rubidium@8444: /* $Id$ */ rubidium@8444: rubidium@8444: /** @file water.h Functions related to water (management) */ rubidium@8444: rubidium@8444: #ifndef WATER_H rubidium@8444: #define WATER_H rubidium@8444: rubidium@8444: void TileLoop_Water(TileIndex tile); frosch@8876: bool FloodHalftile(TileIndex t); frosch@8876: frosch@8876: void ConvertGroundTilesIntoWaterTiles(); frosch@8876: rubidium@8444: void DrawShipDepotSprite(int x, int y, int image); frosch@8992: void DrawWaterClassGround(const struct TileInfo *ti); frosch@8876: void DrawShoreTile(Slope tileh); frosch@8876: peter1138@8967: void MakeWaterKeepingClass(TileIndex tile, Owner o); peter1138@8967: void SetWaterClassDependingOnSurroundings(TileIndex t); rubidium@8444: rubidium@8444: #endif /* WATER_H */