tron@3959: /* $Id$ */ tron@3959: rubidium@6913: /** @file src/roadveh.h Road vehicle states */ belugas@6889: peter1138@4666: #ifndef ROADVEH_H peter1138@4666: #define ROADVEH_H peter1138@4666: rubidium@8640: #include "vehicle_base.h" rubidium@9282: #include "engine_func.h" rubidium@8612: #include "economy_func.h" tron@3959: maedhros@7353: enum RoadVehicleSubType { maedhros@7353: RVST_FRONT, maedhros@7353: RVST_ARTIC_PART, maedhros@7353: }; maedhros@7353: maedhros@7353: static inline bool IsRoadVehFront(const Vehicle *v) maedhros@7353: { maedhros@7353: assert(v->type == VEH_ROAD); maedhros@7353: return v->subtype == RVST_FRONT; maedhros@7353: } maedhros@7353: maedhros@7353: static inline void SetRoadVehFront(Vehicle *v) maedhros@7353: { maedhros@7353: assert(v->type == VEH_ROAD); maedhros@7353: v->subtype = RVST_FRONT; maedhros@7353: } maedhros@7353: maedhros@7353: static inline bool IsRoadVehArticPart(const Vehicle *v) maedhros@7353: { maedhros@7353: assert(v->type == VEH_ROAD); maedhros@7353: return v->subtype == RVST_ARTIC_PART; maedhros@7353: } maedhros@7353: maedhros@7353: static inline void SetRoadVehArticPart(Vehicle *v) maedhros@7353: { maedhros@7353: assert(v->type == VEH_ROAD); maedhros@7353: v->subtype = RVST_ARTIC_PART; maedhros@7353: } maedhros@7353: maedhros@7353: static inline bool RoadVehHasArticPart(const Vehicle *v) maedhros@7353: { maedhros@7353: assert(v->type == VEH_ROAD); rubidium@7988: return v->Next() != NULL && IsRoadVehArticPart(v->Next()); maedhros@7353: } maedhros@7353: maedhros@7353: bjarni@6037: void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2); peter1138@4666: rubidium@7048: rubidium@7048: /** rubidium@7048: * This class 'wraps' Vehicle; you do not actually instantiate this class. rubidium@7048: * You create a Vehicle using AllocateVehicle, so it is added to the pool rubidium@7048: * and you reinitialize that to a Train using: rubidium@7048: * v = new (v) RoadVehicle(); rubidium@7048: * rubidium@7048: * As side-effect the vehicle type is set correctly. rubidium@7048: */ rubidium@7048: struct RoadVehicle : public Vehicle { rubidium@7048: /** Initializes the Vehicle to a road vehicle */ rubidium@7048: RoadVehicle() { this->type = VEH_ROAD; } rubidium@7048: rubidium@7048: /** We want to 'destruct' the right class. */ rubidium@7908: virtual ~RoadVehicle() { this->PreDestructor(); } rubidium@7048: rubidium@7059: const char *GetTypeString() const { return "road vehicle"; } rubidium@7049: void MarkDirty(); rubidium@7054: void UpdateDeltaXY(Direction direction); rubidium@7059: ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; } rubidium@7059: WindowClass GetVehicleListWindowClass() const { return WC_ROADVEH_LIST; } maedhros@7353: bool IsPrimaryVehicle() const { return IsRoadVehFront(this); } rubidium@7630: int GetImage(Direction direction) const; rubidium@7973: int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; } rubidium@7980: int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; } peter1138@9122: Money GetRunningCost() const { return RoadVehInfo(this->engine_type)->running_cost * GetPriceByIndex(RoadVehInfo(this->engine_type)->running_cost_class); } rubidium@7986: bool IsInDepot() const { return this->u.road.state == RVSB_IN_DEPOT; } rubidium@7631: void Tick(); glx@8963: void OnNewDay(); rubidium@9323: TileIndex GetOrderStationLocation(StationID station); rubidium@7048: }; rubidium@7048: maedhros@7353: byte GetRoadVehLength(const Vehicle *v); maedhros@7353: maedhros@7353: void RoadVehUpdateCache(Vehicle *v); maedhros@7353: peter1138@4666: #endif /* ROADVEH_H */