bjarni@2676: /* $Id$ */ bjarni@2676: celestar@9908: /** @file train.h */ celestar@9908: bjarni@2676: #ifndef TRAIN_H bjarni@2676: #define TRAIN_H bjarni@2676: bjarni@2676: #include "stdafx.h" bjarni@2676: #include "vehicle.h" bjarni@2676: bjarni@2676: bjarni@2676: /* bjarni@2676: * enum to handle train subtypes bjarni@2676: * Do not access it directly unless you have to. Use the access functions below bjarni@2676: * This is an enum to tell what bit to access as it is a bitmask bjarni@2676: */ bjarni@2676: celestar@9895: enum TrainSubtype { celestar@9908: Train_Front = 0, ///< Leading engine of a train celestar@9908: Train_Articulated_Part = 1, ///< Articulated part of an engine celestar@9908: Train_Wagon = 2, ///< Wagon celestar@9908: Train_Engine = 3, ///< Engine, that can be front engines, but might be placed behind another engine celestar@9908: Train_Free_Wagon = 4, ///< First in a wagon chain (in depot) celestar@9908: Train_Multiheaded = 5, ///< Engine is a multiheaded celestar@9895: }; bjarni@2676: bjarni@2676: bjarni@2676: /** Check if a vehicle is front engine bjarni@2676: * @param v vehicle to check bjarni@2676: * @return Returns true if vehicle is a front engine bjarni@2676: */ bjarni@2676: static inline bool IsFrontEngine(const Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: return HASBIT(v->subtype, Train_Front); bjarni@2676: } bjarni@2676: bjarni@2676: /** Set front engine state bjarni@2676: * @param v vehicle to change bjarni@2676: */ bjarni@2676: static inline void SetFrontEngine(Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: SETBIT(v->subtype, Train_Front); bjarni@2676: } bjarni@2676: bjarni@2676: /** Remove the front engine state bjarni@2676: * @param v vehicle to change bjarni@2676: */ bjarni@2676: static inline void ClearFrontEngine(Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: CLRBIT(v->subtype, Train_Front); bjarni@2676: } bjarni@2676: bjarni@2676: /** Check if a vehicle is an articulated part of an engine bjarni@2676: * @param v vehicle to check bjarni@2676: * @return Returns true if vehicle is an articulated part bjarni@2676: */ bjarni@2676: static inline bool IsArticulatedPart(const Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: return HASBIT(v->subtype, Train_Articulated_Part); bjarni@2676: } bjarni@2676: bjarni@2676: /** Set a vehicle to be an articulated part bjarni@2676: * @param v vehicle to change bjarni@2676: */ bjarni@2676: static inline void SetArticulatedPart(Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: SETBIT(v->subtype, Train_Articulated_Part); bjarni@2676: } bjarni@2676: bjarni@2676: /** Clear a vehicle from being an articulated part bjarni@2676: * @param v vehicle to change bjarni@2676: */ bjarni@2676: static inline void ClearArticulatedPart(Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: CLRBIT(v->subtype, Train_Articulated_Part); bjarni@2676: } bjarni@2676: bjarni@2676: /** Check if a vehicle is a wagon bjarni@2676: * @param v vehicle to check bjarni@2676: * @return Returns true if vehicle is a wagon bjarni@2676: */ bjarni@2676: static inline bool IsTrainWagon(const Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: return HASBIT(v->subtype, Train_Wagon); bjarni@2676: } bjarni@2676: bjarni@2676: /** Set a vehicle to be a wagon bjarni@2676: * @param v vehicle to change bjarni@2676: */ bjarni@2676: static inline void SetTrainWagon(Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: SETBIT(v->subtype, Train_Wagon); bjarni@2676: } bjarni@2676: bjarni@2676: /** Clear wagon property bjarni@2676: * @param v vehicle to change bjarni@2676: */ bjarni@2676: static inline void ClearTrainWagon(Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: CLRBIT(v->subtype, Train_Wagon); bjarni@2676: } bjarni@2676: bjarni@2676: /** Check if a vehicle is an engine (can be first in a train) bjarni@2676: * @param v vehicle to check bjarni@2676: * @return Returns true if vehicle is an engine bjarni@2676: */ bjarni@2676: static inline bool IsTrainEngine(const Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: return HASBIT(v->subtype, Train_Engine); bjarni@2676: } bjarni@2676: bjarni@2676: /** Set engine status bjarni@2676: * @param v vehicle to change bjarni@2676: */ bjarni@2676: static inline void SetTrainEngine(Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: SETBIT(v->subtype, Train_Engine); bjarni@2676: } bjarni@2676: bjarni@2676: /** Clear engine status bjarni@2676: * @param v vehicle to change bjarni@2676: */ bjarni@2676: static inline void ClearTrainEngine(Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: CLRBIT(v->subtype, Train_Engine); bjarni@2676: } bjarni@2676: bjarni@2676: /** Check if a vehicle is a free wagon (got no engine in front of it) bjarni@2676: * @param v vehicle to check bjarni@2676: * @return Returns true if vehicle is a free wagon bjarni@2676: */ bjarni@2676: static inline bool IsFreeWagon(const Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: return HASBIT(v->subtype, Train_Free_Wagon); bjarni@2676: } bjarni@2676: bjarni@2676: /** Set if a vehicle is a free wagon bjarni@2676: * @param v vehicle to change bjarni@2676: */ bjarni@2676: static inline void SetFreeWagon(Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: SETBIT(v->subtype, Train_Free_Wagon); bjarni@2676: } bjarni@2676: bjarni@2676: /** Clear a vehicle from being a free wagon bjarni@2676: * @param v vehicle to change bjarni@2676: */ bjarni@2676: static inline void ClearFreeWagon(Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: CLRBIT(v->subtype, Train_Free_Wagon); bjarni@2676: } bjarni@2676: bjarni@2676: /** Check if a vehicle is a multiheaded engine bjarni@2676: * @param v vehicle to check bjarni@2676: * @return Returns true if vehicle is a multiheaded engine bjarni@2676: */ bjarni@2676: static inline bool IsMultiheaded(const Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: return HASBIT(v->subtype, Train_Multiheaded); bjarni@2676: } bjarni@2676: bjarni@2676: /** Set if a vehicle is a multiheaded engine bjarni@2676: * @param v vehicle to change bjarni@2676: */ bjarni@2676: static inline void SetMultiheaded(Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: SETBIT(v->subtype, Train_Multiheaded); bjarni@2676: } bjarni@2676: bjarni@2676: /** Clear multiheaded engine property bjarni@2676: * @param v vehicle to change bjarni@2676: */ bjarni@2676: static inline void ClearMultiheaded(Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: CLRBIT(v->subtype, Train_Multiheaded); bjarni@2676: } bjarni@2676: bjarni@2676: /** Check if an engine has an articulated part. bjarni@2676: * @param v Vehicle. bjarni@2676: * @return True if the engine has an articulated part. bjarni@2676: */ bjarni@2676: static inline bool EngineHasArticPart(const Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); bjarni@2676: return (v->next != NULL && IsArticulatedPart(v->next)); bjarni@2676: } bjarni@2676: truelight@4384: /** truelight@4384: * Get the next part of a multi-part engine. truelight@4384: * Will only work on a multi-part engine (EngineHasArticPart(v) == true), truelight@4384: * Result is undefined for normal engine. truelight@4384: */ truelight@4384: static inline Vehicle *GetNextArticPart(const Vehicle *v) truelight@4384: { truelight@4384: assert(EngineHasArticPart(v)); truelight@4384: return v->next; truelight@4384: } truelight@4384: bjarni@2676: /** Get the last part of a multi-part engine. bjarni@2676: * @param v Vehicle. bjarni@2676: * @return Last part of the engine. bjarni@2676: */ bjarni@2676: static inline Vehicle *GetLastEnginePart(Vehicle *v) bjarni@2676: { celestar@9912: assert(v->type == VEH_TRAIN); truelight@4384: while (EngineHasArticPart(v)) v = GetNextArticPart(v); bjarni@2676: return v; bjarni@2676: } bjarni@2676: truelight@4384: /** Get the next real (non-articulated part) vehicle in the consist. truelight@4384: * @param v Vehicle. truelight@4384: * @return Next vehicle in the consist. truelight@4384: */ truelight@4384: static inline Vehicle *GetNextVehicle(const Vehicle *v) truelight@4384: { celestar@9912: assert(v->type == VEH_TRAIN); truelight@4384: while (EngineHasArticPart(v)) v = GetNextArticPart(v); truelight@4384: truelight@4384: /* v now contains the last artic part in the engine */ truelight@4384: return v->next; truelight@4384: } truelight@4384: celestar@9895: void ConvertOldMultiheadToNew(); celestar@9895: void ConnectMultiheadedTrains(); peter1138@4737: uint CountArticulatedParts(EngineID engine_type); bjarni@2855: bjarni@4648: int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped); bjarni@6030: void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2); bjarni@6030: void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2); bjarni@4653: void CcCloneTrain(bool success, TileIndex tile, uint32 p1, uint32 p2); bjarni@4640: peter1138@5316: byte FreightWagonMult(CargoID cargo); peter1138@5163: celestar@9911: /** celestar@9911: * This class 'wraps' Vehicle; you do not actually instantiate this class. celestar@9911: * You create a Vehicle using AllocateVehicle, so it is added to the pool celestar@9911: * and you reinitialize that to a Train using: celestar@9911: * v = new (v) Train(); celestar@9911: * celestar@9911: * As side-effect the vehicle type is set correctly. celestar@9911: */ celestar@9911: struct Train : public Vehicle { celestar@9911: /** Initializes the Vehicle to a train */ celestar@9911: Train() { this->type = VEH_TRAIN; } celestar@9911: celestar@9911: /** We want to 'destruct' the right class. */ celestar@9911: virtual ~Train() {} celestar@9911: celestar@9911: const char *GetTypeString() const { return "train"; } celestar@9911: void MarkDirty(); celestar@9911: void UpdateDeltaXY(Direction direction); celestar@9911: ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_TRAIN_INC : EXPENSES_TRAIN_RUN; } celestar@9911: WindowClass GetVehicleListWindowClass() const { return WC_TRAINS_LIST; } celestar@9911: void PlayLeaveStationSound() const; celestar@9912: bool IsPrimaryVehicle() const { return IsFrontEngine(this); } celestar@9912: bool HasFront() const { return true; } celestar@9911: }; celestar@9911: bjarni@2676: #endif /* TRAIN_H */