tron@2186: /* $Id$ */ tron@2186: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@2163: #include "functions.h" tron@679: #include "map.h" tron@1209: #include "tile.h" truelight@0: #include "pathfind.h" ludde@2044: #include "rail.h" ludde@2044: #include "debug.h" tron@2153: #include "variables.h" truelight@0: truelight@0: // remember which tiles we have already visited so we don't visit them again. tron@1977: static bool TPFSetTileBit(TrackPathFinder *tpf, TileIndex tile, int dir) truelight@0: { truelight@0: uint hash, val, offs; truelight@0: TrackPathFinderLink *link, *new_link; truelight@0: uint bits = 1 << dir; truelight@0: truelight@0: if (tpf->disable_tile_hash) truelight@0: return true; truelight@0: truelight@0: hash = PATHFIND_HASH_TILE(tile); truelight@0: truelight@0: val = tpf->hash_head[hash]; truelight@0: truelight@0: if (val == 0) { truelight@0: /* unused hash entry, set the appropriate bit in it and return true truelight@0: * to indicate that a bit was set. */ truelight@0: tpf->hash_head[hash] = bits; tron@1986: tpf->hash_tile[hash] = tile; truelight@0: return true; truelight@0: } else if (!(val & 0x8000)) { truelight@0: /* single tile */ truelight@0: tron@1986: if (tile == tpf->hash_tile[hash]) { truelight@0: /* found another bit for the same tile, truelight@0: * check if this bit is already set, if so, return false */ truelight@0: if (val & bits) truelight@0: return false; truelight@0: truelight@0: /* otherwise set the bit and return true to indicate that the bit truelight@0: * was set */ truelight@0: tpf->hash_head[hash] = val | bits; truelight@0: return true; truelight@0: } else { truelight@0: /* two tiles with the same hash, need to make a link */ truelight@193: truelight@0: /* allocate a link. if out of links, handle this by returning truelight@0: * that a tile was already visisted. */ ludde@2044: if (tpf->num_links_left == 0) { truelight@0: return false; ludde@2044: } truelight@0: tpf->num_links_left--; truelight@0: link = tpf->new_link++; truelight@0: truelight@0: /* move the data that was previously in the hash_??? variables truelight@0: * to the link struct, and let the hash variables point to the link */ truelight@0: link->tile = tpf->hash_tile[hash]; truelight@0: tpf->hash_tile[hash] = PATHFIND_GET_LINK_OFFS(tpf, link); truelight@0: truelight@0: link->flags = tpf->hash_head[hash]; truelight@193: tpf->hash_head[hash] = 0xFFFF; /* multi link */ truelight@0: truelight@0: link->next = 0xFFFF; truelight@0: } truelight@0: } else { truelight@0: /* a linked list of many tiles, truelight@0: * find the one corresponding to the tile, if it exists. truelight@0: * otherwise make a new link */ truelight@193: truelight@0: offs = tpf->hash_tile[hash]; truelight@0: do { truelight@0: link = PATHFIND_GET_LINK_PTR(tpf, offs); tron@1986: if (tile == link->tile) { truelight@0: /* found the tile in the link list, truelight@0: * check if the bit was alrady set, if so return false to indicate that the truelight@0: * bit was already set */ truelight@0: if (link->flags & bits) truelight@0: return false; truelight@0: link->flags |= bits; truelight@0: return true; truelight@0: } truelight@0: } while ((offs=link->next) != 0xFFFF); truelight@0: } truelight@193: truelight@0: /* get here if we need to add a new link to link, truelight@0: * first, allocate a new link, in the same way as before */ ludde@2044: if (tpf->num_links_left == 0) { truelight@0: return false; ludde@2044: } truelight@0: tpf->num_links_left--; truelight@0: new_link = tpf->new_link++; truelight@0: truelight@0: /* then fill the link with the new info, and establish a ptr from the old truelight@0: * link to the new one */ tron@1986: new_link->tile = tile; truelight@0: new_link->flags = bits; truelight@0: new_link->next = 0xFFFF; truelight@0: truelight@0: link->next = PATHFIND_GET_LINK_OFFS(tpf, new_link); truelight@0: return true; truelight@0: } truelight@0: truelight@0: static const byte _bits_mask[4] = { truelight@0: 0x19, truelight@0: 0x16, truelight@0: 0x25, truelight@0: 0x2A, truelight@0: }; truelight@0: truelight@0: static const byte _tpf_new_direction[14] = { truelight@0: 0,1,0,1,2,1, 0,0, truelight@0: 2,3,3,2,3,0, truelight@0: }; truelight@0: truelight@0: static const byte _tpf_prev_direction[14] = { truelight@0: 0,1,1,0,1,2, 0,0, truelight@0: 2,3,2,3,0,3, truelight@0: }; truelight@0: truelight@0: truelight@0: static const byte _otherdir_mask[4] = { truelight@0: 0x10, truelight@0: 0, truelight@0: 0x5, truelight@0: 0x2A, truelight@0: }; truelight@0: tron@1977: static void TPFMode2(TrackPathFinder *tpf, TileIndex tile, int direction) truelight@0: { truelight@0: uint bits; truelight@0: int i; truelight@0: RememberData rd; truelight@753: int owner = -1; truelight@747: matthijs@2006: /* XXX: Mode 2 is currently only used for ships, why is this code here? */ truelight@752: if (tpf->tracktype == TRANSPORT_RAIL) { tron@1035: if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE)) { tron@1901: owner = GetTileOwner(tile); truelight@913: /* Check if we are on the middle of a bridge (has no owner) */ tron@2049: if (IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5 & 0xC0) == 0xC0) truelight@913: owner = -1; truelight@913: } truelight@752: } truelight@0: truelight@0: // This addition will sometimes overflow by a single tile. truelight@0: // The use of TILE_MASK here makes sure that we still point at a valid truelight@193: // tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail. tron@900: tile = TILE_MASK(tile + TileOffsByDir(direction)); truelight@0: truelight@747: /* Check in case of rail if the owner is the same */ truelight@1034: if (tpf->tracktype == TRANSPORT_RAIL) { tron@1035: if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE)) truelight@913: /* Check if we are on the middle of a bridge (has no owner) */ tron@2049: if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_m[tile].m5 & 0xC0) != 0xC0) tron@1901: if (owner != -1 && !IsTileOwner(tile, owner)) truelight@913: return; truelight@752: } truelight@747: truelight@0: if (++tpf->rd.cur_length > 50) truelight@0: return; truelight@193: truelight@0: bits = GetTileTrackStatus(tile, tpf->tracktype); truelight@0: bits = (byte)((bits | (bits >> 8)) & _bits_mask[direction]); truelight@0: if (bits == 0) truelight@0: return; truelight@0: tron@926: assert(TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY()); truelight@0: truelight@0: if ( (bits & (bits - 1)) == 0 ) { truelight@0: /* only one direction */ truelight@0: i = 0; truelight@0: while (!(bits&1)) truelight@0: i++, bits>>=1; truelight@0: truelight@0: rd = tpf->rd; truelight@0: goto continue_here; truelight@0: } truelight@0: /* several directions */ truelight@0: i=0; truelight@0: do { truelight@0: if (!(bits & 1)) continue; truelight@0: rd = tpf->rd; truelight@0: truelight@0: // Change direction 4 times only truelight@0: if ((byte)i != tpf->rd.pft_var6) { truelight@0: if(++tpf->rd.depth > 4) { truelight@193: tpf->rd = rd; truelight@0: return; truelight@0: } truelight@0: tpf->rd.pft_var6 = (byte)i; truelight@0: } truelight@0: truelight@0: continue_here:; truelight@0: tpf->the_dir = HASBIT(_otherdir_mask[direction],i) ? (i+8) : i; truelight@193: truelight@0: if (!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, NULL)) { truelight@0: TPFMode2(tpf, tile, _tpf_new_direction[tpf->the_dir]); truelight@0: } truelight@0: truelight@0: tpf->rd = rd; truelight@0: } while (++i, bits>>=1); truelight@0: truelight@0: } truelight@0: truelight@0: static const int8 _get_tunlen_inc[5] = { -16, 0, 16, 0, -16 }; truelight@0: darkvater@22: /* Returns the end tile and the length of a tunnel. The length does not darkvater@22: * include the starting tile (entry), it does include the end tile (exit). darkvater@22: */ tron@2493: FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, uint direction) truelight@0: { truelight@0: FindLengthOfTunnelResult flotr; truelight@0: int x,y; truelight@0: byte z; truelight@0: truelight@0: flotr.length = 0; truelight@0: tron@926: x = TileX(tile) * 16; tron@926: y = TileY(tile) * 16; truelight@0: truelight@0: z = GetSlopeZ(x+8, y+8); truelight@0: truelight@0: for(;;) { truelight@0: flotr.length++; truelight@0: truelight@0: x += _get_tunlen_inc[direction]; truelight@0: y += _get_tunlen_inc[direction+1]; truelight@0: tron@1980: tile = TileVirtXY(x, y); truelight@0: tron@1035: if (IsTileType(tile, MP_TUNNELBRIDGE) && tron@2493: GB(_m[tile].m5, 4, 4) == 0 && // tunnel entrance/exit tron@2493: // GB(_m[tile].m5, 2, 2) == type && // rail/road-tunnel <-- This is not necesary to check, right? tron@2493: (GB(_m[tile].m5, 0, 2) ^ 2) == direction && // entrance towards: 0 = NE, 1 = SE, 2 = SW, 3 = NW tron@2493: GetSlopeZ(x + 8, y + 8) == z) { tron@2493: break; tron@2493: } truelight@0: } truelight@0: truelight@0: flotr.tile = tile; truelight@0: return flotr; truelight@0: } truelight@0: truelight@0: static const uint16 _tpfmode1_and[4] = { 0x1009, 0x16, 0x520, 0x2A00 }; truelight@0: tron@1977: static uint SkipToEndOfTunnel(TrackPathFinder *tpf, TileIndex tile, int direction) tron@1977: { truelight@0: FindLengthOfTunnelResult flotr; truelight@0: TPFSetTileBit(tpf, tile, 14); truelight@159: flotr = FindLengthOfTunnel(tile, direction); truelight@0: tpf->rd.cur_length += flotr.length; truelight@0: TPFSetTileBit(tpf, flotr.tile, 14); truelight@0: return flotr.tile; truelight@0: } truelight@0: truelight@0: const byte _ffb_64[128] = { truelight@0: 0,0,1,0,2,0,1,0, truelight@0: 3,0,1,0,2,0,1,0, truelight@0: 4,0,1,0,2,0,1,0, truelight@0: 3,0,1,0,2,0,1,0, truelight@0: 5,0,1,0,2,0,1,0, truelight@0: 3,0,1,0,2,0,1,0, truelight@0: 4,0,1,0,2,0,1,0, truelight@0: 3,0,1,0,2,0,1,0, truelight@0: truelight@0: 0,0,0,2,0,4,4,6, truelight@0: 0,8,8,10,8,12,12,14, truelight@0: 0,16,16,18,16,20,20,22, truelight@0: 16,24,24,26,24,28,28,30, truelight@0: 0,32,32,34,32,36,36,38, truelight@0: 32,40,40,42,40,44,44,46, truelight@0: 32,48,48,50,48,52,52,54, truelight@0: 48,56,56,58,56,60,60,62, truelight@0: }; truelight@0: tron@2493: static void TPFMode1(TrackPathFinder *tpf, TileIndex tile, uint direction) truelight@0: { truelight@0: uint bits; truelight@0: int i; truelight@0: RememberData rd; tron@1977: TileIndex tile_org = tile; truelight@0: tron@2493: if (IsTileType(tile, MP_TUNNELBRIDGE) && GB(_m[tile].m5, 4, 4) == 0) { tron@2493: if (GB(_m[tile].m5, 0, 2) != direction || tron@2493: GB(_m[tile].m5, 2, 2) != tpf->tracktype) { truelight@0: return; tron@2493: } truelight@193: tile = SkipToEndOfTunnel(tpf, tile, direction); truelight@0: } tron@900: tile += TileOffsByDir(direction); truelight@747: truelight@747: /* Check in case of rail if the owner is the same */ truelight@752: if (tpf->tracktype == TRANSPORT_RAIL) { tron@1035: if (IsTileType(tile_org, MP_RAILWAY) || IsTileType(tile_org, MP_STATION) || IsTileType(tile_org, MP_TUNNELBRIDGE)) tron@1035: if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE)) truelight@913: /* Check if we are on a bridge (middle parts don't have an owner */ tron@2049: if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_m[tile].m5 & 0xC0) != 0xC0) tron@2049: if (!IsTileType(tile_org, MP_TUNNELBRIDGE) || (_m[tile_org].m5 & 0xC0) != 0xC0) tron@1901: if (GetTileOwner(tile_org) != GetTileOwner(tile)) truelight@913: return; truelight@752: } truelight@747: truelight@0: tpf->rd.cur_length++; truelight@0: truelight@0: bits = GetTileTrackStatus(tile, tpf->tracktype); truelight@0: truelight@0: if ((byte)bits != tpf->var2) { truelight@0: bits &= _tpfmode1_and[direction]; truelight@0: bits = bits | (bits>>8); truelight@0: } truelight@0: bits &= 0xBF; truelight@0: truelight@0: if (bits != 0) { truelight@0: if (!tpf->disable_tile_hash || (tpf->rd.cur_length <= 64 && (KILL_FIRST_BIT(bits) == 0 || ++tpf->rd.depth <= 7))) { truelight@0: do { truelight@0: i = FIND_FIRST_BIT(bits); truelight@0: bits = KILL_FIRST_BIT(bits); truelight@0: truelight@0: tpf->the_dir = (_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i; truelight@0: rd = tpf->rd; truelight@193: truelight@0: if (TPFSetTileBit(tpf, tile, tpf->the_dir) && truelight@0: !tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) { truelight@0: TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]); truelight@0: } truelight@0: tpf->rd = rd; truelight@0: } while (bits != 0); truelight@0: } truelight@0: } truelight@0: truelight@0: /* the next is only used when signals are checked. truelight@0: * seems to go in 2 directions simultaneously */ truelight@193: truelight@0: /* if i can get rid of this, tail end recursion can be used to minimize truelight@193: * stack space dramatically. */ matthijs@2006: matthijs@2006: /* If we are doing signal setting, we must reverse at evere tile, so we matthijs@2006: * iterate all the tracks in a signal block, even when a normal train would matthijs@2006: * not reach it (for example, when two lines merge */ truelight@0: if (tpf->hasbit_13) truelight@0: return; truelight@193: truelight@0: tile = tile_org; truelight@0: direction ^= 2; truelight@0: truelight@0: bits = GetTileTrackStatus(tile, tpf->tracktype); truelight@0: bits |= (bits >> 8); truelight@0: truelight@0: if ( (byte)bits != tpf->var2) { truelight@0: bits &= _bits_mask[direction]; truelight@0: } truelight@0: truelight@0: bits &= 0xBF; truelight@0: if (bits == 0) truelight@0: return; truelight@0: truelight@0: do { truelight@0: i = FIND_FIRST_BIT(bits); truelight@0: bits = KILL_FIRST_BIT(bits); truelight@193: truelight@0: tpf->the_dir = (_otherdir_mask[direction] & (byte)(1 << i)) ? (i+8) : i; truelight@0: rd = tpf->rd; truelight@0: if (TPFSetTileBit(tpf, tile, tpf->the_dir) && truelight@0: !tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) { truelight@0: TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]); truelight@0: } truelight@0: tpf->rd = rd; truelight@0: } while (bits != 0); truelight@0: } truelight@0: tron@1977: void FollowTrack(TileIndex tile, uint16 flags, byte direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data) truelight@0: { darkvater@318: TrackPathFinder tpf; truelight@0: truelight@0: assert(direction < 4); truelight@0: truelight@193: /* initialize path finder variables */ darkvater@318: tpf.userdata = data; darkvater@318: tpf.enum_proc = enum_proc; darkvater@318: tpf.new_link = tpf.links; darkvater@318: tpf.num_links_left = lengthof(tpf.links); truelight@0: darkvater@318: tpf.rd.cur_length = 0; darkvater@318: tpf.rd.depth = 0; darkvater@318: tpf.rd.pft_var6 = 0; truelight@193: darkvater@318: tpf.var2 = HASBIT(flags, 15) ? 0x43 : 0xFF; /* 0x8000 */ truelight@0: Darkvater@9928: tpf.disable_tile_hash = HASBIT(flags, 12); /* 0x1000 */ Darkvater@9928: tpf.hasbit_13 = HASBIT(flags, 13); /* 0x2000 */ truelight@0: truelight@0: darkvater@318: tpf.tracktype = (byte)flags; truelight@0: truelight@193: if (HASBIT(flags, 11)) { darkvater@318: tpf.rd.pft_var6 = 0xFF; darkvater@318: tpf.enum_proc(tile, data, 0, 0, 0); darkvater@318: TPFMode2(&tpf, tile, direction); truelight@0: } else { truelight@0: /* clear the hash_heads */ darkvater@318: memset(tpf.hash_head, 0, sizeof(tpf.hash_head)); darkvater@318: TPFMode1(&tpf, tile, direction); truelight@0: } truelight@0: truelight@0: if (after_proc != NULL) darkvater@318: after_proc(&tpf); truelight@0: } truelight@0: truelight@0: typedef struct { truelight@0: TileIndex tile; ludde@2125: uint16 cur_length; // This is the current length to this tile. ludde@2125: uint16 priority; // This is the current length + estimated length to the goal. truelight@0: byte track; truelight@0: byte depth; truelight@0: byte state; truelight@0: byte first_track; truelight@0: } StackedItem; truelight@0: truelight@0: static const byte _new_track[6][4] = { truelight@0: {0,0xff,8,0xff,}, truelight@0: {0xff,1,0xff,9,}, truelight@0: {0xff,2,10,0xff,}, truelight@0: {3,0xff,0xff,11,}, truelight@0: {12,4,0xff,0xff,}, truelight@0: {0xff,0xff,5,13,}, truelight@0: }; truelight@0: truelight@0: typedef struct HashLink { truelight@0: TileIndex tile; truelight@0: uint16 typelength; truelight@0: uint16 next; truelight@0: } HashLink; truelight@0: truelight@0: typedef struct { ludde@2125: NTPEnumProc *enum_proc; truelight@0: void *userdata; ludde@2125: TileIndex dest; truelight@0: truelight@0: byte tracktype; truelight@0: uint maxlength; truelight@0: truelight@0: HashLink *new_link; truelight@0: uint num_links_left; truelight@0: tron@979: uint nstack; truelight@0: StackedItem stack[256]; // priority queue of stacked items truelight@0: ludde@2125: uint16 hash_head[0x400]; // hash heads. 0 means unused. 0xFFFC = length, 0x3 = dir truelight@0: TileIndex hash_tile[0x400]; // tiles. or links. truelight@0: truelight@0: HashLink links[0x400]; // hash links truelight@0: truelight@0: } NewTrackPathFinder; truelight@0: #define NTP_GET_LINK_OFFS(tpf, link) ((byte*)(link) - (byte*)tpf->links) truelight@0: #define NTP_GET_LINK_PTR(tpf, link_offs) (HashLink*)((byte*)tpf->links + (link_offs)) truelight@0: truelight@0: #define ARR(i) tpf->stack[(i)-1] truelight@0: truelight@0: // called after a new element was added in the queue at the last index. truelight@0: // move it down to the proper position tron@536: static inline void HeapifyUp(NewTrackPathFinder *tpf) truelight@0: { truelight@0: StackedItem si; truelight@0: int i = ++tpf->nstack; truelight@193: ludde@2125: while (i != 1 && ARR(i).priority < ARR(i>>1).priority) { truelight@0: // the child element is larger than the parent item. truelight@193: // swap the child item and the parent item. truelight@0: si = ARR(i); ARR(i) = ARR(i>>1); ARR(i>>1) = si; truelight@0: i>>=1; truelight@0: } truelight@0: } truelight@0: truelight@0: // called after the element 0 was eaten. fill it with a new element tron@536: static inline void HeapifyDown(NewTrackPathFinder *tpf) truelight@0: { truelight@0: StackedItem si; truelight@0: int i = 1, j; tron@979: int n; tron@979: tron@979: assert(tpf->nstack > 0); tron@979: n = --tpf->nstack; truelight@0: truelight@0: if (n == 0) return; // heap is empty so nothing to do? truelight@0: truelight@0: // copy the last item to index 0. we use it as base for heapify. truelight@0: ARR(1) = ARR(n+1); truelight@0: truelight@0: while ((j=i*2) <= n) { truelight@0: // figure out which is smaller of the children. ludde@2125: if (j != n && ARR(j).priority > ARR(j+1).priority) truelight@0: j++; // right item is smaller truelight@0: truelight@0: assert(i <= n && j <= n); ludde@2125: if (ARR(i).priority <= ARR(j).priority) truelight@0: break; // base elem smaller than smallest, done! truelight@193: truelight@0: // swap parent with the child truelight@0: si = ARR(i); ARR(i) = ARR(j); ARR(j) = si; truelight@0: i = j; truelight@0: } truelight@0: } truelight@0: truelight@0: // mark a tile as visited and store the length of the path. truelight@0: // if we already had a better path to this tile, return false. truelight@0: // otherwise return true. tron@1977: static bool NtpVisit(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint length) truelight@0: { truelight@0: uint hash,head; truelight@0: HashLink *link, *new_link; truelight@0: ludde@2044: assert(length < 16384-1); truelight@193: truelight@0: hash = PATHFIND_HASH_TILE(tile); truelight@0: truelight@0: // never visited before? truelight@0: if ((head=tpf->hash_head[hash]) == 0) { truelight@0: tpf->hash_tile[hash] = tile; truelight@0: tpf->hash_head[hash] = dir | (length << 2); truelight@0: return true; truelight@0: } truelight@0: truelight@0: if (head != 0xffff) { tron@1986: if (tile == tpf->hash_tile[hash] && (head & 0x3) == dir) { truelight@193: truelight@0: // longer length truelight@0: if (length >= (head >> 2)) return false; truelight@193: truelight@0: tpf->hash_head[hash] = dir | (length << 2); truelight@0: return true; truelight@0: } truelight@0: // two tiles with the same hash, need to make a link truelight@0: // allocate a link. if out of links, handle this by returning truelight@0: // that a tile was already visisted. ludde@2125: if (tpf->num_links_left == 0) { ludde@2125: DEBUG(ntp, 1) ("[NTP] no links left"); truelight@0: return false; ludde@2125: } ludde@2125: truelight@0: tpf->num_links_left--; truelight@0: link = tpf->new_link++; truelight@0: truelight@0: /* move the data that was previously in the hash_??? variables truelight@0: * to the link struct, and let the hash variables point to the link */ truelight@0: link->tile = tpf->hash_tile[hash]; truelight@0: tpf->hash_tile[hash] = NTP_GET_LINK_OFFS(tpf, link); truelight@0: truelight@0: link->typelength = tpf->hash_head[hash]; truelight@193: tpf->hash_head[hash] = 0xFFFF; /* multi link */ truelight@0: link->next = 0xFFFF; truelight@0: } else { truelight@0: // a linked list of many tiles, truelight@0: // find the one corresponding to the tile, if it exists. truelight@0: // otherwise make a new link truelight@193: truelight@0: uint offs = tpf->hash_tile[hash]; truelight@0: do { truelight@0: link = NTP_GET_LINK_PTR(tpf, offs); tron@1986: if (tile == link->tile && (uint)(link->typelength & 0x3) == dir) { truelight@0: if (length >= (uint)(link->typelength >> 2)) return false; truelight@0: link->typelength = dir | (length << 2); truelight@0: return true; truelight@0: } truelight@0: } while ((offs=link->next) != 0xFFFF); truelight@0: } truelight@193: truelight@0: /* get here if we need to add a new link to link, truelight@0: * first, allocate a new link, in the same way as before */ ludde@2125: if (tpf->num_links_left == 0) { ludde@2125: DEBUG(ntp, 1) ("[NTP] no links left"); ludde@2125: return false; ludde@2125: } truelight@0: tpf->num_links_left--; truelight@0: new_link = tpf->new_link++; truelight@0: truelight@0: /* then fill the link with the new info, and establish a ptr from the old truelight@0: * link to the new one */ tron@1986: new_link->tile = tile; truelight@0: new_link->typelength = dir | (length << 2); truelight@0: new_link->next = 0xFFFF; truelight@0: truelight@0: link->next = NTP_GET_LINK_OFFS(tpf, new_link); truelight@0: return true; truelight@0: } truelight@0: matthijs@2782: /** matthijs@2782: * Checks if the shortest path to the given tile/dir so far is still the given matthijs@2782: * length. matthijs@2782: * @return true if the length is still the same matthijs@2782: * @pre The given tile/dir combination should be present in the hash, by a matthijs@2782: * previous call to NtpVisit(). matthijs@2782: */ tron@1977: static bool NtpCheck(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint length) truelight@0: { truelight@0: uint hash,head,offs; truelight@0: HashLink *link; truelight@0: truelight@0: hash = PATHFIND_HASH_TILE(tile); truelight@0: head=tpf->hash_head[hash]; truelight@0: assert(head); truelight@0: truelight@0: if (head != 0xffff) { truelight@0: assert( tpf->hash_tile[hash] == tile && (head & 3) == dir); truelight@0: assert( (head >> 2) <= length); truelight@0: return length == (head >> 2); truelight@0: } truelight@0: truelight@0: // else it's a linked list of many tiles truelight@0: offs = tpf->hash_tile[hash]; truelight@0: for(;;) { truelight@0: link = NTP_GET_LINK_PTR(tpf, offs); tron@1986: if (tile == link->tile && (uint)(link->typelength & 0x3) == dir) { truelight@0: assert( (uint)(link->typelength >> 2) <= length); truelight@0: return length == (uint)(link->typelength >> 2); truelight@0: } truelight@0: offs = link->next; truelight@0: assert(offs != 0xffff); truelight@0: } truelight@0: } truelight@0: truelight@0: ludde@2044: static const uint16 _is_upwards_slope[15] = { ludde@2044: 0, // no tileh ludde@2044: (1 << TRACKDIR_DIAG1_SW) | (1 << TRACKDIR_DIAG2_NW), // 1 ludde@2044: (1 << TRACKDIR_DIAG1_SW) | (1 << TRACKDIR_DIAG2_SE), // 2 ludde@2044: (1 << TRACKDIR_DIAG1_SW), // 3 ludde@2044: (1 << TRACKDIR_DIAG1_NE) | (1 << TRACKDIR_DIAG2_SE), // 4 ludde@2044: 0, // 5 ludde@2044: (1 << TRACKDIR_DIAG2_SE), // 6 ludde@2044: 0, // 7 ludde@2044: (1 << TRACKDIR_DIAG1_NE) | (1 << TRACKDIR_DIAG2_NW), // 8, ludde@2044: (1 << TRACKDIR_DIAG2_NW), // 9 ludde@2044: 0, //10 ludde@2044: 0, //11, ludde@2044: (1 << TRACKDIR_DIAG1_NE), //12 ludde@2044: 0, //13 ludde@2044: 0, //14 ludde@2044: }; ludde@2044: ludde@2044: ludde@2125: #define DIAG_FACTOR 3 ludde@2125: #define STR_FACTOR 2 ludde@2125: ludde@2125: ludde@2125: static uint DistanceMoo(TileIndex t0, TileIndex t1) ludde@2125: { ludde@2125: const uint dx = abs(TileX(t0) - TileX(t1)); ludde@2125: const uint dy = abs(TileY(t0) - TileY(t1)); ludde@2125: ludde@2125: const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */ ludde@2125: /* OPTIMISATION: ludde@2125: * Original: diagTracks = max(dx, dy) - min(dx,dy); ludde@2125: * Proof: ludde@2125: * (dx-dy) - straightTracks == (min + max) - straightTracks = min + // max - 2 * min = max - min */ ludde@2125: const uint diagTracks = dx + dy - straightTracks; /* The number of diagonal (full tile length) tracks. */ ludde@2125: ludde@2125: return diagTracks*DIAG_FACTOR + straightTracks*STR_FACTOR; ludde@2125: } ludde@2125: ludde@2125: // These has to be small cause the max length of a track ludde@2125: // is currently limited to 16384 ludde@2125: ludde@2125: static const byte _length_of_track[16] = { ludde@2125: DIAG_FACTOR,DIAG_FACTOR,STR_FACTOR,STR_FACTOR,STR_FACTOR,STR_FACTOR,0,0, ludde@2125: DIAG_FACTOR,DIAG_FACTOR,STR_FACTOR,STR_FACTOR,STR_FACTOR,STR_FACTOR,0,0 ludde@2125: }; ludde@2125: truelight@0: // new more optimized pathfinder for trains... ludde@2125: // Tile is the tile the train is at. ludde@2125: // direction is the tile the train is moving towards. ludde@2125: tron@1977: static void NTPEnum(NewTrackPathFinder *tpf, TileIndex tile, uint direction) truelight@0: { matthijs@2782: TrackBits bits, allbits; matthijs@2782: uint track; matthijs@2782: TileIndex tile_org; truelight@0: StackedItem si; truelight@0: FindLengthOfTunnelResult flotr; ludde@2125: int estimation; truelight@0: ludde@2261: ludde@2136: ludde@2125: // Need to have a special case for the start. ludde@2125: // We shouldn't call the callback for the current tile. ludde@2125: si.cur_length = 1; // Need to start at 1 cause 0 is a reserved value. truelight@0: si.depth = 0; truelight@0: si.state = 0; ludde@2136: si.first_track = 0xFF; ludde@2125: goto start_at; truelight@0: truelight@0: for(;;) { ludde@2125: // Get the next item to search from from the priority queue ludde@2125: do { ludde@2125: if (tpf->nstack == 0) ludde@2125: return; // nothing left? then we're done! ludde@2125: si = tpf->stack[0]; ludde@2125: tile = si.tile; truelight@0: ludde@2125: HeapifyDown(tpf); ludde@2125: // Make sure we havn't already visited this tile. ludde@2125: } while (!NtpCheck(tpf, tile, _tpf_prev_direction[si.track], si.cur_length)); truelight@0: ludde@2125: // Add the length of this track. ludde@2125: si.cur_length += _length_of_track[si.track]; truelight@193: ludde@2125: callback_and_continue: ludde@2125: if (tpf->enum_proc(tile, tpf->userdata, si.first_track, si.cur_length)) ludde@2125: return; truelight@0: ludde@2136: assert(si.track <= 13); ludde@2125: direction = _tpf_new_direction[si.track]; ludde@2044: ludde@2125: start_at: ludde@2125: // If the tile is the entry tile of a tunnel, and we're not going out of the tunnel, ludde@2125: // need to find the exit of the tunnel. ludde@2125: if (IsTileType(tile, MP_TUNNELBRIDGE)) { tron@2493: if (GB(_m[tile].m5, 4, 4) == 0 && tron@2493: GB(_m[tile].m5, 0, 2) != (direction ^ 2)) { ludde@2125: /* This is a tunnel tile */ ludde@2125: /* We are not just driving out of the tunnel */ tron@2493: if (GB(_m[tile].m5, 0, 2) != direction || GB(_m[tile].m5, 2, 2) != tpf->tracktype) ludde@2125: /* We are not driving into the tunnel, or it ludde@2125: * is an invalid tunnel */ ludde@2125: continue; ludde@2125: flotr = FindLengthOfTunnel(tile, direction); ludde@2125: si.cur_length += flotr.length * DIAG_FACTOR; ludde@2125: tile = flotr.tile; ludde@2125: // tile now points to the exit tile of the tunnel ludde@2125: } ludde@2044: } ludde@2044: ludde@2125: // This is a special loop used to go through ludde@2125: // a rail net and find the first intersection ludde@2125: tile_org = tile; ludde@2125: for(;;) { ludde@2136: assert(direction <= 3); ludde@2125: tile += TileOffsByDir(direction); ludde@2044: ludde@2125: // too long search length? bail out. ludde@2125: if (si.cur_length >= tpf->maxlength) { ludde@2125: DEBUG(ntp,1) ("[NTP] cur_length too big"); ludde@2125: bits = 0; ludde@2125: break; ludde@2044: } ludde@2044: ludde@2125: // Not a regular rail tile? ludde@2125: // Then we can't use the code below, but revert to more general code. ludde@2125: if (!IsTileType(tile, MP_RAILWAY) || !IsPlainRailTile(tile)) { ludde@2125: // We found a tile which is not a normal railway tile. ludde@2125: // Determine which tracks that exist on this tile. ludde@2125: bits = GetTileTrackStatus(tile, TRANSPORT_RAIL) & _tpfmode1_and[direction]; ludde@2125: bits = (bits | (bits >> 8)) & 0x3F; ludde@2125: ludde@2125: // Check that the tile contains exactly one track matthijs@2782: if (bits == 0 || KILL_FIRST_BIT(bits) != 0) break; ludde@2125: ludde@2125: /////////////////// ludde@2125: // If we reach here, the tile has exactly one track. ludde@2125: // tile - index to a tile that is not rail tile, but still straight (with optional signals) ludde@2125: // bits - bitmask of which track that exist on the tile (exactly one bit is set) ludde@2125: // direction - which direction are we moving in? ludde@2125: /////////////////// ludde@2125: si.track = _new_track[FIND_FIRST_BIT(bits)][direction]; ludde@2125: si.cur_length += _length_of_track[si.track]; ludde@2125: goto callback_and_continue; ludde@2125: } ludde@2125: matthijs@2782: /* Regular rail tile, determine which tracks exist. */ matthijs@2782: allbits = _m[tile].m5 & TRACK_BIT_MASK; matthijs@2782: /* Which tracks are reachable? */ matthijs@2782: bits = allbits & DiagdirReachesTracks(direction); ludde@2125: matthijs@2782: /* The tile has no reachable tracks => End of rail segment matthijs@2782: * or Intersection => End of rail segment. We check this agains all the matthijs@2782: * bits, not just reachable ones, to prevent infinite loops. */ matthijs@2782: if (bits == 0 || TracksOverlap(allbits)) break; ludde@2137: matthijs@2782: /* If we reach here, the tile has exactly one track, and this matthijs@2782: track is reachable => Rail segment continues */ ludde@2125: ludde@2125: track = _new_track[FIND_FIRST_BIT(bits)][direction]; ludde@2137: assert(track != 0xff); ludde@2137: ludde@2125: si.cur_length += _length_of_track[track]; ludde@2125: ludde@2125: // Check if this rail is an upwards slope. If it is, then add a penalty. ludde@2125: // Small optimization here.. if (track&7)>1 then it can't be a slope so we avoid calling GetTileSlope ludde@2125: if ((track & 7) <= 1 && (_is_upwards_slope[GetTileSlope(tile, NULL)] & (1 << track)) ) { ludde@2125: // upwards slope. add some penalty. ludde@2125: si.cur_length += 4*DIAG_FACTOR; ludde@2125: } ludde@2125: ludde@2125: // railway tile with signals..? ludde@2125: if (HasSignals(tile)) { ludde@2125: byte m3; ludde@2125: ludde@2125: m3 = _m[tile].m3; ludde@2125: if (!(m3 & SignalAlongTrackdir(track))) { matthijs@2782: // if one way signal not pointing towards us, stop going in this direction => End of rail segment. ludde@2125: if (m3 & SignalAgainstTrackdir(track)) { ludde@2125: bits = 0; ludde@2125: break; ludde@2125: } ludde@2125: } else if (_m[tile].m2 & SignalAlongTrackdir(track)) { ludde@2125: // green signal in our direction. either one way or two way. ludde@2125: si.state |= 3; ludde@2125: } else { ludde@2125: // reached a red signal. ludde@2125: if (m3 & SignalAgainstTrackdir(track)) { ludde@2125: // two way red signal. unless we passed another green signal on the way, matthijs@2782: // stop going in this direction => End of rail segment. ludde@2125: // this is to prevent us from going into a full platform. ludde@2125: if (!(si.state&1)) { ludde@2125: bits = 0; ludde@2125: break; ludde@2125: } ludde@2125: } ludde@2125: if (!(si.state & 2)) { ludde@2125: // Is this the first signal we see? And it's red... add penalty ludde@2125: si.cur_length += 10*DIAG_FACTOR; ludde@2125: si.state += 2; // remember that we added penalty. ludde@2125: // Because we added a penalty, we can't just continue as usual. ludde@2125: // Need to get out and let A* do it's job with ludde@2125: // possibly finding an even shorter path. ludde@2125: break; ludde@2125: } ludde@2125: } ludde@2125: ludde@2125: if (tpf->enum_proc(tile, tpf->userdata, si.first_track, si.cur_length)) matthijs@2782: return; /* Don't process this tile any further */ ludde@2125: } ludde@2125: ludde@2125: // continue with the next track ludde@2125: direction = _tpf_new_direction[track]; ludde@2125: ludde@2125: // safety check if we're running around chasing our tail... (infinite loop) ludde@2125: if (tile == tile_org) { ludde@2125: bits = 0; ludde@2125: break; ludde@2125: } ludde@2044: } ludde@2044: ludde@2125: // There are no tracks to choose between. ludde@2125: // Stop searching in this direction ludde@2125: if (bits == 0) ludde@2125: continue; truelight@0: ludde@2125: //////////////// ludde@2125: // We got multiple tracks to choose between (intersection). ludde@2125: // Branch the search space into several branches. ludde@2125: //////////////// truelight@193: ludde@2125: // Check if we've already visited this intersection. ludde@2125: // If we've already visited it with a better length, then ludde@2125: // there's no point in visiting it again. ludde@2125: if (!NtpVisit(tpf, tile, direction, si.cur_length)) ludde@2125: continue; truelight@0: ludde@2044: // Push all possible alternatives that we can reach from here ludde@2044: // onto the priority heap. ludde@2125: // 'bits' contains the tracks that we can choose between. ludde@2125: ludde@2125: // First compute the estimated distance to the target. ludde@2125: // This is used to implement A* ludde@2125: estimation = 0; ludde@2125: if (tpf->dest != 0) ludde@2125: estimation = DistanceMoo(tile, tpf->dest); ludde@2125: ludde@2125: si.depth++; matthijs@2774: if (si.depth == 0) matthijs@2774: continue; /* We overflowed our depth. No more searching in this direction. */ truelight@0: si.tile = tile; truelight@0: do { truelight@0: si.track = _new_track[FIND_FIRST_BIT(bits)][direction]; matthijs@2782: assert(si.track != 0xFF); ludde@2125: si.priority = si.cur_length + estimation; ludde@2125: truelight@0: // out of stack items, bail out? ludde@2044: if (tpf->nstack >= lengthof(tpf->stack)) { ludde@2125: DEBUG(ntp, 1) ("[NTP] out of stack"); truelight@0: break; ludde@2044: } ludde@2125: truelight@0: tpf->stack[tpf->nstack] = si; truelight@0: HeapifyUp(tpf); truelight@0: } while ((bits = KILL_FIRST_BIT(bits)) != 0); truelight@0: ludde@2044: // If this is the first intersection, we need to fill the first_track member. truelight@0: // so the code outside knows which path is better. truelight@0: // also randomize the order in which we search through them. truelight@0: if (si.depth == 1) { ludde@2125: assert(tpf->nstack == 1 || tpf->nstack == 2 || tpf->nstack == 3); ludde@2125: if (tpf->nstack != 1) { ludde@2125: uint32 r = Random(); ludde@2125: if (r&1) swap_byte(&tpf->stack[0].track, &tpf->stack[1].track); ludde@2125: if (tpf->nstack != 2) { ludde@2125: byte t = tpf->stack[2].track; ludde@2125: if (r&2) swap_byte(&tpf->stack[0].track, &t); ludde@2125: if (r&4) swap_byte(&tpf->stack[1].track, &t); ludde@2125: tpf->stack[2].first_track = tpf->stack[2].track = t; ludde@2125: } ludde@2125: tpf->stack[0].first_track = tpf->stack[0].track; ludde@2125: tpf->stack[1].first_track = tpf->stack[1].track; truelight@0: } truelight@0: } ludde@2044: ludde@2125: // Continue with the next from the queue... ludde@2125: } truelight@0: } truelight@0: truelight@0: truelight@0: // new pathfinder for trains. better and faster. ludde@2125: void NewTrainPathfind(TileIndex tile, TileIndex dest, byte direction, NTPEnumProc *enum_proc, void *data) truelight@0: { ludde@2044: NewTrackPathFinder tpf; truelight@0: ludde@2125: tpf.dest = dest; ludde@2044: tpf.userdata = data; ludde@2044: tpf.enum_proc = enum_proc; ludde@2044: tpf.tracktype = 0; ludde@2125: tpf.maxlength = min(_patches.pf_maxlength * 3, 10000); ludde@2044: tpf.nstack = 0; ludde@2044: tpf.new_link = tpf.links; ludde@2044: tpf.num_links_left = lengthof(tpf.links); ludde@2044: memset(tpf.hash_head, 0, sizeof(tpf.hash_head)); ludde@2044: ludde@2044: NTPEnum(&tpf, tile, direction); truelight@0: }