miham@8595: ##name English (UK) miham@2349: ##ownname English (UK) miham@6048: ##isocode en_GB ludde@2084: ##plural 0 truelight@0: miham@7164: # miham@7164: Darkvater@5814: ##id 0x0000 miham@1641: STR_NULL : miham@2349: STR_0001_OFF_EDGE_OF_MAP :{WHITE}Off edge of map miham@2349: STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map miham@2349: STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Not enough cash - requires {CURRENCY} rubidium@7501: STR_0004 :{WHITE}{CURRENCY} miham@1641: STR_EMPTY : miham@2349: STR_0007_FLAT_LAND_REQUIRED :{WHITE}Flat land required miham@2349: STR_0008_WAITING :{BLACK}Waiting: {WHITE}{STRING} peter1138@4896: STR_0009 :{WHITE}{CARGO} peter1138@8916: STR_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} en-route from {STATION}) miham@2349: STR_000C_ACCEPTS :{BLACK}Accepts: {WHITE} miham@2349: STR_000D_ACCEPTS :{BLACK}Accepts: {GOLD} rubidium@9342: STR_SUPPLIES :{BLACK}Supplies: {GOLD} miham@1641: STR_000E : miham@2349: STR_000F_PASSENGERS :Passengers miham@2349: STR_0010_COAL :Coal miham@2349: STR_0011_MAIL :Mail miham@2349: STR_0012_OIL :Oil miham@2349: STR_0013_LIVESTOCK :Livestock miham@2349: STR_0014_GOODS :Goods miham@2349: STR_0015_GRAIN :Grain miham@2349: STR_0016_WOOD :Wood miham@2349: STR_0017_IRON_ORE :Iron Ore miham@2349: STR_0018_STEEL :Steel miham@2349: STR_0019_VALUABLES :Valuables miham@2349: STR_001A_COPPER_ORE :Copper Ore miham@2349: STR_001B_MAIZE :Maize miham@2349: STR_001C_FRUIT :Fruit miham@2349: STR_001D_DIAMONDS :Diamonds miham@2349: STR_001E_FOOD :Food miham@2349: STR_001F_PAPER :Paper miham@2349: STR_0020_GOLD :Gold miham@2349: STR_0021_WATER :Water miham@2349: STR_0022_WHEAT :Wheat miham@2349: STR_0023_RUBBER :Rubber miham@2349: STR_0024_SUGAR :Sugar miham@2349: STR_0025_TOYS :Toys miham@2349: STR_0026_CANDY :Sweets miham@2349: STR_0027_COLA :Cola miham@2349: STR_0028_COTTON_CANDY :Candyfloss miham@2349: STR_0029_BUBBLES :Bubbles miham@2349: STR_002A_TOFFEE :Toffee miham@2349: STR_002B_BATTERIES :Batteries miham@2349: STR_002C_PLASTIC :Plastic miham@2349: STR_002D_FIZZY_DRINKS :Fizzy Drinks miham@1641: STR_002E : miham@2349: STR_002F_PASSENGER :Passenger miham@2349: STR_0030_COAL :Coal miham@2349: STR_0031_MAIL :Mail miham@2349: STR_0032_OIL :Oil miham@2349: STR_0033_LIVESTOCK :Livestock miham@2349: STR_0034_GOODS :Goods miham@2349: STR_0035_GRAIN :Grain miham@2349: STR_0036_WOOD :Wood miham@2349: STR_0037_IRON_ORE :Iron Ore miham@2349: STR_0038_STEEL :Steel miham@2349: STR_0039_VALUABLES :Valuables miham@2349: STR_003A_COPPER_ORE :Copper Ore miham@2349: STR_003B_MAIZE :Maize miham@2349: STR_003C_FRUIT :Fruit miham@2349: STR_003D_DIAMOND :Diamond miham@2349: STR_003E_FOOD :Food miham@2349: STR_003F_PAPER :Paper miham@2349: STR_0040_GOLD :Gold miham@2349: STR_0041_WATER :Water miham@2349: STR_0042_WHEAT :Wheat miham@2349: STR_0043_RUBBER :Rubber miham@2349: STR_0044_SUGAR :Sugar miham@2349: STR_0045_TOY :Toy miham@2349: STR_0046_CANDY :Sweet miham@2349: STR_0047_COLA :Cola miham@2349: STR_0048_COTTON_CANDY :Candyfloss miham@2349: STR_0049_BUBBLE :Bubble miham@1641: STR_004A_TOFFEE :Toffee miham@2349: STR_004B_BATTERY :Battery miham@2349: STR_004C_PLASTIC :Plastic miham@2349: STR_004D_FIZZY_DRINK :Fizzy Drink tron@2939: STR_QUANTITY_NOTHING : tron@2939: STR_QUANTITY_PASSENGERS :{COMMA} passenger{P "" s} peter1138@3343: STR_QUANTITY_COAL :{WEIGHT} of coal tron@2939: STR_QUANTITY_MAIL :{COMMA} bag{P "" s} of mail tron@2939: STR_QUANTITY_OIL :{VOLUME} of oil tron@2939: STR_QUANTITY_LIVESTOCK :{COMMA} item{P "" s} of livestock tron@2939: STR_QUANTITY_GOODS :{COMMA} crate{P "" s} of goods peter1138@3343: STR_QUANTITY_GRAIN :{WEIGHT} of grain peter1138@3343: STR_QUANTITY_WOOD :{WEIGHT} of wood peter1138@3343: STR_QUANTITY_IRON_ORE :{WEIGHT} of iron ore peter1138@3343: STR_QUANTITY_STEEL :{WEIGHT} of steel tron@2939: STR_QUANTITY_VALUABLES :{COMMA} bag{P "" s} of valuables peter1138@3343: STR_QUANTITY_COPPER_ORE :{WEIGHT} of copper ore peter1138@3343: STR_QUANTITY_MAIZE :{WEIGHT} of maize peter1138@3343: STR_QUANTITY_FRUIT :{WEIGHT} of fruit tron@2939: STR_QUANTITY_DIAMONDS :{COMMA} bag{P "" s} of diamonds peter1138@3343: STR_QUANTITY_FOOD :{WEIGHT} of food peter1138@3343: STR_QUANTITY_PAPER :{WEIGHT} of paper tron@2939: STR_QUANTITY_GOLD :{COMMA} bag{P "" s} of gold tron@2939: STR_QUANTITY_WATER :{VOLUME} of water peter1138@3343: STR_QUANTITY_WHEAT :{WEIGHT} of wheat tron@2939: STR_QUANTITY_RUBBER :{VOLUME} of rubber peter1138@3343: STR_QUANTITY_SUGAR :{WEIGHT} of sugar tron@2939: STR_QUANTITY_TOYS :{COMMA} toy{P "" s} tron@2939: STR_QUANTITY_SWEETS :{COMMA} bag{P "" s} of sweets tron@2939: STR_QUANTITY_COLA :{VOLUME} of cola peter1138@3343: STR_QUANTITY_CANDYFLOSS :{WEIGHT} of candyfloss tron@2939: STR_QUANTITY_BUBBLES :{COMMA} bubble{P "" s} peter1138@3343: STR_QUANTITY_TOFFEE :{WEIGHT} of toffee tron@2939: STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies} tron@2939: STR_QUANTITY_PLASTIC :{VOLUME} of plastic tron@2939: STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s} tron@2939: STR_ABBREV_NOTHING : tron@2939: STR_ABBREV_PASSENGERS :{TINYFONT}PS tron@2939: STR_ABBREV_COAL :{TINYFONT}CL tron@2939: STR_ABBREV_MAIL :{TINYFONT}ML tron@2939: STR_ABBREV_OIL :{TINYFONT}OL tron@2939: STR_ABBREV_LIVESTOCK :{TINYFONT}LV tron@2939: STR_ABBREV_GOODS :{TINYFONT}GD tron@2939: STR_ABBREV_GRAIN :{TINYFONT}GR tron@2939: STR_ABBREV_WOOD :{TINYFONT}WD tron@2939: STR_ABBREV_IRON_ORE :{TINYFONT}OR tron@2939: STR_ABBREV_STEEL :{TINYFONT}ST tron@2939: STR_ABBREV_VALUABLES :{TINYFONT}VL tron@2939: STR_ABBREV_COPPER_ORE :{TINYFONT}CO tron@2939: STR_ABBREV_MAIZE :{TINYFONT}MZ tron@2939: STR_ABBREV_FRUIT :{TINYFONT}FT tron@2939: STR_ABBREV_DIAMONDS :{TINYFONT}DM tron@2939: STR_ABBREV_FOOD :{TINYFONT}FD tron@2939: STR_ABBREV_PAPER :{TINYFONT}PR tron@2939: STR_ABBREV_GOLD :{TINYFONT}GD tron@2939: STR_ABBREV_WATER :{TINYFONT}WR tron@2939: STR_ABBREV_WHEAT :{TINYFONT}WH tron@2939: STR_ABBREV_RUBBER :{TINYFONT}RB tron@2939: STR_ABBREV_SUGAR :{TINYFONT}SG tron@2939: STR_ABBREV_TOYS :{TINYFONT}TY tron@2939: STR_ABBREV_SWEETS :{TINYFONT}SW tron@2939: STR_ABBREV_COLA :{TINYFONT}CL tron@2939: STR_ABBREV_CANDYFLOSS :{TINYFONT}CF tron@2939: STR_ABBREV_BUBBLES :{TINYFONT}BU tron@2939: STR_ABBREV_TOFFEE :{TINYFONT}TF tron@2939: STR_ABBREV_BATTERIES :{TINYFONT}BA tron@2939: STR_ABBREV_PLASTIC :{TINYFONT}PL tron@2939: STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ celestar@3812: STR_ABBREV_NONE :{TINYFONT}NO celestar@3812: STR_ABBREV_ALL :{TINYFONT}ALL miham@1641: STR_00AE :{WHITE}{DATE_SHORT} miham@1641: STR_00AF :{WHITE}{DATE_LONG} miham@2349: STR_00B0_MAP :{WHITE}Map - {STRING} miham@2349: STR_00B1_GAME_OPTIONS :{WHITE}Game Options miham@2349: STR_00B2_MESSAGE :{YELLOW}Message glx@7637: STR_00B3_MESSAGE_FROM :{YELLOW}Message from {STRING1} Darkvater@5352: STR_POPUP_CAUTION_CAPTION :{WHITE}Caution! miham@2349: STR_00B4_CAN_T_DO_THIS :{WHITE}Can't do this.... miham@2349: STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area.... miham@2349: STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved miham@2349: STR_00B7_VERSION :{BLACK}OpenTTD version {REV} rubidium@8723: STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2008 The OpenTTD team miham@2349: STR_TRANSLATED_BY :{BLACK} Translator(s) - truelight@0: miham@1641: STR_00C5 :{BLACK}{CROSS} miham@1641: STR_00C6 :{SILVER}{CROSS} miham@2349: STR_00C7_QUIT :{WHITE}Quit miham@2349: STR_00C8_YES :{BLACK}Yes miham@2349: STR_00C9_NO :{BLACK}No orudge@8952: STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}? miham@1641: STR_00CB_1 :{BLACK}1 miham@1641: STR_00CC_2 :{BLACK}2 miham@1641: STR_00CD_3 :{BLACK}3 miham@1641: STR_00CE_4 :{BLACK}4 miham@1641: STR_00CF_5 :{BLACK}5 miham@2349: STR_00D0_NOTHING :Nothing miham@2349: STR_00D1_DARK_BLUE :Dark Blue miham@2349: STR_00D2_PALE_GREEN :Pale Green miham@2349: STR_00D3_PINK :Pink miham@2349: STR_00D4_YELLOW :Yellow miham@2349: STR_00D5_RED :Red miham@2349: STR_00D6_LIGHT_BLUE :Light Blue miham@2349: STR_00D7_GREEN :Green miham@2349: STR_00D8_DARK_GREEN :Dark Green miham@2349: STR_00D9_BLUE :Blue miham@2349: STR_00DA_CREAM :Cream miham@2349: STR_00DB_MAUVE :Mauve miham@2349: STR_00DC_PURPLE :Purple miham@2349: STR_00DD_ORANGE :Orange miham@2349: STR_00DE_BROWN :Brown miham@2349: STR_00DF_GREY :Grey miham@2349: STR_00E0_WHITE :White miham@2349: STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game tron@2057: STR_00E2 :{BLACK}{COMMA} tron@2057: STR_00E3 :{RED}{COMMA} miham@2349: STR_00E4_LOCATION :{BLACK}Location miham@2349: STR_00E5_CONTOURS :Contours miham@2349: STR_00E6_VEHICLES :Vehicles miham@2349: STR_00E7_INDUSTRIES :Industries miham@2349: STR_00E8_ROUTES :Routes miham@2349: STR_00E9_VEGETATION :Vegetation miham@2349: STR_00EA_OWNERS :Owners miham@2349: STR_00EB_ROADS :{BLACK}{TINYFONT}Roads miham@2349: STR_00EC_RAILROADS :{BLACK}{TINYFONT}Railways miham@2349: STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Stations/Airports/Docks miham@2349: STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Buildings/Industries miham@2349: STR_00EF_VEHICLES :{BLACK}{TINYFONT}Vehicles miham@1641: STR_00F0_100M :{BLACK}{TINYFONT}100m miham@1641: STR_00F1_200M :{BLACK}{TINYFONT}200m miham@1641: STR_00F2_300M :{BLACK}{TINYFONT}300m miham@1641: STR_00F3_400M :{BLACK}{TINYFONT}400m miham@1641: STR_00F4_500M :{BLACK}{TINYFONT}500m miham@2349: STR_00F5_TRAINS :{BLACK}{TINYFONT}Trains miham@2349: STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Road Vehicles miham@2349: STR_00F7_SHIPS :{BLACK}{TINYFONT}Ships miham@2349: STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Aircraft miham@2349: STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Transport Routes miham@2349: STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Coal Mine miham@2349: STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Power Station miham@2349: STR_00FC_FOREST :{BLACK}{TINYFONT}Forest miham@2349: STR_00FD_SAWMILL :{BLACK}{TINYFONT}Sawmill miham@2349: STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Oil Refinery miham@2349: STR_00FF_FARM :{BLACK}{TINYFONT}Farm miham@2349: STR_0100_FACTORY :{BLACK}{TINYFONT}Factory miham@2349: STR_0101_PRINTING_WORKS :{BLACK}{TINYFONT}Printing Works miham@2349: STR_0102_OIL_WELLS :{BLACK}{TINYFONT}Oil Wells miham@2349: STR_0103_IRON_ORE_MINE :{BLACK}{TINYFONT}Iron Ore Mine miham@2349: STR_0104_STEEL_MILL :{BLACK}{TINYFONT}Steel Mill miham@2349: STR_0105_BANK :{BLACK}{TINYFONT}Bank miham@2349: STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Paper Mill miham@2349: STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Gold Mine miham@2349: STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Food Processing Plant miham@2349: STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Diamond Mine miham@2349: STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Copper Ore Mine miham@2349: STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Fruit Plantation miham@2349: STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Rubber Plantation miham@2349: STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Water Supply miham@2349: STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Water Tower miham@2349: STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Lumber Mill miham@2349: STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Candyfloss Forest miham@2349: STR_0111_CANDY_FACTORY :{BLACK}{TINYFONT}Sweet Factory miham@2349: STR_0112_BATTERY_FARM :{BLACK}{TINYFONT}Battery Farm miham@2349: STR_0113_COLA_WELLS :{BLACK}{TINYFONT}Cola Wells miham@2349: STR_0114_TOY_SHOP :{BLACK}{TINYFONT}Toy Shop miham@2349: STR_0115_TOY_FACTORY :{BLACK}{TINYFONT}Toy Factory miham@2349: STR_0116_PLASTIC_FOUNTAINS :{BLACK}{TINYFONT}Plastic Fountains miham@2349: STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFONT}Fizzy Drink Factory miham@2349: STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}Bubble Generator miham@2349: STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}Toffee Quarry miham@2349: STR_011A_SUGAR_MINE :{BLACK}{TINYFONT}Sugar Mine miham@2349: STR_011B_RAILROAD_STATION :{BLACK}{TINYFONT}Railway Station miham@2349: STR_011C_TRUCK_LOADING_BAY :{BLACK}{TINYFONT}Lorry Loading Bay miham@2349: STR_011D_BUS_STATION :{BLACK}{TINYFONT}Bus Station miham@2349: STR_011E_AIRPORT_HELIPORT :{BLACK}{TINYFONT}Airport/Heliport miham@2349: STR_011F_DOCK :{BLACK}{TINYFONT}Dock miham@2349: STR_0120_ROUGH_LAND :{BLACK}{TINYFONT}Rough Land miham@2349: STR_0121_GRASS_LAND :{BLACK}{TINYFONT}Grass Land miham@2349: STR_0122_BARE_LAND :{BLACK}{TINYFONT}Bare Land miham@2349: STR_0123_FIELDS :{BLACK}{TINYFONT}Fields miham@2349: STR_0124_TREES :{BLACK}{TINYFONT}Trees miham@2349: STR_0125_ROCKS :{BLACK}{TINYFONT}Rocks miham@2349: STR_0126_WATER :{BLACK}{TINYFONT}Water miham@2349: STR_0127_NO_OWNER :{BLACK}{TINYFONT}No Owner miham@2349: STR_0128_TOWNS :{BLACK}{TINYFONT}Towns miham@2349: STR_0129_INDUSTRIES :{BLACK}{TINYFONT}Industries miham@2349: STR_012A_DESERT :{BLACK}{TINYFONT}Desert miham@2349: STR_012B_SNOW :{BLACK}{TINYFONT}Snow miham@2349: STR_012C_MESSAGE :{WHITE}Message miham@1641: STR_012D :{WHITE}{STRING} miham@2349: STR_012E_CANCEL :{BLACK}Cancel miham@1641: STR_012F_OK :{BLACK}OK miham@2349: STR_0130_RENAME :{BLACK}Rename miham@2349: STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Too many names defined miham@2349: STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Chosen name already in use truelight@0: maedhros@8920: STR_OSNAME_WINDOWS :Windows maedhros@8920: STR_OSNAME_UNIX :Unix maedhros@8920: STR_OSNAME_OSX :OS X miham@1641: STR_OSNAME_BEOS :BeOS miham@1641: STR_OSNAME_MORPHOS :MorphOS miham@1641: STR_OSNAME_AMIGAOS :AmigaOS miham@1641: STR_OSNAME_OS2 :OS/2 miham@6547: STR_OSNAME_SUNOS :SunOS truelight@0: miham@2349: STR_013B_OWNED_BY :{WHITE}...owned by {STRING2} miham@2349: STR_013C_CARGO :{BLACK}Cargo miham@2349: STR_013D_INFORMATION :{BLACK}Information miham@2349: STR_013E_CAPACITIES :{BLACK}Capacities maedhros@8920: STR_TOTAL_CARGO :{BLACK}Total Cargo peter1138@4896: STR_013F_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO} peter1138@5163: STR_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{CARGO} (x{NUM}) maedhros@8920: STR_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train: maedhros@8920: STR_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) peter1138@5163: STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM}) miham@2349: STR_0140_NEW_GAME :{BLACK}New Game miham@2349: STR_0141_LOAD_GAME :{BLACK}Load Game miham@2349: STR_SINGLE_PLAYER :{BLACK}Single player miham@2349: STR_MULTIPLAYER :{BLACK}Multiplayer Darkvater@6145: STR_SCENARIO_EDITOR :{BLACK}Scenario Editor truelight@0: miham@2349: STR_MAPSIZE :{BLACK}Map size: miham@2349: STR_BY :{BLACK}* miham@2349: STR_0148_GAME_OPTIONS :{BLACK}Game Options truelight@0: miham@2349: STR_0150_SOMEONE :someone{SKIP}{SKIP} miham@2349: STR_0151_MAP_OF_WORLD :Map of world miham@2349: STR_0152_TOWN_DIRECTORY :Town directory miham@2349: STR_0153_SUBSIDIES :Subsidies truelight@0: peter1138@3342: STR_UNITS_IMPERIAL :Imperial peter1138@3342: STR_UNITS_METRIC :Metric peter1138@3342: STR_UNITS_SI :SI peter1138@3342: peter1138@3342: STR_UNITS_VELOCITY_IMPERIAL :{COMMA} mph peter1138@3342: STR_UNITS_VELOCITY_METRIC :{COMMA} km/h peter1138@3342: STR_UNITS_VELOCITY_SI :{COMMA} m/s peter1138@3342: peter1138@3342: STR_UNITS_POWER_IMPERIAL :{COMMA}hp peter1138@3342: STR_UNITS_POWER_METRIC :{COMMA}hp peter1138@3342: STR_UNITS_POWER_SI :{COMMA}kW peter1138@3342: peter1138@3342: STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t peter1138@3342: STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t peter1138@3342: STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg peter1138@3342: peter1138@3342: STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P "" s} peter1138@3342: STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tonne{P "" s} peter1138@3342: STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg peter1138@3342: peter1138@3342: STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal peter1138@3342: STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l peter1138@5109: STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³ peter1138@3342: peter1138@3342: STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon{P "" s} peter1138@3342: STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litre{P "" s} peter1138@5109: STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ peter1138@3342: peter1138@5109: STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lbf peter1138@3489: STR_UNITS_FORCE_METRIC :{COMMA} ton force peter1138@3489: STR_UNITS_FORCE_SI :{COMMA} kN peter1138@3489: tron@6177: ############ range for menu starts miham@2349: STR_0154_OPERATING_PROFIT_GRAPH :Operating profit graph miham@2349: STR_0155_INCOME_GRAPH :Income graph miham@2349: STR_0156_DELIVERED_CARGO_GRAPH :Delivered cargo graph miham@2349: STR_0157_PERFORMANCE_HISTORY_GRAPH :Performance history graph miham@2349: STR_0158_COMPANY_VALUE_GRAPH :Company value graph miham@2349: STR_0159_CARGO_PAYMENT_RATES :Cargo payment rates miham@2349: STR_015A_COMPANY_LEAGUE_TABLE :Company league table miham@2349: STR_PERFORMANCE_DETAIL_MENU :Detailed performance rating tron@6177: ############ range for menu ends truelight@0: miham@2349: STR_015B_OPENTTD :{WHITE}About OpenTTD miham@2349: STR_015C_SAVE_GAME :Save game miham@2349: STR_015D_LOAD_GAME :Load game miham@2349: STR_015E_QUIT_GAME :Abandon game miham@2349: STR_015F_QUIT :Exit Darkvater@5670: STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game? miham@2349: STR_0161_QUIT_GAME :{WHITE}Abandon Game miham@2349: STR_SORT_ORDER_TIP :{BLACK}Select sorting order (descending/ascending) miham@2349: STR_SORT_CRITERIA_TIP :{BLACK}Select sorting criteria tron@2806: STR_SORT_BY :{BLACK}Sort by darkvater@164: miham@2349: STR_SORT_BY_POPULATION :{BLACK}Population skidd13@10761: STR_SORT_BY_PRODUCTION :Production skidd13@10761: STR_SORT_BY_TYPE :Type skidd13@10761: STR_SORT_BY_TRANSPORTED :Transported miham@2349: STR_SORT_BY_NAME :{BLACK}Name miham@2349: STR_SORT_BY_DROPDOWN_NAME :Name miham@2349: STR_SORT_BY_DATE :{BLACK}Date miham@2349: STR_SORT_BY_NUMBER :Number miham@2349: STR_SORT_BY_PROFIT_LAST_YEAR :Profit last year miham@2349: STR_SORT_BY_PROFIT_THIS_YEAR :Profit this year miham@2349: STR_SORT_BY_AGE :Age miham@2349: STR_SORT_BY_RELIABILITY :Reliability miham@2349: STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total capacity per cargo type miham@2349: STR_SORT_BY_MAX_SPEED :Maximum speed peter1138@2965: STR_SORT_BY_MODEL :Model peter1138@2965: STR_SORT_BY_VALUE :Value rubidium@10234: STR_SORT_BY_LENGTH :Length celestar@3812: STR_SORT_BY_FACILITY :Station type celestar@3812: STR_SORT_BY_WAITING :Waiting cargo value celestar@3812: STR_SORT_BY_RATING_MAX :Cargo rating bjarni@4770: STR_ENGINE_SORT_ENGINE_ID :EngineID (classic sort) bjarni@4770: STR_ENGINE_SORT_COST :Cost bjarni@4770: STR_ENGINE_SORT_POWER :Power bjarni@4772: STR_ENGINE_SORT_INTRO_DATE :Introduction Date bjarni@4770: STR_ENGINE_SORT_RUNNING_COST :Running Cost bjarni@4770: STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Power/Running Cost bjarni@4787: STR_ENGINE_SORT_CARGO_CAPACITY :Cargo Capacity celestar@3813: STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting celestar@3813: STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities celestar@3813: STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo) Darkvater@6097: STR_AVAILABLE_TRAINS :{BLACK}Available Trains Darkvater@6098: STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles Darkvater@6097: STR_AVAILABLE_SHIPS :{BLACK}Available Ships Darkvater@6097: STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft Darkvater@5274: STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type. Darkvater@5274: STR_MANAGE_LIST :{BLACK}Manage list Darkvater@5286: STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list Darkvater@5274: STR_REPLACE_VEHICLES :Replace vehicles Darkvater@5274: STR_SEND_TRAIN_TO_DEPOT :Send to Depot Darkvater@5274: STR_SEND_ROAD_VEHICLE_TO_DEPOT :Send to Depot Darkvater@5274: STR_SEND_SHIP_TO_DEPOT :Send to Depot Darkvater@5274: STR_SEND_AIRCRAFT_TO_HANGAR :Send to Hangar Darkvater@5274: STR_SEND_FOR_SERVICING :Send for Servicing truelight@0: truelight@0: ############ range for months starts miham@2349: STR_0162_JAN :Jan miham@2349: STR_0163_FEB :Feb miham@2349: STR_0164_MAR :Mar miham@2349: STR_0165_APR :Apr miham@2349: STR_0166_MAY :May miham@2349: STR_0167_JUN :Jun miham@2349: STR_0168_JUL :Jul miham@2349: STR_0169_AUG :Aug miham@2349: STR_016A_SEP :Sep miham@2349: STR_016B_OCT :Oct miham@2349: STR_016C_NOV :Nov miham@2349: STR_016D_DEC :Dec truelight@0: ############ range for months ends truelight@0: miham@1641: STR_016E :{TINYFONT}{STRING}{} {STRING} ludde@2063: STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUM} miham@2349: STR_0170 :{TINYFONT}{STRING2}- miham@2349: STR_0171_PAUSE_GAME :{BLACK}Pause game miham@2349: STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Save game, abandon game, quit miham@2349: STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's stations rubidium@8534: STR_0174_DISPLAY_MAP :{BLACK}Display map, extra viewport or list of signs miham@2349: STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Display map, town directory miham@2349: STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}Display town directory miham@2349: STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Display company finances information miham@2349: STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Display general company information miham@2349: STR_0179_DISPLAY_GRAPHS :{BLACK}Display graphs miham@2349: STR_017A_DISPLAY_COMPANY_LEAGUE :{BLACK}Display company league table miham@2349: STR_017B_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's trains miham@2349: STR_017C_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's road vehicles miham@2349: STR_017D_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's ships miham@2349: STR_017E_DISPLAY_LIST_OF_COMPANY :{BLACK}Display list of company's aircraft miham@2349: STR_017F_ZOOM_THE_VIEW_IN :{BLACK}Zoom the view in miham@2349: STR_0180_ZOOM_THE_VIEW_OUT :{BLACK}Zoom the view out miham@2349: STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Build railway track miham@2349: STR_0182_BUILD_ROADS :{BLACK}Build roads miham@2349: STR_0183_BUILD_SHIP_DOCKS :{BLACK}Build ship docks miham@2349: STR_0184_BUILD_AIRPORTS :{BLACK}Build airports miham@2349: STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Plant trees, place signs etc. miham@2349: STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Land area information miham@2349: STR_0187_OPTIONS :{BLACK}Options miham@1641: STR_0188 :{BLACK}{SMALLUPARROW} miham@1641: STR_0189 :{BLACK}{SMALLDOWNARROW} miham@2349: STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Can't change servicing interval... miham@2349: STR_018B_CLOSE_WINDOW :{BLACK}Close window miham@2349: STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window miham@2349: STR_STICKY_BUTTON :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key miham@2349: STR_RESIZE_BUTTON :{BLACK}Click and drag to resize this window Darkvater@2559: STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory miham@2349: STR_018D_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land miham@2349: STR_018E_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land miham@2349: STR_018F_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land miham@2349: STR_0190_SCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down miham@2349: STR_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right miham@2349: STR_0191_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map miham@2349: STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map miham@2349: STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map miham@2349: STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map miham@2349: STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map miham@2349: STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map miham@2349: STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle town names on/off on map miham@2349: STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY}) truelight@0: truelight@0: ############ range for service numbers starts miham@2349: STR_AGE :{COMMA} year{P "" s} ({COMMA}) miham@2349: STR_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA}) truelight@0: ############ range for service numbers ends truelight@0: miham@2349: STR_019C_ROAD_VEHICLE :Road vehicle miham@2349: STR_019D_AIRCRAFT :Aircraft miham@2349: STR_019E_SHIP :Ship miham@2349: STR_019F_TRAIN :Train miham@2349: STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} is getting old miham@2349: STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} is getting very old miham@2349: STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} is getting very old and urgently needs replacing miham@2349: STR_01A3_LAND_AREA_INFORMATION :{WHITE}Land Area Information miham@2349: STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A miham@2349: STR_01A5_COST_TO_CLEAR :{BLACK}Cost to clear: {LTBLUE}{CURRENCY} miham@1641: STR_01A6_N_A :N/A miham@2349: STR_01A7_OWNER :{BLACK}Owner: {LTBLUE}{STRING1} frosch@10662: STR_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING1} frosch@10662: STR_TRAM_OWNER :{BLACK}Tramway owner: {LTBLUE}{STRING1} frosch@10662: STR_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING1} miham@2349: STR_01A8_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING1} miham@2349: STR_01A9_NONE :None miham@2349: STR_01AA_NAME :{BLACK}Name peter1138@7545: STR_01AB :{BLACK}{TINYFONT}{VEHICLE} truelight@0: tron@6177: ############ range for days starts miham@2349: STR_01AC_1ST :1st miham@2349: STR_01AD_2ND :2nd miham@2349: STR_01AE_3RD :3rd miham@2349: STR_01AF_4TH :4th miham@2349: STR_01B0_5TH :5th miham@2349: STR_01B1_6TH :6th miham@2349: STR_01B2_7TH :7th miham@2349: STR_01B3_8TH :8th miham@2349: STR_01B4_9TH :9th miham@2349: STR_01B5_10TH :10th miham@2349: STR_01B6_11TH :11th miham@2349: STR_01B7_12TH :12th miham@2349: STR_01B8_13TH :13th miham@2349: STR_01B9_14TH :14th miham@2349: STR_01BA_15TH :15th miham@2349: STR_01BB_16TH :16th miham@2349: STR_01BC_17TH :17th miham@2349: STR_01BD_18TH :18th miham@2349: STR_01BE_19TH :19th miham@2349: STR_01BF_20TH :20th miham@2349: STR_01C0_21ST :21st miham@2349: STR_01C1_22ND :22nd miham@2349: STR_01C2_23RD :23rd miham@2349: STR_01C3_24TH :24th miham@2349: STR_01C4_25TH :25th miham@2349: STR_01C5_26TH :26th miham@2349: STR_01C6_27TH :27th miham@2349: STR_01C7_28TH :28th miham@2349: STR_01C8_29TH :29th miham@2349: STR_01C9_30TH :30th miham@2349: STR_01CA_31ST :31st tron@6177: ############ range for days ends truelight@0: tron@2057: STR_01CB :{TINYFONT}{COMMA} truelight@0: miham@2349: STR_01CE_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE} truelight@0: tron@2057: STR_01D1_8 :({COMMA}/8 {STRING}) miham@2349: STR_01D2_JAZZ_JUKEBOX :{WHITE}Jazz Jukebox miham@2349: STR_01D3_SOUND_MUSIC :Sound/music miham@2349: STR_01D4_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Show sound/music window miham@2349: STR_01D5_ALL :{TINYFONT}All miham@2349: STR_01D6_OLD_STYLE :{TINYFONT}Old Style miham@2349: STR_01D7_NEW_STYLE :{TINYFONT}New Style miham@1641: STR_01D8_EZY_STREET :{TINYFONT}Ezy Street miham@2349: STR_01D9_CUSTOM_1 :{TINYFONT}Custom 1 miham@2349: STR_01DA_CUSTOM_2 :{TINYFONT}Custom 2 miham@2349: STR_01DB_MUSIC_VOLUME :{BLACK}{TINYFONT}Music Volume miham@2349: STR_01DC_EFFECTS_VOLUME :{BLACK}{TINYFONT}Effects Volume miham@1641: STR_01DD_MIN_MAX :{BLACK}{TINYFONT}MIN ' ' ' ' ' ' MAX miham@2349: STR_01DE_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection miham@2349: STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection miham@2349: STR_01E0_STOP_PLAYING_MUSIC :{BLACK}Stop playing music miham@2349: STR_01E1_START_PLAYING_MUSIC :{BLACK}Start playing music miham@2349: STR_01E2_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes miham@1641: STR_01E3 :{DKGREEN}{TINYFONT}-- tron@2057: STR_01E4_0 :{DKGREEN}{TINYFONT}0{COMMA} tron@2057: STR_01E5 :{DKGREEN}{TINYFONT}{COMMA} miham@1641: STR_01E6 :{DKGREEN}{TINYFONT}------ miham@2349: STR_01E7 :{DKGREEN}{TINYFONT}"{STRING1}" miham@2349: STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Track{SETX 88}Title miham@2349: STR_01E9_SHUFFLE :{TINYFONT}Shuffle miham@2349: STR_01EA_PROGRAM :{TINYFONT}{BLACK}Programme miham@2349: STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Music Programme Selection miham@2349: STR_01EC_0 :{TINYFONT}{LTBLUE}0{COMMA} "{STRING1}" miham@2349: STR_01ED :{TINYFONT}{LTBLUE}{COMMA} "{STRING1}" miham@2349: STR_01EE_TRACK_INDEX :{TINYFONT}{BLACK}Track Index miham@2349: STR_01EF_PROGRAM :{TINYFONT}{BLACK}Programme - '{STRING}' miham@2349: STR_01F0_CLEAR :{TINYFONT}{BLACK}Clear miham@2349: STR_01F1_SAVE :{TINYFONT}{BLACK}Save miham@2349: STR_01F2_CURRENT_PROGRAM_OF_MUSIC :{BLACK}Current programme of music tracks miham@2349: STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' programme miham@2349: STR_01F4_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' programme miham@2349: STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' programme miham@2349: STR_01F6_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) programme miham@2349: STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) programme miham@2349: STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current programme (Custom1 or Custom2 only) miham@2349: STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Save music settings miham@2349: STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Click on music track to add to current programme (Custom1 or Custom2 only) belugas@4120: STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Click on music track to remove it from current programme (Custom1 or Custom2 only) miham@2349: STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle programme shuffle on/off miham@2349: STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window miham@2349: STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to centre view on industry/town miham@2349: STR_01FE_DIFFICULTY :{BLACK}Difficulty ({STRING}) miham@1641: STR_01FF :{TINYFONT}{BLACK}{DATE_LONG} miham@2349: STR_0200_LAST_MESSAGE_NEWS_REPORT :Last message/news report miham@2349: STR_0201_MESSAGE_SETTINGS :Message settings miham@2349: STR_MESSAGE_HISTORY_MENU :Message History miham@2349: STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}Show last message/news report, show message options miham@2349: STR_0204_MESSAGE_OPTIONS :{WHITE}Message Options tron@4001: STR_0205_MESSAGE_TYPES :{BLACK}Message types: miham@2349: STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at player's station miham@2349: STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Arrival of first vehicle at competitor's station miham@2349: STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Accidents / disasters miham@2349: STR_0209_COMPANY_INFORMATION :{YELLOW}Company information truelight@6609: STR_NEWS_OPEN_CLOSE :{YELLOW}Open / close of industries miham@2349: STR_020A_ECONOMY_CHANGES :{YELLOW}Economy changes rubidium@8387: STR_INDUSTRY_CHANGES_SERVED_BY_PLAYER :{YELLOW}Production changes of industries served by the player rubidium@8387: STR_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}Production changes of industries served by competitor(s) rubidium@8387: STR_OTHER_INDUSTRY_PRODUCTION_CHANGES :{YELLOW}Other industry production changes miham@2349: STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Advice / information on player's vehicles miham@2349: STR_020C_NEW_VEHICLES :{YELLOW}New vehicles miham@2349: STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Changes to cargo acceptance miham@2349: STR_020E_SUBSIDIES :{YELLOW}Subsidies miham@2349: STR_020F_GENERAL_INFORMATION :{YELLOW}General information miham@2349: STR_MESSAGES_ALL :{YELLOW}Set all message types to: Off / Summary/ Full miham@2349: STR_MESSAGE_SOUND :{YELLOW}Play sound for summarised news messages miham@2349: STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...too far from previous destination miham@2349: STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Top companies who reached {NUM}{}({STRING} Level) miham@2349: STR_TOP_COMPANIES_NETWORK_GAME :{BIGFONT}{BLACK}Company League Table in {NUM} tron@2057: STR_0212 :{BIGFONT}{COMMA}. miham@2349: STR_0213_BUSINESSMAN :Businessman miham@2349: STR_0214_ENTREPRENEUR :Entrepreneur miham@2349: STR_0215_INDUSTRIALIST :Industrialist miham@2349: STR_0216_CAPITALIST :Capitalist miham@2349: STR_0217_MAGNATE :Magnate miham@2349: STR_0218_MOGUL :Mogul miham@2349: STR_0219_TYCOON_OF_THE_CENTURY :Tycoon of the Century ludde@2063: STR_HIGHSCORE_NAME :{BIGFONT}{PLAYERNAME}, {COMPANY} tron@2057: STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA}) miham@2349: STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status! miham@2349: STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status! tron@2057: STR_021F :{BLUE}{COMMA} miham@1641: STR_0221_OPENTTD :{YELLOW}OpenTTD miham@2349: STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor miham@2349: STR_0223_LAND_GENERATION :{WHITE}Land Generation miham@1641: STR_0224 :{BLACK}{UPARROW} miham@1641: STR_0225 :{BLACK}{DOWNARROW} miham@2349: STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise miham@2349: STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise miham@2349: STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land miham@2349: STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape miham@2349: STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape Darkvater@6141: STR_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all player-owned property from the map Darkvater@6141: STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all player-owned property? miham@2349: STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation miham@2349: STR_022F_TOWN_GENERATION :{BLACK}Town generation miham@2349: STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation miham@2349: STR_0231_ROAD_CONSTRUCTION :{BLACK}Road construction miham@2349: STR_0233_TOWN_GENERATION :{WHITE}Town Generation miham@2349: STR_0234_NEW_TOWN :{BLACK}New Town miham@2349: STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}Construct new town miham@2349: STR_0236_CAN_T_BUILD_TOWN_HERE :{WHITE}Can't build town here... miham@2349: STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...too close to edge of map miham@2349: STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...too close to another town miham@2349: STR_0239_SITE_UNSUITABLE :{WHITE}...site unsuitable miham@2349: STR_023A_TOO_MANY_TOWNS :{WHITE}...too many towns Darkvater@2430: STR_CANNOT_GENERATE_TOWN :{WHITE}Can't build any towns Darkvater@2430: STR_NO_SPACE_FOR_TOWN :{WHITE}...there is no more space on the map miham@2349: STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Increase size of town miham@2349: STR_023C_EXPAND :{BLACK}Expand miham@2349: STR_023D_RANDOM_TOWN :{BLACK}Random Town miham@2349: STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Build town in random location miham@2349: STR_023F_INDUSTRY_GENERATION :{WHITE}Industry Generation miham@2349: STR_0240_COAL_MINE :{BLACK}Coal Mine miham@2349: STR_0241_POWER_STATION :{BLACK}Power Station miham@2349: STR_0242_SAWMILL :{BLACK}Sawmill miham@2349: STR_0243_FOREST :{BLACK}Forest miham@2349: STR_0244_OIL_REFINERY :{BLACK}Oil Refinery miham@2349: STR_0245_OIL_RIG :{BLACK}Oil Rig miham@2349: STR_0246_FACTORY :{BLACK}Factory miham@2349: STR_0247_STEEL_MILL :{BLACK}Steel Mill miham@2349: STR_0248_FARM :{BLACK}Farm miham@2349: STR_0249_IRON_ORE_MINE :{BLACK}Iron Ore Mine miham@2349: STR_024A_OIL_WELLS :{BLACK}Oil Wells miham@2349: STR_024B_BANK :{BLACK}Bank miham@2349: STR_024C_PAPER_MILL :{BLACK}Paper Mill miham@2349: STR_024D_FOOD_PROCESSING_PLANT :{BLACK}Food Processing Plant miham@2349: STR_024E_PRINTING_WORKS :{BLACK}Printing Works miham@2349: STR_024F_GOLD_MINE :{BLACK}Gold Mine miham@2349: STR_0250_LUMBER_MILL :{BLACK}Lumber Mill miham@2349: STR_0251_FRUIT_PLANTATION :{BLACK}Fruit Plantation miham@2349: STR_0252_RUBBER_PLANTATION :{BLACK}Rubber Plantation miham@2349: STR_0253_WATER_SUPPLY :{BLACK}Water Supply miham@2349: STR_0254_WATER_TOWER :{BLACK}Water Tower miham@2349: STR_0255_DIAMOND_MINE :{BLACK}Diamond Mine miham@2349: STR_0256_COPPER_ORE_MINE :{BLACK}Copper Ore Mine miham@2349: STR_0257_COTTON_CANDY_FOREST :{BLACK}Candyfloss Forest miham@2349: STR_0258_CANDY_FACTORY :{BLACK}Sweet Factory miham@2349: STR_0259_BATTERY_FARM :{BLACK}Battery Farm miham@2349: STR_025A_COLA_WELLS :{BLACK}Cola Wells miham@2349: STR_025B_TOY_SHOP :{BLACK}Toy Shop miham@2349: STR_025C_TOY_FACTORY :{BLACK}Toy Factory miham@2349: STR_025D_PLASTIC_FOUNTAINS :{BLACK}Plastic Fountains miham@2349: STR_025E_FIZZY_DRINK_FACTORY :{BLACK}Fizzy Drink Factory miham@2349: STR_025F_BUBBLE_GENERATOR :{BLACK}Bubble Generator miham@2349: STR_0260_TOFFEE_QUARRY :{BLACK}Toffee Quarry miham@2349: STR_0261_SUGAR_MINE :{BLACK}Sugar Mine miham@2349: STR_0262_CONSTRUCT_COAL_MINE :{BLACK}Construct Coal Mine miham@2349: STR_0263_CONSTRUCT_POWER_STATION :{BLACK}Construct Power Station miham@2349: STR_0264_CONSTRUCT_SAWMILL :{BLACK}Construct Sawmill miham@2349: STR_0265_PLANT_FOREST :{BLACK}Plant Forest miham@2349: STR_0266_CONSTRUCT_OIL_REFINERY :{BLACK}Construct Oil Refinery miham@2349: STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY :{BLACK}Construct Oil Rig (Can only be built near the edges of the map) miham@2349: STR_0268_CONSTRUCT_FACTORY :{BLACK}Construct Factory miham@2349: STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Construct Steel Mill miham@2349: STR_026A_CONSTRUCT_FARM :{BLACK}Construct Farm miham@2349: STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Construct Iron Ore Mine miham@2349: STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Construct Oil Wells miham@2349: STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Construct Bank (Can only be built in towns with a population greater than 1200) miham@2349: STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Construct Paper Mill miham@2349: STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Construct Food Processing Plant miham@2349: STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Construct Printing Works miham@2349: STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Construct Gold Mine miham@2349: STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Construct Bank (Can only be built in towns) miham@2349: STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}Construct Lumber Mill (to clear rainforest and produce Wood) miham@2349: STR_0274_PLANT_FRUIT_PLANTATION :{BLACK}Plant Fruit Plantation miham@2349: STR_0275_PLANT_RUBBER_PLANTATION :{BLACK}Plant Rubber Plantation miham@2349: STR_0276_CONSTRUCT_WATER_SUPPLY :{BLACK}Construct Water Supply miham@2349: STR_0277_CONSTRUCT_WATER_TOWER_CAN :{BLACK}Construct Water Tower (Can only be built in towns) miham@2349: STR_0278_CONSTRUCT_DIAMOND_MINE :{BLACK}Construct Diamond Mine miham@2349: STR_0279_CONSTRUCT_COPPER_ORE_MINE :{BLACK}Construct Copper Ore Mine miham@2349: STR_027A_PLANT_COTTON_CANDY_FOREST :{BLACK}Plant Candyfloss Forest miham@2349: STR_027B_CONSTRUCT_CANDY_FACTORY :{BLACK}Construct Sweet Factory miham@2349: STR_027C_CONSTRUCT_BATTERY_FARM :{BLACK}Construct Battery Farm miham@2349: STR_027D_CONSTRUCT_COLA_WELLS :{BLACK}Construct Cola Wells miham@2349: STR_027E_CONSTRUCT_TOY_SHOP :{BLACK}Construct Toy Shop miham@2349: STR_027F_CONSTRUCT_TOY_FACTORY :{BLACK}Construct Toy Factory miham@2349: STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}Construct Plastic Fountains miham@2349: STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}Construct Fizzy Drink Factory miham@2349: STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Construct Bubble Generator miham@2349: STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Construct Toffee Quarry miham@2349: STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}Construct Sugar Mine miham@2349: STR_0285_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here... miham@2349: STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...must build town first miham@2349: STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...only one allowed per town miham@2349: STR_0288_PLANT_TREES :{BLACK}Plant trees miham@2349: STR_0289_PLACE_SIGN :{BLACK}Place sign miham@2349: STR_028A_RANDOM_TREES :{BLACK}Random Trees miham@2349: STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Plant trees randomly over landscape miham@2349: STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape miham@2349: STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse miham@2349: STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter miham@2349: STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold CTRL to remove it rubidium@6617: STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless CTRL is held down at sea level, when it will flood the surroundings instead peter1138@8856: STR_CREATE_RIVER :{BLACK}Place rivers. miham@2349: STR_0290_DELETE :{BLACK}Delete miham@2349: STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely miham@2349: STR_0292_SAVE_SCENARIO :Save scenario miham@2349: STR_0293_LOAD_SCENARIO :Load scenario maedhros@8920: STR_MENU_LOAD_HEIGHTMAP :Load heightmap miham@2349: STR_0294_QUIT_EDITOR :Quit editor miham@1641: STR_0295 : miham@2349: STR_0296_QUIT :Quit miham@2349: STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit miham@2349: STR_0298_LOAD_SCENARIO :{WHITE}Load Scenario miham@2349: STR_0299_SAVE_SCENARIO :{WHITE}Save Scenario miham@2349: STR_029A_PLAY_SCENARIO :{BLACK}Play Scenario truelight@4300: STR_PLAY_HEIGHTMAP :{BLACK}Play Heightmap truelight@4300: STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start a new game, using a heightmap as landscape Darkvater@5670: STR_QUIT_SCENARIO_QUERY :{YELLOW}Are you sure you want to quit this scenario ? miham@2349: STR_029C_QUIT_EDITOR :{WHITE}Quit Editor miham@2349: STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns with a population of at least 1200 miham@2349: STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date backward 1 year miham@2349: STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Move the starting date forward 1 year miham@2349: STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...ends of bridge must both be on land miham@2349: STR_02A1_SMALL :{BLACK}Small miham@2349: STR_02A2_MEDIUM :{BLACK}Medium miham@2349: STR_02A3_LARGE :{BLACK}Large maedhros@6982: STR_SCENARIO_EDITOR_CITY :{BLACK}City miham@2349: STR_02A4_SELECT_TOWN_SIZE :{BLACK}Select town size miham@2349: STR_02A5_TOWN_SIZE :{YELLOW}Town size: truelight@0: rubidium@6535: STR_02B6 :{STRING} - {STRING5} miham@2349: STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS :{BLACK}Show last message or news report miham@2349: STR_OFF :Off miham@2349: STR_SUMMARY :Summary miham@2349: STR_FULL :Full ludde@2063: STR_02BA :{SILVER}- - {COMPANY} - - miham@2349: STR_02BB_TOWN_DIRECTORY :Town directory miham@2349: STR_02BC_VEHICLE_DESIGN_NAMES :{BLACK}Vehicle design names miham@1641: STR_02BD :{BLACK}{STRING} miham@2349: STR_02BE_DEFAULT :Default miham@2349: STR_02BF_CUSTOM :Custom miham@2349: STR_02C0_SAVE_CUSTOM_NAMES :{BLACK}Save custom names miham@2349: STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Vehicle design names selection miham@2349: STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Save customised vehicle design names truelight@0: Darkvater@4822: STR_CHECKMARK :{CHECKMARK} tron@6177: ############ range for menu starts maedhros@8920: STR_02C4_GAME_OPTIONS :Game options maedhros@8920: STR_02C6_DIFFICULTY_SETTINGS :Difficulty settings maedhros@8920: STR_MENU_CONFIG_PATCHES :Configure patches peter1138@5237: STR_NEWGRF_SETTINGS :NewGRF settings truelight@7511: STR_TRANSPARENCY_OPTIONS :Transparency options miham@1641: STR_GAMEOPTMENU_0A : miham@2349: STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Town names displayed miham@2349: STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Station names displayed miham@2349: STR_02CE_SIGNS_DISPLAYED :{SETX 12}Signs displayed miham@2349: STR_WAYPOINTS_DISPLAYED2 :{SETX 12}Waypoints displayed miham@2349: STR_02D0_FULL_ANIMATION :{SETX 12}Full animation miham@2349: STR_02D2_FULL_DETAIL :{SETX 12}Full detail miham@2349: STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings miham@2349: STR_TRANSPARENT_SIGNS :{SETX 12}Transparent station signs tron@6177: ############ range ends here truelight@0: tron@6177: ############ range for menu starts miham@2349: STR_02D5_LAND_BLOCK_INFO :Land area information miham@1641: STR_02D6 : Darkvater@2432: STR_CONSOLE_SETTING :Toggle Console miham@2349: STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S) miham@2349: STR_02D8_GIANT_SCREENSHOT_CTRL_G :Giant Screenshot (Ctrl-G) miham@2349: STR_02D9_ABOUT_OPENTTD :About 'OpenTTD' tron@6177: ############ range ends here truelight@0: miham@2349: STR_02DB_OFF :{BLACK}Off miham@2349: STR_02DA_ON :{BLACK}On miham@2349: STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Display subsidies miham@2349: STR_02DD_SUBSIDIES :Subsidies miham@2349: STR_02DE_MAP_OF_WORLD :Map of world miham@2349: STR_EXTRA_VIEW_PORT :Extra viewport miham@2349: STR_SIGN_LIST :Sign list miham@2349: STR_02DF_TOWN_DIRECTORY :Town directory miham@2349: STR_TOWN_POPULATION :{BLACK}World population: {COMMA} miham@2349: STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Viewport {COMMA} miham@2349: STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copy to viewport miham@2349: STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the global view to this viewport miham@2349: STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Paste from viewport miham@2349: STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Paste the location of this viewport to the global view darkvater@152: miham@2349: STR_02E0_CURRENCY_UNITS :{BLACK}Currency units miham@1641: STR_02E1 :{BLACK}{SKIP}{STRING} miham@2349: STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Currency units selection peter1138@3342: STR_MEASURING_UNITS :{BLACK}Measuring units miham@1641: STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING} peter1138@3342: STR_MEASURING_UNITS_SELECTION :{BLACK}Measuring units selection miham@2349: STR_02E6_ROAD_VEHICLES :{BLACK}Road vehicles miham@1641: STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Select side of road for vehicles to drive on miham@2349: STR_02E9_DRIVE_ON_LEFT :Drive on left miham@2349: STR_02EA_DRIVE_ON_RIGHT :Drive on right miham@2349: STR_02EB_TOWN_NAMES :{BLACK}Town names miham@1641: STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Select style of town names truelight@0: miham@2349: STR_02F4_AUTOSAVE :{BLACK}Autosave miham@1641: STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Select interval between automatic game saves miham@2349: STR_02F7_OFF :Off miham@2349: STR_02F8_EVERY_3_MONTHS :Every 3 months miham@2349: STR_02F9_EVERY_6_MONTHS :Every 6 months miham@2349: STR_02FA_EVERY_12_MONTHS :Every 12 months miham@2349: STR_02FB_START_A_NEW_GAME :{BLACK}Start a new game miham@2349: STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Load a saved game miham@2349: STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Create a customised game world/scenario miham@2349: STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Select single-player game miham@2349: STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Select multiplayer game of 2-8 players miham@2349: STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Display game options miham@2349: STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Display difficulty options miham@2349: STR_0303_START_A_NEW_GAME_USING :{BLACK}Start a new game, using a customised scenario miham@2349: STR_0304_QUIT :{BLACK}Quit miham@2349: STR_0305_QUIT_OPENTTD :{BLACK}Quit 'OpenTTD' miham@1641: STR_0307_OPENTTD :{WHITE}OpenTTD {REV} miham@2349: STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns miham@2349: STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Select 'temperate' landscape style miham@2349: STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style miham@2349: STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style miham@2349: STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style rubidium@8534: STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry or list all industries truelight@0: tron@6177: ############ range for menu starts miham@2349: STR_INDUSTRY_DIR :Industry Directory miham@2349: STR_0313_FUND_NEW_INDUSTRY :Fund new industry truelight@0: ############ range ends here truelight@0: miham@2349: STR_0314_FUND_NEW_INDUSTRY :{WHITE}Fund new industry miham@1641: STR_JUST_STRING :{STRING} rubidium@11157: STR_JUST_RAW_STRING :{RAW_STRING} rubidium@8230: STR_JUST_INT :{NUM} miham@2349: STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...can only be built in towns miham@2349: STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas miham@2349: STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas miham@2349: STR_0319_PAUSED :{YELLOW}* * PAUSED * * truelight@0: rubidium@11157: STR_031B_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{RAW_STRING}' miham@2349: STR_031C_SCREENSHOT_FAILED :{WHITE}Screenshot failed! truelight@0: miham@2349: STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Purchase land for future use miham@2349: STR_032F_AUTOSAVE :{RED}AUTOSAVE miham@2349: STR_SAVING_GAME :{RED}* * SAVING GAME * * miham@2349: STR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished! miham@2349: STR_0330_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' programme miham@1641: maedhros@8920: STR_6 :{BLACK}6 maedhros@8920: STR_7 :{BLACK}7 truelight@0: truelight@0: ############ start of townname region miham@2349: STR_TOWNNAME_ORIGINAL_ENGLISH :English (Original) miham@2349: STR_TOWNNAME_FRENCH :French miham@2349: STR_TOWNNAME_GERMAN :German miham@2349: STR_TOWNNAME_ADDITIONAL_ENGLISH :English (Additional) miham@2349: STR_TOWNNAME_LATIN_AMERICAN :Latin-American miham@2349: STR_TOWNNAME_SILLY :Silly miham@2349: STR_TOWNNAME_SWEDISH :Swedish miham@2349: STR_TOWNNAME_DUTCH :Dutch miham@2349: STR_TOWNNAME_FINNISH :Finnish miham@2349: STR_TOWNNAME_POLISH :Polish miham@2349: STR_TOWNNAME_SLOVAKISH :Slovakish miham@2349: STR_TOWNNAME_NORWEGIAN :Norwegian miham@2349: STR_TOWNNAME_HUNGARIAN :Hungarian miham@2349: STR_TOWNNAME_AUSTRIAN :Austrian miham@2349: STR_TOWNNAME_ROMANIAN :Romanian miham@2349: STR_TOWNNAME_CZECH :Czech miham@2349: STR_TOWNNAME_SWISS :Swiss Darkvater@2431: STR_TOWNNAME_DANISH :Danish celestar@3698: STR_TOWNNAME_TURKISH :Turkish belugas@4143: STR_TOWNNAME_ITALIAN :Italian bjarni@4312: STR_TOWNNAME_CATALAN :Catalan tron@6177: ############ end of townname region truelight@0: peter1138@5109: STR_CURR_GBP :Pounds (£) miham@2349: STR_CURR_USD :Dollars ($) peter1138@5109: STR_CURR_EUR :Euro (€) peter1138@5109: STR_CURR_YEN :Yen (¥) miham@2349: STR_CURR_ATS :Austrian Shilling (ATS) miham@2349: STR_CURR_BEF :Belgian Franc (BEF) miham@2349: STR_CURR_CHF :Swiss Franc (CHF) miham@2349: STR_CURR_CZK :Czech Koruna (CZK) miham@2349: STR_CURR_DEM :Deutschmark (DEM) miham@2349: STR_CURR_DKK :Danish Krone (DKK) miham@1641: STR_CURR_ESP :Peseta (ESP) miham@2349: STR_CURR_FIM :Finnish Markka (FIM) miham@2349: STR_CURR_FRF :Franc (FRF) miham@2349: STR_CURR_GRD :Greek Drachma (GRD) miham@2349: STR_CURR_HUF :Hungarian Forint (HUF) miham@2349: STR_CURR_ISK :Icelandic Krona (ISK) miham@2349: STR_CURR_ITL :Italian Lira (ITL) miham@2349: STR_CURR_NLG :Dutch Guilder (NLG) miham@2349: STR_CURR_NOK :Norwegian Krone (NOK) miham@2349: STR_CURR_PLN :Polish Zloty (PLN) miham@5134: STR_CURR_ROL :Romanian Leu (ROL) miham@2349: STR_CURR_RUR :Russian Rubles (RUR) bjarni@4311: STR_CURR_SIT :Slovenian Tolar (SIT) miham@2349: STR_CURR_SEK :Swedish Krona (SEK) belugas@4601: STR_CURR_YTL :Turkish Lira (YTL) Darkvater@5091: STR_CURR_SKK :Slovak Koruna (SKK) Darkvater@5091: STR_CURR_BRR :Brazilian Real (BRL) miham@1641: miham@2349: STR_CURR_CUSTOM :Custom... miham@2348: miham@2349: STR_OPTIONS_LANG :{BLACK}Language miham@2349: STR_OPTIONS_LANG_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_OPTIONS_LANG_TIP :{BLACK}Select the interface language to use miham@2348: miham@2349: STR_OPTIONS_FULLSCREEN :{BLACK}Fullscreen miham@2349: STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Check this box to play OpenTTD fullscreen mode belugas@8667: STR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed miham@2348: miham@2349: STR_OPTIONS_RES :{BLACK}Screen resolution miham@2349: STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_OPTIONS_RES_TIP :{BLACK}Select the screen resolution to use miham@2349: miham@2349: STR_OPTIONS_SCREENSHOT_FORMAT :{BLACK}Screenshot format miham@2349: STR_OPTIONS_SCREENSHOT_FORMAT_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_OPTIONS_SCREENSHOT_FORMAT_TIP :{BLACK}Select the screenshot format to use miham@2349: miham@2349: STR_AUTOSAVE_1_MONTH :Every month miham@2349: STR_AUTOSAVE_FAILED :{WHITE}Autosave failed miham@2349: miham@2349: STR_MONTH_JAN :January miham@2349: STR_MONTH_FEB :February miham@2349: STR_MONTH_MAR :March miham@2349: STR_MONTH_APR :April miham@2349: STR_MONTH_MAY :May miham@2349: STR_MONTH_JUN :June miham@2349: STR_MONTH_JUL :July miham@2349: STR_MONTH_AUG :August miham@2349: STR_MONTH_SEP :September miham@2349: STR_MONTH_OCT :October miham@2349: STR_MONTH_NOV :November miham@2349: STR_MONTH_DEC :December miham@2349: miham@2349: STR_HEADING_FOR_STATION :{LTBLUE}Heading for {STATION} miham@2349: STR_HEADING_FOR_STATION_VEL :{LTBLUE}Heading for {STATION}, {VELOCITY} miham@2349: STR_NO_ORDERS :{LTBLUE}No orders miham@2349: STR_NO_ORDERS_VEL :{LTBLUE}No orders, {VELOCITY} miham@2349: miham@2349: STR_PASSENGERS :passengers miham@2349: STR_BAGS :bags miham@2349: STR_TONS :tonnes miham@2349: STR_LITERS :litres miham@2349: STR_ITEMS :items miham@2349: STR_CRATES :crates miham@2349: STR_RES_OTHER :other miham@1641: STR_NOTHING : miham@1641: peter1138@3732: STR_SMALL_RIGHT_ARROW :{TINYFONT}{RIGHTARROW} peter1138@3732: miham@2349: STR_CANT_SHARE_ORDER_LIST :{WHITE}Can't share order list... miham@2349: STR_CANT_COPY_ORDER_LIST :{WHITE}Can't copy order list... miham@2349: STR_END_OF_SHARED_ORDERS :{SETX 10}- - End of Shared Orders - - miham@1641: miham@2349: STR_TRAIN_IS_LOST :{WHITE}Train {COMMA} is lost. miham@2349: STR_TRAIN_IS_UNPROFITABLE :{WHITE}Train {COMMA}'s profit last year was {CURRENCY} miham@2349: STR_EURO_INTRODUCE :{BLACK}{BIGFONT}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country! truelight@0: darkvater@75: # Start of order review system. dominik@55: # DON'T ADD OR REMOVE LINES HERE miham@2349: STR_TRAIN_HAS_TOO_FEW_ORDERS :{WHITE}Train {COMMA} has too few orders in the schedule miham@2349: STR_TRAIN_HAS_VOID_ORDER :{WHITE}Train {COMMA} has a void order miham@2349: STR_TRAIN_HAS_DUPLICATE_ENTRY :{WHITE}Train {COMMA} has duplicate orders miham@2349: STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Train {COMMA} has an invalid station in its orders miham@2349: STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Road Vehicle {COMMA} has too few orders in the schedule miham@2349: STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Road Vehicle {COMMA} has a void order miham@2349: STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Road Vehicle {COMMA} has duplicate orders miham@2349: STR_ROADVEHICLE_HAS_INVALID_ENTRY :{WHITE}Road Vehicle {COMMA} has an invalid station in its orders miham@2349: STR_SHIP_HAS_TOO_FEW_ORDERS :{WHITE}Ship {COMMA} has too few orders in the schedule miham@2349: STR_SHIP_HAS_VOID_ORDER :{WHITE}Ship {COMMA} has a void order miham@2349: STR_SHIP_HAS_DUPLICATE_ENTRY :{WHITE}Ship {COMMA} has duplicate orders miham@2349: STR_SHIP_HAS_INVALID_ENTRY :{WHITE}Ship {COMMA} has an invalid station in its orders miham@2349: STR_AIRCRAFT_HAS_TOO_FEW_ORDERS :{WHITE}Aircraft {COMMA} has too few orders in the schedule miham@2349: STR_AIRCRAFT_HAS_VOID_ORDER :{WHITE}Aircraft {COMMA} has a void order miham@2349: STR_AIRCRAFT_HAS_DUPLICATE_ENTRY :{WHITE}Aircraft {COMMA} has duplicate orders miham@2349: STR_AIRCRAFT_HAS_INVALID_ENTRY :{WHITE}Aircraft {COMMA} has an invalid station in its orders dominik@55: # end of order system dominik@55: miham@2349: STR_TRAIN_AUTORENEW_FAILED :{WHITE}Autorenew failed on train {COMMA} (money limit) miham@2349: STR_ROADVEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on road vehicle {COMMA} (money limit) miham@2349: STR_SHIP_AUTORENEW_FAILED :{WHITE}Autorenew failed on ship {COMMA} (money limit) miham@2349: STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Autorenew failed on aircraft {COMMA} (money limit) miham@2679: STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Train {COMMA} is too long after replacement miham@1641: miham@2349: STR_CONFIG_PATCHES :{BLACK}Configure Patches miham@2349: STR_CONFIG_PATCHES_TIP :{BLACK}Configure the patches miham@2349: STR_CONFIG_PATCHES_CAPTION :{WHITE}Configure Patches miham@2348: miham@2349: STR_CONFIG_PATCHES_OFF :Off miham@2349: STR_CONFIG_PATCHES_ON :On miham@2349: STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Show vehicle speed in status bar: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING1} rubidium@8078: STR_CONFIG_PATCHES_AUTOSLOPE :{LTBLUE}Allow terraforming under buildings, tracks, etc. (autoslope): {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Allow removal of more town-owned roads, bridges, etc: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Enable building very long trains: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Enable realistic acceleration for trains: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Forbid trains and ships to make 90 deg turns: {ORANGE}{STRING1} {LTBLUE} (requires NPF) miham@2349: STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Join train stations built next to each other: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Use improved loading algorithm: {ORANGE}{STRING1} peter1138@5211: STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Load vehicles gradually: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Deliver cargo to a station only when there is a demand: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Allow building very long bridges: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Allow goto depot orders: {ORANGE}{STRING1} rubidium@7673: STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Manual primary industry construction method: {ORANGE}{STRING1} rubidium@7673: STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :none rubidium@7673: STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :as other industries rubidium@7673: STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :prospecting miham@2349: STR_CONFIG_PATCHES_MULTIPINDTOWN :{LTBLUE}Allow multiple similar industries per town: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Industries of the same type can be built close to each other: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Always show long date in the status bar: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_SIGNALSIDE :{LTBLUE}Show signals on the drive side: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_SHOWFINANCES :{LTBLUE}Show finances window at the end of the year: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_NEW_NONSTOP :{LTBLUE}TTDPatch compatible nonstop handling: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_ROADVEH_QUEUE :{LTBLUE}Road vehicle queueing (with quantum effects): {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Pan window when mouse is at the edge: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Allow bribing of the local authority: {ORANGE}{STRING1} rubidium@8153: STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Allow buying exclusive transport rights: {ORANGE}{STRING1} rubidium@8153: STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Allow sending money to other companies: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Nonuniform stations: {ORANGE}{STRING1} peter1138@5163: STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Weight multiplier for freight to simulate heavy trains: {ORANGE}{STRING} peter1138@9144: STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Plane speed factor: {ORANGE}1 / {STRING1} rubidium@6338: STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Allow drive-through road stops on town owned roads: {ORANGE}{STRING} maedhros@7170: STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Allow building adjacent stations: {ORANGE}{STRING} peter1138@10382: STR_CONFIG_PATCHES_DYNAMIC_ENGINES :{LTBLUE}Enable multiple NewGRF engine sets: {ORANGE}{STRING} miham@2348: miham@2349: STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Always allow small airports: {ORANGE}{STRING1} miham@2348: KUDr@4870: STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Warn if train is lost: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Review vehicles' orders: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :no miham@2349: STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :yes, but exclude stopped vehicles miham@2349: STR_CONFIG_PATCHES_ORDER_REVIEW_ON :of all vehicles miham@2349: STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Warn if a train's income is negative: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Vehicles never expire: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Autorenew vehicle when it gets old glx@10276: STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Autorenew when vehicle is {ORANGE}{STRING1}{LTBLUE} months before/after max age miham@2349: STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Autorenew minimum needed money for renew: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Duration of error message: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Show town population in the town name label: {ORANGE}{STRING1} truelight@4300: truelight@4300: STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING1} truelight@4300: STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Original truelight@4300: STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis truelight@4300: STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max distance from edge for Oil Refineries {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Snow line height: {ORANGE}{STRING1} truelight@4300: STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Roughness of terrain (TerraGenesis only) : {ORANGE}{STRING1} truelight@4300: STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth truelight@4300: STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth truelight@4300: STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Rough truelight@4300: STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough truelight@4300: STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Tree placer algorithm: {ORANGE}{STRING1} truelight@4300: STR_CONFIG_PATCHES_TREE_PLACER_NONE :None truelight@4300: STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Original truelight@4300: STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Improved truelight@4300: STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Heightmap rotation: {ORANGE}{STRING1} truelight@4300: STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise truelight@4300: STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise truelight@4300: STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}The height level a flat scenario map gets: {ORANGE}{STRING1} truelight@4300: miham@2349: STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max station spread: {ORANGE}{STRING1} {RED}Warning: High setting slows game miham@2349: STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Service helicopters at helipads automatically: {ORANGE}{STRING1} peter1138@2619: STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Link landscape toolbar to rail/road/water/airport toolbars: {ORANGE}{STRING1} peter1138@2910: STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Reverse scroll direction: {ORANGE}{STRING1} peter1138@7226: STR_CONFIG_PATCHES_SMOOTH_SCROLLING :{LTBLUE}Smooth viewport scrolling: {ORANGE}{STRING1} Darkvater@4834: STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Show a measurement tooltip when using various build-tools: {ORANGE}{STRING1} peter1138@4616: STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Show company liveries: {ORANGE}{STRING1} peter1138@4616: STR_CONFIG_PATCHES_LIVERIES_NONE :None peter1138@4616: STR_CONFIG_PATCHES_LIVERIES_OWN :Own company peter1138@4616: STR_CONFIG_PATCHES_LIVERIES_ALL :All companies Darkvater@5107: STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Prefer team chat with : {ORANGE}{STRING1} bjarni@6615: STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLLING :{LTBLUE}Function of scrollwheel: {ORANGE}{STRING1} bjarni@6615: STR_CONFIG_PATCHES_SCROLLWHEEL_ZOOM :Zoom map bjarni@6615: STR_CONFIG_PATCHES_SCROLLWHEEL_SCROLL :Scroll map bjarni@6622: STR_CONFIG_PATCHES_SCROLLWHEEL_OFF :Off bjarni@6615: STR_CONFIG_PATCHES_SCROLLWHEEL_MULTIPLIER :{LTBLUE}Map scrollwheel speed: {ORANGE}{STRING1} bjarni@7981: bjarni@7981: STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU :{LTBLUE}Right-click emulation: {ORANGE}{STRING1} bjarni@7981: STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU_COMMAND :Command-click bjarni@7981: STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU_CONTROL :Control-click bjarni@7981: STR_CONFIG_PATCHES_RIGHT_MOUSE_BTN_EMU_OFF :Off bjarni@7981: maedhros@7039: STR_CONFIG_PATCHES_PAUSE_ON_NEW_GAME :{LTBLUE}Automatically pause when starting a new game: {ORANGE}{STRING1} rubidium@7139: STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS :{LTBLUE}Use the advanced vehicle list: {ORANGE}{STRING1} rubidium@8043: STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS_OFF :Off rubidium@8043: STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS_OWN :Own company rubidium@8043: STR_CONFIG_PATCHES_ADVANCED_VEHICLE_LISTS_ALL :All companies truelight@7494: STR_CONFIG_PATCHES_LOADING_INDICATORS :{LTBLUE}Use loading indicators: {ORANGE}{STRING1} rubidium@8039: STR_CONFIG_PATCHES_LOADING_INDICATORS_OFF :Off rubidium@8039: STR_CONFIG_PATCHES_LOADING_INDICATORS_OWN :Own company rubidium@8039: STR_CONFIG_PATCHES_LOADING_INDICATORS_ALL :All companies maedhros@7476: STR_CONFIG_PATCHES_TIMETABLE_ALLOW :{LTBLUE}Enable timetabling for vehicles: {ORANGE}{STRING1} maedhros@7476: STR_CONFIG_PATCHES_TIMETABLE_IN_TICKS :{LTBLUE}Show timetable in ticks rather than days: {ORANGE}{STRING1} rubidium@7560: STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE :{LTBLUE}Default rail type (after new game/game load): {ORANGE}{STRING1} rubidium@7560: STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_RAIL :Normal Rail rubidium@7560: STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_ELRAIL :Electrified Rail rubidium@7560: STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_MONORAIL :Monorail rubidium@7560: STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_MAGLEV :Maglev rubidium@7560: STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_FIRST :First available rubidium@7560: STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_LAST :Last available rubidium@7560: STR_CONFIG_PATCHES_DEFAULT_RAIL_TYPE_MOST_USED :Most used miham@2348: rubidium@7582: STR_CONFIG_PATCHES_ALWAYS_BUILD_INFRASTRUCTURE :{LTBLUE}Show building tools when no suitable vehicles are available: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Max trains per player: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Max road vehicles per player: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Max aircraft per player: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_MAX_SHIPS :{LTBLUE}Max ships per player: {ORANGE}{STRING1} miham@2349: miham@2349: STR_CONFIG_PATCHES_AI_BUILDS_TRAINS :{LTBLUE}Disable trains for computer: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH :{LTBLUE}Disable road vehicles for computer: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Disable aircraft for computer: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Disable ships for computer: {ORANGE}{STRING1} miham@2349: miham@2349: STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Enable new AI (alpha): {ORANGE}{STRING1} truelight@2682: STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Allow AIs in multiplayer (experimental): {ORANGE}{STRING1} miham@2349: miham@2349: STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Default service interval for trains: {ORANGE}{STRING1} days/% miham@2349: STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Default service interval for trains: {ORANGE}disabled miham@2349: STR_CONFIG_PATCHES_SERVINT_ROADVEH :{LTBLUE}Default service interval for road vehicles: {ORANGE}{STRING1} days/% miham@2349: STR_CONFIG_PATCHES_SERVINT_ROADVEH_DISABLED :{LTBLUE}Default service interval for road vehicles: {ORANGE}disabled miham@2349: STR_CONFIG_PATCHES_SERVINT_AIRCRAFT :{LTBLUE}Default service interval for aircraft: {ORANGE}{STRING1} days/% miham@2349: STR_CONFIG_PATCHES_SERVINT_AIRCRAFT_DISABLED :{LTBLUE}Default service interval for aircraft: {ORANGE}disabled miham@2349: STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Default service interval for ships: {ORANGE}{STRING1} days/% miham@2349: STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Default service interval for ships: {ORANGE}disabled miham@2349: STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Disable servicing when breakdowns set to none: {ORANGE}{STRING1} miham@2460: STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Enable wagon speed limits: {ORANGE}{STRING1} KUDr@5116: STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Disable electric rails: {ORANGE}{STRING1} miham@2349: rubidium@4285: STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Coloured news appears in: {ORANGE}{STRING1} rubidium@4285: STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Starting year: {ORANGE}{STRING1} rubidium@4285: STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}End game in: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Enable smooth economy (more, smaller changes) miham@2349: STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Allow buying shares from other companies miham@2349: STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}When dragging, place signals every: {ORANGE}{STRING1} tile(s) maedhros@5939: STR_CONFIG_PATCHES_SEMAPHORE_BUILD_BEFORE_DATE :{LTBLUE}Automatically build semaphores before: {ORANGE}{STRING1} rubidium@8487: STR_CONFIG_PATCHES_ENABLE_SIGNAL_GUI :{LTBLUE}Enable the signal GUI: {ORANGE}{STRING1} belugas@7067: belugas@7067: STR_CONFIG_PATCHES_TOWN_LAYOUT_INVALID :{WHITE}The town layout "no more roads" isn't valid in the scenario editor belugas@7067: STR_CONFIG_PATCHES_TOWN_LAYOUT :{LTBLUE}Select town-road layout: {ORANGE}{STRING1} belugas@7067: STR_CONFIG_PATCHES_TOWN_LAYOUT_NO_ROADS :no more roads belugas@7067: STR_CONFIG_PATCHES_TOWN_LAYOUT_DEFAULT :default belugas@7067: STR_CONFIG_PATCHES_TOWN_LAYOUT_BETTER_ROADS :better roads belugas@7067: STR_CONFIG_PATCHES_TOWN_LAYOUT_2X2_GRID :2x2 grid belugas@7067: STR_CONFIG_PATCHES_TOWN_LAYOUT_3X3_GRID :3x3 grid skidd13@9292: STR_CONFIG_PATCHES_TOWN_LAYOUT_RANDOM :random belugas@7067: miham@2349: STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Position of main toolbar: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Left miham@2349: STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Centre miham@2349: STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Right miham@2349: STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Window snap radius: {ORANGE}{STRING1} px miham@2349: STR_CONFIG_PATCHES_SNAP_RADIUS_DISABLED :{LTBLUE}Window snap radius: {ORANGE}disabled maedhros@6950: STR_CONFIG_PATCHES_TOWN_GROWTH :{LTBLUE}Town growth speed: {ORANGE}{STRING1} maedhros@6950: STR_CONFIG_PATCHES_TOWN_GROWTH_NONE :None maedhros@6950: STR_CONFIG_PATCHES_TOWN_GROWTH_SLOW :Slow maedhros@6950: STR_CONFIG_PATCHES_TOWN_GROWTH_NORMAL :Normal maedhros@6950: STR_CONFIG_PATCHES_TOWN_GROWTH_FAST :Fast maedhros@6950: STR_CONFIG_PATCHES_TOWN_GROWTH_VERY_FAST :Very fast maedhros@6982: STR_CONFIG_PATCHES_LARGER_TOWNS :{LTBLUE}Proportion of towns that will become cities: {ORANGE}1 in {STRING1} maedhros@6982: STR_CONFIG_PATCHES_LARGER_TOWNS_DISABLED :{LTBLUE}Proportion of towns that will become cities: {ORANGE}None maedhros@6982: STR_CONFIG_PATCHES_CITY_SIZE_MULTIPLIER :{LTBLUE}Initial city size multiplier: {ORANGE}{STRING1} rubidium@8137: STR_CONFIG_MODIFIED_ROAD_REBUILD :{LTBLUE}Remove absurd road-elements during the road construction miham@2349: miham@2349: STR_CONFIG_PATCHES_GUI :{BLACK}Interface miham@2349: STR_CONFIG_PATCHES_CONSTRUCTION :{BLACK}Construction miham@2349: STR_CONFIG_PATCHES_VEHICLES :{BLACK}Vehicles miham@2349: STR_CONFIG_PATCHES_STATIONS :{BLACK}Stations miham@2349: STR_CONFIG_PATCHES_ECONOMY :{BLACK}Economy miham@2349: STR_CONFIG_PATCHES_AI :{BLACK}Competitors miham@2349: miham@2349: STR_CONFIG_PATCHES_DISABLED :disabled ludde@2063: STR_CONFIG_PATCHES_INT32 :{NUM} miham@1641: STR_CONFIG_PATCHES_CURRENCY :{CURRENCY} miham@1641: miham@2349: STR_CONFIG_PATCHES_QUERY_CAPT :{WHITE}Change setting value miham@2349: STR_CONFIG_PATCHES_SERVICE_INTERVAL_INCOMPATIBLE :{WHITE}Some or all of the default service interval(s) below are incompatible with the chosen setting! 5-90% and 30-800 days are valid smatz@9047: smatz@9047: STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS :{LTBLUE}Pathfinder for trains: {ORANGE}{STRING1} smatz@9047: STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NTP :NTP {RED}(Not recommended) smatz@9047: STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_NPF :NPF smatz@9047: STR_CONFIG_PATCHES_PATHFINDER_FOR_TRAINS_YAPF :YAPF {BLUE}(Recommended) smatz@9047: STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH :{LTBLUE}Pathfinder for road vehicles: {ORANGE}{STRING1} smatz@9047: STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_OPF :Original {RED}(Not recommended) smatz@9047: STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_NPF :NPF smatz@9047: STR_CONFIG_PATCHES_PATHFINDER_FOR_ROADVEH_YAPF :YAPF {BLUE}(Recommended) smatz@9047: STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS :{LTBLUE}Pathfinder for ships: {ORANGE}{STRING1} smatz@9047: STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_OPF :Original {BLUE}(Recommended) smatz@9047: STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_NPF :NPF smatz@9047: STR_CONFIG_PATCHES_PATHFINDER_FOR_SHIPS_YAPF :YAPF {RED}(Not recommended) miham@1641: miham@2349: STR_TEMPERATE_LANDSCAPE :Temperate landscape miham@2349: STR_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape miham@2349: STR_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape miham@2349: STR_TOYLAND_LANDSCAPE :Toyland landscape miham@1641: miham@2349: STR_CHEATS :{WHITE}Cheats miham@2349: STR_CHEATS_TIP :{BLACK}Checkboxes indicate if you have used this cheat before miham@2349: STR_CHEATS_WARNING :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity. rubidium@7501: STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY} miham@2349: STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Playing as player: {ORANGE}{COMMA} miham@2349: STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING1} miham@2349: STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1} miham@2349: STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Build while in pause mode: {ORANGE}{STRING1} miham@2349: STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE} {STRING} miham@2349: STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Switch climate: {ORANGE} {STRING} miham@2349: STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE} {DATE_SHORT} miham@2349: STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING1} miham@2348: miham@2349: STR_HEADING_FOR_WAYPOINT :{LTBLUE}Heading for {WAYPOINT} miham@2349: STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY} miham@2348: miham@2349: STR_GO_TO_WAYPOINT :Go via {WAYPOINT} miham@2349: STR_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT} miham@2349: miham@2349: STR_WAYPOINTNAME_CITY :Waypoint {TOWN} miham@2349: STR_WAYPOINTNAME_CITY_SERIAL :Waypoint {TOWN} #{COMMA} miham@2349: STR_LANDINFO_WAYPOINT :Waypoint miham@2349: miham@2349: STR_WAYPOINT :{WHITE}Waypoint miham@2349: STR_WAYPOINT_GRAPHICS_TIP :{BLACK}Select waypoint type miham@1641: miham@1641: STR_WAYPOINT_VIEWPORT :{WHITE}{WAYPOINT} miham@1641: STR_WAYPOINT_VIEWPORT_TINY :{TINYFONT}{WHITE}{WAYPOINT} miham@1641: STR_WAYPOINT_RAW :{WAYPOINT} miham@2349: STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name miham@1641: miham@2349: STR_CANT_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name... miham@2349: STR_CONVERT_RAIL_TO_WAYPOINT_TIP :{BLACK}Convert rail to waypoint miham@2349: STR_CANT_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here... miham@2349: STR_CANT_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here... miham@2348: miham@2349: STR_BUILD_AUTORAIL_TIP :{BLACK}Build railway track using the Autorail mode miham@2348: miham@2349: STR_NO_TOWN_IN_SCENARIO :{WHITE}...there is no town in this scenario miham@2349: miham@2349: STR_GENERATE_RANDOM_LANDSCAPE :{WHITE}Are you sure you want to create a random landscape? miham@2349: STR_MANY_RANDOM_TOWNS :{BLACK}Many random towns miham@2349: STR_RANDOM_TOWNS_TIP :{BLACK}Cover the map with randomly placed towns belugas@7714: STR_MANY_RANDOM_INDUSTRIES :Many random industries miham@2349: STR_RANDOM_INDUSTRIES_TIP :{BLACK}Cover the map with randomly placed industries miham@2349: STR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries... miham@2349: miham@2349: STR_LANDSCAPING_TOOLBAR_TIP :{BLACK}Open the landscaping toolbar to raise/lower land, plant trees, etc. miham@2349: STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping miham@2349: STR_LEVEL_LAND_TOOLTIP :{BLACK}Level land truelight@0: truelight@0: miham@2349: STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type miham@2349: STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type miham@2348: miham@2349: STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here... rubidium@6617: STR_BUILD_CANALS_TIP :{BLACK}Build canals. miham@2349: STR_LANDINFO_CANAL :Canal miham@2348: miham@2349: STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here... miham@2349: STR_BUILD_LOCKS_TIP :{BLACK}Build locks miham@2349: STR_LANDINFO_LOCK :Lock miham@2348: belugas@10959: STR_CANT_PLACE_RIVERS :{WHITE}Can't place rivers here... belugas@10959: STR_LANDINFO_RIVER :River belugas@10959: miham@2349: STR_BUOY_IS_IN_USE :{WHITE}...buoy is in use! miham@2349: rubidium@11157: STR_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING}) miham@2349: miham@2349: STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station... miham@2349: STR_CANT_CONVERT_RAIL :{WHITE}Can't convert railtype here... miham@2349: STR_CONVERT_RAIL_TIP :{BLACK}Convert/Upgrade the type of rail miham@2349: miham@2349: STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Drag train engine here to sell the whole train miham@2349: miham@2349: STR_DRAG_DROP :{BLACK}Drag & Drop miham@2349: STR_STATION_DRAG_DROP :{BLACK}Build a station using drag & drop peter1138@3781: STR_SELECT_STATION_CLASS_TIP :{BLACK}Select a station class to display peter1138@3781: STR_SELECT_STATION_TYPE_TIP :{BLACK}Select the station type to build miham@2349: miham@2349: STR_FAST_FORWARD :{BLACK}Fast forward the game miham@2349: STR_MESSAGE_HISTORY :{WHITE}Message History miham@2349: STR_MESSAGE_HISTORY_TIP :{BLACK}A list of the recent news messages miham@2349: STR_MESSAGES_DISABLE_ALL :{BLACK}Disable all miham@2349: STR_MESSAGES_ENABLE_ALL :{BLACK}Enable all miham@2349: miham@2349: STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Construct Coal Mine miham@2349: STR_CONSTRUCT_FOREST_TIP :{BLACK}Plant Forest miham@2349: STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Construct Oil Rig miham@2349: STR_CONSTRUCT_FARM_TIP :{BLACK}Fund Farm miham@2349: STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Construct Copper Ore Mine miham@2349: STR_CONSTRUCT_OIL_WELLS_TIP :{BLACK}Drill for Oil miham@2349: STR_CONSTRUCT_GOLD_MINE_TIP :{BLACK}Construct Gold Mine miham@2349: STR_CONSTRUCT_DIAMOND_MINE_TIP :{BLACK}Construct Diamond Mine miham@2349: STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Construct Iron Ore Mine miham@2349: STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Fund Fruit Plantation miham@2349: STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Fund Rubber Plantation miham@2349: STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Fund Water Supply miham@2349: STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Plant Candyfloss Forest miham@2349: STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Fund Battery Farm miham@2349: STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}Drill for Cola miham@2349: STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP :{BLACK}Fund Plastic Fountains miham@2349: STR_CONSTRUCT_BUBBLE_GENERATOR_TIP :{BLACK}Construct Bubble Generator miham@2349: STR_CONSTRUCT_TOFFEE_QUARRY_TIP :{BLACK}Fund Toffee Quarry miham@2349: STR_CONSTRUCT_SUGAR_MINE_TIP :{BLACK}Construct Sugar Mine miham@2349: miham@2349: STR_INDUSTRYDIR_CAPTION :{WHITE}Industries glx@10425: STR_INDUSTRYDIR_ITEM :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported) glx@10425: STR_INDUSTRYDIR_ITEM_TWO :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported) ludde@2070: STR_INDUSTRYDIR_ITEM_NOPROD :{ORANGE}{INDUSTRY} miham@1641: miham@2349: STR_INDUSTRY_TOO_CLOSE :{WHITE}...too close to another industry miham@1641: miham@2349: STR_RAIL_REFIT_VEHICLE_TO_CARRY :{BLACK}Refit train to carry a different cargo type miham@2349: STR_RAIL_REFIT_VEHICLE :{BLACK}Refit train miham@2349: STR_RAIL_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for train to carry miham@2349: STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED :{BLACK}Refit train to carry highlighted cargo type miham@2349: STR_RAIL_CAN_T_REFIT_VEHICLE :{WHITE}Can't refit train... miham@2349: STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Service intervals are in percents: {ORANGE}{STRING1} miham@2349: STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production miham@1641: Darkvater@2776: TEMP_AI_IN_PROGRESS :{WHITE}Welcome to the new AI under development. If you encounter problems, take a screenshot and post it in the forum. miham@2349: TEMP_AI_ACTIVATED :{WHITE}Warning: this new AI is still alpha! Currently, only trucks and busses work! truelight@8355: TEMP_AI_MULTIPLAYER :{WHITE}Warning: implementation is still experimental (using new AI). truelight@0: truelight@0: ############ network gui strings truelight@0: miham@2349: STR_NETWORK_MULTIPLAYER :{WHITE}Multiplayer miham@2348: miham@2349: STR_NETWORK_PLAYER_NAME :{BLACK}Player name: miham@2349: STR_NETWORK_ENTER_NAME_TIP :{BLACK}This is the name other players will identify you by rubidium@9233: STR_NETWORK_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name miham@2349: STR_NETWORK_CONNECTION :{BLACK}Connection: miham@2349: STR_NETWORK_CONNECTION_TIP :{BLACK}Choose between an internet game or a Local Area Network (LAN) game miham@2348: miham@2349: STR_NETWORK_START_SERVER :{BLACK}Start server miham@2349: STR_NETWORK_START_SERVER_TIP :{BLACK}Start your own server miham@2349: miham@2349: STR_NETWORK_GAME_NAME :{BLACK}Name miham@2349: STR_NETWORK_GAME_NAME_TIP :{BLACK}Name of the game miham@2349: STR_NETWORK_INFO_ICONS_TIP :{BLACK}Language, server version, etc. miham@2349: STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it rubidium@10178: STR_NETWORK_LAST_JOINED_SERVER :{BLACK}The server you joined last time: rubidium@10178: STR_NETWORK_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time miham@2349: miham@2349: STR_NETWORK_FIND_SERVER :{BLACK}Find server miham@2349: STR_NETWORK_FIND_SERVER_TIP :{BLACK}Search network for a server miham@2349: STR_NETWORK_ADD_SERVER :{BLACK}Add server miham@2349: STR_NETWORK_ADD_SERVER_TIP :{BLACK}Adds a server to the list which will always be checked for running games. miham@2349: STR_NETWORK_ENTER_IP :{BLACK}Enter the address of the host miham@1641: Darkvater@2879: STR_NETWORK_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA} miham@2349: STR_NETWORK_CLIENTS_CAPTION :{BLACK}Clients Darkvater@2879: STR_NETWORK_CLIENTS_CAPTION_TIP :{BLACK}Clients online / clients max{}Companies online / companies max miham@2349: STR_NETWORK_GAME_INFO :{SILVER}GAME INFO Darkvater@2879: STR_NETWORK_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA} miham@2349: STR_NETWORK_LANGUAGE :{SILVER}Language: {WHITE}{STRING} miham@2349: STR_NETWORK_TILESET :{SILVER}Tileset: {WHITE}{STRING} miham@2349: STR_NETWORK_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA} rubidium@11157: STR_NETWORK_SERVER_VERSION :{SILVER}Server version: {WHITE}{RAW_STRING} rubidium@11157: STR_NETWORK_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{RAW_STRING} : {NUM} miham@2349: STR_NETWORK_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT} miham@2349: STR_NETWORK_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT} miham@2349: STR_NETWORK_PASSWORD :{SILVER}Password protected! miham@2349: STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER OFFLINE miham@2349: STR_NETWORK_SERVER_FULL :{SILVER}SERVER FULL miham@2349: STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSION MISMATCH rubidium@5339: STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH miham@1641: miham@2349: STR_NETWORK_JOIN_GAME :{BLACK}Join game truelight@0: truelight@0: miham@2349: STR_NETWORK_START_GAME_WINDOW :{WHITE}Start new multiplayer game truelight@0: miham@2349: STR_NETWORK_NEW_GAME_NAME :{BLACK}Game name: miham@2349: STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu rubidium@9233: STR_NETWORK_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game miham@2349: STR_NETWORK_SET_PASSWORD :{BLACK}Set password miham@2349: STR_NETWORK_PASSWORD_TIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible miham@2349: STR_NETWORK_SELECT_MAP :{BLACK}Select a map: miham@2349: STR_NETWORK_SELECT_MAP_TIP :{BLACK}Which map do you want to play? rubidium@7935: STR_NETWORK_LAN_INTERNET_COMBO :{BLACK}{SKIP}{STRING} miham@2349: STR_NETWORK_LAN :LAN miham@1641: STR_NETWORK_INTERNET :Internet miham@2349: STR_NETWORK_LAN_INTERNET :LAN / Internet miham@2349: STR_NETWORK_INTERNET_ADVERTISE :Internet (advertise) rubidium@7935: STR_NETWORK_CLIENTS_SELECT :{BLACK}{SKIP}{SKIP}{NUM} client{P "" s} rubidium@7935: STR_NETWORK_NUMBER_OF_CLIENTS :{BLACK}Max clients: rubidium@7935: STR_NETWORK_NUMBER_OF_CLIENTS_TIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled rubidium@7935: STR_NETWORK_COMPANIES_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} compan{P y ies} Darkvater@2879: STR_NETWORK_NUMBER_OF_COMPANIES :{BLACK}Max companies: Darkvater@2879: STR_NETWORK_NUMBER_OF_COMPANIES_TIP :{BLACK}Limit the server to a certain amount of companies rubidium@7935: STR_NETWORK_SPECTATORS_SELECT :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{NUM} spectator{P "" s} Darkvater@2879: STR_NETWORK_NUMBER_OF_SPECTATORS :{BLACK}Max spectators: Darkvater@2879: STR_NETWORK_NUMBER_OF_SPECTATORS_TIP :{BLACK}Limit the server to a certain amount of spectators miham@2349: STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Language spoken: miham@2349: STR_NETWORK_LANGUAGE_TIP :{BLACK}Other players will know which language is spoken on the server rubidium@7935: STR_NETWORK_LANGUAGE_COMBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} miham@2349: STR_NETWORK_START_GAME :{BLACK}Start Game miham@2349: STR_NETWORK_START_GAME_TIP :{BLACK}Start a new network game from a random map, or scenario miham@2349: STR_NETWORK_LOAD_GAME :{BLACK}Load Game miham@2349: STR_NETWORK_LOAD_GAME_TIP :{BLACK}Resume an earlier saved multiplayer game (be sure to connect as the correct player) truelight@0: truelight@543: ############ Leave those lines in this order!! miham@2349: STR_NETWORK_LANG_ANY :Any miham@2349: STR_NETWORK_LANG_ENGLISH :English miham@2349: STR_NETWORK_LANG_GERMAN :German miham@2349: STR_NETWORK_LANG_FRENCH :French glx@7276: STR_NETWORK_LANG_BRAZILIAN :Brazilian glx@7276: STR_NETWORK_LANG_BULGARIAN :Bulgarian glx@7276: STR_NETWORK_LANG_CHINESE :Chinese glx@7276: STR_NETWORK_LANG_CZECH :Czech glx@7276: STR_NETWORK_LANG_DANISH :Danish glx@7276: STR_NETWORK_LANG_DUTCH :Dutch glx@7276: STR_NETWORK_LANG_ESPERANTO :Esperanto glx@7276: STR_NETWORK_LANG_FINNISH :Finnish glx@7276: STR_NETWORK_LANG_HUNGARIAN :Hungarian glx@7276: STR_NETWORK_LANG_ICELANDIC :Icelandic glx@7276: STR_NETWORK_LANG_ITALIAN :Italian glx@7276: STR_NETWORK_LANG_JAPANESE :Japanese glx@7276: STR_NETWORK_LANG_KOREAN :Korean glx@7276: STR_NETWORK_LANG_LITHUANIAN :Lithuanian glx@7276: STR_NETWORK_LANG_NORWEGIAN :Norwegian glx@7276: STR_NETWORK_LANG_POLISH :Polish glx@7276: STR_NETWORK_LANG_PORTUGUESE :Portuguese glx@7276: STR_NETWORK_LANG_ROMANIAN :Romanian glx@7276: STR_NETWORK_LANG_RUSSIAN :Russian glx@7276: STR_NETWORK_LANG_SLOVAK :Slovak glx@7276: STR_NETWORK_LANG_SLOVENIAN :Slovenian glx@7276: STR_NETWORK_LANG_SPANISH :Spanish glx@7276: STR_NETWORK_LANG_SWEDISH :Swedish glx@7276: STR_NETWORK_LANG_TURKISH :Turkish glx@7276: STR_NETWORK_LANG_UKRAINIAN :Ukrainian glx@9226: STR_NETWORK_LANG_AFRIKAANS :Afrikaans glx@9226: STR_NETWORK_LANG_CROATIAN :Croatian glx@9226: STR_NETWORK_LANG_CATALAN :Catalan glx@9226: STR_NETWORK_LANG_ESTONIAN :Estonian glx@9226: STR_NETWORK_LANG_GALICIAN :Galician glx@9226: STR_NETWORK_LANG_GREEK :Greek glx@9226: STR_NETWORK_LANG_LATVIAN :Latvian truelight@543: ############ End of leave-in-this-order truelight@543: miham@2349: STR_NETWORK_GAME_LOBBY :{WHITE}Multiplayer game lobby truelight@543: rubidium@11157: STR_NETWORK_PREPARE_TO_JOIN :{BLACK}Preparing to join: {ORANGE}{RAW_STRING} miham@2349: STR_NETWORK_COMPANY_LIST_TIP :{BLACK}A list of all companies currently in this game. You can either join one or start a new one if there is a free company slot miham@2349: STR_NETWORK_NEW_COMPANY :{BLACK}New company miham@2349: STR_NETWORK_NEW_COMPANY_TIP :{BLACK}Create a new company miham@2349: STR_NETWORK_SPECTATE_GAME :{BLACK}Spectate game miham@2349: STR_NETWORK_SPECTATE_GAME_TIP :{BLACK}Watch the game as a spectator miham@2349: STR_NETWORK_JOIN_COMPANY :{BLACK}Join company miham@2349: STR_NETWORK_JOIN_COMPANY_TIP :{BLACK}Help manage this company miham@2349: STR_NETWORK_REFRESH :{BLACK}Refresh server miham@2349: STR_NETWORK_REFRESH_TIP :{BLACK}Refresh the server info truelight@543: miham@2349: STR_NETWORK_COMPANY_INFO :{SILVER}COMPANY INFO miham@1641: rubidium@11157: STR_NETWORK_COMPANY_NAME :{SILVER}Company name: {WHITE}{RAW_STRING} miham@2349: STR_NETWORK_INAUGURATION_YEAR :{SILVER}Inauguration: {WHITE}{NUM} rubidium@7501: STR_NETWORK_VALUE :{SILVER}Company value: {WHITE}{CURRENCY} rubidium@7501: STR_NETWORK_CURRENT_BALANCE :{SILVER}Current balance: {WHITE}{CURRENCY} rubidium@7501: STR_NETWORK_LAST_YEARS_INCOME :{SILVER}Last year's income: {WHITE}{CURRENCY} miham@2349: STR_NETWORK_PERFORMANCE :{SILVER}Performance: {WHITE}{NUM} miham@2348: miham@2349: STR_NETWORK_VEHICLES :{SILVER}Vehicles: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP} miham@2349: STR_NETWORK_STATIONS :{SILVER}Stations: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP} rubidium@11157: STR_NETWORK_PLAYERS :{SILVER}Players: {WHITE}{RAW_STRING} miham@2349: miham@2349: STR_NETWORK_CONNECTING :{WHITE}Connecting... truelight@543: truelight@543: ############ Leave those lines in this order!! miham@2349: STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting.. miham@2349: STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorising.. miham@2349: STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting.. miham@2349: STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map.. miham@2349: STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data.. miham@2349: STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering.. miham@2348: miham@2349: STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info.. miham@2349: STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info.. miham@2349: ############ End of leave-in-this-order miham@2349: STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of you miham@2349: STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{NUM} / {NUM} kbytes downloaded so far miham@2348: miham@2349: STR_NETWORK_DISCONNECT :{BLACK}Disconnect miham@2349: miham@2349: STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give miham@2349: STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password miham@2349: STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password miham@2349: STR_NETWORK_CLIENT_LIST :{WHITE}Client List miham@2349: miham@2349: STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK miham@2349: STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network games miham@2349: STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request rubidium@6123: STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Could not connect due to NewGRF mismatch miham@2349: STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronisation failed miham@2349: STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost miham@2349: STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Could not load savegame miham@2349: STR_NETWORK_ERR_SERVER_START :{WHITE} Could not start the server miham@2349: STR_NETWORK_ERR_CLIENT_START :{WHITE} Could not connect miham@2349: STR_NETWORK_ERR_TIMEOUT :{WHITE} Connection #{NUM} timed out miham@2349: STR_NETWORK_ERR_SERVER_ERROR :{WHITE} A protocol-error was made and the connection was closed miham@2349: STR_NETWORK_ERR_WRONG_REVISION :{WHITE} The revision of this client does not match the server's revision miham@2349: STR_NETWORK_ERR_WRONG_PASSWORD :{WHITE} Wrong password miham@2349: STR_NETWORK_ERR_SERVER_FULL :{WHITE} The server is full miham@2349: STR_NETWORK_ERR_SERVER_BANNED :{WHITE} You are banned from this server miham@2349: STR_NETWORK_ERR_KICKED :{WHITE} You were kicked out of the game miham@2349: STR_NETWORK_ERR_CHEATER :{WHITE} Cheating is not allowed on this server miham@2349: miham@2349: STR_NETWORK_ERR_LEFT :has left the game truelight@543: ############ Leave those lines in this order!! miham@2349: STR_NETWORK_ERR_CLIENT_GENERAL :general error miham@2349: STR_NETWORK_ERR_CLIENT_DESYNC :desync error miham@2349: STR_NETWORK_ERR_CLIENT_SAVEGAME :could not load map miham@2349: STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection lost miham@2349: STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol error rubidium@6123: STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch Darkvater@2879: STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :not authorized miham@2349: STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :received strange packet miham@2349: STR_NETWORK_ERR_CLIENT_WRONG_REVISION :wrong revision miham@2349: STR_NETWORK_ERR_CLIENT_NAME_IN_USE :name already in use Darkvater@2879: STR_NETWORK_ERR_CLIENT_WRONG_PASSWORD :wrong password miham@2349: STR_NETWORK_ERR_CLIENT_PLAYER_MISMATCH :wrong player-id in DoCommand miham@2349: STR_NETWORK_ERR_CLIENT_KICKED :kicked by server miham@2349: STR_NETWORK_ERR_CLIENT_CHEATER :was trying to use a cheat Darkvater@2879: STR_NETWORK_ERR_CLIENT_SERVER_FULL :server full truelight@543: ############ End of leave-in-this-order miham@2349: STR_NETWORK_CLIENT_JOINED :has joined the game miham@2349: STR_NETWORK_GIVE_MONEY :gave your company some money ({CURRENCY}) rubidium@11157: STR_NETWORK_GAVE_MONEY_AWAY :you gave {RAW_STRING} some money ({CURRENCY}) Darkvater@4943: STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] : rubidium@11157: STR_NETWORK_CHAT_COMPANY :[Team] {RAW_STRING}: {GRAY}{RAW_STRING} rubidium@11157: STR_NETWORK_CHAT_TO_COMPANY :[Team] To {RAW_STRING}: {GRAY}{RAW_STRING} Darkvater@4943: STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] : rubidium@11157: STR_NETWORK_CHAT_CLIENT :[Private] {RAW_STRING}: {GRAY}{RAW_STRING} rubidium@11157: STR_NETWORK_CHAT_TO_CLIENT :[Private] To {RAW_STRING}: {GRAY}{RAW_STRING} Darkvater@4943: STR_NETWORK_CHAT_ALL_CAPTION :[All] : rubidium@11157: STR_NETWORK_CHAT_ALL :[All] {RAW_STRING}: {GRAY}{RAW_STRING} rubidium@9233: STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat miham@2349: STR_NETWORK_NAME_CHANGE :has changed his/her name to miham@2349: STR_NETWORK_SERVER_SHUTDOWN :{WHITE} The server closed the session miham@2349: STR_NETWORK_SERVER_REBOOT :{WHITE} The server is restarting...{}Please wait... truelight@0: miham@2349: STR_NETWORK_SERVER :Server miham@2349: STR_NETWORK_CLIENT :Client Darkvater@4945: STR_NETWORK_SPECTATORS :Spectators truelight@722: miham@2349: STR_NETWORK_CLIENTLIST_NONE :(none) miham@2349: STR_NETWORK_CLIENTLIST_KICK :Kick miham@2349: STR_NETWORK_CLIENTLIST_GIVE_MONEY :Give money miham@2349: STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL :Speak to all miham@2349: STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY :Speak to company miham@2349: STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT :Private message truelight@722: truelight@722: miham@2349: STR_NETWORK_SEND :{BLACK}Send dominik@649: truelight@0: ############ end network gui strings truelight@0: truelight@0: miham@2349: STR_CONFIG_PATCHES_MAP_X :{LTBLUE}X-size of map: {ORANGE}{STRING1} miham@2349: STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-size of map: {ORANGE}{STRING1} tron@1218: truelight@4300: truelight@4300: ##### PNG-MAP-Loader truelight@4300: truelight@4300: STR_PNGMAP_ERROR :{WHITE}Cannot load landscape from PNG... truelight@4300: STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...file not found. truelight@4300: STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed. truelight@4300: STR_PNGMAP_ERR_MISC :{WHITE}...something just went wrong. Sorry. (probably corrupted file) truelight@4300: truelight@4300: STR_BMPMAP_ERROR :{WHITE}Cannot load landscape from BMP... truelight@4300: STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...could not convert image type. truelight@4300: truelight@0: ##id 0x0800 miham@2349: STR_0800_COST :{TINYFONT}{RED}Cost: {CURRENCY} miham@2349: STR_0801_COST :{RED}Cost: {CURRENCY} miham@2349: STR_0802_INCOME :{TINYFONT}{GREEN}Income: {CURRENCY} miham@2349: STR_0803_INCOME :{GREEN}Income: {CURRENCY} miham@2349: STR_FEEDER_TINY :{TINYFONT}{YELLOW}Transfer: {CURRENCY} miham@2349: STR_FEEDER :{YELLOW}Transfer: {CURRENCY} miham@2349: STR_0805_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY} miham@2349: STR_0807_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY} miham@2349: STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here... miham@2349: STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here... miham@2349: STR_080A_ROCKS :Rocks miham@2349: STR_080B_ROUGH_LAND :Rough land miham@2349: STR_080C_BARE_LAND :Bare land miham@2349: STR_080D_GRASS :Grass miham@2349: STR_080E_FIELDS :Fields miham@2349: STR_080F_SNOW_COVERED_LAND :Snow-covered land miham@2349: STR_0810_DESERT :Desert truelight@0: truelight@0: ##id 0x1000 miham@2349: STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction miham@2349: STR_1001_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination miham@2349: STR_1002_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel miham@2349: STR_1003_ALREADY_AT_SEA_LEVEL :{WHITE}Already at sea-level miham@2349: STR_1004_TOO_HIGH :{WHITE}Too high miham@2349: STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railway track miham@2349: STR_1007_ALREADY_BUILT :{WHITE}...already built miham@2349: STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first peter1138@9160: STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked miham@2349: STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Railway Construction celestar@3355: STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Electrified Railway Construction miham@2349: STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Construction rubidium@8805: STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Maglev Construction miham@2349: STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Select Rail Bridge miham@2349: STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here... miham@2349: STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railway station here... miham@2349: STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here... miham@2349: STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railway track here... miham@2349: STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railway track from here... miham@2349: STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here... miham@2349: STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Train Depot Orientation miham@2349: STR_1015_RAILROAD_CONSTRUCTION :Railway construction celestar@3355: STR_TOOLB_ELRAIL_CONSTRUCTION :Electrified Railway construction miham@2349: STR_1016_MONORAIL_CONSTRUCTION :Monorail construction rubidium@8805: STR_1017_MAGLEV_CONSTRUCTION :Maglev construction miham@2349: STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Build railway track miham@2349: STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for building and servicing trains) miham@2349: STR_101A_BUILD_RAILROAD_STATION :{BLACK}Build railway station miham@2349: STR_101B_BUILD_RAILROAD_SIGNALS :{BLACK}Build railway signals miham@2349: STR_101C_BUILD_RAILROAD_BRIDGE :{BLACK}Build railway bridge miham@2349: STR_101D_BUILD_RAILROAD_TUNNEL :{BLACK}Build railway tunnel miham@2349: STR_101E_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railway track and signals miham@2349: STR_101F_BRIDGE_SELECTION_CLICK :{BLACK}Bridge selection - click on your prefered bridge to build it miham@2349: STR_1020_SELECT_RAILROAD_DEPOT_ORIENTATIO :{BLACK}Select railway depot orientation miham@2349: STR_1021_RAILROAD_TRACK :Railway track miham@2349: STR_1023_RAILROAD_TRAIN_DEPOT :Railway train depot miham@2349: STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...area is owned by another company miham@2349: STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Railway track with normal signals miham@2349: STR_RAILROAD_TRACK_WITH_PRESIGNALS :Railway track with pre-signals miham@2349: STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Railway track with exit-signals miham@2349: STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Railway track with combo-signals glx@7266: STR_RAILROAD_TRACK_WITH_NORMAL_PRESIGNALS :Railway track with normal and pre-signals glx@7266: STR_RAILROAD_TRACK_WITH_NORMAL_EXITSIGNALS :Railway track with normal and exit-signals glx@7266: STR_RAILROAD_TRACK_WITH_NORMAL_COMBOSIGNALS :Railway track with normal and combo-signals glx@7266: STR_RAILROAD_TRACK_WITH_PRE_EXITSIGNALS :Railway track with pre- and exit-signals glx@7266: STR_RAILROAD_TRACK_WITH_PRE_COMBOSIGNALS :Railway track with pre- and combo-signals glx@7266: STR_RAILROAD_TRACK_WITH_EXIT_COMBOSIGNALS :Railway track with exit- and combo-signals maedhros@7170: STR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railway station first truelight@0: truelight@0: truelight@0: truelight@0: ##id 0x1800 miham@2349: STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first tron@4046: STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress miham@2349: STR_1802_ROAD_CONSTRUCTION :{WHITE}Road Construction maedhros@8920: STR_WHITE_TRAMWAY_CONSTRUCTION :{WHITE}Tramway Construction miham@2349: STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Select Road Bridge rubidium@7260: STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions miham@2349: STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here... maedhros@8920: STR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build tramway here... miham@2349: STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here... maedhros@8920: STR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove tramway from here... miham@2349: STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Road Depot Orientation maedhros@8920: STR_TRAM_DEPOT_ORIENTATION :{WHITE}Tram Depot Orientation miham@2349: STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle depot here... maedhros@8920: STR_CAN_T_BUILD_TRAM_VEHICLE :{WHITE}Can't build tram vehicle depot here... miham@2349: STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station... miham@2349: STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build lorry station... maedhros@8920: STR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger tram station... maedhros@8920: STR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight tram station... miham@2349: STR_180A_ROAD_CONSTRUCTION :Road construction maedhros@8920: STR_TRAMWAY_CONSTRUCTION :Tramway construction miham@2349: STR_180B_BUILD_ROAD_SECTION :{BLACK}Build road section rubidium@8285: STR_BUILD_AUTOROAD_TIP :{BLACK}Build road section using the Autoroad mode maedhros@8920: STR_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section rubidium@8285: STR_BUILD_AUTOTRAM_TIP :{BLACK}Build tramway section using the Autotram mode miham@2349: STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for building and servicing vehicles) maedhros@8920: STR_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for building and servicing vehicles) miham@2349: STR_180D_BUILD_BUS_STATION :{BLACK}Build bus station miham@2349: STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Build lorry loading bay maedhros@8920: STR_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger tram station maedhros@8920: STR_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight tram station miham@2349: STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge maedhros@8920: STR_BUILD_TRAMWAY_BRIDGE :{BLACK}Build tramway bridge miham@2349: STR_1810_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel maedhros@8920: STR_BUILD_TRAMWAY_TUNNEL :{BLACK}Build tramway tunnel skidd13@8402: STR_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads miham@2349: STR_1811_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for road construction maedhros@8920: STR_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for tramway construction miham@2349: STR_1813_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Select road vehicle depot orientation maedhros@8920: STR_SELECT_TRAM_VEHICLE_DEPOT :{BLACK}Select tram vehicle depot orientation miham@2349: STR_1814_ROAD :Road miham@2349: STR_1815_ROAD_WITH_STREETLIGHTS :Road with streetlights miham@2349: STR_1816_TREE_LINED_ROAD :Tree-lined road miham@2349: STR_1817_ROAD_VEHICLE_DEPOT :Road vehicle depot miham@2349: STR_1818_ROAD_RAIL_LEVEL_CROSSING :Road/rail level crossing frosch@10662: STR_TRAMWAY :Tramway rubidium@6338: STR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station... rubidium@6338: STR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove lorry station... rubidium@7187: STR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger tram station... rubidium@7221: STR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight tram station... truelight@0: truelight@0: ##id 0x2000 miham@2349: STR_2000_TOWNS :{WHITE}Towns ludde@2070: STR_TOWN_LABEL_POP :{WHITE}{TOWN} ({COMMA}) ludde@2070: STR_TOWN_LABEL :{WHITE}{TOWN} ludde@2070: STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN} ludde@2070: STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN} peter1138@7552: STR_2002 :{TINYFONT}{BLACK}{SIGN} rubidium@8447: STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN} miham@2349: STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first miham@1641: STR_2005 :{WHITE}{TOWN} maedhros@9213: STR_CITY :{WHITE}{TOWN} (City) miham@2349: STR_2006_POPULATION :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA} miham@2349: STR_2007_RENAME_TOWN :Rename Town miham@2349: STR_2008_CAN_T_RENAME_TOWN :{WHITE}Can't rename town... miham@2349: STR_2009_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} local authority refuses to allow this miham@2349: STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Town names - click on name to centre view on town miham@2349: STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Centre the main view on town location miham@2349: STR_200C_CHANGE_TOWN_NAME :{BLACK}Change town name miham@2349: STR_200D_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passengers last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} miham@2349: STR_200E_MAIL_LAST_MONTH_MAX :{BLACK}Mail last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} miham@2349: STR_200F_TALL_OFFICE_BLOCK :Tall office block miham@2349: STR_2010_OFFICE_BLOCK :Office block miham@2349: STR_2011_SMALL_BLOCK_OF_FLATS :Small block of flats miham@2349: STR_2012_CHURCH :Church miham@2349: STR_2013_LARGE_OFFICE_BLOCK :Large office block miham@2349: STR_2014_TOWN_HOUSES :Town houses miham@2349: STR_2015_HOTEL :Hotel miham@2349: STR_2016_STATUE :Statue miham@2349: STR_2017_FOUNTAIN :Fountain miham@2349: STR_2018_PARK :Park miham@2349: STR_2019_OFFICE_BLOCK :Office block miham@2349: STR_201A_SHOPS_AND_OFFICES :Shops and offices miham@2349: STR_201B_MODERN_OFFICE_BUILDING :Modern office building miham@2349: STR_201C_WAREHOUSE :Warehouse miham@2349: STR_201D_OFFICE_BLOCK :Office block miham@2349: STR_201E_STADIUM :Stadium miham@2349: STR_201F_OLD_HOUSES :Old houses miham@2349: STR_2020_LOCAL_AUTHORITY :{BLACK}Local authority miham@2349: STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}Show information on local authority miham@2349: STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN} local authority miham@2349: STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Transport company ratings: rubidium@7782: STR_2024 :{YELLOW}{COMPANY} {COMPANYNUM}: {ORANGE}{STRING} miham@2349: STR_2025_SUBSIDIES :{WHITE}Subsidies tron@4001: STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Subsidies on offer for services taking: miham@2349: STR_2027_FROM_TO :{ORANGE}{STRING} from {STRING2} to {STRING2} miham@2349: STR_2028_BY :{YELLOW} (by {DATE_SHORT}) miham@2349: STR_202A_NONE :{ORANGE}None tron@4001: STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Services already subsidised: miham@2349: STR_202C_FROM_TO :{ORANGE}{STRING} from {STATION} to {STATION}{YELLOW} ({COMPANY} miham@2349: STR_202D_UNTIL :{YELLOW}, until {DATE_SHORT}) miham@2349: STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Offer of subsidy expired:{}{}{STRING} from {STRING2} to {STRING2} will now not attract a subsidy. miham@2349: STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Subsidy withdrawn:{}{}{STRING} service from {STATION} to {STATION} is no longer subsidised. miham@2349: STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Service subsidy offered:{}{}First {STRING} service from {STRING2} to {STRING2} will attract a year's subsidy from the local authority! miham@2349: STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay 50% extra for the next year! miham@2349: STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay double rates for the next year! miham@2349: STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay triple rates for the next year! miham@2349: STR_2034_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Service subsidy awarded to {COMPANY}!{}{}{STRING} service from {STATION} to {STATION} will pay quadruple rates for the next year! miham@2349: STR_2035_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town miham@2349: STR_2036_COTTAGES :Cottages miham@2349: STR_2037_HOUSES :Houses miham@2349: STR_2038_FLATS :Flats miham@2349: STR_2039_TALL_OFFICE_BLOCK :Tall office block miham@2349: STR_203A_SHOPS_AND_OFFICES :Shops and offices miham@2349: STR_203B_SHOPS_AND_OFFICES :Shops and offices miham@2349: STR_203C_THEATER :Theatre miham@2349: STR_203D_STADIUM :Stadium miham@2349: STR_203E_OFFICES :Offices miham@2349: STR_203F_HOUSES :Houses miham@2349: STR_2040_CINEMA :Cinema miham@2349: STR_2041_SHOPPING_MALL :Shopping mall miham@2349: STR_2042_DO_IT :{BLACK}Do it miham@2349: STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}List of things to do at this town - click on item for more details miham@2349: STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Carry out the highlighted action in the list above miham@2349: STR_2045_ACTIONS_AVAILABLE :{BLACK}Actions available: miham@2349: STR_2046_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign miham@2349: STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign miham@2349: STR_2048_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign miham@2349: STR_2049_FUND_LOCAL_ROAD_RECONSTRUCTION :Fund local road reconstruction miham@2349: STR_204A_BUILD_STATUE_OF_COMPANY :Build statue of company owner miham@2349: STR_204B_FUND_NEW_BUILDINGS :Fund new buildings miham@2349: STR_204C_BUY_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights miham@2349: STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Bribe the local authority miham@2349: STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY} miham@2349: STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY} miham@2349: STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{} Cost: {CURRENCY} miham@2349: STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{} Cost: {CURRENCY} miham@2349: STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Build a statue in honour of your company.{} Cost: {CURRENCY} miham@2349: STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Fund the construction of new commercial buildings in the town.{} Cost: {CURRENCY} miham@2349: STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{} Cost: {CURRENCY} miham@2349: STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{} Cost: {CURRENCY} miham@2349: STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding programme funded by {COMPANY} brings 6 months of misery to motorists! miham@1641: STR_2056 :{TINYFONT}{WHITE}{TOWN} tron@2057: STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA}) miham@2349: STR_2058_UNDER_CONSTRUCTION :{STRING} (under construction) miham@2349: STR_2059_IGLOO :Igloo miham@2349: STR_205A_TEPEES :Tepees miham@2349: STR_205B_TEAPOT_HOUSE :Teapot-House miham@2349: STR_205C_PIGGY_BANK :Piggy-Bank truelight@0: ludde@2070: STR_INDUSTRY :{INDUSTRY} ludde@2070: STR_TOWN :{TOWN} miham@2349: STR_INDUSTRY_FORMAT :{TOWN} {STRING} ludde@2070: STR_STATION :{STATION} ludde@2070: truelight@0: ##id 0x2800 miham@2349: STR_LANDSCAPING :Landscaping miham@2349: STR_2800_PLANT_TREES :Plant trees miham@2349: STR_2801_PLACE_SIGN :Place sign miham@2349: STR_2802_TREES :{WHITE}Trees miham@2349: STR_2803_TREE_ALREADY_HERE :{WHITE}...tree already here miham@2349: STR_2804_SITE_UNSUITABLE :{WHITE}...site unsuitable miham@2349: STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here... peter1138@7552: STR_2806 :{WHITE}{SIGN} miham@2349: STR_2808_TOO_MANY_SIGNS :{WHITE}...too many signs miham@2349: STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here... miham@2349: STR_280A_SIGN :Sign miham@2349: STR_280B_EDIT_SIGN_TEXT :{WHITE}Edit sign text miham@2349: STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name... miham@2349: STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Select tree type to plant miham@2349: STR_280E_TREES :Trees miham@2349: STR_280F_RAINFOREST :Rainforest miham@2349: STR_2810_CACTUS_PLANTS :Cactus Plants truelight@0: truelight@0: ##id 0x3000 miham@2349: STR_3000_RAIL_STATION_SELECTION :{WHITE}Rail Station Selection miham@2349: STR_3001_AIRPORT_SELECTION :{WHITE}Airport Selection miham@2349: STR_3002_ORIENTATION :{BLACK}Orientation miham@2349: STR_3003_NUMBER_OF_TRACKS :{BLACK}Number of tracks miham@2349: STR_3004_PLATFORM_LENGTH :{BLACK}Platform length miham@2349: STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Too close to another railway station miham@2349: STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area miham@2349: STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas in this town miham@2349: STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas maedhros@8920: STR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops maedhros@8920: STR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many lorry stations miham@2349: STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Too close to another station/loading area ludde@2063: STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES} miham@2349: STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railway station first miham@2349: STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport miham@2349: STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first truelight@0: miham@2349: STR_3030_RENAME_STATION_LOADING :Rename station/loading area miham@2349: STR_3031_CAN_T_RENAME_STATION :{WHITE}Can't rename station... miham@2349: STR_3032_RATINGS :{BLACK}Ratings miham@2349: STR_3033_ACCEPTS :{BLACK}Accepts miham@2349: STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Local rating of transport service: truelight@0: truelight@0: ############ range for rating starts miham@2349: STR_3035_APPALLING :Appalling miham@2349: STR_3036_VERY_POOR :Very Poor miham@2349: STR_3037_POOR :Poor miham@2349: STR_3038_MEDIOCRE :Mediocre miham@2349: STR_3039_GOOD :Good miham@2349: STR_303A_VERY_GOOD :Very Good miham@2349: STR_303B_EXCELLENT :Excellent miham@2349: STR_303C_OUTSTANDING :Outstanding truelight@0: ############ range for rating ends truelight@0: tron@2057: STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}%) miham@2349: STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} no longer accepts {STRING} miham@2349: STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} no longer accepts {STRING} or {STRING} miham@2349: STR_3040_NOW_ACCEPTS :{WHITE}{STATION} now accepts {STRING} miham@2349: STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} now accepts {STRING} and {STRING} miham@2349: STR_3042_BUS_STATION_ORIENTATION :{WHITE}Bus Station Orientation rubidium@7187: STR_3043_TRUCK_STATION_ORIENT :{WHITE}Lorry Station Orientation maedhros@8920: STR_PASSENGER_TRAM_STATION_ORIENTATION :{WHITE}Passenger Tram Orientation maedhros@8920: STR_CARGO_TRAM_STATION_ORIENT :{WHITE}Freight Tram Orientation miham@2349: STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Must demolish bus station first miham@2349: STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Must demolish lorry station first maedhros@8920: STR_MUST_DEMOLISH_PASSENGER_TRAM_STATION :{WHITE}Must demolish passenger tram station first maedhros@8920: STR_MUST_DEMOLISH_CARGO_TRAM_STATION :{WHITE}Must demolish freight tram station first miham@2349: STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} Station{P "" s} ludde@2063: STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES} miham@2349: STR_304A_NONE :{YELLOW}- None - miham@2349: STR_304B_SITE_UNSUITABLE :{WHITE}...site unsuitable miham@2349: STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock miham@2349: STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first miham@2349: STR_304E_SELECT_RAILROAD_STATION :{BLACK}Select railway station orientation miham@2349: STR_304F_SELECT_NUMBER_OF_PLATFORMS :{BLACK}Select number of platforms for railway station miham@2349: STR_3050_SELECT_LENGTH_OF_RAILROAD :{BLACK}Select length of railway station miham@2349: STR_3051_SELECT_BUS_STATION_ORIENTATION :{BLACK}Select bus station orientation miham@2349: STR_3052_SELECT_TRUCK_LOADING_BAY :{BLACK}Select lorry loading bay orientation maedhros@8920: STR_SELECT_PASSENGER_TRAM_STATION_ORIENTATION :{BLACK}Select passenger tram station orientation maedhros@8920: STR_SELECT_CARGO_TRAM_STATION_ORIENTATION :{BLACK}Select freight tram station orientation miham@2349: STR_3053_CENTER_MAIN_VIEW_ON_STATION :{BLACK}Centre main view on station location miham@2349: STR_3054_SHOW_STATION_RATINGS :{BLACK}Show station ratings miham@2349: STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Change name of station miham@2349: STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Show list of accepted cargo miham@2349: STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Station names - click on name to centre main view on station miham@2349: STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Select size/type of airport ludde@2063: STR_305C_0 :{STATION} {STATIONFEATURES} tron@2408: STR_STATION_SIGN_TINY :{TINYFONT}{STATION} miham@2349: STR_305E_RAILROAD_STATION :Railway station miham@2349: STR_305F_AIRCRAFT_HANGAR :Aircraft hangar miham@2349: STR_3060_AIRPORT :Airport miham@2349: STR_3061_TRUCK_LOADING_AREA :Lorry loading area miham@2349: STR_3062_BUS_STATION :Bus station miham@2349: STR_3063_SHIP_DOCK :Ship dock miham@2349: STR_3064_HIGHLIGHT_COVERAGE_AREA :{BLACK}Highlight coverage area of proposed site miham@2349: STR_3065_DON_T_HIGHLIGHT_COVERAGE :{BLACK}Don't highlight coverage area of proposed site miham@2349: STR_3066_COVERAGE_AREA_HIGHLIGHT :{BLACK}Coverage area highlight miham@2349: STR_3068_DOCK :{WHITE}Dock miham@2349: STR_3069_BUOY :Buoy miham@2349: STR_306A_BUOY_IN_THE_WAY :{WHITE}...buoy in the way miham@2349: STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...station too spread out maedhros@8920: STR_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...nonuniform stations disabled celestar@3812: STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Hold down CTRL to select more than one item truelight@0: belugas@3601: STR_UNDEFINED :(undefined string) peter1138@3594: STR_STAT_CLASS_DFLT :Default station peter1138@3594: STR_STAT_CLASS_WAYP :Waypoints peter1138@3594: truelight@0: ##id 0x3800 miham@2349: STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Ship Depot Orientation miham@2349: STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...must be built on water miham@2349: STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here... miham@2349: STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Select ship depot orientation miham@2349: STR_3804_WATER :Water miham@2349: STR_3805_COAST_OR_RIVERBANK :Coast or riverbank miham@2349: STR_3806_SHIP_DEPOT :Ship depot smatz@10924: STR_AQUEDUCT :Aqueduct miham@2349: STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Can't build on water rubidium@7470: STR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first truelight@0: truelight@0: ##id 0x4000 miham@2349: STR_4000_SAVE_GAME :{WHITE}Save Game miham@2349: STR_4001_LOAD_GAME :{WHITE}Load Game miham@2349: STR_4002_SAVE :{BLACK}Save miham@2349: STR_4003_DELETE :{BLACK}Delete ludde@2063: STR_4004 :{COMPANY}, {DATE_LONG} miham@2349: STR_4005_BYTES_FREE :{BLACK}{COMMA} megabyte{P "" s} free miham@2349: STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive rubidium@11157: STR_4007_GAME_SAVE_FAILED :{WHITE}Game Save Failed{}{RAW_STRING} miham@2349: STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file rubidium@11157: STR_4009_GAME_LOAD_FAILED :{WHITE}Game Load Failed{}{RAW_STRING} rubidium@11157: STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {RAW_STRING} rubidium@11157: STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {RAW_STRING} rubidium@7532: STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version rubidium@7532: STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable rubidium@7532: STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writeable miham@2349: STR_400A_LIST_OF_DRIVES_DIRECTORIES :{BLACK}List of drives, directories and saved-game files miham@2349: STR_400B_CURRENTLY_SELECTED_NAME :{BLACK}Currently selected name for saved-game miham@2349: STR_400C_DELETE_THE_CURRENTLY_SELECTED :{BLACK}Delete the currently selected saved-game miham@2349: STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Save the current game, using the selected name miham@2349: STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Select New Game Type miham@2349: STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Select scenario (green), pre-set game (blue), or random new game miham@2349: STR_4010_GENERATE_RANDOM_NEW_GAME :Generate random new game maedhros@8920: STR_LOAD_HEIGHTMAP :{WHITE}Load Heightmap rubidium@9233: STR_SAVE_OSKTITLE :{BLACK}Enter a name for the savegame truelight@0: truelight@0: ##id 0x4800 miham@2349: STR_4800_IN_THE_WAY :{WHITE}{STRING} in the way ludde@2070: STR_4801 :{WHITE}{INDUSTRY} miham@2349: STR_4802_COAL_MINE :Coal Mine miham@2349: STR_4803_POWER_STATION :Power Station miham@2349: STR_4804_SAWMILL :Sawmill miham@2349: STR_4805_FOREST :Forest miham@2349: STR_4806_OIL_REFINERY :Oil Refinery miham@2349: STR_4807_OIL_RIG :Oil Rig miham@2349: STR_4808_FACTORY :Factory miham@2349: STR_4809_PRINTING_WORKS :Printing Works miham@2349: STR_480A_STEEL_MILL :Steel Mill miham@2349: STR_480B_FARM :Farm miham@2349: STR_480C_COPPER_ORE_MINE :Copper Ore Mine miham@2349: STR_480D_OIL_WELLS :Oil Wells miham@2349: STR_480E_BANK :Bank miham@2349: STR_480F_FOOD_PROCESSING_PLANT :Food Processing Plant miham@2349: STR_4810_PAPER_MILL :Paper Mill miham@2349: STR_4811_GOLD_MINE :Gold Mine miham@2349: STR_4812_BANK :Bank miham@2349: STR_4813_DIAMOND_MINE :Diamond Mine miham@2349: STR_4814_IRON_ORE_MINE :Iron Ore Mine miham@2349: STR_4815_FRUIT_PLANTATION :Fruit Plantation miham@2349: STR_4816_RUBBER_PLANTATION :Rubber Plantation miham@2349: STR_4817_WATER_SUPPLY :Water Supply miham@2349: STR_4818_WATER_TOWER :Water Tower miham@2349: STR_4819_FACTORY :Factory miham@2349: STR_481A_FARM :Farm miham@2349: STR_481B_LUMBER_MILL :Lumber Mill miham@2349: STR_481C_COTTON_CANDY_FOREST :Candyfloss Forest miham@2349: STR_481D_CANDY_FACTORY :Sweet Factory miham@2349: STR_481E_BATTERY_FARM :Battery Farm miham@2349: STR_481F_COLA_WELLS :Cola Wells miham@2349: STR_4820_TOY_SHOP :Toy Shop miham@2349: STR_4821_TOY_FACTORY :Toy Factory miham@2349: STR_4822_PLASTIC_FOUNTAINS :Plastic Fountains miham@2349: STR_4823_FIZZY_DRINK_FACTORY :Fizzy Drink Factory miham@2349: STR_4824_BUBBLE_GENERATOR :Bubble Generator miham@2349: STR_4825_TOFFEE_QUARRY :Toffee Quarry miham@2349: STR_4826_SUGAR_MINE :Sugar Mine truelight@0: tron@6177: ############ range for requires starts glx@9255: STR_4827_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}{STRING} glx@9255: STR_4828_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING} glx@9255: STR_4829_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}{STRING}, {STRING}{STRING}, {STRING}{STRING} tron@6177: ############ range for requires ends truelight@0: belugas@7714: ############ range for produces starts rubidium@7691: STR_INDUSTRY_WINDOW_WAITING_FOR_PROCESSING :{BLACK}Cargo waiting to be processed: glx@9255: STR_INDUSTRY_WINDOW_WAITING_STOCKPILE_CARGO :{YELLOW}{CARGO}{STRING}{BLACK} glx@9255: STR_4827_PRODUCES :{BLACK}Produces: {YELLOW}{STRING}{STRING} glx@9255: STR_4828_PRODUCES :{BLACK}Produces: {YELLOW}{STRING}{STRING}, {STRING}{STRING} belugas@7714: ############ range for produces ends rubidium@7691: miham@2349: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Production last month: glx@9255: STR_482B_TRANSPORTED :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported) miham@2349: STR_482C_CENTER_THE_MAIN_VIEW_ON :{BLACK}Centre the main view on industry location miham@2349: STR_482D_NEW_UNDER_CONSTRUCTION :{BLACK}{BIGFONT}New {STRING} under construction near {TOWN}! miham@2349: STR_482E_NEW_BEING_PLANTED_NEAR :{BLACK}{BIGFONT}New {STRING} being planted near {TOWN}! miham@2349: STR_482F_COST :{BLACK}Cost: {YELLOW}{CURRENCY} miham@2349: STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here... miham@2349: STR_4831_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}...forest can only be planted above snow-line rubidium@8366: STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{STRING2} announces imminent closure! rubidium@8366: STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Supply problems cause {STRING2} to announce imminent closure! rubidium@8366: STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Lack of nearby trees causes {STRING2} to announce imminent closure! miham@2349: STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{INDUSTRY} increases production! miham@2349: STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}New coal seam found at {INDUSTRY}!{}Production is expected to double! miham@2349: STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}New oil reserves found at {INDUSTRY}!{}Production is expected to double! miham@2349: STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT}Improved farming methods at {INDUSTRY} are expected to double production! miham@2349: STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY} production down by 50% miham@2349: STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50% miham@2349: STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...can only be positioned near edges of map miham@2349: STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} increases {COMMA}%! miham@2349: STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{STRING} production at {INDUSTRY} decreases {COMMA}%! truelight@0: truelight@0: ##id 0x5000 miham@2349: STR_5000_TRAIN_IN_TUNNEL :{WHITE}Train in tunnel miham@2349: STR_5001_ROAD_VEHICLE_IN_TUNNEL :{WHITE}Road vehicle in tunnel miham@2349: STR_5003_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way miham@2349: STR_5005_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel miham@2349: STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first miham@2349: STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first miham@2349: STR_5008_CANNOT_START_AND_END_ON :{WHITE}Cannot start and end in the same spot rubidium@8178: STR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level rubidium@8178: STR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain miham@2349: STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line miham@2349: STR_500B_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance miham@1641: STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY} miham@2349: STR_500E_SUSPENSION_STEEL :Suspension, Steel miham@2349: STR_500F_GIRDER_STEEL :Girder, Steel miham@2349: STR_5010_CANTILEVER_STEEL :Cantilever, Steel miham@2349: STR_5011_SUSPENSION_CONCRETE :Suspension, Concrete miham@2349: STR_5012_WOODEN :Wooden miham@2349: STR_5013_CONCRETE :Concrete miham@2349: STR_5014_TUBULAR_STEEL :Tubular, Steel miham@2349: STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon miham@2349: STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here... miham@2349: STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here... miham@2349: STR_5017_RAILROAD_TUNNEL :Railway tunnel miham@2349: STR_5018_ROAD_TUNNEL :Road tunnel miham@2349: STR_501B_STEEL_SUSPENSION_RAIL_BRIDGE :Steel suspension rail bridge miham@2349: STR_501C_STEEL_GIRDER_RAIL_BRIDGE :Steel girder rail bridge miham@2349: STR_501D_STEEL_CANTILEVER_RAIL_BRIDGE :Steel cantilever rail bridge miham@2349: STR_501E_REINFORCED_CONCRETE_SUSPENSION :Reinforced concrete suspension rail bridge miham@2349: STR_501F_WOODEN_RAIL_BRIDGE :Wooden rail bridge miham@2349: STR_5020_CONCRETE_RAIL_BRIDGE :Concrete rail bridge miham@2349: STR_5021_STEEL_SUSPENSION_ROAD_BRIDGE :Steel suspension road bridge miham@2349: STR_5022_STEEL_GIRDER_ROAD_BRIDGE :Steel girder road bridge miham@2349: STR_5023_STEEL_CANTILEVER_ROAD_BRIDGE :Steel cantilever road bridge miham@2349: STR_5024_REINFORCED_CONCRETE_SUSPENSION :Reinforced concrete suspension road bridge miham@2349: STR_5025_WOODEN_ROAD_BRIDGE :Wooden road bridge miham@2349: STR_5026_CONCRETE_ROAD_BRIDGE :Concrete road bridge miham@2349: STR_5027_TUBULAR_RAIL_BRIDGE :Tubular rail bridge miham@2349: STR_5028_TUBULAR_ROAD_BRIDGE :Tubular road bridge truelight@0: truelight@0: ##id 0x5800 miham@2349: STR_5800_OBJECT_IN_THE_WAY :{WHITE}Object in the way miham@2349: STR_5801_TRANSMITTER :Transmitter miham@2349: STR_5802_LIGHTHOUSE :Lighthouse miham@2349: STR_5803_COMPANY_HEADQUARTERS :Company Headquarters miham@2349: STR_5804_COMPANY_HEADQUARTERS_IN :{WHITE}...company headquarters in the way miham@2349: STR_5805_COMPANY_OWNED_LAND :Company-owned land miham@2349: STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area... miham@2349: STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...you already own it! truelight@0: truelight@0: tron@6177: ############ WARNING, using range 0x6000 for strings that are stored in the savegame tron@6177: ############ These strings may never get a new id, or savegames will break! truelight@0: ##id 0x6000 miham@1641: STR_SV_EMPTY : miham@2349: STR_SV_UNNAMED :Unnamed miham@2349: STR_SV_TRAIN_NAME :Train {COMMA} miham@2349: STR_SV_ROADVEH_NAME :Road Vehicle {COMMA} miham@2349: STR_SV_SHIP_NAME :Ship {COMMA} miham@2349: STR_SV_AIRCRAFT_NAME :Aircraft {COMMA} truelight@0: miham@2349: STR_SV_STNAME :{STRING1} miham@2349: STR_SV_STNAME_NORTH :{STRING1} North miham@2349: STR_SV_STNAME_SOUTH :{STRING1} South miham@2349: STR_SV_STNAME_EAST :{STRING1} East miham@2349: STR_SV_STNAME_WEST :{STRING1} West miham@2349: STR_SV_STNAME_CENTRAL :{STRING1} Central miham@2349: STR_SV_STNAME_TRANSFER :{STRING1} Transfer miham@2349: STR_SV_STNAME_HALT :{STRING1} Halt miham@2349: STR_SV_STNAME_VALLEY :{STRING1} Valley miham@2349: STR_SV_STNAME_HEIGHTS :{STRING1} Heights miham@2349: STR_SV_STNAME_WOODS :{STRING1} Woods miham@2349: STR_SV_STNAME_LAKESIDE :{STRING1} Lakeside miham@2349: STR_SV_STNAME_EXCHANGE :{STRING1} Exchange miham@2349: STR_SV_STNAME_AIRPORT :{STRING1} Airport miham@2349: STR_SV_STNAME_OILFIELD :{STRING1} Oilfield miham@2349: STR_SV_STNAME_MINES :{STRING1} Mines miham@2349: STR_SV_STNAME_DOCKS :{STRING1} Docks miham@2349: STR_SV_STNAME_BUOY_1 :{STRING1} Buoy 1 miham@2349: STR_SV_STNAME_BUOY_2 :{STRING1} Buoy 2 miham@2349: STR_SV_STNAME_BUOY_3 :{STRING1} Buoy 3 miham@2349: STR_SV_STNAME_BUOY_4 :{STRING1} Buoy 4 miham@2349: STR_SV_STNAME_BUOY_5 :{STRING1} Buoy 5 miham@2349: STR_SV_STNAME_BUOY_6 :{STRING1} Buoy 6 miham@2349: STR_SV_STNAME_BUOY_7 :{STRING1} Buoy 7 miham@2349: STR_SV_STNAME_BUOY_8 :{STRING1} Buoy 8 miham@2349: STR_SV_STNAME_BUOY_9 :{STRING1} Buoy 9 miham@2349: STR_SV_STNAME_ANNEXE :{STRING1} Annexe miham@2349: STR_SV_STNAME_SIDINGS :{STRING1} Sidings miham@2349: STR_SV_STNAME_BRANCH :{STRING1} Branch miham@2349: STR_SV_STNAME_UPPER :Upper {STRING1} miham@2349: STR_SV_STNAME_LOWER :Lower {STRING1} miham@2349: STR_SV_STNAME_HELIPORT :{STRING1} Heliport miham@2349: STR_SV_STNAME_FOREST :{STRING1} Forest rubidium@7551: STR_SV_STNAME_FALLBACK :{STRING1} Station #{NUM} truelight@0: tron@6177: ############ end of savegame specific region! truelight@0: truelight@0: ##id 0x6800 miham@2349: STR_6800_DIFFICULTY_LEVEL :{WHITE}Difficulty Level miham@2349: STR_OPTIONS_SAVE_CHANGES :{BLACK}Save truelight@0: truelight@0: ############ range for difficulty levels starts miham@2349: STR_6801_EASY :{BLACK}Easy miham@2349: STR_6802_MEDIUM :{BLACK}Medium miham@2349: STR_6803_HARD :{BLACK}Hard miham@2349: STR_6804_CUSTOM :{BLACK}Custom truelight@0: ############ range for difficulty levels ends truelight@0: truelight@0: ############ range for difficulty settings starts miham@2349: STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA} miham@2349: STR_6806_COMPETITOR_START_TIME :{LTBLUE}Competitor start time: {ORANGE}{STRING} miham@2349: STR_6807_NO_OF_TOWNS :{LTBLUE}No. of towns: {ORANGE}{STRING} miham@2349: STR_6808_NO_OF_INDUSTRIES :{LTBLUE}No. of industries: {ORANGE}{STRING} miham@2349: STR_6809_MAXIMUM_INITIAL_LOAN_000 :{LTBLUE}Maximum initial loan: {ORANGE}{CURRENCY} miham@2349: STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Initial interest rate: {ORANGE}{COMMA}% miham@2349: STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Vehicle running costs: {ORANGE}{STRING} miham@2349: STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Construction speed of competitors: {ORANGE}{STRING} miham@2349: STR_680D_INTELLIGENCE_OF_COMPETITORS :{LTBLUE}Intelligence of competitors: {ORANGE}{STRING} miham@2349: STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Vehicle breakdowns: {ORANGE}{STRING} miham@2349: STR_680F_SUBSIDY_MULTIPLIER :{LTBLUE}Subsidy multiplier: {ORANGE}{STRING} miham@2349: STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Cost of construction: {ORANGE}{STRING} miham@2349: STR_6811_TERRAIN_TYPE :{LTBLUE}Terrain type: {ORANGE}{STRING} miham@2349: STR_6812_QUANTITY_OF_SEA_LAKES :{LTBLUE}Quantity of sea/lakes: {ORANGE}{STRING} miham@2349: STR_6813_ECONOMY :{LTBLUE}Economy: {ORANGE}{STRING} miham@2349: STR_6814_TRAIN_REVERSING :{LTBLUE}Train reversing: {ORANGE}{STRING} miham@2349: STR_6815_DISASTERS :{LTBLUE}Disasters: {ORANGE}{STRING} maedhros@8920: STR_CITY_APPROVAL :{LTBLUE}City council's attitude towards area restructuring: {ORANGE}{STRING} truelight@0: ############ range for difficulty settings ends darkvater@67: maedhros@8920: STR_NONE :None belugas@7056: STR_NUM_VERY_LOW :Very low miham@2349: STR_6816_LOW :Low miham@2349: STR_6817_NORMAL :Normal miham@2349: STR_6818_HIGH :High peter1138@5108: STR_6819 :{BLACK}{SMALLLEFTARROW} peter1138@5108: STR_681A :{BLACK}{SMALLRIGHTARROW} miham@2349: STR_681B_VERY_SLOW :Very Slow miham@2349: STR_681C_SLOW :Slow miham@2349: STR_681D_MEDIUM :Medium miham@2349: STR_681E_FAST :Fast miham@2349: STR_681F_VERY_FAST :Very Fast miham@2349: STR_VERY_LOW :Very Low miham@2349: STR_6820_LOW :Low miham@2349: STR_6821_MEDIUM :Medium miham@2349: STR_6822_HIGH :High miham@2349: STR_6823_NONE :None miham@2349: STR_6824_REDUCED :Reduced miham@2349: STR_6825_NORMAL :Normal miham@1641: STR_6826_X1_5 :x1.5 miham@1641: STR_6827_X2 :x2 miham@1641: STR_6828_X3 :x3 miham@1641: STR_6829_X4 :x4 miham@2349: STR_682A_VERY_FLAT :Very Flat miham@2349: STR_682B_FLAT :Flat miham@2349: STR_682C_HILLY :Hilly miham@2349: STR_682D_MOUNTAINOUS :Mountainous miham@2349: STR_682E_STEADY :Steady miham@2349: STR_682F_FLUCTUATING :Fluctuating miham@2349: STR_6830_IMMEDIATE :Immediate miham@2349: STR_6831_3_MONTHS_AFTER_PLAYER :3 months after player miham@2349: STR_6832_6_MONTHS_AFTER_PLAYER :6 months after player miham@2349: STR_6833_9_MONTHS_AFTER_PLAYER :9 months after player miham@2349: STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :At end of line, and at stations miham@2349: STR_6835_AT_END_OF_LINE_ONLY :At end of line only miham@2349: STR_6836_OFF :Off miham@2349: STR_6837_ON :On miham@2349: STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Show hi-score chart maedhros@8920: STR_PERMISSIVE :Permissive maedhros@8920: STR_TOLERANT :Tolerant maedhros@8920: STR_HOSTILE :Hostile truelight@0: truelight@0: ##id 0x7000 miham@1641: STR_7000 : peter1138@7554: STR_7001 :{WHITE}{COMPANY} {BLACK}{COMPANYNUM} miham@2349: STR_7002_PLAYER :(Player {COMMA}) miham@2349: STR_7004_NEW_FACE :{BLACK}New Face miham@2349: STR_7005_COLOR_SCHEME :{BLACK}Colour Scheme miham@2349: STR_7006_COLOR_SCHEME :{GOLD}Colour Scheme: miham@2349: STR_7007_NEW_COLOR_SCHEME :{WHITE}New Colour Scheme miham@2349: STR_7008_COMPANY_NAME :{BLACK}Company Name miham@2349: STR_7009_PRESIDENT_NAME :{BLACK}Manager Name miham@2349: STR_700A_COMPANY_NAME :Company Name miham@2349: STR_700B_PRESIDENT_S_NAME :Manager's Name miham@2349: STR_700C_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name... miham@2349: STR_700D_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change manager's name... peter1138@7554: STR_700E_FINANCES :{WHITE}{COMPANY} Finances {BLACK}{COMPANYNUM} miham@2349: STR_700F_EXPENDITURE_INCOME :{WHITE}Expenditure/Income ludde@2063: STR_7010 :{WHITE}{NUM} miham@2349: STR_7011_CONSTRUCTION :{GOLD}Construction miham@2349: STR_7012_NEW_VEHICLES :{GOLD}New Vehicles miham@2349: STR_7013_TRAIN_RUNNING_COSTS :{GOLD}Train Running Costs miham@2349: STR_7014_ROAD_VEH_RUNNING_COSTS :{GOLD}Road Veh. Running Costs miham@2349: STR_7015_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft Running Costs miham@2349: STR_7016_SHIP_RUNNING_COSTS :{GOLD}Ship Running Costs miham@2349: STR_7017_PROPERTY_MAINTENANCE :{GOLD}Property Maintenance miham@2349: STR_7018_TRAIN_INCOME :{GOLD}Train Income miham@2349: STR_7019_ROAD_VEHICLES_INCOME :{GOLD}Road Vehicle Income miham@2349: STR_701A_AIRCRAFT_INCOME :{GOLD}Aircraft Income miham@2349: STR_701B_SHIP_INCOME :{GOLD}Ship Income miham@2349: STR_701C_LOAN_INTEREST :{GOLD}Loan Interest miham@2349: STR_701D_OTHER :{GOLD}Other rubidium@7501: STR_701E :{BLACK}-{CURRENCY} rubidium@7501: STR_701F :{BLACK}+{CURRENCY} miham@2349: STR_7020_TOTAL :{WHITE}Total: rubidium@7782: STR_7021 :{COMPANY} {COMPANYNUM} miham@2349: STR_7022_INCOME_GRAPH :{WHITE}Income Graph rubidium@7501: STR_CURRCOMPACT :{CURRCOMPACT} tron@2057: STR_7024 :{COMMA} miham@2349: STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Operating Profit Graph miham@2349: STR_7026_BANK_BALANCE :{WHITE}Bank Balance miham@2349: STR_7027_LOAN :{WHITE}Loan rubidium@7501: STR_MAX_LOAN :{WHITE}Max Loan: {BLACK}{CURRENCY} rubidium@7501: STR_7028 :{BLACK}{CURRENCY} peter1138@7561: STR_7029_BORROW :{BLACK}Borrow {SKIP}{SKIP}{CURRENCY} peter1138@7561: STR_702A_REPAY :{BLACK}Repay {SKIP}{SKIP}{CURRENCY} miham@2349: STR_702B_MAXIMUM_PERMITTED_LOAN :{WHITE}...maximum permitted loan size is {CURRENCY} miham@2349: STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money... miham@2349: STR_702D_LOAN_ALREADY_REPAYED :{WHITE}...no loan to repay miham@2349: STR_702E_REQUIRED :{WHITE}...{CURRENCY} required miham@2349: STR_702F_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan... miham@2349: STR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank... miham@2349: STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Select new face for manager miham@2349: STR_7031_CHANGE_THE_COMPANY_VEHICLE :{BLACK}Change the company vehicle livery miham@2349: STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}Change the manager's name miham@2349: STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Change the company name miham@2349: STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}Click on desired colour scheme miham@2349: STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Increase size of loan miham@2349: STR_7036_REPAY_PART_OF_LOAN :{BLACK}Repay part of loan miham@2349: STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Manager) miham@2349: STR_7038_INAUGURATED :{GOLD}Inaugurated: {WHITE}{NUM} miham@2349: STR_7039_VEHICLES :{GOLD}Vehicles: miham@2349: STR_TRAINS :{WHITE}{COMMA} train{P "" s} miham@2349: STR_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s} miham@2349: STR_AIRCRAFT :{WHITE}{COMMA} aircraft miham@2349: STR_SHIPS :{WHITE}{COMMA} ship{P "" s} miham@2349: STR_7042_NONE :{WHITE}None miham@2349: STR_7043_FACE_SELECTION :{WHITE}Face Selection miham@2349: STR_7044_MALE :{BLACK}Male miham@2349: STR_7045_FEMALE :{BLACK}Female miham@2349: STR_7046_NEW_FACE :{BLACK}New Face miham@2349: STR_7047_CANCEL_NEW_FACE_SELECTION :{BLACK}Cancel new face selection miham@2349: STR_7048_ACCEPT_NEW_FACE_SELECTION :{BLACK}Accept new face selection miham@2349: STR_7049_SELECT_MALE_FACES :{BLACK}Select male faces miham@2349: STR_704A_SELECT_FEMALE_FACES :{BLACK}Select female faces miham@2349: STR_704B_GENERATE_RANDOM_NEW_FACE :{BLACK}Generate random new face miham@2349: STR_704C_KEY :{BLACK}Key miham@2349: STR_704D_SHOW_KEY_TO_GRAPHS :{BLACK}Show key to graphs miham@2349: STR_704E_KEY_TO_COMPANY_GRAPHS :{WHITE}Key to company graphs miham@2349: STR_704F_CLICK_HERE_TO_TOGGLE_COMPANY :{BLACK}Click here to toggle company's entry on graph on/off miham@2349: STR_7050_UNITS_OF_CARGO_DELIVERED :{WHITE}Units of cargo delivered miham@2349: STR_7051_COMPANY_PERFORMANCE_RATINGS :{WHITE}Company performance ratings (maximum rating=1000) miham@2349: STR_7052_COMPANY_VALUES :{WHITE}Company values miham@2349: STR_7053_COMPANY_LEAGUE_TABLE :{WHITE}Company League Table peter1138@7554: STR_7054 :{WHITE}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}' peter1138@7554: STR_7055 :{YELLOW}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{COMPANYNUM} '{STRING}' miham@2349: STR_7056_TRANSPORT_COMPANY_IN_TROUBLE :{BLACK}{BIGFONT}Transport company in trouble! miham@2349: STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED :{BLACK}{BIGFONT}{COMPANY} will be sold off or declared bankrupt unless performance increases soon! miham@2349: STR_7058_PRESIDENT :{BLACK}{PLAYERNAME}{}(Manager) miham@2349: STR_7059_TRANSPORT_COMPANY_MERGER :{BLACK}{BIGFONT}Transport company merger! miham@2349: STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT}{COMPANY} has been sold to {COMPANY} for {CURRENCY}! miham@2349: STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}? miham@2349: STR_705C_BANKRUPT :{BLACK}{BIGFONT}Bankrupt! miham@2349: STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{COMPANY} has been closed down by creditors and all assets sold off! miham@2349: STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED :{BLACK}{BIGFONT}New transport company launched! miham@2349: STR_705F_STARTS_CONSTRUCTION_NEAR :{BLACK}{BIGFONT}{COMPANY} starts construction near {TOWN}! miham@2349: STR_7060_CAN_T_BUY_COMPANY :{WHITE}Can't buy company... miham@2349: STR_7061_CARGO_PAYMENT_RATES :{WHITE}Cargo Payment Rates miham@2349: STR_7062_DAYS_IN_TRANSIT :{BLACK}{TINYFONT}Days in transit miham@2349: STR_7063_PAYMENT_FOR_DELIVERING :{BLACK}{TINYFONT}Payment for delivering 10 units (or 10,000 litres) of cargo a distance of 20 squares miham@2349: STR_7064_TOGGLE_GRAPH_FOR_CARGO :{BLACK}Toggle graph for cargo type on/off miham@1641: STR_7065 :{BLACK}{TINYFONT}{STRING} miham@2349: STR_7066_ENGINEER :Engineer miham@2349: STR_7067_TRAFFIC_MANAGER :Traffic Manager miham@2349: STR_7068_TRANSPORT_COORDINATOR :Transport Coordinator miham@2349: STR_7069_ROUTE_SUPERVISOR :Route Supervisor miham@2349: STR_706A_DIRECTOR :Director miham@2349: STR_706B_CHIEF_EXECUTIVE :Chief Executive miham@2349: STR_706C_CHAIRMAN :Chairman miham@2349: STR_706D_PRESIDENT :President miham@2349: STR_706E_TYCOON :Tycoon miham@2349: STR_706F_BUILD_HQ :{BLACK}Build HQ miham@2349: STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Build company headquarters / view company headquarters miham@2349: STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value miham@2349: STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters... miham@2349: STR_7072_VIEW_HQ :{BLACK}View HQ miham@2349: STR_RELOCATE_HQ :{BLACK}Relocate HQ miham@2349: STR_COMPANY_PASSWORD :{BLACK}Password miham@2349: STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Password-protect your company to prevent unauthorised users from joining. rubidium@8494: STR_SET_COMPANY_PASSWORD :{BLACK}Set company password rubidium@8494: STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password rubidium@8494: STR_COMPANY_PASSWORD_OK :{BLACK}Give the company the new password rubidium@8494: STR_COMPANY_PASSWORD_CAPTION :{WHITE}Company password rubidium@8494: STR_MAKE_DEFAULT_COMPANY_PASSWORD :{BLACK}Default company password rubidium@8494: STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP :{BLACK}Use this company password as default for new companies miham@2349: STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps! miham@2349: STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens! miham@2349: STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size rubidium@7501: STR_7076_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY} miham@2349: STR_7077_BUY_25_SHARE_IN_COMPANY :{BLACK}Buy 25% share in company miham@2349: STR_7078_SELL_25_SHARE_IN_COMPANY :{BLACK}Sell 25% share in company miham@2349: STR_7079_BUY_25_SHARE_IN_THIS_COMPANY :{BLACK}Buy 25% share in this company miham@2349: STR_707A_SELL_25_SHARE_IN_THIS_COMPANY :{BLACK}Sell 25% share in this company miham@2349: STR_707B_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Can't buy 25% share in this company... miham@2349: STR_707C_CAN_T_SELL_25_SHARE_IN :{WHITE}Can't sell 25% share in this company... miham@2349: STR_707D_OWNED_BY :{WHITE}({COMMA}% owned by {COMPANY}) miham@2349: STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} has been taken over by {COMPANY}! maedhros@8920: STR_PROTECTED :{WHITE}This company is not old enough to trade shares yet... truelight@0: peter1138@4603: STR_LIVERY_DEFAULT :Standard Livery peter1138@4603: STR_LIVERY_STEAM :Steam Engine peter1138@4603: STR_LIVERY_DIESEL :Diesel Engine peter1138@4603: STR_LIVERY_ELECTRIC :Electric Engine peter1138@4603: STR_LIVERY_MONORAIL :Monorail Engine peter1138@4603: STR_LIVERY_MAGLEV :Maglev Engine peter1138@4603: STR_LIVERY_DMU :DMU peter1138@4603: STR_LIVERY_EMU :EMU peter1138@4604: STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger Coach (Steam) peter1138@4604: STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger Coach (Diesel) peter1138@4604: STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger Coach (Electric) rubidium@8805: STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Coach (Monorail) rubidium@8805: STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Coach (Maglev) peter1138@4603: STR_LIVERY_FREIGHT_WAGON :Freight Wagon peter1138@4603: STR_LIVERY_BUS :Bus peter1138@4603: STR_LIVERY_TRUCK :Lorry peter1138@4603: STR_LIVERY_PASSENGER_SHIP :Passenger Ferry peter1138@4603: STR_LIVERY_FREIGHT_SHIP :Freight Ship peter1138@4603: STR_LIVERY_HELICOPTER :Helicopter peter1138@4603: STR_LIVERY_SMALL_PLANE :Small Aeroplane peter1138@4603: STR_LIVERY_LARGE_PLANE :Large Aeroplane peter1138@7220: STR_LIVERY_PASSENGER_TRAM :Passenger Tram peter1138@7220: STR_LIVERY_FREIGHT_TRAM :Freight Tram peter1138@4603: peter1138@4647: STR_LIVERY_GENERAL_TIP :{BLACK}Show general colour schemes peter1138@4647: STR_LIVERY_TRAIN_TIP :{BLACK}Show train colour schemes peter1138@4647: STR_LIVERY_ROADVEH_TIP :{BLACK}Show road vehicle colour schemes peter1138@4647: STR_LIVERY_SHIP_TIP :{BLACK}Show ship colour schemes peter1138@4647: STR_LIVERY_AIRCRAFT_TIP :{BLACK}Show aircraft colour schemes peter1138@4647: STR_LIVERY_PRIMARY_TIP :{BLACK}Choose the primary colour for the selected scheme peter1138@4647: STR_LIVERY_SECONDARY_TIP :{BLACK}Choose the secondary colour for the selected scheme peter1138@4647: STR_LIVERY_PANEL_TIP :{BLACK}Select a colour scheme to change, or multiple schemes with CTRL+click. Click on the box to toggle use of the scheme peter1138@4647: truelight@0: ##id 0x8000 miham@2349: STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam) miham@2349: STR_8001_MJS_250_DIESEL :MJS 250 (Diesel) miham@1641: STR_8002_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo miham@1641: STR_8003_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo miham@1641: STR_8004_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo miham@1641: STR_8005_PLODDYPHUT_DIESEL :Ploddyphut Diesel miham@1641: STR_8006_POWERNAUT_DIESEL :Powernaut Diesel miham@2349: STR_8007_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam) miham@2349: STR_8008_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Steam) miham@2349: STR_8009_GINZU_A4_STEAM :Ginzu 'A4' (Steam) miham@2349: STR_800A_SH_8P_STEAM :SH '8P' (Steam) miham@2349: STR_800B_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel) miham@2349: STR_800C_DASH_DIESEL :'Dash' (Diesel) miham@2349: STR_800D_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel) miham@2349: STR_800E_UU_37_DIESEL :UU '37' (Diesel) miham@2349: STR_800F_FLOSS_47_DIESEL :Floss '47' (Diesel) miham@2349: STR_8010_CS_4000_DIESEL :CS 4000 (Diesel) miham@2349: STR_8011_CS_2400_DIESEL :CS 2400 (Diesel) miham@2349: STR_8012_CENTENNIAL_DIESEL :Centennial (Diesel) miham@2349: STR_8013_KELLING_3100_DIESEL :Kelling 3100 (Diesel) miham@2349: STR_8014_TURNER_TURBO_DIESEL :Turner Turbo (Diesel) miham@2349: STR_8015_MJS_1000_DIESEL :MJS 1000 (Diesel) miham@2349: STR_8016_SH_125_DIESEL :SH '125' (Diesel) miham@2349: STR_8017_SH_30_ELECTRIC :SH '30' (Electric) miham@2349: STR_8018_SH_40_ELECTRIC :SH '40' (Electric) miham@2349: STR_8019_T_I_M_ELECTRIC :'T.I.M.' (Electric) miham@2349: STR_801A_ASIASTAR_ELECTRIC :'AsiaStar' (Electric) miham@2349: STR_801B_PASSENGER_CAR :Passenger Carriage miham@2349: STR_801C_MAIL_VAN :Mail Van miham@2349: STR_801D_COAL_CAR :Coal Truck miham@2349: STR_801E_OIL_TANKER :Oil Tanker miham@2349: STR_801F_LIVESTOCK_VAN :Livestock Van miham@2349: STR_8020_GOODS_VAN :Goods Van miham@2349: STR_8021_GRAIN_HOPPER :Grain Hopper miham@2349: STR_8022_WOOD_TRUCK :Wood Truck miham@2349: STR_8023_IRON_ORE_HOPPER :Iron Ore Hopper miham@2349: STR_8024_STEEL_TRUCK :Steel Truck miham@2349: STR_8025_ARMORED_VAN :Armoured Van miham@2349: STR_8026_FOOD_VAN :Food Van miham@2349: STR_8027_PAPER_TRUCK :Paper Truck miham@2349: STR_8028_COPPER_ORE_HOPPER :Copper Ore Hopper miham@2349: STR_8029_WATER_TANKER :Water Tanker miham@2349: STR_802A_FRUIT_TRUCK :Fruit Truck miham@2349: STR_802B_RUBBER_TRUCK :Rubber Truck miham@2349: STR_802C_SUGAR_TRUCK :Sugar Truck miham@2349: STR_802D_COTTON_CANDY_HOPPER :Candyfloss Hopper miham@2349: STR_802E_TOFFEE_HOPPER :Toffee Hopper miham@2349: STR_802F_BUBBLE_VAN :Bubble Van miham@2349: STR_8030_COLA_TANKER :Cola Tanker miham@2349: STR_8031_CANDY_VAN :Sweet Van miham@2349: STR_8032_TOY_VAN :Toy Van miham@2349: STR_8033_BATTERY_TRUCK :Battery Truck miham@2349: STR_8034_FIZZY_DRINK_TRUCK :Fizzy Drink Truck miham@2349: STR_8035_PLASTIC_TRUCK :Plastic Truck miham@2349: STR_8036_X2001_ELECTRIC :'X2001' (Electric) miham@2349: STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric) miham@1641: STR_8038_WIZZOWOW_Z99 :Wizzowow Z99 miham@2349: STR_8039_PASSENGER_CAR :Passenger Carriage miham@2349: STR_803A_MAIL_VAN :Mail Van miham@2349: STR_803B_COAL_CAR :Coal Truck miham@2349: STR_803C_OIL_TANKER :Oil Tanker miham@2349: STR_803D_LIVESTOCK_VAN :Livestock Van miham@2349: STR_803E_GOODS_VAN :Goods Van miham@2349: STR_803F_GRAIN_HOPPER :Grain Hopper miham@2349: STR_8040_WOOD_TRUCK :Wood Truck miham@2349: STR_8041_IRON_ORE_HOPPER :Iron Ore Hopper miham@2349: STR_8042_STEEL_TRUCK :Steel Truck miham@2349: STR_8043_ARMORED_VAN :Armoured Van miham@2349: STR_8044_FOOD_VAN :Food Van miham@2349: STR_8045_PAPER_TRUCK :Paper Truck miham@2349: STR_8046_COPPER_ORE_HOPPER :Copper Ore Hopper miham@2349: STR_8047_WATER_TANKER :Water Tanker miham@2349: STR_8048_FRUIT_TRUCK :Fruit Truck miham@2349: STR_8049_RUBBER_TRUCK :Rubber Truck miham@2349: STR_804A_SUGAR_TRUCK :Sugar Truck miham@2349: STR_804B_COTTON_CANDY_HOPPER :Candyfloss Hopper miham@2349: STR_804C_TOFFEE_HOPPER :Toffee Hopper miham@2349: STR_804D_BUBBLE_VAN :Bubble Van miham@2349: STR_804E_COLA_TANKER :Cola Tanker miham@2349: STR_804F_CANDY_VAN :Sweet Van miham@2349: STR_8050_TOY_VAN :Toy Van miham@2349: STR_8051_BATTERY_TRUCK :Battery Truck miham@2349: STR_8052_FIZZY_DRINK_TRUCK :Fizzy Drink Truck miham@2349: STR_8053_PLASTIC_TRUCK :Plastic Truck miham@2349: STR_8054_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric) miham@2349: STR_8055_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric) miham@2349: STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric) miham@2349: STR_8057_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric) miham@1641: STR_8058_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer miham@2349: STR_8059_PASSENGER_CAR :Passenger Carriage miham@2349: STR_805A_MAIL_VAN :Mail Van miham@2349: STR_805B_COAL_CAR :Coal Truck miham@2349: STR_805C_OIL_TANKER :Oil Tanker miham@2349: STR_805D_LIVESTOCK_VAN :Livestock Van miham@2349: STR_805E_GOODS_VAN :Goods Van miham@2349: STR_805F_GRAIN_HOPPER :Grain Hopper miham@2349: STR_8060_WOOD_TRUCK :Wood Truck miham@2349: STR_8061_IRON_ORE_HOPPER :Iron Ore Hopper miham@2349: STR_8062_STEEL_TRUCK :Steel Truck miham@2349: STR_8063_ARMORED_VAN :Armoured Van miham@2349: STR_8064_FOOD_VAN :Food Van miham@2349: STR_8065_PAPER_TRUCK :Paper Truck miham@2349: STR_8066_COPPER_ORE_HOPPER :Copper Ore Hopper miham@2349: STR_8067_WATER_TANKER :Water Tanker miham@2349: STR_8068_FRUIT_TRUCK :Fruit Truck miham@2349: STR_8069_RUBBER_TRUCK :Rubber Truck miham@2349: STR_806A_SUGAR_TRUCK :Sugar Truck miham@2349: STR_806B_COTTON_CANDY_HOPPER :Candyfloss Hopper miham@2349: STR_806C_TOFFEE_HOPPER :Toffee Hopper miham@2349: STR_806D_BUBBLE_VAN :Bubble Van miham@2349: STR_806E_COLA_TANKER :Cola Tanker miham@2349: STR_806F_CANDY_VAN :Sweet Van miham@2349: STR_8070_TOY_VAN :Toy Van miham@2349: STR_8071_BATTERY_TRUCK :Battery Truck miham@2349: STR_8072_FIZZY_DRINK_TRUCK :Fizzy Drink Truck miham@2349: STR_8073_PLASTIC_TRUCK :Plastic Truck miham@2349: STR_8074_MPS_REGAL_BUS :MPS Regal Bus miham@2349: STR_8075_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus miham@2349: STR_8076_FOSTER_BUS :Foster Bus miham@2349: STR_8077_FOSTER_MKII_SUPERBUS :Foster MkII Superbus miham@2349: STR_8078_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus miham@2349: STR_8079_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus miham@2349: STR_807A_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus miham@2349: STR_807B_BALOGH_COAL_TRUCK :Balogh Coal Truck miham@2349: STR_807C_UHL_COAL_TRUCK :Uhl Coal Truck miham@2349: STR_807D_DW_COAL_TRUCK :DW Coal Truck miham@2349: STR_807E_MPS_MAIL_TRUCK :MPS Mail Truck miham@2349: STR_807F_REYNARD_MAIL_TRUCK :Reynard Mail Truck miham@2349: STR_8080_PERRY_MAIL_TRUCK :Perry Mail Truck miham@2349: STR_8081_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck miham@2349: STR_8082_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck miham@2349: STR_8083_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck miham@2349: STR_8084_WITCOMBE_OIL_TANKER :Witcombe Oil Tanker miham@2349: STR_8085_FOSTER_OIL_TANKER :Foster Oil Tanker miham@2349: STR_8086_PERRY_OIL_TANKER :Perry Oil Tanker miham@2349: STR_8087_TALBOTT_LIVESTOCK_VAN :Talbott Livestock Van miham@2349: STR_8088_UHL_LIVESTOCK_VAN :Uhl Livestock Van miham@2349: STR_8089_FOSTER_LIVESTOCK_VAN :Foster Livestock Van miham@2349: STR_808A_BALOGH_GOODS_TRUCK :Balogh Goods Truck miham@2349: STR_808B_CRAIGHEAD_GOODS_TRUCK :Craighead Goods Truck miham@2349: STR_808C_GOSS_GOODS_TRUCK :Goss Goods Truck miham@2349: STR_808D_HEREFORD_GRAIN_TRUCK :Hereford Grain Truck miham@2349: STR_808E_THOMAS_GRAIN_TRUCK :Thomas Grain Truck miham@2349: STR_808F_GOSS_GRAIN_TRUCK :Goss Grain Truck miham@2349: STR_8090_WITCOMBE_WOOD_TRUCK :Witcombe Wood Truck miham@2349: STR_8091_FOSTER_WOOD_TRUCK :Foster Wood Truck miham@2349: STR_8092_MORELAND_WOOD_TRUCK :Moreland Wood Truck miham@2349: STR_8093_MPS_IRON_ORE_TRUCK :MPS Iron Ore Truck miham@2349: STR_8094_UHL_IRON_ORE_TRUCK :Uhl Iron Ore Truck miham@2349: STR_8095_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck miham@2349: STR_8096_BALOGH_STEEL_TRUCK :Balogh Steel Truck miham@2349: STR_8097_UHL_STEEL_TRUCK :Uhl Steel Truck miham@2349: STR_8098_KELLING_STEEL_TRUCK :Kelling Steel Truck miham@2349: STR_8099_BALOGH_ARMORED_TRUCK :Balogh Armoured Truck miham@2349: STR_809A_UHL_ARMORED_TRUCK :Uhl Armoured Truck miham@2349: STR_809B_FOSTER_ARMORED_TRUCK :Foster Armoured Truck miham@2349: STR_809C_FOSTER_FOOD_VAN :Foster Food Van miham@2349: STR_809D_PERRY_FOOD_VAN :Perry Food Van miham@2349: STR_809E_CHIPPY_FOOD_VAN :Chippy Food Van miham@2349: STR_809F_UHL_PAPER_TRUCK :Uhl Paper Truck miham@2349: STR_80A0_BALOGH_PAPER_TRUCK :Balogh Paper Truck miham@2349: STR_80A1_MPS_PAPER_TRUCK :MPS Paper Truck miham@2349: STR_80A2_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck miham@2349: STR_80A3_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck miham@2349: STR_80A4_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck miham@2349: STR_80A5_UHL_WATER_TANKER :Uhl Water Tanker miham@2349: STR_80A6_BALOGH_WATER_TANKER :Balogh Water Tanker miham@2349: STR_80A7_MPS_WATER_TANKER :MPS Water Tanker miham@2349: STR_80A8_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck miham@2349: STR_80A9_UHL_FRUIT_TRUCK :Uhl Fruit Truck miham@2349: STR_80AA_KELLING_FRUIT_TRUCK :Kelling Fruit Truck miham@2349: STR_80AB_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck miham@2349: STR_80AC_UHL_RUBBER_TRUCK :Uhl Rubber Truck miham@2349: STR_80AD_RMT_RUBBER_TRUCK :RMT Rubber Truck miham@2349: STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck miham@2349: STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck miham@2349: STR_80B0_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck miham@2349: STR_80B1_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck miham@2349: STR_80B2_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck miham@2349: STR_80B3_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck miham@2349: STR_80B4_MIGHTYMOVER_COTTON_CANDY :MightyMover Candyfloss Truck miham@2349: STR_80B5_POWERNAUGHT_COTTON_CANDY :Powernaught Candyfloss Truck miham@2349: STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Candyfloss Truck miham@2349: STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck miham@2349: STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck miham@2349: STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck miham@2349: STR_80BA_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van miham@2349: STR_80BB_POWERNAUGHT_TOY_VAN :Powernaught Toy Van miham@2349: STR_80BC_WIZZOWOW_TOY_VAN :Wizzowow Toy Van miham@2349: STR_80BD_MIGHTYMOVER_CANDY_TRUCK :MightyMover Sweet Truck miham@2349: STR_80BE_POWERNAUGHT_CANDY_TRUCK :Powernaught Sweet Truck miham@2349: STR_80BF_WIZZOWOW_CANDY_TRUCK :Wizzowow Sweet Truck miham@2349: STR_80C0_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck miham@2349: STR_80C1_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck miham@2349: STR_80C2_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck miham@2349: STR_80C3_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck miham@2349: STR_80C4_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck miham@2349: STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck miham@2349: STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck miham@2349: STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck miham@2349: STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck miham@2349: STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck miham@2349: STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck miham@2349: STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck miham@2349: STR_80CC_MPS_OIL_TANKER :MPS Oil Tanker miham@2349: STR_80CD_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker miham@2349: STR_80CE_MPS_PASSENGER_FERRY :MPS Passenger Ferry miham@2349: STR_80CF_FFP_PASSENGER_FERRY :FFP Passenger Ferry miham@2349: STR_80D0_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft miham@2349: STR_80D1_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry miham@2349: STR_80D2_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry miham@2349: STR_80D3_YATE_CARGO_SHIP :Yate Cargo ship miham@2349: STR_80D4_BAKEWELL_CARGO_SHIP :Bakewell Cargo ship miham@2349: STR_80D5_MIGHTYMOVER_CARGO_SHIP :Mightymover Cargo ship miham@2349: STR_80D6_POWERNAUT_CARGO_SHIP :Powernaut Cargo ship miham@1641: STR_80D7_SAMPSON_U52 :Sampson U52 miham@1641: STR_80D8_COLEMAN_COUNT :Coleman Count miham@1641: STR_80D9_FFP_DART :FFP Dart miham@1641: STR_80DA_YATE_HAUGAN :Yate Haugan miham@1641: STR_80DB_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3 miham@1641: STR_80DC_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8 miham@1641: STR_80DD_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9 miham@1641: STR_80DE_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80 miham@1641: STR_80DF_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10 miham@1641: STR_80E0_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11 miham@1641: STR_80E1_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11 miham@1641: STR_80E2_DARWIN_100 :Darwin 100 miham@1641: STR_80E3_DARWIN_200 :Darwin 200 miham@1641: STR_80E4_DARWIN_300 :Darwin 300 miham@1641: STR_80E5_DARWIN_400 :Darwin 400 miham@1641: STR_80E6_DARWIN_500 :Darwin 500 miham@1641: STR_80E7_DARWIN_600 :Darwin 600 miham@1641: STR_80E8_GURU_GALAXY :Guru Galaxy miham@1641: STR_80E9_AIRTAXI_A21 :Airtaxi A21 miham@1641: STR_80EA_AIRTAXI_A31 :Airtaxi A31 miham@1641: STR_80EB_AIRTAXI_A32 :Airtaxi A32 miham@1641: STR_80EC_AIRTAXI_A33 :Airtaxi A33 miham@1641: STR_80ED_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46 miham@1641: STR_80EE_DINGER_100 :Dinger 100 miham@1641: STR_80EF_AIRTAXI_A34_1000 :AirTaxi A34-1000 miham@1641: STR_80F0_YATE_Z_SHUTTLE :Yate Z-Shuttle miham@1641: STR_80F1_KELLING_K1 :Kelling K1 miham@1641: STR_80F2_KELLING_K6 :Kelling K6 miham@1641: STR_80F3_KELLING_K7 :Kelling K7 miham@1641: STR_80F4_DARWIN_700 :Darwin 700 miham@1641: STR_80F5_FFP_HYPERDART_2 :FFP Hyperdart 2 miham@1641: STR_80F6_DINGER_200 :Dinger 200 miham@1641: STR_80F7_DINGER_1000 :Dinger 1000 miham@1641: STR_80F8_PLODDYPHUT_100 :Ploddyphut 100 miham@1641: STR_80F9_PLODDYPHUT_500 :Ploddyphut 500 miham@1641: STR_80FA_FLASHBANG_X1 :Flashbang X1 miham@1641: STR_80FB_JUGGERPLANE_M1 :Juggerplane M1 miham@1641: STR_80FC_FLASHBANG_WIZZER :Flashbang Wizzer miham@2349: STR_80FD_TRICARIO_HELICOPTER :Tricario Helicopter miham@2349: STR_80FE_GURU_X2_HELICOPTER :Guru X2 Helicopter miham@2349: STR_80FF_POWERNAUT_HELICOPTER :Powernaut Helicopter miham@2349: STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Message from vehicle manufacturer miham@2349: STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available? miham@2349: STR_8102_RAILROAD_LOCOMOTIVE :railway locomotive miham@2349: STR_8103_ROAD_VEHICLE :road vehicle miham@2349: STR_8104_AIRCRAFT :aircraft miham@2349: STR_8105_SHIP :ship miham@2349: STR_8106_MONORAIL_LOCOMOTIVE :monorail locomotive miham@2349: STR_8107_MAGLEV_LOCOMOTIVE :maglev locomotive truelight@0: truelight@0: ##id 0x8800 miham@2349: STR_8800_TRAIN_DEPOT :{WHITE}{TOWN} Train Depot miham@2349: STR_8801_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First train arrives at {STATION}! peter1138@7545: STR_8802_DETAILS :{WHITE}{VEHICLE} (Details) miham@2349: STR_8803_TRAIN_IN_THE_WAY :{WHITE}Train in the way rubidium@11144: STR_8804 :{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2} rubidium@11144: STR_8805 :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2} rubidium@10893: STR_ORDER_NON_STOP :{BLACK}Non-stop rubidium@10112: STR_ORDER_GO_TO :Go to rubidium@10112: STR_ORDER_GO_NON_STOP_TO :Go non-stop to rubidium@10112: STR_ORDER_GO_VIA :Go via rubidium@10112: STR_ORDER_GO_NON_STOP_VIA :Go non-stop via rubidium@10893: STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo rubidium@10113: STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available rubidium@10113: STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo rubidium@10113: STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo rubidium@10119: STR_ORDER_DROP_NO_LOADING :No loading rubidium@10893: STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all rubidium@10119: STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted rubidium@10119: STR_ORDER_DROP_UNLOAD :Unload all rubidium@10121: STR_ORDER_DROP_TRANSFER :Transfer rubidium@10119: STR_ORDER_DROP_NO_UNLOADING :No unloading rubidium@10112: STR_ORDER_FULL_LOAD :(Full load) rubidium@10112: STR_ORDER_FULL_LOAD_ANY :(Full load any cargo) rubidium@10112: STR_ORDER_NO_LOAD :(No loading) rubidium@10121: STR_ORDER_UNLOAD :(Unload and take cargo) rubidium@10121: STR_ORDER_UNLOAD_FULL_LOAD :(Unload and wait for full load) rubidium@10121: STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Unload and wait for any full load) rubidium@10121: STR_ORDER_UNLOAD_NO_LOAD :(Unload and leave empty) rubidium@10112: STR_ORDER_TRANSFER :(Transfer and take cargo) rubidium@10112: STR_ORDER_TRANSFER_FULL_LOAD :(Transfer and wait for full load) rubidium@10112: STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer and wait for any full load) rubidium@10121: STR_ORDER_TRANSFER_NO_LOAD :(Transfer and leave empty) rubidium@10112: STR_ORDER_NO_UNLOAD :(No unload and take cargo) rubidium@10112: STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unload and wait for full load) rubidium@10112: STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unload and wait for any full load) rubidium@10125: STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behaviour of the highlighted order rubidium@10125: STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behaviour of the highlighted order rubidium@10125: STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behaviour of the highlighted order rubidium@10112: STR_GO_TO_STATION :{STRING} {STATION} {STRING} rubidium@10129: rubidium@10136: STR_ORDER_GO_TO_DROPDOWN_TOOLTIP :{BLACK}Insert an advanced order rubidium@10130: STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot rubidium@10130: STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar rubidium@10130: STR_ORDER_NEAREST_DEPOT :the nearest rubidium@10130: STR_ORDER_NEAREST_HANGAR :the nearest Hangar rubidium@10129: STR_ORDER_SERVICE_AT :Service at rubidium@10129: STR_ORDER_SERVICE_NON_STOP_AT :Service non-stop at rubidium@10129: STR_ORDER_TRAIN_DEPOT :Train Depot rubidium@10129: STR_ORDER_ROAD_DEPOT :Road Vehicle Depot rubidium@10129: STR_ORDER_SHIP_DEPOT :Ship Depot rubidium@10129: STR_GO_TO_DEPOT :{STRING} {TOWN} {STRING} rubidium@10130: STR_GO_TO_NEAREST_DEPOT :{STRING} {STRING} {STRING} rubidium@10129: STR_GO_TO_HANGAR :{STRING} {STATION} Hangar miham@2348: rubidium@10136: STR_ORDER_CONDITIONAL :Conditional order jump rubidium@10136: STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on rubidium@10136: STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value rubidium@10136: STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against rubidium@10136: STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against rubidium@10136: STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage rubidium@10136: STR_ORDER_CONDITIONAL_RELIABILITY :Reliability rubidium@10136: STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed rubidium@10136: STR_ORDER_CONDITIONAL_AGE :Vehicle age (years) rubidium@10136: STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires service rubidium@10139: STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always rubidium@10136: STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to rubidium@10136: STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to rubidium@10136: STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than rubidium@10136: STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less or equal to rubidium@10136: STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than rubidium@10136: STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more or equal to rubidium@10136: STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true rubidium@10136: STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false rubidium@10136: STR_CONDITIONAL_VALUE :{SKIP}{BLACK}{COMMA} rubidium@10139: STR_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA} rubidium@10136: STR_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA} rubidium@10136: STR_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING} rubidium@10136: rubidium@11146: STR_TIMETABLE_NO_TRAVEL :{SETX 30}No travel rubidium@11144: STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :{SETX 30}Travel (not timetabled) rubidium@11144: STR_TIMETABLE_TRAVEL_FOR :{SETX 30}Travel for {STRING1} maedhros@7476: STR_TIMETABLE_STAY_FOR :and stay for {STRING1} rubidium@11146: STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING1} maedhros@7476: STR_TIMETABLE_DAYS :{COMMA} day{P "" s} maedhros@7476: STR_TIMETABLE_TICKS :{COMMA} tick{P "" s} maedhros@7476: bjarni@4566: STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Heading for {TOWN} Train Depot bjarni@4566: STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY} bjarni@4566: STR_HEADING_FOR_TRAIN_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Train Depot bjarni@4566: STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY} miham@2349: miham@2349: STR_INVALID_ORDER :{RED} (Invalid Order) miham@2349: miham@2349: STR_UNKNOWN_DESTINATION :unknown destination miham@2349: STR_8812_EMPTY :{LTBLUE}Empty miham@2349: STR_8813_FROM :{LTBLUE}{CARGO} from {STATION} peter1138@5163: STR_FROM_MULT :{LTBLUE}{CARGO} from {STATION} (x{NUM}) miham@2349: STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Train {COMMA} is waiting in depot miham@2349: STR_8815_NEW_VEHICLES :{BLACK}New Vehicles miham@1641: STR_8816 :{BLACK}- miham@2349: STR_8819_TRAIN_TOO_LONG :{WHITE}Train too long miham@2349: STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Trains can only be altered when stopped inside a depot miham@2349: STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Train{P "" s} KUDr@5187: miham@2349: STR_881C_NEW_RAIL_VEHICLES :{WHITE}New Rail Vehicles celestar@3355: STR_NEW_ELRAIL_VEHICLES :{WHITE}New Electric Rail Vehicles miham@2349: STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}New Monorail Vehicles miham@2349: STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}New Maglev Vehicles KUDr@5187: STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}Rail Vehicles KUDr@5187: miham@2349: STR_881F_BUILD_VEHICLE :{BLACK}Build Vehicle miham@2349: STR_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle miham@2349: STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}This will build a copy of the road vehicle. Control-click will share the orders miham@2349: STR_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}This will build a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Control-click will share the orders miham@2349: STR_CLONE_TRAIN :{BLACK}Clone Train miham@2349: STR_CLONE_TRAIN_INFO :{BLACK}This will build a copy of the train including all cars. Control-click will share the orders miham@2349: STR_CLONE_TRAIN_DEPOT_INFO :{BLACK}This will build a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Control-click will share the orders miham@2349: STR_8820_RENAME :{BLACK}Rename miham@2349: STR_8823_SKIP :{BLACK}Skip miham@2349: STR_8824_DELETE :{BLACK}Delete miham@2349: STR_8826_GO_TO :{BLACK}Go To bjarni@4712: STR_REFIT :{BLACK}Refit bjarni@4712: STR_REFIT_TIP :{BLACK}Select what cargo type to refit to in this order. Control click to remove refit instruction bjarni@4712: STR_REFIT_ORDER :(Refit to {STRING}) maedhros@7476: STR_TIMETABLE_VIEW :{BLACK}Timetable maedhros@7476: STR_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view rubidium@9241: STR_ORDER_VIEW :{BLACK}Orders rubidium@9241: STR_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view miham@2349: STR_8829_ORDERS :{WHITE}{VEHICLE} (Orders) miham@2349: STR_882A_END_OF_ORDERS :{SETX 10}- - End of Orders - - miham@2349: STR_SERVICE :{BLACK}Service miham@2349: STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE :{WHITE}Can't build railway vehicle... peter1138@7555: STR_882C_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} peter1138@7555: STR_882D_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY} ludde@2063: STR_882E :{WHITE}{VEHICLE} miham@2349: STR_882F_LOADING_UNLOADING :{LTBLUE}Loading / Unloading rubidium@10156: STR_LEAVING :{LTBLUE}Leaving miham@2349: STR_TRAIN_MUST_BE_STOPPED :{WHITE}Train must be stopped inside a depot miham@2349: STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot... miham@2349: STR_8831_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders miham@2349: STR_8832_TOO_MANY_ORDERS :{WHITE}Too many orders miham@2349: STR_8833_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order... miham@2349: STR_8834_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order... miham@2349: STR_8835_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order... rubidium@7328: STR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order... rubidium@7290: STR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order... rubidium@7290: STR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order... miham@2349: STR_8837_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle... bjarni@2676: STR_REAR_ENGINE_FOLLOW_FRONT_ERROR :{WHITE}The rear engine will always follow its front counterpart miham@1641: STR_8838_N_A :N/A{SKIP} miham@2349: STR_8839_CAN_T_SELL_RAILROAD_VEHICLE :{WHITE}Can't sell railway vehicle... miham@2349: STR_883A_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot miham@2349: STR_883B_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train... miham@2349: STR_883C_SERVICING_INTERVAL_DAYS :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK} Last service: {LTBLUE}{DATE_LONG} miham@2349: STR_SERVICING_INTERVAL_PERCENT :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK} Last service: {LTBLUE}{DATE_LONG} miham@2349: STR_883D_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trains - click on train for information miham@2349: STR_883E_BUILD_NEW_TRAINS_REQUIRES :{BLACK}Build new trains (requires train depot) miham@2349: STR_883F_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train miham@2349: STR_8840_BUILD_NEW_TRAIN_VEHICLE :{BLACK}Build new train vehicle miham@2349: STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE :{BLACK}Drag train vehicle to here to sell it miham@2349: STR_8842_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Centre main view on train depot location miham@2349: STR_8843_TRAIN_VEHICLE_SELECTION :{BLACK}Train vehicle selection list - click on vehicle for information miham@2349: STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN :{BLACK}Build the highlighted train vehicle miham@2349: STR_8845_RENAME_TRAIN_VEHICLE_TYPE :{BLACK}Rename train vehicle type Darkvater@4487: STR_8846_CURRENT_TRAIN_ACTION_CLICK :{BLACK}Current train action - click here to stop/start train miham@2349: STR_8847_SHOW_TRAIN_S_ORDERS :{BLACK}Show train's orders miham@2349: STR_8848_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Centre main view on train's location Darkvater@4487: STR_8849_SEND_TRAIN_TO_DEPOT :{BLACK}Send train to depot. CTRL+click will only service miham@2349: STR_884A_FORCE_TRAIN_TO_PROCEED :{BLACK}Force train to proceed without waiting for signal to clear it miham@2349: STR_884B_REVERSE_DIRECTION_OF_TRAIN :{BLACK}Reverse direction of train miham@2349: STR_884C_SHOW_TRAIN_DETAILS :{BLACK}Show train details miham@2349: STR_884D_INCREASE_SERVICING_INTERVAL :{BLACK}Increase servicing interval miham@2349: STR_884E_DECREASE_SERVICING_INTERVAL :{BLACK}Decrease servicing interval miham@2349: STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED :{BLACK}Show details of cargo carried miham@2349: STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Show details of train vehicles miham@2349: STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Show capacities of each vehicle maedhros@8920: STR_SHOW_TOTAL_CARGO :{BLACK}Show total capacity of train, split by cargo type miham@2349: STR_8852_ORDERS_LIST_CLICK_ON_ORDER :{BLACK}Orders list - click on an order to highlight it. CTRL + click scrolls to the station rubidium@7290: STR_8853_SKIP_THE_CURRENT_ORDER :{BLACK}Skip the current order, and start the next. CTRL + click skips to the selected order miham@2349: STR_8854_DELETE_THE_HIGHLIGHTED :{BLACK}Delete the highlighted order miham@2349: STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Insert a new order before the highlighted order, or add to end of list maedhros@7476: STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it. maedhros@7476: STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take maedhros@7476: STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order maedhros@7476: STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time miham@2349: STR_SERVICE_HINT :{BLACK}Skip this order unless a service is needed peter1138@4896: STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY} Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO} miham@2349: STR_885C_BROKEN_DOWN :{RED}Broken down miham@2349: STR_885D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr peter1138@3401: STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} peter1138@5588: STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE} miham@2349: STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) miham@2349: STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} miham@2349: STR_8861_STOPPED :{RED}Stopped miham@2349: STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger... miham@2349: STR_8863_CRASHED :{RED}Crashed! miham@1641: miham@2349: STR_8865_NAME_TRAIN :{WHITE}Name train miham@2349: STR_8866_CAN_T_NAME_TRAIN :{WHITE}Can't name train... miham@2349: STR_8867_NAME_TRAIN :{BLACK}Name train miham@2349: STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Train Crash!{}{COMMA} die in fireball after collision miham@2349: STR_8869_CAN_T_REVERSE_DIRECTION :{WHITE}Can't reverse direction of train... miham@2349: STR_886A_RENAME_TRAIN_VEHICLE_TYPE :{WHITE}Rename train vehicle type miham@2349: STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Can't rename train vehicle type... maedhros@7476: STR_CLEAR_TIME :{BLACK}Clear Time maedhros@7476: STR_RESET_LATENESS :{BLACK}Reset Late Counter miham@1641: miham@2349: STR_TRAIN_STOPPING :{RED}Stopping miham@2349: STR_TRAIN_STOPPING_VEL :{RED}Stopping, {VELOCITY} peter1138@3729: STR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types bjarni@4251: STR_TRAIN_NO_POWER :{RED}No power bjarni@4251: STR_TRAIN_START_NO_CATENARY :This track lacks catenary, so the train can't start truelight@0: rubidium@6535: STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}New {STRING} now available! peter1138@7555: STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{ENGINE} peter1138@7555: STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE} rubidium@6535: rubidium@8191: STR_CAN_T_SELL_DESTROYED_VEHICLE :{WHITE}Can't sell destroyed vehicle... smatz@8641: STR_CAN_T_REFIT_DESTROYED_VEHICLE :{WHITE}Can't refit destroyed vehicle... rubidium@8191: maedhros@7476: STR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle... maedhros@7476: STR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations. maedhros@7476: STR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station. maedhros@7476: STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time maedhros@7476: STR_TIMETABLE_STATUS_ON_TIME :This vehicle is currently running on time maedhros@7476: STR_TIMETABLE_STATUS_LATE :This vehicle is currently running {STRING1} late maedhros@7476: STR_TIMETABLE_STATUS_EARLY :This vehicle is currently running {STRING1} early maedhros@7569: STR_TIMETABLE_TOTAL_TIME :This timetable will take {STRING1} to complete maedhros@7569: STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :This timetable will take at least {STRING1} to complete (not all timetabled) maedhros@7562: STR_TIMETABLE_AUTOFILL :{BLACK}Autofill maedhros@7562: STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the first journey maedhros@7476: truelight@0: ##id 0x9000 miham@2349: STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way miham@2349: STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Road Vehicle{P "" s} ludde@2063: STR_9002 :{WHITE}{VEHICLE} miham@2349: STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} Road Vehicle Depot miham@2349: STR_9004_NEW_VEHICLES :{BLACK}New Vehicles miham@2349: STR_9006_NEW_ROAD_VEHICLES :{WHITE}New Road Vehicles miham@2349: STR_9007_BUILD_VEHICLE :{BLACK}Build Vehicle miham@2349: STR_9009_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Can't build road vehicle... miham@2349: STR_900C_DETAILS :{WHITE}{VEHICLE} (Details) miham@2349: STR_900D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr miham@2349: STR_900E_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} miham@2349: STR_900F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) miham@2349: STR_9010_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} peter1138@7555: STR_9011_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} peter1138@4896: STR_9012_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO} miham@2349: STR_9013_MUST_BE_STOPPED_INSIDE :{WHITE}...must be stopped inside a road vehicle depot miham@2349: STR_9014_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle... miham@2349: STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle... miham@2349: STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Road vehicle {COMMA} is waiting in depot bjarni@4566: STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Heading for {TOWN} Road Depot bjarni@4566: STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY} bjarni@4566: STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Road Depot bjarni@4566: STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY} miham@2349: STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Can't send vehicle to depot... miham@2349: STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot miham@2349: STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Road vehicles - click on vehicle for information miham@2349: STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Build new road vehicles (requires road vehicle depot) Darkvater@4487: STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Current vehicle action - click here to stop/start vehicle miham@2349: STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Show vehicle's orders miham@2349: STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Centre main view on vehicle's location Darkvater@4487: STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Send vehicle to depot. CTRL+click will only service miham@2349: STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Force vehicle to turn around miham@2349: STR_9021_SHOW_ROAD_VEHICLE_DETAILS :{BLACK}Show road vehicle details miham@2349: STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Vehicles - click on vehicle for information miham@2349: STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Build new road vehicle miham@2349: STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Drag road vehicle to here to sell it miham@2349: STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centre main view on road vehicle depot location miham@2349: STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Road vehicle selection list - click on vehicle for information miham@2349: STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Build the highlighted road vehicle peter1138@4896: STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Cost: {CURRENCY}{}Speed: {VELOCITY}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO} maedhros@7353: STR_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE} maedhros@7353: STR_BARE_CARGO :{CARGO} truelight@0: miham@2349: STR_902C_NAME_ROAD_VEHICLE :{WHITE}Name road vehicle miham@2349: STR_902D_CAN_T_NAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle... miham@2349: STR_902E_NAME_ROAD_VEHICLE :{BLACK}Name road vehicle miham@2349: STR_902F_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First bus arrives at {STATION}! miham@2349: STR_9030_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First truck arrives at {STATION}! maedhros@8920: STR_CITIZENS_CELEBRATE_FIRST_PASSENGER_TRAM :{BLACK}{BIGFONT}Citizens celebrate . . .{}First passenger tram arrives at {STATION}! maedhros@8920: STR_CITIZENS_CELEBRATE_FIRST_CARGO_TRAM :{BLACK}{BIGFONT}Citizens celebrate . . .{}First freight tram arrives at {STATION}! miham@2349: STR_9031_ROAD_VEHICLE_CRASH_DRIVER :{BLACK}{BIGFONT}Road Vehicle Crash!{}Driver dies in fireball after collision with train miham@2349: STR_9032_ROAD_VEHICLE_CRASH_DIE :{BLACK}{BIGFONT}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train miham@2349: STR_9033_CAN_T_MAKE_VEHICLE_TURN :{WHITE}Can't make vehicle turn around... bjarni@3256: STR_ONLY_TURN_SINGLE_UNIT :{WHITE}Can't turn vehicles consisting of multiple units miham@2349: STR_9034_RENAME :{BLACK}Rename miham@2349: STR_9035_RENAME_ROAD_VEHICLE_TYPE :{BLACK}Rename road vehicle type miham@2349: STR_9036_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Rename road vehicle type miham@2349: STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't rename road vehicle type... truelight@0: peter1138@3990: STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Refit road vehicle to carry a different cargo type peter1138@3990: STR_REFIT_ROAD_VEHICLE :{BLACK}Refit road vehicle peter1138@3990: STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Refit road vehicle to carry highlighted cargo type peter1138@3990: STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Can't refit road vehicle... bjarni@4775: STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for road vehicle to carry peter1138@3990: truelight@0: ##id 0x9800 skidd13@11071: STR_9800_WATERWAYS_CONSTRUCTION :Waterways construction skidd13@11071: STR_9801_WATERWAYS_CONSTRUCTION :{WHITE}Waterways construction skidd13@11071: STR_9801_WATERWAYS_CONSTRUCTION_SE :{WHITE}Waterways miham@2349: STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here... miham@2349: STR_9803_SHIP_DEPOT :{WHITE}{TOWN} Ship Depot miham@2349: STR_9804_NEW_SHIPS :{BLACK}New Ships miham@2349: STR_9805_SHIPS :{WHITE}{COMPANY} - {COMMA} Ship{P "" s} miham@2349: STR_9808_NEW_SHIPS :{WHITE}New Ships miham@2349: STR_9809_BUILD_SHIP :{BLACK}Build Ship miham@2349: STR_CLONE_SHIP :{BLACK}Clone Ship miham@2349: STR_CLONE_SHIP_INFO :{BLACK}This will build a copy of the ship. Control-click will share the orders miham@2349: STR_CLONE_SHIP_DEPOT_INFO :{BLACK}This will build a copy of a ship. Click this button and then on a ship inside or outside the depot. Control-click will share the orders miham@2349: STR_980B_SHIP_MUST_BE_STOPPED_IN :{WHITE}Ship must be stopped in depot miham@2349: STR_980C_CAN_T_SELL_SHIP :{WHITE}Can't sell ship... miham@2349: STR_980D_CAN_T_BUILD_SHIP :{WHITE}Can't build ship... miham@2349: STR_980E_SHIP_IN_THE_WAY :{WHITE}Ship in the way ludde@2063: STR_980F :{WHITE}{VEHICLE} miham@2349: STR_9811_DETAILS :{WHITE}{VEHICLE} (Details) miham@2349: STR_9812_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr miham@2349: STR_9813_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} miham@2349: STR_9814_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) miham@2349: STR_9815_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} peter1138@7555: STR_9816_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} peter1138@4896: STR_9817_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO} miham@2349: STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship... miham@2349: STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot... miham@2349: STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot bjarni@4566: STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Heading for {TOWN} Ship Depot bjarni@4566: STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY} bjarni@4566: STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service at {TOWN} Ship Depot bjarni@4566: STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY} miham@2349: STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Ship {COMMA} is waiting in depot miham@2349: STR_981D_BUILD_SHIP_DOCK :{BLACK}Build ship dock miham@2349: STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Build ship depot (for building and servicing ships) miham@2349: STR_981F_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Ships - click on ship for information miham@2349: STR_9820_BUILD_NEW_SHIP :{BLACK}Build new ship miham@2349: STR_9821_DRAG_SHIP_TO_HERE_TO_SELL :{BLACK}Drag ship to here to sell it miham@2349: STR_9822_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centre main view on ship depot location miham@2349: STR_9823_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Ships - click on ship for information miham@2349: STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Build new ships (requires ship depot) miham@2349: STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}Ship selection list - click on ship for information miham@2349: STR_9826_BUILD_THE_HIGHLIGHTED_SHIP :{BLACK}Build the highlighted ship Darkvater@4487: STR_9827_CURRENT_SHIP_ACTION_CLICK :{BLACK}Current ship action - click here to stop/start ship miham@2349: STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Show ship's orders miham@2349: STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Centre main view on ship's location Darkvater@4487: STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Send ship to depot. CTRL+click will only service miham@2349: STR_982B_SHOW_SHIP_DETAILS :{BLACK}Show ship details peter1138@4896: STR_982E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr miham@2349: STR_982F_NAME_SHIP :{BLACK}Name ship truelight@0: miham@2349: STR_9831_NAME_SHIP :{WHITE}Name ship miham@2349: STR_9832_CAN_T_NAME_SHIP :{WHITE}Can't name ship... miham@2349: STR_9833_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First ship arrives at {STATION}! miham@2349: STR_9834_POSITION_BUOY_WHICH_CAN :{BLACK}Place a buoy which can be used as a waypoint miham@2349: STR_9835_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here... smatz@10926: STR_BUILD_AQUEDUCT :{BLACK}Build aqueduct smatz@10926: STR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here... miham@2349: STR_9836_RENAME :{BLACK}Rename miham@2349: STR_9837_RENAME_SHIP_TYPE :{BLACK}Rename ship type miham@2349: STR_9838_RENAME_SHIP_TYPE :{WHITE}Rename ship type miham@2349: STR_9839_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type... miham@2349: STR_983A_REFIT_CARGO_SHIP_TO_CARRY :{BLACK}Refit cargo ship to carry a different cargo type miham@2349: STR_983B_REFIT :{WHITE}{VEHICLE} (Refit) miham@2349: STR_983C_REFIT_SHIP :{BLACK}Refit ship miham@2349: STR_983D_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for ship to carry miham@2349: STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED :{BLACK}Refit ship to carry highlighted cargo type tron@4001: STR_983F_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Select cargo type to carry: peter1138@4896: STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY} miham@2349: STR_9841_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship... miham@2349: STR_9842_REFITTABLE :(refittable) truelight@0: truelight@0: ##id 0xA000 miham@2349: STR_A000_AIRPORTS :{WHITE}Airports miham@2349: STR_A001_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here... miham@2349: STR_A002_AIRCRAFT_HANGAR :{WHITE}{STATION} Aircraft Hangar miham@2349: STR_A003_NEW_AIRCRAFT :{BLACK}New Aircraft miham@2349: STR_CLONE_AIRCRAFT :{BLACK}Clone Aircraft miham@2349: STR_CLONE_AIRCRAFT_INFO :{BLACK}This will build a copy of the aircraft. Control-click will share the orders miham@2349: STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}This will build a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Control-click will share the orders miham@2349: STR_A005_NEW_AIRCRAFT :{WHITE}New Aircraft miham@2349: STR_A006_BUILD_AIRCRAFT :{BLACK}Build Aircraft miham@2349: STR_A008_CAN_T_BUILD_AIRCRAFT :{WHITE}Can't build aircraft... miham@2349: STR_A009_AIRCRAFT :{WHITE}{COMPANY} - {COMMA} Aircraft ludde@2063: STR_A00A :{WHITE}{VEHICLE} miham@2349: STR_A00B_ORDERS :{WHITE}{VEHICLE} (Orders) miham@2349: STR_A00C_DETAILS :{WHITE}{VEHICLE} (Details) miham@2349: STR_A00D_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING2}{BLACK} Running Cost: {LTBLUE}{CURRENCY}/yr miham@2349: STR_A00E_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY} miham@2349: STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY}) miham@2349: STR_A010_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last service: {LTBLUE}{COMMA} peter1138@7555: STR_A011_BUILT_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY} miham@2349: STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Can't send aircraft to hangar... bjarni@4566: STR_HEADING_FOR_HANGAR :{ORANGE}Heading for {STATION} Hangar bjarni@4566: STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Heading for {STATION} Hangar, {VELOCITY} bjarni@4566: STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service at {STATION} Hangar bjarni@4566: STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service at {STATION} Hangar, {VELOCITY} miham@2349: STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}Aircraft {COMMA} is waiting in the aircraft hangar miham@2349: STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way miham@2349: STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft... miham@2349: STR_A017_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight peter1138@4896: STR_A019_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO} peter1138@4896: STR_A01A_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO} miham@2349: STR_A01B_AIRCRAFT_MUST_BE_STOPPED :{WHITE}Aircraft must be stopped in hangar miham@2349: STR_A01C_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft... miham@2349: STR_A01D_AIRPORT_CONSTRUCTION :Airport construction miham@2349: STR_A01E_BUILD_AIRPORT :{BLACK}Build airport miham@2349: STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information miham@2349: STR_A020_BUILD_NEW_AIRCRAFT_REQUIRES :{BLACK}Build new aircraft (requires airport with hangar) miham@2349: STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT :{BLACK}Aircraft - click on aircraft for information miham@2349: STR_A022_BUILD_NEW_AIRCRAFT :{BLACK}Build new aircraft miham@2349: STR_A023_DRAG_AIRCRAFT_TO_HERE_TO :{BLACK}Drag aircraft to here to sell it miham@2349: STR_A024_CENTER_MAIN_VIEW_ON_HANGAR :{BLACK}Centre main view on hangar location miham@2349: STR_A025_AIRCRAFT_SELECTION_LIST :{BLACK}Aircraft selection list - click on aircraft for information miham@2349: STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT :{BLACK}Build the highlighted aircraft Darkvater@4487: STR_A027_CURRENT_AIRCRAFT_ACTION :{BLACK}Current aircraft action - click here to stop/start aircraft miham@2349: STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Show aircraft's orders miham@2349: STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Centre main view on aircraft's location Darkvater@4487: STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Send aircraft to hangar. CTRL+click will only service miham@2349: STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Show aircraft details miham@2349: STR_A02E_COST_MAX_SPEED_CAPACITY :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {COMMA} passengers, {COMMA} bags of mail{}Running Cost: {CURRENCY}/yr truelight@0: miham@2349: STR_A030_NAME_AIRCRAFT :{WHITE}Name aircraft miham@2349: STR_A031_CAN_T_NAME_AIRCRAFT :{WHITE}Can't name aircraft... miham@2349: STR_A032_NAME_AIRCRAFT :{BLACK}Name aircraft miham@2349: STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Citizens celebrate . . .{}First aircraft arrives at {STATION}! miham@2349: STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Plane Crash!{}{COMMA} die in fireball at {STATION} miham@2349: STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball! miham@1641: STR_A036 :{TINYFONT}{BLACK}{STATION} miham@2349: STR_A037_RENAME :{BLACK}Rename miham@2349: STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Rename aircraft type miham@2349: STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Rename aircraft type miham@2349: STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type... miham@2349: STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Refit aircraft to carry a different cargo type miham@2349: STR_A03C_REFIT :{WHITE}{VEHICLE} (Refit) miham@2349: STR_A03D_REFIT_AIRCRAFT :{BLACK}Refit aircraft miham@2349: STR_A03E_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Select type of cargo for aircraft to carry miham@2349: STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Refit aircraft to carry highlighted cargo type tron@4001: STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Select cargo type to carry: miham@2349: STR_A041_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{STRING1}{}{BLACK}Cost of refit: {GOLD}{CURRENCY} miham@2349: STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft... truelight@0: maedhros@7476: STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable) maedhros@7476: truelight@0: ##id 0xB000 miham@2349: STR_B000_ZEPPELIN_DISASTER_AT :{BLACK}{BIGFONT}Zeppelin disaster at {STATION}! miham@2349: STR_B001_ROAD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Road vehicle destroyed in 'UFO' collision! miham@2349: STR_B002_OIL_REFINERY_EXPLOSION :{BLACK}{BIGFONT}Oil refinery explosion near {TOWN}! miham@2349: STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS :{BLACK}{BIGFONT}Factory destroyed in suspicious circumstances near {TOWN}! miham@2349: STR_B004_UFO_LANDS_NEAR :{BLACK}{BIGFONT}'UFO' lands near {TOWN}! miham@2349: STR_B005_COAL_MINE_SUBSIDENCE_LEAVES :{BLACK}{BIGFONT}Coal mine subsidence leaves trail of destruction near {TOWN}! miham@2349: STR_B006_FLOOD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}Floods!{}At least {COMMA} missing, presumed dead after significant flooding! dominik@116: miham@2349: STR_BRIBE_FAILED :{WHITE}Your attempted bribe has been miham@2349: STR_BRIBE_FAILED_2 :{WHITE}discovered by a regional investigator miham@2349: STR_BUILD_DATE :{BLACK}Built: {LTBLUE}{DATE_LONG} miham@642: miham@2349: STR_PERFORMANCE_DETAIL :{WHITE}Detailed performance rating miham@2349: STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail miham@1641: STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT}) tron@2057: STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) ludde@2063: STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}% ludde@2063: SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM} miham@1641: ############ Those following lines need to be in this order!! miham@2349: STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles: miham@2349: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations: miham@2349: STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit: miham@2349: STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income: miham@2349: STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income: miham@2349: STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered: miham@2349: STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo: miham@2349: STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money: miham@2349: STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan: miham@2349: STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total: miham@1641: ############ End of order list miham@2349: STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Number of vehicles; this includes road vehicles, trains, ships and aircraft miham@2349: STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Number of station parts. Every part of a station (e.g. train station, bus stop, airport) is counted, even if they are connected as one station miham@2349: STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}The profit of the vehicle with the lowest income (of all vehicles older than 2 years) miham@2349: STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Amount of cash made in the month with the lowest profit of the last 12 quarters miham@2349: STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Amount of cash made in the month with the highest profit of the last 12 quarters miham@2349: STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Units of cargo delivered in the last four quarters miham@2349: STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Number of types of cargo delivered in the last quarter miham@2349: STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Amount of money this company has in the bank miham@2349: STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}The amount of money this company has taken on loan miham@2349: STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total points out of possible points bjarni@842: terom@11173: STR_NEWGRF_DOWNLOAD_BUTTON :{BLACK}NewGRF Download peter1138@5237: STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Settings peter1138@5237: STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF settings miham@2349: STR_NEWGRF_APPLY_CHANGES :{BLACK}Apply changes miham@2349: STR_NEWGRF_SET_PARAMETERS :{BLACK}Set parameters miham@2349: STR_NEWGRF_TIP :{BLACK}A list of all the Newgrf sets that you have installed. Click a set to change the settings miham@2349: STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}There are currently no newgrf files installed! Please refer to the manual for instructions on installing new graphics rubidium@11157: STR_NEWGRF_FILENAME :{BLACK}Filename: {SILVER}{RAW_STRING} rubidium@11157: STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{RAW_STRING} rubidium@11157: STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{RAW_STRING} Darkvater@5352: STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this? peter1138@5237: rubidium@11157: STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{RAW_STRING} rubidium@11157: STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{RAW_STRING} rubidium@11157: STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{RAW_STRING} rubidium@11157: STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{RAW_STRING} rubidium@11157: STR_NEWGRF_ERROR_VERSION_NUMBER :{RAW_STRING} will not work with the TTDPatch version reported by OpenTTD. rubidium@11157: STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{RAW_STRING} is for the {RAW_STRING} version of TTD. rubidium@11157: STR_NEWGRF_ERROR_UNSET_SWITCH :{RAW_STRING} is designed to be used with {RAW_STRING} rubidium@11157: STR_NEWGRF_ERROR_INVALID_PARAMETER :Invalid parameter for {RAW_STRING}: parameter {RAW_STRING} ({NUM}) rubidium@11157: STR_NEWGRF_ERROR_LOAD_BEFORE :{RAW_STRING} must be loaded before {RAW_STRING}. rubidium@11157: STR_NEWGRF_ERROR_LOAD_AFTER :{RAW_STRING} must be loaded after {RAW_STRING}. rubidium@11157: STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{RAW_STRING} requires OpenTTD version {RAW_STRING} or better. maedhros@6560: STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate rubidium@8301: STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded. rubidium@11157: STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {RAW_STRING} as static NewGRF with {RAW_STRING} could cause desyncs. maedhros@6465: peter1138@5237: STR_NEWGRF_ADD :{BLACK}Add peter1138@5237: STR_NEWGRF_ADD_TIP :{BLACK}Add a NewGRF file to the list peter1138@5237: STR_NEWGRF_REMOVE :{BLACK}Remove peter1138@5237: STR_NEWGRF_REMOVE_TIP :{BLACK}Remove the selected NewGRF file from the list peter1138@5237: STR_NEWGRF_MOVEUP :{BLACK}Move Up peter1138@5237: STR_NEWGRF_MOVEUP_TIP :{BLACK}Move the selected NewGRF file up the list peter1138@5237: STR_NEWGRF_MOVEDOWN :{BLACK}Move Down peter1138@5237: STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Move the selected NewGRF file down the list peter1138@5237: STR_NEWGRF_FILE_TIP :{BLACK}A list of the NewGRF files that are installed. Click a file to change its parameters rubidium@11157: STR_NEWGRF_PARAMETER :{BLACK}Parameters: {SILVER}{STRING1} peter1138@5237: STR_NEWGRF_PARAMETER_QUERY :{BLACK}Enter NewGRF parameters peter1138@5237: STR_NEWGRF_NO_INFO :{BLACK}No information available peter1138@5237: peter1138@5237: STR_NEWGRF_ADD_CAPTION :{WHITE}Available NewGRF files peter1138@5237: STR_NEWGRF_ADD_FILE :{BLACK}Add to selection peter1138@5237: STR_NEWGRF_ADD_FILE_TIP :{BLACK}Add the selected NewGRF file to your configuration peter1138@5237: STR_NEWGRF_RESCAN_FILES :{BLACK}Rescan files peter1138@5237: STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Update the list of available NewGRF files peter1138@5243: STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Cannot add file: duplicate GRF ID peter1138@5237: terom@11179: STR_NEWGRF_DOWNLOAD_CAPTION :{WHITE}Download NewGRF files terom@11174: STR_NEWGRF_DOWNLOAD_LIST_TIP :{BLACK}A list of the NewGRF files that are missing. terom@11174: STR_NEWGRF_CHECK_AVAILABLE :{BLACK}Check Available terom@11174: STR_NEWGRF_DOWNLOAD_AVAILABLE :{BLACK}Download Available terom@11179: STR_NEWGRF_DOWNLOAD_CHECK_FAILED :{WHITE}Checking for available NewGRFs failed terom@11179: STR_NEWGRF_DOWNLOAD_CHECK_NONE :{WHITE}No NewGRFs available for download terom@11174: peter1138@5237: STR_NEWGRF_NOT_FOUND :{RED}Matching file not found peter1138@5237: STR_NEWGRF_DISABLED :{RED}Disabled Darkvater@5898: STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded) Darkvater@5898: Darkvater@5898: STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files Darkvater@5898: STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled Darkvater@5898: STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Missing GRF file(s) to be able to load game rubidium@8509: STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s) rubidium@8509: STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause? bjarni@842: smatz@10363: STR_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without tram support. All trams have been removed. smatz@10363: miham@2349: STR_CURRENCY_WINDOW :{WHITE}Custom currency peter1138@5109: STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY} = £ {COMMA} miham@2349: STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: miham@2349: STR_CURRENCY_PREFIX :{LTBLUE}Prefix: miham@2349: STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: miham@2349: STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{NUM} miham@2349: STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never miham@2349: STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{CURRENCY} miham@2349: STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter miham@1641: miham@1641: STR_TRAIN :{BLACK}{TRAIN} celestar@3812: STR_BUS :{BLACK}{BUS} miham@1641: STR_LORRY :{BLACK}{LORRY} miham@1641: STR_PLANE :{BLACK}{PLANE} miham@1641: STR_SHIP :{BLACK}{SHIP} miham@1641: miham@2349: STR_SCHEDULED_TRAINS :{WHITE}{STATION} - {COMMA} Train{P "" s} miham@2349: STR_SCHEDULED_ROAD_VEHICLES :{WHITE}{STATION} - {COMMA} Road Vehicle{P "" s} miham@2349: STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION} - {COMMA} Aircraft miham@2349: STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Ship{P "" s} miham@2348: miham@2349: STR_SCHEDULED_TRAINS_TIP :{BLACK}Show all trains which have this station on their schedule miham@2349: STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Show all road vehicles which have this station on their schedule miham@2349: STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Show all aircraft which have this station on their schedule miham@2349: STR_SCHEDULED_SHIPS_TIP :{BLACK}Show all ships which have this station on their schedule miham@2349: bjarni@4408: STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Shared orders of {COMMA} Vehicle{P "" s} bjarni@4866: STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Show all vehicles that share this schedule bjarni@4408: bjarni@4681: ### depot strings Darkvater@5670: STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure? bjarni@7205: STR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type bjarni@4686: bjarni@4686: STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sell all trains in the depot bjarni@4686: STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Sell all road vehicles in the depot bjarni@4686: STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Sell all ships in the depot bjarni@4686: STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Sell all aircraft in the hangar bjarni@4686: bjarni@4681: STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP :{BLACK}Get a list of all trains with the current depot in their orders bjarni@4681: STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Get a list of all road vehicles with the current depot in their orders bjarni@4681: STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Get a list of all ships with the current depot in their orders bjarni@4681: STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders bjarni@4686: bjarni@4686: STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Autoreplace all trains in the depot bjarni@4686: STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Autoreplace all road vehicles in the depot bjarni@4686: STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Autoreplace all ships in the depot bjarni@4686: STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Autoreplace all aircraft in the hangar bjarni@4659: bjarni@4681: STR_VEHICLE_LIST_TRAIN_DEPOT :{BLACK}{STRING1} - {COMMA} Train{P "" s} bjarni@4681: STR_VEHICLE_LIST_ROADVEH_DEPOT :{BLACK}{STRING1} - {COMMA} Road Vehicle{P "" s} bjarni@4681: STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING1} - {COMMA} Ship{P "" s} bjarni@4681: STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING1} - {COMMA} Aircraft bjarni@4681: Darkvater@2375: STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} miham@2349: STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles miham@2349: STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles miham@2349: STR_NOT_REPLACING :{BLACK}Not replacing miham@2349: STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected miham@2349: STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace miham@2349: STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type miham@2349: STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left miham@2349: STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type miham@2349: STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the railtype you want to replace engines for miham@2349: STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any miham@2349: STR_REPLACE_HELP :{BLACK}This allows you to replace one engine type with another type, when trains of the original type enter a depot miham@2679: STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal: {ORANGE}{SKIP}{STRING} tron@2805: STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer. bjarni@2970: STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Replacing: {ORANGE}{SKIP}{SKIP}{STRING} bjarni@2970: STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} EXPERIMENTAL FEATURE {}Switch between engine and wagon replacement windows.{}Wagon replacement will only be done if the new wagon can be refitted into carrying the same type of cargo as the old one. This is checked for each wagon when the actual replacement takes place. maedhros@6903: STR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available maedhros@6903: STR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available maedhros@6903: STR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available maedhros@6903: STR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available miham@1641: bjarni@2970: STR_ENGINES :Engines bjarni@2970: STR_WAGONS :Wagons bjarni@2970: bjarni@4686: STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Click to stop all the trains inside the depot bjarni@4686: STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Click to stop all the road vehicles inside the depot bjarni@4686: STR_MASS_STOP_DEPOT_SHIP_TIP :{BLACK}Click to stop all the ships inside the depot bjarni@4686: STR_MASS_STOP_HANGAR_TIP :{BLACK}Click to stop all the aircraft inside the hangar bjarni@4686: bjarni@4686: STR_MASS_START_DEPOT_TRAIN_TIP :{BLACK}Click to start all the trains inside the depot bjarni@4686: STR_MASS_START_DEPOT_ROADVEH_TIP :{BLACK}Click to start all the road vehicles inside the depot bjarni@4686: STR_MASS_START_DEPOT_SHIP_TIP :{BLACK}Click to start all the ships inside the depot bjarni@4686: STR_MASS_START_HANGAR_TIP :{BLACK}Click to start all the aircraft inside the hangar bjarni@4686: bjarni@4673: STR_MASS_STOP_LIST_TIP :{BLACK}Click to stop all the vehicles in the list bjarni@4673: STR_MASS_START_LIST_TIP :{BLACK}Click to start all the vehicles in the list bjarni@4640: miham@1641: STR_SHORT_DATE :{WHITE}{DATE_TINY} miham@2349: STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s} dominik@1097: bjarni@4783: STR_ORDER_REFIT_FAILED :{WHITE}Order refit failure stopped {STRING} {COMMA} bjarni@4783: bjarni@842: ############ Lists rail types bjarni@842: miham@2349: STR_RAIL_VEHICLES :Rail Vehicles celestar@3355: STR_ELRAIL_VEHICLES :Electrified Rail Vehicles miham@2349: STR_MONORAIL_VEHICLES :Monorail Vehicles miham@2349: STR_MAGLEV_VEHICLES :Maglev Vehicles bjarni@842: bjarni@842: ############ End of list of rail types bjarni@842: tron@2057: STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA} hackykid@1907: peter1138@3343: STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Weight: {GOLD}{WEIGHT_S} peter1138@3343: STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER} miham@2460: STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY} miham@2349: STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr peter1138@4896: STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO} {STRING} miham@2349: STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years miham@2349: STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}% miham@2349: STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY} peter1138@3343: STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S}) miham@2349: STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY} miham@2349: STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{COMMA} passengers, {COMMA} bags of mail peter1138@3343: STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S} peter1138@4932: STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD} peter1138@4932: STR_PURCHASE_INFO_ALL_TYPES :All cargo types peter1138@4932: STR_PURCHASE_INFO_ALL_BUT :All but {GOLD} peter1138@5588: STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE} richk@4059: peter1138@8849: ########### For showing numbers in widgets peter1138@8849: peter1138@8849: STR_NUM_1 :{BLACK}{SKIP}{NUM} peter1138@8849: STR_NUM_2 :{BLACK}{SKIP}{SKIP}{NUM} peter1138@8849: STR_NUM_3 :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} peter1138@8849: truelight@4300: ########### String for New Landscape Generator truelight@4300: truelight@4300: STR_GENERATE :{WHITE}Generate truelight@4300: STR_RANDOM :{BLACK}Randomise truelight@4300: STR_RANDOM_HELP :{BLACK}Change the random seed used for Terrain Generation truelight@4300: STR_WORLD_GENERATION_CAPTION :{WHITE}World generation truelight@4300: STR_RANDOM_SEED :{BLACK}Random Seed: truelight@4300: STR_RANDOM_SEED_HELP :{BLACK}Click to enter a random seed rubidium@9233: STR_RANDOM_SEED_OSKTITLE :{BLACK}Enter a random seed truelight@4300: STR_LAND_GENERATOR :{BLACK}Land generator: truelight@4300: STR_TREE_PLACER :{BLACK}Tree algorithm: truelight@4300: STR_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation: truelight@4300: STR_TERRAIN_TYPE :{BLACK}Terrain type: truelight@4300: STR_QUANTITY_OF_SEA_LAKES :{BLACK}Sea level: truelight@4300: STR_SMOOTHNESS :{BLACK}Smoothness: truelight@4300: STR_SNOW_LINE_HEIGHT :{BLACK}Snow line height: truelight@4300: STR_DATE :{BLACK}Date: truelight@4300: STR_NUMBER_OF_TOWNS :{BLACK}No. of towns: truelight@4300: STR_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries: truelight@4300: STR_GENERATE_DATE :{BLACK}{DATE_LONG} truelight@4300: STR_SNOW_LINE_UP :{BLACK}Move the snow line height one up truelight@4300: STR_SNOW_LINE_DOWN :{BLACK}Move the snow line height one down truelight@4300: STR_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height truelight@4300: STR_START_DATE_QUERY_CAPT :{WHITE}Change starting year truelight@4300: STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Scale warning truelight@4300: STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation? belugas@7067: STR_TOWN_LAYOUT_WARNING_CAPTION :{WHITE}Town layout warning belugas@7067: STR_TOWN_LAYOUT_WARNING_MESSAGE :{YELLOW}The town layout "no more roads" is not recommended. Continue with the generation? truelight@4300: STR_HEIGHTMAP_NAME :{BLACK}Heightmap name: truelight@4300: STR_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM} truelight@4300: STR_GENERATION_WORLD :{WHITE}Generating world... truelight@4300: STR_GENERATION_ABORT :{BLACK}Abort truelight@4300: STR_GENERATION_ABORT_CAPTION :{WHITE}Abort World Generation truelight@4300: STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to abort the generation? truelight@4300: STR_PROGRESS :{WHITE}{NUM}% complete truelight@4300: STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} truelight@4300: STR_WORLD_GENERATION :{BLACK}World generation truelight@4300: STR_TREE_GENERATION :{BLACK}Tree generation truelight@4300: STR_UNMOVABLE_GENERATION :{BLACK}Unmovable generation truelight@4300: STR_CLEARING_TILES :{BLACK}Rough and rocky area generation truelight@4300: STR_SETTINGUP_GAME :{BLACK}Setting up game truelight@4300: STR_PREPARING_TILELOOP :{BLACK}Running tile-loop truelight@4300: STR_PREPARING_GAME :{BLACK}Preparing game truelight@4300: STR_DIFFICULTY_TO_CUSTOM :{WHITE}This action changed the difficulty level to custom truelight@4300: STR_SE_FLAT_WORLD :{WHITE}Flat land truelight@4306: STR_SE_FLAT_WORLD_TIP :{BLACK}Generate a flat land truelight@4300: STR_SE_RANDOM_LAND :{WHITE}Random land truelight@4300: STR_SE_NEW_WORLD :{BLACK}Create new scenario truelight@4300: STR_SE_CAPTION :{WHITE}Scenario type truelight@4300: STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land one down truelight@4300: STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land one up truelight@4300: STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land truelight@4300: STR_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land: truelight@4300: truelight@4339: STR_SMALLMAP_CENTER :{BLACK}Center the smallmap on the current position belugas@8417: STR_SMALLMAP_INDUSTRY :{TINYFONT}{STRING} ({NUM}) truelight@4339: richk@4059: ########### String for new airports richk@4059: STR_SMALL_AIRPORT :{BLACK}Small richk@4059: STR_CITY_AIRPORT :{BLACK}City richk@4059: STR_METRO_AIRPORT :{BLACK}Metropolitan airport richk@4059: STR_INTERNATIONAL_AIRPORT :{BLACK}International airport richk@4059: STR_COMMUTER_AIRPORT :{BLACK}Commuter richk@4059: STR_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental richk@4059: STR_HELIPORT :{BLACK}Heliport richk@4059: STR_HELIDEPOT :{BLACK}Helidepot richk@4059: STR_HELISTATION :{BLACK}Helistation richk@4059: richk@4059: STR_SMALL_AIRPORTS :{BLACK}Small airports richk@4059: STR_LARGE_AIRPORTS :{BLACK}Large airports richk@4059: STR_HUB_AIRPORTS :{BLACK}Hub airports richk@4059: STR_HELIPORTS :{BLACK}Helicopter airports Darkvater@4822: Darkvater@4834: ############ Tooltip measurment Darkvater@4834: Darkvater@4834: STR_MEASURE_LENGTH :{BLACK}Length: {NUM} Darkvater@4834: STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM} Darkvater@4834: STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {NUM} m Darkvater@4834: STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {NUM} m Darkvater@4834: rubidium@6484: ############ Date formatting rubidium@11157: STR_DATE_TINY :{RAW_STRING}-{RAW_STRING}-{NUM} rubidium@6484: STR_DATE_SHORT :{STRING} {NUM} rubidium@6484: STR_DATE_LONG :{STRING} {STRING} {NUM} rubidium@6484: richk@4059: ######## richk@6524: richk@6524: STR_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY} maedhros@6898: STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD :{WHITE}...this is a town owned road maedhros@6898: STR_DRIVE_THROUGH_ERROR_DIRECTION :{WHITE}...road facing in the wrong direction peter1138@6923: peter1138@6923: STR_TRANSPARENCY_TOOLB :{WHITE}Transparency Options maedhros@9023: STR_TRANSPARENT_SIGNS_DESC :{BLACK}Toggle transparency for station signs. CTRL+click to lock. maedhros@9023: STR_TRANSPARENT_TREES_DESC :{BLACK}Toggle transparency for trees. CTRL+click to lock. maedhros@9023: STR_TRANSPARENT_HOUSES_DESC :{BLACK}Toggle transparency for houses. CTRL+click to lock. maedhros@9023: STR_TRANSPARENT_INDUSTRIES_DESC :{BLACK}Toggle transparency for industries. CTRL+click to lock. smatz@9024: STR_TRANSPARENT_BUILDINGS_DESC :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. CTRL+click to lock. maedhros@9023: STR_TRANSPARENT_BRIDGES_DESC :{BLACK}Toggle transparency for bridges. CTRL+click to lock. maedhros@9023: STR_TRANSPARENT_STRUCTURES_DESC :{BLACK}Toggle transparency for structures like lighthouses and antennas. CTRL+click to lock. smatz@9025: STR_TRANSPARENT_CATENARY_DESC :{BLACK}Toggle transparency for catenary. CTRL+click to lock. maedhros@9023: STR_TRANSPARENT_LOADING_DESC :{BLACK}Toggle transparency for loading indicators. CTRL+click to lock. smatz@9302: STR_TRANSPARENT_INVISIBLE_DESC :{BLACK}Set objects invisible instead of transparent truelight@7494: truelight@7510: STR_PERCENT_UP_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW} truelight@7510: STR_PERCENT_UP :{WHITE}{NUM}%{UPARROW} truelight@7510: STR_PERCENT_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{DOWNARROW} truelight@7510: STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWNARROW} truelight@7510: STR_PERCENT_UP_DOWN_SMALL :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW} truelight@7510: STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UPARROW}{DOWNARROW} rubidium@7139: rubidium@7139: ##### Mass Order rubidium@7139: STR_GROUP_NAME_FORMAT :Group {COMMA} rubidium@7139: STR_GROUP_TINY_NAME :{TINYFONT}{GROUP} rubidium@7139: STR_GROUP_ALL_TRAINS :All trains rubidium@7139: STR_GROUP_ALL_ROADS :All road vehicles rubidium@7139: STR_GROUP_ALL_SHIPS :All ships rubidium@7139: STR_GROUP_ALL_AIRCRAFTS :All aircraft rubidium@7754: STR_GROUP_DEFAULT_TRAINS :Ungrouped trains rubidium@7754: STR_GROUP_DEFAULT_ROADS :Ungrouped road vehicles rubidium@7754: STR_GROUP_DEFAULT_SHIPS :Ungrouped ships rubidium@7754: STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft rubidium@7139: STR_GROUP_TINY_NUM :{TINYFONT}{COMMA} rubidium@7139: STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles rubidium@7139: STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles rubidium@7139: rubidium@7139: STR_GROUP_TRAINS_CAPTION :{WHITE}{GROUP} - {COMMA} Train{P "" s} rubidium@7139: STR_GROUP_ROADVEH_CAPTION :{WHITE}{GROUP} - {COMMA} Road Vehicle{P "" s} rubidium@7139: STR_GROUP_SHIPS_CAPTION :{WHITE}{GROUP} - {COMMA} Ship{P "" s} rubidium@7139: STR_GROUP_AIRCRAFTS_CAPTION :{WHITE}{GROUP} - {COMMA} Aircraft rubidium@7139: STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group rubidium@7139: STR_GROUP_REPLACE_CAPTION :{WHITE}Replace Vehicles of "{GROUP}" rubidium@7139: rubidium@7139: STR_GROUP_CAN_T_CREATE :{WHITE}Can't create group... rubidium@7139: STR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group... rubidium@7139: STR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group... rubidium@7139: STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group... rubidium@7139: STR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group... rubidium@7139: STR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group... rubidium@7139: rubidium@7139: STR_GROUPS_CLICK_ON_GROUP_FOR_TIP :{BLACK}Groups - Click on a group to list all vehicles of this group rubidium@7139: STR_GROUP_CREATE_TIP :{BLACK}Click to create a group rubidium@7139: STR_GROUP_DELETE_TIP :{BLACK}Delete the selected group rubidium@7139: STR_GROUP_RENAME_TIP :{BLACK}Rename the selected group rubidium@7139: STR_GROUP_REPLACE_PROTECTION_TIP :{BLACK}Click to protect this group from global autoreplace rubidium@7139: peter1138@7554: STR_COMPANY_NAME :{COMPANY} peter1138@7555: STR_ENGINE_NAME :{ENGINE} peter1138@7547: STR_GROUP_NAME :{GROUP} peter1138@7554: STR_PLAYER_NAME :{PLAYERNAME} peter1138@7552: STR_SIGN_NAME :{SIGN} peter1138@7545: STR_VEHICLE_NAME :{VEHICLE} peter1138@7545: peter1138@7593: STR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique peter1138@7593: peter1138@7623: #### Improved sign GUI peter1138@7623: STR_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign peter1138@7623: STR_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign rubidium@9233: STR_SIGN_OSKTITLE :{BLACK}Enter a name for the sign peter1138@7623: rubidium@7139: ######## belugas@7714: belugas@7714: STR_FUND_NEW_INDUSTRY :{BLACK}Fund belugas@7714: STR_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect belugas@7714: STR_BUILD_NEW_INDUSTRY :{BLACK}Build belugas@7714: STR_INDUSTRY_SELECTION_HINT :{BLACK}Choose the appropriate industry from this list rubidium@8230: rubidium@8230: ############ Face formatting rubidium@8230: STR_FACE_ADVANCED :{BLACK}Advanced rubidium@8230: STR_FACE_ADVANCED_TIP :{BLACK}Advanced face selection. rubidium@8230: STR_FACE_SIMPLE :{BLACK}Simple rubidium@8230: STR_FACE_SIMPLE_TIP :{BLACK}Simple face selection. rubidium@8230: STR_FACE_LOAD :{BLACK}Load rubidium@8230: STR_FACE_LOAD_TIP :{BLACK}Load favourite face rubidium@8230: STR_FACE_LOAD_DONE :{WHITE}Your favourite face has been loaded from the OpenTTD config file. rubidium@8230: STR_FACE_FACECODE :{BLACK}Player face no. rubidium@8230: STR_FACE_FACECODE_TIP :{BLACK}View and/or set player face number rubidium@8230: STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set player face number rubidium@8230: STR_FACE_FACECODE_SET :{WHITE}New face number code has been set. rubidium@8230: STR_FACE_FACECODE_ERR :{WHITE}Couldn't set player face number - must be numeric between 0 and 4,294,967,295! rubidium@8230: STR_FACE_SAVE :{BLACK}Save rubidium@8230: STR_FACE_SAVE_TIP :{BLACK}Save favourite face rubidium@8230: STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favourite in the OpenTTD config file. rubidium@8230: STR_FACE_EUROPEAN :{BLACK}European rubidium@8230: STR_FACE_SELECT_EUROPEAN :{BLACK}Select european faces rubidium@8230: STR_FACE_AFRICAN :{BLACK}African rubidium@8230: STR_FACE_SELECT_AFRICAN :{BLACK}Select african faces rubidium@8230: STR_FACE_YES :Yes rubidium@8230: STR_FACE_NO :No rubidium@8230: STR_FACE_MOUSTACHE_EARRING_TIP :{BLACK}Enable moustache or earring rubidium@8230: STR_FACE_HAIR :Hair: rubidium@8230: STR_FACE_HAIR_TIP :{BLACK}Change hair rubidium@8230: STR_FACE_EYEBROWS :Eyebrows: rubidium@8230: STR_FACE_EYEBROWS_TIP :{BLACK}Change eyebrows rubidium@8230: STR_FACE_EYECOLOUR :Eye colour: rubidium@8230: STR_FACE_EYECOLOUR_TIP :{BLACK}Change eyecolour rubidium@8230: STR_FACE_GLASSES :Glasses: rubidium@8230: STR_FACE_GLASSES_TIP :{BLACK}Enable glasses rubidium@8230: STR_FACE_GLASSES_TIP_2 :{BLACK}Change glasses rubidium@8230: STR_FACE_NOSE :Nose: rubidium@8230: STR_FACE_NOSE_TIP :{BLACK}Change nose rubidium@8230: STR_FACE_LIPS :Lips: rubidium@8230: STR_FACE_MOUSTACHE :Moustache: rubidium@8230: STR_FACE_LIPS_MOUSTACHE_TIP :{BLACK}Change lips or moustache rubidium@8230: STR_FACE_CHIN :Chin: rubidium@8230: STR_FACE_CHIN_TIP :{BLACK}Change chin rubidium@8230: STR_FACE_JACKET :Jacket: rubidium@8230: STR_FACE_JACKET_TIP :{BLACK}Change jacket rubidium@8230: STR_FACE_COLLAR :Collar: rubidium@8230: STR_FACE_COLLAR_TIP :{BLACK}Change collar rubidium@8230: STR_FACE_TIE :Tie: rubidium@8230: STR_FACE_EARRING :Earring: rubidium@8230: STR_FACE_TIE_EARRING_TIP :{BLACK}Change tie or earring rubidium@8230: ######## rubidium@8487: rubidium@8487: ############ signal GUI rubidium@8487: STR_SIGNAL_SELECTION :{WHITE}Signal Selection rubidium@8487: STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here... rubidium@8487: STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP :{BLACK}Standard Signal (semaphore){}Signals are necessary to keep trains from crashing on railway networks with more than one train. rubidium@8487: STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. rubidium@8487: STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a normal signal but is necessary to trigger the correct colour on entry & combo pre-signals. rubidium@8487: STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. rubidium@8487: STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP :{BLACK}Standard Signal (electric){}Signals are necessary to keep trains from crashing on railway networks with more than one train. rubidium@8487: STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red. rubidium@8487: STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP :{BLACK}Exit-Signal (electric){}Behaves in the same way as a normal signal but is necessary to trigger the correct colour on entry & combo pre-signals. rubidium@8487: STR_BUILD_SIGNAL_ELECTRIC_COMBO_TIP :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals. rubidium@8487: STR_SIGNAL_CONVERT_TIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, CTRL-click will toggle the existing variant. rubidium@8487: STR_DRAG_SIGNALS_DENSITY_TIP :{BLACK}Dragging signal density rubidium@8487: STR_DRAG_SIGNALS_DENSITY_DECREASE_TIP :{BLACK}Decrease dragging signal density rubidium@8487: STR_DRAG_SIGNALS_DENSITY_INCREASE_TIP :{BLACK}Increase dragging signal density rubidium@8487: ######## rubidium@9233: rubidium@9233: ############ on screen keyboard rubidium@9233: STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ . rubidium@9233: STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? . rubidium@9233: ######## belugas@10682: belugas@10682: ############ town controlled noise level belugas@10682: STR_CONFIG_PATCHES_NOISE_LEVEL :{LTBLUE}Allow town controlled noise level for airports: {ORANGE}{STRING} belugas@10682: STR_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA} belugas@10682: STR_STATION_NOISE :{BLACK}Noise generated: {GOLD}{COMMA} belugas@10682: ########