tron@2186: /* $Id$ */ tron@2186: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@1363: #include "table/sprites.h" tron@507: #include "table/strings.h" tron@2163: #include "functions.h" tron@679: #include "map.h" tron@1209: #include "tile.h" truelight@0: #include "vehicle.h" truelight@0: #include "viewport.h" truelight@0: #include "command.h" truelight@0: #include "town.h" darkvater@149: #include "news.h" tron@337: #include "sound.h" truelight@1313: #include "depot.h" matthijs@1752: #include "vehicle_gui.h" bjarni@2676: #include "train.h" darkvater@149: ludde@2261: const SpriteID _water_shore_sprites[15] = { tron@2517: 0, tron@2517: SPR_SHORE_TILEH_1, tron@2517: SPR_SHORE_TILEH_2, tron@2517: SPR_SHORE_TILEH_3, tron@2517: SPR_SHORE_TILEH_4, tron@2517: 0, tron@2517: SPR_SHORE_TILEH_6, tron@2517: 0, tron@2517: SPR_SHORE_TILEH_8, tron@2517: SPR_SHORE_TILEH_9, tron@2517: 0, tron@2517: 0, tron@2517: SPR_SHORE_TILEH_12, tron@2517: 0, tron@2517: 0 ludde@2261: }; ludde@2261: ludde@2261: darkvater@149: static void FloodVehicle(Vehicle *v); truelight@0: tron@1977: static bool IsClearWaterTile(TileIndex tile) truelight@0: { tron@2652: return tron@2652: IsTileType(tile, MP_WATER) && tron@2652: _m[tile].m5 == 0 && tron@2652: GetTileSlope(tile, NULL) == 0; truelight@0: } truelight@0: Darkvater@1784: /** Build a ship depot. Darkvater@1784: * @param x,y tile coordinates where ship depot is built tron@2657: * @param p1 depot direction (0 == X or 1 == Y) Darkvater@1784: * @param p2 unused truelight@0: */ truelight@0: int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1784: TileIndex tile, tile2; truelight@193: truelight@0: int32 cost, ret; truelight@1313: Depot *depot; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: tron@2657: if (p1 > 1) return CMD_ERROR; Darkvater@1784: tron@1980: tile = TileVirtXY(x, y); Darkvater@1784: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: tron@1981: tile2 = tile + (p1 ? TileDiffXY(0, 1) : TileDiffXY(1, 0)); Darkvater@1784: if (!EnsureNoVehicle(tile2)) return CMD_ERROR; truelight@0: truelight@0: if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2)) truelight@0: return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER); truelight@0: truelight@0: ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); Darkvater@1784: if (CmdFailed(ret)) return CMD_ERROR; truelight@0: ret = DoCommandByTile(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR); Darkvater@1784: if (CmdFailed(ret)) return CMD_ERROR; truelight@193: truelight@0: // pretend that we're not making land from the water even though we actually are. truelight@0: cost = 0; truelight@0: truelight@1313: depot = AllocateDepot(); Darkvater@1784: if (depot == NULL) return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@1313: depot->xy = tile; truelight@0: _last_built_ship_depot_tile = tile; truelight@1313: depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index; truelight@0: truelight@193: ModifyTile(tile, truelight@0: MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, truelight@0: (0x80 + p1*2) truelight@0: ); truelight@193: truelight@193: ModifyTile(tile2, truelight@0: MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, truelight@0: (0x81 + p1*2) truelight@0: ); truelight@0: } truelight@0: truelight@0: return cost + _price.build_ship_depot; truelight@0: } truelight@0: tron@1977: static int32 RemoveShipDepot(TileIndex tile, uint32 flags) truelight@0: { tron@1977: TileIndex tile2; truelight@0: truelight@0: if (!CheckTileOwnership(tile)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (!EnsureNoVehicle(tile)) truelight@0: return CMD_ERROR; truelight@0: tron@2049: tile2 = tile + ((_m[tile].m5 & 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0)); truelight@0: truelight@0: if (!EnsureNoVehicle(tile2)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@1313: /* Kill the depot */ truelight@1313: DoDeleteDepot(tile); truelight@0: truelight@1313: /* Make the tiles water */ truelight@0: ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0); truelight@0: ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0); truelight@0: } truelight@0: truelight@0: return _price.remove_ship_depot; truelight@0: } truelight@0: truelight@0: // build a shiplift tron@1977: static int32 DoBuildShiplift(TileIndex tile, int dir, uint32 flags) truelight@0: { truelight@0: int32 ret; truelight@0: int delta; truelight@0: truelight@0: // middle tile truelight@0: ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); peter1138@2737: if (CmdFailed(ret)) return CMD_ERROR; truelight@193: tron@900: delta = TileOffsByDir(dir); truelight@0: // lower tile truelight@0: ret = DoCommandByTile(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); peter1138@2737: if (CmdFailed(ret)) return CMD_ERROR; truelight@0: if (GetTileSlope(tile - delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); truelight@0: truelight@0: // upper tile truelight@0: ret = DoCommandByTile(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); peter1138@2737: if (CmdFailed(ret)) return CMD_ERROR; truelight@0: if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x10 + dir); truelight@0: ModifyTile(tile - delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x14 + dir); truelight@0: ModifyTile(tile + delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x18 + dir); truelight@0: } truelight@0: truelight@0: return _price.clear_water * 22 >> 3; truelight@0: } truelight@0: tron@1977: static int32 RemoveShiplift(TileIndex tile, uint32 flags) truelight@0: { tron@2493: TileIndexDiff delta = TileOffsByDir(GB(_m[tile].m5, 0, 2)); truelight@0: truelight@0: // make sure no vehicle is on the tile. truelight@0: if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: DoClearSquare(tile); truelight@0: DoClearSquare(tile + delta); truelight@0: DoClearSquare(tile - delta); truelight@0: } truelight@193: truelight@0: return _price.clear_water * 2; truelight@0: } truelight@0: tron@1977: static void MarkTilesAroundDirty(TileIndex tile) truelight@0: { truelight@0: MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1)); truelight@0: MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1)); truelight@0: MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0)); truelight@0: MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0)); truelight@0: } truelight@0: Darkvater@1796: /** Builds a lock (ship-lift) Darkvater@1796: * @param x,y tile coordinates where to place the lock Darkvater@1796: * @param p1 unused Darkvater@1796: * @param p2 unused Darkvater@1796: */ truelight@0: int32 CmdBuildLock(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { tron@1980: TileIndex tile = TileVirtXY(x, y); Darkvater@1796: uint tileh; darkvater@889: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); Darkvater@1796: tileh = GetTileSlope(tile, NULL); truelight@0: Darkvater@1796: if (tileh == 3 || tileh == 6 || tileh == 9 || tileh == 12) { Darkvater@1796: static const byte _shiplift_dirs[16] = {0, 0, 0, 2, 0, 0, 1, 0, 0, 3, 0, 0, 0}; Darkvater@1796: return DoBuildShiplift(tile, _shiplift_dirs[tileh], flags); Darkvater@1796: } Darkvater@1796: Darkvater@1796: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); truelight@0: } truelight@0: Darkvater@1796: /** Build a piece of canal. Darkvater@1796: * @param x,y end tile of stretch-dragging Darkvater@1796: * @param p1 start tile of stretch-dragging Darkvater@1796: * @param p2 unused Darkvater@1796: */ truelight@0: int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1632: int32 ret, cost; Darkvater@1632: int size_x, size_y; Darkvater@1796: int sx, sy; Darkvater@1796: tron@2934: if (p1 >= MapSize()) return CMD_ERROR; Darkvater@1796: Darkvater@1796: sx = TileX(p1); Darkvater@1796: sy = TileY(p1); Darkvater@1796: /* x,y are in pixel-coordinates, transform to tile-coordinates Darkvater@1796: * to be able to use the BEGIN_TILE_LOOP() macro */ Darkvater@1632: x >>= 4; y >>= 4; Darkvater@1632: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: Darkvater@1632: if (x < sx) intswap(x, sx); Darkvater@1632: if (y < sy) intswap(y, sy); Darkvater@1632: size_x = (x - sx) + 1; Darkvater@1632: size_y = (y - sy) + 1; truelight@193: Darkvater@1796: /* Outside the editor you can only drag canals, and not areas */ Darkvater@1796: if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR; Darkvater@1796: truelight@0: cost = 0; tron@1981: BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { truelight@0: ret = 0; Darkvater@1796: if (GetTileSlope(tile, NULL) != 0) return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); truelight@0: truelight@0: // can't make water of water! tron@1035: if (IsTileType(tile, MP_WATER)) { truelight@0: _error_message = STR_1007_ALREADY_BUILT; truelight@0: } else { truelight@0: /* is middle piece of a bridge? */ tron@2049: if (IsTileType(tile, MP_TUNNELBRIDGE) && _m[tile].m5 & 0x40) { /* build under bridge */ tron@2049: if (_m[tile].m5 & 0x20) // transport route under bridge Darkvater@1796: return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); Darkvater@1796: tron@2049: if (_m[tile].m5 & 0x18) // already water under bridge Darkvater@1796: return_cmd_error(STR_1007_ALREADY_BUILT); truelight@0: /* no bridge? then try to clear it. */ Darkvater@1632: } else truelight@0: ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); Darkvater@1632: Darkvater@1796: if (CmdFailed(ret)) return CMD_ERROR; truelight@0: cost += ret; truelight@0: truelight@0: /* execute modifications */ truelight@0: if (flags & DC_EXEC) { tron@1035: if (IsTileType(tile, MP_TUNNELBRIDGE)) { truelight@0: // change owner to OWNER_WATER and set land under bridge bit to water tron@2049: ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _m[tile].m5 | 0x08); truelight@0: } else { truelight@0: ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0); truelight@0: } truelight@0: // mark the tiles around dirty too truelight@0: MarkTilesAroundDirty(tile); truelight@0: } truelight@0: truelight@0: cost += _price.clear_water; truelight@0: } Darkvater@1632: } END_TILE_LOOP(tile, size_x, size_y, 0); truelight@0: Darkvater@1632: return (cost == 0) ? CMD_ERROR : cost; truelight@0: } truelight@0: tron@1977: static int32 ClearTile_Water(TileIndex tile, byte flags) tron@1977: { tron@2049: byte m5 = _m[tile].m5; truelight@0: uint slope; truelight@0: truelight@0: if (m5 <= 1) { // water and shore truelight@0: // Allow building on water? It's ok to build on shores. truelight@0: if (flags & DC_NO_WATER && m5 != 1) truelight@0: return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); truelight@0: truelight@0: // Make sure no vehicle is on the tile truelight@0: if (!EnsureNoVehicle(tile)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: // Make sure it's not an edge tile. tron@926: if (!(IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) && tron@926: IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1))) truelight@0: return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP); truelight@0: truelight@0: if (m5 == 0) { truelight@0: if (flags & DC_EXEC) truelight@0: DoClearSquare(tile); truelight@0: return _price.clear_water; truelight@0: } else if (m5 == 1) { truelight@0: slope = GetTileSlope(tile,NULL); truelight@0: if (slope == 8 || slope == 4 || slope == 2 || slope == 1) { truelight@0: if (flags & DC_EXEC) truelight@0: DoClearSquare(tile); truelight@0: return _price.clear_water; truelight@0: } truelight@193: if (flags & DC_EXEC) truelight@0: DoClearSquare(tile); truelight@0: return _price.purchase_land; truelight@0: } else truelight@0: return CMD_ERROR; truelight@0: } else if ((m5 & 0x10) == 0x10) { truelight@0: // shiplift truelight@0: tron@909: static const TileIndexDiffC _shiplift_tomiddle_offs[] = { tron@909: { 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle tron@909: {-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower tron@909: { 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper truelight@0: }; truelight@193: truelight@0: if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); truelight@0: // don't allow water to delete it. truelight@0: if (_current_player == OWNER_WATER) return CMD_ERROR; truelight@0: // move to the middle tile.. tron@909: return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[m5 & 0xF]), flags); truelight@0: } else { truelight@0: // ship depot tron@2549: if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); truelight@0: tron@2549: switch (m5) { tron@2549: case 0x80: break; tron@2549: case 0x81: tile -= TileDiffXY(1, 0); break; tron@2549: case 0x82: break; tron@2549: case 0x83: tile -= TileDiffXY(0, 1); break; tron@2549: default: return CMD_ERROR; tron@2549: } truelight@0: truelight@0: return RemoveShipDepot(tile,flags); truelight@0: } truelight@0: } truelight@0: truelight@0: // return true if a tile is a water tile. tron@1048: static bool IsWateredTile(TileIndex tile) truelight@0: { tron@2049: byte m5 = _m[tile].m5; tron@1048: tron@1214: switch (GetTileType(tile)) { tron@1048: case MP_WATER: tron@1048: // true, if not coast/riverbank tron@1048: return m5 != 1; tron@1048: tron@1048: case MP_STATION: tron@1048: // returns true if it is a dock-station tron@1048: // m5 inside values is m5 < 75 all stations, 83 <= m5 <= 114 new airports tron@1048: return !(m5 < 75 || (m5 >= 83 && m5 <= 114)); tron@1048: tron@1048: case MP_TUNNELBRIDGE: tron@1048: // true, if tile is middle part of bridge with water underneath tron@1048: return (m5 & 0xF8) == 0xC8; tron@1048: tron@1048: default: tron@1048: return false; tron@1048: } truelight@0: } truelight@0: truelight@0: // draw a canal styled water tile with dikes around tron@1977: void DrawCanalWater(TileIndex tile) truelight@0: { truelight@0: uint wa; truelight@193: truelight@0: // determine the edges around with water. truelight@0: wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0; truelight@0: wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1; truelight@0: wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2; truelight@0: wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3; truelight@193: truelight@0: if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57); truelight@0: if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58); truelight@0: if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59); truelight@0: if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60); truelight@0: truelight@0: // right corner truelight@0: if ((wa & 3) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 4); truelight@0: else if ((wa & 3) == 3 && !IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8); truelight@0: truelight@0: // bottom corner truelight@0: if ((wa & 6) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 5); truelight@0: else if ((wa & 6) == 6 && !IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9); truelight@0: truelight@0: // left corner truelight@0: if ((wa & 12) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 6); truelight@0: else if ((wa & 12) == 12 && !IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10); truelight@0: truelight@0: // upper corner truelight@0: if ((wa & 9) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 7); truelight@0: else if ((wa & 9) == 9 && !IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11); truelight@0: } truelight@0: truelight@0: typedef struct LocksDrawTileStruct { truelight@0: int8 delta_x, delta_y, delta_z; truelight@0: byte width, height, depth; truelight@0: SpriteID image; truelight@0: } LocksDrawTileStruct; truelight@0: truelight@0: #include "table/water_land.h" truelight@0: Darkvater@2436: static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts, tron@1399: uint32 palette, uint base tron@1399: ) truelight@0: { truelight@0: uint32 image; truelight@0: tron@1399: DrawGroundSprite(wdts++->image); truelight@193: tron@1399: for (; wdts->delta_x != 0x80; wdts++) { truelight@0: image = wdts->image + base; truelight@0: if (_display_opt & DO_TRANS_BUILDINGS) { celestar@2148: MAKE_TRANSPARENT(image); tron@497: } else { truelight@0: image |= palette; truelight@0: } truelight@0: AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z); truelight@0: } truelight@0: } truelight@0: truelight@0: static void DrawTile_Water(TileInfo *ti) truelight@0: { truelight@0: // draw water tile truelight@0: if (ti->map5 == 0) { tron@2517: DrawGroundSprite(SPR_FLAT_WATER_TILE); truelight@0: if (ti->z != 0) DrawCanalWater(ti->tile); truelight@0: return; truelight@0: } truelight@0: truelight@0: // draw shore truelight@0: if (ti->map5 == 1) { truelight@0: assert(ti->tileh < 16); truelight@0: DrawGroundSprite(_water_shore_sprites[ti->tileh]); truelight@0: return; truelight@0: } truelight@0: truelight@0: // draw shiplift truelight@0: if ((ti->map5 & 0xF0) == 0x10) { tron@1399: const WaterDrawTileStruct *t = _shiplift_display_seq[ti->map5 & 0xF]; tron@1399: DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0); truelight@0: return; truelight@0: } truelight@0: tron@1901: DrawWaterStuff(ti, _shipdepot_display_seq[ti->map5 & 0x7F], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0); truelight@0: } truelight@0: truelight@0: void DrawShipDepotSprite(int x, int y, int image) truelight@0: { tron@1399: const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image]; truelight@0: tron@1399: DrawSprite(wdts++->image, x, y); truelight@193: tron@1399: for (; wdts->delta_x != 0x80; wdts++) { truelight@0: Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z); truelight@0: DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y); truelight@0: } truelight@0: } truelight@0: truelight@0: tron@2537: static uint GetSlopeZ_Water(const TileInfo* ti) truelight@193: { tron@2537: return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z; truelight@0: } truelight@0: Darkvater@2436: static uint GetSlopeTileh_Water(const TileInfo *ti) truelight@193: { dominik@39: return ti->tileh; dominik@39: } dominik@39: tron@1977: static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1977: static void GetTileDesc_Water(TileIndex tile, TileDesc *td) truelight@0: { tron@2049: if (_m[tile].m5 == 0 && TilePixelHeight(tile) == 0) truelight@0: td->str = STR_3804_WATER; tron@2049: else if (_m[tile].m5 == 0) truelight@0: td->str = STR_LANDINFO_CANAL; tron@2049: else if (_m[tile].m5 == 1) truelight@0: td->str = STR_3805_COAST_OR_RIVERBANK; tron@2049: else if ((_m[tile].m5&0xF0) == 0x10) truelight@0: td->str = STR_LANDINFO_LOCK; truelight@0: else truelight@0: td->str = STR_3806_SHIP_DEPOT; truelight@0: tron@1901: td->owner = GetTileOwner(tile); truelight@0: } truelight@0: tron@1977: static void AnimateTile_Water(TileIndex tile) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1075: static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) truelight@0: { tron@1075: TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0])); truelight@0: truelight@0: // type of this tile mustn't be water already. tron@2639: if (IsTileType(target, MP_WATER)) return; truelight@0: tron@1075: if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 || tron@2639: TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) { tron@1075: return; tron@2639: } tron@1075: tron@1075: if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 || tron@1075: TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) { truelight@0: // make coast.. tron@1214: switch (GetTileType(target)) { tron@1076: case MP_RAILWAY: { tron@1076: uint slope = GetTileSlope(target, NULL); tron@2493: byte tracks = GB(_m[target].m5, 0, 6); tron@1076: if (!( tron@1076: (slope == 1 && tracks == 0x20) || tron@1076: (slope == 2 && tracks == 0x04) || tron@1076: (slope == 4 && tracks == 0x10) || tron@1076: (slope == 8 && tracks == 0x08))) tron@1076: break; tron@1076: } tron@1076: /* FALLTHROUGH */ tron@1076: tron@1075: case MP_CLEAR: tron@1075: case MP_TREES: tron@1075: _current_player = OWNER_WATER; peter1138@2737: if (!CmdFailed(DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { tron@1075: ModifyTile( tron@1075: target, tron@1075: MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | tron@1075: MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, tron@1075: OWNER_WATER, 1 tron@1075: ); tron@1075: } tron@1075: break; tron@1075: tron@1091: case MP_TUNNELBRIDGE: tron@1091: // Middle part of bridge with clear land below? tron@2049: if ((_m[target].m5 & 0xF8) == 0xC0) { tron@2049: _m[target].m5 |= 0x08; Darkvater@9932: MarkTileDirtyByTile(target); tron@1091: } tron@1091: break; tron@1091: tron@1075: default: tron@1075: break; truelight@0: } truelight@0: } else { tron@1075: if (IsTileType(target, MP_TUNNELBRIDGE)) { tron@2049: byte m5 = _m[target].m5; tron@1075: if ((m5 & 0xF8) == 0xC8 || (m5 & 0xF8) == 0xF0) truelight@0: return; truelight@0: tron@1075: if ((m5 & 0xC0) == 0xC0) { tron@1075: ModifyTile(target, MP_MAPOWNER | MP_MAP5, OWNER_WATER, (m5 & ~0x38) | 0x8); truelight@0: return; truelight@0: } truelight@0: } truelight@0: truelight@0: _current_player = OWNER_WATER; darkvater@149: { truelight@1605: Vehicle *v = FindVehicleOnTileZ(target, 0); tron@1075: if (v != NULL) FloodVehicle(v); darkvater@149: } tron@1075: peter1138@2737: if (!CmdFailed(DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { tron@1075: ModifyTile( tron@1075: target, tron@1075: MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | tron@1075: MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, tron@1075: OWNER_WATER, tron@1075: 0 tron@1075: ); tron@1075: } truelight@0: } truelight@0: } truelight@0: darkvater@149: static void FloodVehicle(Vehicle *v) darkvater@149: { darkvater@149: if (!(v->vehstatus & VS_CRASHED)) { darkvater@168: uint16 pass = 0; darkvater@149: darkvater@149: if (v->type == VEH_Road) { // flood bus/truck darkvater@149: pass = 1; // driver darkvater@149: if (v->cargo_type == CT_PASSENGERS) darkvater@149: pass += v->cargo_count; darkvater@149: darkvater@149: v->vehstatus |= VS_CRASHED; darkvater@149: v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast tron@588: RebuildVehicleLists(); tron@2549: } else if (v->type == VEH_Train) { tron@2549: Vehicle* u; truelight@193: darkvater@149: v = GetFirstVehicleInChain(v); darkvater@149: u = v; bjarni@2676: if (IsFrontEngine(v)) pass = 4; // driver darkvater@149: darkvater@149: // crash all wagons, and count passangers darkvater@149: BEGIN_ENUM_WAGONS(v) darkvater@149: if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count; darkvater@149: v->vehstatus |= VS_CRASHED; darkvater@149: END_ENUM_WAGONS(v) darkvater@149: darkvater@149: v = u; darkvater@149: v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast tron@588: RebuildVehicleLists(); tron@2549: } else { darkvater@168: return; tron@2549: } darkvater@149: darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); darkvater@149: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); truelight@193: tron@534: SetDParam(0, pass); darkvater@149: AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED, darkvater@149: NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), darkvater@149: v->index, darkvater@149: 0); tron@2549: CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); tron@2549: SndPlayVehicleFx(SND_12_EXPLOSION, v); dominik@714: } darkvater@149: } darkvater@149: truelight@0: // called from tunnelbridge_cmd tron@1977: void TileLoop_Water(TileIndex tile) truelight@0: { truelight@0: int i; tron@909: static const TileIndexDiffC _tile_loop_offs_array[][5] = { truelight@0: // tile to mod shore? shore? tron@909: {{-1, 0}, {0, 0}, {0, 1}, {-1, 0}, {-1, 1}}, tron@909: {{ 0, 1}, {0, 1}, {1, 1}, { 0, 2}, { 1, 2}}, tron@909: {{ 1, 0}, {1, 0}, {1, 1}, { 2, 0}, { 2, 1}}, tron@909: {{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}} truelight@0: }; truelight@0: tron@926: if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) && tron@926: IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { tron@2639: for (i = 0; i != lengthof(_tile_loop_offs_array); i++) { truelight@0: TileLoopWaterHelper(tile, _tile_loop_offs_array[i]); tron@2639: } truelight@0: } truelight@314: // _current_player can be changed by TileLoopWaterHelper.. reset it back truelight@314: // here truelight@314: _current_player = OWNER_NONE; dominik@43: dominik@43: // edges tron@926: if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //NE dominik@43: TileLoopWaterHelper(tile, _tile_loop_offs_array[2]); dominik@43: tron@2639: if (TileX(tile) == MapSizeX() - 2 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW dominik@43: TileLoopWaterHelper(tile, _tile_loop_offs_array[0]); tron@2639: } dominik@43: tron@2639: if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //NW dominik@43: TileLoopWaterHelper(tile, _tile_loop_offs_array[1]); tron@2639: } dominik@43: tron@2639: if (TileY(tile) == MapSizeY() - 2 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //SE dominik@43: TileLoopWaterHelper(tile, _tile_loop_offs_array[3]); tron@2639: } truelight@0: } truelight@0: truelight@0: truelight@0: static const byte _coast_tracks[16] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0}; truelight@0: static const byte _shipdepot_tracks[4] = {1,1,2,2}; truelight@0: static const byte _shiplift_tracks[12] = {1,2,1,2,1,2,1,2,1,2,1,2}; tron@1977: static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode) truelight@0: { truelight@0: uint m5; truelight@0: uint b; truelight@0: truelight@159: if (mode != TRANSPORT_WATER) truelight@0: return 0; truelight@0: tron@2049: m5 = _m[tile].m5; truelight@0: if (m5 == 0) truelight@0: return 0x3F3F; truelight@0: truelight@0: if (m5 == 1) { truelight@0: b = _coast_tracks[GetTileSlope(tile, NULL)&0xF]; truelight@0: return b + (b<<8); truelight@0: } truelight@0: truelight@0: if ( (m5 & 0x10) == 0x10) { truelight@193: // truelight@0: b = _shiplift_tracks[m5 & 0xF]; truelight@0: return b + (b<<8); truelight@0: } truelight@0: truelight@0: if (!(m5 & 0x80)) truelight@0: return 0; truelight@0: truelight@0: b = _shipdepot_tracks[m5 & 0x7F]; truelight@0: return b + (b<<8); truelight@0: } truelight@0: tron@1977: extern void ShowShipDepotWindow(TileIndex tile); truelight@0: tron@1977: static void ClickTile_Water(TileIndex tile) truelight@0: { tron@2049: byte m5 = _m[tile].m5 - 0x80; truelight@193: truelight@0: if (IS_BYTE_INSIDE(m5, 0, 3+1)) { truelight@0: if (m5 & 1) tron@1981: tile += (m5 == 1) ? TileDiffXY(-1, 0) : TileDiffXY(0, -1); truelight@0: ShowShipDepotWindow(tile); truelight@0: } truelight@0: } truelight@0: Darkvater@2436: static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player) truelight@0: { tron@1901: if (!IsTileOwner(tile, old_player)) return; truelight@0: tron@2502: if (new_player != OWNER_SPECTATOR) { tron@1902: SetTileOwner(tile, new_player); truelight@0: } else { truelight@0: DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); truelight@0: } truelight@0: } truelight@0: tron@1977: static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y) truelight@0: { truelight@0: return 0; truelight@0: } truelight@0: tron@1093: void InitializeDock(void) truelight@0: { truelight@0: _last_built_ship_depot_tile = 0; truelight@0: } truelight@0: truelight@0: const TileTypeProcs _tile_type_water_procs = { truelight@0: DrawTile_Water, /* draw_tile_proc */ truelight@0: GetSlopeZ_Water, /* get_slope_z_proc */ truelight@0: ClearTile_Water, /* clear_tile_proc */ truelight@0: GetAcceptedCargo_Water, /* get_accepted_cargo_proc */ truelight@0: GetTileDesc_Water, /* get_tile_desc_proc */ truelight@0: GetTileTrackStatus_Water, /* get_tile_track_status_proc */ truelight@0: ClickTile_Water, /* click_tile_proc */ truelight@0: AnimateTile_Water, /* animate_tile_proc */ truelight@0: TileLoop_Water, /* tile_loop_clear */ truelight@0: ChangeTileOwner_Water, /* change_tile_owner_clear */ truelight@0: NULL, /* get_produced_cargo_proc */ truelight@0: VehicleEnter_Water, /* vehicle_enter_tile_proc */ truelight@0: NULL, /* vehicle_leave_tile_proc */ dominik@39: GetSlopeTileh_Water, /* get_slope_tileh_proc */ truelight@0: };