tron@2186: /* $Id$ */ tron@2186: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@1299: #include "debug.h" tron@2163: #include "functions.h" tron@2201: #include "string.h" tron@2201: #include "strings.h" tron@507: #include "table/strings.h" truelight@0: #include "engine.h" truelight@0: #include "table/engines.h" tron@1009: #include "gfx.h" truelight@0: #include "player.h" truelight@0: #include "command.h" truelight@0: #include "vehicle.h" truelight@0: #include "news.h" truelight@0: #include "saveload.h" darkvater@405: #include "sprite.h" tron@2159: #include "variables.h" peter1138@2708: #include "train.h" truelight@0: tron@2763: EngineInfo _engine_info[TOTAL_NUM_ENGINES]; tron@2763: RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES]; tron@2763: ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES]; tron@2763: AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES]; tron@2763: RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES]; tron@2763: truelight@0: enum { truelight@0: ENGINE_AVAILABLE = 1, truelight@0: ENGINE_INTRODUCING = 2, truelight@0: ENGINE_PREVIEWING = 4, truelight@0: }; truelight@0: Darkvater@1802: /** TRANSLATE FROM LOCAL CARGO TO GLOBAL CARGO ID'S. Darkvater@1802: * This maps the per-landscape cargo ID's to globally unique cargo ID's usable ie. in Darkvater@1802: * the custom GRF files. It is basically just a transcribed table from TTDPatch's newgrf.txt. Darkvater@1802: */ Darkvater@1802: const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO] = { Darkvater@1802: /* LT_NORMAL */ {GC_PASSENGERS, GC_COAL, GC_MAIL, GC_OIL, GC_LIVESTOCK, GC_GOODS, GC_GRAIN, GC_WOOD, GC_IRON_ORE, GC_STEEL, GC_VALUABLES, GC_PAPER_TEMP}, Darkvater@1802: /* LT_HILLY */ {GC_PASSENGERS, GC_COAL, GC_MAIL, GC_OIL, GC_LIVESTOCK, GC_GOODS, GC_GRAIN, GC_WOOD, GC_INVALID, GC_PAPER, GC_VALUABLES, GC_FOOD }, Darkvater@1802: /* LT_DESERT */ {GC_PASSENGERS, GC_RUBBER,GC_MAIL, GC_OIL, GC_FRUIT, GC_GOODS, GC_GRAIN, GC_WOOD, GC_COPPER_ORE, GC_WATER, GC_VALUABLES, GC_FOOD }, Darkvater@1802: /* LT_CANDY */ {GC_PASSENGERS, GC_SUGAR, GC_MAIL, GC_TOYS,GC_BATTERIES, GC_CANDY, GC_TOFFEE,GC_COLA, GC_COTTON_CANDY,GC_BUBBLES,GC_PLASTIC, GC_FIZZY_DRINKS }, Darkvater@1802: /** Darkvater@1802: * - GC_INVALID (255) means that cargo is not available for that climate Darkvater@1802: * - GC_PAPER_TEMP (27) is paper in temperate climate in TTDPatch Darkvater@1802: * Following can be renumbered: Darkvater@1802: * - GC_DEFAULT (29) is the defa ult cargo for the purpose of spritesets Darkvater@1802: * - GC_PURCHASE (30) is the purchase list image (the equivalent of 0xff) for the purpose of spritesets Darkvater@1802: */ truelight@0: }; truelight@0: Darkvater@1802: /** BEGIN --- TRANSLATE FROM GLOBAL CARGO TO LOCAL CARGO ID'S **/ Darkvater@1802: /** Map global cargo ID's to local-cargo ID's */ Darkvater@1802: const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID] = { Darkvater@1802: CT_PASSENGERS,CT_COAL, CT_MAIL, CT_OIL, CT_LIVESTOCK,CT_GOODS, CT_GRAIN, CT_WOOD, /* 0- 7 */ Darkvater@1802: CT_IRON_ORE, CT_STEEL, CT_VALUABLES, CT_PAPER, CT_FOOD, CT_FRUIT, CT_COPPER_ORE, CT_WATER, /* 8-15 */ Darkvater@1802: CT_RUBBER, CT_SUGAR, CT_TOYS, CT_BATTERIES,CT_CANDY, CT_TOFFEE, CT_COLA, CT_COTTON_CANDY, /* 16-23 */ Darkvater@1802: CT_BUBBLES, CT_PLASTIC,CT_FIZZY_DRINKS,CT_PAPER /* unsup. */,CT_HILLY_UNUSED, /* 24-28 */ Darkvater@1802: CT_INVALID, CT_INVALID /* 29-30 */ truelight@0: }; truelight@0: Darkvater@1802: #define MC(cargo) (1 << cargo) Darkvater@1802: /** Bitmasked value where the global cargo ID is available in landscape Darkvater@1802: * 0: LT_NORMAL, 1: LT_HILLY, 2: LT_DESERT, 3: LT_CANDY */ Darkvater@1802: const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE] = Darkvater@1802: { /* LT_NORMAL: temperate */ Darkvater@1802: MC(GC_PASSENGERS)|MC(GC_COAL)|MC(GC_MAIL)|MC(GC_OIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)| peter1138@2611: MC(GC_IRON_ORE)|MC(GC_STEEL)|MC(GC_VALUABLES), Darkvater@1802: /* LT_HILLY: arctic */ Darkvater@1802: MC(GC_PASSENGERS)|MC(GC_COAL)|MC(GC_MAIL)|MC(GC_OIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)| peter1138@2611: MC(GC_GRAIN)|MC(GC_WOOD)|MC(GC_VALUABLES)|MC(GC_PAPER)|MC(GC_FOOD), Darkvater@1802: /* LT_DESERT: rainforest/desert */ Darkvater@1802: MC(GC_PASSENGERS)|MC(GC_MAIL)|MC(GC_OIL)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)| Darkvater@1802: MC(GC_VALUABLES)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_COPPER_ORE)|MC(GC_WATER)|MC(GC_RUBBER), Darkvater@1802: /* LT_CANDY: toyland */ Darkvater@1802: MC(GC_PASSENGERS)|MC(GC_MAIL)|MC(GC_SUGAR)|MC(GC_TOYS)|MC(GC_BATTERIES)|MC(GC_CANDY)| Darkvater@1802: MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS) truelight@0: }; Darkvater@1802: /** END --- TRANSLATE FROM GLOBAL CARGO TO LOCAL CARGO ID'S **/ Darkvater@1802: Darkvater@1802: /** Bitmasked values of what type of cargo is refittable for the given vehicle-type. Darkvater@1802: * This coupled with the landscape information (_landscape_global_cargo_mask) gives Darkvater@1802: * us exactly what is refittable and what is not */ Darkvater@1802: const uint32 _default_refitmasks[NUM_VEHICLE_TYPES] = { Darkvater@1802: /* Trains */ Darkvater@1802: MC(GC_PASSENGERS)|MC(GC_COAL)|MC(GC_MAIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)|MC(GC_IRON_ORE)| Darkvater@1802: MC(GC_STEEL)|MC(GC_VALUABLES)|MC(GC_PAPER)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_COPPER_ORE)|MC(GC_WATER)|MC(GC_SUGAR)| Darkvater@1802: MC(GC_TOYS)|MC(GC_CANDY)|MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS), Darkvater@1802: /* Road vehicles (not refittable by default) */ Darkvater@1802: 0, Darkvater@1802: /* Ships */ Darkvater@1802: MC(GC_COAL)|MC(GC_MAIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)|MC(GC_IRON_ORE)|MC(GC_STEEL)|MC(GC_VALUABLES)| Darkvater@1802: MC(GC_PAPER)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_COPPER_ORE)|MC(GC_WATER)|MC(GC_RUBBER)|MC(GC_SUGAR)|MC(GC_TOYS)|MC(GC_BATTERIES)| Darkvater@1802: MC(GC_CANDY)|MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS), Darkvater@1802: /* Aircraft */ Darkvater@1802: MC(GC_PASSENGERS)|MC(GC_MAIL)|MC(GC_GOODS)|MC(GC_VALUABLES)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_SUGAR)|MC(GC_TOYS)| Darkvater@1802: MC(GC_BATTERIES)|MC(GC_CANDY)|MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS), Darkvater@1802: /* Special/Disaster */ Darkvater@1802: 0,0 Darkvater@1802: }; peter1138@2611: peter1138@2611: /** peter1138@2611: * Bitmask of classes for cargo types. peter1138@2611: */ peter1138@2611: const uint32 cargo_classes[16] = { peter1138@2611: /* Passengers */ MC(GC_PASSENGERS), peter1138@2611: /* Mail */ MC(GC_MAIL), peter1138@2611: /* Express */ MC(GC_GOODS)|MC(GC_FOOD)|MC(GC_CANDY), peter1138@2611: /* Armoured */ MC(GC_VALUABLES), peter1138@2611: /* Bulk */ MC(GC_COAL)|MC(GC_GRAIN)|MC(GC_IRON_ORE)|MC(GC_COPPER_ORE)|MC(GC_FRUIT)|MC(GC_SUGAR)|MC(GC_TOFFEE)|MC(GC_COTTON_CANDY), peter1138@2611: /* Piece */ MC(GC_LIVESTOCK)|MC(GC_WOOD)|MC(GC_STEEL)|MC(GC_PAPER)|MC(GC_TOYS)|MC(GC_BATTERIES)|MC(GC_BUBBLES)|MC(GC_FIZZY_DRINKS), peter1138@2611: /* Liquids */ MC(GC_OIL)|MC(GC_WATER)|MC(GC_RUBBER)|MC(GC_COLA)|MC(GC_PLASTIC), peter1138@2611: /* Chilled */ MC(GC_FOOD)|MC(GC_FRUIT), peter1138@2611: /* Undefined */ 0, 0, 0, 0, 0, 0, 0, 0 peter1138@2611: }; Darkvater@1802: #undef MC truelight@0: tron@2477: void ShowEnginePreviewWindow(EngineID engine); truelight@0: tron@1093: void DeleteCustomEngineNames(void) truelight@0: { truelight@0: uint i; truelight@0: StringID old; truelight@0: Darkvater@1474: for (i = 0; i != TOTAL_NUM_ENGINES; i++) { truelight@0: old = _engine_name_strings[i]; truelight@0: _engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM; truelight@0: DeleteName(old); truelight@0: } truelight@0: truelight@0: _vehicle_design_names &= ~1; truelight@0: } truelight@0: tron@1093: void LoadCustomEngineNames(void) truelight@0: { truelight@0: // XXX: not done */ truelight@0: DEBUG(misc, 1) ("LoadCustomEngineNames: not done"); truelight@0: } truelight@0: tron@1093: static void SetupEngineNames(void) truelight@0: { Darkvater@1474: StringID *name; truelight@0: Darkvater@1474: for (name = _engine_name_strings; name != endof(_engine_name_strings); name++) Darkvater@1474: *name = STR_SV_EMPTY; truelight@0: truelight@0: DeleteCustomEngineNames(); truelight@0: LoadCustomEngineNames(); truelight@0: } truelight@0: tron@1093: static void AdjustAvailAircraft(void) truelight@0: { truelight@0: uint16 date = _date; truelight@0: byte avail = 0; truelight@0: if (date >= 12784) avail |= 2; // big airport truelight@0: if (date < 14610 || _patches.always_small_airport) avail |= 1; // small airport truelight@0: if (date >= 15706) avail |= 4; // enable heliport truelight@0: truelight@0: if (avail != _avail_aircraft) { truelight@0: _avail_aircraft = avail; truelight@0: InvalidateWindow(WC_BUILD_STATION, 0); truelight@0: } truelight@0: } truelight@0: truelight@0: static void CalcEngineReliability(Engine *e) truelight@0: { truelight@0: uint age = e->age; truelight@0: truelight@0: if (age < e->duration_phase_1) { truelight@0: uint start = e->reliability_start; truelight@0: e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start; truelight@0: } else if ((age -= e->duration_phase_1) < e->duration_phase_2) { truelight@0: e->reliability = e->reliability_max; truelight@0: } else if ((age -= e->duration_phase_2) < e->duration_phase_3) { truelight@0: uint max = e->reliability_max; truelight@0: e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max; truelight@0: } else { dominik@292: // time's up for this engine dominik@292: // make it either available to all players (if never_expire_vehicles is enabled and if it was available earlier) dominik@292: // or disable this engine completely dominik@292: e->player_avail = (_patches.never_expire_vehicles && e->player_avail)? -1 : 0; truelight@0: e->reliability = e->reliability_final; truelight@0: } truelight@0: } truelight@0: tron@1093: void AddTypeToEngines(void) bjarni@842: { tron@2242: Engine* e = _engines; bjarni@842: tron@2242: do e->type = VEH_Train; while (++e < &_engines[ROAD_ENGINES_INDEX]); tron@2242: do e->type = VEH_Road; while (++e < &_engines[SHIP_ENGINES_INDEX]); tron@2242: do e->type = VEH_Ship; while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]); tron@2242: do e->type = VEH_Aircraft; while (++e < &_engines[TOTAL_NUM_ENGINES]); tron@2242: do e->type = VEH_Special; while (++e < endof(_engines)); bjarni@842: } bjarni@842: tron@1093: void StartupEngines(void) truelight@0: { truelight@0: Engine *e; truelight@0: const EngineInfo *ei; truelight@0: truelight@0: SetupEngineNames(); truelight@0: tron@2242: for (e = _engines, ei = _engine_info; e != endof(_engines); e++, ei++) { tron@2242: uint32 r; truelight@0: truelight@0: e->age = 0; tron@2530: e->railtype = ei->railtype; truelight@0: e->flags = 0; truelight@0: e->player_avail = 0; truelight@193: peter1138@2875: // The magic value of 729 days below comes from the NewGRF spec. If the peter1138@2875: // base intro date is before 1922 then the random number of days is not peter1138@2875: // added. truelight@0: r = Random(); peter1138@2875: e->intro_date = ei->base_intro <= 729 ? ei->base_intro : GB(r, 0, 9) + ei->base_intro; truelight@0: if (e->intro_date <= _date) { truelight@0: e->age = (_date - e->intro_date) >> 5; truelight@0: e->player_avail = (byte)-1; truelight@0: e->flags |= ENGINE_AVAILABLE; truelight@0: } truelight@0: tron@2140: e->reliability_start = GB(r, 16, 14) + 0x7AE0; truelight@0: r = Random(); tron@2140: e->reliability_max = GB(r, 0, 14) + 0xBFFF; tron@2140: e->reliability_final = GB(r, 16, 14) + 0x3FFF; truelight@0: truelight@0: r = Random(); tron@2140: e->duration_phase_1 = GB(r, 0, 5) + 7; tron@2140: e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96; tron@2140: e->duration_phase_3 = GB(r, 9, 7) + 120; truelight@0: truelight@0: e->reliability_spd_dec = (ei->unk2&0x7F) << 2; truelight@0: truelight@0: /* my invented flag for something that is a wagon */ truelight@0: if (ei->unk2 & 0x80) { truelight@0: e->age = 0xFFFF; truelight@0: } else { truelight@0: CalcEngineReliability(e); truelight@0: } truelight@0: truelight@0: e->lifelength = ei->lifelength + _patches.extend_vehicle_life; truelight@0: truelight@0: // prevent certain engines from ever appearing. tron@2530: if (!HASBIT(ei->climates, _opt.landscape)) { truelight@0: e->flags |= ENGINE_AVAILABLE; truelight@0: e->player_avail = 0; truelight@0: } tron@915: bjarni@819: /* This sets up type for the engine bjarni@819: It is needed if you want to ask the engine what type it is bjarni@819: It should hopefully be the same as when you ask a vehicle what it is bjarni@819: but using this, you can ask what type an engine number is bjarni@819: even if it is not a vehicle (yet)*/ truelight@0: } truelight@0: truelight@0: AdjustAvailAircraft(); truelight@0: } truelight@0: truelight@0: // TODO: We don't support cargo-specific wagon overrides. Pretty exotic... ;-) --pasky truelight@0: tron@1477: typedef struct WagonOverride { truelight@0: byte *train_id; truelight@0: int trains; peter1138@2488: SpriteGroup *group; tron@1477: } WagonOverride; truelight@0: tron@1477: typedef struct WagonOverrides { truelight@0: int overrides_count; tron@1477: WagonOverride *overrides; tron@1477: } WagonOverrides; truelight@0: tron@1477: static WagonOverrides _engine_wagon_overrides[TOTAL_NUM_ENGINES]; tron@1477: tron@2477: void SetWagonOverrideSprites(EngineID engine, SpriteGroup *group, byte *train_id, tron@1477: int trains) truelight@0: { tron@1477: WagonOverrides *wos; tron@1477: WagonOverride *wo; truelight@0: truelight@0: wos = &_engine_wagon_overrides[engine]; truelight@0: wos->overrides_count++; truelight@0: wos->overrides = realloc(wos->overrides, tron@1477: wos->overrides_count * sizeof(*wos->overrides)); truelight@193: truelight@0: wo = &wos->overrides[wos->overrides_count - 1]; darkvater@408: /* FIXME: If we are replacing an override, release original SpriteGroup darkvater@408: * to prevent leaks. But first we need to refcount the SpriteGroup. darkvater@408: * --pasky */ peter1138@2488: wo->group = group; peter1138@2490: group->ref_count++; truelight@0: wo->trains = trains; truelight@0: wo->train_id = malloc(trains); truelight@0: memcpy(wo->train_id, train_id, trains); truelight@0: } truelight@0: tron@2477: static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overriding_engine) truelight@0: { tron@2242: const WagonOverrides *wos = &_engine_wagon_overrides[engine]; truelight@0: int i; truelight@0: darkvater@408: // XXX: This could turn out to be a timesink on profiles. We could darkvater@408: // always just dedicate 65535 bytes for an [engine][train] trampoline darkvater@408: // for O(1). Or O(logMlogN) and searching binary tree or smt. like darkvater@408: // that. --pasky truelight@0: truelight@0: for (i = 0; i < wos->overrides_count; i++) { tron@2242: const WagonOverride *wo = &wos->overrides[i]; truelight@0: int j; truelight@0: truelight@0: for (j = 0; j < wo->trains; j++) { truelight@0: if (wo->train_id[j] == overriding_engine) peter1138@2488: return wo->group; truelight@0: } truelight@0: } truelight@0: return NULL; truelight@0: } truelight@0: peter1138@2491: /** peter1138@2491: * Unload all wagon override sprite groups. peter1138@2491: */ peter1138@2491: void UnloadWagonOverrides(void) peter1138@2491: { peter1138@2491: WagonOverrides *wos; peter1138@2491: WagonOverride *wo; peter1138@2491: EngineID engine; peter1138@2491: int i; peter1138@2491: peter1138@2491: for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) { peter1138@2491: wos = &_engine_wagon_overrides[engine]; peter1138@2491: for (i = 0; i < wos->overrides_count; i++) { peter1138@2491: wo = &wos->overrides[i]; peter1138@2491: UnloadSpriteGroup(&wo->group); peter1138@2491: free(wo->train_id); peter1138@2491: } peter1138@2491: free(wos->overrides); peter1138@2491: wos->overrides_count = 0; peter1138@2491: wos->overrides = NULL; peter1138@2491: } peter1138@2491: } truelight@0: truelight@0: // 0 - 28 are cargos, 29 is default, 30 is the advert (purchase list) truelight@0: // (It isn't and shouldn't be like this in the GRF files since new cargo types truelight@0: // may appear in future - however it's more convenient to store it like this in truelight@0: // memory. --pasky) peter1138@2488: static SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID]; truelight@0: tron@2477: void SetCustomEngineSprites(EngineID engine, byte cargo, SpriteGroup *group) truelight@0: { peter1138@2491: if (engine_custom_sprites[engine][cargo] != NULL) { peter1138@2491: DEBUG(grf, 6)("SetCustomEngineSprites: engine `%d' cargo `%d' already has group -- removing.", engine, cargo); peter1138@2491: UnloadSpriteGroup(&engine_custom_sprites[engine][cargo]); peter1138@2491: } peter1138@2488: engine_custom_sprites[engine][cargo] = group; peter1138@2490: group->ref_count++; truelight@0: } truelight@0: peter1138@2491: /** peter1138@2491: * Unload all engine sprite groups. peter1138@2491: */ peter1138@2491: void UnloadCustomEngineSprites(void) peter1138@2491: { peter1138@2491: EngineID engine; peter1138@2491: CargoID cargo; peter1138@2491: peter1138@2491: for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) { peter1138@2491: for (cargo = 0; cargo < NUM_GLOBAL_CID; cargo++) { peter1138@2491: if (engine_custom_sprites[engine][cargo] != NULL) { peter1138@2491: DEBUG(grf, 6)("UnloadCustomEngineSprites: Unloading group for engine `%d' cargo `%d'.", engine, cargo); peter1138@2491: UnloadSpriteGroup(&engine_custom_sprites[engine][cargo]); peter1138@2491: } peter1138@2491: } peter1138@2491: } peter1138@2491: } peter1138@2491: peter1138@2708: static int MapOldSubType(const Vehicle *v) peter1138@2708: { peter1138@2708: if (v->type != VEH_Train) return v->subtype; peter1138@2708: if (IsTrainEngine(v)) return 0; peter1138@2708: if (IsFreeWagon(v)) return 4; peter1138@2708: return 2; peter1138@2708: } peter1138@2708: tron@2242: typedef SpriteGroup *(*resolve_callback)(const SpriteGroup *spritegroup, hackykid@1883: const Vehicle *veh, uint16 callback_info, void *resolve_func); /* XXX data pointer used as function pointer */ tron@445: tron@2242: static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegroup, hackykid@1883: const Vehicle *veh, uint16 callback_info, resolve_callback resolve_func) tron@426: { peter1138@2488: if (spritegroup == NULL) peter1138@2488: return NULL; peter1138@2488: tron@445: //debug("spgt %d", spritegroup->type); tron@426: switch (spritegroup->type) { tron@426: case SGT_REAL: hackykid@1883: case SGT_CALLBACK: hackykid@1883: return spritegroup; tron@426: tron@426: case SGT_DETERMINISTIC: { tron@2242: const DeterministicSpriteGroup *dsg = &spritegroup->g.determ; tron@2242: const SpriteGroup *target; tron@426: int value = -1; tron@426: tron@433: //debug("[%p] Having fun resolving variable %x", veh, dsg->variable); hackykid@1883: if (dsg->variable == 0x0C) { hackykid@1883: /* Callback ID */ hackykid@1883: value = callback_info & 0xFF; peter1138@2602: } else if (dsg->variable == 0x10) { peter1138@2602: value = (callback_info >> 8) & 0xFF; hackykid@1883: } else if ((dsg->variable >> 6) == 0) { tron@426: /* General property */ tron@426: value = GetDeterministicSpriteValue(dsg->variable); tron@426: } else { tron@433: /* Vehicle-specific property. */ tron@433: tron@433: if (veh == NULL) { tron@433: /* We are in a purchase list of something, tron@433: * and we are checking for something undefined. tron@433: * That means we should get the first target tron@433: * (NOT the default one). */ tron@433: if (dsg->num_ranges > 0) { peter1138@2488: target = dsg->ranges[0].group; tron@433: } else { tron@433: target = dsg->default_group; tron@433: } hackykid@1883: return resolve_func(target, NULL, callback_info, resolve_func); tron@433: } tron@433: tron@426: if (dsg->var_scope == VSG_SCOPE_PARENT) { tron@426: /* First engine in the vehicle chain */ tron@433: if (veh->type == VEH_Train) tron@426: veh = GetFirstVehicleInChain(veh); tron@426: } tron@426: hackykid@1855: if (dsg->variable == 0x40 || dsg->variable == 0x41) { tron@433: if (veh->type == VEH_Train) { tron@2242: const Vehicle *u = GetFirstVehicleInChain(veh); tron@426: byte chain_before = 0, chain_after = 0; tron@426: tron@426: while (u != veh) { hackykid@1855: chain_before++; hackykid@1855: if (dsg->variable == 0x41 && u->engine_type != veh->engine_type) hackykid@1855: chain_before = 0; tron@426: u = u->next; tron@426: } hackykid@1855: while (u->next != NULL && (dsg->variable == 0x40 || u->next->engine_type == veh->engine_type)) { hackykid@1855: chain_after++; tron@426: u = u->next; tron@426: }; tron@426: pasky@1559: value = chain_before | chain_after << 8 pasky@1559: | (chain_before + chain_after) << 16; tron@426: } else { tron@426: value = 1; /* 1 vehicle in the chain */ tron@426: } tron@426: tron@426: } else { tron@426: // TTDPatch runs on little-endian arch; tron@426: // Variable is 0x80 + offset in TTD's vehicle structure tron@426: switch (dsg->variable - 0x80) { tron@555: #define veh_prop(id_, value_) case (id_): value = (value_); break tron@426: veh_prop(0x00, veh->type); peter1138@2708: veh_prop(0x01, MapOldSubType(veh)); tron@426: veh_prop(0x04, veh->index); tron@426: veh_prop(0x05, veh->index & 0xFF); tron@426: /* XXX? Is THIS right? */ tron@555: veh_prop(0x0A, PackOrder(&veh->current_order)); tron@555: veh_prop(0x0B, PackOrder(&veh->current_order) & 0xff); tron@426: veh_prop(0x0C, veh->num_orders); tron@426: veh_prop(0x0D, veh->cur_order_index); tron@426: veh_prop(0x10, veh->load_unload_time_rem); tron@426: veh_prop(0x11, veh->load_unload_time_rem & 0xFF); tron@426: veh_prop(0x12, veh->date_of_last_service); tron@426: veh_prop(0x13, veh->date_of_last_service & 0xFF); tron@426: veh_prop(0x14, veh->service_interval); tron@426: veh_prop(0x15, veh->service_interval & 0xFF); tron@426: veh_prop(0x16, veh->last_station_visited); tron@426: veh_prop(0x17, veh->tick_counter); tron@426: veh_prop(0x18, veh->max_speed); tron@426: veh_prop(0x19, veh->max_speed & 0xFF); tron@426: veh_prop(0x1F, veh->direction); tron@426: veh_prop(0x28, veh->cur_image); tron@426: veh_prop(0x29, veh->cur_image & 0xFF); tron@426: veh_prop(0x32, veh->vehstatus); tron@426: veh_prop(0x33, veh->vehstatus); tron@426: veh_prop(0x34, veh->cur_speed); tron@426: veh_prop(0x35, veh->cur_speed & 0xFF); tron@426: veh_prop(0x36, veh->subspeed); tron@426: veh_prop(0x37, veh->acceleration); tron@426: veh_prop(0x39, veh->cargo_type); tron@426: veh_prop(0x3A, veh->cargo_cap); tron@426: veh_prop(0x3B, veh->cargo_cap & 0xFF); tron@426: veh_prop(0x3C, veh->cargo_count); tron@426: veh_prop(0x3D, veh->cargo_count & 0xFF); tron@426: veh_prop(0x3E, veh->cargo_source); // Probably useless; so what tron@426: veh_prop(0x3F, veh->cargo_days); tron@426: veh_prop(0x40, veh->age); tron@426: veh_prop(0x41, veh->age & 0xFF); tron@426: veh_prop(0x42, veh->max_age); tron@426: veh_prop(0x43, veh->max_age & 0xFF); tron@426: veh_prop(0x44, veh->build_year); tron@426: veh_prop(0x45, veh->unitnumber); tron@426: veh_prop(0x46, veh->engine_type); tron@426: veh_prop(0x47, veh->engine_type & 0xFF); tron@426: veh_prop(0x48, veh->spritenum); tron@426: veh_prop(0x49, veh->day_counter); tron@426: veh_prop(0x4A, veh->breakdowns_since_last_service); tron@426: veh_prop(0x4B, veh->breakdown_ctr); tron@426: veh_prop(0x4C, veh->breakdown_delay); tron@426: veh_prop(0x4D, veh->breakdown_chance); tron@426: veh_prop(0x4E, veh->reliability); tron@426: veh_prop(0x4F, veh->reliability & 0xFF); tron@426: veh_prop(0x50, veh->reliability_spd_dec); tron@426: veh_prop(0x51, veh->reliability_spd_dec & 0xFF); tron@426: veh_prop(0x52, veh->profit_this_year); tron@426: veh_prop(0x53, veh->profit_this_year & 0xFFFFFF); tron@426: veh_prop(0x54, veh->profit_this_year & 0xFFFF); tron@426: veh_prop(0x55, veh->profit_this_year & 0xFF); tron@426: veh_prop(0x56, veh->profit_last_year); tron@426: veh_prop(0x57, veh->profit_last_year & 0xFF); tron@426: veh_prop(0x58, veh->profit_last_year); tron@426: veh_prop(0x59, veh->profit_last_year & 0xFF); hackykid@1855: veh_prop(0x5A, veh->next == NULL ? INVALID_VEHICLE : veh->next->index); tron@426: veh_prop(0x5C, veh->value); tron@426: veh_prop(0x5D, veh->value & 0xFFFFFF); tron@426: veh_prop(0x5E, veh->value & 0xFFFF); tron@426: veh_prop(0x5F, veh->value & 0xFF); tron@426: veh_prop(0x60, veh->string_id); tron@426: veh_prop(0x61, veh->string_id & 0xFF); tron@426: /* 00h..07h=sub image? 40h=in tunnel; actually some kind of status tron@426: * aircraft: >=13h when in flight tron@426: * train, ship: 80h=in depot tron@426: * rv: 0feh=in depot */ tron@426: /* TODO veh_prop(0x62, veh->???); */ tron@426: tron@426: /* TODO: The rest is per-vehicle, I hope no GRF file looks so far. tron@426: * But they won't let us have an easy ride so surely *some* GRF tron@426: * file does. So someone needs to do this too. --pasky */ tron@426: tron@426: #undef veh_prop tron@426: } tron@426: } tron@426: } tron@426: tron@426: target = value != -1 ? EvalDeterministicSpriteGroup(dsg, value) : dsg->default_group; tron@445: //debug("Resolved variable %x: %d, %p", dsg->variable, value, callback); hackykid@1883: return resolve_func(target, veh, callback_info, resolve_func); tron@445: } tron@445: tron@445: case SGT_RANDOMIZED: { tron@2242: const RandomizedSpriteGroup *rsg = &spritegroup->g.random; tron@445: tron@445: if (veh == NULL) { tron@445: /* Purchase list of something. Show the first one. */ tron@445: assert(rsg->num_groups > 0); tron@445: //debug("going for %p: %d", rsg->groups[0], rsg->groups[0].type); peter1138@2488: return resolve_func(rsg->groups[0], NULL, callback_info, resolve_func); tron@445: } tron@445: tron@445: if (rsg->var_scope == VSG_SCOPE_PARENT) { tron@445: /* First engine in the vehicle chain */ tron@445: if (veh->type == VEH_Train) tron@445: veh = GetFirstVehicleInChain(veh); tron@445: } tron@445: hackykid@1883: return resolve_func(EvalRandomizedSpriteGroup(rsg, veh->random_bits), veh, callback_info, resolve_func); tron@426: } tron@426: tron@426: default: tron@445: error("I don't know how to handle such a spritegroup %d!", spritegroup->type); tron@426: return NULL; tron@426: } tron@426: } tron@426: tron@2477: static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *v) truelight@0: { tron@2242: const SpriteGroup *group; Darkvater@1802: byte cargo = GC_PURCHASE; truelight@0: darkvater@414: if (v != NULL) { darkvater@414: cargo = _global_cargo_id[_opt.landscape][v->cargo_type]; Darkvater@1802: assert(cargo != GC_INVALID); darkvater@414: } darkvater@414: peter1138@2488: group = engine_custom_sprites[engine][cargo]; darkvater@414: pasky@1560: if (v != NULL && v->type == VEH_Train) { tron@2242: const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine); truelight@0: tron@1477: if (overset != NULL) group = overset; truelight@0: } truelight@193: tron@445: return group; tron@445: } tron@445: tron@2477: int GetCustomEngineSprite(EngineID engine, const Vehicle *v, byte direction) tron@445: { tron@2242: const SpriteGroup *group; tron@2242: const RealSpriteGroup *rsg; Darkvater@1802: byte cargo = GC_PURCHASE; tron@445: byte loaded = 0; tron@445: bool in_motion = 0; tron@445: int totalsets, spriteset; tron@445: int r; tron@445: tron@445: if (v != NULL) { tron@445: int capacity = v->cargo_cap; tron@445: tron@445: cargo = _global_cargo_id[_opt.landscape][v->cargo_type]; Darkvater@1802: assert(cargo != GC_INVALID); Darkvater@1802: tron@445: if (capacity == 0) capacity = 1; tron@445: loaded = (v->cargo_count * 100) / capacity; peter1138@2830: peter1138@2830: if (v->type == VEH_Train) { peter1138@2830: in_motion = GetFirstVehicleInChain(v)->current_order.type != OT_LOADING; peter1138@2830: } else { peter1138@2830: in_motion = v->current_order.type != OT_LOADING; peter1138@2830: } tron@445: } tron@445: tron@445: group = GetVehicleSpriteGroup(engine, v); hackykid@1883: group = ResolveVehicleSpriteGroup(group, v, 0, (resolve_callback) ResolveVehicleSpriteGroup); darkvater@408: peter1138@2488: if (group == NULL && cargo != GC_DEFAULT) { darkvater@369: // This group is empty but perhaps there'll be a default one. peter1138@2488: group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, 0, tron@445: (resolve_callback) ResolveVehicleSpriteGroup); truelight@0: } truelight@0: peter1138@2488: if (group == NULL) peter1138@2488: return 0; peter1138@2488: hackykid@1883: assert(group->type == SGT_REAL); hackykid@1883: rsg = &group->g.real; hackykid@1883: darkvater@408: if (!rsg->sprites_per_set) { darkvater@369: // This group is empty. This function users should therefore truelight@0: // look up the sprite number in _engine_original_sprites. truelight@0: return 0; truelight@0: } truelight@0: hackykid@1988: assert(rsg->sprites_per_set <= 8); hackykid@1988: direction %= rsg->sprites_per_set; truelight@0: darkvater@408: totalsets = in_motion ? rsg->loaded_count : rsg->loading_count; truelight@0: truelight@0: // My aim here is to make it possible to visually determine absolutely truelight@0: // empty and totally full vehicles. --pasky truelight@0: if (loaded == 100 || totalsets == 1) { // full truelight@0: spriteset = totalsets - 1; truelight@0: } else if (loaded == 0 || totalsets == 2) { // empty truelight@0: spriteset = 0; truelight@0: } else { // something inbetween truelight@0: spriteset = loaded * (totalsets - 2) / 100 + 1; truelight@0: // correct possible rounding errors truelight@0: if (!spriteset) truelight@0: spriteset = 1; truelight@0: else if (spriteset == totalsets - 1) truelight@0: spriteset--; truelight@0: } truelight@0: peter1138@2489: r = (in_motion ? rsg->loaded[spriteset]->g.result.result : rsg->loading[spriteset]->g.result.result) + direction; truelight@0: return r; truelight@0: } truelight@0: hackykid@1883: /** hackykid@1908: * Check if a wagon is currently using a wagon override hackykid@1908: * @param v The wagon to check hackykid@1908: * @return true if it is using an override, false otherwise hackykid@1908: */ tron@2548: bool UsesWagonOverride(const Vehicle* v) tron@2548: { hackykid@1908: assert(v->type == VEH_Train); tron@2242: return GetWagonOverrideSpriteSet(v->engine_type, v->u.rail.first_engine) != NULL; hackykid@1908: } hackykid@1908: hackykid@1908: /** hackykid@1883: * Evaluates a newgrf callback hackykid@1883: * @param callback_info info about which callback to evaluate hackykid@1883: * (bit 0-7) = CallBack id of the callback to use, see CallBackId enum hackykid@1883: * (bit 8-15) = Other info some callbacks need to have, callback specific, see CallBackId enum, not used yet hackykid@1883: * @param engine Engine type of the vehicle to evaluate the callback for hackykid@1883: * @param vehicle The vehicle to evaluate the callback for, NULL if it doesnt exist (yet) hackykid@1883: * @return The value the callback returned, or CALLBACK_FAILED if it failed hackykid@1883: */ tron@2477: uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v) hackykid@1883: { tron@2242: const SpriteGroup *group; hackykid@1883: byte cargo = GC_DEFAULT; hackykid@1883: hackykid@1883: if (v != NULL) hackykid@1883: cargo = _global_cargo_id[_opt.landscape][v->cargo_type]; hackykid@1883: peter1138@2488: group = engine_custom_sprites[engine][cargo]; hackykid@1904: hackykid@1904: if (v != NULL && v->type == VEH_Train) { tron@2242: const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine); hackykid@1904: hackykid@1904: if (overset != NULL) group = overset; hackykid@1904: } hackykid@1904: hackykid@1883: group = ResolveVehicleSpriteGroup(group, v, callback_info, (resolve_callback) ResolveVehicleSpriteGroup); hackykid@1883: peter1138@2488: if (group == NULL && cargo != GC_DEFAULT) { hackykid@1883: // This group is empty but perhaps there'll be a default one. peter1138@2488: group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, callback_info, hackykid@1883: (resolve_callback) ResolveVehicleSpriteGroup); hackykid@1883: } hackykid@1883: peter1138@2488: if (group == NULL || group->type != SGT_CALLBACK) hackykid@1883: return CALLBACK_FAILED; hackykid@1883: hackykid@1883: return group->g.callback.result; hackykid@1883: } hackykid@1883: hackykid@1883: truelight@0: tron@445: // Global variables are evil, yes, but we would end up with horribly overblown tron@445: // calling convention otherwise and this should be 100% reentrant. tron@445: static byte _vsg_random_triggers; tron@445: static byte _vsg_bits_to_reseed; tron@445: tron@2242: static const SpriteGroup *TriggerVehicleSpriteGroup(const SpriteGroup *spritegroup, hackykid@1883: Vehicle *veh, uint16 callback_info, resolve_callback resolve_func) tron@445: { peter1138@2488: if (spritegroup == NULL) peter1138@2488: return NULL; peter1138@2488: tron@1477: if (spritegroup->type == SGT_RANDOMIZED) { tron@1477: _vsg_bits_to_reseed |= RandomizedSpriteGroupTriggeredBits( tron@1477: &spritegroup->g.random, tron@1477: _vsg_random_triggers, tron@1477: &veh->waiting_triggers tron@1477: ); tron@1477: } tron@445: hackykid@1883: return ResolveVehicleSpriteGroup(spritegroup, veh, callback_info, resolve_func); tron@445: } tron@445: tron@1477: static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_random_bits, bool first) tron@445: { tron@2242: const SpriteGroup *group; tron@2242: const RealSpriteGroup *rsg; tron@445: byte new_random_bits; tron@445: tron@445: _vsg_random_triggers = trigger; tron@445: _vsg_bits_to_reseed = 0; hackykid@1883: group = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh, 0, hackykid@1883: (resolve_callback) TriggerVehicleSpriteGroup); hackykid@1883: peter1138@2488: if (group == NULL && veh->cargo_type != GC_DEFAULT) { tron@445: // This group turned out to be empty but perhaps there'll be a default one. peter1138@2488: group = TriggerVehicleSpriteGroup(engine_custom_sprites[veh->engine_type][GC_DEFAULT], veh, 0, hackykid@1883: (resolve_callback) TriggerVehicleSpriteGroup); tron@445: } hackykid@1883: peter1138@2488: if (group == NULL) peter1138@2488: return; peter1138@2488: hackykid@1883: assert(group->type == SGT_REAL); hackykid@1883: rsg = &group->g.real; hackykid@1883: truelight@542: new_random_bits = Random(); tron@445: veh->random_bits &= ~_vsg_bits_to_reseed; truelight@542: veh->random_bits |= (first ? new_random_bits : base_random_bits) & _vsg_bits_to_reseed; tron@445: tron@445: switch (trigger) { tron@445: case VEHICLE_TRIGGER_NEW_CARGO: tron@445: /* All vehicles in chain get ANY_NEW_CARGO trigger now. tron@445: * So we call it for the first one and they will recurse. */ tron@445: /* Indexing part of vehicle random bits needs to be tron@445: * same for all triggered vehicles in the chain (to get tron@445: * all the random-cargo wagons carry the same cargo, tron@445: * i.e.), so we give them all the NEW_CARGO triggered tron@445: * vehicle's portion of random bits. */ tron@445: assert(first); tron@445: DoTriggerVehicle(GetFirstVehicleInChain(veh), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false); tron@445: break; tron@445: case VEHICLE_TRIGGER_DEPOT: tron@445: /* We now trigger the next vehicle in chain recursively. tron@445: * The random bits portions may be different for each tron@445: * vehicle in chain. */ tron@445: if (veh->next != NULL) tron@445: DoTriggerVehicle(veh->next, trigger, 0, true); tron@445: break; tron@445: case VEHICLE_TRIGGER_EMPTY: tron@445: /* We now trigger the next vehicle in chain tron@445: * recursively. The random bits portions must be same tron@445: * for each vehicle in chain, so we give them all tron@445: * first chained vehicle's portion of random bits. */ tron@445: if (veh->next != NULL) tron@445: DoTriggerVehicle(veh->next, trigger, first ? new_random_bits : base_random_bits, false); tron@445: break; tron@445: case VEHICLE_TRIGGER_ANY_NEW_CARGO: tron@445: /* Now pass the trigger recursively to the next vehicle tron@445: * in chain. */ tron@445: assert(!first); tron@445: if (veh->next != NULL) tron@445: DoTriggerVehicle(veh->next, VEHICLE_TRIGGER_ANY_NEW_CARGO, base_random_bits, false); tron@445: break; tron@445: } tron@445: } tron@445: tron@1477: void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger) tron@445: { peter1138@2589: if (trigger == VEHICLE_TRIGGER_DEPOT) { peter1138@2589: // store that the vehicle entered a depot this tick peter1138@2589: VehicleEnteredDepotThisTick(veh); peter1138@2589: } peter1138@2589: tron@445: DoTriggerVehicle(veh, trigger, 0, true); tron@445: } tron@445: Darkvater@1474: static char *_engine_custom_names[TOTAL_NUM_ENGINES]; truelight@0: tron@2477: void SetCustomEngineName(EngineID engine, const char *name) truelight@0: { truelight@0: _engine_custom_names[engine] = strdup(name); truelight@0: } truelight@0: peter1138@2769: void UnloadCustomEngineNames(void) Darkvater@1474: { Darkvater@1474: char **i; Darkvater@1474: for (i = _engine_custom_names; i != endof(_engine_custom_names); i++) { Darkvater@1474: free(*i); Darkvater@1474: *i = NULL; Darkvater@1474: } Darkvater@1474: } Darkvater@1474: tron@2477: StringID GetCustomEngineName(EngineID engine) truelight@0: { truelight@0: if (!_engine_custom_names[engine]) truelight@0: return _engine_name_strings[engine]; tron@2201: ttd_strlcpy(_userstring, _engine_custom_names[engine], lengthof(_userstring)); truelight@0: return STR_SPEC_USERSTRING; truelight@0: } truelight@0: truelight@0: tron@2817: static void AcceptEnginePreview(Engine *e, PlayerID player) truelight@0: { celestar@1962: Player *p = GetPlayer(player); truelight@0: celestar@2147: assert(e->railtype < RAILTYPE_END); truelight@0: SETBIT(e->player_avail, player); celestar@2147: SETBIT(p->avail_railtypes, e->railtype); truelight@0: truelight@0: e->preview_player = 0xFF; truelight@0: InvalidateWindowClasses(WC_BUILD_VEHICLE); bjarni@1096: InvalidateWindowClasses(WC_REPLACE_VEHICLE); truelight@0: } truelight@0: Darkvater@1786: static PlayerID GetBestPlayer(PlayerID pp) Darkvater@1786: { Darkvater@1786: const Player *p; Darkvater@1786: int32 best_hist; Darkvater@1786: PlayerID best_player; Darkvater@1786: uint mask = 0; Darkvater@1786: Darkvater@1786: do { Darkvater@1786: best_hist = -1; tron@2469: best_player = OWNER_SPECTATOR; Darkvater@1786: FOR_ALL_PLAYERS(p) { Darkvater@1786: if (p->is_active && p->block_preview == 0 && !HASBIT(mask, p->index) && Darkvater@1786: p->old_economy[0].performance_history > best_hist) { Darkvater@1786: best_hist = p->old_economy[0].performance_history; Darkvater@1786: best_player = p->index; Darkvater@1786: } Darkvater@1786: } Darkvater@1786: tron@2469: if (best_player == OWNER_SPECTATOR) return OWNER_SPECTATOR; Darkvater@1786: Darkvater@1786: SETBIT(mask, best_player); Darkvater@1786: } while (--pp != 0); Darkvater@1786: Darkvater@1786: return best_player; Darkvater@1786: } Darkvater@1786: tron@1093: void EnginesDailyLoop(void) truelight@0: { tron@2477: EngineID i; truelight@0: Darkvater@1786: if (_cur_year >= 130) return; truelight@0: tron@2242: for (i = 0; i != lengthof(_engines); i++) { tron@2242: Engine* e = &_engines[i]; tron@2242: truelight@0: if (e->flags & ENGINE_INTRODUCING) { truelight@0: if (e->flags & ENGINE_PREVIEWING) { truelight@740: if (e->preview_player != 0xFF && !--e->preview_wait) { truelight@0: e->flags &= ~ENGINE_PREVIEWING; truelight@0: DeleteWindowById(WC_ENGINE_PREVIEW, i); truelight@0: e->preview_player++; truelight@193: } Darkvater@1786: } else if (e->preview_player != 0xFF) { Darkvater@1786: PlayerID best_player = GetBestPlayer(e->preview_player); Darkvater@1786: tron@2469: if (best_player == OWNER_SPECTATOR) { Darkvater@1786: e->preview_player = 0xFF; Darkvater@1786: continue; Darkvater@1786: } truelight@193: truelight@0: if (!IS_HUMAN_PLAYER(best_player)) { Darkvater@1786: /* XXX - TTDBUG: TTD has a bug here ???? */ truelight@0: AcceptEnginePreview(e, best_player); truelight@0: } else { truelight@0: e->flags |= ENGINE_PREVIEWING; truelight@0: e->preview_wait = 20; tron@2639: if (IS_INTERACTIVE_PLAYER(best_player)) ShowEnginePreviewWindow(i); truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@1786: /** Accept an engine prototype. XXX - it is possible that the top-player Darkvater@1786: * changes while you are waiting to accept the offer? Then it becomes invalid Darkvater@1786: * @param x,y unused Darkvater@1786: * @param p1 engine-prototype offered Darkvater@1786: * @param p2 unused Darkvater@1786: */ truelight@0: int32 CmdWantEnginePreview(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1786: Engine *e; Darkvater@1786: if (!IsEngineIndex(p1)) return CMD_ERROR; Darkvater@1786: tron@1926: e = GetEngine(p1); Darkvater@1786: if (GetBestPlayer(e->preview_player) != _current_player) return CMD_ERROR; Darkvater@1786: Darkvater@1786: if (flags & DC_EXEC) Darkvater@1786: AcceptEnginePreview(e, _current_player); Darkvater@1786: truelight@0: return 0; truelight@0: } truelight@0: dominik@257: // Determine if an engine type is a wagon (and not a loco) tron@2477: static bool IsWagon(EngineID index) dominik@257: { tron@964: return index < NUM_TRAIN_ENGINES && RailVehInfo(index)->flags & RVI_WAGON; dominik@257: } dominik@257: tron@410: static void NewVehicleAvailable(Engine *e) truelight@0: { truelight@0: Vehicle *v; truelight@0: Player *p; tron@2477: EngineID index = e - _engines; truelight@0: truelight@0: // In case the player didn't build the vehicle during the intro period, truelight@0: // prevent that player from getting future intro periods for a while. tron@2639: if (e->flags & ENGINE_INTRODUCING) { truelight@0: FOR_ALL_PLAYERS(p) { truelight@919: uint block_preview = p->block_preview; truelight@919: tron@2639: if (!HASBIT(e->player_avail, p->index)) continue; truelight@193: truelight@919: /* We assume the user did NOT build it.. prove me wrong ;) */ truelight@919: p->block_preview = 20; truelight@919: truelight@919: FOR_ALL_VEHICLES(v) { truelight@0: if (v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship || truelight@0: (v->type == VEH_Aircraft && v->subtype <= 2)) { truelight@919: if (v->owner == p->index && v->engine_type == index) { truelight@919: /* The user did prove me wrong, so restore old value */ truelight@919: p->block_preview = block_preview; truelight@919: break; truelight@919: } truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: dominik@114: e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE; dominik@114: InvalidateWindowClasses(WC_BUILD_VEHICLE); bjarni@1096: InvalidateWindowClasses(WC_REPLACE_VEHICLE); dominik@114: truelight@0: // Now available for all players truelight@0: e->player_avail = (byte)-1; dominik@114: dominik@114: // Do not introduce new rail wagons tron@2639: if (IsWagon(index)) return; dominik@114: dominik@114: // make maglev / monorail available truelight@0: FOR_ALL_PLAYERS(p) { celestar@2147: if (p->is_active) { celestar@2147: assert(e->railtype < RAILTYPE_END); celestar@2147: SETBIT(p->avail_railtypes, e->railtype); celestar@2147: } truelight@0: } truelight@0: tron@2477: if (index < NUM_TRAIN_ENGINES) { truelight@0: AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_TRAINAVAIL), 0, 0); tron@2477: } else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) { truelight@0: AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_ROADAVAIL), 0, 0); tron@2477: } else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) { truelight@0: AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_SHIPAVAIL), 0, 0); truelight@0: } else { truelight@0: AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_AIRCRAFTAVAIL), 0, 0); truelight@0: } truelight@0: } truelight@0: tron@1093: void EnginesMonthlyLoop(void) truelight@0: { truelight@0: Engine *e; truelight@0: truelight@0: if (_cur_year < 130) { tron@2242: for (e = _engines; e != endof(_engines); e++) { truelight@0: // Age the vehicle tron@2242: if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) { truelight@0: e->age++; truelight@0: CalcEngineReliability(e); truelight@0: } truelight@0: Darkvater@9922: if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) { truelight@0: // Introduce it to all players truelight@0: NewVehicleAvailable(e); truelight@0: } else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) { truelight@0: // Introduction date has passed.. show introducing dialog to one player. truelight@0: e->flags |= ENGINE_INTRODUCING; dominik@257: dominik@257: // Do not introduce new rail wagons tron@964: if (!IsWagon(e - _engines)) dominik@257: e->preview_player = 1; // Give to the player with the highest rating. truelight@0: } truelight@0: } truelight@0: } truelight@0: AdjustAvailAircraft(); truelight@0: } truelight@0: Darkvater@1786: /** Rename an engine. Darkvater@1786: * @param x,y unused Darkvater@1786: * @param p1 engine ID to rename Darkvater@1786: * @param p2 unused Darkvater@1786: */ truelight@0: int32 CmdRenameEngine(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: StringID str; truelight@0: Darkvater@1840: if (!IsEngineIndex(p1) || _cmd_text[0] == '\0') return CMD_ERROR; Darkvater@1786: tron@1820: str = AllocateNameUnique(_cmd_text, 0); Darkvater@1786: if (str == 0) return CMD_ERROR; truelight@193: truelight@0: if (flags & DC_EXEC) { truelight@0: StringID old_str = _engine_name_strings[p1]; truelight@0: _engine_name_strings[p1] = str; truelight@0: DeleteName(old_str); truelight@0: _vehicle_design_names |= 3; truelight@0: MarkWholeScreenDirty(); truelight@0: } else { truelight@0: DeleteName(str); truelight@0: } truelight@0: truelight@0: return 0; truelight@0: } truelight@0: truelight@0: peter1138@2848: /* peter1138@2848: * returns true if an engine is valid, of the specified type, and buildable by peter1138@2848: * the current player, false otherwise peter1138@2848: * peter1138@2848: * engine = index of the engine to check peter1138@2848: * type = the type the engine should be of (VEH_xxx) peter1138@2848: */ peter1138@2848: bool IsEngineBuildable(uint engine, byte type) peter1138@2848: { peter1138@2848: const Engine *e; peter1138@2848: peter1138@2848: // check if it's an engine that is in the engine array peter1138@2848: if (!IsEngineIndex(engine)) return false; peter1138@2848: peter1138@2848: e = GetEngine(engine); peter1138@2848: peter1138@2848: // check if it's an engine of specified type peter1138@2848: if (e->type != type) return false; peter1138@2848: peter1138@2848: // check if it's available peter1138@2848: if (!HASBIT(e->player_avail, _current_player)) return false; peter1138@2848: peter1138@2848: return true; peter1138@2848: } peter1138@2848: peter1138@2848: /************************************************************************ peter1138@2848: * Engine Replacement stuff peter1138@2848: ************************************************************************/ peter1138@2848: peter1138@2848: static void EngineRenewPoolNewBlock(uint start_item); /* Forward declare for initializer of _engine_renew_pool */ peter1138@2848: enum { peter1138@2848: ENGINE_RENEW_POOL_BLOCK_SIZE_BITS = 3, peter1138@2848: ENGINE_RENEW_POOL_MAX_BLOCKS = 8000, peter1138@2848: }; peter1138@2848: peter1138@2848: MemoryPool _engine_renew_pool = { "EngineRe", ENGINE_RENEW_POOL_MAX_BLOCKS, ENGINE_RENEW_POOL_BLOCK_SIZE_BITS, sizeof(EngineRenew), &EngineRenewPoolNewBlock, 0, 0, NULL }; peter1138@2848: peter1138@2848: static inline uint16 GetEngineRenewPoolSize(void) peter1138@2848: { peter1138@2848: return _engine_renew_pool.total_items; peter1138@2848: } peter1138@2848: peter1138@2848: #define FOR_ALL_ENGINE_RENEWS_FROM(er, start) for (er = GetEngineRenew(start); er != NULL; er = (er->index + 1 < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1) : NULL) peter1138@2848: #define FOR_ALL_ENGINE_RENEWS(er) FOR_ALL_ENGINE_RENEWS_FROM(er, 0) peter1138@2848: peter1138@2848: static void EngineRenewPoolNewBlock(uint start_item) peter1138@2848: { peter1138@2848: EngineRenew *er; peter1138@2848: peter1138@2848: FOR_ALL_ENGINE_RENEWS_FROM(er, start_item) { peter1138@2848: er->index = start_item++; peter1138@2848: er->from = INVALID_ENGINE; peter1138@2848: } peter1138@2848: } peter1138@2848: peter1138@2848: peter1138@2848: static EngineRenew *AllocateEngineRenew(void) peter1138@2848: { peter1138@2848: EngineRenew *er; peter1138@2848: peter1138@2848: FOR_ALL_ENGINE_RENEWS(er) { peter1138@2848: if (er->from == INVALID_ENGINE) { peter1138@2848: er->to = INVALID_ENGINE; peter1138@2848: er->next = NULL; peter1138@2848: return er; peter1138@2848: } peter1138@2848: } peter1138@2848: peter1138@2848: /* Check if we can add a block to the pool */ peter1138@2848: if (AddBlockToPool(&_engine_renew_pool)) return AllocateEngineRenew(); peter1138@2848: peter1138@2848: return NULL; peter1138@2848: } peter1138@2848: peter1138@2848: /** peter1138@2848: * Retrieves the EngineRenew that specifies the replacement of the given peter1138@2848: * engine type from the given renewlist */ peter1138@2848: static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine) peter1138@2848: { peter1138@2848: EngineRenew* er = (EngineRenew*)erl; /* Fetch first element */ peter1138@2848: while (er) { peter1138@2848: if (er->from == engine) return er; peter1138@2848: er = er->next; peter1138@2848: } peter1138@2848: return NULL; peter1138@2848: } peter1138@2848: peter1138@2848: void RemoveAllEngineReplacement(EngineRenewList* erl) peter1138@2848: { peter1138@2848: EngineRenew* er = (EngineRenew*)(*erl); /* Fetch first element */ peter1138@2848: while (er) { peter1138@2848: er->from = INVALID_ENGINE; /* "Deallocate" all elements */ peter1138@2848: er = er->next; peter1138@2848: } peter1138@2848: *erl = NULL; /* Empty list */ peter1138@2848: } peter1138@2848: peter1138@2848: EngineID EngineReplacement(EngineRenewList erl, EngineID engine) peter1138@2848: { peter1138@2848: const EngineRenew *er = GetEngineReplacement(erl, engine); peter1138@2848: return er == NULL ? INVALID_ENGINE : er->to; peter1138@2848: } peter1138@2848: peter1138@2848: int32 AddEngineReplacement(EngineRenewList* erl, EngineID old_engine, EngineID new_engine, uint32 flags) peter1138@2848: { peter1138@2848: EngineRenew *er; peter1138@2848: peter1138@2848: // Check if the old vehicle is already in the list peter1138@2848: er = GetEngineReplacement(*erl, old_engine); peter1138@2848: if (er != NULL) { peter1138@2848: if (flags & DC_EXEC) er->to = new_engine; peter1138@2848: return 0; peter1138@2848: } peter1138@2848: peter1138@2848: er = AllocateEngineRenew(); peter1138@2848: if (er == NULL) return CMD_ERROR; peter1138@2848: peter1138@2848: if (flags & DC_EXEC) { peter1138@2848: er->from = old_engine; peter1138@2848: er->to = new_engine; peter1138@2848: er->next = (EngineRenew*)(*erl); /* Resolve the first element in the list */ peter1138@2848: peter1138@2848: *erl = (EngineRenewList)er; /* Insert before the first element */ peter1138@2848: } peter1138@2848: peter1138@2848: return 0; peter1138@2848: } peter1138@2848: peter1138@2848: int32 RemoveEngineReplacement(EngineRenewList* erl, EngineID engine, uint32 flags) peter1138@2848: { peter1138@2848: EngineRenew* er = (EngineRenew*)(*erl); /* Start at the first element */ peter1138@2848: EngineRenew* prev = NULL; peter1138@2848: peter1138@2848: while (er) peter1138@2848: { peter1138@2848: if (er->from == engine) { peter1138@2848: if (flags & DC_EXEC) { peter1138@2848: if (prev == NULL) { /* First element */ peter1138@2848: (*erl) = (EngineRenewList)er->next; /* The second becomes the new first element */ peter1138@2848: } else { peter1138@2848: prev->next = er->next; /* Cut this element out */ peter1138@2848: } peter1138@2848: er->from = INVALID_ENGINE; /* Deallocate */ peter1138@2848: } peter1138@2848: return 0; peter1138@2848: } peter1138@2848: prev = er; peter1138@2848: er = er->next; /* Look at next element */ peter1138@2848: } peter1138@2848: peter1138@2848: return CMD_ERROR; /* Not found? */ peter1138@2848: } peter1138@2848: peter1138@2848: static const SaveLoad _engine_renew_desc[] = { peter1138@2848: SLE_VAR(EngineRenew, from, SLE_UINT16), peter1138@2848: SLE_VAR(EngineRenew, to, SLE_UINT16), peter1138@2848: peter1138@2848: SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS), peter1138@2848: peter1138@2848: SLE_END() peter1138@2848: }; peter1138@2848: peter1138@2848: static void Save_ERNW(void) peter1138@2848: { peter1138@2848: EngineRenew *er; peter1138@2848: peter1138@2848: FOR_ALL_ENGINE_RENEWS(er) { peter1138@2848: if (er->from != INVALID_ENGINE) { peter1138@2848: SlSetArrayIndex(er->index); peter1138@2848: SlObject(er, _engine_renew_desc); peter1138@2848: } peter1138@2848: } peter1138@2848: } peter1138@2848: peter1138@2848: static void Load_ERNW(void) peter1138@2848: { peter1138@2848: int index; peter1138@2848: peter1138@2848: while ((index = SlIterateArray()) != -1) { peter1138@2848: EngineRenew *er; peter1138@2848: peter1138@2848: if (!AddBlockIfNeeded(&_engine_renew_pool, index)) peter1138@2848: error("EngineRenews: failed loading savegame: too many EngineRenews"); peter1138@2848: peter1138@2848: er = GetEngineRenew(index); peter1138@2848: SlObject(er, _engine_renew_desc); peter1138@2848: } peter1138@2848: } peter1138@2848: Darkvater@1881: static const SaveLoad _engine_desc[] = { truelight@0: SLE_VAR(Engine,intro_date, SLE_UINT16), truelight@0: SLE_VAR(Engine,age, SLE_UINT16), truelight@0: SLE_VAR(Engine,reliability, SLE_UINT16), truelight@0: SLE_VAR(Engine,reliability_spd_dec, SLE_UINT16), truelight@0: SLE_VAR(Engine,reliability_start, SLE_UINT16), truelight@0: SLE_VAR(Engine,reliability_max, SLE_UINT16), truelight@0: SLE_VAR(Engine,reliability_final, SLE_UINT16), truelight@0: SLE_VAR(Engine,duration_phase_1, SLE_UINT16), truelight@0: SLE_VAR(Engine,duration_phase_2, SLE_UINT16), truelight@0: SLE_VAR(Engine,duration_phase_3, SLE_UINT16), truelight@0: truelight@0: SLE_VAR(Engine,lifelength, SLE_UINT8), truelight@0: SLE_VAR(Engine,flags, SLE_UINT8), truelight@0: SLE_VAR(Engine,preview_player, SLE_UINT8), truelight@0: SLE_VAR(Engine,preview_wait, SLE_UINT8), truelight@0: SLE_VAR(Engine,railtype, SLE_UINT8), truelight@0: SLE_VAR(Engine,player_avail, SLE_UINT8), truelight@0: truelight@0: // reserve extra space in savegame here. (currently 16 bytes) truelight@0: SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255), truelight@0: truelight@0: SLE_END() truelight@0: }; truelight@0: tron@1093: static void Save_ENGN(void) truelight@0: { tron@2242: uint i; tron@2242: tron@2242: for (i = 0; i != lengthof(_engines); i++) { truelight@0: SlSetArrayIndex(i); tron@2242: SlObject(&_engines[i], _engine_desc); truelight@0: } truelight@0: } truelight@0: tron@1093: static void Load_ENGN(void) truelight@0: { truelight@0: int index; truelight@0: while ((index = SlIterateArray()) != -1) { tron@1926: SlObject(GetEngine(index), _engine_desc); truelight@0: } truelight@0: } truelight@0: tron@1093: static void LoadSave_ENGS(void) truelight@0: { truelight@0: SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID); truelight@0: } truelight@0: truelight@0: const ChunkHandler _engine_chunk_handlers[] = { peter1138@2848: { 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY }, peter1138@2848: { 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF }, peter1138@2848: { 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST}, truelight@0: }; truelight@0: peter1138@2848: void InitializeEngines(void) tron@1197: { peter1138@2848: /* Clean the engine renew pool and create 1 block in it */ peter1138@2848: CleanPool(&_engine_renew_pool); peter1138@2848: AddBlockToPool(&_engine_renew_pool); bjarni@1196: }