tron@2186: /* $Id$ */ tron@2186: belugas@6918: /** @file terraform_gui.cpp */ belugas@6918: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" celestar@5573: #include "bridge_map.h" tron@3144: #include "clear_map.h" rubidium@8750: #include "player_func.h" rubidium@8750: #include "player_base.h" truelight@0: #include "gui.h" rubidium@8603: #include "window_gui.h" rubidium@8720: #include "viewport_func.h" rubidium@8720: #include "gfx_func.h" rubidium@8612: #include "command_func.h" truelight@988: #include "signs.h" tron@2159: #include "variables.h" rubidium@8627: #include "functions.h" rubidium@8653: #include "sound_func.h" rubidium@8701: #include "station.h" rubidium@8701: #include "unmovable_map.h" rubidium@8701: #include "textbuf_gui.h" rubidium@8732: #include "genworld.h" rubidium@8766: #include "settings_type.h" frosch@8955: #include "tree_map.h" truelight@0: rubidium@8760: #include "table/sprites.h" rubidium@8760: #include "table/strings.h" rubidium@8760: tron@1977: void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2) truelight@0: { truelight@0: if (success) { tron@541: SndPlayTileFx(SND_1F_SPLAT, tile); truelight@0: } else { rubidium@8706: extern TileIndex _terraform_err_tile; truelight@0: SetRedErrorSquare(_terraform_err_tile); truelight@0: } truelight@0: } truelight@0: truelight@0: Darkvater@1632: /** Scenario editor command that generates desert areas */ Darkvater@1632: static void GenerateDesertArea(TileIndex end, TileIndex start) Darkvater@1632: { Darkvater@1632: int size_x, size_y; Darkvater@1632: int sx = TileX(start); Darkvater@1632: int sy = TileY(start); Darkvater@1632: int ex = TileX(end); Darkvater@1632: int ey = TileY(end); Darkvater@1632: Darkvater@1632: if (_game_mode != GM_EDITOR) return; Darkvater@1632: tron@6432: if (ex < sx) Swap(ex, sx); tron@6432: if (ey < sy) Swap(ey, sy); Darkvater@1632: size_x = (ex - sx) + 1; Darkvater@1632: size_y = (ey - sy) + 1; Darkvater@1632: Darkvater@1710: _generating_world = true; tron@1981: BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { Darkvater@1710: if (GetTileType(tile) != MP_WATER) { frosch@8946: SetTropicZone(tile, (_ctrl_pressed) ? TROPICZONE_NORMAL : TROPICZONE_DESERT); Darkvater@1780: DoCommandP(tile, 0, 0, NULL, CMD_LANDSCAPE_CLEAR); Darkvater@1710: MarkTileDirtyByTile(tile); Darkvater@1710: } Darkvater@1632: } END_TILE_LOOP(tile, size_x, size_y, 0); Darkvater@1710: _generating_world = false; Darkvater@1632: } Darkvater@1632: tron@3017: /** Scenario editor command that generates rocky areas */ Darkvater@2615: static void GenerateRockyArea(TileIndex end, TileIndex start) Darkvater@2615: { Darkvater@2615: int size_x, size_y; Darkvater@2615: bool success = false; Darkvater@2615: int sx = TileX(start); Darkvater@2615: int sy = TileY(start); Darkvater@2615: int ex = TileX(end); Darkvater@2615: int ey = TileY(end); Darkvater@2615: Darkvater@2615: if (_game_mode != GM_EDITOR) return; Darkvater@2615: tron@6432: if (ex < sx) Swap(ex, sx); tron@6432: if (ey < sy) Swap(ey, sy); Darkvater@2615: size_x = (ex - sx) + 1; Darkvater@2615: size_y = (ey - sy) + 1; Darkvater@2615: Darkvater@2615: BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { celestar@5573: switch (GetTileType(tile)) { frosch@8955: case MP_TREES: frosch@8955: if (GetTreeGround(tile) == TREE_GROUND_SHORE) continue; frosch@8955: /* FALL THROUGH */ celestar@5573: case MP_CLEAR: celestar@5573: MakeClear(tile, CLEAR_ROCKS, 3); celestar@5573: break; celestar@5573: celestar@5573: default: continue; Darkvater@2615: } celestar@5573: MarkTileDirtyByTile(tile); celestar@5573: success = true; Darkvater@2615: } END_TILE_LOOP(tile, size_x, size_y, 0); Darkvater@2615: Darkvater@2615: if (success) SndPlayTileFx(SND_1F_SPLAT, end); Darkvater@2615: } Darkvater@2615: Darkvater@1632: /** Darkvater@1632: * A central place to handle all X_AND_Y dragged GUI functions. belugas@6918: * @param e WindowEvent variable holding in its higher bits (excluding the lower Darkvater@1632: * 4, since that defined the X_Y drag) the type of action to be performed Darkvater@1632: * @return Returns true if the action was found and handled, and false otherwise. This Darkvater@1632: * allows for additional implements that are more local. For example X_Y drag belugas@6918: * of convertrail which belongs in rail_gui.cpp and not terraform_gui.cpp Darkvater@1632: **/ belugas@4634: bool GUIPlaceProcDragXY(const WindowEvent *e) Darkvater@1632: { belugas@4634: TileIndex start_tile = e->we.place.starttile; belugas@4634: TileIndex end_tile = e->we.place.tile; Darkvater@1632: maedhros@7165: switch (e->we.place.select_proc) { maedhros@7166: case DDSP_DEMOLISH_AREA: maedhros@7165: DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_CLEAR_AREA | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA)); maedhros@7165: break; peter1138@8692: case DDSP_RAISE_AND_LEVEL_AREA: smatz@8700: DoCommandP(end_tile, start_tile, 1, CcTerraform, CMD_LEVEL_LAND | CMD_MSG(STR_0808_CAN_T_RAISE_LAND_HERE)); peter1138@8692: break; peter1138@8692: case DDSP_LOWER_AND_LEVEL_AREA: rubidium@8698: DoCommandP(end_tile, start_tile, (uint32)-1, CcTerraform, CMD_LEVEL_LAND | CMD_MSG(STR_0809_CAN_T_LOWER_LAND_HERE)); peter1138@8692: break; maedhros@7166: case DDSP_LEVEL_AREA: rubidium@8017: DoCommandP(end_tile, start_tile, 0, CcPlaySound10, CMD_LEVEL_LAND); maedhros@7165: break; maedhros@7166: case DDSP_CREATE_ROCKS: maedhros@7165: GenerateRockyArea(end_tile, start_tile); maedhros@7165: break; maedhros@7166: case DDSP_CREATE_DESERT: maedhros@7165: GenerateDesertArea(end_tile, start_tile); maedhros@7165: break; maedhros@7166: case DDSP_CREATE_WATER: rubidium@8017: DoCommandP(end_tile, start_tile, _ctrl_pressed, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_BUILD_CANALS)); maedhros@7165: break; peter1138@8856: case DDSP_CREATE_RIVER: peter1138@8856: DoCommandP(end_tile, start_tile, 2, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_BUILD_CANALS)); peter1138@8856: break; maedhros@7165: default: maedhros@7165: return false; Darkvater@1632: } Darkvater@1632: Darkvater@1632: return true; Darkvater@1632: } truelight@0: truelight@0: typedef void OnButtonClick(Window *w); truelight@0: truelight@0: static const uint16 _terraform_keycodes[] = { dominik@606: 'Q', dominik@606: 'W', dominik@606: 'E', dominik@936: 'D', dominik@606: 'U', dominik@606: 'I', dominik@613: 'O', truelight@0: }; truelight@0: tron@1977: void PlaceProc_DemolishArea(TileIndex tile) truelight@0: { maedhros@7166: VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_DEMOLISH_AREA); truelight@0: } truelight@0: tron@2817: static void PlaceProc_RaiseLand(TileIndex tile) truelight@0: { peter1138@8692: VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_RAISE_AND_LEVEL_AREA); truelight@0: } truelight@0: tron@2817: static void PlaceProc_LowerLand(TileIndex tile) truelight@0: { peter1138@8692: VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LOWER_AND_LEVEL_AREA); truelight@0: } truelight@0: tron@1977: void PlaceProc_LevelLand(TileIndex tile) truelight@0: { maedhros@7166: VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_LEVEL_AREA); truelight@0: } truelight@0: truelight@0: static void TerraformClick_Lower(Window *w) truelight@0: { rubidium@8385: HandlePlacePushButton(w, 4, ANIMCURSOR_LOWERLAND, VHM_POINT, PlaceProc_LowerLand); truelight@0: } truelight@0: truelight@0: static void TerraformClick_Raise(Window *w) truelight@0: { rubidium@8385: HandlePlacePushButton(w, 5, ANIMCURSOR_RAISELAND, VHM_POINT, PlaceProc_RaiseLand); truelight@0: } truelight@0: truelight@0: static void TerraformClick_Level(Window *w) truelight@0: { rubidium@8385: HandlePlacePushButton(w, 6, SPR_CURSOR_LEVEL_LAND, VHM_POINT, PlaceProc_LevelLand); truelight@0: } truelight@0: dominik@936: static void TerraformClick_Dynamite(Window *w) dominik@936: { rubidium@8385: HandlePlacePushButton(w, 7, ANIMCURSOR_DEMOLISH , VHM_RECT, PlaceProc_DemolishArea); dominik@936: } dominik@936: truelight@0: static void TerraformClick_BuyLand(Window *w) truelight@0: { rubidium@8385: HandlePlacePushButton(w, 8, SPR_CURSOR_BUY_LAND, VHM_RECT, PlaceProc_BuyLand); truelight@0: } truelight@0: truelight@0: static void TerraformClick_Trees(Window *w) truelight@0: { celestar@3817: /* This button is NOT a place-push-button, so don't treat it as such */ celestar@3817: ShowBuildTreesToolbar(); truelight@0: } truelight@0: truelight@0: static void TerraformClick_PlaceSign(Window *w) truelight@0: { rubidium@8385: HandlePlacePushButton(w, 10, SPR_CURSOR_SIGN, VHM_RECT, PlaceProc_Sign); truelight@0: } truelight@0: truelight@0: static OnButtonClick * const _terraform_button_proc[] = { truelight@0: TerraformClick_Lower, truelight@0: TerraformClick_Raise, truelight@0: TerraformClick_Level, dominik@936: TerraformClick_Dynamite, truelight@0: TerraformClick_BuyLand, truelight@0: TerraformClick_Trees, truelight@0: TerraformClick_PlaceSign, truelight@0: }; truelight@0: truelight@0: static void TerraformToolbWndProc(Window *w, WindowEvent *e) truelight@0: { tron@2952: switch (e->event) { truelight@0: case WE_PAINT: truelight@0: DrawWindowWidgets(w); truelight@0: break; tron@2639: truelight@0: case WE_CLICK: belugas@4634: if (e->we.click.widget >= 4) _terraform_button_proc[e->we.click.widget - 4](w); truelight@0: break; truelight@0: tron@2639: case WE_KEYPRESS: { tron@2639: uint i; dominik@616: tron@2639: for (i = 0; i != lengthof(_terraform_keycodes); i++) { belugas@4634: if (e->we.keypress.keycode == _terraform_keycodes[i]) { belugas@4634: e->we.keypress.cont = false; truelight@0: _terraform_button_proc[i](w); truelight@0: break; truelight@0: } tron@2639: } tron@2639: break; truelight@0: } truelight@0: truelight@0: case WE_PLACE_OBJ: belugas@4634: _place_proc(e->we.place.tile); truelight@0: return; truelight@0: truelight@0: case WE_PLACE_DRAG: maedhros@7165: VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.select_method); truelight@0: break; truelight@0: truelight@0: case WE_PLACE_MOUSEUP: maedhros@7166: if (e->we.place.pt.x != -1) { maedhros@7166: switch (e->we.place.select_proc) { maedhros@7166: case DDSP_DEMOLISH_AREA: peter1138@8692: case DDSP_RAISE_AND_LEVEL_AREA: peter1138@8692: case DDSP_LOWER_AND_LEVEL_AREA: maedhros@7166: case DDSP_LEVEL_AREA: maedhros@7166: GUIPlaceProcDragXY(e); maedhros@7166: break; maedhros@7166: } truelight@0: } truelight@0: break; truelight@0: truelight@0: case WE_ABORT_PLACE_OBJ: belugas@8528: w->RaiseButtons(); truelight@0: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const Widget _terraform_widgets[] = { Darkvater@1632: { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, Darkvater@1632: { WWT_CAPTION, RESIZE_NONE, 7, 11, 145, 0, 13, STR_LANDSCAPING_TOOLBAR, STR_018C_WINDOW_TITLE_DRAG_THIS}, Darkvater@1632: {WWT_STICKYBOX, RESIZE_NONE, 7, 146, 157, 0, 13, STR_NULL, STR_STICKY_BUTTON}, truelight@867: Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 7, 66, 69, 14, 35, 0x0, STR_NULL}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 7, 44, 65, 14, 35, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 7, 70, 91, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 7, 92, 113, 14, 35, SPR_IMG_BUY_LAND, STR_0329_PURCHASE_LAND_FOR_FUTURE}, Darkvater@4938: { WWT_IMGBTN, RESIZE_NONE, 7, 114, 135, 14, 35, SPR_IMG_PLANTTREES, STR_0185_PLANT_TREES_PLACE_SIGNS}, maedhros@7096: { WWT_IMGBTN, RESIZE_NONE, 7, 136, 157, 14, 35, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, truelight@0: darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _terraform_desc = { rubidium@7837: WDP_ALIGN_TBR, 22 + 36, 158, 36, 158, 36, rubidium@6144: WC_SCEN_LAND_GEN, WC_NONE, darkvater@756: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, truelight@0: _terraform_widgets, truelight@0: TerraformToolbWndProc truelight@0: }; truelight@0: tron@6111: void ShowTerraformToolbar(Window *link) truelight@0: { Darkvater@5005: if (!IsValidPlayer(_current_player)) return; tron@6111: Window *w = AllocateWindowDescFront(&_terraform_desc, 0); tron@6111: if (w != NULL && link != NULL) { tron@6111: /* Align the terraform toolbar under the main toolbar and put the linked tron@6111: * toolbar to left of it tron@6111: */ tron@6111: w->top = 22; tron@6111: link->left = w->left - link->width; rubidium@7818: rubidium@7818: SetWindowDirty(link); tron@6111: } truelight@0: } rubidium@8701: rubidium@8701: static byte _terraform_size = 1; rubidium@8701: rubidium@8701: /** rubidium@8701: * Raise/Lower a bigger chunk of land at the same time in the editor. When rubidium@8701: * raising get the lowest point, when lowering the highest point, and set all rubidium@8701: * tiles in the selection to that height. rubidium@8701: * @todo : Incorporate into game itself to allow for ingame raising/lowering of rubidium@8701: * larger chunks at the same time OR remove altogether, as we have 'level land' ? rubidium@8701: * @param tile The top-left tile where the terraforming will start rubidium@8701: * @param mode 1 for raising, 0 for lowering land rubidium@8701: */ rubidium@8701: static void CommonRaiseLowerBigLand(TileIndex tile, int mode) rubidium@8701: { rubidium@8701: int sizex, sizey; rubidium@8701: uint h; rubidium@8701: rubidium@8701: _generating_world = true; // used to create green terraformed land rubidium@8701: rubidium@8701: if (_terraform_size == 1) { rubidium@8701: StringID msg = rubidium@8701: mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE; rubidium@8701: rubidium@8701: DoCommandP(tile, SLOPE_N, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_MSG(msg)); rubidium@8701: } else { rubidium@8701: assert(_terraform_size != 0); rubidium@8701: /* check out for map overflows */ rubidium@8701: sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size); rubidium@8701: sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size); rubidium@8701: rubidium@8701: if (sizex == 0 || sizey == 0) return; rubidium@8701: rubidium@11131: SndPlayTileFx(SND_1F_SPLAT, tile); rubidium@11131: rubidium@8701: if (mode != 0) { rubidium@8701: /* Raise land */ rubidium@8701: h = 15; // XXX - max height rubidium@8701: BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { rubidium@8701: h = min(h, TileHeight(tile2)); rubidium@8701: } END_TILE_LOOP(tile2, sizex, sizey, tile) rubidium@8701: } else { rubidium@8701: /* Lower land */ rubidium@8701: h = 0; rubidium@8701: BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { rubidium@8701: h = max(h, TileHeight(tile2)); rubidium@8701: } END_TILE_LOOP(tile2, sizex, sizey, tile) rubidium@8701: } rubidium@8701: rubidium@8701: BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { rubidium@8701: if (TileHeight(tile2) == h) { rubidium@8701: DoCommandP(tile2, SLOPE_N, (uint32)mode, NULL, CMD_TERRAFORM_LAND); rubidium@8701: } rubidium@8701: } END_TILE_LOOP(tile2, sizex, sizey, tile) rubidium@8701: } rubidium@8701: rubidium@8701: _generating_world = false; rubidium@8701: } rubidium@8701: rubidium@8701: static void PlaceProc_RaiseBigLand(TileIndex tile) rubidium@8701: { rubidium@8701: CommonRaiseLowerBigLand(tile, 1); rubidium@8701: } rubidium@8701: rubidium@8701: static void PlaceProc_LowerBigLand(TileIndex tile) rubidium@8701: { rubidium@8701: CommonRaiseLowerBigLand(tile, 0); rubidium@8701: } rubidium@8701: rubidium@8701: static void PlaceProc_RockyArea(TileIndex tile) rubidium@8701: { rubidium@8701: VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS); rubidium@8701: } rubidium@8701: rubidium@8701: static void PlaceProc_LightHouse(TileIndex tile) rubidium@8701: { smatz@8968: /* not flat || not(trees || clear without bridge above) */ smatz@8968: if (GetTileSlope(tile, NULL) != SLOPE_FLAT || !(IsTileType(tile, MP_TREES) || (IsTileType(tile, MP_CLEAR) && !IsBridgeAbove(tile)))) { rubidium@8701: return; rubidium@8701: } rubidium@8701: rubidium@8701: MakeLighthouse(tile); rubidium@8701: MarkTileDirtyByTile(tile); rubidium@8701: SndPlayTileFx(SND_1F_SPLAT, tile); rubidium@8701: } rubidium@8701: rubidium@8701: static void PlaceProc_Transmitter(TileIndex tile) rubidium@8701: { smatz@8968: /* not flat || not(trees || clear without bridge above) */ smatz@8968: if (GetTileSlope(tile, NULL) != SLOPE_FLAT || !(IsTileType(tile, MP_TREES) || (IsTileType(tile, MP_CLEAR) && !IsBridgeAbove(tile)))) { rubidium@8701: return; rubidium@8701: } rubidium@8701: rubidium@8701: MakeTransmitter(tile); rubidium@8701: MarkTileDirtyByTile(tile); rubidium@8701: SndPlayTileFx(SND_1F_SPLAT, tile); rubidium@8701: } rubidium@8701: rubidium@8701: static void PlaceProc_DesertArea(TileIndex tile) rubidium@8701: { rubidium@8701: VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT); rubidium@8701: } rubidium@8701: rubidium@8701: static void PlaceProc_WaterArea(TileIndex tile) rubidium@8701: { rubidium@8701: VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_WATER); rubidium@8701: } rubidium@8701: peter1138@8856: static void PlaceProc_RiverArea(TileIndex tile) peter1138@8856: { peter1138@8856: VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER); peter1138@8856: } peter1138@8856: rubidium@8701: static const Widget _scen_edit_land_gen_widgets[] = { rubidium@8701: { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, peter1138@8856: { WWT_CAPTION, RESIZE_NONE, 7, 11, 191, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, peter1138@8856: { WWT_STICKYBOX, RESIZE_NONE, 7, 192, 203, 0, 13, STR_NULL, STR_STICKY_BUTTON}, peter1138@8856: { WWT_PANEL, RESIZE_NONE, 7, 0, 203, 14, 102, 0x0, STR_NULL}, rubidium@8701: { WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 16, 37, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, rubidium@8701: { WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 16, 37, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND}, rubidium@8701: { WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 16, 37, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND}, rubidium@8701: { WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 16, 37, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP}, rubidium@8701: { WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 16, 37, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE}, peter1138@8877: { WWT_IMGBTN, RESIZE_NONE, 14, 112, 133, 16, 37, SPR_IMG_BUILD_RIVER, STR_CREATE_RIVER}, peter1138@8856: { WWT_IMGBTN, RESIZE_NONE, 14, 134, 156, 16, 37, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE}, peter1138@8856: { WWT_IMGBTN, RESIZE_NONE, 14, 157, 179, 16, 37, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic peter1138@8856: { WWT_IMGBTN, RESIZE_NONE, 14, 180, 201, 16, 37, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER}, peter1138@8856: { WWT_IMGBTN, RESIZE_NONE, 14, 150, 161, 45, 56, SPR_ARROW_UP, STR_0228_INCREASE_SIZE_OF_LAND_AREA}, peter1138@8856: { WWT_IMGBTN, RESIZE_NONE, 14, 150, 161, 58, 69, SPR_ARROW_DOWN, STR_0229_DECREASE_SIZE_OF_LAND_AREA}, peter1138@8856: { WWT_TEXTBTN, RESIZE_NONE, 14, 24, 179, 76, 87, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND}, peter1138@8856: { WWT_TEXTBTN, RESIZE_NONE, 14, 24, 179, 89, 100, STR_022B_RESET_LANDSCAPE, STR_RESET_LANDSCAPE_TOOLTIP}, rubidium@8701: { WIDGETS_END}, rubidium@8701: }; rubidium@8701: rubidium@8701: static const int8 _multi_terraform_coords[][2] = { rubidium@8701: { 0, -2}, rubidium@8701: { 4, 0}, { -4, 0}, { 0, 2}, rubidium@8701: { -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2}, rubidium@8701: {-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0}, rubidium@8701: {-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2}, rubidium@8701: {-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0}, rubidium@8701: {-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2}, rubidium@8701: {-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0}, rubidium@8701: }; rubidium@8701: rubidium@8701: /** rubidium@8701: * @todo Merge with terraform_gui.cpp (move there) after I have cooled down at its braindeadness rubidium@8701: * and changed OnButtonClick to include the widget as well in the function declaration. Post 0.4.0 - Darkvater rubidium@8701: */ rubidium@8701: static void EditorTerraformClick_Dynamite(Window *w) rubidium@8701: { rubidium@8701: HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, VHM_RECT, PlaceProc_DemolishArea); rubidium@8701: } rubidium@8701: rubidium@8701: static void EditorTerraformClick_LowerBigLand(Window *w) rubidium@8701: { rubidium@8701: HandlePlacePushButton(w, 5, ANIMCURSOR_LOWERLAND, VHM_POINT, PlaceProc_LowerBigLand); rubidium@8701: } rubidium@8701: rubidium@8701: static void EditorTerraformClick_RaiseBigLand(Window *w) rubidium@8701: { rubidium@8701: HandlePlacePushButton(w, 6, ANIMCURSOR_RAISELAND, VHM_POINT, PlaceProc_RaiseBigLand); rubidium@8701: } rubidium@8701: rubidium@8701: static void EditorTerraformClick_LevelLand(Window *w) rubidium@8701: { rubidium@8701: HandlePlacePushButton(w, 7, SPR_CURSOR_LEVEL_LAND, VHM_POINT, PlaceProc_LevelLand); rubidium@8701: } rubidium@8701: rubidium@8701: static void EditorTerraformClick_WaterArea(Window *w) rubidium@8701: { rubidium@8701: HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, VHM_RECT, PlaceProc_WaterArea); rubidium@8701: } rubidium@8701: peter1138@8856: static void EditorTerraformClick_RiverArea(Window *w) peter1138@8856: { peter1138@8877: HandlePlacePushButton(w, 9, SPR_CURSOR_RIVER, VHM_RECT, PlaceProc_RiverArea); peter1138@8856: } peter1138@8856: rubidium@8701: static void EditorTerraformClick_RockyArea(Window *w) rubidium@8701: { peter1138@8856: HandlePlacePushButton(w, 10, SPR_CURSOR_ROCKY_AREA, VHM_RECT, PlaceProc_RockyArea); rubidium@8701: } rubidium@8701: rubidium@8701: static void EditorTerraformClick_DesertLightHouse(Window *w) rubidium@8701: { peter1138@8856: HandlePlacePushButton(w, 11, SPR_CURSOR_LIGHTHOUSE, VHM_RECT, (_opt.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse); rubidium@8701: } rubidium@8701: rubidium@8701: static void EditorTerraformClick_Transmitter(Window *w) rubidium@8701: { peter1138@8856: HandlePlacePushButton(w, 12, SPR_CURSOR_TRANSMITTER, VHM_RECT, PlaceProc_Transmitter); rubidium@8701: } rubidium@8701: rubidium@8701: static const uint16 _editor_terraform_keycodes[] = { rubidium@8701: 'D', rubidium@8701: 'Q', rubidium@8701: 'W', rubidium@8701: 'E', rubidium@8701: 'R', rubidium@8701: 'T', rubidium@8701: 'Y', peter1138@8856: 'U', peter1138@8856: 'I' rubidium@8701: }; rubidium@8701: rubidium@8701: typedef void OnButtonClick(Window *w); rubidium@8701: static OnButtonClick * const _editor_terraform_button_proc[] = { rubidium@8701: EditorTerraformClick_Dynamite, rubidium@8701: EditorTerraformClick_LowerBigLand, rubidium@8701: EditorTerraformClick_RaiseBigLand, rubidium@8701: EditorTerraformClick_LevelLand, rubidium@8701: EditorTerraformClick_WaterArea, peter1138@8856: EditorTerraformClick_RiverArea, rubidium@8701: EditorTerraformClick_RockyArea, rubidium@8701: EditorTerraformClick_DesertLightHouse, rubidium@8701: EditorTerraformClick_Transmitter rubidium@8701: }; rubidium@8701: rubidium@8701: rubidium@8701: /** Callback function for the scenario editor 'reset landscape' confirmation window rubidium@8701: * @param w Window unused rubidium@8701: * @param confirmed boolean value, true when yes was clicked, false otherwise */ rubidium@8701: static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed) rubidium@8701: { rubidium@8701: if (confirmed) { rubidium@8701: Player *p; rubidium@8701: rubidium@8701: /* Set generating_world to true to get instant-green grass after removing rubidium@8701: * player property. */ rubidium@8701: _generating_world = true; rubidium@8701: /* Delete all players */ rubidium@8701: FOR_ALL_PLAYERS(p) { rubidium@8701: if (p->is_active) { rubidium@8701: ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR); rubidium@8701: p->is_active = false; rubidium@8701: } rubidium@8701: } rubidium@8701: _generating_world = false; rubidium@8701: rubidium@8701: /* Delete all stations owned by a player */ rubidium@8701: Station *st; rubidium@8701: FOR_ALL_STATIONS(st) { rubidium@8701: if (IsValidPlayer(st->owner)) delete st; rubidium@8701: } rubidium@8701: } rubidium@8701: } rubidium@8701: rubidium@8701: static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) rubidium@8701: { rubidium@8701: switch (e->event) { rubidium@8701: case WE_CREATE: peter1138@8856: /* XXX - lighthouse button is widget 11!! Don't forget when changing */ peter1138@8856: w->widget[11].tooltips = (_opt.landscape == LT_TROPIC) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE; rubidium@8701: break; rubidium@8701: rubidium@8701: case WE_PAINT: { rubidium@8701: DrawWindowWidgets(w); rubidium@8701: rubidium@8701: int n = _terraform_size * _terraform_size; rubidium@8701: const int8 *coords = &_multi_terraform_coords[0][0]; rubidium@8701: rubidium@8701: assert(n != 0); rubidium@8701: do { peter1138@8856: DrawSprite(SPR_WHITE_POINT, PAL_NONE, 88 + coords[0], 55 + coords[1]); rubidium@8701: coords += 2; rubidium@8701: } while (--n); rubidium@8701: rubidium@8701: if (w->IsWidgetLowered(5) || w->IsWidgetLowered(6)) // change area-size if raise/lower corner is selected rubidium@8701: SetTileSelectSize(_terraform_size, _terraform_size); rubidium@8701: rubidium@8701: } break; rubidium@8701: rubidium@8701: case WE_KEYPRESS: rubidium@8701: for (uint i = 0; i != lengthof(_editor_terraform_keycodes); i++) { rubidium@8701: if (e->we.keypress.keycode == _editor_terraform_keycodes[i]) { rubidium@8701: e->we.keypress.cont = false; rubidium@8701: _editor_terraform_button_proc[i](w); rubidium@8701: break; rubidium@8701: } rubidium@8701: } rubidium@8701: break; rubidium@8701: rubidium@8701: case WE_CLICK: rubidium@8701: switch (e->we.click.widget) { peter1138@8856: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: rubidium@8701: _editor_terraform_button_proc[e->we.click.widget - 4](w); rubidium@8701: break; peter1138@8856: case 13: case 14: { // Increase/Decrease terraform size peter1138@8856: int size = (e->we.click.widget == 13) ? 1 : -1; rubidium@8701: w->HandleButtonClick(e->we.click.widget); rubidium@8701: size += _terraform_size; rubidium@8701: rubidium@8701: if (!IsInsideMM(size, 1, 8 + 1)) return; rubidium@8701: _terraform_size = size; rubidium@8701: rubidium@8701: SndPlayFx(SND_15_BEEP); rubidium@8701: SetWindowDirty(w); rubidium@8701: } break; peter1138@8856: case 15: // gen random land peter1138@8856: w->HandleButtonClick(15); rubidium@8701: ShowCreateScenario(); rubidium@8701: break; peter1138@8856: case 16: // Reset landscape rubidium@8701: ShowQuery( rubidium@8701: STR_022C_RESET_LANDSCAPE, rubidium@8701: STR_RESET_LANDSCAPE_CONFIRMATION_TEXT, rubidium@8701: NULL, rubidium@8701: ResetLandscapeConfirmationCallback); rubidium@8701: break; rubidium@8701: } rubidium@8701: break; rubidium@8701: rubidium@8701: case WE_TIMEOUT: rubidium@8701: for (uint i = 0; i < w->widget_count; i++) { rubidium@8701: if (w->IsWidgetLowered(i)) { rubidium@8701: w->RaiseWidget(i); rubidium@8701: w->InvalidateWidget(i); rubidium@8701: } peter1138@8856: if (i == 3) i = 12; rubidium@8701: } rubidium@8701: break; rubidium@8701: rubidium@8701: case WE_PLACE_OBJ: rubidium@8701: _place_proc(e->we.place.tile); rubidium@8701: break; rubidium@8701: rubidium@8701: case WE_PLACE_DRAG: rubidium@8701: VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.select_method); rubidium@8701: break; rubidium@8701: rubidium@8701: case WE_PLACE_MOUSEUP: rubidium@8701: if (e->we.place.pt.x != -1) { rubidium@8701: switch (e->we.place.select_proc) { rubidium@8701: case DDSP_CREATE_ROCKS: rubidium@8701: case DDSP_CREATE_DESERT: rubidium@8701: case DDSP_CREATE_WATER: peter1138@8856: case DDSP_CREATE_RIVER: rubidium@8701: case DDSP_RAISE_AND_LEVEL_AREA: rubidium@8701: case DDSP_LOWER_AND_LEVEL_AREA: rubidium@8701: case DDSP_LEVEL_AREA: rubidium@8701: case DDSP_DEMOLISH_AREA: rubidium@8701: GUIPlaceProcDragXY(e); rubidium@8701: break; rubidium@8701: } rubidium@8701: } rubidium@8701: break; rubidium@8701: rubidium@8701: case WE_ABORT_PLACE_OBJ: rubidium@8701: w->RaiseButtons(); rubidium@8701: SetWindowDirty(w); rubidium@8701: break; rubidium@8701: } rubidium@8701: } rubidium@8701: rubidium@8701: static const WindowDesc _scen_edit_land_gen_desc = { peter1138@8856: WDP_AUTO, WDP_AUTO, 204, 103, 204, 103, rubidium@8701: WC_SCEN_LAND_GEN, WC_NONE, rubidium@8701: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, rubidium@8701: _scen_edit_land_gen_widgets, rubidium@8701: ScenEditLandGenWndProc, rubidium@8701: }; rubidium@8701: rubidium@8701: void ShowEditorTerraformToolbar() rubidium@8701: { rubidium@8701: AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0); rubidium@8701: }