tron@2186: /* $Id$ */ tron@2186: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@507: #include "table/strings.h" tron@2163: #include "functions.h" truelight@0: #include "window.h" truelight@0: #include "gui.h" truelight@0: #include "gfx.h" truelight@0: #include "player.h" truelight@543: #include "network.h" tron@2159: #include "variables.h" truelight@0: truelight@543: extern void SwitchMode(int new_mode); truelight@0: truelight@0: static const Widget _select_game_widgets[] = { pasky@1618: { WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, Darkvater@1711: { WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 196, STR_NULL, STR_NULL}, pasky@1618: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, pasky@1618: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, pasky@1618: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME}, pasky@1619: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, Darkvater@1711: { WWT_PANEL_2, RESIZE_NONE, 12, 10, 86, 59, 113, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, Darkvater@1711: { WWT_PANEL_2, RESIZE_NONE, 12, 90, 166, 59, 113, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, Darkvater@1711: { WWT_PANEL_2, RESIZE_NONE, 12, 170, 246, 59, 113, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, Darkvater@1711: { WWT_PANEL_2, RESIZE_NONE, 12, 250, 326, 59, 113, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, Darkvater@1711: Darkvater@1711: { WWT_PANEL, RESIZE_NONE, 12, 219, 254, 120, 131, STR_NULL, STR_NULL}, peter1138@2725: { WWT_TEXTBTN, RESIZE_NONE, 12, 255, 266, 120, 131, STR_0225, STR_NULL}, Darkvater@1711: { WWT_PANEL, RESIZE_NONE, 12, 279, 314, 120, 131, STR_NULL, STR_NULL}, peter1138@2725: { WWT_TEXTBTN, RESIZE_NONE, 12, 315, 326, 120, 131, STR_0225, STR_NULL}, Darkvater@1711: Darkvater@1711: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 138, 149, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME}, Darkvater@1711: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 138, 149, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, pasky@1625: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, pasky@1625: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, pasky@1625: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, pasky@1625: { WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 177, 188, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, pasky@1618: { WIDGETS_END }, truelight@0: }; truelight@0: truelight@543: extern void HandleOnEditText(WindowEvent *e); tron@1093: extern void HandleOnEditTextCancel(void); truelight@543: Darkvater@1794: static inline void CreateScenario(void) {_switch_mode = SM_EDITOR;} Darkvater@1794: Darkvater@1794: static inline void SetNewLandscapeType(byte landscape) Darkvater@1794: { Darkvater@1794: _opt_newgame.landscape = landscape; Darkvater@1794: InvalidateWindowClasses(WC_SELECT_GAME); Darkvater@1794: } Darkvater@1794: Darkvater@1711: static void SelectGameWndProc(Window *w, WindowEvent *e) Darkvater@1711: { Darkvater@1711: /* We do +/- 6 for the map_xy because 64 is 2^6, but it is the lowest available element */ Darkvater@1711: static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID}; Darkvater@1711: Darkvater@1711: switch (e->event) { truelight@0: case WE_PAINT: Darkvater@1711: w->click_state = (w->click_state & ~(1 << 14) & ~(0xF << 6)) | (1 << (_opt_newgame.landscape + 6)) | (1 << 14); Darkvater@1500: SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); truelight@0: DrawWindowWidgets(w); Darkvater@1711: Darkvater@1717: DrawStringRightAligned(216, 121, STR_MAPSIZE, 0); Darkvater@1711: DrawString(223, 121, mapsizes[_patches.map_x - 6], 0x10); Darkvater@1711: DrawString(270, 121, STR_BY, 0); Darkvater@1711: DrawString(283, 121, mapsizes[_patches.map_y - 6], 0x10); truelight@0: break; truelight@0: truelight@0: case WE_CLICK: Darkvater@1711: switch (e->click.widget) { Darkvater@1794: case 2: AskForNewGameToStart(); break; truelight@0: case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; Darkvater@1794: case 4: CreateScenario(); break; pasky@1619: case 5: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; pasky@1620: case 6: case 7: case 8: case 9: Darkvater@1794: SetNewLandscapeType(e->click.widget - 6); pasky@1620: break; Darkvater@1711: case 10: case 11: /* Mapsize X */ Darkvater@1711: ShowDropDownMenu(w, mapsizes, _patches.map_x - 6, 11, 0, 0); Darkvater@1711: break; Darkvater@1711: case 12: case 13: /* Mapsize Y */ Darkvater@1711: ShowDropDownMenu(w, mapsizes, _patches.map_y - 6, 13, 0, 0); Darkvater@1711: break; Darkvater@1711: case 15: pasky@1620: #ifdef ENABLE_NETWORK dominik@105: if (!_network_available) { Darkvater@2749: ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); darkvater@774: } else darkvater@172: ShowNetworkGameWindow(); pasky@1620: #else Darkvater@2749: ShowErrorMessage(INVALID_STRING_ID ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); pasky@1620: #endif truelight@0: break; Darkvater@1711: case 16: ShowGameOptions(); break; Darkvater@1711: case 17: ShowGameDifficulty(); break; Darkvater@1711: case 18: ShowPatchesSelection(); break; Darkvater@1711: case 19: AskExitGame(); break; dominik@129: } truelight@0: break; truelight@543: truelight@543: case WE_ON_EDIT_TEXT: HandleOnEditText(e); break; truelight@543: case WE_ON_EDIT_TEXT_CANCEL: HandleOnEditTextCancel(); break; Darkvater@1711: Darkvater@1711: case WE_DROPDOWN_SELECT: /* Mapsize selection */ Darkvater@1711: switch (e->dropdown.button) { tron@2631: case 11: _patches.map_x = e->dropdown.index + 6; break; tron@2631: case 13: _patches.map_y = e->dropdown.index + 6; break; Darkvater@1711: } Darkvater@1711: SetWindowDirty(w); Darkvater@1711: break; truelight@0: } truelight@543: truelight@0: } truelight@0: truelight@0: static const WindowDesc _select_game_desc = { pasky@1625: WDP_CENTER, WDP_CENTER, 336, 197, truelight@0: WC_SELECT_GAME,0, truelight@0: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@0: _select_game_widgets, truelight@0: SelectGameWndProc truelight@0: }; truelight@0: tron@1093: void ShowSelectGameWindow(void) truelight@0: { truelight@0: AllocateWindowDesc(&_select_game_desc); truelight@0: } truelight@0: Darkvater@1794: void GenRandomNewGame(uint32 rnd1, uint32 rnd2) truelight@0: { Darkvater@1794: _random_seeds[0][0] = rnd1; Darkvater@1794: _random_seeds[0][1] = rnd2; truelight@0: truelight@543: SwitchMode(SM_NEWGAME); truelight@0: } truelight@0: Darkvater@1796: void StartScenarioEditor(uint32 rnd1, uint32 rnd2) truelight@0: { Darkvater@1796: _random_seeds[0][0] = rnd1; Darkvater@1796: _random_seeds[0][1] = rnd2; truelight@0: truelight@543: SwitchMode(SM_START_SCENARIO); truelight@0: } truelight@0: truelight@0: static const Widget _ask_abandon_game_widgets[] = { peter1138@2725: { WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, pasky@1618: { WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_00C7_QUIT, STR_NULL}, pasky@1618: { WWT_IMGBTN, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL}, pasky@1618: { WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL}, pasky@1618: { WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL}, pasky@1618: { WIDGETS_END }, truelight@0: }; truelight@0: tron@2639: static void AskAbandonGameWndProc(Window* w, WindowEvent* e) tron@2639: { tron@2639: switch (e->event) { truelight@0: case WE_PAINT: truelight@0: DrawWindowWidgets(w); truelight@0: #if defined(_WIN32) tron@534: SetDParam(0, STR_0133_WINDOWS); truelight@0: #elif defined(__APPLE__) tron@534: SetDParam(0, STR_0135_OSX); truelight@0: #elif defined(__BEOS__) tron@534: SetDParam(0, STR_OSNAME_BEOS); truelight@0: #elif defined(__MORPHOS__) tron@534: SetDParam(0, STR_OSNAME_MORPHOS); truelight@867: #elif defined(__AMIGA__) tron@587: SetDParam(0, STR_OSNAME_AMIGAOS); truelight@810: #elif defined(__OS2__) truelight@810: SetDParam(0, STR_OSNAME_OS2); truelight@0: #else tron@534: SetDParam(0, STR_0134_UNIX); truelight@0: #endif tron@2639: DrawStringMultiCenter(90, 38, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178); truelight@0: return; truelight@0: truelight@0: case WE_CLICK: tron@2631: switch (e->click.widget) { tron@2631: case 3: DeleteWindow(w); break; tron@2631: case 4: _exit_game = true; break; truelight@0: } truelight@0: break; tron@2631: darkvater@161: case WE_KEYPRESS: /* Exit game on pressing 'Enter' */ tron@2631: switch (e->keypress.keycode) { tron@2631: case WKC_RETURN: tron@2631: case WKC_NUM_ENTER: tron@2631: _exit_game = true; tron@2631: break; tron@2631: } truelight@193: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const WindowDesc _ask_abandon_game_desc = { truelight@0: WDP_CENTER, WDP_CENTER, 180, 92, truelight@0: WC_ASK_ABANDON_GAME,0, truelight@0: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, truelight@0: _ask_abandon_game_widgets, truelight@0: AskAbandonGameWndProc truelight@0: }; truelight@0: tron@1093: void AskExitGame(void) truelight@0: { truelight@0: AllocateWindowDescFront(&_ask_abandon_game_desc, 0); truelight@0: } truelight@0: truelight@0: truelight@0: static const Widget _ask_quit_game_widgets[] = { peter1138@2725: { WWT_CLOSEBOX, RESIZE_NONE, 4, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, pasky@1618: { WWT_CAPTION, RESIZE_NONE, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME, STR_NULL}, pasky@1618: { WWT_IMGBTN, RESIZE_NONE, 4, 0, 179, 14, 91, 0x0, STR_NULL}, pasky@1618: { WWT_TEXTBTN, RESIZE_NONE, 12, 25, 84, 72, 83, STR_00C9_NO, STR_NULL}, pasky@1618: { WWT_TEXTBTN, RESIZE_NONE, 12, 95, 154, 72, 83, STR_00C8_YES, STR_NULL}, pasky@1618: { WIDGETS_END }, truelight@0: }; truelight@0: tron@2639: static void AskQuitGameWndProc(Window* w, WindowEvent* e) tron@2639: { tron@2639: switch (e->event) { tron@2639: case WE_PAINT: tron@2639: DrawWindowWidgets(w); tron@2639: DrawStringMultiCenter( tron@2639: 90, 38, tron@2639: _game_mode != GM_EDITOR ? tron@2639: STR_0160_ARE_YOU_SURE_YOU_WANT_TO : STR_029B_ARE_YOU_SURE_YOU_WANT_TO, tron@2639: 178 tron@2639: ); tron@2639: break; truelight@0: tron@2639: case WE_CLICK: tron@2639: switch (e->click.widget) { tron@2639: case 3: DeleteWindow(w); break; tron@2639: case 4: _switch_mode = SM_MENU; break; tron@2639: } truelight@0: break; darkvater@661: tron@2639: case WE_KEYPRESS: /* Return to main menu on pressing 'Enter' */ tron@2639: if (e->keypress.keycode == WKC_RETURN) _switch_mode = SM_MENU; tron@2639: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const WindowDesc _ask_quit_game_desc = { truelight@0: WDP_CENTER, WDP_CENTER, 180, 92, truelight@0: WC_QUIT_GAME,0, truelight@0: WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, truelight@0: _ask_quit_game_widgets, truelight@0: AskQuitGameWndProc truelight@0: }; truelight@0: truelight@0: tron@1093: void AskExitToGameMenu(void) truelight@0: { truelight@0: AllocateWindowDescFront(&_ask_quit_game_desc, 0); truelight@0: }