truelight@8049: /* $Id$ */ truelight@8049: truelight@8049: /** @file 32bpp_optimized.hpp */ truelight@8049: truelight@8049: #ifndef BLITTER_32BPP_OPTIMIZED_HPP truelight@8049: #define BLITTER_32BPP_OPTIMIZED_HPP truelight@8049: truelight@8049: #include "32bpp_simple.hpp" truelight@8049: #include "factory.hpp" truelight@8049: truelight@8049: class Blitter_32bppOptimized : public Blitter_32bppSimple { truelight@8049: public: truelight@8049: /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); truelight@8049: /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); truelight@8049: truelight@8049: /* virtual */ const char *GetName() { return "32bpp-optimized"; } truelight@8049: }; truelight@8049: truelight@8049: class FBlitter_32bppOptimized: public BlitterFactory { truelight@8049: public: truelight@8049: /* virtual */ const char *GetName() { return "32bpp-optimized"; } truelight@8049: /* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; } truelight@8049: /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppOptimized(); } truelight@8049: }; truelight@8049: truelight@8049: #endif /* BLITTER_32BPP_OPTIMIZED_HPP */