tron@2186: /* $Id$ */ tron@2186: darkvater@222: #include "stdafx.h" Darkvater@1891: #include "openttd.h" darkvater@222: #include "console.h" tron@1299: #include "debug.h" darkvater@222: #include "engine.h" darkvater@222: #include "functions.h" tron@2162: #include "saveload.h" tron@1317: #include "string.h" darkvater@222: #include "variables.h" truelight@543: #include "network_data.h" truelight@543: #include "network_client.h" truelight@543: #include "network_server.h" truelight@766: #include "network_udp.h" truelight@543: #include "command.h" truelight@623: #include "settings.h" truelight@885: #include "hal.h" /* for file list */ matthijs@1939: #include "vehicle.h" darkvater@222: darkvater@247: // ** scriptfile handling ** // Darkvater@1739: static FILE *_script_file; darkvater@247: static bool _script_running; darkvater@247: darkvater@222: // ** console command / variable defines ** // Darkvater@1739: #define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[]) Darkvater@1739: #define DEF_CONSOLE_HOOK(function) static bool function(void) darkvater@247: darkvater@222: darkvater@222: /* **************************** */ darkvater@222: /* variable and command hooks */ darkvater@222: /* **************************** */ darkvater@222: truelight@543: #ifdef ENABLE_NETWORK truelight@543: Darkvater@1739: static inline bool NetworkAvailable(void) Darkvater@1739: { Darkvater@1739: if (!_network_available) { Darkvater@1739: IConsoleError("You cannot use this command because there is no network available."); Darkvater@1739: return false; Darkvater@1739: } Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: Darkvater@1739: DEF_CONSOLE_HOOK(ConHookServerOnly) Darkvater@1739: { Darkvater@1739: if (!NetworkAvailable()) return false; Darkvater@1739: Darkvater@1739: if (!_network_server) { Darkvater@1788: IConsoleError("This command/variable is only available to a network server."); Darkvater@1739: return false; Darkvater@1739: } Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: Darkvater@1739: DEF_CONSOLE_HOOK(ConHookClientOnly) Darkvater@1739: { Darkvater@1739: if (!NetworkAvailable()) return false; Darkvater@1739: Darkvater@1739: if (_network_server) { Darkvater@1788: IConsoleError("This command/variable is not available to a network server."); Darkvater@1739: return false; Darkvater@1739: } Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: Darkvater@1739: DEF_CONSOLE_HOOK(ConHookNeedNetwork) Darkvater@1739: { Darkvater@1739: if (!NetworkAvailable()) return false; Darkvater@1739: Darkvater@1739: if (!_networking) { Darkvater@1788: IConsoleError("Not connected. This command/variable is only available in multiplayer."); Darkvater@1739: return false; Darkvater@1739: } Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: Darkvater@1739: DEF_CONSOLE_HOOK(ConHookNoNetwork) darkvater@222: { darkvater@222: if (_networking) { Darkvater@1788: IConsoleError("This command/variable is forbidden in multiplayer."); darkvater@222: return false; darkvater@289: } darkvater@222: return true; darkvater@222: } darkvater@222: truelight@543: #endif /* ENABLE_NETWORK */ truelight@543: Darkvater@1739: static void IConsoleHelp(const char *str) Darkvater@1739: { Darkvater@1805: IConsolePrintF(_icolour_warn, "- %s", str); Darkvater@1739: } darkvater@222: matthijs@1939: DEF_CONSOLE_CMD(ConStopAllVehicles) matthijs@1939: { matthijs@1939: Vehicle* v; matthijs@1939: if (argc == 0) { matthijs@1943: IConsoleHelp("Stops all vehicles in the game. For debugging only! Use at your own risk... Usage: 'stopall'"); matthijs@1939: return true; matthijs@1939: } matthijs@1939: matthijs@1939: FOR_ALL_VEHICLES(v) { matthijs@1939: if (IsValidVehicle(v)) { matthijs@1939: /* Code ripped from CmdStartStopTrain. Can't call it, because of matthijs@1939: * ownership problems, so we'll duplicate some code, for now */ matthijs@1939: if (v->type == VEH_Train) matthijs@1939: v->u.rail.days_since_order_progr = 0; matthijs@1939: v->vehstatus |= VS_STOPPED; matthijs@1939: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); matthijs@1939: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); matthijs@1939: } matthijs@1939: } matthijs@1939: return true; matthijs@1939: } matthijs@1939: darkvater@222: DEF_CONSOLE_CMD(ConResetEngines) darkvater@222: { Darkvater@1739: if (argc == 0) { Darkvater@1739: IConsoleHelp("Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'"); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: darkvater@222: StartupEngines(); Darkvater@1739: return true; darkvater@222: } darkvater@222: darkvater@289: #ifdef _DEBUG darkvater@222: DEF_CONSOLE_CMD(ConResetTile) darkvater@222: { Darkvater@1739: if (argc == 0) { Darkvater@1739: IConsoleHelp("Reset a tile to bare land. Usage: 'resettile '"); Darkvater@1739: IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)"); Darkvater@1739: return true; darkvater@222: } darkvater@222: Darkvater@1739: if (argc == 2) { Darkvater@1739: uint32 result; Darkvater@1739: if (GetArgumentInteger(&result, argv[1])) { Darkvater@1739: DoClearSquare((TileIndex)result); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: } Darkvater@1739: Darkvater@1739: return false; darkvater@222: } Darkvater@1740: #endif /* _DEBUG */ darkvater@222: darkvater@222: DEF_CONSOLE_CMD(ConScrollToTile) darkvater@222: { Darkvater@1739: if (argc == 0) { Darkvater@1739: IConsoleHelp("Center the screen on a given tile. Usage: 'scrollto '"); Darkvater@1739: IConsoleHelp("Tile can be either decimal (34161) or hexadecimal (0x4a5B)"); Darkvater@1739: return true; darkvater@222: } darkvater@222: Darkvater@1739: if (argc == 2) { Darkvater@1739: uint32 result; Darkvater@1739: if (GetArgumentInteger(&result, argv[1])) { Darkvater@1739: ScrollMainWindowToTile((TileIndex)result); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: } Darkvater@1739: Darkvater@1739: return false; darkvater@222: } darkvater@222: truelight@885: extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm); tron@1093: extern void BuildFileList(void); truelight@885: extern void SetFiosType(const byte fiostype); truelight@885: Darkvater@1565: /* Save the map to a file */ Darkvater@1565: DEF_CONSOLE_CMD(ConSave) Darkvater@1565: { Darkvater@1739: if (argc == 0) { Darkvater@1739: IConsoleHelp("Save the current game. Usage: 'save '"); Darkvater@1739: return true; Darkvater@1565: } Darkvater@1565: Darkvater@1739: if (argc == 2) { Darkvater@1739: char buf[200]; Darkvater@1739: Darkvater@1739: snprintf(buf, lengthof(buf), "%s%s%s.sav", _path.save_dir, PATHSEP, argv[1]); Darkvater@1805: IConsolePrint(_icolour_def, "Saving map..."); Darkvater@1739: Darkvater@1739: if (SaveOrLoad(buf, SL_SAVE) != SL_OK) { Darkvater@1805: IConsolePrint(_icolour_err, "SaveMap failed"); Darkvater@1739: } else Darkvater@1805: IConsolePrintF(_icolour_def, "Map sucessfully saved to %s", buf); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: Darkvater@1739: return false; Darkvater@1565: } Darkvater@1565: tron@1581: static const FiosItem* GetFiosItem(const char* file) truelight@885: { tron@1581: int i; tron@1581: Darkvater@1798: _saveload_mode = SLD_LOAD_GAME; truelight@885: BuildFileList(); truelight@885: tron@1581: for (i = 0; i < _fios_num; i++) { tron@1581: if (strcmp(file, _fios_list[i].name) == 0) break; Darkvater@2099: if (strcmp(file, _fios_list[i].title) == 0) break; tron@1581: } truelight@885: tron@1581: if (i == _fios_num) { /* If no name matches, try to parse it as number */ tron@1581: char* endptr; truelight@885: tron@1581: i = strtol(file, &endptr, 10); tron@1581: if (file == endptr || *endptr != '\0') i = -1; tron@1581: } darkvater@932: tron@1581: return IS_INT_INSIDE(i, 0, _fios_num) ? &_fios_list[i] : NULL; truelight@885: } truelight@885: tron@1581: truelight@885: DEF_CONSOLE_CMD(ConLoad) truelight@885: { Darkvater@1739: const FiosItem *item; Darkvater@1739: const char *file; tron@1581: Darkvater@1739: if (argc == 0) { Darkvater@2540: IConsoleHelp("Load a game by name or index. Usage: 'load '"); Darkvater@1739: return true; truelight@885: } truelight@885: Darkvater@1739: if (argc != 2) return false; Darkvater@1739: tron@1581: file = argv[1]; tron@1581: item = GetFiosItem(file); tron@1581: if (item != NULL) { tron@1581: switch (item->type) { Darkvater@2099: case FIOS_TYPE_FILE: case FIOS_TYPE_OLDFILE: { tron@1581: _switch_mode = SM_LOAD; tron@1581: SetFiosType(item->type); Darkvater@2099: Darkvater@2099: ttd_strlcpy(_file_to_saveload.name, FiosBrowseTo(item), sizeof(_file_to_saveload.name)); Darkvater@2099: ttd_strlcpy(_file_to_saveload.title, item->title, sizeof(_file_to_saveload.title)); Darkvater@2099: } break; Darkvater@1805: default: IConsolePrintF(_icolour_err, "%s: Not a savegame.", file); tron@1581: } Darkvater@1739: } else Darkvater@1805: IConsolePrintF(_icolour_err, "%s: No such file or directory.", file); tron@1581: tron@1581: FiosFreeSavegameList(); Darkvater@1739: return true; truelight@885: } truelight@885: tron@2415: tron@2415: DEF_CONSOLE_CMD(ConRemove) tron@2415: { tron@2415: const FiosItem* item; tron@2415: const char* file; tron@2415: tron@2415: if (argc == 0) { tron@2415: IConsoleHelp("Remove a savegame by name or index. Usage: 'rm '"); tron@2415: return true; tron@2415: } tron@2415: tron@2415: if (argc != 2) return false; tron@2415: tron@2415: file = argv[1]; tron@2415: item = GetFiosItem(file); tron@2415: if (item != NULL) { tron@2415: if (!FiosDelete(item->name)) tron@2415: IConsolePrintF(_icolour_err, "%s: Failed to delete file", file); tron@2415: } else tron@2415: IConsolePrintF(_icolour_err, "%s: No such file or directory.", file); tron@2415: tron@2415: FiosFreeSavegameList(); tron@2415: return true; tron@2415: } tron@2415: tron@2415: truelight@885: /* List all the files in the current dir via console */ truelight@885: DEF_CONSOLE_CMD(ConListFiles) truelight@885: { tron@1581: int i; truelight@885: Darkvater@1739: if (argc == 0) { Darkvater@2540: IConsoleHelp("List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'"); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: truelight@885: BuildFileList(); truelight@885: tron@1581: for (i = 0; i < _fios_num; i++) { Darkvater@1739: const FiosItem *item = &_fios_list[i]; Darkvater@2099: IConsolePrintF(_icolour_def, "%d) %s", i, item->title); truelight@885: } truelight@885: truelight@885: FiosFreeSavegameList(); Darkvater@1739: return true; truelight@885: } truelight@885: tron@1581: /* Change the dir via console */ tron@1581: DEF_CONSOLE_CMD(ConChangeDirectory) darkvater@932: { Darkvater@1739: const FiosItem *item; Darkvater@1739: const char *file; darkvater@932: Darkvater@1739: if (argc == 0) { Darkvater@2540: IConsoleHelp("Change the dir via console. Usage: 'cd '"); Darkvater@1739: return true; darkvater@932: } darkvater@932: Darkvater@1739: if (argc != 2) return false; Darkvater@1739: tron@1581: file = argv[1]; tron@1581: item = GetFiosItem(file); tron@1581: if (item != NULL) { tron@1581: switch (item->type) { Darkvater@1739: case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT: tron@1581: FiosBrowseTo(item); tron@1581: break; Darkvater@1805: default: IConsolePrintF(_icolour_err, "%s: Not a directory.", file); tron@1581: } Darkvater@1739: } else Darkvater@1805: IConsolePrintF(_icolour_err, "%s: No such file or directory.", file); darkvater@932: darkvater@932: FiosFreeSavegameList(); Darkvater@1739: return true; darkvater@932: } darkvater@932: tron@1581: DEF_CONSOLE_CMD(ConPrintWorkingDirectory) tron@1581: { Darkvater@1739: const char *path; truelight@885: Darkvater@1739: if (argc == 0) { Darkvater@1739: IConsoleHelp("Print out the current working directory. Usage: 'pwd'"); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: Darkvater@1739: // XXX - Workaround for broken file handling tron@1581: FiosGetSavegameList(&_fios_num, SLD_LOAD_GAME); truelight@885: FiosFreeSavegameList(); truelight@885: darkvater@1596: FiosGetDescText(&path, NULL); Darkvater@1805: IConsolePrint(_icolour_def, path); Darkvater@1739: return true; truelight@885: } truelight@885: Darkvater@1827: DEF_CONSOLE_CMD(ConClearBuffer) Darkvater@1827: { Darkvater@1827: if (argc == 0) { Darkvater@1827: IConsoleHelp("Clear the console buffer. Usage: 'clear'"); Darkvater@1827: return true; Darkvater@1827: } Darkvater@1827: Darkvater@1827: IConsoleClearBuffer(); Darkvater@1827: InvalidateWindow(WC_CONSOLE, 0); Darkvater@1827: return true; Darkvater@1827: } Darkvater@1827: truelight@543: darkvater@222: // ********************************* // darkvater@222: // * Network Core Console Commands * // darkvater@222: // ********************************* // darkvater@222: #ifdef ENABLE_NETWORK darkvater@222: truelight@841: DEF_CONSOLE_CMD(ConBan) truelight@841: { truelight@841: NetworkClientInfo *ci; Darkvater@2914: const char *banip = NULL; Darkvater@1739: uint32 index; truelight@841: Darkvater@1739: if (argc == 0) { Darkvater@2859: IConsoleHelp("Ban a player from a network game. Usage: 'ban '"); Darkvater@1739: IConsoleHelp("For client-id's, see the command 'clients'"); Darkvater@2914: IConsoleHelp("If the client is no longer online, you can still ban his/her IP"); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: Darkvater@1739: if (argc != 2) return false; Darkvater@1739: Darkvater@2914: if (strchr(argv[1], '.') == NULL) { // banning with ID Darkvater@2859: index = atoi(argv[1]); Darkvater@2860: ci = NetworkFindClientInfoFromIndex(index); Darkvater@2914: } else { // banning IP Darkvater@2860: ci = NetworkFindClientInfoFromIP(argv[1]); Darkvater@2914: if (ci == NULL) { Darkvater@2914: banip = argv[1]; Darkvater@2914: index = (uint32)-1; Darkvater@2914: } else { Darkvater@2914: index = ci->client_index; Darkvater@2914: } Darkvater@2859: } Darkvater@1739: Darkvater@1739: if (index == NETWORK_SERVER_INDEX) { Darkvater@2879: IConsoleError("Silly boy, you can not ban yourself!"); Darkvater@1739: return true; Darkvater@1739: } Darkvater@2859: Darkvater@2914: if (index == 0 || (ci == NULL && index != (uint32)-1)) { Darkvater@2860: IConsoleError("Invalid client"); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: Darkvater@1739: if (ci != NULL) { Darkvater@2914: banip = inet_ntoa(*(struct in_addr *)&ci->client_ip); Darkvater@2914: SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED); Darkvater@2914: IConsolePrint(_icolour_def, "Client banned"); Darkvater@2914: } else Darkvater@2914: IConsolePrint(_icolour_def, "Client not online, banned IP"); Darkvater@2914: Darkvater@2914: /* Add user to ban-list */ Darkvater@2914: for (index = 0; index < lengthof(_network_ban_list); index++) { Darkvater@2914: if (_network_ban_list[index] == NULL) { Darkvater@2914: _network_ban_list[index] = strdup(banip); Darkvater@2914: break; truelight@841: } Darkvater@2914: } truelight@841: Darkvater@1739: return true; truelight@841: } truelight@841: truelight@841: DEF_CONSOLE_CMD(ConUnBan) truelight@841: { Darkvater@2538: uint i, index; truelight@841: Darkvater@1739: if (argc == 0) { Darkvater@2859: IConsoleHelp("Unban a player from a network game. Usage: 'unban '"); Darkvater@2538: IConsoleHelp("For a list of banned IP's, see the command 'banlist'"); Darkvater@1739: return true; truelight@841: } truelight@841: Darkvater@1739: if (argc != 2) return false; truelight@841: Darkvater@2541: index = (strchr(argv[1], '.') == NULL) ? atoi(argv[1]) : 0; Darkvater@2538: index--; Darkvater@2538: Darkvater@1739: for (i = 0; i < lengthof(_network_ban_list); i++) { Darkvater@2914: if (_network_ban_list[i] == NULL) continue; Darkvater@1739: Darkvater@2538: if (strncmp(_network_ban_list[i], argv[1], strlen(_network_ban_list[i])) == 0 || index == i) { Darkvater@2914: free(_network_ban_list[i]); Darkvater@2914: _network_ban_list[i] = NULL; Darkvater@1805: IConsolePrint(_icolour_def, "IP unbanned."); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: } Darkvater@1739: Darkvater@1805: IConsolePrint(_icolour_def, "IP not in ban-list."); Darkvater@1739: return true; truelight@841: } truelight@841: truelight@841: DEF_CONSOLE_CMD(ConBanList) truelight@841: { truelight@841: uint i; truelight@841: Darkvater@1739: if (argc == 0) { Darkvater@1739: IConsoleHelp("List the IP's of banned clients: Usage 'banlist'"); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: Darkvater@1805: IConsolePrint(_icolour_def, "Banlist: "); truelight@841: truelight@841: for (i = 0; i < lengthof(_network_ban_list); i++) { Darkvater@2914: if (_network_ban_list[i] != NULL) Darkvater@2914: IConsolePrintF(_icolour_def, " %d) %s", i + 1, _network_ban_list[i]); truelight@841: } truelight@841: Darkvater@1739: return true; truelight@841: } truelight@841: darkvater@1147: DEF_CONSOLE_CMD(ConPauseGame) darkvater@1147: { Darkvater@1739: if (argc == 0) { Darkvater@1739: IConsoleHelp("Pause a network game. Usage: 'pause'"); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: darkvater@1147: if (_pause == 0) { darkvater@1147: DoCommandP(0, 1, 0, NULL, CMD_PAUSE); Darkvater@1805: IConsolePrint(_icolour_def, "Game paused."); darkvater@1147: } else Darkvater@1805: IConsolePrint(_icolour_def, "Game is already paused."); darkvater@1147: Darkvater@1739: return true; darkvater@1147: } darkvater@1147: darkvater@1147: DEF_CONSOLE_CMD(ConUnPauseGame) darkvater@1147: { Darkvater@1739: if (argc == 0) { Darkvater@1739: IConsoleHelp("Unpause a network game. Usage: 'unpause'"); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: darkvater@1147: if (_pause != 0) { darkvater@1147: DoCommandP(0, 0, 0, NULL, CMD_PAUSE); Darkvater@1805: IConsolePrint(_icolour_def, "Game unpaused."); darkvater@1147: } else Darkvater@1805: IConsolePrint(_icolour_def, "Game is already unpaused."); darkvater@1147: Darkvater@1739: return true; darkvater@1147: } darkvater@1147: truelight@1026: DEF_CONSOLE_CMD(ConRcon) truelight@1026: { Darkvater@1739: if (argc == 0) { Darkvater@1739: IConsoleHelp("Remote control the server from another client. Usage: 'rcon '"); Darkvater@1739: IConsoleHelp("Remember to enclose the command in quotes, otherwise only the first parameter is sent"); Darkvater@1739: return true; truelight@1026: } truelight@1026: Darkvater@1739: if (argc < 3) return false; Darkvater@1739: truelight@1026: SEND_COMMAND(PACKET_CLIENT_RCON)(argv[1], argv[2]); Darkvater@1739: return true; truelight@1026: } truelight@1026: truelight@543: DEF_CONSOLE_CMD(ConStatus) truelight@543: { Darkvater@1739: static const char *stat_str[] = {"inactive", "authorized", "waiting", "loading map", "map done", "ready", "active"}; truelight@543: const char *status; truelight@716: const NetworkClientState *cs; truelight@543: Darkvater@1739: if (argc == 0) { Darkvater@2879: IConsoleHelp("List the status of all clients connected to the server. Usage 'status'"); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: Darkvater@1739: FOR_ALL_CLIENTS(cs) { Darkvater@1739: int lag = NetworkCalculateLag(cs); Darkvater@1739: const NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs); Darkvater@1739: Darkvater@1739: status = (cs->status <= STATUS_ACTIVE) ? stat_str[cs->status] : "unknown"; Darkvater@2538: IConsolePrintF(8, "Client #%1d name: '%s' status: '%s' frame-lag: %3d company: %1d IP: %s unique-id: '%s'", Darkvater@2538: cs->index, ci->client_name, status, lag, ci->client_playas, GetPlayerIP(ci), ci->unique_id); truelight@543: } truelight@543: Darkvater@1739: return true; truelight@543: } truelight@543: Darkvater@2879: DEF_CONSOLE_CMD(ConServerInfo) Darkvater@2879: { Darkvater@2879: const NetworkGameInfo *gi; Darkvater@2879: Darkvater@2879: if (argc == 0) { Darkvater@2879: IConsoleHelp("List current and maximum client/player limits. Usage 'server_info'"); Darkvater@2879: IConsoleHelp("You can change these values by setting the variables 'max_clients', 'max_companies' and 'max_spectators'"); Darkvater@2879: return true; Darkvater@2879: } Darkvater@2879: Darkvater@2879: gi = &_network_game_info; Darkvater@2879: IConsolePrintF(_icolour_def, "Current/maximum clients: %2d/%2d", gi->clients_on, gi->clients_max); Darkvater@2944: IConsolePrintF(_icolour_def, "Current/maximum companies: %2d/%2d", ActivePlayerCount(), gi->companies_max); Darkvater@2944: IConsolePrintF(_icolour_def, "Current/maximum spectators: %2d/%2d", NetworkSpectatorCount(), gi->spectators_max); Darkvater@2879: Darkvater@2879: return true; Darkvater@2879: } Darkvater@2879: Darkvater@2879: DEF_CONSOLE_HOOK(ConHookValidateMaxClientsCount) { Darkvater@2879: /* XXX - hardcoded, string limiation -- TrueLight Darkvater@9925: * XXX - also see network.c:NetworkStartup ~1356 */ Darkvater@2879: if (_network_game_info.clients_max > 10) { Darkvater@2879: _network_game_info.clients_max = 10; Darkvater@9925: IConsoleError("Maximum clients out of bounds, truncating to limit."); Darkvater@9925: } Darkvater@9925: Darkvater@9925: return true; Darkvater@9925: } Darkvater@9925: Darkvater@9925: DEF_CONSOLE_HOOK(ConHookValidateMaxCompaniesCount) { Darkvater@9925: if (_network_game_info.companies_max > MAX_PLAYERS) { Darkvater@9925: _network_game_info.companies_max = MAX_PLAYERS; Darkvater@9925: IConsoleError("Maximum companies out of bounds, truncating to limit."); Darkvater@9925: } Darkvater@9925: Darkvater@9925: return true; Darkvater@9925: } Darkvater@9925: Darkvater@9925: DEF_CONSOLE_HOOK(ConHookValidateMaxSpectatorsCount) { Darkvater@9925: /* XXX @see ConHookValidateMaxClientsCount */ Darkvater@9925: if (_network_game_info.spectators_max > 10) { Darkvater@9925: _network_game_info.spectators_max = 10; Darkvater@9925: IConsoleError("Maximum spectators out of bounds, truncating to limit."); Darkvater@2879: } Darkvater@2879: Darkvater@2879: return true; Darkvater@2879: } Darkvater@2879: truelight@543: DEF_CONSOLE_CMD(ConKick) truelight@543: { truelight@543: NetworkClientInfo *ci; Darkvater@1739: uint32 index; truelight@543: Darkvater@1739: if (argc == 0) { Darkvater@2859: IConsoleHelp("Kick a player from a network game. Usage: 'kick '"); Darkvater@1739: IConsoleHelp("For client-id's, see the command 'clients'"); Darkvater@1739: return true; truelight@543: } truelight@543: Darkvater@1739: if (argc != 2) return false; truelight@543: Darkvater@2859: if (strchr(argv[1], '.') == NULL) { Darkvater@2859: index = atoi(argv[1]); Darkvater@2860: ci = NetworkFindClientInfoFromIndex(index); Darkvater@2859: } else { Darkvater@2860: ci = NetworkFindClientInfoFromIP(argv[1]); Darkvater@2859: index = (ci == NULL) ? 0 : ci->client_index; Darkvater@2859: } Darkvater@2859: Darkvater@1739: if (index == NETWORK_SERVER_INDEX) { Darkvater@2879: IConsoleError("Silly boy, you can not kick yourself!"); Darkvater@1739: return true; Darkvater@1739: } Darkvater@2859: Darkvater@1739: if (index == 0) { Darkvater@2860: IConsoleError("Invalid client"); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: Darkvater@1739: if (ci != NULL) { Darkvater@1739: SEND_COMMAND(PACKET_SERVER_ERROR)(NetworkFindClientStateFromIndex(index), NETWORK_ERROR_KICKED); Darkvater@1739: } else Darkvater@2860: IConsoleError("Client not found"); Darkvater@1739: Darkvater@1739: return true; truelight@543: } truelight@543: truelight@688: DEF_CONSOLE_CMD(ConResetCompany) truelight@688: { truelight@688: Player *p; truelight@716: NetworkClientState *cs; truelight@688: NetworkClientInfo *ci; Darkvater@1739: byte index; truelight@688: Darkvater@1739: if (argc == 0) { Darkvater@1761: IConsoleHelp("Remove an idle company from the game. Usage: 'reset_company '"); Darkvater@1761: IConsoleHelp("For company-id's, see the list of companies from the dropdown menu. Player 1 is 1, etc."); Darkvater@1739: return true; Darkvater@1739: } truelight@688: Darkvater@1739: if (argc != 2) return false; truelight@688: Darkvater@1739: index = atoi(argv[1]); Darkvater@1739: Darkvater@1739: /* Check valid range */ Darkvater@1739: if (index < 1 || index > MAX_PLAYERS) { Darkvater@1805: IConsolePrintF(_icolour_err, "Company does not exist. Company-id must be between 1 and %d.", MAX_PLAYERS); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: Darkvater@1739: /* Check if company does exist */ Darkvater@1739: index--; celestar@1962: p = GetPlayer(index); Darkvater@1739: if (!p->is_active) { Darkvater@1761: IConsoleError("Company does not exist."); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: Darkvater@1739: if (p->is_ai) { Darkvater@1761: IConsoleError("Company is owned by an AI."); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: Darkvater@1739: /* Check if the company has active players */ Darkvater@1739: FOR_ALL_CLIENTS(cs) { Darkvater@1739: ci = DEREF_CLIENT_INFO(cs); Darkvater@1761: if (ci->client_playas - 1 == index) { Darkvater@1761: IConsoleError("Cannot remove company: a client is connected to that company."); Darkvater@1739: return true; truelight@688: } Darkvater@1739: } Darkvater@1739: ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); Darkvater@1739: if (ci->client_playas - 1 == index) { Darkvater@1761: IConsoleError("Cannot remove company: the server is connected to that company."); Darkvater@1739: return true; truelight@688: } truelight@688: Darkvater@1739: /* It is safe to remove this company */ Darkvater@1739: DoCommandP(0, 2, index, NULL, CMD_PLAYER_CTRL); Darkvater@1805: IConsolePrint(_icolour_def, "Company deleted."); truelight@688: Darkvater@1739: return true; truelight@688: } truelight@688: truelight@543: DEF_CONSOLE_CMD(ConNetworkClients) truelight@543: { truelight@543: NetworkClientInfo *ci; Darkvater@1739: Darkvater@1739: if (argc == 0) { Darkvater@2538: IConsoleHelp("Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'"); Darkvater@1739: return true; Darkvater@1739: } Darkvater@1739: truelight@543: for (ci = _network_client_info; ci != &_network_client_info[MAX_CLIENT_INFO]; ci++) { truelight@543: if (ci->client_index != NETWORK_EMPTY_INDEX) { Darkvater@2538: IConsolePrintF(8, "Client #%1d name: '%s' company: %1d IP: %s", Darkvater@2538: ci->client_index, ci->client_name, ci->client_playas, GetPlayerIP(ci)); truelight@543: } truelight@543: } truelight@543: Darkvater@1739: return true; truelight@543: } truelight@543: darkvater@222: DEF_CONSOLE_CMD(ConNetworkConnect) darkvater@222: { Darkvater@1739: char *ip; tron@1329: const char *port = NULL; tron@1329: const char *player = NULL; darkvater@222: uint16 rport; darkvater@222: Darkvater@1739: if (argc == 0) { Darkvater@1739: IConsoleHelp("Connect to a remote OTTD server and join the game. Usage: 'connect '"); Darkvater@1739: IConsoleHelp("IP can contain port and player: 'IP#Player:Port', eg: 'server.ottd.org#2:443'"); Darkvater@1739: return true; Darkvater@1739: } darkvater@222: Darkvater@1739: if (argc < 2) return false; Darkvater@1739: Darkvater@1739: if (_networking) // We are in network-mode, first close it! truelight@543: NetworkDisconnect(); truelight@543: darkvater@228: ip = argv[1]; truelight@543: rport = NETWORK_DEFAULT_PORT; darkvater@222: darkvater@228: ParseConnectionString(&player, &port, ip); darkvater@222: Darkvater@1805: IConsolePrintF(_icolour_def, "Connecting to %s...", ip); truelight@543: if (player != NULL) { darkvater@222: _network_playas = atoi(player); Darkvater@1805: IConsolePrintF(_icolour_def, " player-no: %s", player); darkvater@222: } truelight@543: if (port != NULL) { darkvater@222: rport = atoi(port); Darkvater@1805: IConsolePrintF(_icolour_def, " port: %s", port); darkvater@222: } darkvater@222: truelight@543: NetworkClientConnectGame(ip, rport); darkvater@222: Darkvater@1739: return true; darkvater@222: } darkvater@222: truelight@543: #endif /* ENABLE_NETWORK */ darkvater@222: darkvater@247: /* ******************************** */ darkvater@247: /* script file console commands */ darkvater@247: /* ******************************** */ darkvater@247: darkvater@247: DEF_CONSOLE_CMD(ConExec) darkvater@247: { Darkvater@1739: char cmdline[ICON_CMDLN_SIZE]; Darkvater@1743: char *cmdptr; darkvater@247: Darkvater@1739: if (argc == 0) { Darkvater@1739: IConsoleHelp("Execute a local script file. Usage: 'exec