celestar@9896: /* $Id$ */ celestar@9896: celestar@9896: /** @file newgrf_town.h */ celestar@9896: celestar@9896: #ifndef NEWGRF_TOWN_H celestar@9896: #define NEWGRF_TOWN_H celestar@9896: celestar@9896: /* Currently there is no direct town resolver; we only need to get town celestar@9896: * variable results from inside stations, house tiles and industry tiles. */ celestar@9896: celestar@9896: uint32 TownGetVariable(byte variable, byte parameter, bool *available, const Town *t); celestar@9896: celestar@9896: #endif /* NEWGRF_TOWN_H */