tron@2186: /* $Id$ */ tron@2186: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" celestar@5573: #include "bridge_map.h" tron@507: #include "table/strings.h" celestar@2148: #include "table/sprites.h" tron@2163: #include "functions.h" tron@679: #include "map.h" tron@1209: #include "tile.h" truelight@0: #include "command.h" truelight@0: #include "viewport.h" truelight@0: #include "player.h" truelight@0: #include "gui.h" darkvater@384: #include "station.h" truelight@0: #include "economy.h" truelight@0: #include "town.h" darkvater@405: #include "sprite.h" tron@3310: #include "unmovable_map.h" tron@2159: #include "variables.h" belugas@3654: #include "table/unmovable_land.h" truelight@4300: #include "genworld.h" truelight@0: Darkvater@1796: /** Destroy a HQ. Darkvater@1796: * During normal gameplay you can only implicitely destroy a HQ when you are Darkvater@1796: * rebuilding it. Otherwise, only water can destroy it. Darkvater@1796: * @param tile tile coordinates where HQ is located to destroy Darkvater@1796: * @param flags docommand flags of calling function Darkvater@1796: */ tron@4060: static int32 DestroyCompanyHQ(PlayerID pid, uint32 flags) Darkvater@1796: { tron@4060: Player* p = GetPlayer(pid); Darkvater@1796: Darkvater@1796: SET_EXPENSES_TYPE(EXPENSES_PROPERTY); Darkvater@1796: tron@4060: if (flags & DC_EXEC) { tron@4060: TileIndex t = p->location_of_house; Darkvater@1796: tron@4060: DoClearSquare(t + TileDiffXY(0, 0)); tron@4060: DoClearSquare(t + TileDiffXY(0, 1)); tron@4060: DoClearSquare(t + TileDiffXY(1, 0)); tron@4060: DoClearSquare(t + TileDiffXY(1, 1)); tron@4060: p->location_of_house = 0; // reset HQ position tron@4060: InvalidateWindow(WC_COMPANY, pid); tron@4060: } Darkvater@1796: Darkvater@1796: // cost of relocating company is 1% of company value tron@4060: return CalculateCompanyValue(p) / 100; Darkvater@1796: } Darkvater@1796: celestar@3386: void UpdateCompanyHQ(Player *p, uint score) celestar@3386: { celestar@3386: byte val; celestar@3386: TileIndex tile = p->location_of_house; celestar@3386: tron@4077: if (tile == 0) return; celestar@3386: celestar@3388: (val = 0, score < 170) || celestar@3388: (val++, score < 350) || celestar@3388: (val++, score < 520) || celestar@3388: (val++, score < 720) || celestar@3388: (val++, true); celestar@3386: celestar@3388: EnlargeCompanyHQ(tile, val); celestar@3386: celestar@3386: MarkTileDirtyByTile(tile + TileDiffXY(0, 0)); celestar@3386: MarkTileDirtyByTile(tile + TileDiffXY(0, 1)); celestar@3386: MarkTileDirtyByTile(tile + TileDiffXY(1, 0)); celestar@3386: MarkTileDirtyByTile(tile + TileDiffXY(1, 1)); celestar@3386: } celestar@3386: Darkvater@1796: /** Build or relocate the HQ. This depends if the HQ is already built or not tron@3491: * @param tile tile where the HQ will be built or relocated to tron@2473: * @param p1 unused Darkvater@1796: * @param p2 unused Darkvater@1796: */ tron@1977: extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *); tron@3491: int32 CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) Darkvater@1796: { celestar@1962: Player *p = GetPlayer(_current_player); Darkvater@1796: int cost; tron@3183: int32 ret; Darkvater@1796: Darkvater@1796: SET_EXPENSES_TYPE(EXPENSES_PROPERTY); Darkvater@1796: tron@3183: ret = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL); tron@3183: if (CmdFailed(ret)) return ret; tron@3183: cost = ret; Darkvater@1796: tron@2473: if (p->location_of_house != 0) { /* Moving HQ */ tron@4060: cost += DestroyCompanyHQ(_current_player, flags); Darkvater@1796: } Darkvater@1796: Darkvater@1796: if (flags & DC_EXEC) { Darkvater@1796: int score = UpdateCompanyRatingAndValue(p, false); Darkvater@1796: Darkvater@1796: p->location_of_house = tile; Darkvater@1796: celestar@3385: MakeCompanyHQ(tile, _current_player); celestar@3385: celestar@3386: UpdateCompanyHQ(p, score); tron@3017: InvalidateWindow(WC_COMPANY, p->index); Darkvater@1796: } Darkvater@1796: Darkvater@1796: return cost; Darkvater@1796: } Darkvater@1796: truelight@0: static void DrawTile_Unmovable(TileInfo *ti) truelight@0: { truelight@0: uint32 image, ormod; truelight@193: celestar@3427: switch (GetUnmovableType(ti->tile)) { celestar@3427: case UNMOVABLE_TRANSMITTER: tron@4077: case UNMOVABLE_LIGHTHOUSE: { tron@4077: const DrawTileUnmovableStruct* dtus; celestar@3427: tron@4077: if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); tron@4077: DrawClearLandTile(ti, 2); celestar@3427: tron@4077: dtus = &_draw_tile_unmovable_data[GetUnmovableType(ti->tile)]; celestar@3427: tron@4077: image = dtus->image; tron@4077: if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); tron@4077: tron@4077: AddSortableSpriteToDraw( tron@4077: image, ti->x | dtus->subcoord_x, ti->y | dtus->subcoord_y, tron@4077: dtus->width, dtus->height, dtus->z_size, ti->z tron@4077: ); tron@4077: break; tron@4077: } tron@4077: celestar@3427: case UNMOVABLE_STATUE: Darkvater@2893: DrawGroundSprite(SPR_CONCRETE_GROUND); truelight@0: tron@1901: image = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); tron@2517: image += PALETTE_MODIFIER_COLOR | SPR_STATUE_COMPANY; celestar@3427: if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image); truelight@0: AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z); celestar@3427: break; tron@4077: celestar@3427: case UNMOVABLE_OWNED_LAND: truelight@0: DrawClearLandTile(ti, 0); truelight@193: truelight@0: AddSortableSpriteToDraw( tron@2517: PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND, tron@3645: ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, 10, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2) truelight@0: ); celestar@5573: DrawBridgeMiddle(ti); celestar@3427: break; celestar@3427: tron@4077: default: { tron@4077: const DrawTileSeqStruct* dtss; tron@4077: const DrawTileSprites* t; celestar@3427: tron@4077: assert(IsCompanyHQ(ti->tile)); tron@4077: if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh); tron@4077: tron@4077: ormod = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); tron@4077: tron@4077: t = &_unmovable_display_datas[GetCompanyHQSection(ti->tile)]; tron@4077: DrawGroundSprite(t->ground_sprite | ormod); tron@4077: tron@4077: foreach_draw_tile_seq(dtss, t->seq) { tron@4077: image = dtss->image; tron@4077: if (_display_opt & DO_TRANS_BUILDINGS) { tron@4077: MAKE_TRANSPARENT(image); tron@4077: } else { tron@4077: image |= ormod; celestar@3427: } tron@4077: AddSortableSpriteToDraw( tron@4230: image, tron@4230: ti->x + dtss->delta_x, ti->y + dtss->delta_y, tron@4230: dtss->size_x, dtss->size_y, tron@4230: dtss->size_z, ti->z + dtss->delta_z tron@4077: ); tron@4077: } tron@4077: break; tron@4077: } truelight@0: } truelight@0: } truelight@0: tron@4231: static uint GetSlopeZ_Unmovable(TileIndex tile, uint x, uint y) truelight@0: { tron@4231: if (IsOwnedLand(tile)) { tron@4231: uint z; tron@4231: uint tileh = GetTileSlope(tile, &z); tron@4231: tron@4231: return z + GetPartialZ(x & 0xF, y & 0xF, tileh); tron@3282: } else { tron@4231: return GetTileMaxZ(tile); tron@3282: } truelight@0: } truelight@0: tron@3636: static Slope GetSlopeTileh_Unmovable(TileIndex tile, Slope tileh) dominik@39: { tron@3636: return IsOwnedLand(tile) ? tileh : SLOPE_FLAT; dominik@39: } dominik@39: tron@1977: static int32 ClearTile_Unmovable(TileIndex tile, byte flags) truelight@0: { celestar@3427: if (IsCompanyHQ(tile)) { tron@4060: if (_current_player == OWNER_WATER) { tron@4060: return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC); tron@4060: } else { tron@4060: return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN); tron@4060: } truelight@193: } truelight@0: tron@3310: if (IsOwnedLand(tile)) { tron@3491: return DoCommand(tile, 0, 0, flags, CMD_SELL_LAND_AREA); tron@3310: } truelight@0: darkvater@149: // checks if you're allowed to remove unmovable things darkvater@149: if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) ) darkvater@149: return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); truelight@193: truelight@193: if (flags & DC_EXEC) { truelight@0: DoClearSquare(tile); truelight@0: } truelight@0: truelight@0: return 0; truelight@0: } truelight@0: tron@1977: static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac) truelight@0: { truelight@0: uint level; // HQ level (depends on company performance) in the range 1..5. truelight@0: celestar@3427: if (!IsCompanyHQ(tile)) return; truelight@0: truelight@0: /* HQ accepts passenger and mail; but we have to divide the values truelight@0: * between 4 tiles it occupies! */ truelight@0: celestar@3427: level = GetCompanyHQSize(tile) + 1; truelight@0: truelight@0: // Top town building generates 10, so to make HQ interesting, the top truelight@0: // type makes 20. tron@473: ac[CT_PASSENGERS] = max(1, level); truelight@0: truelight@0: // Top town building generates 4, HQ can make up to 8. The truelight@0: // proportion passengers:mail is different because such a huge truelight@0: // commercial building generates unusually high amount of mail truelight@0: // correspondence per physical visitor. tron@473: ac[CT_MAIL] = max(1, level / 2); truelight@0: } truelight@0: truelight@0: tron@1977: static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td) truelight@0: { tron@3310: switch (GetUnmovableType(tile)) { tron@3310: case UNMOVABLE_TRANSMITTER: td->str = STR_5801_TRANSMITTER; break; tron@3310: case UNMOVABLE_LIGHTHOUSE: td->str = STR_5802_LIGHTHOUSE; break; tron@3310: case UNMOVABLE_STATUE: td->str = STR_2016_STATUE; break; tron@3310: case UNMOVABLE_OWNED_LAND: td->str = STR_5805_COMPANY_OWNED_LAND; break; tron@3310: default: td->str = STR_5803_COMPANY_HEADQUARTERS; break; tron@3310: } tron@1901: td->owner = GetTileOwner(tile); truelight@0: } truelight@0: tron@1977: static void AnimateTile_Unmovable(TileIndex tile) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1977: static void TileLoop_Unmovable(TileIndex tile) truelight@0: { tron@2150: uint level; // HQ level (depends on company performance) in the range 1..5. truelight@0: uint32 r; truelight@0: celestar@3427: if (!IsCompanyHQ(tile)) return; truelight@0: truelight@0: /* HQ accepts passenger and mail; but we have to divide the values truelight@0: * between 4 tiles it occupies! */ truelight@0: celestar@3427: level = GetCompanyHQSize(tile) + 1; truelight@0: assert(level < 6); truelight@0: truelight@0: r = Random(); truelight@0: // Top town buildings generate 250, so the top HQ type makes 256. tron@2150: if (GB(r, 0, 8) < (256 / 4 / (6 - level))) { tron@2150: uint amt = GB(r, 0, 8) / 8 / 4 + 1; truelight@0: if (_economy.fluct <= 0) amt = (amt + 1) >> 1; truelight@0: MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt); truelight@0: } truelight@0: truelight@0: // Top town building generates 90, HQ can make up to 196. The truelight@0: // proportion passengers:mail is about the same as in the acceptance truelight@0: // equations. tron@2150: if (GB(r, 8, 8) < (196 / 4 / (6 - level))) { tron@2150: uint amt = GB(r, 8, 8) / 8 / 4 + 1; truelight@0: if (_economy.fluct <= 0) amt = (amt + 1) >> 1; truelight@0: MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt); truelight@0: } truelight@0: } truelight@0: truelight@0: tron@1977: static uint32 GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode) truelight@0: { truelight@0: return 0; truelight@0: } truelight@0: tron@1977: static void ClickTile_Unmovable(TileIndex tile) truelight@0: { celestar@3427: if (IsCompanyHQ(tile)) ShowPlayerCompany(GetTileOwner(tile)); truelight@0: } truelight@0: truelight@0: truelight@0: /* checks, if a radio tower is within a 9x9 tile square around tile */ tron@4083: static bool IsRadioTowerNearby(TileIndex tile) truelight@0: { tron@1981: TileIndex tile_s = tile - TileDiffXY(4, 4); truelight@0: truelight@0: BEGIN_TILE_LOOP(tile, 9, 9, tile_s) tron@4083: if (IsTransmitterTile(tile)) return true; truelight@0: END_TILE_LOOP(tile, 9, 9, tile_s) truelight@4300: tron@4083: return false; truelight@0: } truelight@0: tron@1093: void GenerateUnmovables(void) truelight@0: { truelight@4300: int i, li, j, loop_count; tron@1977: TileIndex tile; tron@1335: uint h; tron@3164: uint maxx; tron@3164: uint maxy; truelight@0: tron@2951: if (_opt.landscape == LT_CANDY) return; truelight@0: truelight@0: /* add radio tower */ tron@1202: i = ScaleByMapSize(1000); truelight@4300: j = ScaleByMapSize(15); // maximum number of radio towers on the map truelight@4300: li = ScaleByMapSize1D((Random() & 3) + 7); truelight@4300: SetGeneratingWorldProgress(GWP_UNMOVABLE, j + li); truelight@4300: truelight@0: do { ludde@2051: tile = RandomTile(); tron@3645: if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4) { tron@4083: if (IsRadioTowerNearby(tile)) continue; tron@3310: MakeTransmitter(tile); truelight@4300: IncreaseGeneratingWorldProgress(GWP_UNMOVABLE); tron@2951: if (--j == 0) break; truelight@0: } truelight@0: } while (--i); truelight@0: tron@2951: if (_opt.landscape == LT_DESERT) return; truelight@193: truelight@0: /* add lighthouses */ truelight@4300: i = li; tron@3164: maxx = MapMaxX(); tron@3164: maxy = MapMaxY(); truelight@4300: loop_count = 0; truelight@0: do { tron@3164: uint32 r; tron@3164: DiagDirection dir; truelight@4300: int perimeter; tron@3164: truelight@0: restart: truelight@4300: /* Avoid infinite loops */ truelight@4300: if (++loop_count > 1000) break; truelight@4300: truelight@0: r = Random(); truelight@4300: truelight@4300: /* Scatter the lighthouses more evenly around the perimeter */ truelight@4300: perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy; truelight@4300: for (dir = DIAGDIR_NE; perimeter > 0; dir++) { truelight@4300: perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy; truelight@4300: } truelight@4300: tron@3164: switch (dir) { tron@3164: default: tron@3164: case DIAGDIR_NE: tile = TileXY(maxx, r % maxy); break; tron@3164: case DIAGDIR_SE: tile = TileXY(r % maxx, 0); break; tron@3164: case DIAGDIR_SW: tile = TileXY(0, r % maxy); break; tron@3164: case DIAGDIR_NW: tile = TileXY(r % maxx, maxy); break; tron@3164: } truelight@0: j = 20; truelight@0: do { tron@2951: if (--j == 0) goto restart; Darkvater@4559: tile = TILE_MASK(tile + TileOffsByDiagDir(dir)); tron@3636: } while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2)); truelight@193: truelight@0: assert(tile == TILE_MASK(tile)); truelight@0: tron@3310: MakeLighthouse(tile); truelight@4300: IncreaseGeneratingWorldProgress(GWP_UNMOVABLE); truelight@0: } while (--i); truelight@0: } truelight@0: Darkvater@2436: static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player) truelight@0: { tron@1901: if (!IsTileOwner(tile, old_player)) return; truelight@193: Darkvater@4848: if (IsOwnedLand(tile) && new_player != PLAYER_SPECTATOR) { tron@1902: SetTileOwner(tile, new_player); tron@2026: } else { truelight@0: DoClearSquare(tile); truelight@0: } truelight@0: } truelight@0: truelight@0: const TileTypeProcs _tile_type_unmovable_procs = { pasky@1493: DrawTile_Unmovable, /* draw_tile_proc */ pasky@1493: GetSlopeZ_Unmovable, /* get_slope_z_proc */ pasky@1493: ClearTile_Unmovable, /* clear_tile_proc */ pasky@1493: GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */ pasky@1493: GetTileDesc_Unmovable, /* get_tile_desc_proc */ pasky@1493: GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */ pasky@1493: ClickTile_Unmovable, /* click_tile_proc */ pasky@1493: AnimateTile_Unmovable, /* animate_tile_proc */ pasky@1493: TileLoop_Unmovable, /* tile_loop_clear */ pasky@1493: ChangeTileOwner_Unmovable, /* change_tile_owner_clear */ pasky@1493: NULL, /* get_produced_cargo_proc */ pasky@1493: NULL, /* vehicle_enter_tile_proc */ pasky@1493: GetSlopeTileh_Unmovable, /* get_slope_tileh_proc */ truelight@0: };