tron@2186: /* $Id$ */ tron@2186: richk@10724: /** @file players.cpp Handling of players. */ richk@10724: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" richk@10184: #include "engine_func.h" richk@10724: #include "engine_base.h" rubidium@6872: #include "player_func.h" rubidium@6872: #include "player_gui.h" truelight@0: #include "town.h" richk@10184: #include "news_func.h" truelight@0: #include "saveload.h" rubidium@6872: #include "command_func.h" rubidium@5720: #include "network/network.h" richk@10991: #include "network/network_func.h" tron@2159: #include "variables.h" richk@10242: #include "cheat_func.h" truelight@2395: #include "ai/ai.h" rubidium@6516: #include "player_face.h" richk@6719: #include "group.h" rubidium@6872: #include "window_func.h" rubidium@6872: #include "tile_map.h" rubidium@6872: #include "strings_func.h" rubidium@6872: #include "gfx_func.h" rubidium@6872: #include "functions.h" rubidium@6872: #include "date_func.h" rubidium@6872: #include "vehicle_func.h" rubidium@6872: #include "sound_func.h" richk@10724: #include "core/alloc_func.hpp" richk@10994: #include "core/sort_func.hpp" rubidium@6872: #include "autoreplace_func.h" rubidium@6872: #include "autoreplace_gui.h" rubidium@6872: #include "string_func.h" rubidium@6872: #include "ai/default/default.h" rubidium@6872: #include "ai/trolly/trolly.h" rubidium@6872: #include "road_func.h" rubidium@6872: #include "rail.h" richk@10184: #include "sprite.h" richk@10724: #include "debug.h" rubidium@6872: rubidium@6872: #include "table/strings.h" rubidium@6872: #include "table/sprites.h" rubidium@6872: rubidium@6872: Player _players[MAX_PLAYERS]; rubidium@6872: PlayerByte _local_player; rubidium@6872: PlayerByte _current_player; rubidium@6872: /* NOSAVE: can be determined from player structs */ rubidium@6872: byte _player_colors[MAX_PLAYERS]; rubidium@6872: PlayerFace _player_face; ///< for player face storage in openttd.cfg rubidium@6872: HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5 truelight@0: rubidium@5564: /** rubidium@5564: * Sets the local player and updates the patch settings that are set on a rubidium@5564: * per-company (player) basis to reflect the core's state in the GUI. rubidium@5564: * @param new_player the new player rubidium@5564: * @pre IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE rubidium@5564: */ rubidium@5564: void SetLocalPlayer(PlayerID new_player) rubidium@5564: { rubidium@5564: /* Player could also be PLAYER_SPECTATOR or OWNER_NONE */ rubidium@5564: assert(IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE); rubidium@5564: rubidium@5564: _local_player = new_player; rubidium@5564: rubidium@5564: /* Do not update the patches if we are in the intro GUI */ rubidium@5564: if (IsValidPlayer(new_player) && _game_mode != GM_MENU) { rubidium@5564: const Player *p = GetPlayer(new_player); richk@10991: _settings_client.gui.autorenew = p->engine_renew; richk@10991: _settings_client.gui.autorenew_months = p->engine_renew_months; richk@10991: _settings_client.gui.autorenew_money = p->engine_renew_money; rubidium@5564: InvalidateWindow(WC_GAME_OPTIONS, 0); rubidium@5564: } rubidium@5564: } rubidium@5564: rubidium@6872: bool IsHumanPlayer(PlayerID pi) rubidium@6872: { rubidium@6872: return !GetPlayer(pi)->is_ai; rubidium@6872: } rubidium@6872: tron@4428: tron@4428: uint16 GetDrawStringPlayerColor(PlayerID player) tron@4428: { Darkvater@4944: /* Get the color for DrawString-subroutines which matches the color Darkvater@4944: * of the player */ Darkvater@4944: if (!IsValidPlayer(player)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR; tron@4444: return (_colour_gradient[_player_colors[player]][4]) | IS_PALETTE_COLOR; tron@4428: } tron@4428: maedhros@6001: void DrawPlayerIcon(PlayerID p, int x, int y) maedhros@6001: { maedhros@6001: DrawSprite(SPR_PLAYER_ICON, PLAYER_SPRITE_COLOR(p), x, y); maedhros@6001: } maedhros@6001: rubidium@6463: /** rubidium@6516: * Converts an old player face format to the new player face format rubidium@6463: * rubidium@6516: * Meaning of the bits in the old face (some bits are used in several times): rubidium@6463: * - 4 and 5: chin rubidium@6475: * - 6 to 9: eyebrows rubidium@6463: * - 10 to 13: nose rubidium@6463: * - 13 to 15: lips (also moustache for males) rubidium@6463: * - 16 to 19: hair rubidium@6475: * - 20 to 22: eye color rubidium@6463: * - 20 to 27: tie, ear rings etc. rubidium@6463: * - 28 to 30: glasses rubidium@6463: * - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white) rubidium@6463: * - 31: gender (0 = male, 1 = female) rubidium@6463: * rubidium@6516: * @param face the face in the old format rubidium@6516: * @return the face in the new format rubidium@6463: */ rubidium@6516: PlayerFace ConvertFromOldPlayerFace(uint32 face) truelight@0: { rubidium@6516: PlayerFace pf = 0; rubidium@6516: GenderEthnicity ge = GE_WM; truelight@0: rubidium@6871: if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE); rubidium@6871: if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK); truelight@201: rubidium@6516: SetPlayerFaceBits(pf, PFV_GEN_ETHN, ge, ge); rubidium@6516: SetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1); rubidium@6871: SetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5); rubidium@6516: SetPlayerFaceBits(pf, PFV_CHIN, ge, ScalePlayerFaceValue(PFV_CHIN, ge, GB(face, 4, 2))); rubidium@6516: SetPlayerFaceBits(pf, PFV_EYEBROWS, ge, ScalePlayerFaceValue(PFV_EYEBROWS, ge, GB(face, 6, 4))); rubidium@6516: SetPlayerFaceBits(pf, PFV_HAIR, ge, ScalePlayerFaceValue(PFV_HAIR, ge, GB(face, 16, 4))); rubidium@6516: SetPlayerFaceBits(pf, PFV_JACKET, ge, ScalePlayerFaceValue(PFV_JACKET, ge, GB(face, 20, 2))); rubidium@6516: SetPlayerFaceBits(pf, PFV_COLLAR, ge, ScalePlayerFaceValue(PFV_COLLAR, ge, GB(face, 22, 2))); rubidium@6516: SetPlayerFaceBits(pf, PFV_GLASSES, ge, GB(face, 28, 1)); rubidium@6516: rubidium@6516: uint lips = GB(face, 10, 4); rubidium@6871: if (!HasBit(ge, GENDER_FEMALE) && lips < 4) { rubidium@6516: SetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge, true); rubidium@6516: SetPlayerFaceBits(pf, PFV_MOUSTACHE, ge, max(lips, 1U) - 1); rubidium@6463: } else { rubidium@6871: if (!HasBit(ge, GENDER_FEMALE)) { rubidium@6672: lips = lips * 15 / 16; rubidium@6516: lips -= 3; rubidium@6871: if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0; rubidium@6516: } else { rubidium@6516: lips = ScalePlayerFaceValue(PFV_LIPS, ge, lips); rubidium@6516: } rubidium@6516: SetPlayerFaceBits(pf, PFV_LIPS, ge, lips); truelight@0: rubidium@6516: uint nose = GB(face, 13, 3); rubidium@6516: if (ge == GE_WF) { rubidium@6516: nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females rubidium@6516: } else { rubidium@6516: nose = ScalePlayerFaceValue(PFV_NOSE, ge, nose); rubidium@6516: } rubidium@6516: SetPlayerFaceBits(pf, PFV_NOSE, ge, nose); rubidium@6463: } rubidium@6463: rubidium@6516: uint tie_earring = GB(face, 24, 4); rubidium@6871: if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring rubidium@6871: if (HasBit(ge, GENDER_FEMALE)) SetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge, true); rubidium@6871: SetPlayerFaceBits(pf, PFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScalePlayerFaceValue(PFV_TIE_EARRING, ge, tie_earring / 2)); truelight@0: } truelight@0: rubidium@6516: return pf; rubidium@6516: } rubidium@6516: rubidium@6516: /** rubidium@6516: * Checks whether a player's face is a valid encoding. rubidium@6516: * Unused bits are not enforced to be 0. rubidium@6516: * @param pf the fact to check rubidium@6516: * @return true if and only if the face is valid rubidium@6516: */ rubidium@6516: bool IsValidPlayerFace(PlayerFace pf) rubidium@6516: { rubidium@6516: if (!ArePlayerFaceBitsValid(pf, PFV_GEN_ETHN, GE_WM)) return false; rubidium@6516: rubidium@6516: GenderEthnicity ge = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM); rubidium@6871: bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0; rubidium@6871: bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0; rubidium@6516: bool has_glasses = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0; rubidium@6516: rubidium@6516: if (!ArePlayerFaceBitsValid(pf, PFV_EYE_COLOUR, ge)) return false; rubidium@6516: for (PlayerFaceVariable pfv = PFV_CHEEKS; pfv < PFV_END; pfv++) { rubidium@6516: switch (pfv) { rubidium@6516: case PFV_MOUSTACHE: if (!has_moustache) continue; break; rubidium@6516: case PFV_LIPS: /* FALL THROUGH */ rubidium@6516: case PFV_NOSE: if (has_moustache) continue; break; rubidium@6516: case PFV_TIE_EARRING: if (!has_tie_earring) continue; break; rubidium@6516: case PFV_GLASSES: if (!has_glasses) continue; break; rubidium@6516: default: break; KUDr@6470: } rubidium@6516: if (!ArePlayerFaceBitsValid(pf, pfv, ge)) return false; truelight@0: } truelight@0: rubidium@6516: return true; truelight@0: } truelight@0: tron@2475: void InvalidatePlayerWindows(const Player *p) truelight@0: { tron@2150: PlayerID pid = p->index; truelight@0: tron@2150: if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0); truelight@0: InvalidateWindow(WC_FINANCES, pid); truelight@0: } truelight@0: richk@6720: bool CheckPlayerHasMoney(CommandCost cost) truelight@0: { richk@6720: if (cost.GetCost() > 0) { tron@2498: PlayerID pid = _current_player; richk@6720: if (IsValidPlayer(pid) && cost.GetCost() > GetPlayer(pid)->player_money) { richk@6720: SetDParam(0, cost.GetCost()); truelight@0: _error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES; truelight@0: return false; truelight@0: } truelight@0: } truelight@0: return true; truelight@0: } truelight@0: richk@10724: /** Backs up current economic data for a player richk@10724: */ richk@10724: PlayerMoneyBackup::PlayerMoneyBackup(Player *player) richk@10724: { richk@10724: p = player; richk@10724: memcpy(backup_yearly_expenses, p->yearly_expenses, EXPENSES_END * sizeof(Money)); richk@10724: backup_cur_economy = p->cur_economy; richk@10724: } richk@10724: richk@10724: /** Restore the economic data from last backup richk@10724: * This should only be used right after Player::BackupEconomy() richk@10724: */ richk@10724: void PlayerMoneyBackup::Restore() richk@10724: { richk@10724: memcpy(p->yearly_expenses, backup_yearly_expenses, EXPENSES_END * sizeof(Money)); richk@10724: p->cur_economy = backup_cur_economy; richk@10724: } richk@10724: richk@6720: static void SubtractMoneyFromAnyPlayer(Player *p, CommandCost cost) truelight@0: { rubidium@6872: if (cost.GetCost() == 0) return; rubidium@6872: assert(cost.GetExpensesType() != INVALID_EXPENSES); truelight@201: rubidium@6872: p->player_money -= cost.GetCost(); rubidium@6872: p->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost(); truelight@0: rubidium@6871: if (HasBit(1 << EXPENSES_TRAIN_INC | richk@6720: 1 << EXPENSES_ROADVEH_INC | richk@6720: 1 << EXPENSES_AIRCRAFT_INC | rubidium@6872: 1 << EXPENSES_SHIP_INC, cost.GetExpensesType())) { rubidium@6872: p->cur_economy.income -= cost.GetCost(); rubidium@6871: } else if (HasBit(1 << EXPENSES_TRAIN_RUN | richk@6720: 1 << EXPENSES_ROADVEH_RUN | richk@6720: 1 << EXPENSES_AIRCRAFT_RUN | richk@6720: 1 << EXPENSES_SHIP_RUN | richk@6720: 1 << EXPENSES_PROPERTY | rubidium@6872: 1 << EXPENSES_LOAN_INT, cost.GetExpensesType())) { rubidium@6872: p->cur_economy.expenses -= cost.GetCost(); tron@4077: } truelight@201: truelight@0: InvalidatePlayerWindows(p); truelight@0: } truelight@0: richk@6720: void SubtractMoneyFromPlayer(CommandCost cost) truelight@0: { Darkvater@1796: PlayerID pid = _current_player; tron@4077: Darkvater@4850: if (IsValidPlayer(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost); truelight@0: } truelight@0: richk@6720: void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cst) truelight@0: { celestar@1962: Player *p = GetPlayer(player); truelight@0: byte m = p->player_money_fraction; richk@6720: Money cost = cst.GetCost(); tron@4077: truelight@0: p->player_money_fraction = m - (byte)cost; truelight@0: cost >>= 8; tron@4077: if (p->player_money_fraction > m) cost++; rubidium@6872: if (cost != 0) SubtractMoneyFromAnyPlayer(p, CommandCost(cst.GetExpensesType(), cost)); truelight@0: } truelight@0: Darkvater@4849: void GetNameOfOwner(Owner owner, TileIndex tile) truelight@0: { tron@534: SetDParam(2, owner); truelight@201: truelight@0: if (owner != OWNER_TOWN) { Darkvater@4850: if (!IsValidPlayer(owner)) { tron@534: SetDParam(0, STR_0150_SOMEONE); tron@4077: } else { tron@4000: const Player* p = GetPlayer(owner); tron@4077: richk@6720: SetDParam(0, STR_COMPANY_NAME); richk@6720: SetDParam(1, p->index); truelight@0: } truelight@0: } else { tron@4077: const Town* t = ClosestTownFromTile(tile, (uint)-1); tron@4077: ludde@2070: SetDParam(0, STR_TOWN); ludde@2070: SetDParam(1, t->index); truelight@0: } truelight@0: } truelight@0: truelight@0: Darkvater@2436: bool CheckOwnership(PlayerID owner) truelight@0: { Darkvater@4849: assert(owner < OWNER_END); truelight@0: tron@4077: if (owner == _current_player) return true; truelight@0: _error_message = STR_013B_OWNED_BY; truelight@0: GetNameOfOwner(owner, 0); truelight@0: return false; truelight@0: } truelight@0: tron@1977: bool CheckTileOwnership(TileIndex tile) truelight@0: { Darkvater@4849: Owner owner = GetTileOwner(tile); tron@1901: Darkvater@4849: assert(owner < OWNER_END); tron@1901: tron@4077: if (owner == _current_player) return true; truelight@0: _error_message = STR_013B_OWNED_BY; truelight@201: belugas@6678: /* no need to get the name of the owner unless we're the local player (saves some time) */ Darkvater@2425: if (IsLocalPlayer()) GetNameOfOwner(owner, tile); truelight@0: return false; truelight@0: } truelight@0: truelight@0: static void GenerateCompanyName(Player *p) truelight@0: { tron@1977: TileIndex tile; truelight@0: Town *t; truelight@0: StringID str; truelight@0: Player *pp; truelight@0: uint32 strp; truelight@0: char buffer[100]; truelight@0: tron@4077: if (p->name_1 != STR_SV_UNNAMED) return; truelight@0: truelight@0: tile = p->last_build_coordinate; tron@4077: if (tile == 0) return; truelight@0: truelight@0: t = ClosestTownFromTile(tile, (uint)-1); truelight@0: richk@10242: if (IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) { truelight@0: str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START; truelight@0: strp = t->townnameparts; truelight@0: truelight@0: verify_name:; belugas@6678: /* No player must have this name already */ truelight@0: FOR_ALL_PLAYERS(pp) { tron@4077: if (pp->name_1 == str && pp->name_2 == strp) goto bad_town_name; truelight@0: } truelight@0: Darkvater@4912: GetString(buffer, str, lastof(buffer)); Darkvater@4609: if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 150) truelight@0: goto bad_town_name; truelight@0: truelight@0: set_name:; truelight@0: p->name_1 = str; truelight@0: p->name_2 = strp; truelight@0: truelight@0: MarkWholeScreenDirty(); truelight@0: Darkvater@4845: if (!IsHumanPlayer(p->index)) { richk@10724: SetDParam(0, STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED); richk@10724: SetDParam(1, STR_705F_STARTS_CONSTRUCTION_NEAR); richk@10724: SetDParam(2, p->index); richk@10724: SetDParam(3, t->index); richk@10724: AddNewsItem(STR_02B6, NS_COMPANY_NEW, p->last_build_coordinate, p->index); truelight@0: } truelight@0: return; truelight@0: } truelight@0: bad_town_name:; truelight@201: truelight@0: if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) { truelight@0: str = SPECSTR_ANDCO_NAME; truelight@0: strp = p->president_name_2; truelight@201: goto set_name; truelight@0: } else { truelight@0: str = SPECSTR_ANDCO_NAME; truelight@0: strp = Random(); truelight@0: goto verify_name; truelight@0: } truelight@0: } truelight@0: richk@10724: static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1}; richk@10724: static const Colours _similar_colour[COLOUR_END][2] = { richk@10724: { COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE richk@10724: { COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN richk@10724: { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK richk@10724: { COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW richk@10724: { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED richk@10724: { COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE richk@10724: { COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN richk@10724: { COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN richk@10724: { COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE richk@10724: { COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM richk@10724: { COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE richk@10724: { COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE richk@10724: { COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE richk@10724: { COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN richk@10724: { COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY richk@10724: { COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE richk@10724: }; truelight@0: richk@10724: static byte GeneratePlayerColour() truelight@0: { richk@10724: Colours colours[COLOUR_END]; truelight@0: belugas@6678: /* Initialize array */ richk@10724: for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i; truelight@0: belugas@6678: /* And randomize it */ richk@10724: for (uint i = 0; i < 100; i++) { richk@10724: uint r = Random(); richk@10724: Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]); richk@10724: } truelight@0: belugas@6678: /* Bubble sort it according to the values in table 1 */ richk@10724: for (uint i = 0; i < COLOUR_END; i++) { richk@10724: for (uint j = 1; j < COLOUR_END; j++) { richk@10724: if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) { richk@10724: Swap(colours[j - 1], colours[j]); truelight@0: } truelight@0: } richk@10724: }; truelight@0: belugas@6678: /* Move the colors that look similar to each player's color to the side */ richk@10724: Player *p; richk@10724: FOR_ALL_PLAYERS(p) { richk@10724: if (!p->is_active) continue; truelight@0: richk@10724: Colours pcolour = (Colours)p->player_color; truelight@0: richk@10724: for (uint i = 0; i < COLOUR_END; i++) { richk@10724: if (colours[i] == pcolour) { richk@10724: colours[i] = INVALID_COLOUR; richk@10724: break; truelight@0: } richk@10724: } richk@10724: richk@10724: for (uint j = 0; j < 2; j++) { richk@10724: Colours similar = _similar_colour[pcolour][j]; richk@10724: if (similar == INVALID_COLOUR) break; richk@10724: richk@10724: for (uint i = 1; i < COLOUR_END; i++) { richk@10724: if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]); richk@10724: } truelight@0: } truelight@0: } truelight@0: belugas@6678: /* Return the first available color */ richk@10724: for (uint i = 0; i < COLOUR_END; i++) { richk@10724: if (colours[i] != INVALID_COLOUR) return colours[i]; truelight@0: } richk@10724: richk@10724: NOT_REACHED(); truelight@0: } truelight@0: truelight@0: static void GeneratePresidentName(Player *p) truelight@0: { truelight@0: Player *pp; truelight@0: char buffer[100], buffer2[40]; truelight@0: tron@2952: for (;;) { truelight@0: restart:; truelight@0: truelight@0: p->president_name_2 = Random(); truelight@0: p->president_name_1 = SPECSTR_PRESIDENT_NAME; truelight@201: richk@6720: SetDParam(0, p->index); richk@6720: GetString(buffer, STR_PLAYER_NAME, lastof(buffer)); Darkvater@4609: if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 94) truelight@0: continue; truelight@0: truelight@0: FOR_ALL_PLAYERS(pp) { truelight@0: if (pp->is_active && p != pp) { richk@6720: SetDParam(0, pp->index); richk@6720: GetString(buffer2, STR_PLAYER_NAME, lastof(buffer2)); tron@1304: if (strcmp(buffer2, buffer) == 0) truelight@0: goto restart; truelight@0: } truelight@0: } truelight@0: return; truelight@0: } truelight@0: } truelight@0: rubidium@6573: static Player *AllocatePlayer() truelight@0: { truelight@0: Player *p; belugas@6678: /* Find a free slot */ truelight@0: FOR_ALL_PLAYERS(p) { truelight@0: if (!p->is_active) { richk@10724: free(p->name); richk@10724: free(p->president_name); rubidium@5838: PlayerID i = p->index; truelight@0: memset(p, 0, sizeof(Player)); rubidium@6872: memset(&_players_ai[i], 0, sizeof(PlayerAI)); rubidium@6872: memset(&_players_ainew[i], 0, sizeof(PlayerAiNew)); truelight@0: p->index = i; truelight@0: return p; truelight@0: } truelight@0: } truelight@0: return NULL; truelight@0: } truelight@0: peter1138@4603: void ResetPlayerLivery(Player *p) peter1138@4603: { rubidium@5838: for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) { peter1138@4603: p->livery[scheme].in_use = false; peter1138@4603: p->livery[scheme].colour1 = p->player_color; peter1138@4603: p->livery[scheme].colour2 = p->player_color; peter1138@4603: } peter1138@4603: } peter1138@4603: rubidium@6871: /** rubidium@6871: * Create a new player and sets all player variables default values rubidium@6871: * rubidium@6871: * @param is_ai is a ai player? rubidium@6871: * @return the player struct rubidium@6871: */ truelight@0: Player *DoStartupNewPlayer(bool is_ai) truelight@0: { truelight@0: Player *p; truelight@0: truelight@0: p = AllocatePlayer(); tron@4000: if (p == NULL) return NULL; truelight@0: belugas@6678: /* Make a color */ richk@10724: p->player_color = GeneratePlayerColour(); peter1138@4603: ResetPlayerLivery(p); truelight@2395: _player_colors[p->index] = p->player_color; truelight@0: p->name_1 = STR_SV_UNNAMED; truelight@0: p->is_active = true; truelight@201: richk@6720: p->player_money = p->current_loan = 100000; truelight@0: truelight@0: p->is_ai = is_ai; rubidium@6872: _players_ai[p->index].state = 5; // AIS_WANT_NEW_ROUTE Darkvater@4848: p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = PLAYER_SPECTATOR; truelight@0: truelight@2395: p->avail_railtypes = GetPlayerRailtypes(p->index); richk@6719: p->avail_roadtypes = GetPlayerRoadtypes(p->index); rubidium@4326: p->inaugurated_year = _cur_year; rubidium@6871: RandomPlayerFaceBits(p->face, (GenderEthnicity)Random(), false); // create a random player face truelight@0: bjarni@2293: /* Engine renewal settings */ peter1138@2848: p->engine_renew_list = NULL; bjarni@2617: p->renew_keep_length = false; richk@10991: p->engine_renew = _settings_client.gui.autorenew; richk@10991: p->engine_renew_months = _settings_client.gui.autorenew_months; richk@10991: p->engine_renew_money = _settings_client.gui.autorenew_money; bjarni@2293: truelight@0: GeneratePresidentName(p); truelight@0: truelight@0: InvalidateWindow(WC_GRAPH_LEGEND, 0); truelight@0: InvalidateWindow(WC_TOOLBAR_MENU, 0); truelight@543: InvalidateWindow(WC_CLIENT_LIST, 0); truelight@0: truelight@2395: if (is_ai && (!_networking || _network_server) && _ai.enabled) truelight@2395: AI_StartNewAI(p->index); truelight@2395: richk@10724: free(p->num_engines); richk@10724: p->num_engines = CallocT(GetEnginePoolSize()); bjarni@4574: truelight@0: return p; truelight@0: } truelight@0: rubidium@6573: void StartupPlayers() truelight@0: { belugas@6678: /* The AI starts like in the setting with +2 month max */ richk@10991: _next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1; truelight@0: } truelight@0: rubidium@6573: static void MaybeStartNewPlayer() truelight@0: { truelight@0: uint n; truelight@0: Player *p; truelight@201: belugas@6678: /* count number of competitors */ truelight@0: n = 0; truelight@2395: FOR_ALL_PLAYERS(p) { tron@4000: if (p->is_active && p->is_ai) n++; truelight@2395: } truelight@0: belugas@6678: /* when there's a lot of computers in game, the probability that a new one starts is lower */ richk@10991: if (n < (uint)_settings_game.difficulty.max_no_competitors && tron@4000: n < (_network_server ? richk@10991: InteractiveRandomRange(_settings_game.difficulty.max_no_competitors + 2) : richk@10991: RandomRange(_settings_game.difficulty.max_no_competitors + 2) tron@4000: )) { tron@4000: /* Send a command to all clients to start up a new AI. tron@4000: * Works fine for Multiplayer and Singleplayer */ tron@4000: DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL); tron@4000: } truelight@201: belugas@6678: /* The next AI starts like the difficulty setting said, with +2 month max */ richk@10991: _next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + 1; truelight@2682: _next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS); truelight@0: } truelight@0: rubidium@6573: void InitializePlayers() truelight@0: { truelight@0: memset(_players, 0, sizeof(_players)); rubidium@6872: for (PlayerID i = PLAYER_FIRST; i != MAX_PLAYERS; i++) { rubidium@6872: _players[i].index = i; rubidium@6872: for (uint j = 0; j < 4; j++) _players[i].share_owners[j] = PLAYER_SPECTATOR; rubidium@6872: } truelight@0: _cur_player_tick_index = 0; truelight@0: } truelight@0: rubidium@6573: void OnTick_Players() truelight@0: { truelight@0: Player *p; truelight@0: tron@4000: if (_game_mode == GM_EDITOR) return; truelight@201: rubidium@5838: p = GetPlayer((PlayerID)_cur_player_tick_index); truelight@0: _cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS; truelight@0: if (p->name_1 != 0) GenerateCompanyName(p); truelight@0: truelight@2682: if (AI_AllowNewAI() && _game_mode != GM_MENU && !--_next_competitor_start) truelight@201: MaybeStartNewPlayer(); truelight@0: } truelight@0: rubidium@6573: void PlayersYearlyLoop() truelight@0: { truelight@0: Player *p; truelight@0: belugas@6678: /* Copy statistics */ truelight@0: FOR_ALL_PLAYERS(p) { truelight@0: if (p->is_active) { truelight@0: memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0])); truelight@0: memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0])); truelight@0: InvalidateWindow(WC_FINANCES, p->index); truelight@0: } truelight@0: } truelight@0: richk@10991: if (_settings_client.gui.show_finances && _local_player != PLAYER_SPECTATOR) { truelight@0: ShowPlayerFinances(_local_player); celestar@1962: p = GetPlayer(_local_player); truelight@0: if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) { tron@541: SndPlayFx(SND_01_BAD_YEAR); truelight@0: } else { tron@541: SndPlayFx(SND_00_GOOD_YEAR); truelight@0: } truelight@0: } truelight@0: } truelight@0: tron@2544: static void DeletePlayerStuff(PlayerID pi) truelight@0: { truelight@0: Player *p; truelight@0: truelight@0: DeletePlayerWindows(pi); celestar@1962: p = GetPlayer(pi); rubidium@6872: p->name_1 = STR_NULL; rubidium@6872: p->president_name_1 = STR_NULL; rubidium@6872: free(p->name); rubidium@6872: free(p->president_name); rubidium@6872: p->name = NULL; rubidium@6872: p->president_name = NULL; truelight@0: } truelight@0: bjarni@2293: /** Change engine renewal parameters tron@3491: * @param tile unused richk@6719: * @param flags operation to perform bjarni@2293: * @param p1 bits 0-3 command bjarni@2293: * - p1 = 0 - change auto renew bool bjarni@2293: * - p1 = 1 - change auto renew months bjarni@2293: * - p1 = 2 - change auto renew money bjarni@2293: * - p1 = 3 - change auto renew array bjarni@2293: * - p1 = 4 - change bool, months & money all together bjarni@2617: * - p1 = 5 - change renew_keep_length bjarni@2293: * @param p2 value to set bjarni@2293: * if p1 = 0, then: bjarni@2293: * - p2 = enable engine renewal bjarni@2293: * if p1 = 1, then: bjarni@2293: * - p2 = months left before engine expires to replace it bjarni@2293: * if p1 = 2, then bjarni@2293: * - p2 = minimum amount of money available bjarni@2293: * if p1 = 3, then: richk@6719: * - p1 bits 8-15 = engine group bjarni@2293: * - p2 bits 0-15 = old engine type bjarni@2293: * - p2 bits 16-31 = new engine type bjarni@2293: * if p1 = 4, then: bjarni@2293: * - p1 bit 15 = enable engine renewal bjarni@2293: * - p1 bits 16-31 = months left before engine expires to replace it bjarni@2293: * - p2 bits 0-31 = minimum amount of money available bjarni@2617: * if p1 = 5, then bjarni@2617: * - p2 = enable renew_keep_length bjarni@2293: */ richk@6720: CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) bjarni@2293: { Darkvater@4850: if (!IsValidPlayer(_current_player)) return CMD_ERROR; bjarni@2293: richk@10724: Player *p = GetPlayer(_current_player); bjarni@2293: switch (GB(p1, 0, 3)) { bjarni@2293: case 0: richk@10724: if (p->engine_renew == HasBit(p2, 0)) return CMD_ERROR; bjarni@2293: bjarni@2293: if (flags & DC_EXEC) { rubidium@6871: p->engine_renew = HasBit(p2, 0); Darkvater@2425: if (IsLocalPlayer()) { richk@10991: _settings_client.gui.autorenew = p->engine_renew; bjarni@2293: InvalidateWindow(WC_GAME_OPTIONS, 0); bjarni@2293: } bjarni@2293: } bjarni@2293: break; richk@10724: bjarni@2293: case 1: richk@10724: if (Clamp((int16)p2, -12, 12) != (int16)p2) return CMD_ERROR; richk@10724: if (p->engine_renew_months == (int16)p2) return CMD_ERROR; bjarni@2293: bjarni@2293: if (flags & DC_EXEC) { bjarni@2293: p->engine_renew_months = (int16)p2; Darkvater@2425: if (IsLocalPlayer()) { richk@10991: _settings_client.gui.autorenew_months = p->engine_renew_months; bjarni@2293: InvalidateWindow(WC_GAME_OPTIONS, 0); bjarni@2293: } bjarni@2293: } bjarni@2293: break; richk@10724: bjarni@2293: case 2: richk@10724: if (ClampU(p2, 0, 2000000) != p2) return CMD_ERROR; richk@10724: if (p->engine_renew_money == p2) return CMD_ERROR; bjarni@2293: bjarni@2293: if (flags & DC_EXEC) { richk@10724: p->engine_renew_money = p2; Darkvater@2425: if (IsLocalPlayer()) { richk@10991: _settings_client.gui.autorenew_money = p->engine_renew_money; bjarni@2293: InvalidateWindow(WC_GAME_OPTIONS, 0); bjarni@2293: } bjarni@2293: } bjarni@2293: break; richk@10724: bjarni@2293: case 3: { bjarni@2293: EngineID old_engine_type = GB(p2, 0, 16); bjarni@2293: EngineID new_engine_type = GB(p2, 16, 16); richk@6719: GroupID id_g = GB(p1, 16, 16); richk@6720: CommandCost cost; bjarni@2293: richk@6725: if (!IsValidGroupID(id_g) && !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR; bjarni@2293: if (new_engine_type != INVALID_ENGINE) { bjarni@2293: /* First we make sure that it's a valid type the user requested bjarni@2293: * check that it's an engine that is in the engine array */ richk@10724: if (!IsEngineIndex(new_engine_type)) return CMD_ERROR; bjarni@2293: belugas@6678: /* check that the new vehicle type is the same as the original one */ richk@10724: if (GetEngine(old_engine_type)->type != GetEngine(new_engine_type)->type) return CMD_ERROR; bjarni@2293: belugas@6678: /* make sure that we do not replace a plane with a helicopter or vise versa */ rubidium@6585: if (GetEngine(new_engine_type)->type == VEH_AIRCRAFT && richk@10724: (AircraftVehInfo(old_engine_type)->subtype & AIR_CTOL) != (AircraftVehInfo(new_engine_type)->subtype & AIR_CTOL)) { bjarni@2293: return CMD_ERROR; richk@10724: } bjarni@2293: belugas@6678: /* make sure that the player can actually buy the new engine */ richk@10724: if (!HasBit(GetEngine(new_engine_type)->player_avail, _current_player)) return CMD_ERROR; bjarni@2293: richk@6719: cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, id_g, flags); peter1138@2697: } else { richk@10242: cost = RemoveEngineReplacementForPlayer(p, old_engine_type, id_g, flags); bjarni@2293: } peter1138@2811: richk@6720: if (IsLocalPlayer()) InvalidateAutoreplaceWindow(old_engine_type, id_g); peter1138@2811: peter1138@2811: return cost; tron@2755: } tron@2755: bjarni@2293: case 4: richk@10724: if (Clamp((int16)GB(p1, 16, 16), -12, 12) != (int16)GB(p1, 16, 16)) return CMD_ERROR; richk@10724: if (ClampU(p2, 0, 2000000) != p2) return CMD_ERROR; richk@10724: bjarni@2293: if (flags & DC_EXEC) { rubidium@6871: p->engine_renew = HasBit(p1, 15); bjarni@2293: p->engine_renew_months = (int16)GB(p1, 16, 16); richk@10724: p->engine_renew_money = p2; bjarni@2293: Darkvater@2425: if (IsLocalPlayer()) { richk@10991: _settings_client.gui.autorenew = p->engine_renew; richk@10991: _settings_client.gui.autorenew_months = p->engine_renew_months; richk@10991: _settings_client.gui.autorenew_money = p->engine_renew_money; bjarni@2293: InvalidateWindow(WC_GAME_OPTIONS, 0); bjarni@2293: } bjarni@2293: } bjarni@2293: break; richk@10724: bjarni@2617: case 5: richk@10724: if (p->renew_keep_length == HasBit(p2, 0)) return CMD_ERROR; bjarni@2617: bjarni@2617: if (flags & DC_EXEC) { rubidium@6871: p->renew_keep_length = HasBit(p2, 0); bjarni@2617: if (IsLocalPlayer()) { rubidium@6585: InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN); bjarni@2617: } bjarni@2617: } bjarni@2617: break; richk@10724: } bjarni@2617: richk@6720: return CommandCost(); bjarni@2293: } bjarni@2293: Darkvater@1796: /** Control the players: add, delete, etc. tron@3491: * @param tile unused richk@6719: * @param flags operation to perform Darkvater@1796: * @param p1 various functionality Darkvater@1796: * - p1 = 0 - create a new player, Which player (network) it will be is in p2 Darkvater@1796: * - p1 = 1 - create a new AI player Darkvater@1796: * - p1 = 2 - delete a player. Player is identified by p2 Darkvater@1796: * - p1 = 3 - merge two companies together. Player to merge #1 with player #2. Identified by p2 Darkvater@1796: * @param p2 various functionality, dictated by p1 Darkvater@1796: * - p1 = 0 - ClientID of the newly created player Darkvater@1796: * - p1 = 2 - PlayerID of the that is getting deleted Darkvater@1796: * - p1 = 3 - #1 p2 = (bit 0-15) - player to merge (p2 & 0xFFFF) Darkvater@1796: * - #2 p2 = (bit 16-31) - player to be merged into ((p2>>16)&0xFFFF) Darkvater@1796: * @todo In the case of p1=0, create new player, the clientID of the new player is in parameter Darkvater@1796: * p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) Darkvater@1796: * on the server itself. First of all this is unbelievably ugly; second of all, well, Darkvater@1796: * it IS ugly! Someone fix this up :) So where to fix?@n Darkvater@1796: * @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n Darkvater@1796: * @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received Darkvater@1796: */ richk@6720: CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { Darkvater@1796: if (flags & DC_EXEC) _current_player = OWNER_NONE; truelight@0: richk@10994: InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0); richk@10994: Darkvater@1796: switch (p1) { Darkvater@1796: case 0: { /* Create a new player */ Darkvater@5067: /* Joining Client: Darkvater@5067: * _local_player: PLAYER_SPECTATOR Darkvater@5067: * _network_playas/cid = requested company/player Darkvater@5067: * Darkvater@5067: * Other client(s)/server: Darkvater@5067: * _local_player/_network_playas: what they play as Darkvater@5067: * cid = requested company/player of joining client */ Darkvater@1796: Player *p; bjarni@5943: #ifdef ENABLE_NETWORK Darkvater@4858: uint16 cid = p2; // ClientID bjarni@5943: #endif /* ENABLE_NETWORK */ truelight@201: Darkvater@5067: /* This command is only executed in a multiplayer game */ Darkvater@5067: if (!_networking) return CMD_ERROR; Darkvater@5067: rubidium@5563: /* Has the network client a correct ClientID? */ richk@6720: if (!(flags & DC_EXEC)) return CommandCost(); Darkvater@5692: #ifdef ENABLE_NETWORK richk@6720: if (cid >= MAX_CLIENT_INFO) return CommandCost(); Darkvater@5692: #endif /* ENABLE_NETWORK */ truelight@543: Darkvater@5067: /* Delete multiplayer progress bar */ Darkvater@5067: DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); Darkvater@5067: truelight@0: p = DoStartupNewPlayer(false); truelight@670: Darkvater@5067: /* A new player could not be created, revert to being a spectator */ Darkvater@5067: if (p == NULL) { truelight@543: #ifdef ENABLE_NETWORK truelight@543: if (_network_server) { Darkvater@4858: NetworkClientInfo *ci = &_network_client_info[cid]; Darkvater@5067: ci->client_playas = PLAYER_SPECTATOR; truelight@543: NetworkUpdateClientInfo(ci->client_index); richk@6720: } else if (_local_player == PLAYER_SPECTATOR) { richk@6720: _network_playas = PLAYER_SPECTATOR; richk@6720: } Darkvater@5067: #endif /* ENABLE_NETWORK */ Darkvater@5067: break; Darkvater@5067: } truelight@690: Darkvater@5067: /* This is the joining client who wants a new company */ richk@6719: if (_local_player != _network_playas && _network_playas == p->index) { richk@6719: assert(_local_player == PLAYER_SPECTATOR); rubidium@5564: SetLocalPlayer(p->index); rubidium@6872: #ifdef ENABLE_NETWORK richk@10991: if (!StrEmpty(_settings_client.network.default_company_pass)) { richk@10991: char *password = _settings_client.network.default_company_pass; rubidium@6871: NetworkChangeCompanyPassword(1, &password); rubidium@6871: } rubidium@6872: #endif /* ENABLE_NETWORK */ Darkvater@5067: MarkWholeScreenDirty(); Darkvater@5067: } Darkvater@5067: Darkvater@5073: /* Now that we have a new player, broadcast its autorenew settings to Darkvater@5073: * all clients so everything is in sync */ Darkvater@5073: DoCommand(0, richk@10991: (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, richk@10991: _settings_client.gui.autorenew_money, Darkvater@5073: DC_EXEC, Darkvater@5073: CMD_SET_AUTOREPLACE Darkvater@5073: ); Darkvater@5073: Darkvater@5067: #ifdef ENABLE_NETWORK Darkvater@5067: if (_network_server) { tron@4077: /* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at tron@4077: * server-side in network_server.c:838, function tron@4077: * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */ Darkvater@4858: NetworkClientInfo *ci = &_network_client_info[cid]; Darkvater@5067: ci->client_playas = p->index; Darkvater@1796: NetworkUpdateClientInfo(ci->client_index); Darkvater@5067: Darkvater@5067: if (IsValidPlayer(ci->client_playas)) { Darkvater@5067: PlayerID player_backup = _local_player; Darkvater@5067: _network_player_info[p->index].months_empty = 0; Darkvater@5067: Darkvater@5067: /* XXX - When a client joins, we automatically set its name to the Darkvater@5067: * player's name (for some reason). As it stands now only the server Darkvater@5067: * knows the client's name, so it needs to send out a "broadcast" to Darkvater@5067: * do this. To achieve this we send a network command. However, it Darkvater@5067: * uses _local_player to execute the command as. To prevent abuse Darkvater@5067: * (eg. only yourself can change your name/company), we 'cheat' by Darkvater@5067: * impersonation _local_player as the server. Not the best solution; Darkvater@5067: * but it works. Darkvater@5067: * TODO: Perhaps this could be improved by when the client is ready Darkvater@5067: * with joining to let it send itself the command, and not the server? Darkvater@5067: * For example in network_client.c:534? */ Darkvater@5067: _cmd_text = ci->client_name; Darkvater@5067: _local_player = ci->client_playas; Darkvater@5067: NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL); Darkvater@5067: _local_player = player_backup; Darkvater@5067: } Darkvater@5067: } tron@4077: #endif /* ENABLE_NETWORK */ Darkvater@1796: } break; Darkvater@1796: Darkvater@1796: case 1: /* Make a new AI player */ richk@6720: if (!(flags & DC_EXEC)) return CommandCost(); Darkvater@1796: truelight@0: DoStartupNewPlayer(true); truelight@0: break; Darkvater@1796: Darkvater@1796: case 2: { /* Delete a player */ Darkvater@1796: Player *p; Darkvater@1796: rubidium@5838: if (!IsValidPlayer((PlayerID)p2)) return CMD_ERROR; Darkvater@1796: richk@6720: if (!(flags & DC_EXEC)) return CommandCost(); Darkvater@1796: rubidium@5838: p = GetPlayer((PlayerID)p2); truelight@688: truelight@688: /* Only allow removal of HUMAN companies */ Darkvater@4845: if (IsHumanPlayer(p->index)) { truelight@688: /* Delete any open window of the company */ Darkvater@1796: DeletePlayerWindows(p->index); truelight@688: truelight@688: /* Show the bankrupt news */ richk@10724: SetDParam(0, STR_705C_BANKRUPT); richk@10724: SetDParam(1, STR_705D_HAS_BEEN_CLOSED_DOWN_BY); richk@10724: SetDParam(2, p->index); richk@10724: AddNewsItem(STR_02B6, NS_COMPANY_BANKRUPT, 0, p->index); truelight@688: truelight@688: /* Remove the company */ Darkvater@4848: ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR); truelight@688: p->is_active = false; truelight@688: } Darkvater@1796: } break; truelight@0: Darkvater@1796: case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */ rubidium@5838: PlayerID pid_old = (PlayerID)GB(p2, 0, 16); rubidium@5838: PlayerID pid_new = (PlayerID)GB(p2, 16, 16); Darkvater@1796: Darkvater@4850: if (!IsValidPlayer(pid_old) || !IsValidPlayer(pid_new)) return CMD_ERROR; Darkvater@1796: Darkvater@1796: if (!(flags & DC_EXEC)) return CMD_ERROR; Darkvater@1796: Darkvater@1796: ChangeOwnershipOfPlayerItems(pid_old, pid_new); Darkvater@1796: DeletePlayerStuff(pid_old); Darkvater@1796: } break; Darkvater@5067: Darkvater@1796: default: return CMD_ERROR; truelight@0: } truelight@0: richk@6720: return CommandCost(); truelight@0: } truelight@0: tron@4077: static const StringID _endgame_perf_titles[] = { darkvater@983: STR_0213_BUSINESSMAN, darkvater@983: STR_0213_BUSINESSMAN, darkvater@983: STR_0213_BUSINESSMAN, darkvater@983: STR_0213_BUSINESSMAN, darkvater@983: STR_0213_BUSINESSMAN, darkvater@983: STR_0214_ENTREPRENEUR, darkvater@983: STR_0214_ENTREPRENEUR, darkvater@983: STR_0215_INDUSTRIALIST, darkvater@983: STR_0215_INDUSTRIALIST, darkvater@983: STR_0216_CAPITALIST, darkvater@983: STR_0216_CAPITALIST, darkvater@983: STR_0217_MAGNATE, darkvater@983: STR_0217_MAGNATE, darkvater@983: STR_0218_MOGUL, darkvater@983: STR_0218_MOGUL, tron@4077: STR_0219_TYCOON_OF_THE_CENTURY darkvater@983: }; darkvater@983: darkvater@1016: StringID EndGameGetPerformanceTitleFromValue(uint value) darkvater@983: { tron@4077: value = minu(value / 64, lengthof(_endgame_perf_titles) - 1); Darkvater@2613: Darkvater@2613: return _endgame_perf_titles[value]; darkvater@983: } darkvater@983: belugas@6678: /** Save the highscore for the player */ darkvater@998: int8 SaveHighScoreValue(const Player *p) darkvater@983: { richk@10991: HighScore *hs = _highscore_table[_settings_game.difficulty.diff_level]; darkvater@983: uint i; darkvater@983: uint16 score = p->old_economy[0].performance_history; darkvater@983: darkvater@1016: /* Exclude cheaters from the honour of being in the highscore table */ tron@4000: if (CheatHasBeenUsed()) return -1; darkvater@1016: darkvater@983: for (i = 0; i < lengthof(_highscore_table[0]); i++) { darkvater@983: /* You are in the TOP5. Move all values one down and save us there */ darkvater@983: if (hs[i].score <= score) { belugas@6678: /* move all elements one down starting from the replaced one */ darkvater@983: memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1)); richk@6720: SetDParam(0, p->index); richk@6720: SetDParam(1, p->index); Darkvater@4912: GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string darkvater@983: hs[i].score = score; darkvater@983: hs[i].title = EndGameGetPerformanceTitleFromValue(score); darkvater@983: return i; darkvater@983: } darkvater@983: } darkvater@983: darkvater@983: return -1; // too bad; we did not make it into the top5 darkvater@983: } darkvater@983: belugas@6678: /** Sort all players given their performance */ richk@10994: static int CDECL HighScoreSorter(const Player* const *a, const Player* const *b) darkvater@998: { richk@10994: return (*b)->old_economy[0].performance_history - (*a)->old_economy[0].performance_history; darkvater@998: } darkvater@998: darkvater@998: /* Save the highscores in a network game when it has ended */ darkvater@998: #define LAST_HS_ITEM lengthof(_highscore_table) - 1 rubidium@6573: int8 SaveHighScoreValueNetwork() darkvater@998: { tron@2988: const Player* p; tron@2988: const Player* pl[MAX_PLAYERS]; darkvater@998: size_t count = 0; darkvater@998: int8 player = -1; darkvater@998: darkvater@998: /* Sort all active players with the highest score first */ tron@2988: FOR_ALL_PLAYERS(p) if (p->is_active) pl[count++] = p; richk@10994: richk@10994: GSortT(pl, count, &HighScoreSorter); darkvater@998: darkvater@998: { tron@2988: uint i; darkvater@998: darkvater@998: memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0])); darkvater@998: darkvater@998: /* Copy over Top5 companies */ tron@2484: for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) { tron@2988: HighScore* hs = &_highscore_table[LAST_HS_ITEM][i]; tron@2988: richk@6720: SetDParam(0, pl[i]->index); richk@6720: SetDParam(1, pl[i]->index); Darkvater@4912: GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string tron@2988: hs->score = pl[i]->old_economy[0].performance_history; darkvater@998: hs->title = EndGameGetPerformanceTitleFromValue(hs->score); darkvater@998: belugas@6678: /* get the ranking of the local player */ tron@2988: if (pl[i]->index == _local_player) player = i; darkvater@998: } darkvater@998: } darkvater@998: darkvater@998: /* Add top5 players to highscore table */ darkvater@998: return player; darkvater@998: } darkvater@998: belugas@6678: /** Save HighScore table to file */ rubidium@6573: void SaveToHighScore() darkvater@983: { Darkvater@2613: FILE *fp = fopen(_highscore_file, "wb"); darkvater@983: darkvater@983: if (fp != NULL) { darkvater@983: uint i; darkvater@983: HighScore *hs; darkvater@983: darkvater@998: for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores darkvater@983: for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) { darkvater@983: /* First character is a command character, so strlen will fail on that */ richk@10724: byte length = min(sizeof(hs->company), StrEmpty(hs->company) ? 0 : (int)strlen(&hs->company[1]) + 1); darkvater@983: richk@10724: if (fwrite(&length, sizeof(length), 1, fp) != 1 || // write away string length richk@10724: fwrite(hs->company, length, 1, fp) > 1 || // Yes... could be 0 bytes too richk@10724: fwrite(&hs->score, sizeof(hs->score), 1, fp) != 1 || richk@10724: fwrite(" ", 2, 1, fp) != 1) { // XXX - placeholder for hs->title, not saved anymore; compatibility richk@10724: DEBUG(misc, 1, "Could not save highscore."); richk@10724: i = LAST_HS_ITEM; richk@10724: break; richk@10724: } darkvater@983: } darkvater@983: } darkvater@983: fclose(fp); darkvater@983: } darkvater@983: } darkvater@983: belugas@6678: /** Initialize the highscore table to 0 and if any file exists, load in values */ rubidium@6573: void LoadFromHighScore() darkvater@983: { Darkvater@2613: FILE *fp = fopen(_highscore_file, "rb"); darkvater@983: darkvater@983: memset(_highscore_table, 0, sizeof(_highscore_table)); darkvater@983: darkvater@983: if (fp != NULL) { darkvater@983: uint i; darkvater@983: HighScore *hs; darkvater@983: darkvater@998: for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores darkvater@983: for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) { darkvater@983: byte length; richk@10724: if (fread(&length, sizeof(length), 1, fp) != 1 || richk@10724: fread(hs->company, length, 1, fp) > 1 || // Yes... could be 0 bytes too richk@10724: fread(&hs->score, sizeof(hs->score), 1, fp) != 1 || richk@10724: fseek(fp, 2, SEEK_CUR) == -1) { // XXX - placeholder for hs->title, not saved anymore; compatibility richk@10724: DEBUG(misc, 1, "Highscore corrupted"); richk@10724: i = LAST_HS_ITEM; richk@10724: break; richk@10724: } richk@10724: *lastof(hs->company) = '\0'; Darkvater@2613: hs->title = EndGameGetPerformanceTitleFromValue(hs->score); darkvater@983: } darkvater@983: } darkvater@983: fclose(fp); darkvater@983: } tron@1019: darkvater@998: /* Initialize end of game variable (when to show highscore chart) */ richk@10991: _settings_client.gui.ending_year = 2051; darkvater@983: } darkvater@983: belugas@6678: /* Save/load of players */ Darkvater@1881: static const SaveLoad _player_desc[] = { rubidium@4344: SLE_VAR(Player, name_2, SLE_UINT32), rubidium@4344: SLE_VAR(Player, name_1, SLE_STRINGID), rubidium@6872: SLE_CONDSTR(Player, name, SLE_STR, 0, 84, SL_MAX_VERSION), truelight@0: richk@10242: SLE_VAR(Player, president_name_1, SLE_UINT16), richk@10242: SLE_VAR(Player, president_name_2, SLE_UINT32), rubidium@6872: SLE_CONDSTR(Player, president_name, SLE_STR, 0, 84, SL_MAX_VERSION), truelight@0: rubidium@4344: SLE_VAR(Player, face, SLE_UINT32), truelight@201: belugas@6678: /* money was changed to a 64 bit field in savegame version 1. */ richk@6720: SLE_CONDVAR(Player, player_money, SLE_VAR_I64 | SLE_FILE_I32, 0, 0), richk@6720: SLE_CONDVAR(Player, player_money, SLE_INT64, 1, SL_MAX_VERSION), truelight@0: richk@6720: SLE_CONDVAR(Player, current_loan, SLE_VAR_I64 | SLE_FILE_I32, 0, 64), richk@6720: SLE_CONDVAR(Player, current_loan, SLE_INT64, 65, SL_MAX_VERSION), truelight@0: rubidium@4344: SLE_VAR(Player, player_color, SLE_UINT8), rubidium@4344: SLE_VAR(Player, player_money_fraction, SLE_UINT8), richk@6719: SLE_CONDVAR(Player, avail_railtypes, SLE_UINT8, 0, 57), rubidium@4344: SLE_VAR(Player, block_preview, SLE_UINT8), truelight@0: richk@10724: SLE_CONDVAR(Player, cargo_types, SLE_FILE_U16 | SLE_VAR_U32, 0, 93), richk@10724: SLE_CONDVAR(Player, cargo_types, SLE_UINT32, 94, SL_MAX_VERSION), rubidium@4344: SLE_CONDVAR(Player, location_of_house, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), rubidium@4344: SLE_CONDVAR(Player, location_of_house, SLE_UINT32, 6, SL_MAX_VERSION), rubidium@4344: SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), rubidium@4344: SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION), rubidium@4344: SLE_CONDVAR(Player, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30), rubidium@4344: SLE_CONDVAR(Player, inaugurated_year, SLE_INT32, 31, SL_MAX_VERSION), rubidium@4344: rubidium@4344: SLE_ARR(Player, share_owners, SLE_UINT8, 4), rubidium@4344: rubidium@4344: SLE_VAR(Player, num_valid_stat_ent, SLE_UINT8), rubidium@4344: rubidium@4344: SLE_VAR(Player, quarters_of_bankrupcy, SLE_UINT8), rubidium@4344: SLE_VAR(Player, bankrupt_asked, SLE_UINT8), rubidium@4344: SLE_VAR(Player, bankrupt_timeout, SLE_INT16), richk@6720: SLE_CONDVAR(Player, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, 0, 64), richk@6720: SLE_CONDVAR(Player, bankrupt_value, SLE_INT64, 65, SL_MAX_VERSION), truelight@0: belugas@6678: /* yearly expenses was changed to 64-bit in savegame version 2. */ rubidium@4344: SLE_CONDARR(Player, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1), rubidium@4344: SLE_CONDARR(Player, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION), truelight@0: rubidium@4344: SLE_CONDVAR(Player, is_ai, SLE_BOOL, 2, SL_MAX_VERSION), rubidium@4344: SLE_CONDVAR(Player, is_active, SLE_BOOL, 4, SL_MAX_VERSION), truelight@0: belugas@6678: /* Engine renewal settings */ Darkvater@3222: SLE_CONDNULL(512, 16, 18), rubidium@4344: SLE_CONDREF(Player, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION), rubidium@4344: SLE_CONDVAR(Player, engine_renew, SLE_BOOL, 16, SL_MAX_VERSION), rubidium@4344: SLE_CONDVAR(Player, engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION), rubidium@4344: SLE_CONDVAR(Player, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION), rubidium@4344: SLE_CONDVAR(Player, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2 bjarni@2293: belugas@6678: /* reserve extra space in savegame here. (currently 63 bytes) */ Darkvater@3222: SLE_CONDNULL(63, 2, SL_MAX_VERSION), truelight@0: truelight@0: SLE_END() truelight@0: }; truelight@0: Darkvater@1881: static const SaveLoad _player_economy_desc[] = { belugas@6678: /* these were changed to 64-bit in savegame format 2 */ richk@6720: SLE_CONDVAR(PlayerEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), richk@6720: SLE_CONDVAR(PlayerEconomyEntry, income, SLE_INT64, 2, SL_MAX_VERSION), richk@6720: SLE_CONDVAR(PlayerEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), richk@6720: SLE_CONDVAR(PlayerEconomyEntry, expenses, SLE_INT64, 2, SL_MAX_VERSION), rubidium@4344: SLE_CONDVAR(PlayerEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), rubidium@4344: SLE_CONDVAR(PlayerEconomyEntry, company_value, SLE_INT64, 2, SL_MAX_VERSION), truelight@0: rubidium@4344: SLE_VAR(PlayerEconomyEntry, delivered_cargo, SLE_INT32), rubidium@4344: SLE_VAR(PlayerEconomyEntry, performance_history, SLE_INT32), truelight@201: truelight@0: SLE_END() truelight@0: }; truelight@0: peter1138@4603: static const SaveLoad _player_livery_desc[] = { peter1138@4603: SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION), peter1138@4603: SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION), peter1138@4603: SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION), peter1138@4603: SLE_END() peter1138@4603: }; peter1138@4603: tron@2952: static void SaveLoad_PLYR(Player* p) tron@2952: { truelight@0: int i; truelight@0: truelight@0: SlObject(p, _player_desc); truelight@0: belugas@6678: /* Write AI? */ Darkvater@4845: if (!IsHumanPlayer(p->index)) { rubidium@6872: SaveLoad_AI(p->index); truelight@0: } truelight@0: belugas@6678: /* Write economy */ truelight@0: SlObject(&p->cur_economy, _player_economy_desc); truelight@0: belugas@6678: /* Write old economy entries. */ tron@2988: for (i = 0; i < p->num_valid_stat_ent; i++) { tron@2988: SlObject(&p->old_economy[i], _player_economy_desc); truelight@0: } peter1138@4603: belugas@6678: /* Write each livery entry. */ rubidium@6872: int num_liveries = CheckSavegameVersion(63) ? LS_END - 4 : (CheckSavegameVersion(85) ? LS_END - 2: LS_END); richk@6719: for (i = 0; i < num_liveries; i++) { peter1138@4603: SlObject(&p->livery[i], _player_livery_desc); peter1138@4603: } richk@6719: rubidium@6872: if (num_liveries < LS_END) { rubidium@6872: /* We want to insert some liveries somewhere in between. This means some have to be moved. */ rubidium@6872: memmove(&p->livery[LS_FREIGHT_WAGON], &p->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(p->livery[0])); rubidium@6872: p->livery[LS_PASSENGER_WAGON_MONORAIL] = p->livery[LS_MONORAIL]; rubidium@6872: p->livery[LS_PASSENGER_WAGON_MAGLEV] = p->livery[LS_MAGLEV]; rubidium@6872: } rubidium@6872: rubidium@6872: if (num_liveries == LS_END - 4) { richk@6719: /* Copy bus/truck liveries over to trams */ richk@6719: p->livery[LS_PASSENGER_TRAM] = p->livery[LS_BUS]; richk@6719: p->livery[LS_FREIGHT_TRAM] = p->livery[LS_TRUCK]; richk@6719: } truelight@0: } truelight@0: rubidium@6573: static void Save_PLYR() truelight@0: { truelight@0: Player *p; truelight@0: FOR_ALL_PLAYERS(p) { truelight@0: if (p->is_active) { truelight@0: SlSetArrayIndex(p->index); truelight@0: SlAutolength((AutolengthProc*)SaveLoad_PLYR, p); truelight@0: } truelight@0: } truelight@0: } truelight@0: rubidium@6573: static void Load_PLYR() truelight@0: { truelight@0: int index; truelight@0: while ((index = SlIterateArray()) != -1) { rubidium@5838: Player *p = GetPlayer((PlayerID)index); truelight@0: SaveLoad_PLYR(p); truelight@0: _player_colors[index] = p->player_color; truelight@2395: truelight@2395: /* This is needed so an AI is attached to a loaded AI */ richk@10994: if (p->is_ai && (!_networking || _network_server) && _ai.enabled) { richk@10994: /* Clear the memory of the new AI, otherwise we might be doing wrong things. */ richk@10994: memset(&_players_ainew[index], 0, sizeof(PlayerAiNew)); truelight@2395: AI_StartNewAI(p->index); richk@10994: } truelight@0: } truelight@0: } truelight@0: rubidium@5838: extern const ChunkHandler _player_chunk_handlers[] = { truelight@0: { 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST}, truelight@0: };