tron@2186: /* $Id$ */ tron@2186: belugas@6928: /** @file water_cmd.cpp */ belugas@6928: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" tron@3189: #include "bridge_map.h" rubidium@6486: #include "bridge.h" tron@6460: #include "cmd_helper.h" tron@3338: #include "station_map.h" tron@1363: #include "table/sprites.h" tron@507: #include "table/strings.h" tron@2163: #include "functions.h" maedhros@6949: #include "landscape.h" tron@679: #include "map.h" tron@1209: #include "tile.h" truelight@0: #include "vehicle.h" truelight@0: #include "viewport.h" truelight@0: #include "command.h" truelight@0: #include "town.h" darkvater@149: #include "news.h" tron@337: #include "sound.h" truelight@1313: #include "depot.h" matthijs@1752: #include "vehicle_gui.h" bjarni@2676: #include "train.h" maedhros@7353: #include "roadveh.h" tron@3111: #include "water_map.h" peter1138@5210: #include "newgrf.h" peter1138@7079: #include "newgrf_canal.h" darkvater@149: celestar@5573: static const SpriteID _water_shore_sprites[] = { tron@2517: 0, tron@2517: SPR_SHORE_TILEH_1, tron@2517: SPR_SHORE_TILEH_2, tron@2517: SPR_SHORE_TILEH_3, tron@2517: SPR_SHORE_TILEH_4, tron@2517: 0, tron@2517: SPR_SHORE_TILEH_6, tron@2517: 0, tron@2517: SPR_SHORE_TILEH_8, tron@2517: SPR_SHORE_TILEH_9, tron@2517: 0, tron@2517: 0, tron@2517: SPR_SHORE_TILEH_12, tron@2517: 0, tron@2517: 0 ludde@2261: }; ludde@2261: ludde@2261: rubidium@6191: static Vehicle *FindFloodableVehicleOnTile(TileIndex tile); darkvater@149: static void FloodVehicle(Vehicle *v); truelight@0: Darkvater@1784: /** Build a ship depot. tron@3491: * @param tile tile where ship depot is built belugas@6928: * @param flags type of operation tron@6460: * @param p1 bit 0 depot orientation (Axis) Darkvater@1784: * @param p2 unused truelight@0: */ rubidium@7439: CommandCost CmdBuildShipDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { tron@3491: TileIndex tile2; truelight@193: rubidium@7439: CommandCost cost, ret; truelight@1313: Depot *depot; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: Darkvater@1784: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: tron@6460: Axis axis = Extract(p1); tron@6460: tron@6460: tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); Darkvater@1784: if (!EnsureNoVehicle(tile2)) return CMD_ERROR; truelight@0: truelight@0: if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2)) truelight@0: return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER); truelight@0: celestar@5573: if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); celestar@5573: tron@3491: ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); Darkvater@1784: if (CmdFailed(ret)) return CMD_ERROR; tron@3491: ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR); Darkvater@1784: if (CmdFailed(ret)) return CMD_ERROR; truelight@193: truelight@1313: depot = AllocateDepot(); Darkvater@1784: if (depot == NULL) return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@1313: depot->xy = tile; truelight@1313: depot->town_index = ClosestTownFromTile(tile, (uint)-1)->index; truelight@0: tron@6460: MakeShipDepot(tile, _current_player, DEPOT_NORTH, axis); tron@6460: MakeShipDepot(tile2, _current_player, DEPOT_SOUTH, axis); celestar@3372: MarkTileDirtyByTile(tile); celestar@3372: MarkTileDirtyByTile(tile2); truelight@0: } truelight@0: rubidium@7446: return cost.AddCost(_price.build_ship_depot); truelight@0: } truelight@0: rubidium@7439: static CommandCost RemoveShipDepot(TileIndex tile, uint32 flags) truelight@0: { tron@1977: TileIndex tile2; truelight@0: celestar@3373: if (!IsShipDepot(tile)) return CMD_ERROR; tron@2951: if (!CheckTileOwnership(tile)) return CMD_ERROR; tron@2951: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: celestar@3373: tile2 = GetOtherShipDepotTile(tile); truelight@0: tron@2951: if (!EnsureNoVehicle(tile2)) return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { celestar@3373: /* Kill the depot, which is registered at the northernmost tile. Use that one */ truelight@4388: DeleteDepot(GetDepotByTile(tile2 < tile ? tile2 : tile)); truelight@0: tron@3111: MakeWater(tile); tron@3111: MakeWater(tile2); tron@3111: MarkTileDirtyByTile(tile); tron@3111: MarkTileDirtyByTile(tile2); truelight@0: } truelight@0: rubidium@7446: return CommandCost(_price.remove_ship_depot); truelight@0: } truelight@0: belugas@6928: /** build a shiplift */ rubidium@7439: static CommandCost DoBuildShiplift(TileIndex tile, DiagDirection dir, uint32 flags) truelight@0: { rubidium@7439: CommandCost ret; truelight@0: int delta; truelight@0: belugas@6928: /* middle tile */ tron@3491: ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); peter1138@2737: if (CmdFailed(ret)) return CMD_ERROR; truelight@193: Darkvater@4559: delta = TileOffsByDiagDir(dir); belugas@6928: /* lower tile */ tron@3491: ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); peter1138@2737: if (CmdFailed(ret)) return CMD_ERROR; tron@3636: if (GetTileSlope(tile - delta, NULL) != SLOPE_FLAT) { tron@3636: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); tron@3636: } truelight@0: belugas@6928: /* upper tile */ tron@3491: ret = DoCommand(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); peter1138@2737: if (CmdFailed(ret)) return CMD_ERROR; tron@3636: if (GetTileSlope(tile + delta, NULL) != SLOPE_FLAT) { tron@3636: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); tron@3636: } truelight@0: celestar@5573: if ((MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) || celestar@5573: (MayHaveBridgeAbove(tile - delta) && IsBridgeAbove(tile - delta)) || celestar@5573: (MayHaveBridgeAbove(tile + delta) && IsBridgeAbove(tile + delta))) { celestar@5573: return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST); celestar@5573: } celestar@5573: truelight@0: if (flags & DC_EXEC) { peter1138@3940: MakeLock(tile, _current_player, dir); celestar@3372: MarkTileDirtyByTile(tile); celestar@3372: MarkTileDirtyByTile(tile - delta); celestar@3372: MarkTileDirtyByTile(tile + delta); truelight@0: } truelight@0: rubidium@7446: return CommandCost(_price.clear_water * 22 >> 3); truelight@0: } truelight@0: rubidium@7439: static CommandCost RemoveShiplift(TileIndex tile, uint32 flags) truelight@0: { Darkvater@4559: TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile)); truelight@0: peter1138@3940: if (!CheckTileOwnership(tile)) return CMD_ERROR; peter1138@3940: belugas@6928: /* make sure no vehicle is on the tile. */ truelight@0: if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: DoClearSquare(tile); truelight@0: DoClearSquare(tile + delta); truelight@0: DoClearSquare(tile - delta); truelight@0: } truelight@193: rubidium@7446: return CommandCost(_price.clear_water * 2); truelight@0: } truelight@0: tron@1977: static void MarkTilesAroundDirty(TileIndex tile) truelight@0: { truelight@0: MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1)); truelight@0: MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1)); truelight@0: MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0)); truelight@0: MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0)); truelight@0: } truelight@0: Darkvater@1796: /** Builds a lock (ship-lift) tron@3491: * @param tile tile where to place the lock belugas@6928: * @param flags type of operation Darkvater@1796: * @param p1 unused Darkvater@1796: * @param p2 unused Darkvater@1796: */ rubidium@7439: CommandCost CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { tron@3157: DiagDirection dir; darkvater@889: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: tron@3157: switch (GetTileSlope(tile, NULL)) { tron@3636: case SLOPE_SW: dir = DIAGDIR_SW; break; tron@3636: case SLOPE_SE: dir = DIAGDIR_SE; break; tron@3636: case SLOPE_NW: dir = DIAGDIR_NW; break; tron@3636: case SLOPE_NE: dir = DIAGDIR_NE; break; tron@3157: default: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); Darkvater@1796: } tron@3157: return DoBuildShiplift(tile, dir, flags); truelight@0: } truelight@0: Darkvater@1796: /** Build a piece of canal. tron@3491: * @param tile end tile of stretch-dragging belugas@6928: * @param flags type of operation Darkvater@1796: * @param p1 start tile of stretch-dragging rubidium@6612: * @param p2 ctrl pressed - toggles ocean / canals at sealevel (ocean only allowed in the scenario editor) Darkvater@1796: */ rubidium@7439: CommandCost CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) truelight@0: { rubidium@7439: CommandCost cost; Darkvater@1632: int size_x, size_y; tron@3491: int x; tron@3491: int y; Darkvater@1796: int sx, sy; Darkvater@1796: tron@2934: if (p1 >= MapSize()) return CMD_ERROR; rubidium@6612: /* Outside of the editor you can only build canals, not oceans */ rubidium@6612: if (HASBIT(p2, 0) && _game_mode != GM_EDITOR) return CMD_ERROR; Darkvater@1796: tron@3491: x = TileX(tile); tron@3491: y = TileY(tile); Darkvater@1796: sx = TileX(p1); Darkvater@1796: sy = TileY(p1); Darkvater@1632: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: tron@6432: if (x < sx) Swap(x, sx); tron@6432: if (y < sy) Swap(y, sy); Darkvater@1632: size_x = (x - sx) + 1; Darkvater@1632: size_y = (y - sy) + 1; truelight@193: Darkvater@1796: /* Outside the editor you can only drag canals, and not areas */ Darkvater@1796: if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR; Darkvater@1796: tron@1981: BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) { rubidium@7439: CommandCost ret; celestar@5573: tron@3636: if (GetTileSlope(tile, NULL) != SLOPE_FLAT) { tron@3636: return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); tron@3636: } truelight@0: belugas@6928: /* can't make water of water! */ peter1138@4087: if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) continue; Darkvater@1632: celestar@5573: ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); celestar@5573: if (CmdFailed(ret)) return ret; rubidium@7446: cost.AddCost(ret); tron@3183: tron@3189: if (flags & DC_EXEC) { Darkvater@5767: if (TileHeight(tile) == 0 && HASBIT(p2, 0)) { celestar@5573: MakeWater(tile); celestar@5573: } else { celestar@5573: MakeCanal(tile, _current_player); celestar@5573: } tron@3189: MarkTileDirtyByTile(tile); tron@3189: MarkTilesAroundDirty(tile); tron@3189: } tron@3183: rubidium@7446: cost.AddCost(_price.clear_water); Darkvater@1632: } END_TILE_LOOP(tile, size_x, size_y, 0); truelight@0: rubidium@7446: if (cost.GetCost() == 0) { tron@3183: return_cmd_error(STR_1007_ALREADY_BUILT); tron@3183: } else { tron@3183: return cost; tron@3183: } truelight@0: } truelight@0: rubidium@7439: static CommandCost ClearTile_Water(TileIndex tile, byte flags) tron@1977: { celestar@3425: switch (GetWaterTileType(tile)) { rubidium@6507: case WATER_TILE_CLEAR: celestar@3425: if (flags & DC_NO_WATER) return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); truelight@0: belugas@6928: /* Make sure no vehicle is on the tile */ celestar@3425: if (!EnsureNoVehicle(tile)) return CMD_ERROR; truelight@0: belugas@6928: /* Make sure it's not an edge tile. */ celestar@3425: if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) || celestar@3425: !IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) { celestar@3425: return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP); celestar@3425: } tron@3017: peter1138@3940: if (GetTileOwner(tile) != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR; peter1138@3940: tron@3017: if (flags & DC_EXEC) DoClearSquare(tile); rubidium@7446: return CommandCost(_price.clear_water); truelight@0: rubidium@6507: case WATER_TILE_COAST: { tron@3636: Slope slope = GetTileSlope(tile, NULL); tron@3439: belugas@6928: /* Make sure no vehicle is on the tile */ tron@3439: if (!EnsureNoVehicle(tile)) return CMD_ERROR; tron@3439: belugas@6928: /* Make sure it's not an edge tile. */ tron@3439: if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) || tron@3439: !IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) { tron@3439: return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP); celestar@3425: } celestar@3425: tron@3439: if (flags & DC_EXEC) DoClearSquare(tile); tron@3636: if (slope == SLOPE_N || slope == SLOPE_E || slope == SLOPE_S || slope == SLOPE_W) { rubidium@7446: return CommandCost(_price.clear_water); tron@3439: } else { rubidium@7446: return CommandCost(_price.purchase_land); celestar@3425: } tron@3439: } tron@3439: rubidium@6507: case WATER_TILE_LOCK: { tron@3439: static const TileIndexDiffC _shiplift_tomiddle_offs[] = { tron@3439: { 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle tron@3439: {-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower tron@3439: { 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper tron@3439: }; tron@3439: tron@3439: if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); tron@3439: if (_current_player == OWNER_WATER) return CMD_ERROR; belugas@6928: /* move to the middle tile.. */ tron@3439: return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags); tron@3439: } tron@3439: rubidium@6507: case WATER_TILE_DEPOT: celestar@3425: if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); celestar@3425: return RemoveShipDepot(tile, flags); tron@3439: tron@3439: default: tron@3439: NOT_REACHED(); truelight@0: } truelight@0: } truelight@0: belugas@6928: /** return true if a tile is a water tile. */ tron@1048: static bool IsWateredTile(TileIndex tile) truelight@0: { tron@1214: switch (GetTileType(tile)) { tron@3977: case MP_WATER: peter1138@4087: if (!IsCoast(tile)) return true; peter1138@4087: peter1138@4087: switch (GetTileSlope(tile, NULL)) { peter1138@4087: case SLOPE_W: peter1138@4087: case SLOPE_S: peter1138@4087: case SLOPE_E: peter1138@4087: case SLOPE_N: peter1138@4087: return true; peter1138@4087: peter1138@4087: default: peter1138@4087: return false; peter1138@4087: } tron@3977: celestar@6156: case MP_STATION: return IsOilRig(tile) || IsDock(tile) || IsBuoy(tile); celestar@5573: default: return false; tron@1048: } truelight@0: } truelight@0: belugas@6928: /** draw a canal styled water tile with dikes around */ tron@1977: void DrawCanalWater(TileIndex tile) truelight@0: { truelight@0: uint wa; truelight@193: peter1138@7079: /* Test for custom graphics, else use the default */ peter1138@7079: SpriteID dikes_base = GetCanalSprite(CF_DIKES, tile); peter1138@7079: if (dikes_base == 0) dikes_base = SPR_CANALS_BASE + 57; peter1138@7079: belugas@6928: /* determine the edges around with water. */ truelight@0: wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0; truelight@0: wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1; truelight@0: wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2; truelight@0: wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3; truelight@193: peter1138@7079: if (!(wa & 1)) DrawGroundSprite(dikes_base, PAL_NONE); peter1138@7079: if (!(wa & 2)) DrawGroundSprite(dikes_base + 1, PAL_NONE); peter1138@7079: if (!(wa & 4)) DrawGroundSprite(dikes_base + 2, PAL_NONE); peter1138@7079: if (!(wa & 8)) DrawGroundSprite(dikes_base + 3, PAL_NONE); truelight@0: belugas@6928: /* right corner */ tron@2989: switch (wa & 0x03) { peter1138@7079: case 0: DrawGroundSprite(dikes_base + 4, PAL_NONE); break; peter1138@7079: case 3: if (!IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(dikes_base + 8, PAL_NONE); break; tron@2989: } truelight@0: belugas@6928: /* bottom corner */ tron@2989: switch (wa & 0x06) { peter1138@7079: case 0: DrawGroundSprite(dikes_base + 5, PAL_NONE); break; peter1138@7079: case 6: if (!IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(dikes_base + 9, PAL_NONE); break; tron@2989: } truelight@0: belugas@6928: /* left corner */ tron@2989: switch (wa & 0x0C) { peter1138@7079: case 0: DrawGroundSprite(dikes_base + 6, PAL_NONE); break; peter1138@7079: case 12: if (!IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(dikes_base + 10, PAL_NONE); break; tron@2989: } truelight@0: belugas@6928: /* upper corner */ tron@2989: switch (wa & 0x09) { peter1138@7079: case 0: DrawGroundSprite(dikes_base + 7, PAL_NONE); break; peter1138@7079: case 9: if (!IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(dikes_base + 11, PAL_NONE); break; tron@2989: } truelight@0: } truelight@0: rubidium@6574: struct LocksDrawTileStruct { truelight@0: int8 delta_x, delta_y, delta_z; truelight@0: byte width, height, depth; truelight@0: SpriteID image; rubidium@6574: }; truelight@0: truelight@0: #include "table/water_land.h" truelight@0: Darkvater@2436: static void DrawWaterStuff(const TileInfo *ti, const WaterDrawTileStruct *wdts, peter1138@5919: SpriteID palette, uint base tron@1399: ) truelight@0: { peter1138@7079: SpriteID image; peter1138@7079: SpriteID water_base = GetCanalSprite(CF_WATERSLOPE, ti->tile); peter1138@7079: SpriteID locks_base = GetCanalSprite(CF_LOCKS, ti->tile); peter1138@7079: peter1138@7079: /* If no custom graphics, use defaults */ peter1138@7079: if (water_base == 0) water_base = SPR_CANALS_BASE + 5; peter1138@7079: if (locks_base == 0) { peter1138@7079: locks_base = SPR_CANALS_BASE + 9; peter1138@7079: } else { peter1138@7079: /* If using custom graphics, ignore the variation on height */ peter1138@7079: base = 0; peter1138@7079: } peter1138@7079: peter1138@7079: image = wdts++->image; peter1138@7079: if (image < 4) image += water_base; peter1138@7079: DrawGroundSprite(image, PAL_NONE); truelight@193: tron@1399: for (; wdts->delta_x != 0x80; wdts++) { peter1138@7079: SpriteID image = wdts->image; peter1138@5919: SpriteID pal; peter1138@5919: peter1138@7079: if (image < 24) image += locks_base; peter1138@7079: image += base; peter1138@7079: peter1138@6923: if (HASBIT(_transparent_opt, TO_BUILDINGS)) { peter1138@5919: SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); peter1138@5919: pal = PALETTE_TO_TRANSPARENT; tron@497: } else { peter1138@5919: pal = palette; truelight@0: } peter1138@5919: peter1138@5919: AddSortableSpriteToDraw(image, pal, peter1138@5919: ti->x + wdts->delta_x, ti->y + wdts->delta_y, peter1138@5919: wdts->width, wdts->height, peter1138@5919: wdts->unk, ti->z + wdts->delta_z); truelight@0: } truelight@0: } truelight@0: truelight@0: static void DrawTile_Water(TileInfo *ti) truelight@0: { celestar@3402: switch (GetWaterTileType(ti->tile)) { rubidium@6507: case WATER_TILE_CLEAR: peter1138@5919: DrawGroundSprite(SPR_FLAT_WATER_TILE, PAL_NONE); peter1138@4087: if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile); celestar@5573: DrawBridgeMiddle(ti); celestar@3402: break; truelight@0: rubidium@6507: case WATER_TILE_COAST: tron@3636: assert(!IsSteepSlope(ti->tileh)); peter1138@5210: if (_coast_base != 0) { peter1138@5919: DrawGroundSprite(_coast_base + ti->tileh, PAL_NONE); peter1138@5210: } else { peter1138@5919: DrawGroundSprite(_water_shore_sprites[ti->tileh], PAL_NONE); peter1138@5210: } celestar@5573: DrawBridgeMiddle(ti); celestar@3402: break; truelight@0: rubidium@6507: case WATER_TILE_LOCK: { celestar@3425: const WaterDrawTileStruct *t = _shiplift_display_seq[GetSection(ti->tile)]; celestar@3402: DrawWaterStuff(ti, t, 0, ti->z > t[3].delta_y ? 24 : 0); celestar@3402: } break; celestar@3402: rubidium@6507: case WATER_TILE_DEPOT: celestar@3425: DrawWaterStuff(ti, _shipdepot_display_seq[GetSection(ti->tile)], PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), 0); celestar@3402: break; truelight@0: } truelight@0: } truelight@0: truelight@0: void DrawShipDepotSprite(int x, int y, int image) truelight@0: { tron@1399: const WaterDrawTileStruct *wdts = _shipdepot_display_seq[image]; truelight@0: peter1138@5919: DrawSprite(wdts++->image, PAL_NONE, x, y); truelight@193: tron@1399: for (; wdts->delta_x != 0x80; wdts++) { truelight@0: Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z); peter1138@5919: DrawSprite(wdts->image, PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y); truelight@0: } truelight@0: } truelight@0: truelight@0: tron@4231: static uint GetSlopeZ_Water(TileIndex tile, uint x, uint y) truelight@193: { tron@4231: uint z; rubidium@5838: Slope tileh = GetTileSlope(tile, &z); tron@4231: tron@4231: return z + GetPartialZ(x & 0xF, y & 0xF, tileh); truelight@0: } truelight@0: tron@3636: static Slope GetSlopeTileh_Water(TileIndex tile, Slope tileh) truelight@193: { tron@3418: return tileh; dominik@39: } dominik@39: tron@1977: static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1977: static void GetTileDesc_Water(TileIndex tile, TileDesc *td) truelight@0: { celestar@3402: switch (GetWaterTileType(tile)) { rubidium@6507: case WATER_TILE_CLEAR: peter1138@4087: if (TilePixelHeight(tile) == 0 || IsTileOwner(tile, OWNER_WATER)) { celestar@3402: td->str = STR_3804_WATER; celestar@3402: } else { celestar@3402: td->str = STR_LANDINFO_CANAL; celestar@3402: } celestar@3402: break; rubidium@6507: case WATER_TILE_COAST: td->str = STR_3805_COAST_OR_RIVERBANK; break; rubidium@6507: case WATER_TILE_LOCK : td->str = STR_LANDINFO_LOCK; break; rubidium@6507: case WATER_TILE_DEPOT: td->str = STR_3806_SHIP_DEPOT; break; celestar@3402: default: assert(0); break; tron@2951: } truelight@0: tron@1901: td->owner = GetTileOwner(tile); truelight@0: } truelight@0: tron@1977: static void AnimateTile_Water(TileIndex tile) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1075: static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) truelight@0: { tron@1075: TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0])); truelight@0: belugas@6928: /* type of this tile mustn't be water already. */ tron@2639: if (IsTileType(target, MP_WATER)) return; truelight@0: tron@1075: if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 || tron@2639: TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) { tron@1075: return; tron@2639: } tron@1075: tron@1075: if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 || tron@1075: TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) { belugas@6928: /* make coast.. */ tron@1214: switch (GetTileType(target)) { tron@1076: case MP_RAILWAY: { tron@3267: TrackBits tracks; tron@3636: Slope slope; tron@3267: tron@3275: if (!IsPlainRailTile(target)) break; tron@3267: tron@3267: tracks = GetTrackBits(target); tron@3267: slope = GetTileSlope(target, NULL); tron@1076: if (!( tron@3636: (slope == SLOPE_W && tracks == TRACK_BIT_RIGHT) || tron@3636: (slope == SLOPE_S && tracks == TRACK_BIT_UPPER) || tron@3636: (slope == SLOPE_E && tracks == TRACK_BIT_LEFT) || tron@3636: (slope == SLOPE_N && tracks == TRACK_BIT_LOWER) tron@3267: )) { tron@1076: break; tron@3267: } tron@1076: } tron@1076: /* FALLTHROUGH */ tron@1076: tron@1075: case MP_CLEAR: tron@1075: case MP_TREES: tron@1075: _current_player = OWNER_WATER; rubidium@7442: if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { tron@3111: MakeShore(target); tron@3111: MarkTileDirtyByTile(target); tron@1075: } tron@1075: break; tron@1075: tron@1075: default: tron@1075: break; truelight@0: } truelight@0: } else { truelight@0: _current_player = OWNER_WATER; rubidium@6191: rubidium@6191: Vehicle *v = FindFloodableVehicleOnTile(target); rubidium@6191: if (v != NULL) FloodVehicle(v); tron@1075: rubidium@7442: if (CmdSucceeded(DoCommand(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) { tron@3111: MakeWater(target); tron@3111: MarkTileDirtyByTile(target); tron@1075: } truelight@0: } truelight@0: } truelight@0: rubidium@6191: /** rubidium@6191: * Finds a vehicle to flood. rubidium@6191: * It does not find vehicles that are already crashed on bridges, i.e. flooded. rubidium@6191: * @param tile the tile where to find a vehicle to flood rubidium@6191: * @return a vehicle too flood or NULL when there is no vehicle too flood. rubidium@6191: */ rubidium@6191: static Vehicle *FindFloodableVehicleOnTile(TileIndex tile) rubidium@6191: { rubidium@7402: if (IsTileType(tile, MP_STATION) && IsAirport(tile)) { rubidium@7402: const Station *st = GetStationByTile(tile); rubidium@7402: const AirportFTAClass *airport = st->Airport(); rubidium@7402: for (uint x = 0; x < airport->size_x; x++) { rubidium@7402: for (uint y = 0; y < airport->size_y; y++) { rubidium@7402: tile = TILE_ADDXY(st->airport_tile, x, y); rubidium@7402: Vehicle *v = FindVehicleOnTileZ(tile, 1 + airport->delta_z); rubidium@7402: if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v; rubidium@7402: } rubidium@7402: } rubidium@7402: rubidium@7402: /* No vehicle could be flooded on this airport anymore */ rubidium@7402: return NULL; rubidium@7402: } rubidium@7402: rubidium@6191: if (!IsBridgeTile(tile)) return FindVehicleOnTileZ(tile, 0); rubidium@6191: rubidium@6191: TileIndex end = GetOtherBridgeEnd(tile); rubidium@6191: byte z = GetBridgeHeight(tile); rubidium@6191: Vehicle *v; rubidium@6191: rubidium@6191: /* check the start tile first since as this is closest to the water */ rubidium@6191: v = FindVehicleOnTileZ(tile, z); rubidium@6191: if (v != NULL && (v->vehstatus & VS_CRASHED) == 0) return v; rubidium@6191: rubidium@6191: /* check a vehicle in between both bridge heads */ rubidium@6191: v = FindVehicleBetween(tile, end, z, true); rubidium@6191: if (v != NULL) return v; rubidium@6191: rubidium@6191: /* check the end tile last to give fleeing vehicles a chance to escape */ rubidium@6191: v = FindVehicleOnTileZ(end, z); rubidium@6191: return (v != NULL && (v->vehstatus & VS_CRASHED) == 0) ? v : NULL; rubidium@6191: } rubidium@6191: darkvater@149: static void FloodVehicle(Vehicle *v) darkvater@149: { darkvater@149: if (!(v->vehstatus & VS_CRASHED)) { darkvater@168: uint16 pass = 0; darkvater@149: rubidium@7402: if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_AIRCRAFT) { rubidium@7402: if (v->type == VEH_AIRCRAFT) { rubidium@7402: /* Crashing aircraft are always at z_pos == 1, never on z_pos == 0, rubidium@7402: * because that's always the shadow. Except for the heliport, because rubidium@7402: * that station has a big z_offset for the aircraft. */ rubidium@7402: if (!IsTileType(v->tile, MP_STATION) || !IsAirport(v->tile) || GetTileMaxZ(v->tile) != 0) return; rubidium@7402: const Station *st = GetStationByTile(v->tile); rubidium@7402: const AirportFTAClass *airport = st->Airport(); rubidium@7402: rubidium@7402: if (v->z_pos != airport->delta_z + 1) return; rubidium@7402: } belugas@4171: Vehicle *u; truelight@193: rubidium@7402: if (v->type != VEH_AIRCRAFT) v = GetFirstVehicleInChain(v); darkvater@149: u = v; darkvater@149: maedhros@7353: /* crash all wagons, and count passengers */ darkvater@149: BEGIN_ENUM_WAGONS(v) rubidium@7506: if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo.Count(); darkvater@149: v->vehstatus |= VS_CRASHED; rubidium@6191: MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1); darkvater@149: END_ENUM_WAGONS(v) darkvater@149: darkvater@149: v = u; maedhros@7353: rubidium@7402: switch (v->type) { rubidium@7402: default: NOT_REACHED(); rubidium@7402: case VEH_TRAIN: rubidium@7402: if (IsFrontEngine(v)) pass += 4; // driver rubidium@7402: v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast rubidium@7402: break; rubidium@7402: rubidium@7402: case VEH_ROAD: rubidium@7402: if (IsRoadVehFront(v)) pass += 1; // driver rubidium@7402: v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast rubidium@7402: break; rubidium@7402: rubidium@7402: case VEH_AIRCRAFT: rubidium@7402: pass += 2; // driver rubidium@7402: v->u.air.crashed_counter = 9000; // max 10000, disappear pretty fast rubidium@7402: break; maedhros@7353: } maedhros@7353: tron@588: RebuildVehicleLists(); tron@2549: } else { darkvater@168: return; tron@2549: } darkvater@149: darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); darkvater@149: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); truelight@193: tron@534: SetDParam(0, pass); darkvater@149: AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED, rubidium@6987: NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, 0), darkvater@149: v->index, darkvater@149: 0); tron@2549: CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); tron@2549: SndPlayVehicleFx(SND_12_EXPLOSION, v); dominik@714: } darkvater@149: } darkvater@149: belugas@6928: /** called from tunnelbridge_cmd, and by TileLoop_Industry() */ tron@1977: void TileLoop_Water(TileIndex tile) truelight@0: { tron@909: static const TileIndexDiffC _tile_loop_offs_array[][5] = { rubidium@4344: // tile to mod shore? shore? tron@909: {{-1, 0}, {0, 0}, {0, 1}, {-1, 0}, {-1, 1}}, tron@909: {{ 0, 1}, {0, 1}, {1, 1}, { 0, 2}, { 1, 2}}, tron@909: {{ 1, 0}, {1, 0}, {1, 1}, { 2, 0}, { 2, 1}}, tron@909: {{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}} truelight@0: }; truelight@0: rubidium@6205: /* Ensure sea-level canals and buoys on canal borders do not flood */ rubidium@6205: if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && !IsTileOwner(tile, OWNER_WATER)) return; peter1138@4087: tron@926: if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) && tron@926: IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { tron@2989: uint i; tron@2989: tron@2639: for (i = 0; i != lengthof(_tile_loop_offs_array); i++) { truelight@0: TileLoopWaterHelper(tile, _tile_loop_offs_array[i]); tron@2639: } truelight@0: } belugas@6928: /* _current_player can be changed by TileLoopWaterHelper.. reset it back here */ truelight@314: _current_player = OWNER_NONE; dominik@43: belugas@6928: /* edges */ tron@2951: if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //NE dominik@43: TileLoopWaterHelper(tile, _tile_loop_offs_array[2]); tron@2951: } dominik@43: tron@2639: if (TileX(tile) == MapSizeX() - 2 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { //SW dominik@43: TileLoopWaterHelper(tile, _tile_loop_offs_array[0]); tron@2639: } dominik@43: tron@2639: if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //NW dominik@43: TileLoopWaterHelper(tile, _tile_loop_offs_array[1]); tron@2639: } dominik@43: tron@2639: if (TileY(tile) == MapSizeY() - 2 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) { //SE dominik@43: TileLoopWaterHelper(tile, _tile_loop_offs_array[3]); tron@2639: } truelight@0: } truelight@0: rubidium@7179: static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode, uint sub_mode) truelight@0: { celestar@3423: static const byte coast_tracks[] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0}; tron@4169: tron@4169: TrackBits ts; tron@4169: tron@2951: if (mode != TRANSPORT_WATER) return 0; truelight@0: celestar@3423: switch (GetWaterTileType(tile)) { rubidium@6507: case WATER_TILE_CLEAR: ts = TRACK_BIT_ALL; break; rubidium@6507: case WATER_TILE_COAST: ts = (TrackBits)coast_tracks[GetTileSlope(tile, NULL) & 0xF]; break; rubidium@6507: case WATER_TILE_LOCK: ts = AxisToTrackBits(DiagDirToAxis(GetLockDirection(tile))); break; rubidium@6507: case WATER_TILE_DEPOT: ts = AxisToTrackBits(GetShipDepotAxis(tile)); break; celestar@3423: default: return 0; truelight@0: } KUDr@3900: if (TileX(tile) == 0) { belugas@6928: /* NE border: remove tracks that connects NE tile edge */ KUDr@3900: ts &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT); KUDr@3900: } KUDr@3900: if (TileY(tile) == 0) { belugas@6928: /* NW border: remove tracks that connects NW tile edge */ KUDr@3900: ts &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER); KUDr@3900: } KUDr@3900: return ts * 0x101; truelight@0: } truelight@0: tron@1977: static void ClickTile_Water(TileIndex tile) truelight@0: { rubidium@6507: if (GetWaterTileType(tile) == WATER_TILE_DEPOT) { celestar@3423: TileIndex tile2 = GetOtherShipDepotTile(tile); truelight@193: rubidium@6585: ShowDepotWindow(tile < tile2 ? tile : tile2, VEH_SHIP); truelight@0: } truelight@0: } truelight@0: Darkvater@2436: static void ChangeTileOwner_Water(TileIndex tile, PlayerID old_player, PlayerID new_player) truelight@0: { tron@1901: if (!IsTileOwner(tile, old_player)) return; truelight@0: Darkvater@4848: if (new_player != PLAYER_SPECTATOR) { tron@1902: SetTileOwner(tile, new_player); truelight@0: } else { tron@3491: DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); truelight@0: } truelight@0: } truelight@0: tron@1977: static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y) truelight@0: { rubidium@6317: return VETSB_CONTINUE; truelight@0: } truelight@0: truelight@0: rubidium@5838: extern const TileTypeProcs _tile_type_water_procs = { rubidium@4344: DrawTile_Water, /* draw_tile_proc */ rubidium@4344: GetSlopeZ_Water, /* get_slope_z_proc */ rubidium@4344: ClearTile_Water, /* clear_tile_proc */ rubidium@4344: GetAcceptedCargo_Water, /* get_accepted_cargo_proc */ rubidium@4344: GetTileDesc_Water, /* get_tile_desc_proc */ rubidium@4344: GetTileTrackStatus_Water, /* get_tile_track_status_proc */ rubidium@4344: ClickTile_Water, /* click_tile_proc */ rubidium@4344: AnimateTile_Water, /* animate_tile_proc */ rubidium@4344: TileLoop_Water, /* tile_loop_clear */ rubidium@4344: ChangeTileOwner_Water, /* change_tile_owner_clear */ rubidium@4344: NULL, /* get_produced_cargo_proc */ rubidium@4344: VehicleEnter_Water, /* vehicle_enter_tile_proc */ rubidium@4344: GetSlopeTileh_Water, /* get_slope_tileh_proc */ truelight@0: };