tron@2186: /* $Id$ */ tron@2186: belugas@6678: /** @file player_gui.cpp */ belugas@6678: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" truelight@0: #include "gui.h" rubidium@8603: #include "window_gui.h" rubidium@8603: #include "textbuf_gui.h" rubidium@8720: #include "viewport_func.h" rubidium@8720: #include "gfx_func.h" rubidium@8750: #include "player_func.h" rubidium@8750: #include "player_base.h" rubidium@8612: #include "command_func.h" rubidium@5720: #include "network/network.h" tron@2159: #include "variables.h" maedhros@7353: #include "roadveh.h" bjarni@2676: #include "train.h" Darkvater@6105: #include "aircraft.h" peter1138@4742: #include "newgrf.h" rubidium@5720: #include "network/network_data.h" rubidium@5720: #include "network/network_client.h" rubidium@8494: #include "network/network_gui.h" rubidium@6516: #include "player_face.h" rubidium@8610: #include "strings_func.h" rubidium@8627: #include "functions.h" rubidium@8627: #include "window_func.h" rubidium@8636: #include "date_func.h" rubidium@8710: #include "string_func.h" rubidium@8766: #include "settings_type.h" peter1138@8780: #include "widgets/dropdown_func.h" truelight@0: rubidium@8760: #include "table/sprites.h" rubidium@8760: #include "table/strings.h" rubidium@8760: rubidium@8750: /* player face selection window */ rubidium@8750: struct facesel_d { rubidium@8750: PlayerFace face; // player face bits rubidium@8750: bool advanced; // advance player face selection window rubidium@8750: }; rubidium@8750: assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(facesel_d)); rubidium@8750: tron@2475: static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied); rubidium@8230: static void DoSelectPlayerFace(PlayerID player, bool show_big); truelight@0: Darkvater@2436: static void DrawPlayerEconomyStats(const Player *p, byte mode) truelight@0: { rubidium@6987: int x, y, i, j, year; belugas@9011: const Money (*tbl)[EXPENSES_END]; rubidium@7486: Money sum, cost; truelight@0: StringID str; truelight@0: darkvater@186: if (!(mode & 1)) { // normal sized economics window (mode&1) is minimized status truelight@0: /* draw categories */ belugas@8320: DrawStringCenterUnderline(61, 15, STR_700F_EXPENDITURE_INCOME, TC_FROMSTRING); tron@2952: for (i = 0; i != 13; i++) belugas@8320: DrawString(2, 27 + i * 10, STR_7011_CONSTRUCTION + i, TC_FROMSTRING); belugas@8320: DrawStringRightAligned(111, 27 + 10 * 13 + 2, STR_7020_TOTAL, TC_FROMSTRING); truelight@200: truelight@0: /* draw the price columns */ truelight@0: year = _cur_year - 2; truelight@0: j = 3; truelight@0: x = 215; truelight@0: tbl = p->yearly_expenses + 2; truelight@0: do { rubidium@4329: if (year >= p->inaugurated_year) { rubidium@4293: SetDParam(0, year); belugas@8320: DrawStringRightAlignedUnderline(x, 15, STR_7010, TC_FROMSTRING); truelight@0: sum = 0; tron@2952: for (i = 0; i != 13; i++) { truelight@0: /* draw one row in the price column */ truelight@0: cost = (*tbl)[i]; truelight@0: if (cost != 0) { truelight@0: sum += cost; truelight@200: truelight@0: str = STR_701E; truelight@0: if (cost < 0) { cost = -cost; str++; } rubidium@7498: SetDParam(0, cost); belugas@8320: DrawStringRightAligned(x, 27 + i * 10, str, TC_FROMSTRING); truelight@0: } truelight@0: } truelight@0: truelight@0: str = STR_701E; truelight@0: if (sum < 0) { sum = -sum; str++; } rubidium@7498: SetDParam(0, sum); belugas@8320: DrawStringRightAligned(x, 27 + 13 * 10 + 2, str, TC_FROMSTRING); truelight@200: rubidium@6987: GfxFillRect(x - 75, 27 + 10 * 13, x, 27 + 10 * 13, 215); truelight@0: x += 95; truelight@0: } truelight@0: year++; truelight@0: tbl--; truelight@0: } while (--j != 0); truelight@0: truelight@0: y = 171; darkvater@186: belugas@6678: /* draw max loan aligned to loan below (y += 10) */ rubidium@7498: SetDParam(0, _economy.max_loan); belugas@8320: DrawString(202, y + 10, STR_MAX_LOAN, TC_FROMSTRING); tron@4077: } else { truelight@0: y = 15; tron@4077: } truelight@0: belugas@8320: DrawString(2, y, STR_7026_BANK_BALANCE, TC_FROMSTRING); rubidium@7498: SetDParam(0, p->player_money); belugas@8320: DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING); truelight@0: truelight@0: y += 10; truelight@0: belugas@8320: DrawString(2, y, STR_7027_LOAN, TC_FROMSTRING); rubidium@7498: SetDParam(0, p->current_loan); belugas@8320: DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING); truelight@0: truelight@0: y += 12; truelight@0: rubidium@6987: GfxFillRect(182 - 75, y - 2, 182, y - 2, 215); truelight@0: rubidium@7498: SetDParam(0, p->player_money - p->current_loan); belugas@8320: DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING); truelight@0: } truelight@0: peter1138@8835: enum PlayerFinancesWindowWidgets { peter1138@8835: PFW_WIDGET_TOGGLE_SIZE = 2, peter1138@8835: PFW_WIDGET_INCREASE_LOAN = 6, peter1138@8835: PFW_WIDGET_REPAY_LOAN = 7, peter1138@8835: }; peter1138@8835: truelight@0: static const Widget _player_finances_widgets[] = { Darkvater@4937: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, Darkvater@4937: { WWT_CAPTION, RESIZE_NONE, 14, 11, 379, 0, 13, STR_700E_FINANCES, STR_018C_WINDOW_TITLE_DRAG_THIS}, Darkvater@4937: { WWT_IMGBTN, RESIZE_NONE, 14, 380, 394, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_7075_TOGGLE_LARGE_SMALL_WINDOW}, Darkvater@4937: { WWT_STICKYBOX, RESIZE_NONE, 14, 395, 406, 0, 13, 0x0, STR_STICKY_BUTTON}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 14, 0, 406, 14, 169, 0x0, STR_NULL}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 14, 0, 406, 170, 203, 0x0, STR_NULL}, Darkvater@4937: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 202, 204, 215, STR_7029_BORROW, STR_7035_INCREASE_SIZE_OF_LOAN}, Darkvater@4937: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 203, 406, 204, 215, STR_702A_REPAY, STR_7036_REPAY_PART_OF_LOAN}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const Widget _player_finances_small_widgets[] = { Darkvater@4937: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, Darkvater@4937: { WWT_CAPTION, RESIZE_NONE, 14, 11, 253, 0, 13, STR_700E_FINANCES, STR_018C_WINDOW_TITLE_DRAG_THIS}, Darkvater@4937: { WWT_IMGBTN, RESIZE_NONE, 14, 254, 267, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_7075_TOGGLE_LARGE_SMALL_WINDOW}, Darkvater@4937: { WWT_STICKYBOX, RESIZE_NONE, 14, 268, 279, 0, 13, 0x0, STR_STICKY_BUTTON}, Darkvater@4937: { WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, Darkvater@4937: { WWT_PANEL, RESIZE_NONE, 14, 0, 279, 14, 47, STR_NULL, STR_NULL}, Darkvater@4937: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 139, 48, 59, STR_7029_BORROW, STR_7035_INCREASE_SIZE_OF_LOAN}, Darkvater@4937: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 140, 279, 48, 59, STR_702A_REPAY, STR_7036_REPAY_PART_OF_LOAN}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: truelight@0: static void PlayerFinancesWndProc(Window *w, WindowEvent *e) truelight@0: { tron@2952: switch (e->event) { truelight@0: case WE_PAINT: { rubidium@5838: PlayerID player = (PlayerID)w->window_number; belugas@4171: const Player *p = GetPlayer(player); truelight@200: rubidium@8009: /* Recheck the size of the window as it might need to be resized due to the local player changing */ rubidium@8009: int new_height = ((player != _local_player) ? 0 : 12) + ((WP(w, def_d).data_1 != 0) ? 48 : 204); rubidium@8009: if (w->height != new_height) { rubidium@8009: /* Make window dirty before and after resizing */ rubidium@8009: SetWindowDirty(w); rubidium@8009: w->height = new_height; rubidium@8009: SetWindowDirty(w); rubidium@7405: peter1138@8835: w->SetWidgetHiddenState(PFW_WIDGET_INCREASE_LOAN, player != _local_player); peter1138@8835: w->SetWidgetHiddenState(PFW_WIDGET_REPAY_LOAN, player != _local_player); glx@4805: } truelight@0: rubidium@8009: /* Borrow button only shows when there is any more money to loan */ peter1138@8835: w->SetWidgetDisabledState(PFW_WIDGET_INCREASE_LOAN, p->current_loan == _economy.max_loan); rubidium@8009: rubidium@8009: /* Repay button only shows when there is any more money to repay */ peter1138@8835: w->SetWidgetDisabledState(PFW_WIDGET_REPAY_LOAN, player != _local_player || p->current_loan == 0); rubidium@8009: peter1138@7554: SetDParam(0, p->index); peter1138@7554: SetDParam(1, p->index); peter1138@7554: SetDParam(2, LOAN_INTERVAL); truelight@0: DrawWindowWidgets(w); truelight@0: rubidium@6987: DrawPlayerEconomyStats(p, (byte)WP(w, def_d).data_1); truelight@0: } break; truelight@0: truelight@0: case WE_CLICK: belugas@4634: switch (e->we.click.widget) { peter1138@8835: case PFW_WIDGET_TOGGLE_SIZE: {/* toggle size */ rubidium@6987: byte mode = (byte)WP(w, def_d).data_1; darkvater@888: bool stickied = !!(w->flags4 & WF_STICKY); rubidium@5838: PlayerID player = (PlayerID)w->window_number; truelight@0: DeleteWindow(w); skidd13@8424: DoShowPlayerFinances(player, !HasBit(mode, 0), stickied); truelight@0: } break; truelight@0: peter1138@8835: case PFW_WIDGET_INCREASE_LOAN: /* increase loan */ tron@1767: DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_INCREASE_LOAN | CMD_MSG(STR_702C_CAN_T_BORROW_ANY_MORE_MONEY)); truelight@0: break; truelight@0: peter1138@8835: case PFW_WIDGET_REPAY_LOAN: /* repay loan */ tron@1767: DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_DECREASE_LOAN | CMD_MSG(STR_702F_CAN_T_REPAY_LOAN)); truelight@0: break; truelight@0: } truelight@0: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const WindowDesc _player_finances_desc = { rubidium@7837: WDP_AUTO, WDP_AUTO, 407, 216, 407, 216, rubidium@6144: WC_FINANCES, WC_NONE, ludde@2064: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, truelight@0: _player_finances_widgets, truelight@0: PlayerFinancesWndProc truelight@0: }; truelight@0: truelight@0: static const WindowDesc _player_finances_small_desc = { rubidium@7837: WDP_AUTO, WDP_AUTO, 280, 60, 280, 60, rubidium@6144: WC_FINANCES, WC_NONE, ludde@2064: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, truelight@0: _player_finances_small_widgets, truelight@0: PlayerFinancesWndProc truelight@0: }; truelight@0: tron@2475: static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied) truelight@0: { Darkvater@5005: if (!IsValidPlayer(player)) return; Darkvater@5005: rubidium@8009: Window *w = AllocateWindowDescFront(show_small ? &_player_finances_small_desc : &_player_finances_desc, player); tron@2549: if (w != NULL) { truelight@0: w->caption_color = w->window_number; rubidium@8009: WP(w, def_d).data_1 = show_small; Darkvater@5005: if (show_stickied) w->flags4 |= WF_STICKY; truelight@0: } truelight@0: } truelight@0: tron@2475: void ShowPlayerFinances(PlayerID player) truelight@0: { darkvater@888: DoShowPlayerFinances(player, false, false); truelight@0: } truelight@0: peter1138@4603: /* List of colours for the livery window */ peter1138@4603: static const StringID _colour_dropdown[] = { peter1138@4603: STR_00D1_DARK_BLUE, peter1138@4603: STR_00D2_PALE_GREEN, peter1138@4603: STR_00D3_PINK, peter1138@4603: STR_00D4_YELLOW, peter1138@4603: STR_00D5_RED, peter1138@4603: STR_00D6_LIGHT_BLUE, peter1138@4603: STR_00D7_GREEN, peter1138@4603: STR_00D8_DARK_GREEN, peter1138@4603: STR_00D9_BLUE, peter1138@4603: STR_00DA_CREAM, peter1138@4603: STR_00DB_MAUVE, peter1138@4603: STR_00DC_PURPLE, peter1138@4603: STR_00DD_ORANGE, peter1138@4603: STR_00DE_BROWN, peter1138@4603: STR_00DF_GREY, peter1138@4603: STR_00E0_WHITE, peter1138@4603: INVALID_STRING_ID peter1138@4603: }; peter1138@4603: peter1138@4603: /* Association of liveries to livery classes */ peter1138@4603: static const LiveryClass livery_class[LS_END] = { peter1138@4603: LC_OTHER, rubidium@8805: LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, peter1138@4603: LC_ROAD, LC_ROAD, peter1138@4603: LC_SHIP, LC_SHIP, peter1138@4603: LC_AIRCRAFT, LC_AIRCRAFT, LC_AIRCRAFT, peter1138@7220: LC_ROAD, LC_ROAD, peter1138@4603: }; peter1138@4603: peter1138@4603: /* Number of liveries in each class, used to determine the height of the livery window */ peter1138@4603: static const byte livery_height[] = { peter1138@4603: 1, rubidium@8805: 13, peter1138@7220: 4, peter1138@4603: 2, peter1138@4603: 3, peter1138@4603: }; peter1138@4603: rubidium@6574: struct livery_d { peter1138@4603: uint32 sel; peter1138@4603: LiveryClass livery_class; rubidium@6574: }; peter1138@4603: assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(livery_d)); peter1138@4603: peter1138@8835: peter1138@8835: enum PlayerLiveryWindowWidgets { peter1138@8835: PLW_WIDGET_CLASS_GENERAL = 2, peter1138@8835: PLW_WIDGET_CLASS_RAIL, peter1138@8835: PLW_WIDGET_CLASS_ROAD, peter1138@8835: PLW_WIDGET_CLASS_SHIP, peter1138@8835: PLW_WIDGET_CLASS_AIRCRAFT, peter1138@8835: peter1138@8839: PLW_WIDGET_PRI_COL_DROPDOWN = 9, peter1138@8835: PLW_WIDGET_SEC_COL_DROPDOWN, peter1138@8835: PLW_WIDGET_MATRIX, peter1138@8835: }; peter1138@8835: peter1138@4603: static void ShowColourDropDownMenu(Window *w, uint32 widget) peter1138@4603: { peter1138@4603: uint32 used_colours = 0; peter1138@4603: const Livery *livery; peter1138@4603: LiveryScheme scheme; peter1138@4603: peter1138@4603: /* Disallow other player colours for the primary colour */ peter1138@8835: if (HasBit(WP(w, livery_d).sel, LS_DEFAULT) && widget == PLW_WIDGET_PRI_COL_DROPDOWN) { peter1138@4603: const Player *p; peter1138@4603: FOR_ALL_PLAYERS(p) { skidd13@8427: if (p->is_active && p->index != _local_player) SetBit(used_colours, p->player_color); peter1138@4603: } peter1138@4603: } peter1138@4603: peter1138@4603: /* Get the first selected livery to use as the default dropdown item */ rubidium@5838: for (scheme = LS_BEGIN; scheme < LS_END; scheme++) { skidd13@8424: if (HasBit(WP(w, livery_d).sel, scheme)) break; peter1138@4603: } peter1138@4603: if (scheme == LS_END) scheme = LS_DEFAULT; rubidium@5838: livery = &GetPlayer((PlayerID)w->window_number)->livery[scheme]; peter1138@4603: peter1138@8835: ShowDropDownMenu(w, _colour_dropdown, widget == PLW_WIDGET_PRI_COL_DROPDOWN ? livery->colour1 : livery->colour2, widget, used_colours, 0); peter1138@4603: } peter1138@4603: peter1138@4603: static void SelectPlayerLiveryWndProc(Window *w, WindowEvent *e) truelight@0: { tron@2952: switch (e->event) { peter1138@4742: case WE_CREATE: peter1138@8835: w->LowerWidget(WP(w, livery_d).livery_class + PLW_WIDGET_CLASS_GENERAL); belugas@7410: if (!_loaded_newgrf_features.has_2CC) { peter1138@8835: w->HideWidget(PLW_WIDGET_SEC_COL_DROPDOWN); peter1138@4742: } peter1138@4742: break; belugas@4719: peter1138@4603: case WE_PAINT: { rubidium@5838: const Player *p = GetPlayer((PlayerID)w->window_number); peter1138@4603: LiveryScheme scheme = LS_DEFAULT; peter1138@4603: int y = 51; truelight@0: belugas@4709: /* Disable dropdown controls if no scheme is selected */ peter1138@8835: w->SetWidgetDisabledState(PLW_WIDGET_PRI_COL_DROPDOWN, (WP(w, livery_d).sel == 0)); peter1138@8835: w->SetWidgetDisabledState(PLW_WIDGET_SEC_COL_DROPDOWN, (WP(w, livery_d).sel == 0)); belugas@4709: belugas@4709: if (!(WP(w, livery_d).sel == 0)) { rubidium@5838: for (scheme = LS_BEGIN; scheme < LS_END; scheme++) { skidd13@8424: if (HasBit(WP(w, livery_d).sel, scheme)) break; peter1138@4603: } peter1138@4603: if (scheme == LS_END) scheme = LS_DEFAULT; truelight@0: } truelight@200: peter1138@4603: SetDParam(0, STR_00D1_DARK_BLUE + p->livery[scheme].colour1); peter1138@4603: SetDParam(1, STR_00D1_DARK_BLUE + p->livery[scheme].colour2); truelight@0: peter1138@4603: DrawWindowWidgets(w); truelight@200: peter1138@4603: for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { peter1138@4603: if (livery_class[scheme] == WP(w, livery_d).livery_class) { skidd13@8424: bool sel = HasBit(WP(w, livery_d).sel, scheme) != 0; peter1138@4603: peter1138@4603: if (scheme != LS_DEFAULT) { peter1138@5919: DrawSprite(p->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, 2, y); peter1138@4603: } peter1138@4603: belugas@8320: DrawString(15, y, STR_LIVERY_DEFAULT + scheme, sel ? TC_WHITE : TC_BLACK); peter1138@4603: peter1138@5919: DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour1), 152, y); belugas@8320: DrawString(165, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour1, sel ? TC_WHITE : TC_GOLD); peter1138@4603: belugas@7410: if (_loaded_newgrf_features.has_2CC) { peter1138@5919: DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour2), 277, y); belugas@8320: DrawString(290, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour2, sel ? TC_WHITE : TC_GOLD); peter1138@4742: } peter1138@4603: peter1138@4603: y += 14; peter1138@4603: } peter1138@4603: } peter1138@4603: break; peter1138@4603: } peter1138@4603: peter1138@4603: case WE_CLICK: { belugas@4634: switch (e->we.click.widget) { peter1138@4603: /* Livery Class buttons */ peter1138@8835: case PLW_WIDGET_CLASS_GENERAL: peter1138@8835: case PLW_WIDGET_CLASS_RAIL: peter1138@8835: case PLW_WIDGET_CLASS_ROAD: peter1138@8835: case PLW_WIDGET_CLASS_SHIP: peter1138@8835: case PLW_WIDGET_CLASS_AIRCRAFT: { peter1138@4603: LiveryScheme scheme; peter1138@4603: peter1138@8835: w->RaiseWidget(WP(w, livery_d).livery_class + PLW_WIDGET_CLASS_GENERAL); peter1138@8835: WP(w, livery_d).livery_class = (LiveryClass)(e->we.click.widget - PLW_WIDGET_CLASS_GENERAL); peter1138@4603: WP(w, livery_d).sel = 0; peter1138@8835: w->LowerWidget(WP(w, livery_d).livery_class + PLW_WIDGET_CLASS_GENERAL); peter1138@4603: peter1138@4603: /* Select the first item in the list */ peter1138@4603: for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { peter1138@4603: if (livery_class[scheme] == WP(w, livery_d).livery_class) { peter1138@4603: WP(w, livery_d).sel = 1 << scheme; peter1138@4603: break; peter1138@4603: } peter1138@4603: } peter1138@4603: w->height = 49 + livery_height[WP(w, livery_d).livery_class] * 14; peter1138@8835: w->widget[PLW_WIDGET_MATRIX].bottom = w->height - 1; peter1138@8835: w->widget[PLW_WIDGET_MATRIX].data = livery_height[WP(w, livery_d).livery_class] << 8 | 1; peter1138@4603: MarkWholeScreenDirty(); truelight@0: break; truelight@0: } peter1138@4603: peter1138@8835: case PLW_WIDGET_PRI_COL_DROPDOWN: /* First colour dropdown */ peter1138@8835: ShowColourDropDownMenu(w, PLW_WIDGET_PRI_COL_DROPDOWN); peter1138@4603: break; peter1138@4603: peter1138@8835: case PLW_WIDGET_SEC_COL_DROPDOWN: /* Second colour dropdown */ peter1138@8835: ShowColourDropDownMenu(w, PLW_WIDGET_SEC_COL_DROPDOWN); peter1138@4603: break; peter1138@4603: peter1138@8835: case PLW_WIDGET_MATRIX: { peter1138@4603: LiveryScheme scheme; rubidium@5838: LiveryScheme j = (LiveryScheme)((e->we.click.pt.y - 48) / 14); peter1138@4603: rubidium@5838: for (scheme = LS_BEGIN; scheme <= j; scheme++) { peter1138@4603: if (livery_class[scheme] != WP(w, livery_d).livery_class) j++; peter1138@4603: if (scheme >= LS_END) return; peter1138@4603: } peter1138@4603: if (j >= LS_END) return; peter1138@4603: peter1138@4603: /* If clicking on the left edge, toggle using the livery */ belugas@4634: if (e->we.click.pt.x < 10) { rubidium@5838: DoCommandP(0, j | (2 << 8), !GetPlayer((PlayerID)w->window_number)->livery[j].in_use, NULL, CMD_SET_PLAYER_COLOR); peter1138@4603: } peter1138@4603: peter1138@4603: if (_ctrl_pressed) { skidd13@8428: ToggleBit(WP(w, livery_d).sel, j); peter1138@4603: } else { peter1138@4603: WP(w, livery_d).sel = 1 << j; peter1138@4603: } peter1138@4603: SetWindowDirty(w); peter1138@4603: break; peter1138@4603: } truelight@0: } peter1138@4603: break; truelight@0: } peter1138@4603: peter1138@4603: case WE_DROPDOWN_SELECT: { peter1138@4603: LiveryScheme scheme; peter1138@4603: peter1138@4603: for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { skidd13@8424: if (HasBit(WP(w, livery_d).sel, scheme)) { peter1138@8835: DoCommandP(0, scheme | (e->we.dropdown.button == PLW_WIDGET_PRI_COL_DROPDOWN ? 0 : 256), e->we.dropdown.index, NULL, CMD_SET_PLAYER_COLOR); peter1138@4603: } peter1138@4603: } peter1138@4603: break; peter1138@4603: } truelight@0: } truelight@0: } truelight@0: peter1138@4742: static const Widget _select_player_livery_2cc_widgets[] = { peter1138@4603: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, peter1138@4603: { WWT_CAPTION, RESIZE_NONE, 14, 11, 399, 0, 13, STR_7007_NEW_COLOR_SCHEME, STR_018C_WINDOW_TITLE_DRAG_THIS }, peter1138@4647: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 14, 35, SPR_IMG_COMPANY_GENERAL, STR_LIVERY_GENERAL_TIP }, peter1138@4647: { WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 14, 35, SPR_IMG_TRAINLIST, STR_LIVERY_TRAIN_TIP }, peter1138@4647: { WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 14, 35, SPR_IMG_TRUCKLIST, STR_LIVERY_ROADVEH_TIP }, peter1138@4647: { WWT_IMGBTN, RESIZE_NONE, 14, 66, 87, 14, 35, SPR_IMG_SHIPLIST, STR_LIVERY_SHIP_TIP }, peter1138@4647: { WWT_IMGBTN, RESIZE_NONE, 14, 88, 109, 14, 35, SPR_IMG_AIRPLANESLIST, STR_LIVERY_AIRCRAFT_TIP }, peter1138@4603: { WWT_PANEL, RESIZE_NONE, 14, 110, 399, 14, 35, 0x0, STR_NULL }, peter1138@4603: { WWT_PANEL, RESIZE_NONE, 14, 0, 149, 36, 47, 0x0, STR_NULL }, peter1138@8839: { WWT_DROPDOWN, RESIZE_NONE, 14, 150, 274, 36, 47, STR_02BD, STR_LIVERY_PRIMARY_TIP }, peter1138@8839: { WWT_DROPDOWN, RESIZE_NONE, 14, 275, 399, 36, 47, STR_02E1, STR_LIVERY_SECONDARY_TIP }, peter1138@4647: { WWT_MATRIX, RESIZE_NONE, 14, 0, 399, 48, 48 + 1 * 14, (1 << 8) | 1, STR_LIVERY_PANEL_TIP }, peter1138@4603: { WIDGETS_END }, truelight@0: }; truelight@0: peter1138@4742: static const WindowDesc _select_player_livery_2cc_desc = { rubidium@7837: WDP_AUTO, WDP_AUTO, 400, 49 + 1 * 14, 400, 49 + 1 * 14, rubidium@6144: WC_PLAYER_COLOR, WC_NONE, peter1138@4742: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, peter1138@4742: _select_player_livery_2cc_widgets, peter1138@4742: SelectPlayerLiveryWndProc peter1138@4742: }; peter1138@4742: peter1138@4742: peter1138@4742: static const Widget _select_player_livery_widgets[] = { peter1138@4742: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, peter1138@4742: { WWT_CAPTION, RESIZE_NONE, 14, 11, 274, 0, 13, STR_7007_NEW_COLOR_SCHEME, STR_018C_WINDOW_TITLE_DRAG_THIS }, peter1138@4742: { WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 14, 35, SPR_IMG_COMPANY_GENERAL, STR_LIVERY_GENERAL_TIP }, peter1138@4742: { WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 14, 35, SPR_IMG_TRAINLIST, STR_LIVERY_TRAIN_TIP }, peter1138@4742: { WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 14, 35, SPR_IMG_TRUCKLIST, STR_LIVERY_ROADVEH_TIP }, peter1138@4742: { WWT_IMGBTN, RESIZE_NONE, 14, 66, 87, 14, 35, SPR_IMG_SHIPLIST, STR_LIVERY_SHIP_TIP }, peter1138@4742: { WWT_IMGBTN, RESIZE_NONE, 14, 88, 109, 14, 35, SPR_IMG_AIRPLANESLIST, STR_LIVERY_AIRCRAFT_TIP }, peter1138@4742: { WWT_PANEL, RESIZE_NONE, 14, 110, 274, 14, 35, 0x0, STR_NULL }, peter1138@4742: { WWT_PANEL, RESIZE_NONE, 14, 0, 149, 36, 47, 0x0, STR_NULL }, peter1138@8839: { WWT_DROPDOWN, RESIZE_NONE, 14, 150, 274, 36, 47, STR_02BD, STR_LIVERY_PRIMARY_TIP }, peter1138@8839: { WWT_DROPDOWN, RESIZE_NONE, 14, 275, 275, 36, 47, STR_02E1, STR_LIVERY_SECONDARY_TIP }, peter1138@4742: { WWT_MATRIX, RESIZE_NONE, 14, 0, 274, 48, 48 + 1 * 14, (1 << 8) | 1, STR_LIVERY_PANEL_TIP }, peter1138@4742: { WIDGETS_END }, peter1138@4742: }; peter1138@4742: peter1138@4603: static const WindowDesc _select_player_livery_desc = { rubidium@7837: WDP_AUTO, WDP_AUTO, 275, 49 + 1 * 14, 275, 49 + 1 * 14, rubidium@6144: WC_PLAYER_COLOR, WC_NONE, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, peter1138@4603: _select_player_livery_widgets, peter1138@4603: SelectPlayerLiveryWndProc truelight@0: }; truelight@0: rubidium@6516: /** rubidium@6516: * Draws the face of a player. rubidium@6516: * @param pf the player's face rubidium@6516: * @param color the (background) color of the gradient rubidium@6516: * @param x x-position to draw the face rubidium@6516: * @param y y-position to draw the face rubidium@6516: */ rubidium@6516: void DrawPlayerFace(PlayerFace pf, int color, int x, int y) rubidium@6516: { rubidium@6516: GenderEthnicity ge = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM); rubidium@6516: skidd13@8424: bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0; skidd13@8424: bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0; rubidium@6516: bool has_glasses = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0; rubidium@6516: SpriteID pal; rubidium@8230: rubidium@8230: /* Modify eye colour palette only if 2 or more valid values exist */ rubidium@8230: if (_pf_info[PFV_EYE_COLOUR].valid_values[ge] < 2) { rubidium@8230: pal = PAL_NONE; rubidium@8230: } else { rubidium@8230: switch (GetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge)) { rubidium@8230: default: NOT_REACHED(); rubidium@8230: case 0: pal = PALETTE_TO_BROWN; break; rubidium@8230: case 1: pal = PALETTE_TO_BLUE; break; rubidium@8230: case 2: pal = PALETTE_TO_GREEN; break; rubidium@8230: } rubidium@6516: } rubidium@6516: rubidium@6516: /* Draw the gradient (background) */ rubidium@6516: DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y); rubidium@6516: rubidium@6516: for (PlayerFaceVariable pfv = PFV_CHEEKS; pfv < PFV_END; pfv++) { rubidium@6516: switch (pfv) { rubidium@6516: case PFV_MOUSTACHE: if (!has_moustache) continue; break; rubidium@6516: case PFV_LIPS: /* FALL THROUGH */ rubidium@6516: case PFV_NOSE: if (has_moustache) continue; break; rubidium@6516: case PFV_TIE_EARRING: if (!has_tie_earring) continue; break; rubidium@6516: case PFV_GLASSES: if (!has_glasses) continue; break; rubidium@6516: default: break; rubidium@6516: } rubidium@6516: DrawSprite(GetPlayerFaceSprite(pf, pfv, ge), (pfv == PFV_EYEBROWS) ? pal : PAL_NONE, x, y); rubidium@6516: } rubidium@6516: } rubidium@6516: rubidium@8230: /** rubidium@8230: * Names of the widgets. Keep them in the same order as in the widget array. rubidium@8230: * Do not change the order of the widgets from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R, rubidium@8230: * this order is needed for the WE_CLICK event of DrawFaceStringLabel(). rubidium@8230: */ rubidium@8230: enum PlayerFaceWindowWidgets { rubidium@8230: PFW_WIDGET_CLOSEBOX = 0, rubidium@8230: PFW_WIDGET_CAPTION, rubidium@8230: PFW_WIDGET_TOGGLE_LARGE_SMALL, rubidium@8230: PFW_WIDGET_SELECT_FACE, rubidium@8230: PFW_WIDGET_CANCEL, rubidium@8230: PFW_WIDGET_ACCEPT, rubidium@8230: PFW_WIDGET_MALE, rubidium@8230: PFW_WIDGET_FEMALE, rubidium@8230: PFW_WIDGET_RANDOM_NEW_FACE, rubidium@8230: PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON, rubidium@8230: /* from here is the advanced player face selection window */ rubidium@8230: PFW_WIDGET_LOAD, rubidium@8230: PFW_WIDGET_FACECODE, rubidium@8230: PFW_WIDGET_SAVE, rubidium@8230: PFW_WIDGET_ETHNICITY_EUR, rubidium@8230: PFW_WIDGET_ETHNICITY_AFR, rubidium@8230: PFW_WIDGET_HAS_MOUSTACHE_EARRING, rubidium@8230: PFW_WIDGET_HAS_GLASSES, rubidium@8230: PFW_WIDGET_EYECOLOUR_L, rubidium@8230: PFW_WIDGET_EYECOLOUR, rubidium@8230: PFW_WIDGET_EYECOLOUR_R, rubidium@8230: PFW_WIDGET_CHIN_L, rubidium@8230: PFW_WIDGET_CHIN, rubidium@8230: PFW_WIDGET_CHIN_R, rubidium@8230: PFW_WIDGET_EYEBROWS_L, rubidium@8230: PFW_WIDGET_EYEBROWS, rubidium@8230: PFW_WIDGET_EYEBROWS_R, rubidium@8230: PFW_WIDGET_LIPS_MOUSTACHE_L, rubidium@8230: PFW_WIDGET_LIPS_MOUSTACHE, rubidium@8230: PFW_WIDGET_LIPS_MOUSTACHE_R, rubidium@8230: PFW_WIDGET_NOSE_L, rubidium@8230: PFW_WIDGET_NOSE, rubidium@8230: PFW_WIDGET_NOSE_R, rubidium@8230: PFW_WIDGET_HAIR_L, rubidium@8230: PFW_WIDGET_HAIR, rubidium@8230: PFW_WIDGET_HAIR_R, rubidium@8230: PFW_WIDGET_JACKET_L, rubidium@8230: PFW_WIDGET_JACKET, rubidium@8230: PFW_WIDGET_JACKET_R, rubidium@8230: PFW_WIDGET_COLLAR_L, rubidium@8230: PFW_WIDGET_COLLAR, rubidium@8230: PFW_WIDGET_COLLAR_R, rubidium@8230: PFW_WIDGET_TIE_EARRING_L, rubidium@8230: PFW_WIDGET_TIE_EARRING, rubidium@8230: PFW_WIDGET_TIE_EARRING_R, rubidium@8230: PFW_WIDGET_GLASSES_L, rubidium@8230: PFW_WIDGET_GLASSES, rubidium@8230: PFW_WIDGET_GLASSES_R, rubidium@8230: }; truelight@0: rubidium@8230: /** Widget description for the normal/simple player face selection dialog */ rubidium@8230: static const Widget _select_player_face_widgets[] = { rubidium@8230: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX rubidium@8230: { WWT_CAPTION, RESIZE_NONE, 14, 11, 174, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION rubidium@8230: { WWT_IMGBTN, RESIZE_NONE, 14, 175, 189, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL rubidium@8230: { WWT_PANEL, RESIZE_NONE, 14, 0, 189, 14, 150, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 94, 151, 162, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 189, 151, 162, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT rubidium@8230: { WWT_TEXTBTN, RESIZE_NONE, 14, 95, 187, 75, 86, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE rubidium@8230: { WWT_TEXTBTN, RESIZE_NONE, 14, 95, 187, 87, 98, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 137, 148, STR_7046_NEW_FACE, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 187, 16, 27, STR_FACE_ADVANCED, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON rubidium@8230: { WIDGETS_END}, rubidium@8230: }; rubidium@8230: rubidium@8230: /** Widget description for the advanced player face selection dialog */ rubidium@8230: static const Widget _select_player_face_adv_widgets[] = { rubidium@8230: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX rubidium@8230: { WWT_CAPTION, RESIZE_NONE, 14, 11, 204, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION rubidium@8230: { WWT_IMGBTN, RESIZE_NONE, 14, 205, 219, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL rubidium@8230: { WWT_PANEL, RESIZE_NONE, 14, 0, 219, 14, 207, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 94, 208, 219, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 219, 208, 219, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT rubidium@8230: { WWT_TEXTBTN, RESIZE_NONE, 14, 96, 156, 32, 43, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE rubidium@8230: { WWT_TEXTBTN, RESIZE_NONE, 14, 157, 217, 32, 43, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 137, 148, STR_RANDOM, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 95, 217, 16, 27, STR_FACE_SIMPLE, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 158, 169, STR_FACE_LOAD, STR_FACE_LOAD_TIP}, // PFW_WIDGET_LOAD rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 170, 181, STR_FACE_FACECODE, STR_FACE_FACECODE_TIP}, // PFW_WIDGET_FACECODE rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 2, 93, 182, 193, STR_FACE_SAVE, STR_FACE_SAVE_TIP}, // PFW_WIDGET_SAVE rubidium@8230: { WWT_TEXTBTN, RESIZE_NONE, 14, 96, 156, 46, 57, STR_FACE_EUROPEAN, STR_FACE_SELECT_EUROPEAN}, // PFW_WIDGET_ETHNICITY_EUR rubidium@8230: { WWT_TEXTBTN, RESIZE_NONE, 14, 157, 217, 46, 57, STR_FACE_AFRICAN, STR_FACE_SELECT_AFRICAN}, // PFW_WIDGET_ETHNICITY_AFR rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 175, 217, 60, 71, STR_EMPTY, STR_FACE_MOUSTACHE_EARRING_TIP}, // PFW_WIDGET_HAS_MOUSTACHE_EARRING rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 175, 217, 72, 83, STR_EMPTY, STR_FACE_GLASSES_TIP}, // PFW_WIDGET_HAS_GLASSES rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 110, 121, SPR_ARROW_LEFT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 110, 121, STR_EMPTY, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 110, 121, SPR_ARROW_RIGHT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 158, 169, SPR_ARROW_LEFT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 158, 169, STR_EMPTY, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 158, 169, SPR_ARROW_RIGHT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 98, 109, SPR_ARROW_LEFT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 98, 109, STR_EMPTY, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 98, 109, SPR_ARROW_RIGHT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 146, 157, SPR_ARROW_LEFT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 146, 157, STR_EMPTY, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 146, 157, SPR_ARROW_RIGHT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 134, 145, SPR_ARROW_LEFT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 134, 145, STR_EMPTY, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 134, 145, SPR_ARROW_RIGHT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 86, 97, SPR_ARROW_LEFT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 86, 97, STR_EMPTY, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 86, 97, SPR_ARROW_RIGHT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 170, 181, SPR_ARROW_LEFT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 170, 181, STR_EMPTY, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 170, 181, SPR_ARROW_RIGHT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 182, 193, SPR_ARROW_LEFT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 182, 193, STR_EMPTY, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 182, 193, SPR_ARROW_RIGHT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 194, 205, SPR_ARROW_LEFT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 194, 205, STR_EMPTY, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 194, 205, SPR_ARROW_RIGHT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_R rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 175, 183, 122, 133, SPR_ARROW_LEFT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_L rubidium@8230: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 184, 208, 122, 133, STR_EMPTY, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES rubidium@8230: { WWT_PUSHIMGBTN, RESIZE_NONE, 14, 209, 217, 122, 133, SPR_ARROW_RIGHT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_R rubidium@8230: { WIDGETS_END}, rubidium@8230: }; rubidium@8230: rubidium@8230: /** rubidium@8230: * Draw dynamic a label to the left of the button and a value in the button rubidium@8230: * rubidium@8230: * @param w Window on which the widget is located rubidium@8230: * @param widget_index index of this widget in the window rubidium@8230: * @param str the label which will be draw rubidium@8230: * @param val the value which will be draw rubidium@8230: * @param is_bool_widget is it a bool button rubidium@8230: */ rubidium@8230: void DrawFaceStringLabel(const Window *w, byte widget_index, StringID str, uint8 val, bool is_bool_widget) rubidium@8230: { rubidium@8230: /* Write the label in gold (0x2) to the left of the button. */ belugas@8320: DrawStringRightAligned(w->widget[widget_index].left - (is_bool_widget ? 5 : 14), w->widget[widget_index].top + 1, str, TC_GOLD); rubidium@8230: rubidium@8493: if (!w->IsWidgetDisabled(widget_index)) { rubidium@8230: if (is_bool_widget) { rubidium@8230: /* if it a bool button write yes or no */ rubidium@8230: str = (val != 0) ? STR_FACE_YES : STR_FACE_NO; rubidium@8230: } else { rubidium@8230: /* else write the value + 1 */ rubidium@8230: SetDParam(0, val + 1); rubidium@8230: str = STR_JUST_INT; truelight@0: } rubidium@8230: rubidium@8230: /* Draw the value/bool in white (0xC). If the button clicked adds 1px to x and y text coordinates (IsWindowWidgetLowered()). */ rubidium@8230: DrawStringCentered(w->widget[widget_index].left + (w->widget[widget_index].right - w->widget[widget_index].left) / 2 + rubidium@8493: w->IsWidgetLowered(widget_index), w->widget[widget_index].top + 1 + w->IsWidgetLowered(widget_index), str, TC_WHITE); truelight@0: } truelight@0: } truelight@0: rubidium@8230: /** rubidium@8230: * Player face selection window event definition rubidium@8230: * rubidium@8230: * @param w window pointer rubidium@8230: * @param e event been triggered rubidium@8230: */ rubidium@8230: static void SelectPlayerFaceWndProc(Window *w, WindowEvent *e) rubidium@8230: { rubidium@8230: PlayerFace *pf = &WP(w, facesel_d).face; // pointer to the player face bits rubidium@8230: GenderEthnicity ge = (GenderEthnicity)GB(*pf, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // get the gender and ethnicity skidd13@8424: bool is_female = HasBit(ge, GENDER_FEMALE); // get the gender: 0 == male and 1 == female rubidium@8230: bool is_moust_male = !is_female && GetPlayerFaceBits(*pf, PFV_HAS_MOUSTACHE, ge) != 0; // is a male face with moustache truelight@0: rubidium@8230: switch (e->event) { rubidium@8230: case WE_PAINT: rubidium@8230: /* lower the non-selected gender button */ rubidium@8493: w->SetWidgetLoweredState(PFW_WIDGET_MALE, !is_female); rubidium@8493: w->SetWidgetLoweredState(PFW_WIDGET_FEMALE, is_female); rubidium@8230: rubidium@8230: /* advanced player face selection window */ rubidium@8230: if (WP(w, facesel_d).advanced) { rubidium@8230: /* lower the non-selected ethnicity button */ rubidium@8493: w->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_EUR, !HasBit(ge, ETHNICITY_BLACK)); rubidium@8493: w->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_AFR, HasBit(ge, ETHNICITY_BLACK)); rubidium@8230: rubidium@8230: rubidium@8230: /* Disable dynamically the widgets which PlayerFaceVariable has less than 2 options rubidium@8230: * (or in other words you haven't any choice). rubidium@8230: * If the widgets depend on a HAS-variable and this is false the widgets will be disabled, too. */ rubidium@8230: rubidium@8230: /* Eye colour buttons */ rubidium@8493: w->SetWidgetsDisabledState(_pf_info[PFV_EYE_COLOUR].valid_values[ge] < 2, rubidium@8230: PFW_WIDGET_EYECOLOUR, PFW_WIDGET_EYECOLOUR_L, PFW_WIDGET_EYECOLOUR_R, WIDGET_LIST_END); rubidium@8230: rubidium@8230: /* Chin buttons */ rubidium@8493: w->SetWidgetsDisabledState(_pf_info[PFV_CHIN].valid_values[ge] < 2, rubidium@8230: PFW_WIDGET_CHIN, PFW_WIDGET_CHIN_L, PFW_WIDGET_CHIN_R, WIDGET_LIST_END); rubidium@8230: rubidium@8230: /* Eyebrows buttons */ rubidium@8493: w->SetWidgetsDisabledState(_pf_info[PFV_EYEBROWS].valid_values[ge] < 2, rubidium@8230: PFW_WIDGET_EYEBROWS, PFW_WIDGET_EYEBROWS_L, PFW_WIDGET_EYEBROWS_R, WIDGET_LIST_END); rubidium@8230: rubidium@8230: /* Lips or (if it a male face with a moustache) moustache buttons */ rubidium@8493: w->SetWidgetsDisabledState(_pf_info[is_moust_male ? PFV_MOUSTACHE : PFV_LIPS].valid_values[ge] < 2, rubidium@8230: PFW_WIDGET_LIPS_MOUSTACHE, PFW_WIDGET_LIPS_MOUSTACHE_L, PFW_WIDGET_LIPS_MOUSTACHE_R, WIDGET_LIST_END); rubidium@8230: rubidium@8230: /* Nose buttons | male faces with moustache haven't any nose options */ rubidium@8493: w->SetWidgetsDisabledState(_pf_info[PFV_NOSE].valid_values[ge] < 2 || is_moust_male, rubidium@8230: PFW_WIDGET_NOSE, PFW_WIDGET_NOSE_L, PFW_WIDGET_NOSE_R, WIDGET_LIST_END); rubidium@8230: rubidium@8230: /* Hair buttons */ rubidium@8493: w->SetWidgetsDisabledState(_pf_info[PFV_HAIR].valid_values[ge] < 2, rubidium@8230: PFW_WIDGET_HAIR, PFW_WIDGET_HAIR_L, PFW_WIDGET_HAIR_R, WIDGET_LIST_END); rubidium@8230: rubidium@8230: /* Jacket buttons */ rubidium@8493: w->SetWidgetsDisabledState(_pf_info[PFV_JACKET].valid_values[ge] < 2, rubidium@8230: PFW_WIDGET_JACKET, PFW_WIDGET_JACKET_L, PFW_WIDGET_JACKET_R, WIDGET_LIST_END); rubidium@8230: rubidium@8230: /* Collar buttons */ rubidium@8493: w->SetWidgetsDisabledState(_pf_info[PFV_COLLAR].valid_values[ge] < 2, rubidium@8230: PFW_WIDGET_COLLAR, PFW_WIDGET_COLLAR_L, PFW_WIDGET_COLLAR_R, WIDGET_LIST_END); rubidium@8230: rubidium@8230: /* Tie/earring buttons | female faces without earring haven't any earring options */ rubidium@8493: w->SetWidgetsDisabledState(_pf_info[PFV_TIE_EARRING].valid_values[ge] < 2 || rubidium@8230: (is_female && GetPlayerFaceBits(*pf, PFV_HAS_TIE_EARRING, ge) == 0), rubidium@8230: PFW_WIDGET_TIE_EARRING, PFW_WIDGET_TIE_EARRING_L, PFW_WIDGET_TIE_EARRING_R, WIDGET_LIST_END); rubidium@8230: rubidium@8230: /* Glasses buttons | faces without glasses haven't any glasses options */ rubidium@8493: w->SetWidgetsDisabledState(_pf_info[PFV_GLASSES].valid_values[ge] < 2 || GetPlayerFaceBits(*pf, PFV_HAS_GLASSES, ge) == 0, rubidium@8230: PFW_WIDGET_GLASSES, PFW_WIDGET_GLASSES_L, PFW_WIDGET_GLASSES_R, WIDGET_LIST_END); rubidium@8230: } rubidium@8230: rubidium@8230: DrawWindowWidgets(w); rubidium@8230: rubidium@8230: /* Draw dynamic button value and labels for the advanced player face selection window */ rubidium@8230: if (WP(w, facesel_d).advanced) { rubidium@8230: if (is_female) { rubidium@8230: /* Only for female faces */ rubidium@8230: DrawFaceStringLabel(w, PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(*pf, PFV_HAS_TIE_EARRING, ge), true ); rubidium@8230: DrawFaceStringLabel(w, PFW_WIDGET_TIE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(*pf, PFV_TIE_EARRING, ge), false); rubidium@8230: } else { rubidium@8230: /* Only for male faces */ rubidium@8230: DrawFaceStringLabel(w, PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_MOUSTACHE, GetPlayerFaceBits(*pf, PFV_HAS_MOUSTACHE, ge), true ); rubidium@8230: DrawFaceStringLabel(w, PFW_WIDGET_TIE_EARRING, STR_FACE_TIE, GetPlayerFaceBits(*pf, PFV_TIE_EARRING, ge), false); rubidium@8230: } rubidium@8230: if (is_moust_male) { rubidium@8230: /* Only for male faces with moustache */ rubidium@8230: DrawFaceStringLabel(w, PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_MOUSTACHE, GetPlayerFaceBits(*pf, PFV_MOUSTACHE, ge), false); rubidium@8230: } else { rubidium@8230: /* Only for female faces or male faces without moustache */ rubidium@8230: DrawFaceStringLabel(w, PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_LIPS, GetPlayerFaceBits(*pf, PFV_LIPS, ge), false); rubidium@8230: } rubidium@8230: /* For all faces */ rubidium@8230: DrawFaceStringLabel(w, PFW_WIDGET_HAS_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(*pf, PFV_HAS_GLASSES, ge), true ); rubidium@8230: DrawFaceStringLabel(w, PFW_WIDGET_HAIR, STR_FACE_HAIR, GetPlayerFaceBits(*pf, PFV_HAIR, ge), false); rubidium@8230: DrawFaceStringLabel(w, PFW_WIDGET_EYEBROWS, STR_FACE_EYEBROWS, GetPlayerFaceBits(*pf, PFV_EYEBROWS, ge), false); rubidium@8230: DrawFaceStringLabel(w, PFW_WIDGET_EYECOLOUR, STR_FACE_EYECOLOUR, GetPlayerFaceBits(*pf, PFV_EYE_COLOUR, ge), false); rubidium@8230: DrawFaceStringLabel(w, PFW_WIDGET_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(*pf, PFV_GLASSES, ge), false); rubidium@8230: DrawFaceStringLabel(w, PFW_WIDGET_NOSE, STR_FACE_NOSE, GetPlayerFaceBits(*pf, PFV_NOSE, ge), false); rubidium@8230: DrawFaceStringLabel(w, PFW_WIDGET_CHIN, STR_FACE_CHIN, GetPlayerFaceBits(*pf, PFV_CHIN, ge), false); rubidium@8230: DrawFaceStringLabel(w, PFW_WIDGET_JACKET, STR_FACE_JACKET, GetPlayerFaceBits(*pf, PFV_JACKET, ge), false); rubidium@8230: DrawFaceStringLabel(w, PFW_WIDGET_COLLAR, STR_FACE_COLLAR, GetPlayerFaceBits(*pf, PFV_COLLAR, ge), false); rubidium@8230: } rubidium@8230: rubidium@8230: /* Draw the player face picture */ rubidium@8230: DrawPlayerFace(*pf, GetPlayer((PlayerID)w->window_number)->player_color, 2, 16); rubidium@8230: break; rubidium@8230: rubidium@8230: case WE_CLICK: rubidium@8230: switch (e->we.click.widget) { rubidium@8230: /* Toggle size, advanced/simple face selection */ rubidium@8230: case PFW_WIDGET_TOGGLE_LARGE_SMALL: rubidium@8230: case PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON: rubidium@8230: DoCommandP(0, 0, *pf, NULL, CMD_SET_PLAYER_FACE); rubidium@8230: DeleteWindow(w); rubidium@8230: DoSelectPlayerFace((PlayerID)w->window_number, !WP(w, facesel_d).advanced); rubidium@8230: break; rubidium@8230: rubidium@8230: /* Cancel button */ rubidium@8230: case PFW_WIDGET_CANCEL: rubidium@8230: DeleteWindow(w); rubidium@8230: break; rubidium@8230: rubidium@8230: /* OK button */ rubidium@8230: case PFW_WIDGET_ACCEPT: rubidium@8230: DoCommandP(0, 0, *pf, NULL, CMD_SET_PLAYER_FACE); rubidium@8230: DeleteWindow(w); rubidium@8230: break; rubidium@8230: rubidium@8230: /* Load button */ rubidium@8230: case PFW_WIDGET_LOAD: rubidium@8230: *pf = _player_face; rubidium@8230: ScaleAllPlayerFaceBits(*pf); rubidium@8230: ShowErrorMessage(INVALID_STRING_ID, STR_FACE_LOAD_DONE, 0, 0); rubidium@8230: SetWindowDirty(w); rubidium@8230: break; rubidium@8230: rubidium@8230: /* 'Player face number' button, view and/or set player face number */ rubidium@8230: case PFW_WIDGET_FACECODE: rubidium@8230: SetDParam(0, *pf); rubidium@8230: ShowQueryString(STR_JUST_INT, STR_FACE_FACECODE_CAPTION, 10 + 1, 0, w, CS_NUMERAL); rubidium@8230: break; rubidium@8230: rubidium@8230: /* Save button */ rubidium@8230: case PFW_WIDGET_SAVE: rubidium@8230: _player_face = *pf; rubidium@8230: ShowErrorMessage(INVALID_STRING_ID, STR_FACE_SAVE_DONE, 0, 0); rubidium@8230: break; rubidium@8230: rubidium@8230: /* Toggle gender (male/female) button */ rubidium@8230: case PFW_WIDGET_MALE: rubidium@8230: case PFW_WIDGET_FEMALE: rubidium@8230: SetPlayerFaceBits(*pf, PFV_GENDER, ge, e->we.click.widget - PFW_WIDGET_MALE); rubidium@8230: ScaleAllPlayerFaceBits(*pf); rubidium@8230: SetWindowDirty(w); rubidium@8230: break; rubidium@8230: rubidium@8230: /* Randomize face button */ rubidium@8230: case PFW_WIDGET_RANDOM_NEW_FACE: rubidium@8230: RandomPlayerFaceBits(*pf, ge, WP(w, facesel_d).advanced); rubidium@8230: SetWindowDirty(w); rubidium@8230: break; rubidium@8230: rubidium@8230: /* Toggle ethnicity (european/african) button */ rubidium@8230: case PFW_WIDGET_ETHNICITY_EUR: rubidium@8230: case PFW_WIDGET_ETHNICITY_AFR: rubidium@8230: SetPlayerFaceBits(*pf, PFV_ETHNICITY, ge, e->we.click.widget - PFW_WIDGET_ETHNICITY_EUR); rubidium@8230: ScaleAllPlayerFaceBits(*pf); rubidium@8230: SetWindowDirty(w); rubidium@8230: break; rubidium@8230: rubidium@8230: default: rubidium@8230: /* For all buttons from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R is the same function. rubidium@8230: * Therefor is this combined function. rubidium@8230: * First it checks which PlayerFaceVariable will be change and then rubidium@8230: * a: invert the value for boolean variables rubidium@8230: * or b: it checks inside of IncreasePlayerFaceBits() if a left (_L) butten is pressed and then decrease else increase the variable */ rubidium@8230: if (WP(w, facesel_d).advanced && e->we.click.widget >= PFW_WIDGET_HAS_MOUSTACHE_EARRING && e->we.click.widget <= PFW_WIDGET_GLASSES_R) { rubidium@8230: PlayerFaceVariable pfv; // which PlayerFaceVariable shall be edited rubidium@8230: rubidium@8230: if (e->we.click.widget < PFW_WIDGET_EYECOLOUR_L) { // Bool buttons rubidium@8230: switch (e->we.click.widget - PFW_WIDGET_HAS_MOUSTACHE_EARRING) { rubidium@8230: default: NOT_REACHED(); rubidium@8230: case 0: pfv = is_female ? PFV_HAS_TIE_EARRING : PFV_HAS_MOUSTACHE; break; // Has earring/moustache button rubidium@8230: case 1: pfv = PFV_HAS_GLASSES; break; // Has glasses button rubidium@8230: } rubidium@8230: SetPlayerFaceBits(*pf, pfv, ge, !GetPlayerFaceBits(*pf, pfv, ge)); rubidium@8230: ScaleAllPlayerFaceBits(*pf); rubidium@8230: rubidium@8230: } else { // Value buttons rubidium@8230: switch ((e->we.click.widget - PFW_WIDGET_EYECOLOUR_L) / 3) { rubidium@8230: default: NOT_REACHED(); rubidium@8230: case 0: pfv = PFV_EYE_COLOUR; break; // Eye colour buttons rubidium@8230: case 1: pfv = PFV_CHIN; break; // Chin buttons rubidium@8230: case 2: pfv = PFV_EYEBROWS; break; // Eyebrows buttons rubidium@8230: case 3: pfv = is_moust_male ? PFV_MOUSTACHE : PFV_LIPS; break; // Moustache or lips buttons rubidium@8230: case 4: pfv = PFV_NOSE; break; // Nose buttons rubidium@8230: case 5: pfv = PFV_HAIR; break; // Hair buttons rubidium@8230: case 6: pfv = PFV_JACKET; break; // Jacket buttons rubidium@8230: case 7: pfv = PFV_COLLAR; break; // Collar buttons rubidium@8230: case 8: pfv = PFV_TIE_EARRING; break; // Tie/earring buttons rubidium@8230: case 9: pfv = PFV_GLASSES; break; // Glasses buttons rubidium@8230: } rubidium@8230: /* 0 == left (_L), 1 == middle or 2 == right (_R) - button click */ rubidium@8230: IncreasePlayerFaceBits(*pf, pfv, ge, (((e->we.click.widget - PFW_WIDGET_EYECOLOUR_L) % 3) != 0) ? 1 : -1); rubidium@8230: } rubidium@8230: rubidium@8230: SetWindowDirty(w); rubidium@8230: } rubidium@8230: break; rubidium@8230: } rubidium@8230: break; rubidium@8230: rubidium@8230: case WE_ON_EDIT_TEXT: rubidium@8230: /* Set a new player face number */ rubidium@8230: if (!StrEmpty(e->we.edittext.str)) { rubidium@8230: *pf = strtoul(e->we.edittext.str, NULL, 10); rubidium@8230: ScaleAllPlayerFaceBits(*pf); rubidium@8230: ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_SET, 0, 0); rubidium@8230: SetWindowDirty(w); rubidium@8230: } else { rubidium@8230: ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_ERR, 0, 0); rubidium@8230: } rubidium@8230: break; rubidium@8230: } rubidium@8230: } rubidium@8230: rubidium@8230: /** normal/simple player face selection window description */ truelight@0: static const WindowDesc _select_player_face_desc = { rubidium@8230: WDP_AUTO, WDP_AUTO, 190, 163, 190, 163, rubidium@6144: WC_PLAYER_FACE, WC_NONE, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, truelight@0: _select_player_face_widgets, truelight@0: SelectPlayerFaceWndProc truelight@0: }; truelight@0: rubidium@8230: /** advanced player face selection window description */ rubidium@8230: static const WindowDesc _select_player_face_adv_desc = { rubidium@8230: WDP_AUTO, WDP_AUTO, 220, 220, 220, 220, rubidium@8230: WC_PLAYER_FACE, WC_NONE, rubidium@8230: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, rubidium@8230: _select_player_face_adv_widgets, rubidium@8230: SelectPlayerFaceWndProc rubidium@8230: }; rubidium@8230: rubidium@8230: /** rubidium@8230: * Open the simple/advanced player face selection window rubidium@8230: * rubidium@8230: * @param player the player which face shall be edited rubidium@8230: * @param adv simple or advanced player face selection window rubidium@8230: * rubidium@8230: * @pre is player a valid player rubidium@8230: */ rubidium@8230: static void DoSelectPlayerFace(PlayerID player, bool adv) rubidium@8230: { rubidium@8230: if (!IsValidPlayer(player)) return; rubidium@8230: rubidium@8230: Window *w = AllocateWindowDescFront(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, player); // simple or advanced window rubidium@8230: rubidium@8230: if (w != NULL) { rubidium@8230: w->caption_color = w->window_number; rubidium@8230: WP(w, facesel_d).face = GetPlayer((PlayerID)w->window_number)->face; rubidium@8230: WP(w, facesel_d).advanced = adv; rubidium@8230: } rubidium@8230: } rubidium@8230: rubidium@8230: glx@4746: /* Names of the widgets. Keep them in the same order as in the widget array */ Darkvater@5273: enum PlayerCompanyWindowWidgets { glx@4746: PCW_WIDGET_CLOSEBOX = 0, glx@4746: PCW_WIDGET_CAPTION, glx@4746: PCW_WIDGET_FACE, glx@4746: PCW_WIDGET_NEW_FACE, glx@4746: PCW_WIDGET_COLOR_SCHEME, glx@4746: PCW_WIDGET_PRESIDENT_NAME, glx@4746: PCW_WIDGET_COMPANY_NAME, glx@4746: PCW_WIDGET_BUILD_VIEW_HQ, glx@4746: PCW_WIDGET_RELOCATE_HQ, glx@4746: PCW_WIDGET_BUY_SHARE, glx@4746: PCW_WIDGET_SELL_SHARE, glx@4746: PCW_WIDGET_COMPANY_PASSWORD, Darkvater@5273: }; truelight@0: glx@4746: static const Widget _player_company_widgets[] = { rubidium@4344: { WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, rubidium@4344: { WWT_CAPTION, RESIZE_NONE, 14, 11, 359, 0, 13, STR_7001, STR_018C_WINDOW_TITLE_DRAG_THIS}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 14, 0, 359, 14, 157, 0x0, STR_NULL}, glx@4746: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 89, 158, 169, STR_7004_NEW_FACE, STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT}, glx@4746: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 90, 179, 158, 169, STR_7005_COLOR_SCHEME, STR_7031_CHANGE_THE_COMPANY_VEHICLE}, glx@4746: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 180, 269, 158, 169, STR_7009_PRESIDENT_NAME, STR_7032_CHANGE_THE_PRESIDENT_S}, glx@4746: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 270, 359, 158, 169, STR_7008_COMPANY_NAME, STR_7033_CHANGE_THE_COMPANY_NAME}, belugas@4808: { WWT_TEXTBTN, RESIZE_NONE, 14, 266, 355, 18, 29, STR_7072_VIEW_HQ, STR_7070_BUILD_COMPANY_HEADQUARTERS}, belugas@4808: { WWT_TEXTBTN, RESIZE_NONE, 14, 266, 355, 32, 43, STR_RELOCATE_HQ, STR_RELOCATE_COMPANY_HEADQUARTERS}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 179, 158, 169, STR_7077_BUY_25_SHARE_IN_COMPANY, STR_7079_BUY_25_SHARE_IN_THIS_COMPANY}, rubidium@4344: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 180, 359, 158, 169, STR_7078_SELL_25_SHARE_IN_COMPANY, STR_707A_SELL_25_SHARE_IN_THIS_COMPANY}, glx@4746: { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 266, 355, 138, 149, STR_COMPANY_PASSWORD, STR_COMPANY_PASSWORD_TOOLTIP}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: smatz@8430: smatz@8430: /** smatz@8430: * Draws text "Vehicles:" and number of all vehicle types, or "(none)" smatz@8430: * @param player ID of player to print statistics of smatz@8430: */ Darkvater@2436: static void DrawPlayerVehiclesAmount(PlayerID player) truelight@0: { truelight@0: const int x = 110; smatz@8430: int y = 63; belugas@4171: const Vehicle *v; tron@2631: uint train = 0; tron@2631: uint road = 0; tron@2631: uint air = 0; tron@2631: uint ship = 0; truelight@200: belugas@8320: DrawString(x, y, STR_7039_VEHICLES, TC_FROMSTRING); truelight@0: truelight@0: FOR_ALL_VEHICLES(v) { truelight@0: if (v->owner == player) { tron@2631: switch (v->type) { rubidium@6585: case VEH_TRAIN: if (IsFrontEngine(v)) train++; break; maedhros@7353: case VEH_ROAD: if (IsRoadVehFront(v)) road++; break; rubidium@6585: case VEH_AIRCRAFT: if (IsNormalAircraft(v)) air++; break; rubidium@6585: case VEH_SHIP: ship++; break; tron@2631: default: break; truelight@0: } truelight@0: } truelight@0: } truelight@0: rubidium@6987: if (train + road + air + ship == 0) { belugas@8320: DrawString(x + 70, y, STR_7042_NONE, TC_FROMSTRING); truelight@0: } else { truelight@0: if (train != 0) { tron@534: SetDParam(0, train); belugas@8320: DrawString(x + 70, y, STR_TRAINS, TC_FROMSTRING); truelight@0: y += 10; truelight@0: } truelight@0: truelight@0: if (road != 0) { tron@534: SetDParam(0, road); belugas@8320: DrawString(x + 70, y, STR_ROAD_VEHICLES, TC_FROMSTRING); truelight@0: y += 10; truelight@0: } truelight@0: truelight@0: if (air != 0) { tron@534: SetDParam(0, air); belugas@8320: DrawString(x + 70, y, STR_AIRCRAFT, TC_FROMSTRING); truelight@0: y += 10; truelight@0: } truelight@0: truelight@0: if (ship != 0) { tron@534: SetDParam(0, ship); belugas@8320: DrawString(x + 70, y, STR_SHIPS, TC_FROMSTRING); truelight@0: } truelight@0: } truelight@0: } truelight@0: Darkvater@2436: int GetAmountOwnedBy(const Player *p, PlayerID owner) truelight@0: { truelight@200: return (p->share_owners[0] == owner) + truelight@200: (p->share_owners[1] == owner) + truelight@200: (p->share_owners[2] == owner) + truelight@0: (p->share_owners[3] == owner); truelight@0: } truelight@0: smatz@8430: /** smatz@8430: * Draws list of all companies with shares smatz@8430: * @param p pointer to the Player structure smatz@8430: */ Darkvater@2436: static void DrawCompanyOwnerText(const Player *p) truelight@0: { belugas@4171: const Player *p2; rubidium@8380: uint num = 0; rubidium@8380: const byte height = GetCharacterHeight(FS_NORMAL); truelight@0: truelight@0: FOR_ALL_PLAYERS(p2) { tron@2549: uint amt = GetAmountOwnedBy(p, p2->index); tron@2549: if (amt != 0) { rubidium@8380: SetDParam(0, amt * 25); rubidium@8380: SetDParam(1, p2->index); truelight@0: rubidium@8380: DrawString(120, (num++) * height + 116, STR_707D_OWNED_BY, TC_FROMSTRING); truelight@0: } truelight@0: } truelight@0: } truelight@0: rubidium@8230: /** rubidium@8230: * Player company window event definition rubidium@8230: * rubidium@8230: * @param w window pointer rubidium@8230: * @param e event been triggered rubidium@8230: */ truelight@0: static void PlayerCompanyWndProc(Window *w, WindowEvent *e) truelight@0: { tron@2549: switch (e->event) { glx@4746: case WE_PAINT: { rubidium@5838: const Player *p = GetPlayer((PlayerID)w->window_number); glx@4746: bool local = w->window_number == _local_player; Darkvater@1811: rubidium@8493: w->SetWidgetHiddenState(PCW_WIDGET_NEW_FACE, !local); rubidium@8493: w->SetWidgetHiddenState(PCW_WIDGET_COLOR_SCHEME, !local); rubidium@8493: w->SetWidgetHiddenState(PCW_WIDGET_PRESIDENT_NAME, !local); rubidium@8493: w->SetWidgetHiddenState(PCW_WIDGET_COMPANY_NAME, !local); glx@4746: w->widget[PCW_WIDGET_BUILD_VIEW_HQ].data = (local && p->location_of_house == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ; belugas@4808: if (local && p->location_of_house != 0) w->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built. rubidium@8493: w->SetWidgetDisabledState(PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_house == 0); rubidium@8493: w->SetWidgetHiddenState(PCW_WIDGET_RELOCATE_HQ, !local || p->location_of_house == 0); rubidium@8493: w->SetWidgetHiddenState(PCW_WIDGET_BUY_SHARE, local); rubidium@8493: w->SetWidgetHiddenState(PCW_WIDGET_SELL_SHARE, local); rubidium@8493: w->SetWidgetHiddenState(PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking); darkvater@930: glx@4746: if (!local) { glx@4746: if (_patches.allow_shares) { // Shares are allowed glx@4746: /* If all shares are owned by someone (none by nobody), disable buy button */ rubidium@8493: w->SetWidgetDisabledState(PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0 || glx@4746: /* Only 25% left to buy. If the player is human, disable buying it up.. TODO issues! */ Darkvater@4848: (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) || glx@4746: /* Spectators cannot do anything of course */ Darkvater@4848: _local_player == PLAYER_SPECTATOR); glx@4746: glx@4746: /* If the player doesn't own any shares, disable sell button */ rubidium@8493: w->SetWidgetDisabledState(PCW_WIDGET_SELL_SHARE, (GetAmountOwnedBy(p, _local_player) == 0) || glx@4746: /* Spectators cannot do anything of course */ Darkvater@4848: _local_player == PLAYER_SPECTATOR); glx@4746: } else { // Shares are not allowed, disable buy/sell buttons rubidium@8493: w->DisableWidget(PCW_WIDGET_BUY_SHARE); rubidium@8493: w->DisableWidget(PCW_WIDGET_SELL_SHARE); glx@4746: } tron@4077: } glx@4746: peter1138@7554: SetDParam(0, p->index); peter1138@7554: SetDParam(1, p->index); glx@4746: glx@4746: DrawWindowWidgets(w); glx@4746: smatz@8430: /* Player face */ glx@4746: DrawPlayerFace(p->face, p->player_color, 2, 16); glx@4746: smatz@8430: /* "xxx (Manager)" */ peter1138@7554: SetDParam(0, p->index); glx@4746: DrawStringMultiCenter(48, 141, STR_7037_PRESIDENT, 94); glx@4746: smatz@8430: /* "Inaugurated:" */ smatz@8430: SetDParam(0, p->inaugurated_year); smatz@8430: DrawString(110, 23, STR_7038_INAUGURATED, TC_FROMSTRING); smatz@8430: smatz@8430: /* "Colour scheme:" */ smatz@8430: DrawString(110, 43, STR_7006_COLOR_SCHEME, TC_FROMSTRING); smatz@8430: /* Draw company-colour bus */ smatz@8430: DrawSprite(SPR_VEH_BUS_SW_VIEW, PLAYER_SPRITE_COLOR(p->index), 215, 44); smatz@8430: smatz@8430: /* "Vehicles:" */ smatz@8430: DrawPlayerVehiclesAmount((PlayerID)w->window_number); smatz@8430: smatz@8430: /* "Company value:" */ rubidium@7498: SetDParam(0, CalculateCompanyValue(p)); rubidium@8380: DrawString(110, 106, STR_7076_COMPANY_VALUE, TC_FROMSTRING); glx@4746: smatz@8430: /* Shares list */ glx@4746: DrawCompanyOwnerText(p); glx@4746: glx@4746: break; darkvater@773: } truelight@200: glx@4746: case WE_CLICK: glx@4746: switch (e->we.click.widget) { rubidium@8230: case PCW_WIDGET_NEW_FACE: DoSelectPlayerFace((PlayerID)w->window_number, false); break; truelight@0: glx@4746: case PCW_WIDGET_COLOR_SCHEME: { belugas@7410: Window *wf = AllocateWindowDescFront(_loaded_newgrf_features.has_2CC ? &_select_player_livery_2cc_desc : &_select_player_livery_desc, w->window_number); glx@4746: if (wf != NULL) { glx@4746: wf->caption_color = wf->window_number; rubidium@6987: WP(wf, livery_d).livery_class = LC_OTHER; rubidium@6987: WP(wf, livery_d).sel = 1; rubidium@8493: wf->LowerWidget(2); glx@4746: } glx@4746: break; glx@4746: } truelight@0: glx@4746: case PCW_WIDGET_PRESIDENT_NAME: { rubidium@5838: const Player *p = GetPlayer((PlayerID)w->window_number); glx@4746: WP(w, def_d).byte_1 = 0; peter1138@7554: SetDParam(0, p->index); peter1138@7554: ShowQueryString(STR_PLAYER_NAME, STR_700B_PRESIDENT_S_NAME, 31, 94, w, CS_ALPHANUMERAL); glx@4746: break; glx@4746: } truelight@0: glx@4746: case PCW_WIDGET_COMPANY_NAME: { rubidium@5838: Player *p = GetPlayer((PlayerID)w->window_number); rubidium@6987: WP(w, def_d).byte_1 = 1; peter1138@7554: SetDParam(0, p->index); peter1138@7554: ShowQueryString(STR_COMPANY_NAME, STR_700A_COMPANY_NAME, 31, 150, w, CS_ALPHANUMERAL); glx@4746: break; glx@4746: } glx@4746: glx@4746: case PCW_WIDGET_BUILD_VIEW_HQ: { rubidium@5838: TileIndex tile = GetPlayer((PlayerID)w->window_number)->location_of_house; glx@4746: if (tile == 0) { glx@4746: if ((byte)w->window_number != _local_player) glx@4746: return; rubidium@8385: SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, w); glx@4746: SetTileSelectSize(2, 2); rubidium@8493: w->LowerWidget(PCW_WIDGET_BUILD_VIEW_HQ); glx@8524: w->InvalidateWidget(PCW_WIDGET_BUILD_VIEW_HQ); glx@4746: } else { glx@4746: ScrollMainWindowToTile(tile); glx@4746: } glx@4746: break; glx@4746: } glx@4746: glx@4746: case PCW_WIDGET_RELOCATE_HQ: rubidium@8385: SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, w); glx@4746: SetTileSelectSize(2, 2); rubidium@8493: w->LowerWidget(PCW_WIDGET_RELOCATE_HQ); glx@8524: w->InvalidateWidget(PCW_WIDGET_RELOCATE_HQ); glx@4746: break; glx@4746: glx@4746: case PCW_WIDGET_BUY_SHARE: glx@4746: DoCommandP(0, w->window_number, 0, NULL, CMD_BUY_SHARE_IN_COMPANY | CMD_MSG(STR_707B_CAN_T_BUY_25_SHARE_IN_THIS)); glx@4746: break; glx@4746: glx@4746: case PCW_WIDGET_SELL_SHARE: glx@4746: DoCommandP(0, w->window_number, 0, NULL, CMD_SELL_SHARE_IN_COMPANY | CMD_MSG(STR_707C_CAN_T_SELL_25_SHARE_IN)); glx@4746: break; glx@4746: rubidium@8494: #ifdef ENABLE_NETWORK glx@4746: case PCW_WIDGET_COMPANY_PASSWORD: rubidium@8494: if (w->window_number == _local_player) ShowNetworkCompanyPasswordWindow(); glx@4746: break; rubidium@8494: #endif /* ENABLE_NETWORK */ truelight@200: } darkvater@917: break; darkvater@917: glx@4746: case WE_MOUSELOOP: glx@4746: /* redraw the window every now and then */ glx@4746: if ((++w->vscroll.pos & 0x1F) == 0) SetWindowDirty(w); darkvater@917: break; darkvater@147: glx@4746: case WE_PLACE_OBJ: rubidium@8017: if (DoCommandP(e->we.place.tile, 0, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS))) glx@4746: ResetObjectToPlace(); belugas@4808: w->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; // this button can now behave as a normal push button belugas@8528: w->RaiseButtons(); belugas@4808: break; belugas@4808: belugas@4808: case WE_ABORT_PLACE_OBJ: belugas@8528: w->RaiseButtons(); glx@4746: break; darkvater@773: glx@4746: case WE_DESTROY: glx@4746: DeleteWindowById(WC_PLAYER_FACE, w->window_number); rubidium@8494: if (w->window_number == _local_player) DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0); darkvater@773: break; glx@4746: rubidium@8494: case WE_ON_EDIT_TEXT: rubidium@8494: if (StrEmpty(e->we.edittext.str)) return; glx@4746: rubidium@8494: _cmd_text = e->we.edittext.str; rubidium@6987: switch (WP(w, def_d).byte_1) { glx@4746: case 0: /* Change president name */ glx@4746: DoCommandP(0, 0, 0, NULL, CMD_CHANGE_PRESIDENT_NAME | CMD_MSG(STR_700D_CAN_T_CHANGE_PRESIDENT)); glx@4746: break; glx@4746: case 1: /* Change company name */ glx@4746: DoCommandP(0, 0, 0, NULL, CMD_CHANGE_COMPANY_NAME | CMD_MSG(STR_700C_CAN_T_CHANGE_COMPANY_NAME)); glx@4746: break; glx@4746: } glx@4746: break; truelight@0: } truelight@0: } truelight@0: truelight@0: glx@4746: static const WindowDesc _player_company_desc = { rubidium@7837: WDP_AUTO, WDP_AUTO, 360, 170, 360, 170, rubidium@6144: WC_COMPANY, WC_NONE, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, glx@4746: _player_company_widgets, truelight@0: PlayerCompanyWndProc truelight@0: }; truelight@0: tron@2475: void ShowPlayerCompany(PlayerID player) truelight@0: { belugas@4171: Window *w; tron@2639: Darkvater@5005: if (!IsValidPlayer(player)) return; Darkvater@5005: glx@4746: w = AllocateWindowDescFront(&_player_company_desc, player); tron@2639: if (w != NULL) w->caption_color = w->window_number; truelight@0: } truelight@0: truelight@0: truelight@0: truelight@0: static void BuyCompanyWndProc(Window *w, WindowEvent *e) truelight@0: { tron@2952: switch (e->event) { truelight@0: case WE_PAINT: { rubidium@5838: Player *p = GetPlayer((PlayerID)w->window_number); glx@7637: SetDParam(0, STR_COMPANY_NAME); glx@7637: SetDParam(1, p->index); truelight@0: DrawWindowWidgets(w); truelight@0: truelight@0: DrawPlayerFace(p->face, p->player_color, 2, 16); truelight@0: peter1138@7554: SetDParam(0, p->index); peter1138@7554: SetDParam(1, p->bankrupt_value); truelight@0: DrawStringMultiCenter(214, 65, STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT, 238); truelight@0: break; truelight@0: } truelight@0: truelight@0: case WE_CLICK: belugas@4634: switch (e->we.click.widget) { truelight@0: case 3: truelight@0: DeleteWindow(w); truelight@0: break; truelight@0: case 4: { truelight@0: DoCommandP(0, w->window_number, 0, NULL, CMD_BUY_COMPANY | CMD_MSG(STR_7060_CAN_T_BUY_COMPANY)); truelight@0: break; truelight@0: } truelight@0: } truelight@0: break; truelight@0: } truelight@0: } truelight@0: truelight@0: static const Widget _buy_company_widgets[] = { belugas@3326: { WWT_CLOSEBOX, RESIZE_NONE, 5, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, belugas@3326: { WWT_CAPTION, RESIZE_NONE, 5, 11, 333, 0, 13, STR_00B3_MESSAGE_FROM, STR_018C_WINDOW_TITLE_DRAG_THIS}, Darkvater@4938: { WWT_PANEL, RESIZE_NONE, 5, 0, 333, 14, 136, 0x0, STR_NULL}, belugas@3326: { WWT_TEXTBTN, RESIZE_NONE, 5, 148, 207, 117, 128, STR_00C9_NO, STR_NULL}, belugas@3326: { WWT_TEXTBTN, RESIZE_NONE, 5, 218, 277, 117, 128, STR_00C8_YES, STR_NULL}, darkvater@176: { WIDGETS_END}, truelight@0: }; truelight@0: truelight@0: static const WindowDesc _buy_company_desc = { rubidium@7837: 153, 171, 334, 137, 334, 137, rubidium@6144: WC_BUY_COMPANY, WC_NONE, truelight@0: WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, truelight@0: _buy_company_widgets, truelight@0: BuyCompanyWndProc truelight@0: }; truelight@0: truelight@0: truelight@0: void ShowBuyCompanyDialog(uint player) truelight@0: { truelight@0: AllocateWindowDescFront(&_buy_company_desc, player); truelight@0: } darkvater@983: darkvater@983: /********** HIGHSCORE and ENDGAME windows */ darkvater@983: darkvater@983: /* Always draw a maximized window and within there the centered background */ darkvater@983: static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y) darkvater@983: { darkvater@983: uint i; belugas@6678: /* resize window to "full-screen" */ darkvater@983: w->width = _screen.width; darkvater@983: w->height = _screen.height; darkvater@983: w->widget[0].right = w->width - 1; darkvater@983: w->widget[0].bottom = w->height - 1; darkvater@983: darkvater@983: DrawWindowWidgets(w); darkvater@983: darkvater@983: /* Center Highscore/Endscreen background */ darkvater@983: *x = max(0, (_screen.width / 2) - (640 / 2)); darkvater@983: *y = max(0, (_screen.height / 2) - (480 / 2)); darkvater@983: for (i = 0; i < 10; i++) // the image is split into 10 50px high parts peter1138@5919: DrawSprite(WP(w, highscore_d).background_img + i, PAL_NONE, *x, *y + (i * 50)); darkvater@983: } darkvater@983: darkvater@983: extern StringID EndGameGetPerformanceTitleFromValue(uint value); darkvater@983: belugas@6678: /** End game window shown at the end of the game */ darkvater@983: static void EndGameWndProc(Window *w, WindowEvent *e) darkvater@983: { darkvater@983: switch (e->event) { darkvater@983: case WE_PAINT: { Darkvater@4998: const Player *p; darkvater@983: uint x, y; darkvater@983: darkvater@983: SetupHighScoreEndWindow(w, &x, &y); darkvater@983: Darkvater@4998: if (!IsValidPlayer(_local_player)) break; Darkvater@4998: Darkvater@4998: p = GetPlayer(_local_player); darkvater@983: /* We need to get performance from last year because the image is shown darkvater@983: * at the start of the new year when these things have already been copied */ darkvater@998: if (WP(w, highscore_d).background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/ peter1138@7554: SetDParam(0, p->index); peter1138@7554: SetDParam(1, p->index); peter1138@7554: SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history)); darkvater@983: DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640); darkvater@983: } else { peter1138@7554: SetDParam(0, p->index); peter1138@7554: SetDParam(1, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history)); darkvater@983: DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640); darkvater@983: } darkvater@1017: } break; Darkvater@1839: case WE_CLICK: /* Close the window (and show the highscore window) */ darkvater@1016: DeleteWindow(w); Darkvater@1875: break; Darkvater@1839: case WE_DESTROY: /* Show the highscore window when this one is closed */ Darkvater@1839: if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause Darkvater@1839: ShowHighscoreTable(w->window_number, WP(w, highscore_d).rank); Darkvater@1839: break; darkvater@983: } darkvater@983: } darkvater@983: darkvater@983: static void HighScoreWndProc(Window *w, WindowEvent *e) darkvater@983: { darkvater@983: switch (e->event) { darkvater@983: case WE_PAINT: { darkvater@983: const HighScore *hs = _highscore_table[w->window_number]; darkvater@998: uint x, y; darkvater@998: uint8 i; darkvater@983: darkvater@983: SetupHighScoreEndWindow(w, &x, &y); darkvater@983: rubidium@4285: SetDParam(0, _patches.ending_year); darkvater@998: SetDParam(1, w->window_number + STR_6801_EASY); darkvater@998: DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500); darkvater@983: darkvater@983: /* Draw Highscore peepz */ darkvater@983: for (i = 0; i < lengthof(_highscore_table[0]); i++) { darkvater@983: SetDParam(0, i + 1); belugas@8320: DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK); darkvater@983: darkvater@983: if (hs[i].company[0] != '\0') { belugas@8320: TextColour colour = (WP(w, highscore_d).rank == (int8)i) ? TC_RED : TC_BLACK; // draw new highscore in red darkvater@983: darkvater@983: DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour); darkvater@983: SetDParam(0, hs[i].title); darkvater@983: SetDParam(1, hs[i].score); darkvater@983: DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour); darkvater@983: } darkvater@983: } tron@1019: } break; darkvater@983: Darkvater@1839: case WE_CLICK: /* Onclick to close window, and in destroy event handle the rest */ darkvater@983: DeleteWindow(w); darkvater@983: break; Darkvater@1839: Darkvater@1839: case WE_DESTROY: /* Get back all the hidden windows */ Darkvater@1839: if (_game_mode != GM_MENU) ShowVitalWindows(); Darkvater@1839: Darkvater@1839: if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause Darkvater@1839: break; darkvater@983: } Darkvater@1839: } darkvater@983: darkvater@983: static const Widget _highscore_widgets[] = { darkvater@983: { WWT_PANEL, RESIZE_NONE, 16, 0, 640, 0, 480, 0x0, STR_NULL}, darkvater@983: { WIDGETS_END}, darkvater@983: }; darkvater@983: darkvater@983: static const WindowDesc _highscore_desc = { rubidium@7837: 0, 0, 641, 481, 641, 481, rubidium@6144: WC_HIGHSCORE, WC_NONE, darkvater@983: 0, darkvater@983: _highscore_widgets, darkvater@983: HighScoreWndProc darkvater@983: }; darkvater@983: darkvater@983: static const WindowDesc _endgame_desc = { rubidium@7837: 0, 0, 641, 481, 641, 481, rubidium@6144: WC_ENDSCREEN, WC_NONE, darkvater@983: 0, darkvater@983: _highscore_widgets, darkvater@983: EndGameWndProc darkvater@983: }; darkvater@983: belugas@6678: /** Show the highscore table for a given difficulty. When called from darkvater@983: * endgame ranking is set to the top5 element that was newly added darkvater@983: * and is thus highlighted */ darkvater@998: void ShowHighscoreTable(int difficulty, int8 ranking) darkvater@983: { darkvater@983: Window *w; darkvater@983: belugas@6678: /* pause game to show the chart */ Darkvater@1839: if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); Darkvater@1839: Darkvater@1839: /* Close all always on-top windows to get a clean screen */ tron@2639: if (_game_mode != GM_MENU) HideVitalWindows(); darkvater@983: Darkvater@1875: DeleteWindowByClass(WC_HIGHSCORE); darkvater@983: w = AllocateWindowDesc(&_highscore_desc); darkvater@983: darkvater@983: if (w != NULL) { darkvater@983: MarkWholeScreenDirty(); darkvater@983: w->window_number = difficulty; // show highscore chart for difficulty... darkvater@998: WP(w, highscore_d).background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show darkvater@998: WP(w, highscore_d).rank = ranking; darkvater@983: } darkvater@983: } darkvater@983: belugas@6678: /** Show the endgame victory screen in 2050. Update the new highscore darkvater@983: * if it was high enough */ rubidium@6573: void ShowEndGameChart() darkvater@983: { darkvater@983: Window *w; darkvater@983: Darkvater@1839: /* Dedicated server doesn't need the highscore window */ Darkvater@1839: if (_network_dedicated) return; Darkvater@1839: /* Pause in single-player to have a look at the highscore at your own leisure */ Darkvater@1839: if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); darkvater@983: Darkvater@1839: HideVitalWindows(); Darkvater@1875: DeleteWindowByClass(WC_ENDSCREEN); darkvater@983: w = AllocateWindowDesc(&_endgame_desc); darkvater@983: darkvater@983: if (w != NULL) { darkvater@983: MarkWholeScreenDirty(); darkvater@1077: darkvater@1077: WP(w, highscore_d).background_img = SPR_TYCOON_IMG1_BEGIN; darkvater@1077: Darkvater@4848: if (_local_player != PLAYER_SPECTATOR) { celestar@1962: const Player *p = GetPlayer(_local_player); darkvater@1077: if (p->old_economy[0].performance_history == SCORE_MAX) darkvater@1077: WP(w, highscore_d).background_img = SPR_TYCOON_IMG2_BEGIN; darkvater@1077: } darkvater@1077: darkvater@998: /* In a network game show the endscores of the custom difficulty 'network' which is the last one darkvater@1077: * as well as generate a TOP5 of that game, and not an all-time top5. */ darkvater@1077: if (_networking) { darkvater@1077: w->window_number = lengthof(_highscore_table) - 1; darkvater@1077: WP(w, highscore_d).rank = SaveHighScoreValueNetwork(); darkvater@1077: } else { belugas@6678: /* in single player _local player is always valid */ celestar@1962: const Player *p = GetPlayer(_local_player); darkvater@1077: w->window_number = _opt.diff_level; darkvater@1077: WP(w, highscore_d).rank = SaveHighScoreValue(p); darkvater@1077: } tron@1109: } darkvater@983: }