truelight@7348: /* $Id$ */ truelight@7348: truelight@7348: /** @file debug.hpp */ truelight@7348: truelight@7348: #ifndef BLITTER_8BPP_DEBUG_HPP truelight@7348: #define BLITTER_8BPP_DEBUG_HPP truelight@7348: truelight@7348: #include "blitter.hpp" truelight@7348: truelight@7348: typedef Pixel Pixel8; truelight@7348: truelight@7348: class Blitter_8bppDebug : public Blitter { truelight@7348: public: truelight@7348: uint8 GetScreenDepth() { return 8; } truelight@7348: truelight@7348: void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); truelight@7348: truelight@7352: Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); truelight@7348: }; truelight@7348: truelight@7348: class FBlitter_8bppDebug: public BlitterFactory { truelight@7348: public: truelight@7348: /* virtual */ const char *GetName() { return "8bpp-debug"; } truelight@7348: truelight@7348: /* virtual */ const char *GetDescription() { return "8bpp Debug Blitter (testing only)"; } truelight@7348: truelight@7348: /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppDebug(); } truelight@7348: }; truelight@7348: truelight@7348: #endif /* BLITTER_8BPP_DEBUG_HPP */