@10518: virtual void OnClick(Point pt, int widget) belugas@10518: { belugas@10518: if (widget >= TTW_WIDGET_SIGNS && widget < TTW_WIDGET_END) { belugas@10518: if (_ctrl_pressed) { belugas@10518: /* toggle the bit of the transparencies lock variable */ belugas@10518: ToggleTransparencyLock((TransparencyOption)(widget - TTW_WIDGET_SIGNS)); belugas@10518: this->SetDirty(); belugas@10518: } else { belugas@10518: /* toggle the bit of the transparencies variable and play a sound */ belugas@10518: ToggleTransparency((TransparencyOption)(widget - TTW_WIDGET_SIGNS)); belugas@10518: SndPlayFx(SND_15_BEEP); belugas@10518: MarkWholeScreenDirty(); belugas@10518: } belugas@10518: } else if (widget == TTW_BUTTONS) { belugas@10518: uint x = pt.x / 22; belugas@10518: belugas@10518: if (x > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) x--; belugas@10518: if (x > TTW_WIDGET_CATENARY - TTW_WIDGET_SIGNS) return; belugas@10518: belugas@10518: ToggleInvisibility((TransparencyOption)x); belugas@10518: SndPlayFx(SND_15_BEEP); belugas@10518: belugas@10518: /* Redraw whole screen only if transparency is set */ belugas@10518: if (IsTransparencySet((TransparencyOption)x)) { belugas@10518: MarkWholeScreenDirty(); belugas@10518: } else { belugas@10518: this->InvalidateWidget(TTW_BUTTONS); belugas@10518: } belugas@10518: } peter1138@6923: } belugas@10518: }; peter1138@6923: peter1138@6923: static const Widget _transparency_widgets[] = { peter1138@6923: { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, smatz@9024: { WWT_CAPTION, RESIZE_NONE, 7, 11, 206, 0, 13, STR_TRANSPARENCY_TOOLB, STR_018C_WINDOW_TITLE_DRAG_THIS}, smatz@9024: {WWT_STICKYBOX, RESIZE_NONE, 7, 207, 218, 0, 13, STR_NULL, STR_STICKY_BUTTON}, peter1138@6923: belugas@6992: /* transparency widgets: peter1138@9153: * transparent signs, trees, houses, industries, player's buildings, bridges, unmovable structures, catenary and loading indicators */ maedhros@7096: { WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_DESC}, peter1138@6923: { WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_DESC}, peter1138@6923: { WWT_IMGBTN, RESIZE_NONE, 7, 44, 65, 14, 35, SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_DESC}, peter1138@6923: { WWT_IMGBTN, RESIZE_NONE, 7, 66, 87, 14, 35, SPR_IMG_INDUSTRY, STR_TRANSPARENT_INDUSTRIES_DESC}, peter1138@6923: { WWT_IMGBTN, RESIZE_NONE, 7, 88, 109, 14, 35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC}, peter1138@6923: { WWT_IMGBTN, RESIZE_NONE, 7, 110, 152, 14, 35, SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_DESC}, peter1138@6923: { WWT_IMGBTN, RESIZE_NONE, 7, 153, 174, 14, 35, SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_DESC}, smatz@9024: { WWT_IMGBTN, RESIZE_NONE, 7, 175, 196, 14, 35, SPR_BUILD_X_ELRAIL, STR_TRANSPARENT_CATENARY_DESC}, smatz@9024: { WWT_IMGBTN, RESIZE_NONE, 7, 197, 218, 14, 35, SPR_IMG_TRAINLIST, STR_TRANSPARENT_LOADING_DESC}, peter1138@6923: smatz@9302: { WWT_PANEL, RESIZE_NONE, 7, 0, 218, 36, 48, 0x0, STR_TRANSPARENT_INVISIBLE_DESC}, smatz@9302: peter1138@6923: { WIDGETS_END}, peter1138@6923: }; peter1138@6923: peter1138@6923: static const WindowDesc _transparency_desc = { smatz@9302: WDP_ALIGN_TBR, 58+36, 219, 49, 219, 49, peter1138@6923: WC_TRANSPARENCY_TOOLBAR, WC_NONE, peter1138@6923: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, peter1138@6923: _transparency_widgets, peter1138@6923: }; peter1138@6923: peter1138@6923: void ShowTransparencyToolbar(void) peter1138@6923: { belugas@10518: AllocateWindowDescFront(&_transparency_desc, 0); peter1138@6923: }