celestar@9913: /* $Id$ */ celestar@9913: celestar@9913: /** @file 32bpp_simple.hpp */ celestar@9913: celestar@9913: #ifndef BLITTER_32BPP_SIMPLE_HPP celestar@9913: #define BLITTER_32BPP_SIMPLE_HPP celestar@9913: celestar@9913: #include "32bpp_base.hpp" celestar@9913: #include "factory.hpp" celestar@9913: celestar@9913: class Blitter_32bppSimple : public Blitter_32bppBase { celestar@9913: public: celestar@9913: /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); celestar@9913: /* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal); celestar@9913: /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); celestar@9913: }; celestar@9913: celestar@9913: class FBlitter_32bppSimple: public BlitterFactory { celestar@9913: public: celestar@9913: /* virtual */ const char *GetName() { return "32bpp-simple"; } celestar@9913: /* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; } celestar@9913: /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSimple(); } celestar@9913: }; celestar@9913: celestar@9913: #endif /* BLITTER_32BPP_SIMPLE_HPP */