tron@2186: /* $Id$ */ celestar@2536: /** @file openttd.h */ tron@2186: Darkvater@2075: #ifndef OPENTTD_H Darkvater@2075: #define OPENTTD_H truelight@0: truelight@0: #ifndef VARDEF truelight@0: #define VARDEF extern truelight@0: #endif truelight@0: truelight@0: // Forward declarations of structs. truelight@4401: typedef byte LandscapeID; truelight@4401: typedef uint16 UnitID; rubidium@7446: rubidium@8617: enum GameModes { rubidium@8617: GM_MENU, rubidium@8617: GM_NORMAL, rubidium@8617: GM_EDITOR rubidium@8617: }; rubidium@8617: truelight@0: enum SwitchModes { rubidium@4344: SM_NONE = 0, rubidium@4344: SM_NEWGAME = 1, rubidium@4344: SM_EDITOR = 2, rubidium@4344: SM_LOAD = 3, rubidium@4344: SM_MENU = 4, rubidium@4344: SM_SAVE = 5, rubidium@4344: SM_GENRANDLAND = 6, rubidium@4344: SM_LOAD_SCENARIO = 9, rubidium@4344: SM_START_SCENARIO = 10, truelight@4300: SM_START_HEIGHTMAP = 11, rubidium@4344: SM_LOAD_HEIGHTMAP = 12, truelight@0: }; truelight@0: truelight@2828: truelight@2828: /* Modes for GenerateWorld */ truelight@2828: enum GenerateWorldModes { truelight@4300: GW_NEWGAME = 0, /* Generate a map for a new game */ truelight@4300: GW_EMPTY = 1, /* Generate an empty map (sea-level) */ truelight@4300: GW_RANDOM = 2, /* Generate a random map for SE */ truelight@4300: GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */ truelight@2828: }; truelight@2828: truelight@2828: /* Modes for InitializeGame, those are _bits_! */ truelight@2828: enum InitializeGameModes { truelight@2828: IG_NONE = 0, /* Don't do anything special */ truelight@2828: IG_DATE_RESET = 1, /* Reset the date when initializing a game */ truelight@2828: }; truelight@2828: rubidium@6574: enum TransportType { truelight@159: /* These constants are for now linked to the representation of bridges tron@3333: * and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge. tron@3333: * In an ideal world, these constants would be used everywhere when tron@3333: * accessing tunnels and bridges. For now, you should just not change tron@3333: * the values for road and rail. truelight@159: */ rubidium@5838: TRANSPORT_BEGIN = 0, tron@3017: TRANSPORT_RAIL = 0, truelight@159: TRANSPORT_ROAD = 1, rubidium@4434: TRANSPORT_WATER, // = 2 matthijs@1967: TRANSPORT_END, matthijs@1967: INVALID_TRANSPORT = 0xff, rubidium@6574: }; truelight@159: truelight@0: /* Display Options */ truelight@0: enum { peter1138@7087: DO_SHOW_TOWN_NAMES = 0, peter1138@7087: DO_SHOW_STATION_NAMES = 1, peter1138@7087: DO_SHOW_SIGNS = 2, peter1138@7087: DO_FULL_ANIMATION = 3, peter1138@7087: DO_FULL_DETAIL = 5, peter1138@7087: DO_WAYPOINTS = 6, peter1138@6923: }; peter1138@6923: truelight@0: /* Landscape types */ truelight@0: enum { belugas@6683: LT_TEMPERATE = 0, belugas@6683: LT_ARCTIC = 1, belugas@6683: LT_TROPIC = 2, belugas@6683: LT_TOYLAND = 3, truelight@0: truelight@0: NUM_LANDSCAPE = 4, truelight@0: }; truelight@0: rubidium@6574: struct ViewportSign { tron@849: int32 left; tron@849: int32 top; truelight@0: byte width_1, width_2; rubidium@6574: }; truelight@0: tron@2526: enum { tron@2526: SORT_ASCENDING = 0, tron@2526: SORT_DESCENDING = 1, tron@2526: SORT_BY_DATE = 0, tron@2526: SORT_BY_NAME = 2 tron@2526: }; tron@2526: rubidium@8764: extern byte _savegame_sort_order; truelight@0: truelight@0: enum { rubidium@4344: MAX_SCREEN_WIDTH = 2048, truelight@0: MAX_SCREEN_HEIGHT = 1200, truelight@0: }; truelight@0: Darkvater@1397: /* In certain windows you navigate with the arrow keys. Do not scroll the Darkvater@1397: * gameview when here. Bitencoded variable that only allows scrolling if all Darkvater@1397: * elements are zero */ Darkvater@1397: enum { rubidium@4344: SCROLL_CON = 0, Darkvater@1397: SCROLL_EDIT = 1, Darkvater@1397: SCROLL_SAVE = 2, Darkvater@1843: SCROLL_CHAT = 4, Darkvater@1397: }; rubidium@8764: extern byte _no_scroll; Darkvater@1397: Darkvater@2380: /** To have a concurrently running thread interface with the main program, use Darkvater@2380: * the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled Darkvater@2380: * in the ProcessSentMessage() function */ rubidium@6574: enum ThreadMsg { truelight@4323: MSG_OTTD_NO_MESSAGE, truelight@4323: MSG_OTTD_SAVETHREAD_DONE, truelight@4323: MSG_OTTD_SAVETHREAD_ERROR, rubidium@6574: }; Darkvater@2380: Darkvater@2380: void OTTD_SendThreadMessage(ThreadMsg msg); Darkvater@2380: rubidium@8617: extern byte _game_mode; rubidium@8617: extern bool _exit_game; peter1138@9166: extern int8 _pause_game; rubidium@8617: Darkvater@2075: #endif /* OPENTTD_H */