tron@2186: /* $Id$ */ tron@2186: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" hackykid@2008: #include "table/sprites.h" tron@507: #include "table/strings.h" tron@2163: #include "functions.h" tron@679: #include "map.h" tron@1209: #include "tile.h" truelight@0: #include "vehicle.h" truelight@0: #include "viewport.h" truelight@0: #include "command.h" truelight@0: #include "player.h" truelight@0: #include "town.h" truelight@0: #include "gfx.h" tron@337: #include "sound.h" truelight@1313: #include "depot.h" truelight@0: darkvater@22: /* When true, GetTrackStatus for roads will treat roads under reconstruction darkvater@22: * as normal roads instead of impassable. This is used when detecting whether darkvater@22: * a road can be removed. This is of course ugly, but I don't know a better darkvater@22: * solution just like that... */ truelight@0: static bool _road_special_gettrackstatus; truelight@0: truelight@0: void RoadVehEnterDepot(Vehicle *v); truelight@0: truelight@0: tron@1977: static bool HasTileRoadAt(TileIndex tile, int i) truelight@0: { truelight@0: int mask; truelight@0: byte b; truelight@0: tron@1214: switch (GetTileType(tile)) { truelight@0: case MP_STREET: tron@2049: b = _m[tile].m5; truelight@201: truelight@0: if ((b & 0xF0) == 0) { Darkvater@1927: } else if (IsLevelCrossing(tile)) { truelight@0: b = (b&8)?5:10; truelight@0: } else if ((b & 0xF0) == 0x20) { truelight@0: return (~b & 3) == i; truelight@0: } else truelight@0: return false; truelight@0: break; truelight@201: truelight@0: case MP_STATION: tron@2049: b = _m[tile].m5; truelight@0: if (!IS_BYTE_INSIDE(b, 0x43, 0x43+8)) truelight@0: return false; truelight@0: return ((~(b - 0x43) & 3) == i); truelight@0: truelight@0: case MP_TUNNELBRIDGE: truelight@0: mask = GetRoadBitsByTile(tile); truelight@0: b = 10; if (mask & 1) break; truelight@0: b = 5; if (mask & 2) break; truelight@0: return false; truelight@0: truelight@0: default: truelight@0: return false; truelight@0: } truelight@0: truelight@0: return HASBIT(b, i); truelight@0: } truelight@0: tron@1977: static bool CheckAllowRemoveRoad(TileIndex tile, uint br, bool *edge_road) truelight@0: { truelight@0: int blocks; truelight@0: byte owner; truelight@0: uint n; truelight@0: *edge_road = true; truelight@0: truelight@0: if (_game_mode == GM_EDITOR) truelight@0: return true; truelight@0: truelight@0: blocks = GetRoadBitsByTile(tile); truelight@0: if (blocks == 0) truelight@0: return true; truelight@0: truelight@0: // Only do the special processing for actual players. truelight@0: if (_current_player >= MAX_PLAYERS) truelight@0: return true; truelight@0: truelight@0: // A railway crossing has the road owner in the map3_lo byte. Darkvater@1927: if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) { tron@2049: owner = _m[tile].m3; truelight@0: } else { tron@1901: owner = GetTileOwner(tile); truelight@0: } truelight@0: // Only do the special processing if the road is owned truelight@0: // by a town truelight@0: if (owner != OWNER_TOWN) { truelight@0: return owner == OWNER_NONE || CheckOwnership(owner); truelight@0: } truelight@0: truelight@0: if (_cheats.magic_bulldozer.value) truelight@0: return true; truelight@0: truelight@0: // Get a bitmask of which neighbouring roads has a tile truelight@0: n = 0; truelight@0: if (blocks&0x25 && HasTileRoadAt(TILE_ADDXY(tile,-1, 0), 1)) n |= 8; truelight@0: if (blocks&0x2A && HasTileRoadAt(TILE_ADDXY(tile, 0, 1), 0)) n |= 4; truelight@0: if (blocks&0x19 && HasTileRoadAt(TILE_ADDXY(tile, 1, 0), 3)) n |= 2; truelight@0: if (blocks&0x16 && HasTileRoadAt(TILE_ADDXY(tile, 0,-1), 2)) n |= 1; truelight@201: truelight@0: // If 0 or 1 bits are set in n, or if no bits that match the bits to remove, truelight@0: // then allow it truelight@0: if ((n & (n-1)) != 0 && (n & br) != 0) { truelight@0: Town *t; truelight@0: *edge_road = false; truelight@0: // you can remove all kind of roads with extra dynamite truelight@0: if (_patches.extra_dynamite) truelight@0: return true; truelight@0: Darkvater@1638: t = ClosestTownFromTile(tile, _patches.dist_local_authority); Darkvater@1638: tron@534: SetDParam(0, t->index); truelight@0: _error_message = STR_2009_LOCAL_AUTHORITY_REFUSES; truelight@0: return false; truelight@0: } truelight@0: truelight@0: return true; truelight@0: } truelight@0: truelight@0: uint GetRoadBitsByTile(TileIndex tile) truelight@0: { truelight@159: uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD); truelight@0: return (byte)(r | (r >> 8)); truelight@0: } truelight@0: Darkvater@1784: /** Delete a piece of road. Darkvater@1784: * @param x,y tile coordinates for road construction Darkvater@1784: * @param p1 road piece flags Darkvater@1784: * @param p2 unused truelight@0: */ truelight@0: int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1638: // cost for removing inner/edge -roads Darkvater@1638: static const uint16 road_remove_cost[2] = {50, 18}; Darkvater@1638: truelight@0: TileInfo ti; truelight@0: int32 cost; Darkvater@1638: TileIndex tile; Darkvater@2074: PlayerID owner; truelight@0: Town *t; Darkvater@1784: /* true if the roadpiece was always removeable, Darkvater@1784: * false if it was a center piece. Affects town ratings drop */ truelight@0: bool edge_road; Darkvater@1784: byte pieces = (byte)p1; truelight@201: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: Darkvater@1784: /* Road pieces are max 4 bitset values (NE, NW, SE, SW) */ Darkvater@1784: if (pieces >> 4) return CMD_ERROR; Darkvater@1784: truelight@0: FindLandscapeHeight(&ti, x, y); truelight@0: tile = ti.tile; Darkvater@1638: Darkvater@2074: if (!IsTileType(tile, MP_STREET) && !IsTileType(tile, MP_TUNNELBRIDGE)) return CMD_ERROR; Darkvater@2074: Darkvater@2074: // owner for railroad crossing is stored somewhere else Darkvater@1638: // XXX - Fix this so for a given tiletype the owner of the type is in the same variable Darkvater@2074: owner = IsLevelCrossing(tile) ? _m[tile].m3 : GetTileOwner(tile); Darkvater@1638: Darkvater@1638: if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) { Darkvater@1638: if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space) Darkvater@1638: t = ClosestTownFromTile(tile, _patches.dist_local_authority); Darkvater@1638: } else tron@2049: t = GetTown(_m[tile].m2); Darkvater@1638: } else truelight@1280: t = NULL; truelight@201: truelight@0: // allow deleting road under bridge truelight@0: if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: { truelight@0: bool b; truelight@0: _road_special_gettrackstatus = true; Darkvater@1784: b = CheckAllowRemoveRoad(tile, pieces, &edge_road); truelight@0: _road_special_gettrackstatus = false; Darkvater@1784: if (!b) return CMD_ERROR; truelight@0: } truelight@0: truelight@0: if (ti.type == MP_TUNNELBRIDGE) { tron@1041: if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile))) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if ((ti.map5 & 0xE9) == 0xE8) { Darkvater@1784: if (pieces & 10) goto return_error; truelight@0: } else if ((ti.map5 & 0xE9) == 0xE9) { Darkvater@1784: if (pieces & 5) goto return_error; truelight@0: } else truelight@0: goto return_error; truelight@0: truelight@0: cost = _price.remove_road * 2; truelight@0: truelight@0: if (flags & DC_EXEC) { Darkvater@1638: ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); tron@2049: _m[tile].m5 = ti.map5 & 0xC7; tron@1902: SetTileOwner(tile, OWNER_NONE); truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: return cost; truelight@0: } else if (ti.type == MP_STREET) { Darkvater@1638: // check if you're allowed to remove the street owned by a town Darkvater@1638: // removal allowance depends on difficulty setting Darkvater@1638: if (!CheckforTownRating(tile, flags, t, ROAD_REMOVE)) return CMD_ERROR; Darkvater@1638: Darkvater@1638: // XXX - change cascading ifs to switch when doing rewrite Darkvater@1638: if ((ti.map5 & 0xF0) == 0) { // normal road Darkvater@1784: byte c = pieces, t2; truelight@0: truelight@0: if (ti.tileh != 0 && (ti.map5 == 5 || ti.map5 == 10)) { truelight@0: c |= (c & 0xC) >> 2; truelight@0: c |= (c & 0x3) << 2; truelight@0: } truelight@0: truelight@0: // limit the bits to delete to the existing bits. truelight@0: if ((c &= ti.map5) == 0) goto return_error; truelight@201: truelight@0: // calculate the cost truelight@0: t2 = c; truelight@0: cost = 0; truelight@0: do { truelight@201: if (t2&1) cost += _price.remove_road; truelight@0: } while(t2>>=1); truelight@201: truelight@0: if (flags & DC_EXEC) { Darkvater@1638: ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); truelight@0: tron@2049: _m[tile].m5 ^= c; tron@2493: if (GB(_m[tile].m5, 0, 4) == 0) { truelight@0: DoClearSquare(tile); tron@2493: } else { truelight@0: MarkTileDirtyByTile(tile); tron@2493: } truelight@0: } truelight@201: return cost; Darkvater@1638: } else if ((ti.map5 & 0xE0) == 0) { // railroad crossing truelight@0: byte c; truelight@0: truelight@0: if (!(ti.map5 & 8)) { truelight@201: c = 2; Darkvater@1784: if (pieces & 5) goto return_error; truelight@0: } else { truelight@0: c = 1; Darkvater@1784: if (pieces & 10) goto return_error; truelight@0: } truelight@0: truelight@0: cost = _price.remove_road * 2; truelight@0: if (flags & DC_EXEC) { Darkvater@1638: ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); Darkvater@1638: truelight@201: ModifyTile(tile, truelight@0: MP_SETTYPE(MP_RAILWAY) | truelight@0: MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI_CLEAR | MP_MAP5, tron@2049: _m[tile].m4 & 0xF, /* map3_lo */ truelight@0: c /* map5 */ truelight@0: ); truelight@0: } truelight@0: return cost; truelight@0: } else truelight@0: goto return_error; truelight@0: truelight@0: } else { truelight@0: return_error:; truelight@0: return_cmd_error(INVALID_STRING_ID); truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@0: enum { truelight@0: ROAD_NW = 1, // NW road track truelight@0: ROAD_SW = 2, // SW road track truelight@0: ROAD_SE = 4, // SE road track truelight@0: ROAD_NE = 8, // NE road track truelight@0: ROAD_ALL = (ROAD_NW | ROAD_SW | ROAD_SE | ROAD_NE) truelight@0: }; truelight@201: dominik@13: static const byte _valid_tileh_slopes_road[3][15] = { truelight@0: // set of normal ones truelight@0: { truelight@0: ROAD_ALL, 0, 0, truelight@0: ROAD_SW | ROAD_NE, 0, 0, // 3, 4, 5 truelight@0: ROAD_NW | ROAD_SE, 0, 0, truelight@0: ROAD_NW | ROAD_SE, 0, 0, // 9, 10, 11 truelight@0: ROAD_SW | ROAD_NE, 0, 0 truelight@201: }, truelight@0: // allowed road for an evenly raised platform truelight@201: { truelight@0: 0, truelight@0: ROAD_SW | ROAD_NW, truelight@0: ROAD_SW | ROAD_SE, truelight@0: ROAD_NW | ROAD_SE | ROAD_SW, truelight@0: truelight@0: ROAD_SE | ROAD_NE, // 4 truelight@0: ROAD_ALL, truelight@0: ROAD_SW | ROAD_NE | ROAD_SE, truelight@0: ROAD_ALL, truelight@0: truelight@0: ROAD_NW | ROAD_NE, // 8 truelight@0: ROAD_SW | ROAD_NE | ROAD_NW, truelight@0: ROAD_ALL, truelight@0: ROAD_ALL, truelight@0: truelight@0: ROAD_NW | ROAD_SE | ROAD_NE, // 12 truelight@0: ROAD_ALL, truelight@0: ROAD_ALL dominik@13: }, dominik@13: // valid railway crossings on slopes dominik@13: { dominik@13: 1, 0, 0, // 0, 1, 2 dominik@13: 0, 0, 1, // 3, 4, 5 dominik@13: 0, 1, 0, // 6, 7, 8 dominik@13: 0, 1, 1, // 9, 10, 11 dominik@13: 0, 1, 1, // 12, 13, 14 truelight@0: } truelight@0: }; truelight@0: truelight@0: truelight@201: static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing) truelight@0: { celestar@2085: if (!IsSteepTileh(tileh)) { truelight@0: byte road_bits = *pieces | existing; truelight@0: truelight@0: // no special foundation truelight@0: if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) { truelight@0: // force that all bits are set when we have slopes truelight@0: if (tileh != 0) *pieces |= _valid_tileh_slopes_road[0][tileh]; truelight@0: return 0; // no extra cost truelight@0: } truelight@201: truelight@0: // foundation is used. Whole tile is leveled up truelight@0: if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) { truelight@201: return existing ? 0 : _price.terraform; truelight@0: } truelight@0: truelight@0: // partly leveled up tile, only if there's no road on that tile truelight@0: if ( !existing && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8) ) { truelight@0: // force full pieces. truelight@0: *pieces |= (*pieces & 0xC) >> 2; truelight@0: *pieces |= (*pieces & 0x3) << 2; darkvater@72: return (*pieces == (ROAD_NE|ROAD_SW) || *pieces == (ROAD_SE|ROAD_NW)) ? _price.terraform : CMD_ERROR; truelight@0: } truelight@0: } truelight@0: return CMD_ERROR; truelight@0: } truelight@0: Darkvater@1784: /** Build a piece of road. Darkvater@1784: * @param x,y tile coordinates for road construction Darkvater@1784: * @param p1 road piece flags Darkvater@1784: * @param p2 the town that is building the road (0 if not applicable) truelight@0: */ truelight@0: int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: TileInfo ti; truelight@0: int32 cost; truelight@0: byte pieces = (byte)p1, existing = 0; Darkvater@1784: TileIndex tile; truelight@201: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: Darkvater@1784: /* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero Darkvater@1784: * if a non-player is building the road */ Darkvater@1784: if ((pieces >> 4) || (_current_player < MAX_PLAYERS && p2 != 0) || !IsTownIndex(p2)) return CMD_ERROR; Darkvater@1784: truelight@0: FindLandscapeHeight(&ti, x, y); truelight@0: tile = ti.tile; truelight@0: truelight@0: // allow building road under bridge Darkvater@1784: if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: truelight@0: if (ti.type == MP_STREET) { truelight@0: if (!(ti.map5 & 0xF0)) { tron@2639: if ((pieces & (byte)ti.map5) == pieces) truelight@0: return_cmd_error(STR_1007_ALREADY_BUILT); truelight@0: existing = ti.map5; truelight@0: } else { truelight@0: if (!(ti.map5 & 0xE0) && pieces != ((ti.map5 & 8) ? 5 : 10)) truelight@0: return_cmd_error(STR_1007_ALREADY_BUILT); truelight@0: goto do_clear; truelight@0: } truelight@0: } else if (ti.type == MP_RAILWAY) { truelight@0: byte m5; truelight@0: tron@2124: if (IsSteepTileh(ti.tileh)) // very steep tile dominik@13: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); dominik@13: dominik@13: if(!_valid_tileh_slopes_road[2][ti.tileh]) // prevent certain slopes dominik@13: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); dominik@13: truelight@0: if (ti.map5 == 2) { truelight@0: if (pieces & 5) goto do_clear; truelight@0: m5 = 0x10; truelight@0: } else if (ti.map5 == 1) { truelight@0: if (pieces & 10) goto do_clear; truelight@0: m5 = 0x18; truelight@0: } else truelight@0: goto do_clear; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: ModifyTile(tile, truelight@0: MP_SETTYPE(MP_STREET) | celestar@1264: MP_MAP2 | MP_MAP3LO | MP_MAP3HI | MP_MAP5, celestar@1264: p2, truelight@0: _current_player, /* map3_lo */ tron@2049: _m[tile].m3 & 0xF, /* map3_hi */ truelight@0: m5 /* map5 */ truelight@0: ); truelight@0: } truelight@0: return _price.build_road * 2; truelight@0: } else if (ti.type == MP_TUNNELBRIDGE) { truelight@0: truelight@0: /* check for flat land */ celestar@2085: if (IsSteepTileh(ti.tileh)) // very steep tile truelight@0: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); truelight@0: truelight@0: /* is this middle part of a bridge? */ truelight@0: if ((ti.map5 & 0xC0) != 0xC0) truelight@0: goto do_clear; truelight@0: truelight@0: /* only allow roads pertendicular to bridge */ peter1138@2865: if (((pieces & 5U) != 0) == ((ti.map5 & 0x01U) != 0)) truelight@0: goto do_clear; truelight@0: truelight@0: /* check if clear land under bridge */ truelight@0: if ((ti.map5 & 0xF8) == 0xE8) /* road under bridge */ truelight@0: return_cmd_error(STR_1007_ALREADY_BUILT); truelight@0: else if ((ti.map5 & 0xE0) == 0xE0) /* other transport route under bridge */ truelight@0: return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK); truelight@0: else if ((ti.map5 & 0xF8) == 0xC8) /* water under bridge */ truelight@0: return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); truelight@0: truelight@0: /* all checked, can build road now! */ truelight@0: cost = _price.build_road * 2; truelight@0: if (flags & DC_EXEC) { truelight@0: ModifyTile(tile, truelight@0: MP_MAPOWNER_CURRENT | MP_MAP5, truelight@0: (ti.map5 & 0xC7) | 0x28 // map5 truelight@0: ); truelight@0: } truelight@0: return cost; truelight@0: } else { truelight@0: do_clear:; Darkvater@1784: if (CmdFailed(DoCommandByTile(tile, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR))) truelight@0: return CMD_ERROR; truelight@0: } truelight@0: truelight@0: cost = CheckRoadSlope(ti.tileh, &pieces, existing); Darkvater@1784: if (CmdFailed(cost)) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION); truelight@0: truelight@2422: if (cost && (!_patches.build_on_slopes || _is_old_ai_player)) truelight@0: return CMD_ERROR; truelight@0: tron@2549: if (ti.type != MP_STREET || (ti.map5 & 0xF0) != 0) { truelight@0: cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); truelight@0: } else { truelight@0: // Don't put the pieces that already exist truelight@0: pieces &= ~ti.map5; truelight@0: } truelight@0: truelight@0: { truelight@0: byte t = pieces; truelight@0: while (t) { truelight@0: if (t & 1) cost += _price.build_road; truelight@0: t >>= 1; truelight@0: } truelight@0: } truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: if (ti.type != MP_STREET) { tron@1059: SetTileType(tile, MP_STREET); tron@2049: _m[tile].m5 = 0; tron@2049: _m[tile].m2 = p2; tron@1902: SetTileOwner(tile, _current_player); truelight@0: } truelight@0: tron@2549: _m[tile].m5 |= pieces; truelight@0: truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: return cost; truelight@0: } truelight@0: tron@1977: int32 DoConvertStreetRail(TileIndex tile, uint totype, bool exec) truelight@0: { truelight@0: // not a railroad crossing? Darkvater@1927: if (!IsLevelCrossing(tile)) return CMD_ERROR; truelight@0: truelight@0: // not owned by me? truelight@0: if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: truelight@0: // tile is already of requested type? tron@2493: if (GB(_m[tile].m4, 0, 4) == totype) return CMD_ERROR; truelight@0: truelight@0: if (exec) { truelight@0: // change type. tron@2493: SB(_m[tile].m4, 0, 4, totype); truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: truelight@0: return _price.build_rail >> 1; truelight@0: } truelight@0: truelight@0: Darkvater@1784: /** Build a long piece of road. Darkvater@1784: * @param x,y end tile of drag Darkvater@1784: * @param p1 start tile of drag Darkvater@1784: * @param p2 various bitstuffed elements Darkvater@1784: * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1) Darkvater@1784: * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2) Darkvater@1784: * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4) Darkvater@1784: */ truelight@0: int32 CmdBuildLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1784: TileIndex start_tile, end_tile, tile; Darkvater@1784: int32 cost, ret; truelight@0: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); darkvater@889: tron@2934: if (p1 >= MapSize()) return CMD_ERROR; Darkvater@1784: truelight@0: start_tile = p1; tron@1980: end_tile = TileVirtXY(x, y); truelight@0: Darkvater@1784: /* Only drag in X or Y direction dictated by the direction variable */ Darkvater@1784: if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis Darkvater@1784: if (HASBIT(p2, 2) && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis Darkvater@1784: Darkvater@1784: /* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */ Darkvater@1784: if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) { Darkvater@1784: TileIndex t = start_tile; Darkvater@1784: start_tile = end_tile; Darkvater@1784: end_tile = t; truelight@0: p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0; truelight@0: } truelight@0: truelight@0: cost = 0; truelight@0: tile = start_tile; truelight@0: // Start tile is the small number. Darkvater@1784: for (;;) { Darkvater@1784: uint bits = HASBIT(p2, 2) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE; Darkvater@1784: if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE; Darkvater@1784: if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW; truelight@0: Darkvater@1784: ret = DoCommandByTile(tile, bits, 0, flags, CMD_BUILD_ROAD); Darkvater@1784: if (CmdFailed(ret)) { Darkvater@1784: if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR; tron@2549: } else { truelight@0: cost += ret; tron@2549: } truelight@0: Darkvater@1784: if (tile == end_tile) break; truelight@0: tron@1981: tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0); truelight@0: } truelight@0: Darkvater@1784: return (cost == 0) ? CMD_ERROR : cost; truelight@0: } truelight@0: Darkvater@1784: /** Remove a long piece of road. Darkvater@1784: * @param x,y end tile of drag Darkvater@1784: * @param p1 start tile of drag Darkvater@1784: * @param p2 various bitstuffed elements Darkvater@1784: * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1) Darkvater@1784: * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2) Darkvater@1784: * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4) Darkvater@1784: */ truelight@0: int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1784: TileIndex start_tile, end_tile, tile; Darkvater@1784: int32 cost, ret; truelight@0: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); darkvater@889: tron@2934: if (p1 >= MapSize()) return CMD_ERROR; Darkvater@1784: truelight@0: start_tile = p1; tron@1980: end_tile = TileVirtXY(x, y); truelight@0: Darkvater@1784: /* Only drag in X or Y direction dictated by the direction variable */ Darkvater@1784: if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis Darkvater@1784: if (HASBIT(p2, 2) && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis Darkvater@1784: Darkvater@1784: /* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */ Darkvater@1784: if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) { Darkvater@1784: TileIndex t = start_tile; Darkvater@1784: start_tile = end_tile; Darkvater@1784: end_tile = t; truelight@0: p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0; truelight@0: } truelight@0: truelight@0: cost = 0; truelight@0: tile = start_tile; truelight@0: // Start tile is the small number. Darkvater@1784: for (;;) { Darkvater@1784: uint bits = HASBIT(p2, 2) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE; Darkvater@1784: if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE; Darkvater@1784: if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW; truelight@201: truelight@0: // try to remove the halves. truelight@0: if (bits) { truelight@0: ret = DoCommandByTile(tile, bits, 0, flags, CMD_REMOVE_ROAD); Darkvater@1784: if (!CmdFailed(ret)) cost += ret; truelight@0: } truelight@0: Darkvater@1784: if (tile == end_tile) break; truelight@0: tron@1981: tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0); truelight@0: } truelight@0: Darkvater@1784: return (cost == 0) ? CMD_ERROR : cost; truelight@0: } truelight@0: Darkvater@1784: /** Build a road depot. Darkvater@1784: * @param x,y tile coordinates where the depot will be built Darkvater@1784: * @param p1 depot direction (0 through 3), where 0 is NW, 1 is NE, etc. Darkvater@1784: * @param p2 unused celestar@2085: * celestar@2085: * @todo When checking for the tile slope, celestar@2085: * distingush between "Flat land required" and "land sloped in wrong direction" truelight@0: */ truelight@0: int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: TileInfo ti; truelight@0: int32 cost; truelight@0: Depot *dep; Darkvater@1784: TileIndex tile; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: Darkvater@1785: if (p1 > 3) return CMD_ERROR; // check direction Darkvater@1784: truelight@0: FindLandscapeHeight(&ti, x, y); truelight@0: truelight@0: tile = ti.tile; truelight@0: tron@2549: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: tron@2549: if (ti.tileh != 0 && ( tron@2549: !_patches.build_on_slopes || tron@2549: IsSteepTileh(ti.tileh) || tron@2549: !CanBuildDepotByTileh(p1, ti.tileh) tron@2549: )) { tron@2549: return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); truelight@0: } truelight@0: truelight@0: cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); Darkvater@1784: if (CmdFailed(cost)) return CMD_ERROR; truelight@0: truelight@0: dep = AllocateDepot(); tron@2549: if (dep == NULL) return CMD_ERROR; truelight@0: truelight@201: if (flags & DC_EXEC) { Darkvater@2425: if (IsLocalPlayer()) _last_built_road_depot_tile = tile; truelight@0: truelight@0: dep->xy = tile; truelight@0: dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index; truelight@0: truelight@0: ModifyTile(tile, truelight@0: MP_SETTYPE(MP_STREET) | truelight@0: MP_MAPOWNER_CURRENT | MP_MAP5, truelight@0: (p1 | 0x20) /* map5 */ truelight@0: ); truelight@0: truelight@0: } truelight@0: return cost + _price.build_road_depot; truelight@0: } truelight@0: tron@1979: static int32 RemoveRoadDepot(TileIndex tile, uint32 flags) truelight@0: { darkvater@149: if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) truelight@0: return CMD_ERROR; truelight@0: tron@2639: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: tron@2639: if (flags & DC_EXEC) DoDeleteDepot(tile); truelight@0: truelight@0: return _price.remove_road_depot; truelight@0: } truelight@0: truelight@0: #define M(x) (1<<(x)) truelight@0: tron@1977: static int32 ClearTile_Road(TileIndex tile, byte flags) tron@1977: { truelight@0: int32 ret; tron@2049: byte m5 = _m[tile].m5; truelight@0: truelight@0: if ( (m5 & 0xF0) == 0) { truelight@0: byte b = m5 & 0xF; truelight@0: truelight@0: if (! ((1 << b) & (M(1)|M(2)|M(4)|M(8))) ) { tron@1901: if ((!(flags & DC_AI_BUILDING) || !IsTileOwner(tile, OWNER_TOWN)) && flags & DC_AUTO) truelight@0: return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); truelight@0: } truelight@0: return DoCommandByTile(tile, b, 0, flags, CMD_REMOVE_ROAD); truelight@0: } else if ( (m5 & 0xE0) == 0) { truelight@0: if (flags & DC_AUTO) truelight@0: return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); truelight@0: truelight@0: ret = DoCommandByTile(tile, (m5&8)?5:10, 0, flags, CMD_REMOVE_ROAD); peter1138@2737: if (CmdFailed(ret)) return CMD_ERROR; truelight@201: truelight@0: if (flags & DC_EXEC) { truelight@0: DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); truelight@201: } truelight@0: truelight@0: return ret; truelight@0: } else { truelight@0: if (flags & DC_AUTO) truelight@0: return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); truelight@0: return RemoveRoadDepot(tile,flags); truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@0: typedef struct DrawRoadTileStruct { truelight@0: uint16 image; truelight@0: byte subcoord_x; truelight@0: byte subcoord_y; truelight@0: } DrawRoadTileStruct; truelight@0: truelight@0: typedef struct DrawRoadSeqStruct { truelight@0: uint32 image; truelight@0: byte subcoord_x; truelight@0: byte subcoord_y; truelight@0: byte width; truelight@0: byte height; truelight@0: } DrawRoadSeqStruct; truelight@0: truelight@0: #include "table/road_land.h" truelight@0: truelight@0: tron@2548: uint GetRoadFoundation(uint tileh, uint bits) tron@2548: { truelight@0: int i; truelight@0: // normal level sloped building truelight@0: if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) truelight@0: return tileh; truelight@0: truelight@0: // inclined sloped building truelight@201: if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) && truelight@0: ((bits == (ROAD_SW | ROAD_NE)) || (i++, bits == (ROAD_NW | ROAD_SE)))) truelight@0: return i + 15; truelight@0: dominik@13: // rail crossing dominik@13: if ((bits & 0x10) && _valid_tileh_slopes_road[2][tileh]) dominik@13: return tileh; dominik@13: truelight@0: return 0; truelight@0: } truelight@0: truelight@0: const byte _road_sloped_sprites[14] = { truelight@0: 0, 0, 2, 0, truelight@0: 0, 1, 0, 0, truelight@0: 3, 0, 0, 0, truelight@0: 0, 0 truelight@0: }; truelight@0: peter1138@2471: /** peter1138@2471: * Draw ground sprite and road pieces peter1138@2471: * @param ti TileInfo peter1138@2471: * @param road RoadBits to draw peter1138@2471: * @param ground_type Ground type peter1138@2471: * @param snow Draw snow peter1138@2471: * @param flat Draw foundation peter1138@2471: */ tron@2817: static void DrawRoadBits(TileInfo *ti, byte road, byte ground_type, bool snow, bool flat) peter1138@2471: { peter1138@2471: const DrawRoadTileStruct *drts; peter1138@2471: PalSpriteID image = 0; peter1138@2471: peter1138@2471: if (ti->tileh != 0) { peter1138@2471: int foundation; peter1138@2471: if (flat) { peter1138@2471: foundation = ti->tileh; peter1138@2471: } else { peter1138@2471: foundation = GetRoadFoundation(ti->tileh, road); peter1138@2471: } peter1138@2471: tron@2639: if (foundation != 0) DrawFoundation(ti, foundation); peter1138@2471: peter1138@2471: // DrawFoundation() modifies ti. peter1138@2471: // Default sloped sprites.. tron@2639: if (ti->tileh != 0) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F; peter1138@2471: } peter1138@2471: tron@2639: if (image == 0) image = _road_tile_sprites_1[road]; peter1138@2471: tron@2639: if (ground_type == 0) image |= PALETTE_TO_BARE_LAND; peter1138@2471: peter1138@2471: if (snow) { peter1138@2471: image += 19; peter1138@2471: } else if (ground_type > 1 && ground_type != 6) { peter1138@2471: // Pavement tiles. peter1138@2471: image -= 19; peter1138@2471: } peter1138@2471: peter1138@2471: DrawGroundSprite(image); peter1138@2471: peter1138@2471: // Return if full detail is disabled, or we are zoomed fully out. tron@2639: if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return; peter1138@2471: peter1138@2471: if (ground_type >= 6) { peter1138@2471: // Road works peter1138@2872: DrawGroundSprite(HASBIT(road, 3) ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y); peter1138@2471: return; peter1138@2471: } peter1138@2471: peter1138@2471: // Draw extra details. peter1138@2471: drts = _road_display_table[ground_type][road]; peter1138@2471: while ((image = drts->image) != 0) { peter1138@2471: int x = ti->x | drts->subcoord_x; peter1138@2471: int y = ti->y | drts->subcoord_y; peter1138@2471: byte z = ti->z; tron@2639: if (ti->tileh != 0) z = GetSlopeZ(x, y); peter1138@2471: AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z); peter1138@2471: drts++; peter1138@2471: } peter1138@2471: } peter1138@2471: truelight@0: static void DrawTile_Road(TileInfo *ti) truelight@0: { peter1138@2471: PalSpriteID image; truelight@817: uint16 m2; truelight@0: truelight@0: if ( (ti->map5 & 0xF0) == 0) { // if it is a road the upper 4 bits are 0 peter1138@2471: DrawRoadBits(ti, GB(ti->map5, 0, 4), GB(_m[ti->tile].m4, 4, 3), HASBIT(_m[ti->tile].m4, 7), false); dominik@13: } else if ( (ti->map5 & 0xE0) == 0) { // railroad crossing dominik@13: int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF); dominik@13: if (f) DrawFoundation(ti, f); dominik@13: tron@2511: image = GetRailTypeInfo(GB(_m[ti->tile].m4, 0, 4))->base_sprites.crossing; truelight@0: tron@2511: if (GB(ti->map5, 3, 1) == 0) image++; /* direction */ truelight@0: truelight@0: if ( (ti->map5 & 4) != 0) truelight@0: image += 2; truelight@0: tron@2049: if ( _m[ti->tile].m4 & 0x80) { truelight@0: image += 8; truelight@0: } else { tron@2140: m2 = GB(_m[ti->tile].m4, 4, 3); celestar@2187: if (m2 == 0) image |= PALETTE_TO_BARE_LAND; truelight@0: if (m2 > 1) image += 4; truelight@0: } truelight@0: tron@2511: DrawGroundSprite(image); truelight@0: } else { truelight@0: uint32 ormod; tron@2544: PlayerID player; truelight@0: const DrawRoadSeqStruct *drss; truelight@201: truelight@0: if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); } truelight@0: celestar@2187: ormod = PALETTE_TO_GREY; //was this a bug/problem? tron@1901: player = GetTileOwner(ti->tile); truelight@0: if (player < MAX_PLAYERS) truelight@0: ormod = PLAYER_SPRITE_COLOR(player); truelight@0: tron@1398: drss = _road_display_datas[ti->map5 & 0xF]; truelight@201: tron@1398: DrawGroundSprite(drss++->image); truelight@0: tron@1398: for (; drss->image != 0; drss++) { tron@1398: uint32 image = drss->image; tron@1398: celestar@2187: if (image & PALETTE_MODIFIER_COLOR) truelight@0: image |= ormod; tron@497: if (_display_opt & DO_TRANS_BUILDINGS) // show transparent depots celestar@2148: MAKE_TRANSPARENT(image); truelight@0: truelight@201: AddSortableSpriteToDraw(image, ti->x | drss->subcoord_x, truelight@0: ti->y | drss->subcoord_y, drss->width, drss->height, 0x14, ti->z); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: void DrawRoadDepotSprite(int x, int y, int image) truelight@0: { truelight@0: uint32 ormod; truelight@0: const DrawRoadSeqStruct *dtss; truelight@0: truelight@0: ormod = PLAYER_SPRITE_COLOR(_local_player); truelight@0: tron@1398: dtss = _road_display_datas[image]; truelight@0: tron@2639: x += 33; tron@2639: y += 17; truelight@0: tron@1398: DrawSprite(dtss++->image, x, y); truelight@0: tron@1398: for(; dtss->image != 0; dtss++) { truelight@0: Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0); truelight@201: truelight@0: image = dtss->image; tron@2639: if (image & PALETTE_MODIFIER_COLOR) image |= ormod; truelight@0: truelight@0: DrawSprite(image, x + pt.x, y + pt.y); truelight@0: } truelight@0: } truelight@0: tron@2537: static uint GetSlopeZ_Road(const TileInfo* ti) truelight@0: { truelight@0: uint z = ti->z; truelight@0: int th = ti->tileh; truelight@0: truelight@0: // check if it's a foundation truelight@0: if (ti->tileh != 0) { dominik@13: if ((ti->map5 & 0xE0) == 0) { /* road or crossing */ truelight@0: uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F); truelight@0: if (f != 0) { truelight@0: if (f < 15) { truelight@0: // leveled foundation truelight@0: return z + 8; truelight@0: } truelight@0: // inclined foundation truelight@0: th = _inclined_tileh[f - 15]; truelight@0: } truelight@0: } else if ((ti->map5 & 0xF0) == 0x20) { truelight@0: // depot truelight@0: return z + 8; truelight@0: } truelight@0: return GetPartialZ(ti->x&0xF, ti->y&0xF, th) + z; truelight@0: } dominik@39: return z; // normal Z if no slope dominik@39: } dominik@39: Darkvater@2436: static uint GetSlopeTileh_Road(const TileInfo *ti) dominik@39: { dominik@39: // check if it's a foundation dominik@39: if (ti->tileh != 0) { dominik@39: if ((ti->map5 & 0xE0) == 0) { /* road or crossing */ dominik@39: uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F); dominik@39: if (f != 0) { dominik@39: if (f < 15) { dominik@39: // leveled foundation dominik@39: return 0; dominik@39: } dominik@39: // inclined foundation dominik@39: return _inclined_tileh[f - 15]; dominik@39: } dominik@39: } else if ((ti->map5 & 0xF0) == 0x20) { dominik@39: // depot dominik@39: return 0; dominik@39: } dominik@39: } dominik@39: return ti->tileh; truelight@0: } truelight@0: tron@1977: static void GetAcceptedCargo_Road(TileIndex tile, AcceptedCargo ac) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1977: static void AnimateTile_Road(TileIndex tile) truelight@0: { tron@2639: if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile); truelight@0: } truelight@0: truelight@0: static const byte _town_road_types[5][2] = { truelight@0: {1,1}, truelight@0: {2,2}, truelight@0: {2,2}, truelight@0: {5,5}, truelight@0: {3,2}, truelight@0: }; truelight@0: truelight@0: static const byte _town_road_types_2[5][2] = { truelight@0: {1,1}, truelight@0: {2,2}, truelight@0: {3,2}, truelight@0: {3,2}, truelight@0: {3,2}, truelight@0: }; truelight@0: truelight@0: tron@1977: static void TileLoop_Road(TileIndex tile) truelight@0: { truelight@0: Town *t; truelight@0: int grp; truelight@201: truelight@0: if (_opt.landscape == LT_HILLY) { truelight@0: // Fix snow style if the road is above the snowline tron@2049: if ((_m[tile].m4 & 0x80) != ((GetTileZ(tile) > _opt.snow_line) ? 0x80 : 0x00)) { tron@2049: _m[tile].m4 ^= 0x80; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } else if (_opt.landscape == LT_DESERT) { truelight@0: // Fix desert style tron@2049: if (GetMapExtraBits(tile) == 1 && !(_m[tile].m4 & 0x80)) { tron@2049: _m[tile].m4 |= 0x80; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: tron@2049: if (_m[tile].m5 & 0xE0) truelight@0: return; truelight@0: tron@2140: if (GB(_m[tile].m4, 4, 3) < 6) { truelight@1281: t = ClosestTownFromTile(tile, (uint)-1); truelight@1280: truelight@0: grp = 0; truelight@0: if (t != NULL) { truelight@0: grp = GetTownRadiusGroup(t, tile); truelight@201: truelight@0: // Show an animation to indicate road work truelight@201: if (t->road_build_months != 0 && tron@1245: !(DistanceManhattan(t->xy, tile) >= 8 && grp == 0) && tron@2049: (_m[tile].m5==5 || _m[tile].m5==10)) { truelight@0: if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1,20)) { Darkvater@9927: SB(_m[tile].m4, 4, 3, (GB(_m[tile].m4, 4, 3) <= 1 ? 6 : 7)); truelight@201: tron@541: SndPlayTileFx(SND_21_JACKHAMMER, tile); truelight@0: CreateEffectVehicleAbove( tron@926: TileX(tile) * 16 + 7, tron@926: TileY(tile) * 16 + 7, truelight@0: 0, tron@1359: EV_BULLDOZER); truelight@0: MarkTileDirtyByTile(tile); truelight@0: return; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: { truelight@0: const byte *p = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp]; tron@2140: byte b = GB(_m[tile].m4, 4, 3); truelight@0: truelight@0: if (b == p[0]) truelight@0: return; truelight@201: truelight@0: if (b == p[1]) { truelight@0: b = p[0]; truelight@0: } else if (b == 0) { truelight@0: b = p[1]; truelight@0: } else { truelight@0: b = 0; truelight@0: } tron@2493: SB(_m[tile].m4, 4, 3, b); truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } else { truelight@0: // Handle road work celestar@1264: //XXX undocumented truelight@201: tron@2049: byte b = _m[tile].m4; celestar@1264: //roadworks take place only celestar@1264: //keep roadworks running for 16 loops celestar@1264: //lower 4 bits of map3_hi store the counter now celestar@1264: if ((b & 0xF) != 0xF) { tron@2049: _m[tile].m4 = b + 1; truelight@0: return; truelight@0: } celestar@1264: //roadworks finished tron@2140: _m[tile].m4 = (GB(b, 4, 3) == 6 ? 1 : 2) << 4; truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: tron@1977: void ShowRoadDepotWindow(TileIndex tile); truelight@0: tron@1977: static void ClickTile_Road(TileIndex tile) truelight@0: { tron@2493: if (GB(_m[tile].m5, 4, 4) == 2) ShowRoadDepotWindow(tile); truelight@0: } truelight@0: truelight@0: static const byte _road_trackbits[16] = { truelight@0: 0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F, truelight@0: }; truelight@0: tron@1977: static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode) tron@1977: { truelight@159: if (mode == TRANSPORT_RAIL) { Darkvater@1927: if (!IsLevelCrossing(tile)) truelight@0: return 0; tron@2049: return _m[tile].m5 & 8 ? 0x101 : 0x202; truelight@159: } else if (mode == TRANSPORT_ROAD) { tron@2049: byte b = _m[tile].m5; truelight@0: if ((b & 0xF0) == 0) { truelight@159: /* Ordinary road */ tron@2140: if (!_road_special_gettrackstatus && GB(_m[tile].m4, 4, 3) >= 6) truelight@0: return 0; truelight@0: return _road_trackbits[b&0xF] * 0x101; Darkvater@1927: } else if (IsLevelCrossing(tile)) { truelight@159: /* Crossing */ truelight@0: uint32 r = 0x101; truelight@0: if (b&8) r <<= 1; truelight@201: truelight@0: if (b&4) { truelight@0: r *= 0x10001; truelight@201: } truelight@0: return r; truelight@0: } truelight@0: } truelight@0: return 0; truelight@0: } truelight@0: truelight@0: static const StringID _road_tile_strings[] = { truelight@0: STR_1818_ROAD_RAIL_LEVEL_CROSSING, truelight@0: STR_1817_ROAD_VEHICLE_DEPOT, truelight@0: truelight@0: STR_1814_ROAD, truelight@0: STR_1814_ROAD, truelight@0: STR_1814_ROAD, truelight@0: STR_1815_ROAD_WITH_STREETLIGHTS, truelight@0: STR_1814_ROAD, truelight@0: STR_1816_TREE_LINED_ROAD, truelight@0: STR_1814_ROAD, truelight@0: STR_1814_ROAD, truelight@0: }; truelight@0: tron@1977: static void GetTileDesc_Road(TileIndex tile, TileDesc *td) truelight@0: { tron@2049: int i = (_m[tile].m5 >> 4); truelight@0: if (i == 0) tron@2140: i = GB(_m[tile].m4, 4, 3) + 3; truelight@0: td->str = _road_tile_strings[i - 1]; tron@1901: td->owner = GetTileOwner(tile); truelight@0: } truelight@0: truelight@0: static const byte _roadveh_enter_depot_unk0[4] = { truelight@0: 8, 9, 0, 1 truelight@0: }; truelight@0: tron@1977: static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y) truelight@0: { Darkvater@1927: if (IsLevelCrossing(tile)) { tron@2493: if (v->type == VEH_Train && GB(_m[tile].m5, 2, 1) == 0) { truelight@0: /* train crossing a road */ tron@541: SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v); tron@2493: SB(_m[tile].m5, 2, 1, 1); truelight@0: MarkTileDirtyByTile(tile); truelight@0: } tron@2493: } else if (GB(_m[tile].m5, 4, 4) == 2) { truelight@0: if (v->type == VEH_Road && v->u.road.frame == 11) { tron@2493: if (_roadveh_enter_depot_unk0[GB(_m[tile].m5, 0, 2)] == v->u.road.state) { truelight@0: RoadVehEnterDepot(v); truelight@0: return 4; truelight@0: } truelight@0: } truelight@0: } truelight@0: return 0; truelight@0: } truelight@0: tron@1977: static void VehicleLeave_Road(Vehicle *v, TileIndex tile, int x, int y) truelight@0: { Darkvater@1927: if (IsLevelCrossing(tile) && v->type == VEH_Train && v->next == NULL) { Darkvater@1927: // Turn off level crossing lights tron@2493: SB(_m[tile].m5, 2, 1, 0); truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: Darkvater@2436: static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player) truelight@0: { truelight@0: // road/rail crossing where the road is owned by the current player? tron@2049: if (old_player == _m[tile].m3 && IsLevelCrossing(tile)) { tron@2469: _m[tile].m3 = (new_player == OWNER_SPECTATOR) ? OWNER_NONE : new_player; truelight@0: } truelight@0: tron@1901: if (!IsTileOwner(tile, old_player)) return; truelight@0: tron@2502: if (new_player != OWNER_SPECTATOR) { tron@1902: SetTileOwner(tile, new_player); truelight@0: } else { tron@2493: if (GB(_m[tile].m5, 4, 4) == 0) { tron@1902: SetTileOwner(tile, OWNER_NONE); Darkvater@1927: } else if (IsLevelCrossing(tile)) { tron@2049: _m[tile].m5 = (_m[tile].m5&8) ? 0x5 : 0xA; tron@2049: SetTileOwner(tile, _m[tile].m3); tron@2049: _m[tile].m3 = 0; tron@2049: _m[tile].m4 &= 0x80; truelight@0: } else { truelight@0: DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); truelight@0: } truelight@0: } truelight@0: } truelight@0: tron@1093: void InitializeRoad(void) truelight@0: { truelight@0: _last_built_road_depot_tile = 0; truelight@0: } truelight@0: truelight@0: const TileTypeProcs _tile_type_road_procs = { truelight@0: DrawTile_Road, /* draw_tile_proc */ truelight@0: GetSlopeZ_Road, /* get_slope_z_proc */ truelight@0: ClearTile_Road, /* clear_tile_proc */ truelight@0: GetAcceptedCargo_Road, /* get_accepted_cargo_proc */ truelight@0: GetTileDesc_Road, /* get_tile_desc_proc */ truelight@0: GetTileTrackStatus_Road, /* get_tile_track_status_proc */ truelight@0: ClickTile_Road, /* click_tile_proc */ truelight@0: AnimateTile_Road, /* animate_tile_proc */ truelight@0: TileLoop_Road, /* tile_loop_clear */ truelight@0: ChangeTileOwner_Road, /* change_tile_owner_clear */ truelight@0: NULL, /* get_produced_cargo_proc */ truelight@0: VehicleEnter_Road, /* vehicle_enter_tile_proc */ truelight@0: VehicleLeave_Road, /* vehicle_leave_tile_proc */ dominik@39: GetSlopeTileh_Road, /* get_slope_tileh_proc */ truelight@0: };