tron@2186: /* $Id$ */ tron@2186: belugas@6889: /** @file roadveh_cmd.cpp */ belugas@6889: belugas@3508: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@1299: #include "debug.h" rubidium@8615: #include "tile_cmd.h" maedhros@6949: #include "landscape.h" tron@3144: #include "road_map.h" tron@3959: #include "roadveh.h" tron@3315: #include "station_map.h" rubidium@8612: #include "command_func.h" rubidium@9281: #include "station_base.h" rubidium@9259: #include "news_func.h" truelight@0: #include "pathfind.h" matthijs@1247: #include "npf.h" rubidium@8750: #include "player_func.h" rubidium@8750: #include "player_base.h" truelight@1313: #include "depot.h" celestar@5573: #include "bridge.h" tron@3184: #include "tunnel_map.h" celestar@5573: #include "bridge_map.h" matthijs@1752: #include "vehicle_gui.h" maedhros@7353: #include "articulated_vehicles.h" peter1138@3990: #include "newgrf_callbacks.h" peter1138@2962: #include "newgrf_engine.h" peter1138@4244: #include "newgrf_text.h" peter1138@4656: #include "newgrf_sound.h" KUDr@3900: #include "yapf/yapf.h" peter1138@6655: #include "cargotype.h" rubidium@8610: #include "strings_func.h" smatz@8579: #include "tunnelbridge_map.h" rubidium@8627: #include "functions.h" rubidium@8627: #include "window_func.h" rubidium@8636: #include "date_func.h" rubidium@8640: #include "vehicle_func.h" rubidium@8653: #include "sound_func.h" rubidium@8707: #include "variables.h" rubidium@8708: #include "autoreplace_gui.h" rubidium@8720: #include "gfx_func.h" rubidium@8766: #include "settings_type.h" rubidium@9280: #include "order_func.h" smatz@8579: rubidium@8760: #include "table/strings.h" truelight@0: truelight@0: static const uint16 _roadveh_images[63] = { truelight@0: 0xCD4, 0xCDC, 0xCE4, 0xCEC, 0xCF4, 0xCFC, 0xD0C, 0xD14, truelight@0: 0xD24, 0xD1C, 0xD2C, 0xD04, 0xD1C, 0xD24, 0xD6C, 0xD74, truelight@0: 0xD7C, 0xC14, 0xC1C, 0xC24, 0xC2C, 0xC34, 0xC3C, 0xC4C, truelight@0: 0xC54, 0xC64, 0xC5C, 0xC6C, 0xC44, 0xC5C, 0xC64, 0xCAC, truelight@0: 0xCB4, 0xCBC, 0xD94, 0xD9C, 0xDA4, 0xDAC, 0xDB4, 0xDBC, truelight@0: 0xDCC, 0xDD4, 0xDE4, 0xDDC, 0xDEC, 0xDC4, 0xDDC, 0xDE4, truelight@0: 0xE2C, 0xE34, 0xE3C, 0xC14, 0xC1C, 0xC2C, 0xC3C, 0xC4C, truelight@0: 0xC5C, 0xC64, 0xC6C, 0xC74, 0xC84, 0xC94, 0xCA4 truelight@0: }; truelight@0: truelight@0: static const uint16 _roadveh_full_adder[63] = { tron@3138: 0, 88, 0, 0, 0, 0, 48, 48, tron@3138: 48, 48, 0, 0, 64, 64, 0, 16, tron@3138: 16, 0, 88, 0, 0, 0, 0, 48, tron@3138: 48, 48, 48, 0, 0, 64, 64, 0, tron@3138: 16, 16, 0, 88, 0, 0, 0, 0, tron@3138: 48, 48, 48, 48, 0, 0, 64, 64, tron@3138: 0, 16, 16, 0, 8, 8, 8, 8, tron@3138: 0, 0, 0, 8, 8, 8, 8 truelight@0: }; truelight@0: rubidium@6325: /** 'Convert' the DiagDirection where a road vehicle enters to the trackdirs it can drive onto */ rubidium@6325: static const TrackdirBits _road_enter_dir_to_reachable_trackdirs[DIAGDIR_END] = { rubidium@6325: TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_X_NE, // Enter from north east rubidium@6325: TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_Y_SE, // Enter from south east rubidium@6325: TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_X_SW | TRACKDIR_BIT_RIGHT_S, // Enter from south west rubidium@6325: TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_Y_NW // Enter from north west truelight@0: }; truelight@0: rubidium@6325: static const Trackdir _road_reverse_table[DIAGDIR_END] = { rubidium@6325: TRACKDIR_RVREV_NE, TRACKDIR_RVREV_SE, TRACKDIR_RVREV_SW, TRACKDIR_RVREV_NW truelight@0: }; truelight@0: rubidium@6325: /** 'Convert' the DiagDirection where a road vehicle should exit to rubidium@6325: * the trackdirs it can use to drive to the exit direction*/ rubidium@6325: static const TrackdirBits _road_exit_dir_to_incoming_trackdirs[DIAGDIR_END] = { rubidium@6325: TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_X_SW | TRACKDIR_BIT_LEFT_S, rubidium@6325: TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_Y_NW, rubidium@6325: TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_X_NE, rubidium@6325: TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_Y_SE truelight@0: }; truelight@0: rubidium@6326: /** Converts the exit direction of a depot to trackdir the vehicle is going to drive to */ rubidium@6326: static const Trackdir _roadveh_depot_exit_trackdir[DIAGDIR_END] = { rubidium@6326: TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW rubidium@6326: }; rubidium@6326: rubidium@7630: int RoadVehicle::GetImage(Direction direction) const truelight@0: { rubidium@7630: int img = this->spritenum; truelight@0: int image; truelight@0: truelight@0: if (is_custom_sprite(img)) { rubidium@7630: image = GetCustomVehicleSprite(this, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img))); tron@2989: if (image != 0) return image; peter1138@8722: img = _orig_road_vehicle_info[this->engine_type - ROAD_ENGINES_INDEX].image_index; truelight@0: } truelight@193: truelight@0: image = direction + _roadveh_images[img]; rubidium@7630: if (this->cargo.Count() >= this->cargo_cap / 2U) image += _roadveh_full_adder[img]; truelight@0: return image; truelight@0: } truelight@0: peter1138@5919: void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal) truelight@0: { tron@538: int spritenum = RoadVehInfo(engine)->image_index; celestar@378: celestar@378: if (is_custom_sprite(spritenum)) { tron@3186: int sprite = GetCustomVehicleIcon(engine, DIR_W); celestar@378: tron@3017: if (sprite != 0) { peter1138@5919: DrawSprite(sprite, pal, x, y); celestar@378: return; celestar@378: } peter1138@8722: spritenum = _orig_road_vehicle_info[engine - ROAD_ENGINES_INDEX].image_index; celestar@378: } peter1138@5919: DrawSprite(6 + _roadveh_images[spritenum], pal, x, y); truelight@0: } truelight@0: rubidium@7439: static CommandCost EstimateRoadVehCost(EngineID engine_type) truelight@0: { rubidium@8726: return CommandCost(EXPENSES_NEW_VEHICLES, ((_price.roadveh_base >> 3) * GetEngineProperty(engine_type, 0x11, RoadVehInfo(engine_type)->base_cost)) >> 5); truelight@0: } truelight@0: maedhros@7353: byte GetRoadVehLength(const Vehicle *v) maedhros@7353: { maedhros@7353: byte length = 8; maedhros@7353: rubidium@7711: uint16 veh_len = GetVehicleCallback(CBID_VEHICLE_LENGTH, 0, 0, v->engine_type, v); maedhros@7353: if (veh_len != CALLBACK_FAILED) { skidd13@8418: length -= Clamp(veh_len, 0, 7); maedhros@7353: } maedhros@7353: maedhros@7353: return length; maedhros@7353: } maedhros@7353: maedhros@7353: void RoadVehUpdateCache(Vehicle *v) maedhros@7353: { maedhros@7353: assert(v->type == VEH_ROAD); maedhros@7353: assert(IsRoadVehFront(v)); maedhros@7353: rubidium@7988: for (Vehicle *u = v; u != NULL; u = u->Next()) { rubidium@7993: /* Check the v->first cache. */ rubidium@7993: assert(u->First() == v); maedhros@7353: maedhros@7353: /* Update the 'first engine' */ maedhros@7353: u->u.road.first_engine = (v == u) ? INVALID_ENGINE : v->engine_type; maedhros@7353: maedhros@7353: /* Update the length of the vehicle. */ maedhros@7353: u->u.road.cached_veh_length = GetRoadVehLength(u); maedhros@7353: } maedhros@7353: } maedhros@7353: Darkvater@1793: /** Build a road vehicle. tron@3491: * @param tile tile of depot where road vehicle is built belugas@6979: * @param flags operation to perform Darkvater@1793: * @param p1 bus/truck type being built (engine) bjarni@3816: * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number Darkvater@1793: */ rubidium@7439: CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { rubidium@7439: CommandCost cost; truelight@0: Vehicle *v; truelight@1282: UnitID unit_num; truelight@0: Engine *e; truelight@193: maedhros@6903: if (!IsEngineBuildable(p1, VEH_ROAD, _current_player)) return_cmd_error(STR_ROAD_VEHICLE_NOT_AVAILABLE); bjarni@1196: truelight@0: cost = EstimateRoadVehCost(p1); Darkvater@1793: if (flags & DC_QUERY_COST) return cost; truelight@0: pasky@1442: /* The ai_new queries the vehicle cost before building the route, pasky@1442: * so we must check against cheaters no sooner than now. --pasky */ pasky@1442: if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return CMD_ERROR; tron@1901: if (!IsTileOwner(tile, _current_player)) return CMD_ERROR; pasky@1442: frosch@9059: if (HasTileRoadType(tile, ROADTYPE_TRAM) != HasBit(EngInfo(p1)->misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_DEPOT_WRONG_DEPOT_TYPE); bjarni@7205: rubidium@8091: uint num_vehicles = 1 + CountArticulatedParts(p1, false); maedhros@7353: rubidium@8091: /* Allow for the front and the articulated parts, plus one to "terminate" the list. */ rubidium@8091: Vehicle **vl = (Vehicle**)alloca(sizeof(*vl) * (num_vehicles + 1)); rubidium@8091: memset(vl, 0, sizeof(*vl) * (num_vehicles + 1)); maedhros@7353: rubidium@7894: if (!Vehicle::AllocateList(vl, num_vehicles)) { maedhros@7353: return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); maedhros@7353: } maedhros@7353: maedhros@7353: v = vl[0]; truelight@0: truelight@0: /* find the first free roadveh id */ skidd13@8424: unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_ROAD); truelight@0: if (unit_num > _patches.max_roadveh) truelight@0: return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); truelight@0: truelight@0: if (flags & DC_EXEC) { tron@3491: int x; tron@3491: int y; tron@3491: tron@538: const RoadVehicleInfo *rvi = RoadVehInfo(p1); tron@538: rubidium@8278: v = new (v) RoadVehicle(); truelight@0: v->unitnumber = unit_num; maedhros@7353: v->direction = DiagDirToDir(GetRoadDepotDirection(tile)); truelight@0: v->owner = _current_player; truelight@0: truelight@0: v->tile = tile; tron@3645: x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2; tron@3645: y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2; truelight@0: v->x_pos = x; truelight@0: v->y_pos = y; rubidium@6987: v->z_pos = GetSlopeZ(x, y); truelight@0: smatz@9052: v->running_ticks = 0; smatz@9052: rubidium@6326: v->u.road.state = RVSB_IN_DEPOT; rubidium@6987: v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL; truelight@0: tron@538: v->spritenum = rvi->image_index; tron@538: v->cargo_type = rvi->cargo_type; peter1138@3870: v->cargo_subtype = 0; tron@538: v->cargo_cap = rvi->capacity; truelight@0: // v->cargo_count = 0; rubidium@7446: v->value = cost.GetCost(); truelight@0: // v->day_counter = 0; truelight@0: // v->next_order_param = v->next_order = 0; truelight@0: // v->load_unload_time_rem = 0; truelight@0: // v->progress = 0; truelight@0: truelight@0: // v->u.road.unk2 = 0; truelight@0: // v->u.road.overtaking = 0; truelight@0: truelight@1266: v->last_station_visited = INVALID_STATION; tron@538: v->max_speed = rvi->max_speed; peter1138@8703: v->engine_type = (EngineID)p1; truelight@0: tron@1926: e = GetEngine(p1); truelight@0: v->reliability = e->reliability; truelight@0: v->reliability_spd_dec = e->reliability_spd_dec; truelight@0: v->max_age = e->lifelength * 366; bjarni@2564: _new_vehicle_id = v->index; truelight@193: peter1138@8754: v->name = NULL; truelight@0: truelight@0: v->service_interval = _patches.servint_roadveh; truelight@0: truelight@0: v->date_of_last_service = _date; rubidium@4329: v->build_year = _cur_year; truelight@0: truelight@0: v->cur_image = 0xC15; peter1138@2804: v->random_bits = VehicleRandomBits(); maedhros@7353: SetRoadVehFront(v); maedhros@7353: skidd13@8424: v->u.road.roadtype = HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD; maedhros@7353: v->u.road.compatible_roadtypes = RoadTypeToRoadTypes(v->u.road.roadtype); maedhros@7353: v->u.road.cached_veh_length = GetRoadVehLength(v); truelight@0: maedhros@6502: v->vehicle_flags = 0; skidd13@8427: if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE); maedhros@6502: peter1138@7104: v->cargo_cap = GetVehicleProperty(v, 0x0F, rvi->capacity); peter1138@7104: maedhros@7353: AddArticulatedParts(vl, VEH_ROAD); maedhros@7353: truelight@0: VehiclePositionChanged(v); truelight@0: bjarni@4739: InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); tron@588: RebuildVehicleLists(); truelight@0: InvalidateWindow(WC_COMPANY, v->owner); bjarni@2618: if (IsLocalPlayer()) bjarni@7921: InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Road window bjarni@6195: bjarni@6195: GetPlayer(_current_player)->num_engines[p1]++; truelight@0: } truelight@0: rubidium@8726: return cost; truelight@0: } truelight@0: Darkvater@1793: /** Start/Stop a road vehicle. tron@3491: * @param tile unused belugas@6979: * @param flags operation to perform Darkvater@1793: * @param p1 road vehicle ID to start/stop Darkvater@1793: * @param p2 unused Darkvater@1793: */ rubidium@7439: CommandCost CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; peter1138@4244: uint16 callback; truelight@0: truelight@4352: if (!IsValidVehicleID(p1)) return CMD_ERROR; bjarni@1237: truelight@919: v = GetVehicle(p1); truelight@0: rubidium@6585: if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR; truelight@0: peter1138@4244: /* Check if this road veh can be started/stopped. The callback will fail or peter1138@4244: * return 0xFF if it can. */ peter1138@4244: callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v); peter1138@4244: if (callback != CALLBACK_FAILED && callback != 0xFF) { peter1138@4244: StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback); peter1138@4244: return_cmd_error(error); peter1138@4244: } peter1138@4244: truelight@0: if (flags & DC_EXEC) { rubidium@7986: if (v->IsStoppedInDepot()) { tron@3139: DeleteVehicleNews(p1, STR_9016_ROAD_VEHICLE_IS_WAITING); tron@3139: } tron@3139: truelight@0: v->vehstatus ^= VS_STOPPED; rubidium@7188: v->cur_speed = 0; smatz@8846: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); truelight@0: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); truelight@0: } truelight@0: rubidium@7446: return CommandCost(); truelight@0: } truelight@0: celestar@3123: void ClearSlot(Vehicle *v) Darkvater@1664: { celestar@3123: RoadStop *rs = v->u.road.slot; celestar@3123: if (v->u.road.slot == NULL) return; celestar@3123: Darkvater@1664: v->u.road.slot = NULL; Darkvater@1664: v->u.road.slot_age = 0; celestar@3123: celestar@3431: assert(rs->num_vehicles != 0); celestar@3431: rs->num_vehicles--; celestar@3431: Darkvater@5568: DEBUG(ms, 3, "Clearing slot at 0x%X", rs->xy); Darkvater@1664: } Darkvater@1664: maedhros@7353: static bool CheckRoadVehInDepotStopped(const Vehicle *v) maedhros@7353: { maedhros@7353: TileIndex tile = v->tile; maedhros@7353: maedhros@7946: if (!IsTileDepotType(tile, TRANSPORT_ROAD)) return false; maedhros@7946: if (IsRoadVehFront(v) && !(v->vehstatus & VS_STOPPED)) return false; maedhros@7353: rubidium@7988: for (; v != NULL; v = v->Next()) { maedhros@7353: if (v->u.road.state != RVSB_IN_DEPOT || v->tile != tile) return false; maedhros@7353: } maedhros@7353: return true; maedhros@7353: } maedhros@7353: Darkvater@1793: /** Sell a road vehicle. tron@3491: * @param tile unused belugas@6979: * @param flags operation to perform Darkvater@1793: * @param p1 vehicle ID to be sold Darkvater@1793: * @param p2 unused Darkvater@1793: */ rubidium@7439: CommandCost CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; truelight@0: truelight@4352: if (!IsValidVehicleID(p1)) return CMD_ERROR; truelight@193: truelight@919: v = GetVehicle(p1); truelight@0: rubidium@6585: if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR; truelight@0: rubidium@8191: if (HASBITS(v->vehstatus, VS_CRASHED)) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE); rubidium@8191: maedhros@7353: if (!CheckRoadVehInDepotStopped(v)) { truelight@0: return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE); tron@3033: } truelight@193: rubidium@8726: CommandCost ret(EXPENSES_NEW_VEHICLES, -v->value); rubidium@8264: truelight@0: if (flags & DC_EXEC) { truelight@0: // Invalidate depot truelight@0: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); tron@588: RebuildVehicleLists(); truelight@0: InvalidateWindow(WC_COMPANY, v->owner); truelight@0: DeleteWindowById(WC_VEHICLE_VIEW, v->index); bjarni@5256: DeleteDepotHighlightOfVehicle(v); rubidium@7894: delete v; truelight@0: } truelight@193: rubidium@8264: return ret; truelight@0: } truelight@0: rubidium@6574: struct RoadFindDepotData { truelight@0: uint best_length; tron@1977: TileIndex tile; rubidium@5838: OwnerByte owner; rubidium@6574: }; truelight@0: tron@3186: static const DiagDirection _road_pf_directions[] = { rubidium@5838: DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, INVALID_DIAGDIR, INVALID_DIAGDIR, rubidium@5838: DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, INVALID_DIAGDIR, INVALID_DIAGDIR truelight@0: }; truelight@0: frosch@9107: static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, Trackdir trackdir, uint length) truelight@0: { rubidium@5838: RoadFindDepotData* rfdd = (RoadFindDepotData*)data; tron@3137: rubidium@5838: tile += TileOffsByDiagDir(_road_pf_directions[trackdir]); truelight@0: frosch@9059: if (IsRoadDepotTile(tile) && tron@3138: IsTileOwner(tile, rfdd->owner) && tron@3138: length < rfdd->best_length) { tron@3138: rfdd->best_length = length; tron@3138: rfdd->tile = tile; truelight@0: } truelight@0: return false; truelight@0: } truelight@0: tron@3033: static const Depot* FindClosestRoadDepot(const Vehicle* v) truelight@0: { smatz@9050: switch (_patches.pathfinder_for_roadvehs) { smatz@9050: case VPF_YAPF: /* YAPF */ smatz@9050: return YapfFindNearestRoadDepot(v); matthijs@1745: smatz@9050: case VPF_NPF: { /* NPF */ smatz@9050: /* See where we are now */ smatz@9050: Trackdir trackdir = GetVehicleTrackdir(v); tron@3153: smatz@9050: NPFFoundTargetData ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, false, v->tile, ReverseTrackdir(trackdir), false, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES, 0); truelight@0: smatz@9050: if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); /* Target found */ smatz@9050: } break; truelight@0: smatz@9050: default: smatz@9050: case VPF_OPF: { /* OPF */ smatz@9050: RoadFindDepotData rfdd; truelight@0: smatz@9050: rfdd.owner = v->owner; smatz@9050: rfdd.best_length = UINT_MAX; smatz@9050: smatz@9050: /* search in all directions */ smatz@9050: for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) { frosch@9296: FollowTrack(v->tile, PATHFIND_FLAGS_NONE, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, d, EnumRoadSignalFindDepot, NULL, &rfdd); smatz@9050: } smatz@9050: smatz@9050: if (rfdd.best_length != UINT_MAX) return GetDepotByTile(rfdd.tile); smatz@9050: } break; matthijs@1247: } smatz@9050: smatz@9050: return NULL; /* Target not found */ truelight@0: } truelight@0: Darkvater@1793: /** Send a road vehicle to the depot. tron@3491: * @param tile unused belugas@6979: * @param flags operation to perform Darkvater@1793: * @param p1 vehicle ID to send to the depot bjarni@4451: * @param p2 various bitmasked elements bjarni@4506: * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h) bjarni@4506: * - p2 bit 8-10 - VLW flag (for mass goto depot) Darkvater@1793: */ rubidium@7439: CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { bjarni@1237: Vehicle *v; Darkvater@1793: const Depot *dep; truelight@0: bjarni@4506: if (p2 & DEPOT_MASS_SEND) { bjarni@4506: /* Mass goto depot requested */ Darkvater@4546: if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR; rubidium@6585: return SendAllVehiclesToDepot(VEH_ROAD, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); bjarni@4463: } bjarni@4463: bjarni@4506: if (!IsValidVehicleID(p1)) return CMD_ERROR; bjarni@1237: bjarni@1237: v = GetVehicle(p1); bjarni@1237: rubidium@6585: if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR; truelight@0: bjarni@4506: if (v->vehstatus & VS_CRASHED) return CMD_ERROR; matthijs@1757: rubidium@7986: if (v->IsInDepot()) return CMD_ERROR; bjarni@4526: Darkvater@1793: /* If the current orders are already goto-depot */ rubidium@9332: if (v->current_order.IsType(OT_GOTO_DEPOT)) { rubidium@9339: bool halt_in_depot = HasBit(v->current_order.GetDepotActionType(), OF_HALT_IN_DEPOT); rubidium@9339: if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) { bjarni@4510: /* We called with a different DEPOT_SERVICE setting. rubidium@4549: * Now we change the setting to apply the new one and let the vehicle head for the same depot. rubidium@4549: * Note: the if is (true for requesting service == true for ordered to stop in depot) */ bjarni@4510: if (flags & DC_EXEC) { rubidium@9339: v->current_order.SetDepotOrderType(OFB_MANUAL_ORDER); rubidium@9339: v->current_order.SetDepotActionType(halt_in_depot ? OFB_NORMAL_ACTION : OFB_HALT_IN_DEPOT); smatz@8846: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); bjarni@4510: } rubidium@7446: return CommandCost(); bjarni@4510: } bjarni@4510: bjarni@4506: if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders truelight@0: if (flags & DC_EXEC) { Darkvater@1793: /* If the orders to 'goto depot' are in the orders list (forced servicing), Darkvater@1793: * then skip to the next order; effectively cancelling this forced service */ rubidium@9339: if (v->current_order.GetDepotOrderType() & OFB_PART_OF_ORDERS) v->cur_order_index++; celestar@1530: rubidium@9332: v->current_order.MakeDummy(); smatz@8846: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); truelight@0: } rubidium@7446: return CommandCost(); truelight@0: } truelight@0: Darkvater@1793: dep = FindClosestRoadDepot(v); bjarni@4506: if (dep == NULL) return_cmd_error(STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT); truelight@0: truelight@0: if (flags & DC_EXEC) { rubidium@9332: if (v->current_order.IsType(OT_LOADING)) v->LeaveStation(); maedhros@6998: celestar@3236: ClearSlot(v); rubidium@9332: v->current_order.MakeGoToDepot(dep->index, false); rubidium@9339: if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(OFB_HALT_IN_DEPOT); Darkvater@1793: v->dest_tile = dep->xy; smatz@8846: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); truelight@0: } truelight@193: rubidium@7446: return CommandCost(); truelight@0: } truelight@0: Darkvater@1793: /** Turn a roadvehicle around. tron@3491: * @param tile unused belugas@6979: * @param flags operation to perform Darkvater@1793: * @param p1 vehicle ID to turn Darkvater@1793: * @param p2 unused Darkvater@1793: */ rubidium@7439: CommandCost CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: Vehicle *v; truelight@0: truelight@4352: if (!IsValidVehicleID(p1)) return CMD_ERROR; bjarni@1237: truelight@919: v = GetVehicle(p1); truelight@0: rubidium@6585: if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR; truelight@0: celestar@5573: if (v->vehstatus & VS_STOPPED || rubidium@7972: v->vehstatus & VS_CRASHED || truelight@0: v->breakdown_ctr != 0 || truelight@0: v->u.road.overtaking != 0 || rubidium@6326: v->u.road.state == RVSB_WORMHOLE || rubidium@7986: v->IsInDepot() || truelight@0: v->cur_speed < 5) { truelight@0: return CMD_ERROR; truelight@0: } truelight@193: frosch@9059: if (IsNormalRoadTile(v->tile) && GetDisallowedRoadDirections(v->tile) != DRD_NONE) return CMD_ERROR; rubidium@7260: smatz@8584: if (IsTileType(v->tile, MP_TUNNELBRIDGE) && DirToDiagDir(v->direction) == GetTunnelBridgeDirection(v->tile)) return CMD_ERROR; celestar@5573: tron@3138: if (flags & DC_EXEC) v->u.road.reverse_ctr = 180; truelight@0: rubidium@7446: return CommandCost(); truelight@0: } truelight@0: truelight@0: rubidium@7049: void RoadVehicle::MarkDirty() truelight@0: { rubidium@7988: for (Vehicle *v = this; v != NULL; v = v->Next()) { maedhros@7915: v->cur_image = v->GetImage(v->direction); smatz@8813: MarkSingleVehicleDirty(v); maedhros@7915: } truelight@0: } truelight@0: rubidium@7054: void RoadVehicle::UpdateDeltaXY(Direction direction) truelight@0: { rubidium@7054: #define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0) truelight@0: static const uint32 _delta_xy_table[8] = { truelight@0: MKIT(3, 3, -1, -1), truelight@0: MKIT(3, 7, -1, -3), truelight@0: MKIT(3, 3, -1, -1), truelight@0: MKIT(7, 3, -3, -1), truelight@0: MKIT(3, 3, -1, -1), truelight@0: MKIT(3, 7, -1, -3), truelight@0: MKIT(3, 3, -1, -1), truelight@0: MKIT(7, 3, -3, -1), truelight@0: }; truelight@0: #undef MKIT rubidium@7054: rubidium@7054: uint32 x = _delta_xy_table[direction]; rubidium@7054: this->x_offs = GB(x, 0, 8); rubidium@7054: this->y_offs = GB(x, 8, 8); frosch@9289: this->x_extent = GB(x, 16, 8); frosch@9289: this->y_extent = GB(x, 24, 8); frosch@9289: this->z_extent = 6; truelight@0: } truelight@0: truelight@0: static void ClearCrashedStation(Vehicle *v) truelight@0: { peter1138@2671: RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile)); truelight@0: rubidium@6316: /* Mark the station entrance as not busy */ rubidium@6316: rs->SetEntranceBusy(false); truelight@193: rubidium@6316: /* Free the parking bay */ skidd13@8424: rs->FreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY)); truelight@0: } truelight@0: maedhros@7353: static void DeleteLastRoadVeh(Vehicle *v) truelight@0: { maedhros@7353: Vehicle *u = v; rubidium@7988: for (; v->Next() != NULL; v = v->Next()) u = v; rubidium@7988: u->SetNext(NULL); maedhros@7353: truelight@0: DeleteWindowById(WC_VEHICLE_VIEW, v->index); truelight@193: tron@588: RebuildVehicleLists(); truelight@0: InvalidateWindow(WC_COMPANY, v->owner); truelight@0: tron@3017: if (IsTileType(v->tile, MP_STATION)) ClearCrashedStation(v); truelight@193: smatz@8813: MarkSingleVehicleDirty(v); truelight@193: rubidium@7894: delete v; truelight@0: } truelight@0: truelight@0: static byte SetRoadVehPosition(Vehicle *v, int x, int y) truelight@0: { truelight@0: byte new_z, old_z; truelight@0: belugas@6889: /* need this hint so it returns the right z coordinate on bridges. */ tron@3017: v->x_pos = x; tron@3017: v->y_pos = y; tron@3017: new_z = GetSlopeZ(x, y); truelight@0: truelight@0: old_z = v->z_pos; truelight@0: v->z_pos = new_z; truelight@193: truelight@0: VehiclePositionChanged(v); truelight@0: EndVehicleMove(v); truelight@0: return old_z; truelight@0: } truelight@0: truelight@0: static void RoadVehSetRandomDirection(Vehicle *v) truelight@0: { tron@3160: static const DirDiff delta[] = { tron@3160: DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT tron@3160: }; tron@3160: maedhros@7353: do { maedhros@7353: uint32 r = Random(); tron@3160: maedhros@7353: v->direction = ChangeDir(v->direction, delta[r & 3]); maedhros@7353: BeginVehicleMove(v); maedhros@7353: v->UpdateDeltaXY(v->direction); rubidium@7630: v->cur_image = v->GetImage(v->direction); maedhros@7353: SetRoadVehPosition(v, v->x_pos, v->y_pos); rubidium@7988: } while ((v = v->Next()) != NULL); truelight@0: } truelight@0: truelight@0: static void RoadVehIsCrashed(Vehicle *v) truelight@0: { truelight@0: v->u.road.crashed_ctr++; truelight@0: if (v->u.road.crashed_ctr == 2) { tron@1359: CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); truelight@0: } else if (v->u.road.crashed_ctr <= 45) { tron@3017: if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v); maedhros@7353: } else if (v->u.road.crashed_ctr >= 2220 && !(v->tick_counter & 0x1F)) { maedhros@7353: DeleteLastRoadVeh(v); truelight@0: } truelight@0: } truelight@0: tron@3138: static void* EnumCheckRoadVehCrashTrain(Vehicle* v, void* data) truelight@0: { rubidium@5838: const Vehicle* u = (Vehicle*)data; tron@3138: tron@2989: return rubidium@6585: v->type == VEH_TRAIN && skidd13@8419: abs(v->z_pos - u->z_pos) <= 6 && skidd13@8419: abs(v->x_pos - u->x_pos) <= 4 && skidd13@8419: abs(v->y_pos - u->y_pos) <= 4 ? tron@2989: v : NULL; truelight@0: } truelight@0: truelight@0: static void RoadVehCrash(Vehicle *v) truelight@0: { maedhros@7353: uint16 pass = 1; truelight@0: truelight@0: v->u.road.crashed_ctr++; maedhros@7353: rubidium@7988: for (Vehicle *u = v; u != NULL; u = u->Next()) { rubidium@7506: if (IsCargoInClass(u->cargo_type, CC_PASSENGERS)) pass += u->cargo.Count(); maedhros@7353: maedhros@7353: u->vehstatus |= VS_CRASHED; maedhros@7353: smatz@8813: MarkSingleVehicleDirty(u); maedhros@7353: } maedhros@7353: celestar@3236: ClearSlot(v); truelight@0: smatz@8846: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); truelight@0: tron@534: SetDParam(0, pass); tron@2260: AddNewsItem( tron@2260: (pass == 1) ? tron@2260: STR_9031_ROAD_VEHICLE_CRASH_DRIVER : STR_9032_ROAD_VEHICLE_CRASH_DIE, rubidium@9259: NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, DNC_NONE, truelight@0: v->index, tron@3033: 0 tron@3033: ); truelight@0: truelight@0: ModifyStationRatingAround(v->tile, v->owner, -160, 22); tron@541: SndPlayVehicleFx(SND_12_EXPLOSION, v); truelight@0: } truelight@0: truelight@0: static void RoadVehCheckTrainCrash(Vehicle *v) truelight@0: { rubidium@7988: for (Vehicle *u = v; u != NULL; u = u->Next()) { maedhros@7353: if (u->u.road.state == RVSB_WORMHOLE) continue; truelight@0: maedhros@7353: TileIndex tile = u->tile; truelight@0: maedhros@7353: if (!IsLevelCrossingTile(tile)) continue; truelight@0: peter1138@7367: if (VehicleFromPosXY(v->x_pos, v->y_pos, u, EnumCheckRoadVehCrashTrain) != NULL) { maedhros@7353: RoadVehCrash(v); maedhros@7353: return; maedhros@7353: } maedhros@7353: } truelight@0: } truelight@0: truelight@0: static void HandleBrokenRoadVeh(Vehicle *v) truelight@0: { truelight@0: if (v->breakdown_ctr != 1) { truelight@0: v->breakdown_ctr = 1; truelight@0: v->cur_speed = 0; truelight@0: truelight@0: if (v->breakdowns_since_last_service != 255) truelight@0: v->breakdowns_since_last_service++; truelight@193: truelight@0: InvalidateWindow(WC_VEHICLE_VIEW, v->index); truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); truelight@193: peter1138@4656: if (!PlayVehicleSound(v, VSE_BREAKDOWN)) { belugas@6683: SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ? peter1138@4656: SND_0F_VEHICLE_BREAKDOWN : SND_35_COMEDY_BREAKDOWN, v); peter1138@4656: } truelight@0: truelight@0: if (!(v->vehstatus & VS_HIDDEN)) { truelight@0: Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); rubidium@7830: if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2; truelight@0: } truelight@0: } truelight@0: tron@2989: if ((v->tick_counter & 1) == 0) { tron@2989: if (--v->breakdown_delay == 0) { truelight@0: v->breakdown_ctr = 0; truelight@0: InvalidateWindow(WC_VEHICLE_VIEW, v->index); truelight@0: } truelight@0: } truelight@0: } truelight@0: rubidium@9323: TileIndex RoadVehicle::GetOrderStationLocation(StationID station) truelight@0: { rubidium@9326: if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION; rubidium@9326: rubidium@9323: TileIndex dest = INVALID_TILE; rubidium@9323: const RoadStop *rs = GetStation(station)->GetPrimaryRoadStop(this); rubidium@9323: if (rs != NULL) { rubidium@9323: uint mindist = MAX_UVALUE(uint); truelight@0: rubidium@9323: for (; rs != NULL; rs = rs->GetNextRoadStop(this)) { rubidium@9323: uint dist = DistanceManhattan(this->tile, rs->xy); truelight@0: rubidium@9323: if (dist < mindist) { rubidium@9323: mindist = dist; rubidium@9323: dest = rs->xy; rubidium@9323: } rubidium@9323: } tron@2951: } truelight@0: rubidium@9323: if (dest != INVALID_TILE) { rubidium@9323: return dest; rubidium@9323: } else { rubidium@9323: /* There is no stop left at the station, so don't even TRY to go there */ rubidium@9323: this->cur_order_index++; rubidium@9323: return 0; truelight@0: } truelight@0: } truelight@0: tron@3017: static void StartRoadVehSound(const Vehicle* v) truelight@0: { peter1138@4656: if (!PlayVehicleSound(v, VSE_START)) { peter1138@4656: SoundFx s = RoadVehInfo(v->engine_type)->sfx; peter1138@4656: if (s == SND_19_BUS_START_PULL_AWAY && (v->tick_counter & 3) == 0) peter1138@4656: s = SND_1A_BUS_START_PULL_AWAY_WITH_HORN; peter1138@4656: SndPlayVehicleFx(s, v); peter1138@4656: } truelight@0: } truelight@0: rubidium@6574: struct RoadVehFindData { tron@3017: int x; tron@3017: int y; tron@3017: const Vehicle* veh; tron@3157: Direction dir; rubidium@6574: }; truelight@0: tron@3138: static void* EnumCheckRoadVehClose(Vehicle *v, void* data) truelight@0: { tron@3138: static const int8 dist_x[] = { -4, -8, -4, -1, 4, 8, 4, 1 }; tron@3138: static const int8 dist_y[] = { -4, -1, 4, 8, 4, 1, -4, -8 }; tron@3138: rubidium@5838: const RoadVehFindData* rvf = (RoadVehFindData*)data; truelight@193: dominik@63: short x_diff = v->x_pos - rvf->x; dominik@63: short y_diff = v->y_pos - rvf->y; truelight@0: tron@3138: return rubidium@6585: v->type == VEH_ROAD && rubidium@7986: !v->IsInDepot() && skidd13@8419: abs(v->z_pos - rvf->veh->z_pos) < 6 && tron@3138: v->direction == rvf->dir && rubidium@7993: rvf->veh->First() != v->First() && tron@3138: (dist_x[v->direction] >= 0 || (x_diff > dist_x[v->direction] && x_diff <= 0)) && tron@3138: (dist_x[v->direction] <= 0 || (x_diff < dist_x[v->direction] && x_diff >= 0)) && tron@3138: (dist_y[v->direction] >= 0 || (y_diff > dist_y[v->direction] && y_diff <= 0)) && tron@3138: (dist_y[v->direction] <= 0 || (y_diff < dist_y[v->direction] && y_diff >= 0)) ? tron@3138: v : NULL; truelight@0: } truelight@0: tron@3157: static Vehicle* RoadVehFindCloseTo(Vehicle* v, int x, int y, Direction dir) truelight@0: { truelight@0: RoadVehFindData rvf; truelight@0: Vehicle *u; rubidium@8312: Vehicle *front = v->First(); truelight@0: rubidium@8312: if (front->u.road.reverse_ctr != 0) return NULL; truelight@193: truelight@0: rvf.x = x; truelight@0: rvf.y = y; truelight@0: rvf.dir = dir; truelight@0: rvf.veh = v; rubidium@8312: if (front->u.road.state == RVSB_WORMHOLE) { rubidium@8312: u = (Vehicle*)VehicleFromPos(v->tile, &rvf, EnumCheckRoadVehClose); rubidium@8762: if (u == NULL) u = (Vehicle*)VehicleFromPos(GetOtherTunnelBridgeEnd(v->tile), &rvf, EnumCheckRoadVehClose); rubidium@8312: } else { rubidium@8312: u = (Vehicle*)VehicleFromPosXY(x, y, &rvf, EnumCheckRoadVehClose); rubidium@8312: } truelight@193: belugas@6889: /* This code protects a roadvehicle from being blocked for ever belugas@6889: * If more than 1480 / 74 days a road vehicle is blocked, it will belugas@6889: * drive just through it. The ultimate backup-code of TTD. belugas@6889: * It can be disabled. */ truelight@0: if (u == NULL) { rubidium@8312: front->u.road.blocked_ctr = 0; truelight@0: return NULL; truelight@0: } truelight@0: rubidium@8312: if (++front->u.road.blocked_ctr > 1480) return NULL; truelight@193: truelight@0: return u; truelight@0: } truelight@0: tron@2630: static void RoadVehArrivesAt(const Vehicle* v, Station* st) truelight@0: { peter1138@6655: if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) { truelight@0: /* Check if station was ever visited before */ truelight@0: if (!(st->had_vehicle_of_type & HVOT_BUS)) { truelight@0: st->had_vehicle_of_type |= HVOT_BUS; tron@534: SetDParam(0, st->index); truelight@0: AddNewsItem( maedhros@8920: v->u.road.roadtype == ROADTYPE_ROAD ? STR_902F_CITIZENS_CELEBRATE_FIRST : STR_CITIZENS_CELEBRATE_FIRST_PASSENGER_TRAM, rubidium@9259: NM_THIN, NF_VIEWPORT | NF_VEHICLE, (v->owner == _local_player) ? NT_ARRIVAL_PLAYER : NT_ARRIVAL_OTHER, DNC_NONE, truelight@0: v->index, truelight@0: 0); truelight@0: } truelight@0: } else { truelight@0: /* Check if station was ever visited before */ truelight@0: if (!(st->had_vehicle_of_type & HVOT_TRUCK)) { truelight@0: st->had_vehicle_of_type |= HVOT_TRUCK; tron@534: SetDParam(0, st->index); truelight@0: AddNewsItem( maedhros@8920: v->u.road.roadtype == ROADTYPE_ROAD ? STR_9030_CITIZENS_CELEBRATE_FIRST : STR_CITIZENS_CELEBRATE_FIRST_CARGO_TRAM, rubidium@9259: NM_THIN, NF_VIEWPORT | NF_VEHICLE, (v->owner == _local_player) ? NT_ARRIVAL_PLAYER : NT_ARRIVAL_OTHER, DNC_NONE, truelight@0: v->index, tron@3033: 0 tron@3033: ); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: static bool RoadVehAccelerate(Vehicle *v) truelight@0: { tron@2951: uint spd = v->cur_speed + 1 + (v->u.road.overtaking != 0 ? 1 : 0); truelight@0: byte t; truelight@193: belugas@6889: /* Clamp */ truelight@0: spd = min(spd, v->max_speed); tron@6467: if (v->u.road.state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) { belugas@8987: spd = min(spd, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2); tron@6467: } truelight@0: belugas@6889: /* updates statusbar only if speed have changed to save CPU time */ truelight@0: if (spd != v->cur_speed) { truelight@193: v->cur_speed = spd; tron@2951: if (_patches.vehicle_speed) { smatz@8846: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); tron@2951: } truelight@0: } truelight@0: belugas@6889: /* Decrease somewhat when turning */ tron@2951: if (!(v->direction & 1)) spd = spd * 3 >> 2; truelight@0: tron@2951: if (spd == 0) return false; truelight@0: tron@2951: if ((byte)++spd == 0) return true; truelight@0: truelight@0: v->progress = (t = v->progress) - (byte)spd; truelight@0: truelight@0: return (t < v->progress); truelight@0: } truelight@0: tron@3157: static Direction RoadVehGetNewDirection(const Vehicle* v, int x, int y) truelight@0: { tron@3157: static const Direction _roadveh_new_dir[] = { rubidium@5838: DIR_N , DIR_NW, DIR_W , INVALID_DIR, rubidium@5838: DIR_NE, DIR_N , DIR_SW, INVALID_DIR, tron@3157: DIR_E , DIR_SE, DIR_S truelight@0: }; truelight@193: truelight@0: x = x - v->x_pos + 1; truelight@0: y = y - v->y_pos + 1; truelight@0: tron@3017: if ((uint)x > 2 || (uint)y > 2) return v->direction; tron@3017: return _roadveh_new_dir[y * 4 + x]; truelight@0: } truelight@0: tron@3157: static Direction RoadVehGetSlidingDirection(const Vehicle* v, int x, int y) truelight@0: { rubidium@5838: Direction new_dir = RoadVehGetNewDirection(v, x, y); rubidium@5838: Direction old_dir = v->direction; tron@3159: DirDiff delta; tron@3157: rubidium@5838: if (new_dir == old_dir) return old_dir; rubidium@5838: delta = (DirDifference(new_dir, old_dir) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT); rubidium@5838: return ChangeDir(old_dir, delta); truelight@0: } truelight@0: rubidium@6574: struct OvertakeData { tron@3138: const Vehicle* u; tron@3138: const Vehicle* v; tron@1977: TileIndex tile; frosch@9105: Trackdir trackdir; rubidium@6574: }; truelight@0: frosch@9105: static void* EnumFindVehBlockingOvertake(Vehicle* v, void* data) truelight@0: { rubidium@5838: const OvertakeData* od = (OvertakeData*)data; tron@3138: tron@3017: return smatz@8577: v->type == VEH_ROAD && v->First() == v && v != od->u && v != od->v ? tron@3017: v : NULL; truelight@0: } truelight@0: frosch@9105: /** frosch@9105: * Check if overtaking is possible on a piece of track frosch@9105: * frosch@9105: * @param od Information about the tile and the involved vehicles frosch@9105: * @return true if we have to abort overtaking frosch@9105: */ frosch@9105: static bool CheckRoadBlockedForOvertaking(OvertakeData *od) truelight@0: { frosch@9112: TrackStatus ts = GetTileTrackStatus(od->tile, TRANSPORT_ROAD, od->v->u.road.compatible_roadtypes); frosch@9112: TrackdirBits trackdirbits = TrackStatusToTrackdirBits(ts); frosch@9112: TrackdirBits red_signals = TrackStatusToRedSignals(ts); // barred level crossing frosch@9105: TrackBits trackbits = TrackdirBitsToTrackBits(trackdirbits); truelight@0: frosch@9105: /* Track does not continue along overtaking direction || track has junction || levelcrossing is barred */ frosch@9105: if (!HasBit(trackdirbits, od->trackdir) || (trackbits & ~TRACK_BIT_CROSS) || (red_signals != TRACKDIR_BIT_NONE)) return true; truelight@0: frosch@9105: /* Are there more vehicles on the tile except the two vehicles involved in overtaking */ frosch@9105: return VehicleFromPos(od->tile, od, EnumFindVehBlockingOvertake) != NULL; truelight@0: } truelight@0: truelight@0: static void RoadVehCheckOvertake(Vehicle *v, Vehicle *u) truelight@0: { truelight@0: OvertakeData od; truelight@0: truelight@0: od.v = v; truelight@0: od.u = u; truelight@0: truelight@0: if (u->max_speed >= v->max_speed && celestar@3431: !(u->vehstatus & VS_STOPPED) && tron@2951: u->cur_speed != 0) { tron@2951: return; tron@2951: } truelight@0: rubidium@7183: /* Trams can't overtake other trams */ rubidium@7183: if (v->u.road.roadtype == ROADTYPE_TRAM) return; rubidium@7183: rubidium@8165: /* Don't overtake in stations */ rubidium@8165: if (IsTileType(v->tile, MP_STATION)) return; rubidium@8165: maedhros@7353: /* For now, articulated road vehicles can't overtake anything. */ maedhros@7353: if (RoadVehHasArticPart(v)) return; maedhros@7353: frosch@9105: /* Vehicles are not driving in same direction || direction is not a diagonal direction */ tron@3033: if (v->direction != u->direction || !(v->direction & 1)) return; truelight@0: rubidium@6326: /* Check if vehicle is in a road stop, depot, tunnel or bridge or not on a straight road */ rubidium@6457: if (v->u.road.state >= RVSB_IN_ROAD_STOP || !IsStraightRoadTrackdir((Trackdir)(v->u.road.state & RVSB_TRACKDIR_MASK))) return; truelight@0: frosch@9105: od.trackdir = DiagdirToDiagTrackdir(DirToDiagDir(v->direction)); rubidium@8165: frosch@9105: /* Are the current and the next tile suitable for overtaking? frosch@9105: * - Does the track continue along od.trackdir frosch@9105: * - No junctions frosch@9105: * - No barred levelcrossing frosch@9105: * - No other vehicles in the way frosch@9105: */ truelight@0: od.tile = v->tile; frosch@9105: if (CheckRoadBlockedForOvertaking(&od)) return; truelight@0: Darkvater@4559: od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction)); frosch@9105: if (CheckRoadBlockedForOvertaking(&od)) return; truelight@0: celestar@3431: if (od.u->cur_speed == 0 || od.u->vehstatus& VS_STOPPED) { truelight@0: v->u.road.overtaking_ctr = 0x11; truelight@0: v->u.road.overtaking = 0x10; truelight@0: } else { frosch@9105: // if (CheckRoadBlockedForOvertaking(&od)) return; truelight@0: v->u.road.overtaking_ctr = 0; truelight@0: v->u.road.overtaking = 0x10; truelight@0: } truelight@0: } truelight@0: truelight@0: static void RoadZPosAffectSpeed(Vehicle *v, byte old_z) truelight@0: { tron@3017: if (old_z == v->z_pos) return; truelight@0: truelight@0: if (old_z < v->z_pos) { tron@3017: v->cur_speed = v->cur_speed * 232 / 256; // slow down by ~10% truelight@0: } else { truelight@0: uint16 spd = v->cur_speed + 2; tron@3017: if (spd <= v->max_speed) v->cur_speed = spd; truelight@0: } truelight@0: } truelight@0: truelight@0: static int PickRandomBit(uint bits) truelight@0: { truelight@0: uint i; truelight@8328: uint num = RandomRange(CountBits(bits)); truelight@0: tron@3017: for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {} truelight@0: return i; truelight@0: } truelight@0: rubidium@6574: struct FindRoadToChooseData { truelight@0: TileIndex dest; truelight@0: uint maxtracklen; truelight@0: uint mindist; rubidium@6574: }; truelight@0: frosch@9107: static bool EnumRoadTrackFindDist(TileIndex tile, void* data, Trackdir trackdir, uint length) truelight@0: { rubidium@5838: FindRoadToChooseData* frd = (FindRoadToChooseData*)data; tron@1245: uint dist = DistanceManhattan(tile, frd->dest); tron@3138: truelight@0: if (dist <= frd->mindist) { truelight@0: if (dist != frd->mindist || length < frd->maxtracklen) { truelight@0: frd->maxtracklen = length; truelight@0: } truelight@0: frd->mindist = dist; truelight@0: } truelight@0: return false; truelight@0: } truelight@0: frosch@9006: static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData* target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes) KUDr@3900: { KUDr@3900: KUDr@3900: void* perf = NpfBeginInterval(); frosch@9006: NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, ignore_start_tile, target, type, sub_type, owner, railtypes); KUDr@3900: int t = NpfEndInterval(perf); Darkvater@5568: DEBUG(yapf, 4, "[NPFR] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size); KUDr@3900: return ret; KUDr@3900: } KUDr@3900: rubidium@6325: /** rubidium@6325: * Returns direction to for a road vehicle to take or rubidium@6325: * INVALID_TRACKDIR if the direction is currently blocked belugas@6979: * @param v the Vehicle to do the pathfinding for rubidium@6325: * @param tile the where to start the pathfinding rubidium@6325: * @param enterdir the direction the vehicle enters the tile from belugas@6979: * @return the Trackdir to take rubidium@6325: */ rubidium@6325: static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir) truelight@0: { rubidium@6325: #define return_track(x) { best_track = (Trackdir)x; goto found_best_track; } truelight@0: tron@1977: TileIndex desttile; truelight@0: FindRoadToChooseData frd; rubidium@6325: Trackdir best_track; truelight@0: frosch@9112: TrackStatus ts = GetTileTrackStatus(tile, TRANSPORT_ROAD, v->u.road.compatible_roadtypes); frosch@9112: TrackdirBits red_signals = TrackStatusToRedSignals(ts); // crossing frosch@9112: TrackdirBits trackdirs = TrackStatusToTrackdirBits(ts); truelight@0: rubidium@7866: if (IsTileType(tile, MP_ROAD)) { frosch@9059: if (IsRoadDepot(tile) && (!IsTileOwner(tile, v->owner) || GetRoadDepotDirection(tile) == enterdir || (GetRoadTypes(tile) & v->u.road.compatible_roadtypes) == 0)) { KUDr@4445: /* Road depot owned by another player or with the wrong orientation */ rubidium@6325: trackdirs = TRACKDIR_BIT_NONE; tron@2549: } rubidium@6338: } else if (IsTileType(tile, MP_STATION) && IsStandardRoadStopTile(tile)) { rubidium@6338: /* Standard road stop (drive-through stops are treated as normal road) */ rubidium@7965: rubidium@7965: if (!IsTileOwner(tile, v->owner) || GetRoadStopDir(tile) == enterdir || RoadVehHasArticPart(v)) { rubidium@7965: /* different station owner or wrong orientation or the vehicle has articulated parts */ rubidium@6325: trackdirs = TRACKDIR_BIT_NONE; KUDr@3937: } else { darkvater@241: /* Our station */ rubidium@9281: RoadStopType rstype = IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK; tron@3138: KUDr@3937: if (GetRoadStopType(tile) != rstype) { rubidium@6325: /* Wrong station type */ rubidium@6325: trackdirs = TRACKDIR_BIT_NONE; KUDr@3937: } else { rubidium@6325: /* Proper station type, check if there is free loading bay */ rubidium@7965: if (!_patches.roadveh_queue && IsStandardRoadStopTile(tile) && rubidium@6316: !GetRoadStopByTile(tile, rstype)->HasFreeBay()) { rubidium@6325: /* Station is full and RV queuing is off */ rubidium@6325: trackdirs = TRACKDIR_BIT_NONE; peter1138@3092: } darkvater@241: } darkvater@241: } darkvater@241: } darkvater@241: /* The above lookups should be moved to GetTileTrackStatus in the darkvater@241: * future, but that requires more changes to the pathfinder and other darkvater@241: * stuff, probably even more arguments to GTTS. darkvater@241: */ truelight@0: rubidium@6325: /* Remove tracks unreachable from the enter dir */ rubidium@6325: trackdirs &= _road_enter_dir_to_reachable_trackdirs[enterdir]; rubidium@6325: if (trackdirs == TRACKDIR_BIT_NONE) { matthijs@1247: /* No reachable tracks, so we'll reverse */ matthijs@1247: return_track(_road_reverse_table[enterdir]); truelight@0: } truelight@0: truelight@0: if (v->u.road.reverse_ctr != 0) { matthijs@1247: /* What happens here?? */ truelight@0: v->u.road.reverse_ctr = 0; tron@1986: if (v->tile != tile) { matthijs@1247: return_track(_road_reverse_table[enterdir]); truelight@0: } truelight@0: } truelight@0: truelight@0: desttile = v->dest_tile; truelight@0: if (desttile == 0) { rubidium@6325: /* We've got no destination, pick a random track */ rubidium@6325: return_track(PickRandomBit(trackdirs)); truelight@0: } truelight@0: rubidium@6325: /* Only one track to choose between? */ truelight@8331: if (KillFirstBit(trackdirs) == TRACKDIR_BIT_NONE) { rubidium@6325: return_track(FindFirstBit2x64(trackdirs)); truelight@0: } truelight@0: smatz@9050: switch (_patches.pathfinder_for_roadvehs) { smatz@9050: case VPF_YAPF: { /* YAPF */ smatz@9050: Trackdir trackdir = YapfChooseRoadTrack(v, tile, enterdir); smatz@9050: if (trackdir != INVALID_TRACKDIR) return_track(trackdir); smatz@9050: return_track(PickRandomBit(trackdirs)); smatz@9050: } break; matthijs@1247: smatz@9050: case VPF_NPF: { /* NPF */ smatz@9050: NPFFindStationOrTileData fstd; tron@3167: smatz@9050: NPFFillWithOrderData(&fstd, v); smatz@9050: Trackdir trackdir = DiagdirToDiagTrackdir(enterdir); smatz@9050: //debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir); smatz@9050: smatz@9050: NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES); smatz@9050: if (ftd.best_trackdir == INVALID_TRACKDIR) { smatz@9050: /* We are already at our target. Just do something smatz@9050: * @todo: maybe display error? smatz@9050: * @todo: go straight ahead if possible? */ smatz@9050: return_track(FindFirstBit2x64(trackdirs)); smatz@9050: } else { smatz@9050: /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains smatz@9050: * the direction we need to take to get there, if ftd.best_bird_dist is not 0, smatz@9050: * we did not find our target, but ftd.best_trackdir contains the direction leading smatz@9050: * to the tile closest to our target. */ smatz@9050: return_track(ftd.best_trackdir); tron@3167: } smatz@9050: } break; smatz@9050: smatz@9050: default: smatz@9050: case VPF_OPF: { /* OPF */ smatz@9050: DiagDirection dir; smatz@9050: smatz@9050: if (IsTileType(desttile, MP_ROAD)) { frosch@9059: if (IsRoadDepot(desttile)) { smatz@9050: dir = GetRoadDepotDirection(desttile); smatz@9050: goto do_it; smatz@9050: } smatz@9050: } else if (IsTileType(desttile, MP_STATION)) { smatz@9050: /* For drive-through stops we can head for the actual station tile */ smatz@9050: if (IsStandardRoadStopTile(desttile)) { smatz@9050: dir = GetRoadStopDir(desttile); truelight@0: do_it:; smatz@9050: /* When we are heading for a depot or station, we just smatz@9050: * pretend we are heading for the tile in front, we'll smatz@9050: * see from there */ smatz@9050: desttile += TileOffsByDiagDir(dir); smatz@9050: if (desttile == tile && trackdirs & _road_exit_dir_to_incoming_trackdirs[dir]) { smatz@9050: /* If we are already in front of the smatz@9050: * station/depot and we can get in from here, smatz@9050: * we enter */ smatz@9050: return_track(FindFirstBit2x64(trackdirs & _road_exit_dir_to_incoming_trackdirs[dir])); smatz@9050: } matthijs@1247: } truelight@0: } smatz@9050: /* Do some pathfinding */ smatz@9050: frd.dest = desttile; truelight@0: smatz@9050: best_track = INVALID_TRACKDIR; smatz@9050: uint best_dist = UINT_MAX; smatz@9050: uint best_maxlen = UINT_MAX; smatz@9050: uint bitmask = (uint)trackdirs; smatz@9050: uint i; smatz@9050: FOR_EACH_SET_BIT(i, bitmask) { smatz@9050: if (best_track == INVALID_TRACKDIR) best_track = (Trackdir)i; // in case we don't find the path, just pick a track smatz@9050: frd.maxtracklen = UINT_MAX; smatz@9050: frd.mindist = UINT_MAX; frosch@9296: FollowTrack(tile, PATHFIND_FLAGS_NONE, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, _road_pf_directions[i], EnumRoadTrackFindDist, NULL, &frd); truelight@0: smatz@9050: if (frd.mindist < best_dist || (frd.mindist == best_dist && frd.maxtracklen < best_maxlen)) { smatz@9050: best_dist = frd.mindist; smatz@9050: best_maxlen = frd.maxtracklen; smatz@9050: best_track = (Trackdir)i; smatz@9050: } truelight@0: } smatz@9050: } break; matthijs@1247: } truelight@0: truelight@0: found_best_track:; truelight@0: frosch@9112: if (HasBit(red_signals, best_track)) return INVALID_TRACKDIR; truelight@0: truelight@193: return best_track; truelight@0: } truelight@0: celestar@3123: static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile) celestar@1217: { smatz@9047: if (_patches.pathfinder_for_roadvehs == VPF_YAPF) { belugas@6889: /* use YAPF */ smatz@9050: return YapfRoadVehDistanceToTile(v, tile); smatz@9050: } celestar@1217: smatz@9050: /* use NPF */ smatz@9050: Trackdir trackdir = GetVehicleTrackdir(v); smatz@9050: assert(trackdir != INVALID_TRACKDIR); celestar@1217: smatz@9050: NPFFindStationOrTileData fstd; smatz@9050: fstd.dest_coords = tile; smatz@9050: fstd.station_index = INVALID_STATION; // indicates that the destination is a tile, not a station smatz@9050: smatz@9050: uint dist = NPFRouteToStationOrTile(v->tile, trackdir, false, &fstd, TRANSPORT_ROAD, v->u.road.compatible_roadtypes, v->owner, INVALID_RAILTYPES).best_path_dist; smatz@9050: /* change units from NPF_TILE_LENGTH to # of tiles */ smatz@9050: if (dist != UINT_MAX) dist = (dist + NPF_TILE_LENGTH - 1) / NPF_TILE_LENGTH; smatz@9050: KUDr@3915: return dist; celestar@1217: } celestar@1217: rubidium@6329: enum { rubidium@6329: RDE_NEXT_TILE = 0x80, rubidium@6329: RDE_TURNED = 0x40, rubidium@6335: rubidium@6335: /* Start frames for when a vehicle enters a tile/changes its state. rubidium@6335: * The start frame is different for vehicles that turned around or rubidium@8394: * are leaving the depot as the do not start at the edge of the tile. rubidium@8394: * For trams there are a few different start frames as there are two rubidium@8394: * places where trams can turn. */ rubidium@8394: RVC_DEFAULT_START_FRAME = 0, rubidium@8394: RVC_TURN_AROUND_START_FRAME = 1, rubidium@8394: RVC_DEPOT_START_FRAME = 6, rubidium@8394: RVC_START_FRAME_AFTER_LONG_TRAM = 22, rubidium@8394: RVC_TURN_AROUND_START_FRAME_SHORT_TRAM = 16, rubidium@6338: /* Stop frame for a vehicle in a drive-through stop */ rubidium@8394: RVC_DRIVE_THROUGH_STOP_FRAME = 7 rubidium@6329: }; rubidium@6329: rubidium@6574: struct RoadDriveEntry { rubidium@6574: byte x, y; rubidium@6574: }; truelight@0: belugas@9002: #include "table/roadveh_movement.h" truelight@0: truelight@0: static const byte _road_veh_data_1[] = { truelight@0: 20, 20, 16, 16, 0, 0, 0, 0, truelight@0: 19, 19, 15, 15, 0, 0, 0, 0, truelight@0: 16, 16, 12, 12, 0, 0, 0, 0, truelight@0: 15, 15, 11, 11 truelight@0: }; truelight@0: maedhros@7353: static bool RoadVehLeaveDepot(Vehicle *v, bool first) maedhros@7353: { maedhros@7353: /* Don't leave if not all the wagons are in the depot. */ rubidium@7988: for (const Vehicle *u = v; u != NULL; u = u->Next()) { maedhros@7353: if (u->u.road.state != RVSB_IN_DEPOT || u->tile != v->tile) return false; maedhros@7353: } maedhros@7353: maedhros@7353: DiagDirection dir = GetRoadDepotDirection(v->tile); maedhros@7353: v->direction = DiagDirToDir(dir); maedhros@7353: maedhros@7353: Trackdir tdir = _roadveh_depot_exit_trackdir[dir]; maedhros@7353: const RoadDriveEntry *rdp = _road_drive_data[v->u.road.roadtype][(_opt.road_side << RVS_DRIVE_SIDE) + tdir]; maedhros@7353: maedhros@7353: int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF); maedhros@7353: int y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF); maedhros@7353: maedhros@7353: if (first) { maedhros@7353: if (RoadVehFindCloseTo(v, x, y, v->direction) != NULL) return true; maedhros@7353: maedhros@7353: VehicleServiceInDepot(v); maedhros@7353: maedhros@7353: StartRoadVehSound(v); maedhros@7353: maedhros@7353: /* Vehicle is about to leave a depot */ maedhros@7353: v->cur_speed = 0; maedhros@7353: } maedhros@7353: maedhros@7353: BeginVehicleMove(v); maedhros@7353: maedhros@7353: v->vehstatus &= ~VS_HIDDEN; maedhros@7353: v->u.road.state = tdir; maedhros@7353: v->u.road.frame = RVC_DEPOT_START_FRAME; maedhros@7353: rubidium@7630: v->cur_image = v->GetImage(v->direction); maedhros@7353: v->UpdateDeltaXY(v->direction); maedhros@7353: SetRoadVehPosition(v,x,y); maedhros@7353: maedhros@7353: InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); maedhros@7353: maedhros@7353: return true; maedhros@7353: } maedhros@7353: maedhros@7912: static Trackdir FollowPreviousRoadVehicle(const Vehicle *v, const Vehicle *prev, TileIndex tile, DiagDirection entry_dir, bool already_reversed) maedhros@7353: { maedhros@7912: if (prev->tile == v->tile && !already_reversed) { maedhros@7353: /* If the previous vehicle is on the same tile as this vehicle is maedhros@7353: * then it must have reversed. */ maedhros@7353: return _road_reverse_table[entry_dir]; maedhros@7353: } maedhros@7353: maedhros@7353: byte prev_state = prev->u.road.state; maedhros@7353: Trackdir dir; maedhros@7353: maedhros@7353: if (prev_state == RVSB_WORMHOLE || prev_state == RVSB_IN_DEPOT) { maedhros@7353: DiagDirection diag_dir = INVALID_DIAGDIR; maedhros@7353: smatz@8584: if (IsTileType(tile, MP_TUNNELBRIDGE)) { smatz@8579: diag_dir = GetTunnelBridgeDirection(tile); frosch@9059: } else if (IsRoadDepotTile(tile)) { maedhros@7353: diag_dir = ReverseDiagDir(GetRoadDepotDirection(tile)); maedhros@7353: } maedhros@7353: maedhros@7353: if (diag_dir == INVALID_DIAGDIR) return INVALID_TRACKDIR; maedhros@7353: dir = DiagdirToDiagTrackdir(diag_dir); rubidium@8757: } else { rubidium@8365: if (already_reversed && prev->tile != tile) { rubidium@8365: /* rubidium@8365: * The vehicle has reversed, but did not go straight back. rubidium@8365: * It immediatelly turn onto another tile. This means that rubidium@8365: * the roadstate of the previous vehicle cannot be used rubidium@8365: * as the direction we have to go with this vehicle. rubidium@8365: * rubidium@8365: * Next table is build in the following way: rubidium@8365: * - first row for when the vehicle in front went to the northern or rubidium@8365: * western tile, second for southern and eastern. rubidium@8365: * - columns represent the entry direction. rubidium@8365: * - cell values are determined by the Trackdir one has to take from rubidium@8365: * the entry dir (column) to the tile in north or south by only rubidium@8365: * going over the trackdirs used for turning 90 degrees, i.e. rubidium@8365: * TRACKDIR_{UPPER,RIGHT,LOWER,LEFT}_{N,E,S,W}. rubidium@8365: */ rubidium@8365: Trackdir reversed_turn_lookup[2][DIAGDIR_END] = { rubidium@8365: { TRACKDIR_UPPER_W, TRACKDIR_RIGHT_N, TRACKDIR_LEFT_N, TRACKDIR_UPPER_E }, rubidium@8365: { TRACKDIR_RIGHT_S, TRACKDIR_LOWER_W, TRACKDIR_LOWER_E, TRACKDIR_LEFT_S }}; rubidium@8365: dir = reversed_turn_lookup[prev->tile < tile ? 0 : 1][ReverseDiagDir(entry_dir)]; rubidium@8757: } else if (HasBit(prev_state, RVS_IN_DT_ROAD_STOP)) { rubidium@8757: dir = (Trackdir)(prev_state & RVSB_ROAD_STOP_TRACKDIR_MASK); rubidium@8757: } else if (prev_state < TRACKDIR_END) { rubidium@8365: dir = (Trackdir)prev_state; rubidium@8757: } else { rubidium@8757: return INVALID_TRACKDIR; rubidium@8365: } maedhros@7353: } maedhros@7353: maedhros@7353: /* Do some sanity checking. */ maedhros@7353: static const RoadBits required_roadbits[] = { maedhros@7353: ROAD_X, ROAD_Y, ROAD_NW | ROAD_NE, ROAD_SW | ROAD_SE, maedhros@7353: ROAD_NW | ROAD_SW, ROAD_NE | ROAD_SE, ROAD_X, ROAD_Y maedhros@7353: }; maedhros@7353: RoadBits required = required_roadbits[dir & 0x07]; maedhros@7353: rubidium@9212: if ((required & GetAnyRoadBits(tile, v->u.road.roadtype, true)) == ROAD_NONE) { maedhros@7353: dir = INVALID_TRACKDIR; maedhros@7353: } maedhros@7353: maedhros@7353: return dir; maedhros@7353: } maedhros@7353: rubidium@8394: /** rubidium@8394: * Can a tram track build without destruction on the given tile? rubidium@8556: * @param p the player that would be building the tram tracks rubidium@8394: * @param t the tile to build on. rubidium@8556: * @param r the road bits needed. rubidium@8394: * @return true when a track track can be build on 't' rubidium@8394: */ rubidium@8556: static bool CanBuildTramTrackOnTile(PlayerID p, TileIndex t, RoadBits r) rubidium@8394: { rubidium@8556: /* The 'current' player is not necessarily the owner of the vehicle. */ rubidium@8556: PlayerID original_player = _current_player; rubidium@8556: _current_player = p; rubidium@8394: rubidium@8556: CommandCost ret = DoCommand(t, ROADTYPE_TRAM << 4 | r, 0, 0, CMD_BUILD_ROAD); rubidium@8394: rubidium@8556: _current_player = original_player; rubidium@8556: return CmdSucceeded(ret); rubidium@8394: } rubidium@8394: maedhros@7353: static bool IndividualRoadVehicleController(Vehicle *v, const Vehicle *prev) truelight@0: { tron@3157: Direction new_dir; tron@3157: Direction old_dir; truelight@0: RoadDriveEntry rd; truelight@0: int x,y; truelight@0: uint32 r; truelight@0: truelight@0: if (v->u.road.overtaking != 0) { rubidium@8507: if (IsTileType(v->tile, MP_STATION)) { rubidium@8507: /* Force us to be not overtaking! */ rubidium@8507: v->u.road.overtaking = 0; rubidium@8507: } else if (++v->u.road.overtaking_ctr >= 35) { truelight@2823: /* If overtaking just aborts at a random moment, we can have a out-of-bound problem, truelight@2823: * if the vehicle started a corner. To protect that, only allow an abort of rubidium@6326: * overtake if we are on straight roads */ rubidium@6326: if (v->u.road.state < RVSB_IN_ROAD_STOP && IsStraightRoadTrackdir((Trackdir)v->u.road.state)) { truelight@2823: v->u.road.overtaking = 0; tron@3033: } rubidium@8507: } truelight@0: } truelight@0: maedhros@7353: /* If this vehicle is in a depot and we've reached this point it must be maedhros@7353: * one of the articulated parts. It will stay in the depot until activated maedhros@7353: * by the previous vehicle in the chain when it gets to the right place. */ rubidium@7986: if (v->IsInDepot()) return true; maedhros@7353: rubidium@6315: /* Save old vehicle position to use at end of move to set viewport area dirty */ truelight@0: BeginVehicleMove(v); truelight@0: rubidium@6326: if (v->u.road.state == RVSB_WORMHOLE) { rubidium@6335: /* Vehicle is entering a depot or is on a bridge or in a tunnel */ tron@6479: GetNewVehiclePosResult gp = GetNewVehiclePos(v); truelight@0: rubidium@8762: if (IsRoadVehFront(v)) { rubidium@8762: const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction); rubidium@8762: if (u != NULL) { rubidium@8762: v->cur_speed = u->First()->cur_speed; rubidium@8762: return false; rubidium@8762: } truelight@0: } truelight@0: smatz@8886: if (IsTileType(gp.new_tile, MP_TUNNELBRIDGE) && HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) { rubidium@6315: /* Vehicle has just entered a bridge or tunnel */ rubidium@7630: v->cur_image = v->GetImage(v->direction); rubidium@7054: v->UpdateDeltaXY(v->direction); truelight@0: SetRoadVehPosition(v,gp.x,gp.y); maedhros@7353: return true; truelight@0: } truelight@0: truelight@0: v->x_pos = gp.x; truelight@0: v->y_pos = gp.y; truelight@0: VehiclePositionChanged(v); celestar@5573: if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v); maedhros@7353: return true; truelight@0: } truelight@0: rubidium@6338: /* Get move position data for next frame. rubidium@6338: * For a drive-through road stop use 'straight road' move data. rubidium@6338: * In this case v->u.road.state is masked to give the road stop entry direction. */ rubidium@7187: rd = _road_drive_data[v->u.road.roadtype][( skidd13@8424: (HasBit(v->u.road.state, RVS_IN_DT_ROAD_STOP) ? v->u.road.state & RVSB_ROAD_STOP_TRACKDIR_MASK : v->u.road.state) + rubidium@6338: (_opt.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking][v->u.road.frame + 1]; truelight@0: rubidium@6329: if (rd.x & RDE_NEXT_TILE) { rubidium@7813: TileIndex tile = v->tile + TileOffsByDiagDir((DiagDirection)(rd.x & 3)); maedhros@7353: Trackdir dir; truelight@0: uint32 r; tron@3157: Direction newdir; truelight@0: const RoadDriveEntry *rdp; truelight@0: maedhros@7353: if (IsRoadVehFront(v)) { maedhros@7353: /* If this is the front engine, look for the right path. */ maedhros@7353: dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3)); maedhros@7353: } else { maedhros@7912: dir = FollowPreviousRoadVehicle(v, prev, tile, (DiagDirection)(rd.x & 3), false); maedhros@7353: } maedhros@7353: rubidium@6325: if (dir == INVALID_TRACKDIR) { maedhros@7353: if (!IsRoadVehFront(v)) error("!Disconnecting road vehicle."); truelight@0: v->cur_speed = 0; maedhros@7353: return false; truelight@0: } truelight@0: truelight@0: again: rubidium@8394: uint start_frame = RVC_DEFAULT_START_FRAME; rubidium@6326: if (IsReversingRoadTrackdir(dir)) { matthijs@1247: /* Turning around */ rubidium@7187: if (v->u.road.roadtype == ROADTYPE_TRAM) { rubidium@8394: /* Determine the road bits the tram needs to be able to turn around rubidium@8394: * using the 'big' corner loop. */ rubidium@8394: RoadBits needed; rubidium@7187: switch (dir) { rubidium@7187: default: NOT_REACHED(); rubidium@7187: case TRACKDIR_RVREV_NE: needed = ROAD_SW; break; rubidium@7187: case TRACKDIR_RVREV_SE: needed = ROAD_NW; break; rubidium@7187: case TRACKDIR_RVREV_SW: needed = ROAD_NE; break; rubidium@7187: case TRACKDIR_RVREV_NW: needed = ROAD_SE; break; rubidium@7187: } rubidium@8394: if ((v->Previous() != NULL && v->Previous()->tile == tile) || frosch@9059: (IsRoadVehFront(v) && IsNormalRoadTile(tile) && !HasRoadWorks(tile) && rubidium@8394: (needed & GetRoadBits(tile, ROADTYPE_TRAM)) != ROAD_NONE)) { rubidium@8394: /* rubidium@8394: * Taking the 'big' corner for trams only happens when: rubidium@8394: * - The previous vehicle in this (articulated) tram chain is rubidium@8394: * already on the 'next' tile, we just follow them regardless of rubidium@8394: * anything. When it is NOT on the 'next' tile, the tram started rubidium@8394: * doing a reversing turn when the piece of tram track on the next rubidium@8394: * tile did not exist yet. Do not use the big tram loop as that is rubidium@8394: * going to cause the tram to split up. rubidium@8394: * - Or the front of the tram can drive over the next tile. rubidium@8394: */ rubidium@8556: } else if (!IsRoadVehFront(v) || !CanBuildTramTrackOnTile(v->owner, tile, needed)) { rubidium@8394: /* rubidium@8394: * Taking the 'small' corner for trams only happens when: rubidium@8394: * - We are not the from vehicle of an articulated tram. rubidium@8394: * - Or when the player cannot build on the next tile. rubidium@8394: * rubidium@8394: * The 'small' corner means that the vehicle is on the end of a rubidium@8394: * tram track and needs to start turning there. To do this properly rubidium@8394: * the tram needs to start at an offset in the tram turning 'code' rubidium@8394: * for 'big' corners. It furthermore does not go to the next tile, rubidium@8394: * so that needs to be fixed too. rubidium@8394: */ rubidium@8394: tile = v->tile; rubidium@8394: start_frame = RVC_TURN_AROUND_START_FRAME_SHORT_TRAM; rubidium@8394: } else { rubidium@8394: /* The player can build on the next tile, so wait till (s)he does. */ rubidium@7187: v->cur_speed = 0; maedhros@7353: return false; rubidium@7187: } frosch@9059: } else if (IsNormalRoadTile(v->tile) && GetDisallowedRoadDirections(v->tile) != DRD_NONE) { rubidium@7260: v->cur_speed = 0; maedhros@7353: return false; rubidium@7187: } else { rubidium@7187: tile = v->tile; rubidium@7187: } truelight@0: } truelight@0: rubidium@6315: /* Get position data for first frame on the new tile */ rubidium@7187: rdp = _road_drive_data[v->u.road.roadtype][(dir + (_opt.road_side << RVS_DRIVE_SIDE)) ^ v->u.road.overtaking]; truelight@0: rubidium@8394: x = TileX(tile) * TILE_SIZE + rdp[start_frame].x; rubidium@8394: y = TileY(tile) * TILE_SIZE + rdp[start_frame].y; truelight@0: tron@3017: newdir = RoadVehGetSlidingDirection(v, x, y); rubidium@8420: if (IsRoadVehFront(v)) { rubidium@8420: Vehicle *u = RoadVehFindCloseTo(v, x, y, newdir); rubidium@8420: if (u != NULL) { rubidium@8420: v->cur_speed = u->First()->cur_speed; rubidium@8420: return false; rubidium@8420: } rubidium@8420: } truelight@0: truelight@0: r = VehicleEnterTile(v, tile, x, y); skidd13@8424: if (HasBit(r, VETS_CANNOT_ENTER)) { tron@1035: if (!IsTileType(tile, MP_TUNNELBRIDGE)) { truelight@0: v->cur_speed = 0; maedhros@7353: return false; truelight@0: } rubidium@6315: /* Try an about turn to re-enter the previous tile */ rubidium@6326: dir = _road_reverse_table[rd.x & 3]; truelight@0: goto again; truelight@0: } truelight@0: skidd13@8450: if (IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) && IsTileType(v->tile, MP_STATION)) { skidd13@8450: if (IsReversingRoadTrackdir(dir) && IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) { rubidium@6315: /* New direction is trying to turn vehicle around. rubidium@6315: * We can't turn at the exit of a road stop so wait.*/ tron@3033: v->cur_speed = 0; maedhros@7353: return false; tron@3033: } tron@3338: if (IsRoadStop(v->tile)) { celestar@1217: RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile)); truelight@0: rubidium@6338: /* Vehicle is leaving a road stop tile, mark bay as free rubidium@6338: * For drive-through stops, only do it if the vehicle stopped here */ skidd13@8424: if (IsStandardRoadStopTile(v->tile) || HasBit(v->u.road.state, RVS_IS_STOPPING)) { skidd13@8424: rs->FreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY)); skidd13@8425: ClrBit(v->u.road.state, RVS_IS_STOPPING); rubidium@6338: } rubidium@6338: if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(false); truelight@0: } truelight@0: } truelight@0: skidd13@8424: if (!HasBit(r, VETS_ENTERED_WORMHOLE)) { truelight@0: v->tile = tile; truelight@2823: v->u.road.state = (byte)dir; rubidium@8394: v->u.road.frame = start_frame; truelight@0: } truelight@0: if (newdir != v->direction) { truelight@0: v->direction = newdir; truelight@0: v->cur_speed -= v->cur_speed >> 2; truelight@0: } truelight@0: rubidium@7630: v->cur_image = v->GetImage(newdir); rubidium@7054: v->UpdateDeltaXY(v->direction); truelight@0: RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y)); maedhros@7353: return true; truelight@0: } truelight@0: rubidium@6329: if (rd.x & RDE_TURNED) { rubidium@6315: /* Vehicle has finished turning around, it will now head back onto the same tile */ maedhros@7912: Trackdir dir; truelight@0: uint32 r; tron@3157: Direction newdir; truelight@0: const RoadDriveEntry *rdp; truelight@0: rubidium@8394: uint turn_around_start_frame = RVC_TURN_AROUND_START_FRAME; rubidium@8394: rubidium@8405: RoadBits tram; rubidium@9212: if (v->u.road.roadtype == ROADTYPE_TRAM && CountBits(tram = GetAnyRoadBits(v->tile, ROADTYPE_TRAM, true)) == 1) { rubidium@8394: /* rubidium@8394: * The tram is turning around with one tram 'roadbit'. This means that rubidium@8394: * it is using the 'big' corner 'drive data'. However, to support the rubidium@8394: * trams to take a small corner, there is a 'turned' marker in the middle rubidium@8394: * of the turning 'drive data'. When the tram took the long corner, we rubidium@8394: * will still use the 'big' corner drive data, but we advance it one rubidium@8394: * frame. We furthermore set the driving direction so the turning is rubidium@8394: * going to be properly shown. rubidium@8394: */ rubidium@8394: turn_around_start_frame = RVC_START_FRAME_AFTER_LONG_TRAM; rubidium@8394: switch (tram) { rubidium@8394: default: NOT_REACHED(); rubidium@8394: case ROAD_SW: dir = TRACKDIR_RVREV_NE; break; rubidium@8394: case ROAD_NW: dir = TRACKDIR_RVREV_SE; break; rubidium@8394: case ROAD_NE: dir = TRACKDIR_RVREV_SW; break; rubidium@8394: case ROAD_SE: dir = TRACKDIR_RVREV_NW; break; rubidium@8394: } maedhros@7912: } else { rubidium@8394: if (IsRoadVehFront(v)) { rubidium@8394: /* If this is the front engine, look for the right path. */ rubidium@8394: dir = RoadFindPathToDest(v, v->tile, (DiagDirection)(rd.x & 3)); rubidium@8394: } else { rubidium@8394: dir = FollowPreviousRoadVehicle(v, prev, v->tile, (DiagDirection)(rd.x & 3), true); rubidium@8394: } maedhros@7912: } maedhros@7912: rubidium@6325: if (dir == INVALID_TRACKDIR) { truelight@0: v->cur_speed = 0; maedhros@7353: return false; truelight@0: } truelight@0: rubidium@7187: rdp = _road_drive_data[v->u.road.roadtype][(_opt.road_side << RVS_DRIVE_SIDE) + dir]; truelight@0: rubidium@8394: x = TileX(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].x; rubidium@8394: y = TileY(v->tile) * TILE_SIZE + rdp[turn_around_start_frame].y; truelight@0: tron@3017: newdir = RoadVehGetSlidingDirection(v, x, y); maedhros@7353: if (IsRoadVehFront(v) && RoadVehFindCloseTo(v, x, y, newdir) != NULL) return false; truelight@0: truelight@0: r = VehicleEnterTile(v, v->tile, x, y); skidd13@8424: if (HasBit(r, VETS_CANNOT_ENTER)) { truelight@0: v->cur_speed = 0; maedhros@7353: return false; truelight@0: } truelight@0: rubidium@6335: v->u.road.state = dir; rubidium@8394: v->u.road.frame = turn_around_start_frame; truelight@0: truelight@0: if (newdir != v->direction) { truelight@0: v->direction = newdir; truelight@0: v->cur_speed -= v->cur_speed >> 2; truelight@0: } truelight@0: rubidium@7630: v->cur_image = v->GetImage(newdir); rubidium@7054: v->UpdateDeltaXY(v->direction); truelight@0: RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y)); maedhros@7353: return true; maedhros@7353: } maedhros@7353: maedhros@7353: /* This vehicle is not in a wormhole and it hasn't entered a new tile. If maedhros@7353: * it's on a depot tile, check if it's time to activate the next vehicle in maedhros@7353: * the chain yet. */ frosch@9059: if (v->Next() != NULL && IsRoadDepotTile(v->tile)) { maedhros@7353: if (v->u.road.frame == v->u.road.cached_veh_length + RVC_DEPOT_START_FRAME) { rubidium@7988: RoadVehLeaveDepot(v->Next(), false); maedhros@7353: } truelight@0: } truelight@0: rubidium@6315: /* Calculate new position for the vehicle */ tron@3033: x = (v->x_pos & ~15) + (rd.x & 15); tron@3033: y = (v->y_pos & ~15) + (rd.y & 15); truelight@193: truelight@0: new_dir = RoadVehGetSlidingDirection(v, x, y); truelight@0: skidd13@8450: if (IsRoadVehFront(v) && !IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) { rubidium@6315: /* Vehicle is not in a road stop. rubidium@6315: * Check for another vehicle to overtake */ tron@3138: Vehicle* u = RoadVehFindCloseTo(v, x, y, new_dir); tron@3138: tron@3138: if (u != NULL) { rubidium@8313: u = u->First(); rubidium@6315: /* There is a vehicle in front overtake it if possible */ tron@3138: if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u); rubidium@8165: if (v->u.road.overtaking == 0) v->cur_speed = u->cur_speed; maedhros@7353: return false; tron@3138: } truelight@0: } truelight@0: truelight@0: old_dir = v->direction; truelight@0: if (new_dir != old_dir) { truelight@0: v->direction = new_dir; truelight@0: v->cur_speed -= (v->cur_speed >> 2); truelight@0: if (old_dir != v->u.road.state) { rubidium@6315: /* The vehicle is in a road stop */ rubidium@7630: v->cur_image = v->GetImage(new_dir); rubidium@7054: v->UpdateDeltaXY(v->direction); truelight@0: SetRoadVehPosition(v, v->x_pos, v->y_pos); rubidium@6315: /* Note, return here means that the frame counter is not incremented rubidium@6315: * for vehicles changing direction in a road stop. This causes frames to rubidium@6335: * be repeated. (XXX) Is this intended? */ maedhros@7353: return true; truelight@0: } truelight@0: } truelight@0: rubidium@6338: /* If the vehicle is in a normal road stop and the frame equals the stop frame OR rubidium@6338: * if the vehicle is in a drive-through road stop and this is the destination station rubidium@6338: * and it's the correct type of stop (bus or truck) and the frame equals the stop frame... rubidium@6338: * (the station test and stop type test ensure that other vehicles, using the road stop as rubidium@6338: * a through route, do not stop) */ skidd13@8450: if (IsRoadVehFront(v) && ((IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) && rubidium@6338: _road_veh_data_1[v->u.road.state - RVSB_IN_ROAD_STOP + (_opt.road_side << RVS_DRIVE_SIDE)] == v->u.road.frame) || skidd13@8450: (IsInsideMM(v->u.road.state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) && rubidium@9336: v->current_order.GetDestination() == GetStationIndex(v->tile) && rubidium@9281: GetRoadStopType(v->tile) == (IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK) && maedhros@7353: v->u.road.frame == RVC_DRIVE_THROUGH_STOP_FRAME))) { rubidium@6338: celestar@1217: RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile)); tron@3315: Station* st = GetStationByTile(v->tile); truelight@0: rubidium@6315: /* Vehicle is at the stop position (at a bay) in a road stop. rubidium@6315: * Note, if vehicle is loading/unloading it has already been handled, rubidium@6315: * so if we get here the vehicle has just arrived or is just ready to leave. */ rubidium@9332: if (!v->current_order.IsType(OT_LEAVESTATION) && rubidium@9332: !v->current_order.IsType(OT_GOTO_DEPOT)) { rubidium@6315: /* Vehicle has arrived at a bay in a road stop */ truelight@193: rubidium@6338: if (IsDriveThroughStopTile(v->tile)) { rubidium@6338: TileIndex next_tile = TILE_ADD(v->tile, TileOffsByDir(v->direction)); rubidium@9281: RoadStopType type = IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? ROADSTOP_BUS : ROADSTOP_TRUCK; rubidium@6338: rubidium@6338: /* Check if next inline bay is free */ rubidium@6338: if (IsDriveThroughStopTile(next_tile) && (GetRoadStopType(next_tile) == type)) { rubidium@6338: RoadStop *rs_n = GetRoadStopByTile(next_tile, type); rubidium@6338: skidd13@8424: if (rs_n->IsFreeBay(HasBit(v->u.road.state, RVS_USING_SECOND_BAY))) { rubidium@6338: /* Bay in next stop along is free - use it */ rubidium@6338: ClearSlot(v); rubidium@6338: rs_n->num_vehicles++; rubidium@6338: v->u.road.slot = rs_n; rubidium@6338: v->dest_tile = rs_n->xy; rubidium@6338: v->u.road.slot_age = 14; rubidium@6338: rubidium@6338: v->u.road.frame++; rubidium@6338: RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y)); maedhros@7353: return true; rubidium@6338: } rubidium@6338: } rubidium@6338: } rubidium@6338: rubidium@6316: rs->SetEntranceBusy(false); truelight@0: tron@3315: v->last_station_visited = GetStationIndex(v->tile); truelight@0: truelight@0: RoadVehArrivesAt(v, st); KUDr@5902: v->BeginLoading(); truelight@0: maedhros@7353: return false; truelight@0: } truelight@0: rubidium@6315: /* Vehicle is ready to leave a bay in a road stop */ rubidium@9332: if (!v->current_order.IsType(OT_GOTO_DEPOT)) { rubidium@6316: if (rs->IsEntranceBusy()) { rubidium@6335: /* Road stop entrance is busy, so wait as there is nowhere else to go */ truelight@0: v->cur_speed = 0; maedhros@7353: return false; truelight@0: } bjarni@6589: v->current_order.Free(); celestar@3123: ClearSlot(v); truelight@0: } rubidium@6335: rubidium@6338: if (IsStandardRoadStopTile(v->tile)) rs->SetEntranceBusy(true); truelight@0: celestar@1217: if (rs == v->u.road.slot) { rubidium@6315: /* We are leaving the correct station */ celestar@3123: ClearSlot(v); celestar@1217: } else if (v->u.road.slot != NULL) { belugas@6889: /* We are leaving the wrong station belugas@6889: * XXX The question is .. what to do? Actually we shouldn't be here belugas@6889: * but I guess we need to clear the slot */ Darkvater@5568: DEBUG(ms, 0, "Vehicle %d (index %d) arrived at wrong stop", v->unitnumber, v->index); tron@3138: if (v->tile != v->dest_tile) { Darkvater@5568: DEBUG(ms, 2, " current tile 0x%X is not destination tile 0x%X. Route problem", v->tile, v->dest_tile); tron@3138: } tron@3138: if (v->dest_tile != v->u.road.slot->xy) { Darkvater@5568: DEBUG(ms, 2, " stop tile 0x%X is not destination tile 0x%X. Multistop desync", v->u.road.slot->xy, v->dest_tile); tron@3138: } rubidium@9332: if (!v->current_order.IsType(OT_GOTO_STATION)) { rubidium@9332: DEBUG(ms, 2, " current order type (%d) is not OT_GOTO_STATION", v->current_order.GetType()); celestar@3123: } else { rubidium@9336: if (v->current_order.GetDestination() != st->index) Darkvater@5568: DEBUG(ms, 2, " current station %d is not target station in current_order.station (%d)", rubidium@9336: st->index, v->current_order.GetDestination()); celestar@3123: } celestar@3123: Darkvater@5568: DEBUG(ms, 2, " force a slot clearing"); celestar@3123: ClearSlot(v); celestar@1217: } celestar@1217: truelight@0: StartRoadVehSound(v); smatz@8846: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); truelight@0: } truelight@0: rubidium@6315: /* Check tile position conditions - i.e. stop position in depot, rubidium@6315: * entry onto bridge or into tunnel */ truelight@0: r = VehicleEnterTile(v, v->tile, x, y); skidd13@8424: if (HasBit(r, VETS_CANNOT_ENTER)) { truelight@0: v->cur_speed = 0; maedhros@7353: return false; truelight@0: } truelight@0: rubidium@6315: /* Move to next frame unless vehicle arrived at a stop position rubidium@6315: * in a depot or entered a tunnel/bridge */ skidd13@8424: if (!HasBit(r, VETS_ENTERED_WORMHOLE)) v->u.road.frame++; truelight@0: rubidium@7630: v->cur_image = v->GetImage(v->direction); rubidium@7054: v->UpdateDeltaXY(v->direction); truelight@0: RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y)); maedhros@7353: return true; maedhros@7353: } maedhros@7353: maedhros@7353: static void RoadVehController(Vehicle *v) maedhros@7353: { maedhros@7353: /* decrease counters */ maedhros@7353: v->tick_counter++; maedhros@7476: v->current_order_time++; maedhros@7353: if (v->u.road.reverse_ctr != 0) v->u.road.reverse_ctr--; maedhros@7353: maedhros@7353: /* handle crashed */ rubidium@7972: if (v->vehstatus & VS_CRASHED) { maedhros@7353: RoadVehIsCrashed(v); maedhros@7353: return; maedhros@7353: } maedhros@7353: maedhros@7353: RoadVehCheckTrainCrash(v); maedhros@7353: maedhros@7353: /* road vehicle has broken down? */ maedhros@7353: if (v->breakdown_ctr != 0) { maedhros@7353: if (v->breakdown_ctr <= 2) { maedhros@7353: HandleBrokenRoadVeh(v); maedhros@7353: return; maedhros@7353: } maedhros@7353: v->breakdown_ctr--; maedhros@7353: } maedhros@7353: maedhros@7353: if (v->vehstatus & VS_STOPPED) return; maedhros@7353: rubidium@9323: ProcessOrders(v); maedhros@7353: v->HandleLoading(); maedhros@7353: rubidium@9332: if (v->current_order.IsType(OT_LOADING)) return; maedhros@7353: rubidium@7986: if (v->IsInDepot() && RoadVehLeaveDepot(v, true)) return; maedhros@7353: maedhros@7353: /* Check if vehicle needs to proceed, return if it doesn't */ maedhros@7353: if (!RoadVehAccelerate(v)) return; maedhros@7353: rubidium@7988: for (Vehicle *prev = NULL; v != NULL; prev = v, v = v->Next()) { maedhros@7353: if (!IndividualRoadVehicleController(v, prev)) break; maedhros@7353: } truelight@0: } truelight@0: truelight@0: static void AgeRoadVehCargo(Vehicle *v) truelight@0: { tron@3017: if (_age_cargo_skip_counter != 0) return; rubidium@7506: v->cargo.AgeCargo(); truelight@0: } truelight@0: rubidium@7631: void RoadVehicle::Tick() truelight@0: { rubidium@7631: AgeRoadVehCargo(this); maedhros@7353: smatz@9052: if (IsRoadVehFront(this)) { smatz@9052: if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++; smatz@9052: RoadVehController(this); smatz@9052: } truelight@0: } truelight@0: truelight@0: static void CheckIfRoadVehNeedsService(Vehicle *v) truelight@0: { belugas@6889: /* If we already got a slot at a stop, use that FIRST, and go to a depot later */ rubidium@7998: if (v->u.road.slot != NULL || _patches.servint_roadveh == 0 || !VehicleNeedsService(v)) return; rubidium@7986: if (v->IsInDepot()) { bjarni@4529: VehicleServiceInDepot(v); bjarni@4529: return; bjarni@4529: } bjarni@4529: belugas@6889: /* XXX If we already have a depot order, WHY do we search over and over? */ rubidium@7998: const Depot *depot = FindClosestRoadDepot(v); truelight@0: truelight@1313: if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) { rubidium@9332: if (v->current_order.IsType(OT_GOTO_DEPOT)) { rubidium@9332: v->current_order.MakeDummy(); smatz@8846: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); truelight@0: } truelight@0: return; truelight@0: } truelight@0: rubidium@9332: if (v->current_order.IsType(OT_GOTO_DEPOT) && rubidium@9344: v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS && skidd13@8463: !Chance16(1, 20)) { truelight@0: return; tron@3033: } truelight@0: rubidium@9332: if (v->current_order.IsType(OT_LOADING)) v->LeaveStation(); rubidium@7109: ClearSlot(v); rubidium@7109: rubidium@9332: v->current_order.MakeGoToDepot(depot->index, false); truelight@1313: v->dest_tile = depot->xy; smatz@8846: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); truelight@0: } truelight@0: glx@8963: void RoadVehicle::OnNewDay() truelight@0: { glx@8963: if (!IsRoadVehFront(this)) return; maedhros@7353: glx@8963: if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this); glx@8963: if (this->u.road.blocked_ctr == 0) CheckVehicleBreakdown(this); truelight@0: glx@8963: AgeVehicle(this); glx@8963: CheckIfRoadVehNeedsService(this); truelight@0: glx@8963: CheckOrders(this); dominik@19: belugas@6889: /* Current slot has expired */ rubidium@9332: if (this->current_order.IsType(OT_GOTO_STATION) && this->u.road.slot != NULL && this->u.road.slot_age-- == 0) { Darkvater@5568: DEBUG(ms, 3, "Slot expired for vehicle %d (index %d) at stop 0x%X", glx@8963: this->unitnumber, this->index, this->u.road.slot->xy); glx@8963: ClearSlot(this); celestar@3123: } celestar@3123: truelight@0: /* update destination */ rubidium@9332: if (!(this->vehstatus & VS_STOPPED) && this->current_order.IsType(OT_GOTO_STATION) && this->u.road.slot == NULL && !(this->vehstatus & VS_CRASHED)) { rubidium@9336: Station *st = GetStation(this->current_order.GetDestination()); glx@8963: RoadStop *rs = st->GetPrimaryRoadStop(this); rubidium@7965: RoadStop *best = NULL; celestar@1217: celestar@3123: if (rs != NULL) { celestar@6161: /* We try to obtain a slot if: celestar@6161: * 1) we're reasonably close to the primary road stop celestar@6161: * or celestar@6161: * 2) we're somewhere close to the station rectangle (to make sure we do assign celestar@6161: * slots even if the station and its road stops are incredibly spread out) celestar@6161: */ glx@8963: if (DistanceManhattan(this->tile, rs->xy) < 16 || st->rect.PtInExtendedRect(TileX(this->tile), TileY(this->tile), 2)) { celestar@3431: uint dist, badness; celestar@3431: uint minbadness = UINT_MAX; celestar@1217: Darkvater@5568: DEBUG(ms, 2, "Attempting to obtain a slot for vehicle %d (index %d) at station %d (0x%X)", glx@8963: this->unitnumber, this->index, st->index, st->xy tron@4077: ); celestar@3123: /* Now we find the nearest road stop that has a free slot */ glx@8963: for (; rs != NULL; rs = rs->GetNextRoadStop(this)) { glx@8963: dist = RoadFindPathToStop(this, rs->xy); celestar@3431: if (dist == UINT_MAX) { Darkvater@5568: DEBUG(ms, 4, " stop 0x%X is unreachable, not treating further", rs->xy); celestar@3123: continue; celestar@3123: } KUDr@3915: badness = (rs->num_vehicles + 1) * (rs->num_vehicles + 1) + dist; celestar@3123: Darkvater@5568: DEBUG(ms, 4, " stop 0x%X has %d vehicle%s waiting", rs->xy, rs->num_vehicles, rs->num_vehicles == 1 ? "":"s"); Darkvater@5568: DEBUG(ms, 4, " distance is %u", dist); Darkvater@5568: DEBUG(ms, 4, " badness %u", badness); celestar@3431: celestar@3431: if (badness < minbadness) { celestar@3431: best = rs; celestar@3431: minbadness = badness; celestar@3123: } tron@3033: } celestar@1217: celestar@3431: if (best != NULL) { celestar@3431: best->num_vehicles++; Darkvater@5568: DEBUG(ms, 3, "Assigned to stop 0x%X", best->xy); celestar@1217: glx@8963: this->u.road.slot = best; glx@8963: this->dest_tile = best->xy; glx@8963: this->u.road.slot_age = 14; celestar@3123: } else { Darkvater@5568: DEBUG(ms, 3, "Could not find a suitable stop"); celestar@3123: } celestar@3123: } else { Darkvater@5568: DEBUG(ms, 5, "Distance from station too far. Postponing slotting for vehicle %d (index %d) at station %d, (0x%X)", glx@8963: this->unitnumber, this->index, st->index, st->xy); celestar@1295: } celestar@3123: } else { Darkvater@5568: DEBUG(ms, 4, "No road stop for vehicle %d (index %d) at station %d (0x%X)", glx@8963: this->unitnumber, this->index, st->index, st->xy); celestar@1217: } truelight@0: } truelight@0: smatz@9052: if (this->running_ticks == 0) return; truelight@0: peter1138@9122: const RoadVehicleInfo *rvi = RoadVehInfo(this->engine_type); peter1138@9122: CommandCost cost(EXPENSES_ROADVEH_RUN, rvi->running_cost * GetPriceByIndex(rvi->running_cost_class) * this->running_ticks / (364 * DAY_TICKS)); smatz@9052: smatz@9052: this->profit_this_year -= cost.GetCost(); smatz@9052: this->running_ticks = 0; truelight@0: glx@8963: SubtractMoneyFromPlayerFract(this->owner, cost); truelight@0: glx@8963: InvalidateWindow(WC_VEHICLE_DETAILS, this->index); bjarni@1151: InvalidateWindowClasses(WC_ROADVEH_LIST); truelight@0: } truelight@0: truelight@0: rubidium@6573: void RoadVehiclesYearlyLoop() truelight@0: { truelight@0: Vehicle *v; truelight@0: truelight@0: FOR_ALL_VEHICLES(v) { rubidium@6585: if (v->type == VEH_ROAD) { truelight@0: v->profit_last_year = v->profit_this_year; truelight@0: v->profit_this_year = 0; truelight@0: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); truelight@0: } truelight@0: } truelight@0: } peter1138@3990: peter1138@3990: /** Refit a road vehicle to the specified cargo type peter1138@3990: * @param tile unused belugas@6979: * @param flags operation to perform peter1138@3990: * @param p1 Vehicle ID of the vehicle to refit peter1138@3990: * @param p2 Bitstuffed elements peter1138@3990: * - p2 = (bit 0-7) - the new cargo type to refit to peter1138@3990: * - p2 = (bit 8-15) - the new cargo subtype to refit to maedhros@7914: * - p2 = (bit 16) - refit only this vehicle maedhros@7042: * @return cost of refit or error peter1138@3990: */ rubidium@7439: CommandCost CmdRefitRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) peter1138@3990: { peter1138@3990: Vehicle *v; rubidium@8726: CommandCost cost(EXPENSES_ROADVEH_RUN); peter1138@3990: CargoID new_cid = GB(p2, 0, 8); peter1138@3990: byte new_subtype = GB(p2, 8, 8); skidd13@8424: bool only_this = HasBit(p2, 16); peter1138@3990: uint16 capacity = CALLBACK_FAILED; maedhros@7914: uint total_capacity = 0; peter1138@3990: truelight@4352: if (!IsValidVehicleID(p1)) return CMD_ERROR; peter1138@3990: peter1138@3990: v = GetVehicle(p1); peter1138@3990: rubidium@6585: if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR; maedhros@7353: if (!CheckRoadVehInDepotStopped(v)) return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE); smatz@8641: if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_CAN_T_REFIT_DESTROYED_VEHICLE); peter1138@3990: maedhros@7914: if (new_cid >= NUM_CARGO) return CMD_ERROR; peter1138@3990: rubidium@7988: for (; v != NULL; v = v->Next()) { maedhros@7914: /* XXX: We refit all the attached wagons en-masse if they can be maedhros@7914: * refitted. This is how TTDPatch does it. TODO: Have some nice maedhros@7914: * [Refit] button near each wagon. */ maedhros@7914: if (!CanRefitTo(v->engine_type, new_cid)) continue; peter1138@3990: maedhros@7914: if (v->cargo_cap == 0) continue; peter1138@3990: skidd13@8424: if (HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) { maedhros@7914: /* Back up the cargo type */ maedhros@7914: CargoID temp_cid = v->cargo_type; maedhros@7914: byte temp_subtype = v->cargo_subtype; maedhros@7914: v->cargo_type = new_cid; maedhros@7914: v->cargo_subtype = new_subtype; maedhros@7914: maedhros@7914: /* Check the refit capacity callback */ maedhros@7914: capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v); maedhros@7914: maedhros@7914: /* Restore the original cargo type */ maedhros@7914: v->cargo_type = temp_cid; maedhros@7914: v->cargo_subtype = temp_subtype; maedhros@7914: } maedhros@7914: maedhros@7914: if (capacity == CALLBACK_FAILED) { maedhros@7914: /* callback failed or not used, use default capacity */ maedhros@7914: const RoadVehicleInfo *rvi = RoadVehInfo(v->engine_type); maedhros@7914: maedhros@7914: CargoID old_cid = rvi->cargo_type; maedhros@7914: /* normally, the capacity depends on the cargo type, a vehicle can maedhros@7914: * carry twice as much mail/goods as normal cargo, and four times as maedhros@7914: * many passengers maedhros@7914: */ maedhros@7914: capacity = GetVehicleProperty(v, 0x0F, rvi->capacity); maedhros@7914: switch (old_cid) { maedhros@7914: case CT_PASSENGERS: break; maedhros@7914: case CT_MAIL: maedhros@7914: case CT_GOODS: capacity *= 2; break; maedhros@7914: default: capacity *= 4; break; maedhros@7914: } maedhros@7914: switch (new_cid) { maedhros@7914: case CT_PASSENGERS: break; maedhros@7914: case CT_MAIL: maedhros@7914: case CT_GOODS: capacity /= 2; break; maedhros@7914: default: capacity /= 4; break; maedhros@7914: } maedhros@7914: } maedhros@7914: maedhros@7914: if (capacity == 0) continue; maedhros@7914: maedhros@7914: total_capacity += capacity; maedhros@7914: maedhros@7914: if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) { maedhros@7914: cost.AddCost(GetRefitCost(v->engine_type)); maedhros@7914: } maedhros@7914: maedhros@7914: if (flags & DC_EXEC) { maedhros@7914: v->cargo_cap = capacity; maedhros@7914: v->cargo.Truncate((v->cargo_type == new_cid) ? capacity : 0); maedhros@7914: v->cargo_type = new_cid; maedhros@7914: v->cargo_subtype = new_subtype; maedhros@7914: InvalidateWindow(WC_VEHICLE_DETAILS, v->index); maedhros@7914: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); maedhros@7914: RebuildVehicleLists(); maedhros@7914: } maedhros@7914: maedhros@7914: if (only_this) break; peter1138@3990: } peter1138@3990: maedhros@7914: _returned_refit_capacity = total_capacity; peter1138@3990: peter1138@3990: return cost; peter1138@3990: }