tron@3962: /* $Id$ */ tron@3962: belugas@6916: /** @file ship.h */ belugas@6916: peter1138@4666: #ifndef SHIP_H peter1138@4666: #define SHIP_H peter1138@4666: rubidium@8640: #include "vehicle_base.h" rubidium@7984: #include "engine.h" rubidium@8612: #include "economy_func.h" tron@3962: bjarni@6034: void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2); bjarni@4725: void RecalcShipStuff(Vehicle *v); bjarni@6223: void GetShipSpriteSize(EngineID engine, uint &width, uint &height); tron@3962: rubidium@7048: /** rubidium@7048: * This class 'wraps' Vehicle; you do not actually instantiate this class. rubidium@7048: * You create a Vehicle using AllocateVehicle, so it is added to the pool rubidium@7048: * and you reinitialize that to a Train using: rubidium@7048: * v = new (v) Ship(); rubidium@7048: * rubidium@7048: * As side-effect the vehicle type is set correctly. rubidium@7048: */ rubidium@7048: struct Ship: public Vehicle { rubidium@7048: /** Initializes the Vehicle to a ship */ rubidium@7048: Ship() { this->type = VEH_SHIP; } rubidium@7048: rubidium@7048: /** We want to 'destruct' the right class. */ rubidium@7908: virtual ~Ship() { this->PreDestructor(); } rubidium@7048: rubidium@7059: const char *GetTypeString() const { return "ship"; } rubidium@7049: void MarkDirty(); rubidium@7054: void UpdateDeltaXY(Direction direction); rubidium@7059: ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; } rubidium@7059: WindowClass GetVehicleListWindowClass() const { return WC_SHIPS_LIST; } rubidium@7089: void PlayLeaveStationSound() const; maedhros@7269: bool IsPrimaryVehicle() const { return true; } rubidium@7630: int GetImage(Direction direction) const; rubidium@7973: int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; } rubidium@7980: int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; } rubidium@7984: Money GetRunningCost() const { return ShipVehInfo(this->engine_type)->running_cost * _price.ship_running; } rubidium@7986: bool IsInDepot() const { return this->u.ship.state == 0x80; } rubidium@7631: void Tick(); glx@8963: void OnNewDay(); rubidium@7048: }; rubidium@7048: peter1138@4666: #endif /* SHIP_H */