truelight@0: #include "stdafx.h" truelight@0: #include "ttd.h" tron@507: #include "table/strings.h" tron@679: #include "map.h" truelight@0: #include "vehicle.h" truelight@0: #include "viewport.h" truelight@0: #include "command.h" truelight@0: #include "town.h" darkvater@149: #include "news.h" tron@337: #include "sound.h" darkvater@149: darkvater@149: static void FloodVehicle(Vehicle *v); truelight@0: truelight@0: bool IsShipDepotTile(TileIndex tile) truelight@0: { tron@1035: return IsTileType(tile, MP_WATER) && (_map5[tile] & ~3) == 0x80; truelight@0: } truelight@0: tron@410: static bool IsClearWaterTile(uint tile) truelight@0: { truelight@0: TileInfo ti; truelight@0: FindLandscapeHeightByTile(&ti, tile); truelight@0: return (ti.type == MP_WATER && ti.tileh == 0 && ti.map5 == 0); truelight@0: } truelight@0: truelight@0: /* Build a ship depot truelight@0: * p1 - direction truelight@0: */ truelight@0: truelight@0: int32 CmdBuildShipDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: uint tile, tile2; truelight@193: truelight@0: int32 cost, ret; truelight@0: Depot *dep; truelight@0: truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: truelight@0: tile = TILE_FROM_XY(x,y); truelight@0: if (!EnsureNoVehicle(tile)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: tile2 = tile + (p1 ? TILE_XY(0,1) : TILE_XY(1,0)); truelight@0: if (!EnsureNoVehicle(tile2)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (!IsClearWaterTile(tile) || !IsClearWaterTile(tile2)) truelight@0: return_cmd_error(STR_3801_MUST_BE_BUILT_ON_WATER); truelight@0: truelight@0: ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); truelight@0: if (ret == CMD_ERROR) return CMD_ERROR; truelight@0: ret = DoCommandByTile(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR); truelight@0: if (ret == CMD_ERROR) truelight@0: return CMD_ERROR; truelight@193: truelight@0: // pretend that we're not making land from the water even though we actually are. truelight@0: cost = 0; truelight@0: truelight@0: dep = AllocateDepot(); truelight@0: if (dep == NULL) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: dep->xy = tile; truelight@0: _last_built_ship_depot_tile = tile; truelight@0: dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index; truelight@0: truelight@193: ModifyTile(tile, truelight@0: MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, truelight@0: (0x80 + p1*2) truelight@0: ); truelight@193: truelight@193: ModifyTile(tile2, truelight@0: MP_SETTYPE(MP_WATER) | MP_MAPOWNER_CURRENT | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, truelight@0: (0x81 + p1*2) truelight@0: ); truelight@0: } truelight@0: truelight@0: return cost + _price.build_ship_depot; truelight@0: } truelight@0: truelight@0: static int32 RemoveShipDepot(uint tile, uint32 flags) truelight@0: { truelight@0: uint tile2; truelight@0: truelight@0: if (!CheckTileOwnership(tile)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (!EnsureNoVehicle(tile)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: tile2 = tile + ((_map5[tile] & 2) ? TILE_XY(0,1) : TILE_XY(1,0)); truelight@0: truelight@0: if (!EnsureNoVehicle(tile2)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: Depot *d; truelight@0: truelight@0: // convert the cleared tiles to water truelight@0: ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0); truelight@0: ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0); truelight@0: truelight@0: // Kill the entry from the depot table truelight@0: for(d=_depots; d->xy != tile; d++) {} truelight@0: d->xy = 0; truelight@193: truelight@193: DeleteWindowById(WC_VEHICLE_DEPOT, tile); truelight@0: } truelight@0: truelight@0: return _price.remove_ship_depot; truelight@0: } truelight@0: truelight@0: // build a shiplift truelight@0: static int32 DoBuildShiplift(uint tile, int dir, uint32 flags) truelight@0: { truelight@0: int32 ret; truelight@0: int delta; truelight@0: truelight@0: // middle tile truelight@0: ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); truelight@0: if (ret == CMD_ERROR) return CMD_ERROR; truelight@193: tron@900: delta = TileOffsByDir(dir); truelight@0: // lower tile truelight@0: ret = DoCommandByTile(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); truelight@0: if (ret == CMD_ERROR) return CMD_ERROR; truelight@0: if (GetTileSlope(tile - delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); truelight@0: truelight@0: // upper tile truelight@0: ret = DoCommandByTile(tile + delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR); truelight@0: if (ret == CMD_ERROR) return CMD_ERROR; truelight@0: if (GetTileSlope(tile + delta, NULL)) return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x10 + dir); truelight@0: ModifyTile(tile - delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x14 + dir); truelight@0: ModifyTile(tile + delta, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0x18 + dir); truelight@0: } truelight@0: truelight@0: return _price.clear_water * 22 >> 3; truelight@0: } truelight@0: truelight@0: static int32 RemoveShiplift(uint tile, uint32 flags) truelight@0: { tron@909: TileIndexDiff delta = TileOffsByDir(_map5[tile] & 3); truelight@0: truelight@0: // make sure no vehicle is on the tile. truelight@0: if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(tile + delta) || !EnsureNoVehicle(tile - delta)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: if (flags & DC_EXEC) { truelight@0: DoClearSquare(tile); truelight@0: DoClearSquare(tile + delta); truelight@0: DoClearSquare(tile - delta); truelight@0: } truelight@193: truelight@0: return _price.clear_water * 2; truelight@0: } truelight@0: truelight@0: static void MarkTilesAroundDirty(uint tile) truelight@0: { truelight@0: MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1)); truelight@0: MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1)); truelight@0: MarkTileDirtyByTile(TILE_ADDXY(tile, 1, 0)); truelight@0: MarkTileDirtyByTile(TILE_ADDXY(tile, -1, 0)); truelight@0: } truelight@0: truelight@0: int32 CmdBuildLock(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: uint tile = TILE_FROM_XY(x,y); truelight@0: int32 ret; truelight@0: uint th; darkvater@889: darkvater@889: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@193: th = GetTileSlope(tile, NULL); truelight@0: truelight@0: if (th==3 || th==6 || th==9 || th==12) { truelight@0: static const byte _shiplift_dirs[16] = {0,0,0,2,0,0,1,0,0,3,0,0,0}; truelight@0: ret = DoBuildShiplift(tile, _shiplift_dirs[th], flags); truelight@0: return ret; truelight@0: } truelight@0: else truelight@0: return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); truelight@0: } truelight@0: truelight@0: int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2) truelight@0: { truelight@0: uint tile = TILE_FROM_XY(x,y); truelight@0: int32 ret; truelight@0: uint th; truelight@0: uint endtile = (uint)p1; truelight@0: int delta; truelight@0: int32 cost; truelight@0: SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); truelight@0: truelight@0: // move in which direction? tron@926: delta = (TileX(tile) == TileX(endtile)) ? TILE_XY(0,1) : TILE_XY(1,0); truelight@0: if (endtile < tile) delta = -delta; truelight@193: truelight@0: cost = 0; truelight@0: for(;;) { truelight@0: ret = 0; truelight@0: th = GetTileSlope(tile, NULL); truelight@0: if(th!=0) dominik@726: return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); truelight@0: truelight@0: // can't make water of water! tron@1035: if (IsTileType(tile, MP_WATER)) { truelight@0: _error_message = STR_1007_ALREADY_BUILT; truelight@0: } else { truelight@0: truelight@0: /* is middle piece of a bridge? */ tron@1035: if (IsTileType(tile, MP_TUNNELBRIDGE) && _map5[tile] & 0x40) { /* build under bridge */ truelight@0: if(_map5[tile] & 0x20) { // transport route under bridge truelight@0: _error_message = STR_5800_OBJECT_IN_THE_WAY; truelight@0: ret = CMD_ERROR; truelight@0: } truelight@0: else if (_map5[tile] & 0x18) { // already water under bridge truelight@0: _error_message = STR_1007_ALREADY_BUILT; truelight@0: ret = CMD_ERROR; truelight@0: } truelight@0: truelight@0: /* no bridge? then try to clear it. */ truelight@0: } else { truelight@0: ret = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); truelight@0: } truelight@0: if (ret == CMD_ERROR) return ret; truelight@0: cost += ret; truelight@0: truelight@0: /* execute modifications */ truelight@0: if (flags & DC_EXEC) { tron@1035: if (IsTileType(tile, MP_TUNNELBRIDGE)) { truelight@0: // change owner to OWNER_WATER and set land under bridge bit to water truelight@0: ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _map5[tile] | 0x08); truelight@0: } else { truelight@0: ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0); truelight@0: } truelight@0: // mark the tiles around dirty too truelight@0: MarkTilesAroundDirty(tile); truelight@0: } truelight@0: truelight@0: cost += _price.clear_water; truelight@0: } truelight@0: if (tile == endtile) truelight@0: break; truelight@0: tile += delta; truelight@0: } truelight@0: if (cost == 0) return CMD_ERROR; truelight@0: truelight@0: return cost; truelight@0: } truelight@0: truelight@0: static int32 ClearTile_Water(uint tile, byte flags) { truelight@0: byte m5 = _map5[tile]; truelight@0: uint slope; truelight@0: truelight@0: if (m5 <= 1) { // water and shore truelight@0: // Allow building on water? It's ok to build on shores. truelight@0: if (flags & DC_NO_WATER && m5 != 1) truelight@0: return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); truelight@0: truelight@0: // Make sure no vehicle is on the tile truelight@0: if (!EnsureNoVehicle(tile)) truelight@0: return CMD_ERROR; truelight@0: truelight@0: // Make sure it's not an edge tile. tron@926: if (!(IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) && tron@926: IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1))) truelight@0: return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP); truelight@0: truelight@0: if (m5 == 0) { truelight@0: if (flags & DC_EXEC) truelight@0: DoClearSquare(tile); truelight@0: return _price.clear_water; truelight@0: } else if (m5 == 1) { truelight@0: slope = GetTileSlope(tile,NULL); truelight@0: if (slope == 8 || slope == 4 || slope == 2 || slope == 1) { truelight@0: if (flags & DC_EXEC) truelight@0: DoClearSquare(tile); truelight@0: return _price.clear_water; truelight@0: } truelight@193: if (flags & DC_EXEC) truelight@0: DoClearSquare(tile); truelight@0: return _price.purchase_land; truelight@0: } else truelight@0: return CMD_ERROR; truelight@0: } else if ((m5 & 0x10) == 0x10) { truelight@0: // shiplift truelight@0: tron@909: static const TileIndexDiffC _shiplift_tomiddle_offs[] = { tron@909: { 0, 0}, {0, 0}, { 0, 0}, {0, 0}, // middle tron@909: {-1, 0}, {0, 1}, { 1, 0}, {0, -1}, // lower tron@909: { 1, 0}, {0, -1}, {-1, 0}, {0, 1}, // upper truelight@0: }; truelight@193: truelight@0: if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); truelight@0: // don't allow water to delete it. truelight@0: if (_current_player == OWNER_WATER) return CMD_ERROR; truelight@0: // move to the middle tile.. tron@909: return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[m5 & 0xF]), flags); truelight@0: } else { truelight@0: // ship depot truelight@0: if (flags & DC_AUTO) truelight@0: return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); truelight@0: truelight@0: if (m5 == 0x80 || m5 == 0x82) {} truelight@0: else if (m5 == 0x81) { tile -= TILE_XY(1,0); } truelight@0: else if (m5 == 0x83) { tile -= TILE_XY(0,1); } truelight@0: else truelight@0: return CMD_ERROR; truelight@0: truelight@0: return RemoveShipDepot(tile,flags); truelight@0: } truelight@0: } truelight@0: truelight@0: // return true if a tile is a water tile. tron@1048: static bool IsWateredTile(TileIndex tile) truelight@0: { truelight@0: byte m5 = _map5[tile]; tron@1048: tron@1048: switch (TileType(tile)) { tron@1048: case MP_WATER: tron@1048: // true, if not coast/riverbank tron@1048: return m5 != 1; tron@1048: tron@1048: case MP_STATION: tron@1048: // returns true if it is a dock-station tron@1048: // m5 inside values is m5 < 75 all stations, 83 <= m5 <= 114 new airports tron@1048: return !(m5 < 75 || (m5 >= 83 && m5 <= 114)); tron@1048: tron@1048: case MP_TUNNELBRIDGE: tron@1048: // true, if tile is middle part of bridge with water underneath tron@1048: return (m5 & 0xF8) == 0xC8; tron@1048: tron@1048: default: tron@1048: return false; tron@1048: } truelight@0: } truelight@0: truelight@0: // draw a canal styled water tile with dikes around truelight@0: void DrawCanalWater(uint tile) truelight@0: { truelight@0: uint wa; truelight@193: truelight@0: // determine the edges around with water. truelight@0: wa = IsWateredTile(TILE_ADDXY(tile, -1, 0)) << 0; truelight@0: wa += IsWateredTile(TILE_ADDXY(tile, 0, 1)) << 1; truelight@0: wa += IsWateredTile(TILE_ADDXY(tile, 1, 0)) << 2; truelight@0: wa += IsWateredTile(TILE_ADDXY(tile, 0, -1)) << 3; truelight@193: truelight@0: if (!(wa & 1)) DrawGroundSprite(SPR_CANALS_BASE + 57); truelight@0: if (!(wa & 2)) DrawGroundSprite(SPR_CANALS_BASE + 58); truelight@0: if (!(wa & 4)) DrawGroundSprite(SPR_CANALS_BASE + 59); truelight@0: if (!(wa & 8)) DrawGroundSprite(SPR_CANALS_BASE + 60); truelight@0: truelight@0: // right corner truelight@0: if ((wa & 3) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 4); truelight@0: else if ((wa & 3) == 3 && !IsWateredTile(TILE_ADDXY(tile, -1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 8); truelight@0: truelight@0: // bottom corner truelight@0: if ((wa & 6) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 5); truelight@0: else if ((wa & 6) == 6 && !IsWateredTile(TILE_ADDXY(tile, 1, 1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 9); truelight@0: truelight@0: // left corner truelight@0: if ((wa & 12) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 6); truelight@0: else if ((wa & 12) == 12 && !IsWateredTile(TILE_ADDXY(tile, 1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 10); truelight@0: truelight@0: // upper corner truelight@0: if ((wa & 9) == 0) DrawGroundSprite(SPR_CANALS_BASE + 57 + 7); truelight@0: else if ((wa & 9) == 9 && !IsWateredTile(TILE_ADDXY(tile, -1, -1))) DrawGroundSprite(SPR_CANALS_BASE + 57 + 11); truelight@0: } truelight@0: truelight@0: typedef struct WaterDrawTileStruct { truelight@0: int8 delta_x; truelight@0: int8 delta_y; truelight@0: int8 delta_z; truelight@0: byte width; truelight@0: byte height; truelight@0: byte unk; truelight@0: SpriteID image; truelight@0: } WaterDrawTileStruct; truelight@0: truelight@0: typedef struct LocksDrawTileStruct { truelight@0: int8 delta_x, delta_y, delta_z; truelight@0: byte width, height, depth; truelight@0: SpriteID image; truelight@0: } LocksDrawTileStruct; truelight@0: truelight@0: #include "table/water_land.h" truelight@0: truelight@0: static void DrawWaterStuff(TileInfo *ti, const byte *t, uint32 palette, uint base) truelight@0: { truelight@0: const WaterDrawTileStruct *wdts; truelight@0: uint32 image; truelight@0: darkvater@222: DrawGroundSprite(*(const uint16*)t); truelight@0: t += sizeof(uint16); truelight@193: darkvater@222: for(wdts = (const WaterDrawTileStruct *)t; (byte)wdts->delta_x != 0x80; wdts++) { truelight@0: image = wdts->image + base; truelight@0: if (_display_opt & DO_TRANS_BUILDINGS) { tron@497: image = (image & 0x3FFF) | 0x03224000; tron@497: } else { truelight@0: image |= palette; truelight@0: } truelight@0: AddSortableSpriteToDraw(image, ti->x + wdts->delta_x, ti->y + wdts->delta_y, wdts->width, wdts->height, wdts->unk, ti->z + wdts->delta_z); truelight@0: } truelight@0: } truelight@0: truelight@0: static void DrawTile_Water(TileInfo *ti) truelight@0: { truelight@0: // draw water tile truelight@0: if (ti->map5 == 0) { truelight@0: DrawGroundSprite(0xFDD); truelight@0: if (ti->z != 0) DrawCanalWater(ti->tile); truelight@0: return; truelight@0: } truelight@0: truelight@0: // draw shore truelight@0: if (ti->map5 == 1) { truelight@0: assert(ti->tileh < 16); truelight@0: DrawGroundSprite(_water_shore_sprites[ti->tileh]); truelight@0: return; truelight@0: } truelight@0: truelight@0: // draw shiplift truelight@0: if ((ti->map5 & 0xF0) == 0x10) { truelight@0: const byte *t = _shiplift_display_seq[ti->map5 & 0xF]; truelight@0: DrawWaterStuff(ti, t, 0, ti->z > t[19] ? 24 : 0); truelight@0: return; truelight@0: } truelight@0: truelight@0: DrawWaterStuff(ti, _shipdepot_display_seq[ti->map5 & 0x7F], PLAYER_SPRITE_COLOR(_map_owner[ti->tile]), 0); truelight@0: } truelight@0: truelight@0: void DrawShipDepotSprite(int x, int y, int image) truelight@0: { truelight@0: const byte *t; truelight@0: const WaterDrawTileStruct *wdts; truelight@0: truelight@0: t = _shipdepot_display_seq[image]; darkvater@222: DrawSprite(*(const uint16*)t, x, y); truelight@0: t += sizeof(uint16); truelight@193: darkvater@222: for(wdts = (const WaterDrawTileStruct *)t; (byte)wdts->delta_x != 0x80; wdts++) { truelight@0: Point pt = RemapCoords(wdts->delta_x, wdts->delta_y, wdts->delta_z); truelight@0: DrawSprite(wdts->image + PLAYER_SPRITE_COLOR(_local_player), x + pt.x, y + pt.y); truelight@0: } truelight@0: } truelight@0: truelight@0: tron@410: static uint GetSlopeZ_Water(TileInfo *ti) truelight@193: { truelight@0: return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z; truelight@0: } truelight@0: tron@410: static uint GetSlopeTileh_Water(TileInfo *ti) truelight@193: { dominik@39: return ti->tileh; dominik@39: } dominik@39: tron@473: static void GetAcceptedCargo_Water(uint tile, AcceptedCargo ac) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: truelight@0: static void GetTileDesc_Water(uint tile, TileDesc *td) truelight@0: { tron@1041: if (_map5[tile] == 0 && TilePixelHeight(tile) == 0) truelight@0: td->str = STR_3804_WATER; truelight@0: else if (_map5[tile] == 0) truelight@0: td->str = STR_LANDINFO_CANAL; truelight@0: else if (_map5[tile] == 1) truelight@0: td->str = STR_3805_COAST_OR_RIVERBANK; truelight@0: else if ((_map5[tile]&0xF0) == 0x10) truelight@0: td->str = STR_LANDINFO_LOCK; truelight@0: else truelight@0: td->str = STR_3806_SHIP_DEPOT; truelight@0: truelight@0: td->owner = _map_owner[tile]; truelight@0: } truelight@0: truelight@0: static void AnimateTile_Water(uint tile) truelight@0: { truelight@0: /* not used */ truelight@0: } truelight@0: tron@1075: static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs) truelight@0: { tron@1075: TileIndex target = TILE_ADD(tile, ToTileIndexDiff(offs[0])); truelight@0: truelight@0: // type of this tile mustn't be water already. tron@1075: if (IsTileType(target, MP_WATER)) truelight@0: return; truelight@0: tron@1075: if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[1]))) != 0 || tron@1075: TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[2]))) != 0) tron@1075: return; tron@1075: tron@1075: if (TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[3]))) != 0 || tron@1075: TileHeight(TILE_ADD(tile, ToTileIndexDiff(offs[4]))) != 0) { truelight@0: // make coast.. tron@1075: switch (TileType(target)) { tron@1076: case MP_RAILWAY: { tron@1076: uint slope = GetTileSlope(target, NULL); tron@1076: byte tracks = _map5[target] & 0x3F; tron@1076: if (!( tron@1076: (slope == 1 && tracks == 0x20) || tron@1076: (slope == 2 && tracks == 0x04) || tron@1076: (slope == 4 && tracks == 0x10) || tron@1076: (slope == 8 && tracks == 0x08))) tron@1076: break; tron@1076: } tron@1076: /* FALLTHROUGH */ tron@1076: tron@1075: case MP_CLEAR: tron@1075: case MP_TREES: tron@1075: _current_player = OWNER_WATER; tron@1075: if (DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) { tron@1075: ModifyTile( tron@1075: target, tron@1075: MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | tron@1075: MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, tron@1075: OWNER_WATER, 1 tron@1075: ); tron@1075: } tron@1075: break; tron@1075: tron@1075: default: tron@1075: break; truelight@0: } truelight@0: } else { tron@1075: if (IsTileType(target, MP_TUNNELBRIDGE)) { tron@1075: byte m5 = _map5[target]; tron@1075: if ((m5 & 0xF8) == 0xC8 || (m5 & 0xF8) == 0xF0) truelight@0: return; truelight@0: tron@1075: if ((m5 & 0xC0) == 0xC0) { tron@1075: ModifyTile(target, MP_MAPOWNER | MP_MAP5, OWNER_WATER, (m5 & ~0x38) | 0x8); truelight@0: return; truelight@0: } truelight@0: } truelight@0: truelight@0: _current_player = OWNER_WATER; darkvater@149: { tron@1075: Vehicle *v = FindVehicleBetween(target, target, 0); tron@1075: if (v != NULL) FloodVehicle(v); darkvater@149: } tron@1075: tron@1075: if (DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR) != CMD_ERROR) { tron@1075: ModifyTile( tron@1075: target, tron@1075: MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | tron@1075: MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, tron@1075: OWNER_WATER, tron@1075: 0 tron@1075: ); tron@1075: } truelight@0: } truelight@0: } truelight@0: darkvater@149: static void FloodVehicle(Vehicle *v) darkvater@149: { darkvater@149: Vehicle *u; darkvater@149: if (!(v->vehstatus & VS_CRASHED)) { darkvater@168: uint16 pass = 0; darkvater@149: darkvater@149: if (v->type == VEH_Road) { // flood bus/truck darkvater@149: pass = 1; // driver darkvater@149: if (v->cargo_type == CT_PASSENGERS) darkvater@149: pass += v->cargo_count; darkvater@149: darkvater@149: v->vehstatus |= VS_CRASHED; darkvater@149: v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast tron@588: RebuildVehicleLists(); darkvater@149: } truelight@193: darkvater@149: else if (v->type == VEH_Train) { darkvater@149: v = GetFirstVehicleInChain(v); darkvater@149: u = v; darkvater@149: pass = 4; // driver darkvater@149: darkvater@149: // crash all wagons, and count passangers darkvater@149: BEGIN_ENUM_WAGONS(v) darkvater@149: if (v->cargo_type == CT_PASSENGERS) pass += v->cargo_count; darkvater@149: v->vehstatus |= VS_CRASHED; darkvater@149: END_ENUM_WAGONS(v) darkvater@149: darkvater@149: v = u; darkvater@149: v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast tron@588: RebuildVehicleLists(); darkvater@168: } else darkvater@168: return; darkvater@149: darkvater@755: InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); darkvater@149: InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); truelight@193: tron@534: SetDParam(0, pass); darkvater@149: AddNewsItem(STR_B006_FLOOD_VEHICLE_DESTROYED, darkvater@149: NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), darkvater@149: v->index, darkvater@149: 0); darkvater@149: CreateEffectVehicleRel(v,4,4,8,EV_CRASHED_SMOKE); // show cool destruction effects tron@541: SndPlayVehicleFx(SND_12_EXPLOSION, v); // create sound dominik@714: } darkvater@149: } darkvater@149: truelight@0: // called from tunnelbridge_cmd truelight@0: void TileLoop_Water(uint tile) truelight@0: { truelight@0: int i; tron@909: static const TileIndexDiffC _tile_loop_offs_array[][5] = { truelight@0: // tile to mod shore? shore? tron@909: {{-1, 0}, {0, 0}, {0, 1}, {-1, 0}, {-1, 1}}, tron@909: {{ 0, 1}, {0, 1}, {1, 1}, { 0, 2}, { 1, 2}}, tron@909: {{ 1, 0}, {1, 0}, {1, 1}, { 2, 0}, { 2, 1}}, tron@909: {{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}} truelight@0: }; truelight@0: tron@926: if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) && tron@926: IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) { truelight@0: for(i=0; i!=4; i++) truelight@0: TileLoopWaterHelper(tile, _tile_loop_offs_array[i]); truelight@0: } truelight@314: // _current_player can be changed by TileLoopWaterHelper.. reset it back truelight@314: // here truelight@314: _current_player = OWNER_NONE; dominik@43: dominik@43: // edges tron@926: if (TileX(tile) == 0 && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //NE dominik@43: TileLoopWaterHelper(tile, _tile_loop_offs_array[2]); dominik@43: tron@926: if (TileX(tile) == (MapSizeX() - 2) && IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) //SW dominik@43: TileLoopWaterHelper(tile, _tile_loop_offs_array[0]); dominik@43: tron@926: if (TileY(tile) == 0 && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) //NW dominik@43: TileLoopWaterHelper(tile, _tile_loop_offs_array[1]); dominik@43: tron@926: if (TileY(tile) == (MapSizeY() - 2) && IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1)) //SE dominik@43: TileLoopWaterHelper(tile, _tile_loop_offs_array[3]); dominik@43: truelight@0: } truelight@0: truelight@0: truelight@0: static const byte _coast_tracks[16] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0}; truelight@0: static const byte _shipdepot_tracks[4] = {1,1,2,2}; truelight@0: static const byte _shiplift_tracks[12] = {1,2,1,2,1,2,1,2,1,2,1,2}; truelight@159: static uint32 GetTileTrackStatus_Water(uint tile, TransportType mode) truelight@0: { truelight@0: uint m5; truelight@0: uint b; truelight@0: truelight@159: if (mode != TRANSPORT_WATER) truelight@0: return 0; truelight@0: truelight@0: m5 = _map5[tile]; truelight@0: if (m5 == 0) truelight@0: return 0x3F3F; truelight@0: truelight@0: if (m5 == 1) { truelight@0: b = _coast_tracks[GetTileSlope(tile, NULL)&0xF]; truelight@0: return b + (b<<8); truelight@0: } truelight@0: truelight@0: if ( (m5 & 0x10) == 0x10) { truelight@193: // truelight@0: b = _shiplift_tracks[m5 & 0xF]; truelight@0: return b + (b<<8); truelight@0: } truelight@0: truelight@0: if (!(m5 & 0x80)) truelight@0: return 0; truelight@0: truelight@0: b = _shipdepot_tracks[m5 & 0x7F]; truelight@0: return b + (b<<8); truelight@0: } truelight@0: truelight@0: extern void ShowShipDepotWindow(uint tile); truelight@0: truelight@0: static void ClickTile_Water(uint tile) truelight@0: { truelight@0: byte m5 = _map5[tile] - 0x80; truelight@193: truelight@0: if (IS_BYTE_INSIDE(m5, 0, 3+1)) { truelight@0: if (m5 & 1) truelight@0: tile += (m5==1) ? TILE_XY(-1,0) : TILE_XY(0,-1); truelight@0: ShowShipDepotWindow(tile); truelight@0: } truelight@0: } truelight@0: truelight@0: static void ChangeTileOwner_Water(uint tile, byte old_player, byte new_player) truelight@0: { truelight@0: if (_map_owner[tile] != old_player) truelight@0: return; truelight@0: truelight@0: if (new_player != 255) { truelight@0: _map_owner[tile] = new_player; truelight@0: } else { truelight@0: DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); truelight@0: } truelight@0: } truelight@0: truelight@0: static uint32 VehicleEnter_Water(Vehicle *v, uint tile, int x, int y) truelight@0: { truelight@0: return 0; truelight@0: } truelight@0: truelight@0: void InitializeDock() truelight@0: { truelight@0: _last_built_ship_depot_tile = 0; truelight@0: } truelight@0: truelight@0: const TileTypeProcs _tile_type_water_procs = { truelight@0: DrawTile_Water, /* draw_tile_proc */ truelight@0: GetSlopeZ_Water, /* get_slope_z_proc */ truelight@0: ClearTile_Water, /* clear_tile_proc */ truelight@0: GetAcceptedCargo_Water, /* get_accepted_cargo_proc */ truelight@0: GetTileDesc_Water, /* get_tile_desc_proc */ truelight@0: GetTileTrackStatus_Water, /* get_tile_track_status_proc */ truelight@0: ClickTile_Water, /* click_tile_proc */ truelight@0: AnimateTile_Water, /* animate_tile_proc */ truelight@0: TileLoop_Water, /* tile_loop_clear */ truelight@0: ChangeTileOwner_Water, /* change_tile_owner_clear */ truelight@0: NULL, /* get_produced_cargo_proc */ truelight@0: VehicleEnter_Water, /* vehicle_enter_tile_proc */ truelight@0: NULL, /* vehicle_leave_tile_proc */ dominik@39: GetSlopeTileh_Water, /* get_slope_tileh_proc */ truelight@0: }; truelight@0: