tron@2186: /* $Id$ */ tron@2186: celestar@2187: /** @file players.c celestar@2187: * @todo Cleanup the messy DrawPlayerFace function asap celestar@2187: */ truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@2159: #include "engine.h" tron@2163: #include "functions.h" tron@1317: #include "string.h" tron@1309: #include "strings.h" tron@507: #include "table/strings.h" celestar@2187: #include "table/sprites.h" tron@679: #include "map.h" truelight@0: #include "player.h" truelight@0: #include "town.h" truelight@0: #include "vehicle.h" truelight@0: #include "station.h" truelight@0: #include "gfx.h" truelight@0: #include "news.h" truelight@0: #include "saveload.h" truelight@0: #include "command.h" tron@337: #include "sound.h" truelight@543: #include "network.h" tron@2159: #include "variables.h" peter1138@2848: #include "engine.h" truelight@2395: #include "ai/ai.h" truelight@0: truelight@0: static const SpriteID cheeks_table[4] = { truelight@201: 0x325, 0x326, truelight@0: 0x390, 0x3B0, truelight@0: }; truelight@0: truelight@0: static const SpriteID mouth_table[3] = { truelight@0: 0x34C, 0x34D, 0x34F truelight@0: }; truelight@0: truelight@0: void DrawPlayerFace(uint32 face, int color, int x, int y) truelight@0: { truelight@0: byte flag = 0; truelight@0: truelight@0: if ( (int32)face < 0) truelight@0: flag |= 1; truelight@0: if ((((((face >> 7) ^ face) >> 7) ^ face) & 0x8080000) == 0x8000000) truelight@0: flag |= 2; truelight@0: truelight@0: /* draw the gradient */ tron@2535: DrawSprite((color + 0x307) << PALETTE_SPRITE_START | PALETTE_MODIFIER_COLOR | SPR_GRADIENT, x, y); truelight@0: truelight@0: /* draw the cheeks */ truelight@0: DrawSprite(cheeks_table[flag&3], x, y); truelight@0: truelight@0: /* draw the chin */ truelight@0: /* FIXME: real code uses -2 in zoomlevel 1 */ truelight@0: { tron@2140: uint val = GB(face, 4, 2); truelight@0: if (!(flag & 2)) { truelight@0: DrawSprite(0x327 + (flag&1?0:val), x, y); truelight@0: } else { truelight@0: DrawSprite((flag&1?0x3B1:0x391) + (val>>1), x, y); truelight@0: } truelight@0: } truelight@0: /* draw the eyes */ truelight@0: { tron@2140: uint val1 = GB(face, 6, 4); tron@2140: uint val2 = GB(face, 20, 3); celestar@2187: uint32 high = 0x314 << PALETTE_SPRITE_START; truelight@0: truelight@0: if (val2 >= 6) { celestar@2187: high = 0x30F << PALETTE_SPRITE_START; truelight@0: if (val2 != 6) celestar@2187: high = 0x30D << PALETTE_SPRITE_START; truelight@0: } truelight@0: truelight@0: if (!(flag & 2)) { truelight@0: if (!(flag & 1)) { celestar@2187: DrawSprite(high+((val1 * 12 >> 4) + (0x32B | PALETTE_MODIFIER_COLOR)), x, y); truelight@0: } else { celestar@2187: DrawSprite(high+(val1 + (0x337 | PALETTE_MODIFIER_COLOR)), x, y); truelight@201: } truelight@0: } else { truelight@0: if (!(flag & 1)) { celestar@2187: DrawSprite(high+((val1 * 11 >> 4) + (0x39A | PALETTE_MODIFIER_COLOR)), x, y); truelight@0: } else { celestar@2187: DrawSprite(high+(val1 + (0x3B8 | PALETTE_MODIFIER_COLOR)), x, y); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: /* draw the mouth */ truelight@0: { tron@2140: uint val = GB(face, 10, 6); truelight@0: uint val2; truelight@0: truelight@0: if (!(flag&1)) { truelight@0: val2 = ((val&0xF) * 15 >> 4); truelight@201: truelight@0: if (val2 < 3) { truelight@0: DrawSprite((flag&2 ? 0x397 : 0x367) + val2, x, y); truelight@0: /* skip the rest */ truelight@201: goto skip_mouth; truelight@0: } truelight@0: truelight@0: val2 -= 3; truelight@0: if (flag & 2) { truelight@0: if (val2 > 8) val2 = 0; truelight@0: val2 += 0x3A5 - 0x35B; truelight@0: } truelight@0: DrawSprite(val2 + 0x35B, x, y); truelight@0: } else if (!(flag&2)) { truelight@0: DrawSprite(((val&0xF) * 10 >> 4) + 0x351, x, y); truelight@0: } else { truelight@0: DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, x, y); truelight@0: } truelight@0: truelight@0: val >>= 3; truelight@0: truelight@0: if (!(flag&2)) { truelight@0: if (!(flag&1)) { truelight@0: DrawSprite(0x349 + val, x, y); truelight@0: } else { truelight@0: DrawSprite( mouth_table[(val*3>>3)], x, y); truelight@0: } truelight@0: } else { truelight@0: if (!(flag&1)) { truelight@0: DrawSprite(0x393 + (val&3), x, y); truelight@0: } else { truelight@0: DrawSprite(0x3B3 + (val*5>>3), x, y); truelight@0: } truelight@0: } truelight@0: truelight@0: skip_mouth:; truelight@0: } truelight@0: truelight@0: truelight@0: /* draw the hair */ truelight@0: { tron@2140: uint val = GB(face, 16, 4); tron@2639: if (flag & 2) { tron@2639: if (flag & 1) { tron@2639: DrawSprite(0x3D9 + (val * 5 >> 4), x, y); truelight@0: } else { tron@2639: DrawSprite(0x3D4 + (val * 5 >> 4), x, y); truelight@0: } truelight@0: } else { tron@2639: if (flag & 1) { tron@2639: DrawSprite(0x38B + (val * 5 >> 4), x, y); truelight@0: } else { tron@2639: DrawSprite(0x382 + (val * 9 >> 4), x, y); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: /* draw the tie */ truelight@0: { tron@2140: uint val = GB(face, 20, 8); truelight@0: truelight@0: if (!(flag&1)) { tron@2635: DrawSprite(0x36B + (GB(val, 0, 2) * 3 >> 2), x, y); tron@2635: DrawSprite(0x36E + (GB(val, 2, 2) * 4 >> 2), x, y); tron@2635: DrawSprite(0x372 + (GB(val, 4, 4) * 6 >> 4), x, y); truelight@0: } else { tron@2635: DrawSprite(0x378 + (GB(val, 0, 2) * 3 >> 2), x, y); tron@2635: DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), x, y); truelight@201: truelight@0: val >>= 4; tron@2639: if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, x, y); truelight@0: } truelight@0: } truelight@0: truelight@0: /* draw the glasses */ truelight@0: { tron@2140: uint val = GB(face, 28, 3); truelight@0: tron@2639: if (flag & 2) { tron@2639: if (val <= 1) DrawSprite(0x3AE + val, x, y); truelight@0: } else { tron@2639: if (val <= 1) DrawSprite(0x347 + val, x, y); truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@2944: byte ActivePlayerCount(void) Darkvater@2944: { Darkvater@2944: const Player *p; Darkvater@2944: byte count = 0; Darkvater@2944: Darkvater@2944: FOR_ALL_PLAYERS(p) { Darkvater@2944: if (p->is_active) count++; Darkvater@2944: } Darkvater@2944: Darkvater@2944: return count; Darkvater@2944: } Darkvater@2944: tron@2475: void InvalidatePlayerWindows(const Player *p) truelight@0: { tron@2150: PlayerID pid = p->index; truelight@0: tron@2150: if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0); truelight@0: InvalidateWindow(WC_FINANCES, pid); truelight@0: } truelight@0: truelight@0: bool CheckPlayerHasMoney(int32 cost) truelight@0: { truelight@0: if (cost > 0) { tron@2498: PlayerID pid = _current_player; celestar@1962: if (pid < MAX_PLAYERS && cost > GetPlayer(pid)->player_money) { tron@534: SetDParam(0, cost); truelight@0: _error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES; truelight@0: return false; truelight@0: } truelight@0: } truelight@0: return true; truelight@0: } truelight@0: truelight@0: static void SubtractMoneyFromAnyPlayer(Player *p, int32 cost) truelight@0: { truelight@0: p->money64 -= cost; truelight@0: UpdatePlayerMoney32(p); truelight@201: truelight@0: p->yearly_expenses[0][_yearly_expenses_type] += cost; truelight@0: truelight@0: if ( ( 1 << _yearly_expenses_type ) & (1<<7|1<<8|1<<9|1<<10)) truelight@0: p->cur_economy.income -= cost; truelight@0: else if (( 1 << _yearly_expenses_type ) & (1<<2|1<<3|1<<4|1<<5|1<<6|1<<11)) truelight@0: p->cur_economy.expenses -= cost; truelight@201: truelight@0: InvalidatePlayerWindows(p); truelight@0: } truelight@0: truelight@0: void SubtractMoneyFromPlayer(int32 cost) truelight@0: { Darkvater@1796: PlayerID pid = _current_player; truelight@0: if (pid < MAX_PLAYERS) celestar@1962: SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost); truelight@0: } truelight@0: Darkvater@2436: void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost) truelight@0: { celestar@1962: Player *p = GetPlayer(player); truelight@0: byte m = p->player_money_fraction; truelight@0: p->player_money_fraction = m - (byte)cost; truelight@0: cost >>= 8; truelight@0: if (p->player_money_fraction > m) truelight@0: cost++; truelight@0: if (cost != 0) truelight@0: SubtractMoneyFromAnyPlayer(p, cost); truelight@0: } truelight@0: truelight@0: // the player_money field is kept as it is, but money64 contains the actual amount of money. truelight@0: void UpdatePlayerMoney32(Player *p) truelight@0: { truelight@0: if (p->money64 < -2000000000) truelight@0: p->player_money = -2000000000; truelight@0: else if (p->money64 > 2000000000) truelight@0: p->player_money = 2000000000; truelight@0: else truelight@201: p->player_money = (int32)p->money64; truelight@0: } truelight@0: Darkvater@2436: void GetNameOfOwner(PlayerID owner, TileIndex tile) truelight@0: { tron@534: SetDParam(2, owner); truelight@201: truelight@0: if (owner != OWNER_TOWN) { truelight@0: if (owner >= 8) tron@534: SetDParam(0, STR_0150_SOMEONE); truelight@0: else { celestar@1962: Player *p = GetPlayer(owner); tron@534: SetDParam(0, p->name_1); tron@534: SetDParam(1, p->name_2); truelight@0: } truelight@0: } else { truelight@0: Town *t = ClosestTownFromTile(tile, (uint)-1); ludde@2070: SetDParam(0, STR_TOWN); ludde@2070: SetDParam(1, t->index); truelight@0: } truelight@0: } truelight@0: truelight@0: Darkvater@2436: bool CheckOwnership(PlayerID owner) truelight@0: { truelight@0: assert(owner <= OWNER_WATER); truelight@0: truelight@0: if (owner == _current_player) truelight@0: return true; truelight@0: _error_message = STR_013B_OWNED_BY; truelight@0: GetNameOfOwner(owner, 0); truelight@0: return false; truelight@0: } truelight@0: tron@1977: bool CheckTileOwnership(TileIndex tile) truelight@0: { tron@2498: PlayerID owner = GetTileOwner(tile); tron@1901: truelight@0: assert(owner <= OWNER_WATER); tron@1901: truelight@201: if (owner == _current_player) truelight@0: return true; truelight@0: _error_message = STR_013B_OWNED_BY; truelight@201: truelight@0: // no need to get the name of the owner unless we're the local player (saves some time) Darkvater@2425: if (IsLocalPlayer()) GetNameOfOwner(owner, tile); truelight@0: return false; truelight@0: } truelight@0: truelight@0: static void GenerateCompanyName(Player *p) truelight@0: { tron@1977: TileIndex tile; truelight@0: Town *t; truelight@0: StringID str; truelight@0: Player *pp; truelight@0: uint32 strp; truelight@0: char buffer[100]; truelight@0: truelight@0: if (p->name_1 != STR_SV_UNNAMED) truelight@0: return; truelight@0: truelight@0: tile = p->last_build_coordinate; truelight@0: if (tile == 0) truelight@0: return; truelight@0: truelight@0: t = ClosestTownFromTile(tile, (uint)-1); truelight@0: truelight@0: if (IS_INT_INSIDE(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST+1)) { truelight@0: str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START; truelight@0: strp = t->townnameparts; truelight@0: truelight@0: verify_name:; truelight@0: // No player must have this name already truelight@0: FOR_ALL_PLAYERS(pp) { truelight@0: if (pp->name_1 == str && pp->name_2 == strp) truelight@0: goto bad_town_name; truelight@0: } truelight@0: truelight@0: GetString(buffer, str); truelight@0: if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 150) truelight@0: goto bad_town_name; truelight@0: truelight@0: set_name:; truelight@0: p->name_1 = str; truelight@0: p->name_2 = strp; truelight@0: truelight@0: MarkWholeScreenDirty(); truelight@0: truelight@0: if (!IS_HUMAN_PLAYER(p->index)) { tron@534: SetDParam(0, t->index); truelight@0: AddNewsItem(p->index + (4 << 4), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0); truelight@0: } truelight@0: return; truelight@0: } truelight@0: bad_town_name:; truelight@201: truelight@0: if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) { truelight@0: str = SPECSTR_ANDCO_NAME; truelight@0: strp = p->president_name_2; truelight@201: goto set_name; truelight@0: } else { truelight@0: str = SPECSTR_ANDCO_NAME; truelight@0: strp = Random(); truelight@0: goto verify_name; truelight@0: } truelight@0: } truelight@0: truelight@0: #define COLOR_SWAP(i,j) do { byte t=colors[i];colors[i]=colors[j];colors[j]=t; } while(0) truelight@0: truelight@0: static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1}; truelight@0: static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14}; truelight@0: static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255}; truelight@0: tron@1093: static byte GeneratePlayerColor(void) truelight@0: { truelight@0: byte colors[16], pcolor, t2; truelight@0: int i,j,n; truelight@0: uint32 r; truelight@0: Player *p; truelight@0: truelight@0: // Initialize array truelight@0: for(i=0; i!=16; i++) truelight@0: colors[i] = i; truelight@0: truelight@0: // And randomize it truelight@0: n = 100; truelight@0: do { truelight@0: r = Random(); tron@2140: COLOR_SWAP(GB(r, 0, 4), GB(r, 4, 4)); truelight@0: } while (--n); truelight@0: truelight@0: // Bubble sort it according to the values in table 1 truelight@0: i = 16; truelight@0: do { truelight@0: for(j=0; j!=15; j++) { truelight@0: if (_color_sort[colors[j]] < _color_sort[colors[j+1]]) { truelight@201: COLOR_SWAP(j,j+1); truelight@0: } truelight@0: } truelight@0: } while (--i); truelight@0: truelight@0: // Move the colors that look similar to each player's color to the side truelight@0: FOR_ALL_PLAYERS(p) if (p->is_active) { truelight@0: pcolor = p->player_color; truelight@0: for(i=0; i!=16; i++) if (colors[i] == pcolor) { truelight@0: colors[i] = 0xFF; truelight@0: truelight@201: t2 = _color_similar_1[pcolor]; truelight@0: if (t2 == 0xFF) break; truelight@0: for(i=0; i!=15; i++) { truelight@0: if (colors[i] == t2) { truelight@0: do COLOR_SWAP(i,i+1); while (++i != 15); truelight@0: break; truelight@0: } truelight@0: } truelight@0: truelight@201: t2 = _color_similar_2[pcolor]; truelight@0: if (t2 == 0xFF) break; truelight@0: for(i=0; i!=15; i++) { truelight@0: if (colors[i] == t2) { truelight@0: do COLOR_SWAP(i,i+1); while (++i != 15); truelight@0: break; truelight@0: } truelight@0: } truelight@0: break; truelight@0: } truelight@0: } truelight@0: truelight@0: // Return the first available color truelight@0: i = 0; truelight@0: for(;;) { truelight@0: if (colors[i] != 0xFF) truelight@0: return colors[i]; truelight@0: i++; truelight@0: } truelight@0: } truelight@0: truelight@0: static void GeneratePresidentName(Player *p) truelight@0: { truelight@0: Player *pp; truelight@0: char buffer[100], buffer2[40]; truelight@0: truelight@0: for(;;) { truelight@0: restart:; truelight@0: truelight@0: p->president_name_2 = Random(); truelight@0: p->president_name_1 = SPECSTR_PRESIDENT_NAME; truelight@201: tron@534: SetDParam(0, p->president_name_2); truelight@0: GetString(buffer, p->president_name_1); truelight@0: if (strlen(buffer) >= 32 || GetStringWidth(buffer) >= 94) truelight@0: continue; truelight@0: truelight@0: FOR_ALL_PLAYERS(pp) { truelight@0: if (pp->is_active && p != pp) { tron@534: SetDParam(0, pp->president_name_2); truelight@0: GetString(buffer2, pp->president_name_1); tron@1304: if (strcmp(buffer2, buffer) == 0) truelight@0: goto restart; truelight@0: } truelight@0: } truelight@0: return; truelight@0: } truelight@0: } truelight@0: tron@1093: static Player *AllocatePlayer(void) truelight@0: { truelight@0: Player *p; truelight@0: // Find a free slot truelight@0: FOR_ALL_PLAYERS(p) { truelight@0: if (!p->is_active) { truelight@0: int i = p->index; truelight@0: memset(p, 0, sizeof(Player)); truelight@0: p->index = i; truelight@0: return p; truelight@0: } truelight@0: } truelight@0: return NULL; truelight@0: } truelight@0: truelight@0: Player *DoStartupNewPlayer(bool is_ai) truelight@0: { truelight@0: Player *p; truelight@0: truelight@0: p = AllocatePlayer(); truelight@2395: if (p == NULL) truelight@2395: return NULL; truelight@0: truelight@0: // Make a color truelight@0: p->player_color = GeneratePlayerColor(); truelight@2395: _player_colors[p->index] = p->player_color; truelight@0: p->name_1 = STR_SV_UNNAMED; truelight@0: p->is_active = true; truelight@201: truelight@0: p->money64 = p->player_money = p->current_loan = 100000; truelight@0: truelight@0: p->is_ai = is_ai; truelight@0: p->ai.state = 5; /* AIS_WANT_NEW_ROUTE */ tron@2469: p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = OWNER_SPECTATOR; truelight@0: truelight@2395: p->avail_railtypes = GetPlayerRailtypes(p->index); truelight@0: p->inaugurated_year = _cur_year; truelight@0: p->face = Random(); truelight@0: bjarni@2293: /* Engine renewal settings */ peter1138@2848: p->engine_renew_list = NULL; bjarni@2617: p->renew_keep_length = false; bjarni@2293: p->engine_renew = false; bjarni@2293: p->engine_renew_months = -6; bjarni@2293: p->engine_renew_money = 100000; bjarni@2293: truelight@0: GeneratePresidentName(p); truelight@0: truelight@0: InvalidateWindow(WC_GRAPH_LEGEND, 0); truelight@0: InvalidateWindow(WC_TOOLBAR_MENU, 0); truelight@543: InvalidateWindow(WC_CLIENT_LIST, 0); truelight@0: truelight@2395: if (is_ai && (!_networking || _network_server) && _ai.enabled) truelight@2395: AI_StartNewAI(p->index); truelight@2395: truelight@0: return p; truelight@0: } truelight@0: tron@1093: void StartupPlayers(void) truelight@0: { truelight@23: // The AI starts like in the setting with +2 month max darkvater@165: _next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1; truelight@0: } truelight@0: tron@1093: static void MaybeStartNewPlayer(void) truelight@0: { truelight@0: uint n; truelight@0: Player *p; truelight@201: truelight@0: // count number of competitors truelight@0: n = 0; truelight@2395: FOR_ALL_PLAYERS(p) { truelight@0: if (p->is_active && p->is_ai) truelight@0: n++; truelight@2395: } truelight@0: truelight@0: // when there's a lot of computers in game, the probability that a new one starts is lower truelight@2092: if (n < (uint)_opt.diff.max_no_competitors) truelight@2682: if (n < (_network_server ? InteractiveRandomRange(_opt.diff.max_no_competitors + 2) : RandomRange(_opt.diff.max_no_competitors + 2)) ) truelight@2682: /* Send a command to all clients to start up a new AI. Works fine for Multiplayer and Singleplayer */ truelight@2682: DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL); truelight@201: truelight@23: // The next AI starts like the difficulty setting said, with +2 month max truelight@2092: _next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + 1; truelight@2682: _next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS); truelight@0: } truelight@0: tron@1093: void InitializePlayers(void) truelight@0: { truelight@0: int i; truelight@0: memset(_players, 0, sizeof(_players)); truelight@0: for(i = 0; i != MAX_PLAYERS; i++) truelight@0: _players[i].index=i; truelight@0: _cur_player_tick_index = 0; truelight@0: } truelight@0: tron@1093: void OnTick_Players(void) truelight@0: { truelight@0: Player *p; truelight@0: truelight@0: if (_game_mode == GM_EDITOR) truelight@0: return; truelight@201: celestar@1962: p = GetPlayer(_cur_player_tick_index); truelight@0: _cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS; truelight@0: if (p->name_1 != 0) GenerateCompanyName(p); truelight@0: truelight@2682: if (AI_AllowNewAI() && _game_mode != GM_MENU && !--_next_competitor_start) truelight@201: MaybeStartNewPlayer(); truelight@0: } truelight@0: darkvater@2: // index is the next parameter in _decode_parameters to set up tron@2475: StringID GetPlayerNameString(PlayerID player, uint index) truelight@0: { darkvater@2: if (IS_HUMAN_PLAYER(player) && player < MAX_PLAYERS) { tron@534: SetDParam(index, player+1); darkvater@2: return STR_7002_PLAYER; darkvater@2: } truelight@0: return STR_EMPTY; truelight@0: } truelight@0: truelight@0: extern void ShowPlayerFinances(int player); truelight@0: tron@1093: void PlayersYearlyLoop(void) truelight@0: { truelight@0: Player *p; truelight@0: truelight@0: // Copy statistics truelight@0: FOR_ALL_PLAYERS(p) { truelight@0: if (p->is_active) { truelight@0: memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0])); truelight@0: memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0])); truelight@0: InvalidateWindow(WC_FINANCES, p->index); truelight@0: } truelight@0: } truelight@0: darkvater@1: if (_patches.show_finances && _local_player != OWNER_SPECTATOR) { truelight@0: ShowPlayerFinances(_local_player); celestar@1962: p = GetPlayer(_local_player); truelight@0: if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) { tron@541: SndPlayFx(SND_01_BAD_YEAR); truelight@0: } else { tron@541: SndPlayFx(SND_00_GOOD_YEAR); truelight@0: } truelight@0: } truelight@0: } truelight@0: tron@2544: void DeletePlayerWindows(PlayerID pi) truelight@0: { truelight@0: DeleteWindowById(WC_COMPANY, pi); truelight@0: DeleteWindowById(WC_FINANCES, pi); truelight@0: DeleteWindowById(WC_STATION_LIST, pi); tron@2544: DeleteWindowById(WC_TRAINS_LIST, (INVALID_STATION << 16) | pi); tron@2544: DeleteWindowById(WC_ROADVEH_LIST, (INVALID_STATION << 16) | pi); tron@2544: DeleteWindowById(WC_SHIPS_LIST, (INVALID_STATION << 16) | pi); tron@2544: DeleteWindowById(WC_AIRCRAFT_LIST, (INVALID_STATION << 16) | pi); truelight@0: DeleteWindowById(WC_BUY_COMPANY, pi); truelight@0: } truelight@0: tron@2544: byte GetPlayerRailtypes(PlayerID p) celestar@2147: { tron@2554: byte rt = 0; tron@2634: EngineID i; celestar@2147: tron@2554: for (i = 0; i != TOTAL_NUM_ENGINES; i++) { tron@2554: const Engine* e = GetEngine(i); peter1138@2913: const EngineInfo *ei = &_engine_info[i]; celestar@2147: peter1138@2913: if (e->type == VEH_Train && HASBIT(ei->climates, _opt.landscape) && Darkvater@9922: (HASBIT(e->player_avail, p) || _date >= (e->intro_date + 365)) && tron@2554: !(RailVehInfo(i)->flags & RVI_WAGON)) { tron@2554: assert(e->railtype < RAILTYPE_END); tron@2554: SETBIT(rt, e->railtype); tron@2554: } celestar@2147: } celestar@2147: celestar@2147: return rt; celestar@2147: } celestar@2147: tron@2544: static void DeletePlayerStuff(PlayerID pi) truelight@0: { truelight@0: Player *p; truelight@0: truelight@0: DeletePlayerWindows(pi); celestar@1962: p = GetPlayer(pi); truelight@0: DeleteName(p->name_1); truelight@0: DeleteName(p->president_name_1); truelight@0: p->name_1 = 0; truelight@0: p->president_name_1 = 0; truelight@0: } truelight@0: bjarni@2293: /** Change engine renewal parameters bjarni@2293: * @param x,y unused bjarni@2293: * @param p1 bits 0-3 command bjarni@2293: * - p1 = 0 - change auto renew bool bjarni@2293: * - p1 = 1 - change auto renew months bjarni@2293: * - p1 = 2 - change auto renew money bjarni@2293: * - p1 = 3 - change auto renew array bjarni@2293: * - p1 = 4 - change bool, months & money all together bjarni@2617: * - p1 = 5 - change renew_keep_length bjarni@2293: * @param p2 value to set bjarni@2293: * if p1 = 0, then: bjarni@2293: * - p2 = enable engine renewal bjarni@2293: * if p1 = 1, then: bjarni@2293: * - p2 = months left before engine expires to replace it bjarni@2293: * if p1 = 2, then bjarni@2293: * - p2 = minimum amount of money available bjarni@2293: * if p1 = 3, then: bjarni@2293: * - p2 bits 0-15 = old engine type bjarni@2293: * - p2 bits 16-31 = new engine type bjarni@2293: * if p1 = 4, then: bjarni@2293: * - p1 bit 15 = enable engine renewal bjarni@2293: * - p1 bits 16-31 = months left before engine expires to replace it bjarni@2293: * - p2 bits 0-31 = minimum amount of money available bjarni@2617: * if p1 = 5, then bjarni@2617: * - p2 = enable renew_keep_length bjarni@2293: */ bjarni@2293: int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2) bjarni@2293: { bjarni@2293: Player *p; bjarni@2293: if (!(_current_player < MAX_PLAYERS)) bjarni@2293: return CMD_ERROR; bjarni@2293: bjarni@2293: p = GetPlayer(_current_player); bjarni@2293: switch (GB(p1, 0, 3)) { bjarni@2293: case 0: bjarni@2293: if (p->engine_renew == (bool)GB(p2, 0, 1)) bjarni@2293: return CMD_ERROR; bjarni@2293: bjarni@2293: if (flags & DC_EXEC) { bjarni@2293: p->engine_renew = (bool)GB(p2, 0, 1); Darkvater@2425: if (IsLocalPlayer()) { bjarni@2293: _patches.autorenew = p->engine_renew; bjarni@2293: InvalidateWindow(WC_GAME_OPTIONS, 0); bjarni@2293: } bjarni@2293: } bjarni@2293: break; bjarni@2293: case 1: bjarni@2293: if (p->engine_renew_months == (int16)p2) bjarni@2293: return CMD_ERROR; bjarni@2293: bjarni@2293: if (flags & DC_EXEC) { bjarni@2293: p->engine_renew_months = (int16)p2; Darkvater@2425: if (IsLocalPlayer()) { bjarni@2293: _patches.autorenew_months = p->engine_renew_months; bjarni@2293: InvalidateWindow(WC_GAME_OPTIONS, 0); bjarni@2293: } bjarni@2293: } bjarni@2293: break; bjarni@2293: case 2: bjarni@2293: if (p->engine_renew_money == (uint32)p2) bjarni@2293: return CMD_ERROR; bjarni@2293: bjarni@2293: if (flags & DC_EXEC) { bjarni@2293: p->engine_renew_money = (uint32)p2; Darkvater@2425: if (IsLocalPlayer()) { bjarni@2293: _patches.autorenew_money = p->engine_renew_money; bjarni@2293: InvalidateWindow(WC_GAME_OPTIONS, 0); bjarni@2293: } bjarni@2293: } bjarni@2293: break; bjarni@2293: case 3: { bjarni@2293: EngineID old_engine_type = GB(p2, 0, 16); bjarni@2293: EngineID new_engine_type = GB(p2, 16, 16); peter1138@2811: int32 cost; bjarni@2293: bjarni@2293: if (new_engine_type != INVALID_ENGINE) { bjarni@2293: /* First we make sure that it's a valid type the user requested bjarni@2293: * check that it's an engine that is in the engine array */ bjarni@2293: if(!IsEngineIndex(new_engine_type)) bjarni@2293: return CMD_ERROR; bjarni@2293: bjarni@2293: // check that the new vehicle type is the same as the original one bjarni@2293: if (GetEngine(old_engine_type)->type != GetEngine(new_engine_type)->type) bjarni@2293: return CMD_ERROR; bjarni@2293: bjarni@2293: // make sure that we do not replace a plane with a helicopter or vise versa bjarni@2293: if (GetEngine(new_engine_type)->type == VEH_Aircraft && HASBIT(AircraftVehInfo(old_engine_type)->subtype, 0) != HASBIT(AircraftVehInfo(new_engine_type)->subtype, 0)) bjarni@2293: return CMD_ERROR; bjarni@2293: bjarni@2293: // make sure that the player can actually buy the new engine bjarni@2293: if (!HASBIT(GetEngine(new_engine_type)->player_avail, _current_player)) bjarni@2293: return CMD_ERROR; bjarni@2293: peter1138@2848: cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, flags); peter1138@2697: } else { peter1138@2848: cost = RemoveEngineReplacementForPlayer(p, old_engine_type, flags); bjarni@2293: } peter1138@2811: peter1138@2811: if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, GetEngine(old_engine_type)->type); peter1138@2811: peter1138@2811: return cost; tron@2755: } tron@2755: bjarni@2293: case 4: bjarni@2293: if (flags & DC_EXEC) { bjarni@2293: p->engine_renew = (bool)GB(p1, 15, 1); bjarni@2293: p->engine_renew_months = (int16)GB(p1, 16, 16); bjarni@2293: p->engine_renew_money = (uint32)p2; bjarni@2293: Darkvater@2425: if (IsLocalPlayer()) { bjarni@2293: _patches.autorenew = p->engine_renew; bjarni@2293: _patches.autorenew_months = p->engine_renew_months; bjarni@2293: _patches.autorenew_money = p->engine_renew_money; bjarni@2293: InvalidateWindow(WC_GAME_OPTIONS, 0); bjarni@2293: } bjarni@2293: } bjarni@2293: break; bjarni@2617: case 5: bjarni@2617: if (p->renew_keep_length == (bool)GB(p2, 0, 1)) bjarni@2617: return CMD_ERROR; bjarni@2617: bjarni@2617: if (flags & DC_EXEC) { bjarni@2617: p->renew_keep_length = (bool)GB(p2, 0, 1); bjarni@2617: if (IsLocalPlayer()) { bjarni@2617: InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train); bjarni@2617: } bjarni@2617: } bjarni@2617: break; bjarni@2617: bjarni@2293: } bjarni@2293: return 0; bjarni@2293: } bjarni@2293: Darkvater@1796: /** Control the players: add, delete, etc. Darkvater@1796: * @param x,y unused Darkvater@1796: * @param p1 various functionality Darkvater@1796: * - p1 = 0 - create a new player, Which player (network) it will be is in p2 Darkvater@1796: * - p1 = 1 - create a new AI player Darkvater@1796: * - p1 = 2 - delete a player. Player is identified by p2 Darkvater@1796: * - p1 = 3 - merge two companies together. Player to merge #1 with player #2. Identified by p2 Darkvater@1796: * @param p2 various functionality, dictated by p1 Darkvater@1796: * - p1 = 0 - ClientID of the newly created player Darkvater@1796: * - p1 = 2 - PlayerID of the that is getting deleted Darkvater@1796: * - p1 = 3 - #1 p2 = (bit 0-15) - player to merge (p2 & 0xFFFF) Darkvater@1796: * - #2 p2 = (bit 16-31) - player to be merged into ((p2>>16)&0xFFFF) Darkvater@1796: * @todo In the case of p1=0, create new player, the clientID of the new player is in parameter Darkvater@1796: * p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) Darkvater@1796: * on the server itself. First of all this is unbelievably ugly; second of all, well, Darkvater@1796: * it IS ugly! Someone fix this up :) So where to fix?@n Darkvater@1796: * @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n Darkvater@1796: * @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received Darkvater@1796: */ truelight@0: int32 CmdPlayerCtrl(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1796: if (flags & DC_EXEC) _current_player = OWNER_NONE; truelight@0: Darkvater@1796: switch (p1) { Darkvater@1796: case 0: { /* Create a new player */ Darkvater@1796: Player *p; Darkvater@1796: PlayerID pid = p2; truelight@201: Darkvater@1796: if (!(flags & DC_EXEC) || pid >= MAX_PLAYERS) return 0; truelight@543: truelight@0: p = DoStartupNewPlayer(false); truelight@670: truelight@670: #ifdef ENABLE_NETWORK truelight@670: if (_networking && !_network_server && _local_player == OWNER_SPECTATOR) truelight@670: /* In case we are a client joining a server... */ truelight@670: DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); truelight@670: #endif /* ENABLE_NETWORK */ truelight@670: truelight@543: if (p != NULL) { truelight@2684: if (_local_player == OWNER_SPECTATOR && (!_ai.network_client || _ai.network_playas == OWNER_SPECTATOR)) { truelight@717: /* Check if we do not want to be a spectator in network */ truelight@2684: if (!_networking || (_network_server && !_network_dedicated) || _network_playas != OWNER_SPECTATOR || _ai.network_client) { truelight@2684: if (_ai.network_client) { truelight@2684: /* As ai-network-client, we have our own rulez (disable GUI and stuff) */ truelight@2684: _ai.network_playas = p->index; truelight@2684: _local_player = OWNER_SPECTATOR; truelight@2684: if (_ai.network_playas != OWNER_SPECTATOR) { truelight@2684: /* If we didn't join the game as a spectator, activate the AI */ truelight@2684: AI_StartNewAI(_ai.network_playas); truelight@2684: } truelight@2684: } else { truelight@2684: _local_player = p->index; truelight@2684: } truelight@717: MarkWholeScreenDirty(); truelight@717: } bjarni@2293: } else if (p->index == _local_player) { bjarni@2293: DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_REPLACE_VEHICLE); truelight@543: } truelight@543: #ifdef ENABLE_NETWORK truelight@543: if (_network_server) { Darkvater@1796: /* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at server-side Darkvater@1796: * in network_server.c:838, function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */ Darkvater@1796: NetworkClientInfo *ci = &_network_client_info[pid]; truelight@543: ci->client_playas = p->index + 1; truelight@543: NetworkUpdateClientInfo(ci->client_index); truelight@543: truelight@543: if (ci->client_playas != 0 && ci->client_playas <= MAX_PLAYERS) { Darkvater@1787: PlayerID player_backup = _local_player; truelight@690: _network_player_info[p->index].months_empty = 0; truelight@690: tron@1820: /* XXX - When a client joins, we automatically set its name to the tron@1820: * player's name (for some reason). As it stands now only the server tron@1820: * knows the client's name, so it needs to send out a "broadcast" to tron@1820: * do this. To achieve this we send a network command. However, it tron@1820: * uses _local_player to execute the command as. To prevent abuse tron@1820: * (eg. only yourself can change your name/company), we 'cheat' by tron@1820: * impersonation _local_player as the server. Not the best solution; tron@1820: * but it works. tron@1820: * TODO: Perhaps this could be improved by when the client is ready tron@1820: * with joining to let it send itself the command, and not the server? tron@1820: * For example in network_client.c:534? */ tron@1820: _cmd_text = ci->client_name; Darkvater@1787: _local_player = ci->client_playas - 1; Darkvater@1787: NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL); Darkvater@1787: _local_player = player_backup; truelight@543: } truelight@543: } Darkvater@2879: } else if (_network_server) { // Creating player failed, defer client to spectator Darkvater@1796: /* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at server-side Darkvater@1796: * in network_server.c:838, function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */ Darkvater@1796: NetworkClientInfo *ci = &_network_client_info[pid]; Darkvater@1796: ci->client_playas = OWNER_SPECTATOR; Darkvater@1796: NetworkUpdateClientInfo(ci->client_index); Darkvater@1796: } Darkvater@1812: #else Darkvater@1812: } truelight@543: #endif /* ENABLE_NETWORK */ Darkvater@1796: } break; Darkvater@1796: Darkvater@1796: case 1: /* Make a new AI player */ Darkvater@1796: if (!(flags & DC_EXEC)) return 0; Darkvater@1796: truelight@0: DoStartupNewPlayer(true); truelight@0: break; Darkvater@1796: Darkvater@1796: case 2: { /* Delete a player */ Darkvater@1796: Player *p; Darkvater@1796: Darkvater@1796: if (p2 >= MAX_PLAYERS) return CMD_ERROR; Darkvater@1796: Darkvater@1796: if (!(flags & DC_EXEC)) return 0; Darkvater@1796: celestar@1962: p = GetPlayer(p2); truelight@688: truelight@688: /* Only allow removal of HUMAN companies */ Darkvater@1796: if (IS_HUMAN_PLAYER(p->index)) { truelight@688: /* Delete any open window of the company */ Darkvater@1796: DeletePlayerWindows(p->index); truelight@688: truelight@688: /* Show the bankrupt news */ truelight@688: SetDParam(0, p->name_1); truelight@688: SetDParam(1, p->name_2); Darkvater@1796: AddNewsItem( (StringID)(p->index + 16*3), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0); truelight@688: truelight@688: /* Remove the company */ Darkvater@1796: ChangeOwnershipOfPlayerItems(p->index, OWNER_SPECTATOR); Darkvater@1796: p->money64 = p->player_money = 100000000; // XXX - wtf? truelight@688: p->is_active = false; truelight@688: } peter1138@2848: RemoveAllEngineReplacementForPlayer(p); peter1138@2848: Darkvater@1796: } break; truelight@0: Darkvater@1796: case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */ tron@2140: PlayerID pid_old = GB(p2, 0, 16); tron@2140: PlayerID pid_new = GB(p2, 16, 16); Darkvater@1796: Darkvater@1796: if (pid_old >= MAX_PLAYERS || pid_new >= MAX_PLAYERS) return CMD_ERROR; Darkvater@1796: Darkvater@1796: if (!(flags & DC_EXEC)) return CMD_ERROR; Darkvater@1796: Darkvater@1796: ChangeOwnershipOfPlayerItems(pid_old, pid_new); Darkvater@1796: DeletePlayerStuff(pid_old); Darkvater@1796: } break; Darkvater@1796: default: return CMD_ERROR; truelight@0: } truelight@0: truelight@0: return 0; truelight@0: } truelight@0: Darkvater@2613: static const StringID _endgame_perf_titles[16] = { darkvater@983: STR_0213_BUSINESSMAN, darkvater@983: STR_0213_BUSINESSMAN, darkvater@983: STR_0213_BUSINESSMAN, darkvater@983: STR_0213_BUSINESSMAN, darkvater@983: STR_0213_BUSINESSMAN, darkvater@983: STR_0214_ENTREPRENEUR, darkvater@983: STR_0214_ENTREPRENEUR, darkvater@983: STR_0215_INDUSTRIALIST, darkvater@983: STR_0215_INDUSTRIALIST, darkvater@983: STR_0216_CAPITALIST, darkvater@983: STR_0216_CAPITALIST, darkvater@983: STR_0217_MAGNATE, darkvater@983: STR_0217_MAGNATE, darkvater@983: STR_0218_MOGUL, darkvater@983: STR_0218_MOGUL, darkvater@983: STR_0219_TYCOON_OF_THE_CENTURY, darkvater@983: }; darkvater@983: darkvater@1016: StringID EndGameGetPerformanceTitleFromValue(uint value) darkvater@983: { Darkvater@2613: value = minu(value, 1000) >> 6; Darkvater@2616: if (value >= lengthof(_endgame_perf_titles)) value = lengthof(_endgame_perf_titles) - 1; Darkvater@2613: Darkvater@2613: return _endgame_perf_titles[value]; darkvater@983: } darkvater@983: darkvater@1016: /* Return true if any cheat has been used, false otherwise */ darkvater@1021: static bool CheatHasBeenUsed(void) darkvater@1016: { darkvater@1016: const Cheat* cht = (Cheat*) &_cheats; darkvater@1016: const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)]; darkvater@1016: darkvater@1016: for (; cht != cht_last; cht++) { tron@1019: if (cht->been_used) darkvater@1016: return true; darkvater@1016: } darkvater@1016: tron@1019: return false; darkvater@1016: } darkvater@1016: darkvater@983: /* Save the highscore for the player */ darkvater@998: int8 SaveHighScoreValue(const Player *p) darkvater@983: { darkvater@983: HighScore *hs = _highscore_table[_opt.diff_level]; darkvater@983: uint i; darkvater@983: uint16 score = p->old_economy[0].performance_history; darkvater@983: darkvater@1016: /* Exclude cheaters from the honour of being in the highscore table */ darkvater@1016: if (CheatHasBeenUsed()) darkvater@1016: return -1; darkvater@1016: darkvater@983: for (i = 0; i < lengthof(_highscore_table[0]); i++) { darkvater@983: /* You are in the TOP5. Move all values one down and save us there */ darkvater@983: if (hs[i].score <= score) { tron@1329: char buf[sizeof(hs[i].company)]; tron@1019: darkvater@983: // move all elements one down starting from the replaced one darkvater@983: memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1)); darkvater@983: SetDParam(0, p->president_name_1); darkvater@983: SetDParam(1, p->president_name_2); darkvater@983: SetDParam(2, p->name_1); darkvater@1017: SetDParam(3, p->name_2); darkvater@983: GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string darkvater@983: ttd_strlcpy(hs[i].company, buf, sizeof(buf)); darkvater@983: hs[i].score = score; darkvater@983: hs[i].title = EndGameGetPerformanceTitleFromValue(score); darkvater@983: return i; darkvater@983: } darkvater@983: } darkvater@983: darkvater@983: return -1; // too bad; we did not make it into the top5 darkvater@983: } darkvater@983: darkvater@998: /* Sort all players given their performance */ darkvater@998: static int CDECL HighScoreSorter(const void *a, const void *b) darkvater@998: { darkvater@998: const Player *pa = *(const Player* const*)a; darkvater@998: const Player *pb = *(const Player* const*)b; darkvater@998: darkvater@998: return pb->old_economy[0].performance_history - pa->old_economy[0].performance_history; darkvater@998: } darkvater@998: darkvater@998: /* Save the highscores in a network game when it has ended */ darkvater@998: #define LAST_HS_ITEM lengthof(_highscore_table) - 1 darkvater@998: int8 SaveHighScoreValueNetwork(void) darkvater@998: { darkvater@998: Player *p, *player_sort[MAX_PLAYERS]; darkvater@998: size_t count = 0; darkvater@998: int8 player = -1; darkvater@998: darkvater@998: /* Sort all active players with the highest score first */ darkvater@998: FOR_ALL_PLAYERS(p) { darkvater@998: if (p->is_active) darkvater@998: player_sort[count++] = p; darkvater@998: } darkvater@998: qsort(player_sort, count, sizeof(player_sort[0]), HighScoreSorter); darkvater@998: darkvater@998: { darkvater@998: HighScore *hs; darkvater@998: Player* const *p_cur = &player_sort[0]; darkvater@998: uint8 i; darkvater@998: darkvater@998: memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0])); darkvater@998: darkvater@998: /* Copy over Top5 companies */ tron@2484: for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) { tron@1329: char buf[sizeof(_highscore_table[0]->company)]; tron@1329: darkvater@998: hs = &_highscore_table[LAST_HS_ITEM][i]; darkvater@998: SetDParam(0, (*p_cur)->president_name_1); darkvater@998: SetDParam(1, (*p_cur)->president_name_2); darkvater@998: SetDParam(2, (*p_cur)->name_1); darkvater@1017: SetDParam(3, (*p_cur)->name_2); darkvater@998: GetString(buf, STR_HIGHSCORE_NAME); // get manager/company name string darkvater@1017: darkvater@998: ttd_strlcpy(hs->company, buf, sizeof(buf)); darkvater@998: hs->score = (*p_cur)->old_economy[0].performance_history; darkvater@998: hs->title = EndGameGetPerformanceTitleFromValue(hs->score); darkvater@998: darkvater@998: // get the ranking of the local player tron@2484: if ((*p_cur)->index == _local_player) darkvater@998: player = i; darkvater@998: darkvater@998: p_cur++; darkvater@998: } darkvater@998: } darkvater@998: darkvater@998: /* Add top5 players to highscore table */ darkvater@998: return player; darkvater@998: } darkvater@998: darkvater@983: /* Save HighScore table to file */ darkvater@983: void SaveToHighScore(void) darkvater@983: { Darkvater@2613: FILE *fp = fopen(_highscore_file, "wb"); darkvater@983: darkvater@983: if (fp != NULL) { darkvater@983: uint i; darkvater@983: HighScore *hs; darkvater@983: darkvater@998: for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores darkvater@983: for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) { darkvater@983: /* First character is a command character, so strlen will fail on that */ darkvater@983: byte length = min(sizeof(hs->company), (hs->company[0] == '\0') ? 0 : strlen(&hs->company[1]) + 1); darkvater@983: darkvater@983: fwrite(&length, sizeof(length), 1, fp); // write away string length darkvater@983: fwrite(hs->company, length, 1, fp); darkvater@983: fwrite(&hs->score, sizeof(hs->score), 1, fp); Darkvater@2613: fwrite("", 2, 1, fp); /* XXX - placeholder for hs->title, not saved anymore; compatibility */ darkvater@983: } darkvater@983: } darkvater@983: fclose(fp); darkvater@983: } darkvater@983: } darkvater@983: darkvater@983: /* Initialize the highscore table to 0 and if any file exists, load in values */ tron@1019: void LoadFromHighScore(void) darkvater@983: { Darkvater@2613: FILE *fp = fopen(_highscore_file, "rb"); darkvater@983: darkvater@983: memset(_highscore_table, 0, sizeof(_highscore_table)); darkvater@983: darkvater@983: if (fp != NULL) { darkvater@983: uint i; darkvater@983: HighScore *hs; darkvater@983: darkvater@998: for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores darkvater@983: for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) { darkvater@983: byte length; darkvater@983: fread(&length, sizeof(length), 1, fp); darkvater@983: darkvater@983: fread(hs->company, 1, length, fp); darkvater@983: fread(&hs->score, sizeof(hs->score), 1, fp); Darkvater@2613: fseek(fp, 2, SEEK_CUR); /* XXX - placeholder for hs->title, not saved anymore; compatibility */ Darkvater@2613: hs->title = EndGameGetPerformanceTitleFromValue(hs->score); darkvater@983: } darkvater@983: } darkvater@983: fclose(fp); darkvater@983: } tron@1019: darkvater@998: /* Initialize end of game variable (when to show highscore chart) */ darkvater@998: _patches.ending_date = 2051; darkvater@983: } darkvater@983: truelight@0: // Save/load of players Darkvater@1881: static const SaveLoad _player_desc[] = { truelight@0: SLE_VAR(Player,name_2, SLE_UINT32), truelight@0: SLE_VAR(Player,name_1, SLE_STRINGID), truelight@0: truelight@0: SLE_VAR(Player,president_name_1,SLE_UINT16), truelight@0: SLE_VAR(Player,president_name_2,SLE_UINT32), truelight@0: truelight@0: SLE_VAR(Player,face, SLE_UINT32), truelight@201: truelight@0: // money was changed to a 64 bit field in savegame version 1. truelight@0: SLE_CONDVAR(Player,money64, SLE_VAR_I64 | SLE_FILE_I32, 0, 0), truelight@0: SLE_CONDVAR(Player,money64, SLE_INT64, 1, 255), truelight@0: truelight@0: SLE_VAR(Player,current_loan, SLE_INT32), truelight@0: truelight@0: SLE_VAR(Player,player_color, SLE_UINT8), truelight@0: SLE_VAR(Player,player_money_fraction,SLE_UINT8), celestar@2147: SLE_VAR(Player,avail_railtypes, SLE_UINT8), truelight@0: SLE_VAR(Player,block_preview, SLE_UINT8), truelight@0: truelight@0: SLE_VAR(Player,cargo_types, SLE_UINT16), tron@1174: SLE_CONDVAR(Player, location_of_house, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), tron@1174: SLE_CONDVAR(Player, location_of_house, SLE_UINT32, 6, 255), tron@1174: SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), tron@1174: SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32, 6, 255), truelight@0: SLE_VAR(Player,inaugurated_year,SLE_UINT8), truelight@0: truelight@0: SLE_ARR(Player,share_owners, SLE_UINT8, 4), truelight@0: truelight@0: SLE_VAR(Player,num_valid_stat_ent,SLE_UINT8), truelight@0: truelight@0: SLE_VAR(Player,quarters_of_bankrupcy,SLE_UINT8), truelight@0: SLE_VAR(Player,bankrupt_asked, SLE_UINT8), truelight@0: SLE_VAR(Player,bankrupt_timeout,SLE_INT16), truelight@0: SLE_VAR(Player,bankrupt_value, SLE_INT32), truelight@0: truelight@0: // yearly expenses was changed to 64-bit in savegame version 2. truelight@0: SLE_CONDARR(Player,yearly_expenses, SLE_FILE_I32|SLE_VAR_I64, 3*13, 0, 1), truelight@0: SLE_CONDARR(Player,yearly_expenses, SLE_INT64, 3*13, 2, 255), truelight@0: truelight@0: SLE_CONDVAR(Player,is_ai, SLE_UINT8, 2, 255), truelight@0: SLE_CONDVAR(Player,is_active, SLE_UINT8, 4, 255), truelight@0: bjarni@2293: // Engine renewal settings peter1138@2848: SLE_CONDARR(NullStruct,null,SLE_FILE_U16 | SLE_VAR_NULL, 256, 16, 18), peter1138@2848: SLE_CONDREF(Player,engine_renew_list, REF_ENGINE_RENEWS, 19, 255), bjarni@2293: SLE_CONDVAR(Player,engine_renew, SLE_UINT8, 16, 255), bjarni@2293: SLE_CONDVAR(Player,engine_renew_months, SLE_INT16, 16, 255), bjarni@2293: SLE_CONDVAR(Player,engine_renew_money, SLE_UINT32, 16, 255), bjarni@2617: SLE_CONDVAR(Player,renew_keep_length, SLE_UINT8, 2, 255), // added with 16.1, but was blank since 2 bjarni@2293: bjarni@2617: // reserve extra space in savegame here. (currently 63 bytes) bjarni@2617: SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 7, 2, 255), bjarni@2617: SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 7, 2, 255), truelight@0: truelight@0: SLE_END() truelight@0: }; truelight@0: Darkvater@1881: static const SaveLoad _player_economy_desc[] = { truelight@0: // these were changed to 64-bit in savegame format 2 truelight@0: SLE_CONDVAR(PlayerEconomyEntry,income, SLE_INT32, 0, 1), truelight@0: SLE_CONDVAR(PlayerEconomyEntry,expenses, SLE_INT32, 0, 1), tron@2170: SLE_CONDVAR(PlayerEconomyEntry,company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), truelight@0: SLE_CONDVAR(PlayerEconomyEntry,income, SLE_FILE_I64 | SLE_VAR_I32, 2, 255), truelight@0: SLE_CONDVAR(PlayerEconomyEntry,expenses,SLE_FILE_I64 | SLE_VAR_I32, 2, 255), tron@2170: SLE_CONDVAR(PlayerEconomyEntry,company_value, SLE_INT64, 2, 255), truelight@0: truelight@0: SLE_VAR(PlayerEconomyEntry,delivered_cargo, SLE_INT32), truelight@0: SLE_VAR(PlayerEconomyEntry,performance_history, SLE_INT32), truelight@201: truelight@0: SLE_END() truelight@0: }; truelight@0: Darkvater@1881: static const SaveLoad _player_ai_desc[] = { truelight@0: SLE_VAR(PlayerAI,state, SLE_UINT8), truelight@0: SLE_VAR(PlayerAI,tick, SLE_UINT8), pasky@1576: SLE_CONDVAR(PlayerAI,state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12), pasky@1576: SLE_CONDVAR(PlayerAI,state_counter, SLE_UINT32, 13, 255), truelight@0: SLE_VAR(PlayerAI,timeout_counter, SLE_UINT16), truelight@0: truelight@0: SLE_VAR(PlayerAI,state_mode, SLE_UINT8), truelight@0: SLE_VAR(PlayerAI,banned_tile_count, SLE_UINT8), truelight@0: SLE_VAR(PlayerAI,railtype_to_use, SLE_UINT8), truelight@0: truelight@0: SLE_VAR(PlayerAI,cargo_type, SLE_UINT8), truelight@0: SLE_VAR(PlayerAI,num_wagons, SLE_UINT8), truelight@0: SLE_VAR(PlayerAI,build_kind, SLE_UINT8), truelight@0: SLE_VAR(PlayerAI,num_build_rec, SLE_UINT8), truelight@0: SLE_VAR(PlayerAI,num_loco_to_build, SLE_UINT8), truelight@0: SLE_VAR(PlayerAI,num_want_fullload, SLE_UINT8), truelight@0: truelight@0: SLE_VAR(PlayerAI,route_type_mask, SLE_UINT8), truelight@0: tron@1174: SLE_CONDVAR(PlayerAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), tron@1174: SLE_CONDVAR(PlayerAI, start_tile_a, SLE_UINT32, 6, 255), tron@1174: SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), tron@1174: SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_UINT32, 6, 255), truelight@0: SLE_VAR(PlayerAI,start_dir_a, SLE_UINT8), truelight@0: SLE_VAR(PlayerAI,cur_dir_a, SLE_UINT8), truelight@0: tron@1174: SLE_CONDVAR(PlayerAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), tron@1174: SLE_CONDVAR(PlayerAI, start_tile_b, SLE_UINT32, 6, 255), tron@1174: SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), tron@1174: SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_UINT32, 6, 255), truelight@0: SLE_VAR(PlayerAI,start_dir_b, SLE_UINT8), truelight@0: SLE_VAR(PlayerAI,cur_dir_b, SLE_UINT8), truelight@0: truelight@0: SLE_REF(PlayerAI,cur_veh, REF_VEHICLE), truelight@0: truelight@0: SLE_ARR(PlayerAI,wagon_list, SLE_UINT16, 9), truelight@0: SLE_ARR(PlayerAI,order_list_blocks, SLE_UINT8, 20), truelight@0: SLE_ARR(PlayerAI,banned_tiles, SLE_UINT16, 16), truelight@0: truelight@0: SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 8, 2, 255), truelight@0: SLE_END() truelight@0: }; truelight@0: Darkvater@1881: static const SaveLoad _player_ai_build_rec_desc[] = { tron@1174: SLE_CONDVAR(AiBuildRec,spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), tron@1174: SLE_CONDVAR(AiBuildRec,spec_tile, SLE_UINT32, 6, 255), tron@1174: SLE_CONDVAR(AiBuildRec,use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), tron@1174: SLE_CONDVAR(AiBuildRec,use_tile, SLE_UINT32, 6, 255), truelight@0: SLE_VAR(AiBuildRec,rand_rng, SLE_UINT8), truelight@0: SLE_VAR(AiBuildRec,cur_building_rule,SLE_UINT8), truelight@0: SLE_VAR(AiBuildRec,unk6, SLE_UINT8), truelight@0: SLE_VAR(AiBuildRec,unk7, SLE_UINT8), truelight@0: SLE_VAR(AiBuildRec,buildcmd_a, SLE_UINT8), truelight@0: SLE_VAR(AiBuildRec,buildcmd_b, SLE_UINT8), truelight@0: SLE_VAR(AiBuildRec,direction, SLE_UINT8), truelight@0: SLE_VAR(AiBuildRec,cargo, SLE_UINT8), truelight@0: SLE_END() truelight@0: }; truelight@0: truelight@0: static void SaveLoad_PLYR(Player *p) { truelight@0: int i; truelight@0: truelight@0: SlObject(p, _player_desc); truelight@0: truelight@0: // Write AI? truelight@0: if (!IS_HUMAN_PLAYER(p->index)) { truelight@0: SlObject(&p->ai, _player_ai_desc); truelight@0: for(i=0; i!=p->ai.num_build_rec; i++) truelight@0: SlObject(&p->ai.src + i, _player_ai_build_rec_desc); truelight@0: } truelight@0: truelight@0: // Write economy truelight@0: SlObject(&p->cur_economy, _player_economy_desc); truelight@0: truelight@0: // Write old economy entries. truelight@0: { truelight@0: PlayerEconomyEntry *pe; truelight@0: for(i=p->num_valid_stat_ent,pe=p->old_economy; i!=0; i--,pe++) truelight@0: SlObject(pe, _player_economy_desc); truelight@0: } truelight@0: } truelight@0: tron@1093: static void Save_PLYR(void) truelight@0: { truelight@0: Player *p; truelight@0: FOR_ALL_PLAYERS(p) { truelight@0: if (p->is_active) { truelight@0: SlSetArrayIndex(p->index); truelight@0: SlAutolength((AutolengthProc*)SaveLoad_PLYR, p); truelight@0: } truelight@0: } truelight@0: } truelight@0: tron@1093: static void Load_PLYR(void) truelight@0: { truelight@0: int index; truelight@0: while ((index = SlIterateArray()) != -1) { celestar@1962: Player *p = GetPlayer(index); truelight@0: SaveLoad_PLYR(p); truelight@0: _player_colors[index] = p->player_color; truelight@0: UpdatePlayerMoney32(p); truelight@2395: truelight@2395: /* This is needed so an AI is attached to a loaded AI */ truelight@2395: if (p->is_ai && (!_networking || _network_server) && _ai.enabled) truelight@2395: AI_StartNewAI(p->index); truelight@0: } truelight@0: } truelight@0: truelight@0: const ChunkHandler _player_chunk_handlers[] = { truelight@0: { 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST}, truelight@0: };