tron@2186: /* $Id$ */ tron@2186: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@507: #include "table/strings.h" celestar@2148: #include "table/sprites.h" tron@2163: #include "functions.h" tron@679: #include "map.h" tron@1209: #include "tile.h" truelight@0: #include "command.h" truelight@0: #include "viewport.h" truelight@0: #include "player.h" truelight@0: #include "gui.h" darkvater@384: #include "station.h" truelight@0: #include "economy.h" truelight@0: #include "town.h" darkvater@405: #include "sprite.h" tron@2159: #include "variables.h" truelight@0: Darkvater@1796: /** Destroy a HQ. Darkvater@1796: * During normal gameplay you can only implicitely destroy a HQ when you are Darkvater@1796: * rebuilding it. Otherwise, only water can destroy it. Darkvater@1796: * @param tile tile coordinates where HQ is located to destroy Darkvater@1796: * @param flags docommand flags of calling function Darkvater@1796: */ tron@2817: static int32 DestroyCompanyHQ(TileIndex tile, uint32 flags) Darkvater@1796: { Darkvater@1796: Player *p; Darkvater@1796: Darkvater@1796: SET_EXPENSES_TYPE(EXPENSES_PROPERTY); Darkvater@1796: Darkvater@1796: /* Find player that has HQ flooded, and reset their location_of_house */ tron@2026: if (_current_player == OWNER_WATER) { Darkvater@1796: bool dodelete = false; Darkvater@1796: Darkvater@1796: FOR_ALL_PLAYERS(p) { Darkvater@1796: if (p->location_of_house == tile) { Darkvater@1796: dodelete = true; Darkvater@1796: break; Darkvater@1796: } Darkvater@1796: } Darkvater@1796: if (!dodelete) return CMD_ERROR; Darkvater@1796: } else /* Destruction was initiated by player */ celestar@1962: p = GetPlayer(_current_player); Darkvater@1796: Darkvater@1796: if (p->location_of_house == 0) return CMD_ERROR; Darkvater@1796: Darkvater@1796: if (flags & DC_EXEC) { tron@1981: DoClearSquare(p->location_of_house + TileDiffXY(0, 0)); tron@1981: DoClearSquare(p->location_of_house + TileDiffXY(0, 1)); tron@1981: DoClearSquare(p->location_of_house + TileDiffXY(1, 0)); tron@1981: DoClearSquare(p->location_of_house + TileDiffXY(1, 1)); Darkvater@1796: p->location_of_house = 0; // reset HQ position Darkvater@1796: InvalidateWindow(WC_COMPANY, (int)p->index); Darkvater@1796: } Darkvater@1796: Darkvater@1796: // cost of relocating company is 1% of company value Darkvater@1796: return CalculateCompanyValue(p) / 100; Darkvater@1796: } Darkvater@1796: Darkvater@1796: /** Build or relocate the HQ. This depends if the HQ is already built or not Darkvater@1796: * @param x,y the coordinates where the HQ will be built or relocated to tron@2473: * @param p1 unused Darkvater@1796: * @param p2 unused Darkvater@1796: */ tron@1977: extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *); Darkvater@1796: int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2) Darkvater@1796: { tron@1980: TileIndex tile = TileVirtXY(x, y); celestar@1962: Player *p = GetPlayer(_current_player); Darkvater@1796: int cost; Darkvater@1796: Darkvater@1796: SET_EXPENSES_TYPE(EXPENSES_PROPERTY); Darkvater@1796: Darkvater@1796: cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL); Darkvater@1796: if (CmdFailed(cost)) return CMD_ERROR; Darkvater@1796: tron@2473: if (p->location_of_house != 0) { /* Moving HQ */ tron@2473: int32 ret = DestroyCompanyHQ(p->location_of_house, flags); Darkvater@1796: if (CmdFailed(ret)) return CMD_ERROR; Darkvater@1796: cost += ret; Darkvater@1796: } Darkvater@1796: Darkvater@1796: if (flags & DC_EXEC) { Darkvater@1796: int score = UpdateCompanyRatingAndValue(p, false); Darkvater@1796: Darkvater@1796: p->location_of_house = tile; Darkvater@1796: tron@1981: ModifyTile(tile + TileDiffXY(0, 0), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x80); tron@1981: ModifyTile(tile + TileDiffXY(0, 1), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x81); tron@1981: ModifyTile(tile + TileDiffXY(1, 0), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x82); tron@1981: ModifyTile(tile + TileDiffXY(1, 1), MP_SETTYPE(MP_UNMOVABLE) | MP_MAPOWNER_CURRENT | MP_MAP5, 0x83); Darkvater@1796: UpdatePlayerHouse(p, score); Darkvater@1796: InvalidateWindow(WC_COMPANY, (int)p->index); Darkvater@1796: } Darkvater@1796: Darkvater@1796: return cost; Darkvater@1796: } Darkvater@1796: truelight@0: typedef struct DrawTileUnmovableStruct { truelight@0: uint16 image; truelight@0: byte subcoord_x; truelight@0: byte subcoord_y; truelight@0: byte width; truelight@0: byte height; truelight@0: byte z_size; truelight@0: byte unused; truelight@0: } DrawTileUnmovableStruct; truelight@0: truelight@0: #include "table/unmovable_land.h" truelight@0: truelight@0: static void DrawTile_Unmovable(TileInfo *ti) truelight@0: { truelight@0: uint32 image, ormod; truelight@193: truelight@0: if (!(ti->map5 & 0x80)) { truelight@0: if (ti->map5 == 2) { truelight@193: truelight@0: // statue Darkvater@2893: DrawGroundSprite(SPR_CONCRETE_GROUND); truelight@0: tron@1901: image = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); tron@2517: image += PALETTE_MODIFIER_COLOR | SPR_STATUE_COMPANY; tron@497: if (_display_opt & DO_TRANS_BUILDINGS) celestar@2148: MAKE_TRANSPARENT(image); truelight@0: AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 25, ti->z); truelight@0: } else if (ti->map5 == 3) { truelight@193: truelight@0: // "owned by" sign truelight@0: DrawClearLandTile(ti, 0); truelight@193: truelight@0: AddSortableSpriteToDraw( tron@2517: PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)) + PALETTE_MODIFIER_COLOR + SPR_BOUGHT_LAND, truelight@0: ti->x+8, ti->y+8, truelight@193: 1, 1, truelight@193: 10, truelight@0: GetSlopeZ(ti->x+8, ti->y+8) truelight@0: ); truelight@0: } else { truelight@0: // lighthouse or transmitter truelight@193: truelight@0: const DrawTileUnmovableStruct *dtus; truelight@0: truelight@0: if (ti->tileh) DrawFoundation(ti, ti->tileh); truelight@0: DrawClearLandTile(ti, 2); truelight@193: truelight@193: dtus = &_draw_tile_unmovable_data[ti->map5]; truelight@0: truelight@0: image = dtus->image; tron@497: if (_display_opt & DO_TRANS_BUILDINGS) celestar@2148: MAKE_TRANSPARENT(image); truelight@193: truelight@193: AddSortableSpriteToDraw(image, truelight@0: ti->x | dtus->subcoord_x, truelight@0: ti->y | dtus->subcoord_y, truelight@0: dtus->width, dtus->height, truelight@0: dtus->z_size, ti->z); truelight@0: } truelight@0: } else { truelight@0: const DrawTileSeqStruct *dtss; darkvater@384: const DrawTileSprites *t; truelight@0: truelight@0: if (ti->tileh) DrawFoundation(ti, ti->tileh); truelight@0: tron@1901: ormod = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)); truelight@0: darkvater@384: t = &_unmovable_display_datas[ti->map5 & 0x7F]; darkvater@384: DrawGroundSprite(t->ground_sprite | ormod); truelight@0: darkvater@384: foreach_draw_tile_seq(dtss, t->seq) { tron@2026: image = dtss->image; truelight@0: if (_display_opt & DO_TRANS_BUILDINGS) { celestar@2148: MAKE_TRANSPARENT(image); tron@497: } else { truelight@0: image |= ormod; truelight@0: } truelight@0: AddSortableSpriteToDraw(image, ti->x + dtss->delta_x, ti->y + dtss->delta_y, truelight@0: dtss->width, dtss->height, dtss->unk, ti->z + dtss->delta_z); truelight@0: } truelight@0: } truelight@0: } truelight@0: tron@2537: static uint GetSlopeZ_Unmovable(const TileInfo* ti) truelight@0: { tron@2537: return GetPartialZ(ti->x & 0xF, ti->y & 0xF, ti->tileh) + ti->z; truelight@0: } truelight@0: Darkvater@2436: static uint GetSlopeTileh_Unmovable(const TileInfo *ti) dominik@39: { dominik@39: return 0; dominik@39: } dominik@39: tron@1977: static int32 ClearTile_Unmovable(TileIndex tile, byte flags) truelight@0: { tron@2049: byte m5 = _m[tile].m5; truelight@193: darkvater@147: if (m5 & 0x80) { Darkvater@1796: if (_current_player == OWNER_WATER) return DestroyCompanyHQ(tile, DC_EXEC); truelight@0: return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN); truelight@193: } truelight@0: tron@2026: if (m5 == 3) // company owned land truelight@0: return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA); truelight@0: darkvater@149: // checks if you're allowed to remove unmovable things darkvater@149: if (_game_mode != GM_EDITOR && _current_player != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) ) darkvater@149: return_cmd_error(STR_5800_OBJECT_IN_THE_WAY); truelight@193: truelight@193: if (flags & DC_EXEC) { truelight@0: DoClearSquare(tile); truelight@0: } truelight@0: truelight@0: return 0; truelight@0: } truelight@0: tron@1977: static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac) truelight@0: { tron@2049: byte m5 = _m[tile].m5; truelight@0: uint level; // HQ level (depends on company performance) in the range 1..5. truelight@0: truelight@0: if (!(m5 & 0x80)) { truelight@0: /* not used */ truelight@0: return; truelight@0: } truelight@0: truelight@0: /* HQ accepts passenger and mail; but we have to divide the values truelight@0: * between 4 tiles it occupies! */ truelight@0: truelight@0: level = (m5 & ~0x80) / 4 + 1; truelight@0: truelight@0: // Top town building generates 10, so to make HQ interesting, the top truelight@0: // type makes 20. tron@473: ac[CT_PASSENGERS] = max(1, level); truelight@0: truelight@0: // Top town building generates 4, HQ can make up to 8. The truelight@0: // proportion passengers:mail is different because such a huge truelight@0: // commercial building generates unusually high amount of mail truelight@0: // correspondence per physical visitor. tron@473: ac[CT_MAIL] = max(1, level / 2); truelight@0: } truelight@0: truelight@0: static const StringID _unmovable_tile_str[] = { truelight@0: STR_5803_COMPANY_HEADQUARTERS, truelight@0: STR_5801_TRANSMITTER, truelight@0: STR_5802_LIGHTHOUSE, truelight@0: STR_2016_STATUE, truelight@0: STR_5805_COMPANY_OWNED_LAND, truelight@193: }; truelight@0: tron@1977: static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td) truelight@0: { tron@2049: int i = _m[tile].m5; truelight@0: if (i & 0x80) i = -1; truelight@0: td->str = _unmovable_tile_str[i + 1]; tron@1901: td->owner = GetTileOwner(tile); truelight@0: } truelight@0: tron@1977: static void AnimateTile_Unmovable(TileIndex tile) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1977: static void TileLoop_Unmovable(TileIndex tile) truelight@0: { tron@2049: byte m5 = _m[tile].m5; tron@2150: uint level; // HQ level (depends on company performance) in the range 1..5. truelight@0: uint32 r; truelight@0: truelight@0: if (!(m5 & 0x80)) { truelight@0: /* not used */ truelight@0: return; truelight@0: } truelight@0: truelight@0: /* HQ accepts passenger and mail; but we have to divide the values truelight@0: * between 4 tiles it occupies! */ truelight@0: tron@2150: level = GB(m5, 0, 7) / 4 + 1; truelight@0: assert(level < 6); truelight@0: truelight@0: r = Random(); truelight@0: // Top town buildings generate 250, so the top HQ type makes 256. tron@2150: if (GB(r, 0, 8) < (256 / 4 / (6 - level))) { tron@2150: uint amt = GB(r, 0, 8) / 8 / 4 + 1; truelight@0: if (_economy.fluct <= 0) amt = (amt + 1) >> 1; truelight@0: MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt); truelight@0: } truelight@0: truelight@0: // Top town building generates 90, HQ can make up to 196. The truelight@0: // proportion passengers:mail is about the same as in the acceptance truelight@0: // equations. tron@2150: if (GB(r, 8, 8) < (196 / 4 / (6 - level))) { tron@2150: uint amt = GB(r, 8, 8) / 8 / 4 + 1; truelight@0: if (_economy.fluct <= 0) amt = (amt + 1) >> 1; truelight@0: MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt); truelight@0: } truelight@0: } truelight@0: truelight@0: tron@1977: static uint32 GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode) truelight@0: { truelight@0: return 0; truelight@0: } truelight@0: tron@1977: static void ClickTile_Unmovable(TileIndex tile) truelight@0: { tron@2049: if (_m[tile].m5 & 0x80) { tron@1901: ShowPlayerCompany(GetTileOwner(tile)); truelight@0: } truelight@0: } truelight@0: tron@909: static const TileIndexDiffC _tile_add[] = { tron@909: { 1, 0}, tron@909: { 0, 1}, tron@909: {-1, 0}, tron@909: { 0, -1} truelight@0: }; truelight@0: truelight@0: /* checks, if a radio tower is within a 9x9 tile square around tile */ tron@1977: static bool checkRadioTowerNearby(TileIndex tile) truelight@0: { tron@1981: TileIndex tile_s = tile - TileDiffXY(4, 4); truelight@0: truelight@0: BEGIN_TILE_LOOP(tile, 9, 9, tile_s) truelight@0: // already a radio tower here? tron@2049: if (IsTileType(tile, MP_UNMOVABLE) && _m[tile].m5 == 0) truelight@0: return false; truelight@0: END_TILE_LOOP(tile, 9, 9, tile_s) truelight@0: return true; truelight@0: } truelight@0: tron@1093: void GenerateUnmovables(void) truelight@0: { truelight@0: int i,j; tron@1977: TileIndex tile; truelight@0: uint32 r; truelight@0: int dir; tron@1335: uint h; truelight@0: truelight@0: if (_opt.landscape == LT_CANDY) truelight@0: return; truelight@0: truelight@0: /* add radio tower */ tron@1202: i = ScaleByMapSize(1000); tron@1202: j = ScaleByMapSize(40); // maximum number of radio towers on the map truelight@0: do { ludde@2051: tile = RandomTile(); tron@1035: if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h >= 32) { truelight@0: if(!checkRadioTowerNearby(tile)) truelight@0: continue; tron@1059: SetTileType(tile, MP_UNMOVABLE); tron@2049: _m[tile].m5 = 0; tron@1902: SetTileOwner(tile, OWNER_NONE); truelight@0: if (--j == 0) truelight@0: break; truelight@0: } truelight@0: } while (--i); truelight@0: truelight@0: if (_opt.landscape == LT_DESERT) truelight@0: return; truelight@193: truelight@0: /* add lighthouses */ tron@1202: i = ScaleByMapSize1D((Random() & 3) + 7); truelight@0: do { truelight@0: restart: truelight@0: r = Random(); truelight@0: dir = r >> 30; tron@856: r %= (dir == 0 || dir == 2) ? MapMaxY() : MapMaxX(); truelight@193: tile = tron@1981: (dir == 0) ? TileXY(0, r) : 0 + // left tron@1981: (dir == 1) ? TileXY(r, 0) : 0 + // top tron@1981: (dir == 2) ? TileXY(MapMaxX(), r) : 0 + // right tron@1981: (dir == 3) ? TileXY(r, MapMaxY()) : 0; // bottom truelight@0: j = 20; truelight@0: do { truelight@0: if (--j == 0) truelight@0: goto restart; tron@909: tile = TILE_MASK(tile + ToTileIndexDiff(_tile_add[dir])); tron@1035: } while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == 0 && h <= 16)); truelight@193: truelight@0: assert(tile == TILE_MASK(tile)); truelight@0: tron@1059: SetTileType(tile, MP_UNMOVABLE); tron@2049: _m[tile].m5 = 1; tron@1902: SetTileOwner(tile, OWNER_NONE); truelight@0: } while (--i); truelight@0: } truelight@0: Darkvater@2436: static void ChangeTileOwner_Unmovable(TileIndex tile, PlayerID old_player, PlayerID new_player) truelight@0: { tron@1901: if (!IsTileOwner(tile, old_player)) return; truelight@193: tron@2502: if (_m[tile].m5 == 3 && new_player != OWNER_SPECTATOR) { tron@1902: SetTileOwner(tile, new_player); tron@2026: } else { truelight@0: DoClearSquare(tile); truelight@0: } truelight@0: } truelight@0: truelight@0: const TileTypeProcs _tile_type_unmovable_procs = { pasky@1493: DrawTile_Unmovable, /* draw_tile_proc */ pasky@1493: GetSlopeZ_Unmovable, /* get_slope_z_proc */ pasky@1493: ClearTile_Unmovable, /* clear_tile_proc */ pasky@1493: GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */ pasky@1493: GetTileDesc_Unmovable, /* get_tile_desc_proc */ pasky@1493: GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */ pasky@1493: ClickTile_Unmovable, /* click_tile_proc */ pasky@1493: AnimateTile_Unmovable, /* animate_tile_proc */ pasky@1493: TileLoop_Unmovable, /* tile_loop_clear */ pasky@1493: ChangeTileOwner_Unmovable, /* change_tile_owner_clear */ pasky@1493: NULL, /* get_produced_cargo_proc */ pasky@1493: NULL, /* vehicle_enter_tile_proc */ pasky@1493: NULL, /* vehicle_leave_tile_proc */ pasky@1493: GetSlopeTileh_Unmovable, /* get_slope_tileh_proc */ truelight@0: };