truelight@7374: #include "../stdafx.h" truelight@7374: #include "../zoom.hpp" truelight@7374: #include "../gfx.h" truelight@7374: #include "../functions.h" truelight@7374: #include "null.hpp" truelight@7374: truelight@7374: static FBlitter_Null iFBlitter_Null; truelight@7374: truelight@7374: void Blitter_Null::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) truelight@7374: { truelight@7374: } truelight@7374: truelight@7385: void Blitter_Null::DrawColorMappingRect(void *dst, int width, int height, int pal) truelight@7385: { truelight@7385: } truelight@7385: truelight@7374: Sprite *Blitter_Null::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator) truelight@7374: { truelight@7374: Sprite *dest_sprite; truelight@7374: dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite)); truelight@7374: truelight@7374: dest_sprite->height = sprite->height; truelight@7374: dest_sprite->width = sprite->width; truelight@7374: dest_sprite->x_offs = sprite->x_offs; truelight@7374: dest_sprite->y_offs = sprite->y_offs; truelight@7374: truelight@7374: return dest_sprite; truelight@7374: }