tron@2186: /* $Id$ */ tron@2186: truelight@543: #ifndef NETWORK_DATA_H truelight@543: #define NETWORK_DATA_H truelight@543: truelight@543: // Is the network enabled? truelight@543: #ifdef ENABLE_NETWORK truelight@543: rubidium@5720: #include "../openttd.h" rubidium@5720: #include "network.h" rubidium@5720: #include "core/os_abstraction.h" rubidium@5875: #include "core/core.h" rubidium@5720: #include "core/config.h" rubidium@5720: #include "core/packet.h" rubidium@5875: #include "core/tcp.h" rubidium@5720: truelight@543: #define MAX_TEXT_MSG_LEN 1024 /* long long long long sentences :-) */ truelight@543: truelight@543: // The client-info-server-index is always 1 truelight@543: #define NETWORK_SERVER_INDEX 1 truelight@543: #define NETWORK_EMPTY_INDEX 0 truelight@543: celestar@9895: enum MapPacket { truelight@543: MAP_PACKET_START, truelight@543: MAP_PACKET_NORMAL, truelight@543: MAP_PACKET_END, celestar@9895: }; truelight@543: celestar@9895: enum NetworkErrorCode { truelight@543: NETWORK_ERROR_GENERAL, // Try to use thisone like never truelight@543: truelight@543: // Signals from clients truelight@543: NETWORK_ERROR_DESYNC, truelight@543: NETWORK_ERROR_SAVEGAME_FAILED, truelight@543: NETWORK_ERROR_CONNECTION_LOST, truelight@543: NETWORK_ERROR_ILLEGAL_PACKET, rubidium@6123: NETWORK_ERROR_NEWGRF_MISMATCH, truelight@543: truelight@543: // Signals from servers truelight@543: NETWORK_ERROR_NOT_AUTHORIZED, truelight@543: NETWORK_ERROR_NOT_EXPECTED, truelight@543: NETWORK_ERROR_WRONG_REVISION, truelight@543: NETWORK_ERROR_NAME_IN_USE, truelight@543: NETWORK_ERROR_WRONG_PASSWORD, truelight@543: NETWORK_ERROR_PLAYER_MISMATCH, // Happens in CLIENT_COMMAND truelight@543: NETWORK_ERROR_KICKED, truelight@748: NETWORK_ERROR_CHEATER, Darkvater@2879: NETWORK_ERROR_FULL, celestar@9895: }; truelight@543: truelight@543: // Actions that can be used for NetworkTextMessage celestar@9895: enum NetworkAction { truelight@722: NETWORK_ACTION_JOIN, truelight@722: NETWORK_ACTION_LEAVE, Darkvater@4944: NETWORK_ACTION_SERVER_MESSAGE, truelight@543: NETWORK_ACTION_CHAT, Darkvater@4906: NETWORK_ACTION_CHAT_COMPANY, truelight@543: NETWORK_ACTION_CHAT_CLIENT, truelight@543: NETWORK_ACTION_GIVE_MONEY, truelight@543: NETWORK_ACTION_NAME_CHANGE, celestar@9895: }; truelight@543: celestar@9895: enum NetworkPasswordType { truelight@543: NETWORK_GAME_PASSWORD, truelight@543: NETWORK_COMPANY_PASSWORD, celestar@9895: }; truelight@543: celestar@9895: enum DestType { Darkvater@4887: DESTTYPE_BROADCAST, ///< Send message/notice to all players (All) Darkvater@4906: DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team) Darkvater@4887: DESTTYPE_CLIENT, ///< Send message/notice to only a certain player (Private) celestar@9895: }; truelight@543: rubidium@5838: // following externs are instantiated at network.cpp rubidium@5838: extern CommandPacket *_local_command_queue; truelight@543: truelight@543: // Here we keep track of the clients truelight@543: // (and the client uses [0] for his own communication) rubidium@5875: extern NetworkTCPSocketHandler _clients[MAX_CLIENTS]; rubidium@5838: truelight@543: #define DEREF_CLIENT(i) (&_clients[i]) truelight@716: // This returns the NetworkClientInfo from a NetworkClientState truelight@543: #define DEREF_CLIENT_INFO(cs) (&_network_client_info[cs - _clients]) truelight@543: truelight@543: // Macros to make life a bit more easier truelight@543: #define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p) celestar@9895: #define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command() truelight@543: #define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command rubidium@5875: #define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p) rubidium@5875: #define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs) truelight@543: #define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command truelight@543: truelight@543: #define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command truelight@543: #define RECEIVE_COMMAND(type) NetworkPacketReceive_ ## type ## _command truelight@543: rubidium@5875: #define FOR_ALL_CLIENTS(cs) for (cs = _clients; cs != endof(_clients) && cs->IsConnected(); cs++) Darkvater@4883: #define FOR_ALL_ACTIVE_CLIENT_INFOS(ci) for (ci = _network_client_info; ci != endof(_network_client_info); ci++) if (ci->client_index != NETWORK_EMPTY_INDEX) truelight@543: truelight@543: void NetworkExecuteCommand(CommandPacket *cp); rubidium@5875: void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp); truelight@543: truelight@543: // from network.c rubidium@5875: void NetworkCloseClient(NetworkTCPSocketHandler *cs); truelight@722: void CDECL NetworkTextMessage(NetworkAction action, uint16 color, bool self_send, const char *name, const char *str, ...); rubidium@5875: void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs); rubidium@5875: uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs); celestar@9895: byte NetworkGetCurrentLanguageIndex(); truelight@543: NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index); Darkvater@2859: NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip); rubidium@5875: NetworkTCPSocketHandler *NetworkFindClientStateFromIndex(uint16 client_index); truelight@543: unsigned long NetworkResolveHost(const char *hostname); Darkvater@4912: char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last); truelight@543: truelight@543: #endif /* ENABLE_NETWORK */ truelight@543: Darkvater@2436: #endif /* NETWORK_DATA_H */