celestar@9912: /* $Id$ */ celestar@9912: celestar@9912: /** @file grf.hpp */ celestar@9912: celestar@9912: #ifndef SPRITELOADER_GRF_HPP celestar@9912: #define SPRITELOADER_GRF_HPP celestar@9912: celestar@9912: #include "spriteloader.hpp" celestar@9912: celestar@9912: class SpriteLoaderGrf : public SpriteLoader { celestar@9912: public: celestar@9912: /** celestar@9912: * Load a sprite from the disk and return a sprite struct which is the same for all loaders. celestar@9912: */ celestar@9913: bool LoadSprite(SpriteLoader::Sprite *sprite, const char *filename, uint32 file_pos); celestar@9912: }; celestar@9912: celestar@9912: #endif /* SPRITELOADER_GRF_HPP */