tron@2186: /* $Id$ */ tron@2186: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@2163: #include "functions.h" tron@679: #include "map.h" tron@2154: #include "player.h" tron@1349: #include "spritecache.h" tron@1363: #include "table/sprites.h" tron@1209: #include "tile.h" truelight@0: #include truelight@0: #include "viewport.h" truelight@0: #include "command.h" truelight@0: #include "vehicle.h" tron@2159: #include "variables.h" truelight@0: truelight@183: extern const TileTypeProcs truelight@0: _tile_type_clear_procs, truelight@0: _tile_type_rail_procs, truelight@0: _tile_type_road_procs, truelight@0: _tile_type_town_procs, truelight@0: _tile_type_trees_procs, truelight@0: _tile_type_station_procs, truelight@0: _tile_type_water_procs, truelight@0: _tile_type_dummy_procs, truelight@0: _tile_type_industry_procs, truelight@0: _tile_type_tunnelbridge_procs, truelight@0: _tile_type_unmovable_procs; truelight@0: truelight@0: const TileTypeProcs * const _tile_type_procs[16] = { truelight@0: &_tile_type_clear_procs, truelight@0: &_tile_type_rail_procs, truelight@0: &_tile_type_road_procs, truelight@0: &_tile_type_town_procs, truelight@0: &_tile_type_trees_procs, truelight@0: &_tile_type_station_procs, truelight@0: &_tile_type_water_procs, truelight@0: &_tile_type_dummy_procs, truelight@0: &_tile_type_industry_procs, truelight@0: &_tile_type_tunnelbridge_procs, truelight@0: &_tile_type_unmovable_procs, truelight@0: }; truelight@0: truelight@0: /* landscape slope => sprite */ truelight@0: const byte _tileh_to_sprite[32] = { truelight@0: 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,0, truelight@0: 0,0,0,0,0,0,0,16,0,0,0,17,0,15,18,0, truelight@0: }; truelight@0: tron@1958: const byte _inclined_tileh[] = { tron@1958: 3, 9, 3, 6, 12, 6, 12, 9 tron@1958: }; tron@1958: truelight@0: tron@1193: void FindLandscapeHeightByTile(TileInfo *ti, TileIndex tile) truelight@0: { tron@1193: assert(tile < MapSize()); truelight@0: truelight@0: ti->tile = tile; tron@2049: ti->map5 = _m[tile].m5; tron@1214: ti->type = GetTileType(tile); truelight@0: ti->tileh = GetTileSlope(tile, &ti->z); truelight@0: } truelight@0: truelight@0: /* find the landscape height for the coordinates x y */ truelight@0: void FindLandscapeHeight(TileInfo *ti, uint x, uint y) truelight@0: { truelight@0: ti->x = x; truelight@0: ti->y = y; truelight@0: tron@856: if (x >= MapMaxX() * 16 - 1 || y >= MapMaxY() * 16 - 1) { truelight@0: ti->tileh = 0; dominik@925: ti->type = MP_VOID; truelight@0: ti->tile = 0; truelight@0: ti->map5 = 0; truelight@0: ti->z = 0; truelight@0: return; truelight@0: } truelight@0: tron@1980: FindLandscapeHeightByTile(ti, TileVirtXY(x, y)); truelight@0: } truelight@0: truelight@0: uint GetPartialZ(int x, int y, int corners) truelight@0: { truelight@0: int z = 0; truelight@0: truelight@0: switch(corners) { truelight@0: case 1: truelight@0: if (x - y >= 0) truelight@0: z = (x - y) >> 1; truelight@0: break; truelight@183: truelight@0: case 2: truelight@0: y^=0xF; truelight@0: if ( (x - y) >= 0) truelight@0: z = (x - y) >> 1; truelight@0: break; truelight@0: truelight@0: case 3: truelight@0: z = (x>>1) + 1; truelight@0: break; truelight@0: truelight@0: case 4: truelight@0: if (y - x >= 0) truelight@0: z = (y - x) >> 1; truelight@0: break; truelight@0: truelight@0: case 5: truelight@0: case 10: truelight@0: case 15: truelight@0: z = 4; truelight@0: break; truelight@0: truelight@0: case 6: truelight@0: z = (y>>1) + 1; truelight@0: break; truelight@0: truelight@0: case 7: truelight@0: z = 8; truelight@0: y^=0xF; truelight@0: if (x - y < 0) truelight@0: z += (x - y) >> 1; truelight@0: break; truelight@0: truelight@0: case 8: truelight@0: y ^= 0xF; truelight@0: if (y - x >= 0) truelight@0: z = (y - x) >> 1; truelight@0: break; truelight@0: truelight@0: case 9: truelight@0: z = (y^0xF)>>1; truelight@0: break; truelight@0: truelight@0: case 11: truelight@0: z = 8; truelight@0: if (x - y < 0) truelight@0: z += (x - y) >> 1; truelight@0: break; truelight@0: truelight@0: case 12: truelight@0: z = (x^0xF)>>1; truelight@0: break; truelight@0: truelight@0: case 13: truelight@0: z = 8; truelight@0: y ^= 0xF; truelight@0: if (y - x < 0) truelight@0: z += (y - x) >> 1; truelight@0: break; truelight@0: truelight@0: case 14: truelight@0: z = 8; truelight@0: if (y - x < 0) truelight@0: z += (y - x) >> 1; truelight@0: break; truelight@0: truelight@0: case 23: truelight@0: z = 1 + ((x+y)>>1); truelight@0: break; truelight@0: truelight@0: case 27: truelight@0: z = 1 + ((x+(y^0xF))>>1); truelight@0: break; truelight@0: truelight@0: case 29: truelight@0: z = 1 + (((x^0xF)+(y^0xF))>>1); truelight@0: break; truelight@183: truelight@0: case 30: truelight@0: z = 1 + (((x^0xF)+(y^0xF))>>1); truelight@0: break; truelight@0: } truelight@0: truelight@0: return z; truelight@0: } truelight@0: truelight@0: uint GetSlopeZ(int x, int y) truelight@0: { truelight@0: TileInfo ti; truelight@0: truelight@0: FindLandscapeHeight(&ti, x, y); truelight@0: truelight@0: return _tile_type_procs[ti.type]->get_slope_z_proc(&ti); truelight@0: } truelight@0: dominik@39: // direction=true: check for foundation in east and south corner dominik@39: // direction=false: check for foundation in west and south corner tron@2548: static bool hasFoundation(const TileInfo* ti, bool direction) dominik@37: { dominik@39: bool south, other; // southern corner and east/west corner dominik@39: uint slope = _tile_type_procs[ti->type]->get_slope_tileh_proc(ti); dominik@50: uint tileh = ti->tileh; dominik@50: tron@2548: if (slope == 0 && slope != tileh) tileh = 15; dominik@50: south = (tileh & 2) != (slope & 2); dominik@39: tron@2548: if (direction) { dominik@50: other = (tileh & 4) != (slope & 4); tron@2548: } else { dominik@50: other = (tileh & 1) != (slope & 1); tron@2548: } dominik@50: return south || other; dominik@37: } dominik@37: truelight@0: void DrawFoundation(TileInfo *ti, uint f) truelight@0: { dominik@37: uint32 sprite_base = SPR_SLOPES_BASE-14; dominik@39: dominik@39: TileInfo ti2; tron@2639: FindLandscapeHeight(&ti2, ti->x, ti->y - 1); tron@2639: if (hasFoundation(&ti2, true)) sprite_base += 22; // foundation in NW direction tron@2639: FindLandscapeHeight(&ti2, ti->x - 1, ti->y); tron@2639: if (hasFoundation(&ti2, false)) sprite_base += 22 * 2; // foundation in NE direction dominik@37: truelight@0: if (f < 15) { truelight@183: // leveled foundation tron@2535: if (sprite_base < SPR_SLOPES_BASE) sprite_base = SPR_FOUNDATION_BASE + 1; // use original slope sprites dominik@37: tron@2639: AddSortableSpriteToDraw(f - 1 + sprite_base, ti->x, ti->y, 16, 16, 7, ti->z); truelight@0: ti->z += 8; truelight@0: ti->tileh = 0; truelight@0: OffsetGroundSprite(31, 1); truelight@0: } else { truelight@0: // inclined foundation dominik@37: sprite_base += 14; truelight@183: truelight@0: AddSortableSpriteToDraw( tron@2535: HASBIT((1<<1) | (1<<2) | (1<<4) | (1<<8), ti->tileh) ? sprite_base + (f - 15) : SPR_FOUNDATION_BASE + ti->tileh, truelight@0: ti->x, ti->y, 1, 1, 1, ti->z truelight@0: ); truelight@183: truelight@0: ti->tileh = _inclined_tileh[f - 15]; truelight@0: OffsetGroundSprite(31, 9); truelight@0: } truelight@0: } truelight@0: tron@1589: void DoClearSquare(TileIndex tile) truelight@0: { truelight@0: ModifyTile(tile, truelight@0: MP_SETTYPE(MP_CLEAR) | truelight@0: MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5, truelight@0: OWNER_NONE, /* map_owner */ truelight@0: _generating_world ? 3 : 0 /* map5 */ truelight@0: ); truelight@0: } truelight@0: tron@1589: uint32 GetTileTrackStatus(TileIndex tile, TransportType mode) truelight@0: { tron@1214: return _tile_type_procs[GetTileType(tile)]->get_tile_track_status_proc(tile, mode); truelight@0: } truelight@0: tron@1589: void ChangeTileOwner(TileIndex tile, byte old_player, byte new_player) truelight@0: { tron@1214: _tile_type_procs[GetTileType(tile)]->change_tile_owner_proc(tile, old_player, new_player); truelight@0: } truelight@0: tron@1589: void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac) truelight@0: { truelight@0: memset(ac, 0, sizeof(AcceptedCargo)); tron@1214: _tile_type_procs[GetTileType(tile)]->get_accepted_cargo_proc(tile, ac); truelight@0: } truelight@0: tron@1589: void AnimateTile(TileIndex tile) truelight@0: { tron@1214: _tile_type_procs[GetTileType(tile)]->animate_tile_proc(tile); truelight@0: } truelight@0: tron@1589: void ClickTile(TileIndex tile) truelight@0: { tron@1214: _tile_type_procs[GetTileType(tile)]->click_tile_proc(tile); truelight@0: } truelight@0: truelight@0: void DrawTile(TileInfo *ti) truelight@0: { truelight@0: _tile_type_procs[ti->type]->draw_tile_proc(ti); truelight@0: } truelight@0: tron@1589: void GetTileDesc(TileIndex tile, TileDesc *td) truelight@0: { tron@1214: _tile_type_procs[GetTileType(tile)]->get_tile_desc_proc(tile, td); truelight@0: } truelight@0: Darkvater@1775: /** Clear a piece of landscape Darkvater@1775: * @param x,y coordinates of clearance Darkvater@1775: * @param p1 unused Darkvater@1775: * @param p2 unused truelight@0: */ truelight@0: int32 CmdLandscapeClear(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { tron@1980: TileIndex tile = TileVirtXY(x, y); tron@1589: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: tron@1214: return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags); truelight@0: } truelight@0: Darkvater@1793: /** Clear a big piece of landscape Darkvater@1793: * @param x,y end coordinates of area dragging Darkvater@1793: * @param p1 start tile of area dragging Darkvater@1793: * @param p2 unused Darkvater@1793: */ truelight@0: int32 CmdClearArea(int ex, int ey, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1793: int32 cost, ret, money; truelight@0: int sx,sy; truelight@0: int x,y; truelight@0: bool success = false; truelight@0: tron@2934: if (p1 >= MapSize()) return CMD_ERROR; Darkvater@1793: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); darkvater@889: truelight@0: // make sure sx,sy are smaller than ex,ey tron@926: sx = TileX(p1) * 16; tron@926: sy = TileY(p1) * 16; truelight@0: if (ex < sx) intswap(ex, sx); truelight@0: if (ey < sy) intswap(ey, sy); truelight@0: truelight@0: money = GetAvailableMoneyForCommand(); truelight@0: cost = 0; truelight@0: Darkvater@1793: for (x = sx; x <= ex; x += 16) { Darkvater@1793: for (y = sy; y <= ey; y += 16) { tron@1980: ret = DoCommandByTile(TileVirtXY(x, y), 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR); Darkvater@1793: if (CmdFailed(ret)) continue; truelight@0: cost += ret; truelight@0: success = true; truelight@0: truelight@0: if (flags & DC_EXEC) { Darkvater@1793: if (ret > 0 && (money -= ret) < 0) { truelight@0: _additional_cash_required = ret; truelight@0: return cost - ret; truelight@0: } tron@1980: DoCommandByTile(TileVirtXY(x, y), 0, 0, flags, CMD_LANDSCAPE_CLEAR); truelight@0: truelight@0: // draw explosion animation... Darkvater@1793: if ((x == sx || x == ex) && (y == sy || y == ey)) { truelight@0: // big explosion in each corner, or small explosion for single tiles tron@1359: CreateEffectVehicleAbove(x + 8, y + 8, 2, tron@1359: sy == ey && sx == ex ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE tron@1359: ); truelight@0: } truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@1793: return (success) ? cost : CMD_ERROR; truelight@0: } truelight@0: truelight@0: truelight@0: /* utility function used to modify a tile */ tron@1589: void CDECL ModifyTile(TileIndex tile, uint flags, ...) truelight@0: { truelight@0: va_list va; truelight@0: int i; truelight@0: truelight@0: va_start(va, flags); truelight@0: tron@2140: if ((i = GB(flags, 8, 4)) != 0) { tron@1059: SetTileType(tile, i - 1); truelight@0: } truelight@0: truelight@0: if (flags & (MP_MAP2_CLEAR | MP_MAP2)) { truelight@0: int x = 0; truelight@0: if (flags & MP_MAP2) x = va_arg(va, int); tron@2049: _m[tile].m2 = x; truelight@0: } truelight@0: truelight@0: if (flags & (MP_MAP3LO_CLEAR | MP_MAP3LO)) { truelight@0: int x = 0; truelight@0: if (flags & MP_MAP3LO) x = va_arg(va, int); tron@2049: _m[tile].m3 = x; truelight@0: } truelight@0: truelight@0: if (flags & (MP_MAP3HI_CLEAR | MP_MAP3HI)) { truelight@0: int x = 0; truelight@0: if (flags & MP_MAP3HI) x = va_arg(va, int); tron@2049: _m[tile].m4 = x; truelight@0: } truelight@0: truelight@0: if (flags & (MP_MAPOWNER|MP_MAPOWNER_CURRENT)) { tron@2498: PlayerID x = _current_player; truelight@0: if (flags & MP_MAPOWNER) x = va_arg(va, int); tron@2360: _m[tile].m1 = x; truelight@0: } truelight@0: truelight@0: if (flags & MP_MAP5) { tron@2049: _m[tile].m5 = va_arg(va, int); truelight@0: } truelight@0: truelight@0: va_end(va); truelight@0: truelight@0: if (!(flags & MP_NODIRTY)) truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: truelight@0: truelight@0: #define TILELOOP_BITS 4 truelight@0: #define TILELOOP_SIZE (1 << TILELOOP_BITS) tron@927: #define TILELOOP_ASSERTMASK ((TILELOOP_SIZE-1) + ((TILELOOP_SIZE-1) << MapLogX())) tron@927: #define TILELOOP_CHKMASK (((1 << (MapLogX() - TILELOOP_BITS))-1) << TILELOOP_BITS) truelight@0: tron@1093: void RunTileLoop(void) truelight@0: { tron@1589: TileIndex tile; truelight@0: uint count; truelight@0: truelight@0: tile = _cur_tileloop_tile; truelight@0: truelight@0: assert( (tile & ~TILELOOP_ASSERTMASK) == 0); tron@863: count = (MapSizeX() / TILELOOP_SIZE) * (MapSizeY() / TILELOOP_SIZE); truelight@0: do { tron@1214: _tile_type_procs[GetTileType(tile)]->tile_loop_proc(tile); truelight@0: tron@926: if (TileX(tile) < MapSizeX() - TILELOOP_SIZE) { truelight@0: tile += TILELOOP_SIZE; /* no overflow */ truelight@0: } else { tron@1981: tile = TILE_MASK(tile - TILELOOP_SIZE * (MapSizeX() / TILELOOP_SIZE - 1) + TileDiffXY(0, TILELOOP_SIZE)); /* x would overflow, also increase y */ truelight@0: } truelight@0: } while (--count); truelight@0: assert( (tile & ~TILELOOP_ASSERTMASK) == 0); truelight@0: truelight@0: tile += 9; truelight@0: if (tile & TILELOOP_CHKMASK) tron@863: tile = (tile + MapSizeX()) & TILELOOP_ASSERTMASK; truelight@0: _cur_tileloop_tile = tile; truelight@0: } truelight@0: ludde@2055: void InitializeLandscape(void) truelight@0: { tron@1218: uint map_size; tron@959: uint i; truelight@0: tron@1218: tron@2049: map_size = MapSize(); tron@2049: for (i = 0; i < map_size; i++) { tron@2049: _m[i].type_height = MP_CLEAR << 4; tron@2360: _m[i].m1 = OWNER_NONE; tron@2049: _m[i].m2 = 0; tron@2049: _m[i].m3 = 0; tron@2049: _m[i].m4 = 0; tron@2049: _m[i].m5 = 3; tron@2049: _m[i].extra = 0; tron@2049: } truelight@0: tron@1181: // create void tiles at the border tron@1181: for (i = 0; i < MapMaxY(); ++i) tron@1181: SetTileType(i * MapSizeX() + MapMaxX(), MP_VOID); tron@1181: for (i = 0; i < MapSizeX(); ++i) tron@1181: SetTileType(MapSizeX() * MapMaxY() + i, MP_VOID); truelight@0: } truelight@0: tron@1093: void ConvertGroundTilesIntoWaterTiles(void) truelight@0: { tron@1275: TileIndex tile = 0; tron@1335: uint h; truelight@0: tron@1275: for (tile = 0; tile < MapSize(); ++tile) { tron@1035: if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h == 0) { tron@1059: SetTileType(tile, MP_WATER); tron@2049: _m[tile].m5 = 0; tron@1902: SetTileOwner(tile, OWNER_WATER); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: static const byte _genterrain_tbl_1[5] = { 10, 22, 33, 37, 4 }; truelight@0: static const byte _genterrain_tbl_2[5] = { 0, 0, 0, 0, 33 }; truelight@0: truelight@0: static void GenerateTerrain(int type, int flag) truelight@0: { truelight@0: uint32 r; tron@1275: uint x; tron@1275: uint y; tron@1275: uint w; tron@1275: uint h; tron@1384: const Sprite* template; tron@1275: const byte *p; tron@2049: Tile* tile; truelight@0: byte direction; truelight@0: truelight@0: r = Random(); tron@1384: template = GetSprite((((r >> 24) * _genterrain_tbl_1[type]) >> 8) + _genterrain_tbl_2[type] + 4845); truelight@0: tron@856: x = r & MapMaxX(); tron@927: y = (r >> MapLogX()) & MapMaxY(); truelight@0: truelight@0: truelight@0: if (x < 2 || y < 2) truelight@0: return; truelight@0: tron@2140: direction = GB(r, 22, 2); tron@1275: if (direction & 1) { tron@1384: w = template->height; tron@1384: h = template->width; tron@1275: } else { tron@1384: w = template->width; tron@1384: h = template->height; tron@1275: } tron@1384: p = template->data; truelight@0: truelight@0: if (flag & 4) { tron@1273: uint xw = x * MapSizeY(); tron@1273: uint yw = y * MapSizeX(); tron@1273: uint bias = (MapSizeX() + MapSizeY()) * 16; tron@1273: tron@1273: switch (flag & 3) { tron@1273: case 0: tron@1273: if (xw + yw > MapSize() - bias) return; tron@1273: break; tron@1273: tron@1273: case 1: tron@1273: if (yw < xw + bias) return; tron@1273: break; tron@1273: tron@1273: case 2: tron@1273: if (xw + yw < MapSize() + bias) return; tron@1273: break; tron@1273: tron@1273: case 3: tron@1273: if (xw < yw + bias) return; tron@1273: break; truelight@0: } truelight@0: } truelight@0: tron@856: if (x + w >= MapMaxX() - 1) truelight@0: return; truelight@0: tron@856: if (y + h >= MapMaxY() - 1) truelight@0: return; truelight@0: tron@2049: tile = &_m[TileXY(x, y)]; truelight@0: tron@1275: switch (direction) { tron@1275: case 0: truelight@0: do { tron@2049: Tile* tile_cur = tile; tron@1275: uint w_cur; tron@1275: tron@1275: for (w_cur = w; w_cur != 0; --w_cur) { tron@2049: if (*p >= tile_cur->type_height) tile_cur->type_height = *p; tron@1275: p++; tron@1275: tile_cur++; tron@1275: } tron@1981: tile += TileDiffXY(0, 1); tron@1275: } while (--h != 0); tron@1275: break; tron@1275: tron@1275: case 1: truelight@0: do { tron@2049: Tile* tile_cur = tile; tron@1275: uint h_cur; tron@1275: tron@1275: for (h_cur = h; h_cur != 0; --h_cur) { tron@2049: if (*p >= tile_cur->type_height) tile_cur->type_height = *p; tron@1275: p++; tron@1981: tile_cur += TileDiffXY(0, 1); tron@1275: } tron@1275: tile++; tron@1275: } while (--w != 0); tron@1275: break; tron@1275: tron@1275: case 2: tron@1981: tile += TileDiffXY(w - 1, 0); truelight@0: do { tron@2049: Tile* tile_cur = tile; tron@1275: uint w_cur; tron@1275: tron@1275: for (w_cur = w; w_cur != 0; --w_cur) { tron@2049: if (*p >= tile_cur->type_height) tile_cur->type_height = *p; tron@1275: p++; tron@1275: tile_cur--; tron@1275: } tron@1981: tile += TileDiffXY(0, 1); tron@1275: } while (--h != 0); tron@1275: break; tron@1275: tron@1275: case 3: tron@1981: tile += TileDiffXY(0, h - 1); tron@1275: do { tron@2049: Tile* tile_cur = tile; tron@1275: uint h_cur; tron@1275: tron@1275: for (h_cur = h; h_cur != 0; --h_cur) { tron@2049: if (*p >= tile_cur->type_height) tile_cur->type_height = *p; tron@1275: p++; tron@1981: tile_cur -= TileDiffXY(0, 1); tron@1278: } tron@1275: tile++; tron@1275: } while (--w != 0); tron@1275: break; truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@0: #include "table/genland.h" truelight@0: tron@1093: static void CreateDesertOrRainForest(void) truelight@0: { tron@1275: TileIndex tile; tron@909: const TileIndexDiffC *data; tron@1275: uint i; truelight@0: tron@909: for (tile = 0; tile != MapSize(); ++tile) { tron@909: for (data = _make_desert_or_rainforest_data; tron@909: data != endof(_make_desert_or_rainforest_data); ++data) { tron@1184: TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data)); tron@1044: if (TileHeight(t) >= 4 || IsTileType(t, MP_WATER)) break; tron@909: } tron@909: if (data == endof(_make_desert_or_rainforest_data)) tron@909: SetMapExtraBits(tile, 1); tron@909: } truelight@183: tron@1275: for (i = 0; i != 256; i++) truelight@0: RunTileLoop(); truelight@0: tron@909: for (tile = 0; tile != MapSize(); ++tile) { tron@909: for (data = _make_desert_or_rainforest_data; tron@909: data != endof(_make_desert_or_rainforest_data); ++data) { tron@909: TileIndex t = TILE_MASK(tile + ToTileIndexDiff(*data)); tron@2049: if (IsTileType(t, MP_CLEAR) && (_m[t].m5 & 0x1c) == 0x14) break; tron@909: } tron@909: if (data == endof(_make_desert_or_rainforest_data)) tron@909: SetMapExtraBits(tile, 2); tron@909: } truelight@0: } truelight@0: tron@1093: void GenerateLandscape(void) truelight@0: { tron@1275: uint i; tron@1275: uint flag; truelight@0: uint32 r; truelight@183: truelight@0: if (_opt.landscape == LT_HILLY) { tron@1275: for (i = ScaleByMapSize((Random() & 0x7F) + 950); i != 0; --i) truelight@0: GenerateTerrain(2, 0); truelight@183: truelight@0: r = Random(); tron@2140: flag = GB(r, 0, 2) | 4; tron@2140: for (i = ScaleByMapSize(GB(r, 16, 7) + 450); i != 0; --i) truelight@0: GenerateTerrain(4, flag); truelight@0: } else if (_opt.landscape == LT_DESERT) { tron@1275: for (i = ScaleByMapSize((Random()&0x7F) + 170); i != 0; --i) truelight@0: GenerateTerrain(0, 0); truelight@183: truelight@0: r = Random(); tron@2140: flag = GB(r, 0, 2) | 4; tron@2140: for (i = ScaleByMapSize(GB(r, 16, 8) + 1700); i != 0; --i) truelight@0: GenerateTerrain(0, flag); truelight@0: truelight@0: flag ^= 2; truelight@0: tron@1275: for (i = ScaleByMapSize((Random() & 0x7F) + 410); i != 0; --i) truelight@183: GenerateTerrain(3, flag); truelight@0: } else { tron@1202: i = ScaleByMapSize((Random() & 0x7F) + (3 - _opt.diff.quantity_sea_lakes) * 256 + 100); tron@1275: for (; i != 0; --i) truelight@0: GenerateTerrain(_opt.diff.terrain_type, 0); truelight@0: } truelight@0: truelight@0: ConvertGroundTilesIntoWaterTiles(); truelight@0: truelight@0: if (_opt.landscape == LT_DESERT) truelight@0: CreateDesertOrRainForest(); truelight@0: } truelight@0: tron@1093: void OnTick_Town(void); tron@1093: void OnTick_Trees(void); tron@1093: void OnTick_Station(void); tron@1093: void OnTick_Industry(void); truelight@0: tron@1093: void OnTick_Players(void); tron@1093: void OnTick_Train(void); truelight@0: tron@1093: void CallLandscapeTick(void) truelight@0: { truelight@0: OnTick_Town(); truelight@0: OnTick_Trees(); truelight@0: OnTick_Station(); truelight@0: OnTick_Industry(); truelight@0: truelight@0: OnTick_Players(); truelight@0: OnTick_Train(); truelight@0: } truelight@0: truelight@0: TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng) truelight@0: { truelight@0: int rn = rng; truelight@0: uint32 r = Random(); truelight@0: tron@1981: return TILE_MASK(TileXY( tron@2150: TileX(a) + (GB(r, 0, 8) * rn * 2 >> 8) - rn, tron@2150: TileY(a) + (GB(r, 8, 8) * rn * 2 >> 8) - rn tron@1174: )); truelight@0: } truelight@0: tron@1589: bool IsValidTile(TileIndex tile) truelight@0: { tron@926: return (tile < MapSizeX() * MapMaxY() && TileX(tile) != MapMaxX()); truelight@0: }