tron@2186: /* $Id$ */ tron@2186: truelight@0: #include "stdafx.h" Darkvater@1891: #include "openttd.h" truelight@4356: #include "functions.h" tron@3314: #include "industry_map.h" tron@3315: #include "station_map.h" tron@507: #include "table/strings.h" tron@679: #include "map.h" tron@1209: #include "tile.h" truelight@0: #include "vehicle.h" truelight@0: #include "command.h" truelight@0: #include "news.h" truelight@0: #include "station.h" Darkvater@2435: #include "waypoint.h" truelight@0: #include "town.h" truelight@0: #include "industry.h" truelight@0: #include "player.h" peter1138@3701: #include "airport.h" tron@337: #include "sound.h" tron@2159: #include "variables.h" tron@2535: #include "table/sprites.h" rubidium@4261: #include "date.h" truelight@0: tron@1048: static void DisasterClearSquare(TileIndex tile) truelight@0: { tron@2639: if (!EnsureNoVehicle(tile)) return; truelight@0: tron@1214: switch (GetTileType(tile)) { tron@1048: case MP_RAILWAY: Darkvater@4845: if (IsHumanPlayer(GetTileOwner(tile)) && !IsRailWaypoint(tile)) { KUDr@3900: PlayerID p = _current_player; KUDr@3900: _current_player = OWNER_WATER; KUDr@3900: DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); KUDr@3900: _current_player = p; KUDr@3900: } tron@1048: break; truelight@0: tron@1048: case MP_HOUSE: { Darkvater@2435: PlayerID p = _current_player; tron@1048: _current_player = OWNER_NONE; tron@3491: DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); tron@1048: _current_player = p; tron@1048: break; tron@1048: } tron@1048: tron@1048: case MP_TREES: tron@1048: case MP_CLEAR: truelight@0: DoClearSquare(tile); tron@1048: break; tron@1048: tron@1048: default: tron@1048: break; truelight@0: } truelight@0: } truelight@0: rubidium@4344: static const SpriteID _disaster_images_1[] = {0xF41, 0xF41, 0xF41, 0xF41, 0xF41, 0xF41, 0xF41, 0xF41}; rubidium@4344: static const SpriteID _disaster_images_2[] = {0xF44, 0xF44, 0xF44, 0xF44, 0xF44, 0xF44, 0xF44, 0xF44}; rubidium@4344: static const SpriteID _disaster_images_3[] = {0xF4E, 0xF4E, 0xF4E, 0xF4E, 0xF4E, 0xF4E, 0xF4E, 0xF4E}; rubidium@4344: static const SpriteID _disaster_images_4[] = {0xF46, 0xF46, 0xF47, 0xF47, 0xF48, 0xF48, 0xF49, 0xF49}; rubidium@4344: static const SpriteID _disaster_images_5[] = {0xF4A, 0xF4A, 0xF4B, 0xF4B, 0xF4C, 0xF4C, 0xF4D, 0xF4D}; rubidium@4344: static const SpriteID _disaster_images_6[] = {0xF50, 0xF50, 0xF50, 0xF50, 0xF50, 0xF50, 0xF50, 0xF50}; rubidium@4344: static const SpriteID _disaster_images_7[] = {0xF51, 0xF51, 0xF51, 0xF51, 0xF51, 0xF51, 0xF51, 0xF51}; rubidium@4344: static const SpriteID _disaster_images_8[] = {0xF52, 0xF52, 0xF52, 0xF52, 0xF52, 0xF52, 0xF52, 0xF52}; rubidium@4344: static const SpriteID _disaster_images_9[] = {0xF3E, 0xF3E, 0xF3E, 0xF3E, 0xF3E, 0xF3E, 0xF3E, 0xF3E}; truelight@0: truelight@0: static const SpriteID * const _disaster_images[] = { rubidium@4344: _disaster_images_1, _disaster_images_1, rubidium@4344: _disaster_images_2, _disaster_images_2, rubidium@4344: _disaster_images_3, _disaster_images_3, rubidium@4344: _disaster_images_8, _disaster_images_8, _disaster_images_9, rubidium@4344: _disaster_images_6, _disaster_images_6, rubidium@4344: _disaster_images_7, _disaster_images_7, rubidium@4344: _disaster_images_4, _disaster_images_5, truelight@0: }; truelight@0: truelight@0: static void DisasterVehicleUpdateImage(Vehicle *v) truelight@0: { truelight@0: int img = v->u.disaster.image_override; truelight@0: if (img == 0) truelight@0: img = _disaster_images[v->subtype][v->direction]; truelight@0: v->cur_image = img; truelight@0: } truelight@0: tron@3157: static void InitializeDisasterVehicle(Vehicle* v, int x, int y, byte z, Direction direction, byte subtype) truelight@0: { truelight@0: v->type = VEH_Disaster; truelight@0: v->x_pos = x; truelight@0: v->y_pos = y; truelight@0: v->z_pos = z; tron@1980: v->tile = TileVirtXY(x, y); truelight@0: v->direction = direction; truelight@0: v->subtype = subtype; truelight@0: v->x_offs = -1; truelight@0: v->y_offs = -1; truelight@0: v->sprite_width = 2; truelight@0: v->sprite_height = 2; truelight@0: v->z_height = 5; truelight@0: v->owner = OWNER_NONE; truelight@0: v->vehstatus = VS_UNCLICKABLE; truelight@0: v->u.disaster.image_override = 0; tron@555: v->current_order.type = OT_NOTHING; tron@555: v->current_order.flags = 0; tron@4527: v->current_order.dest = 0; truelight@0: truelight@0: DisasterVehicleUpdateImage(v); truelight@0: VehiclePositionChanged(v); truelight@0: BeginVehicleMove(v); truelight@0: EndVehicleMove(v); truelight@0: } truelight@0: truelight@0: static void DeleteDisasterVeh(Vehicle *v) truelight@0: { truelight@0: DeleteVehicleChain(v); truelight@0: } truelight@0: truelight@0: static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z) truelight@0: { truelight@0: Vehicle *u; truelight@0: truelight@0: BeginVehicleMove(v); truelight@0: v->x_pos = x; truelight@0: v->y_pos = y; truelight@0: v->z_pos = z; tron@1980: v->tile = TileVirtXY(x, y); truelight@0: truelight@0: DisasterVehicleUpdateImage(v); truelight@0: VehiclePositionChanged(v); truelight@0: EndVehicleMove(v); truelight@0: truelight@0: if ( (u=v->next) != NULL) { rubidium@4249: int safe_x = clamp(x, 0, MapMaxX() * TILE_SIZE); rubidium@4249: int safe_y = clamp(y - 1, 0, MapMaxY() * TILE_SIZE); truelight@0: BeginVehicleMove(u); truelight@193: truelight@0: u->x_pos = x; rubidium@4249: u->y_pos = y - 1 - (max(z - GetSlopeZ(safe_x, safe_y), 0) >> 3); rubidium@4249: safe_y = clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE); rubidium@4249: u->z_pos = GetSlopeZ(safe_x, safe_y); truelight@0: u->direction = v->direction; truelight@0: truelight@0: DisasterVehicleUpdateImage(u); truelight@0: VehiclePositionChanged(u); truelight@0: EndVehicleMove(u); truelight@0: truelight@0: if ( (u=u->next) != NULL) { truelight@0: BeginVehicleMove(u); truelight@0: u->x_pos = x; truelight@0: u->y_pos = y; truelight@0: u->z_pos = z + 5; truelight@0: VehiclePositionChanged(u); truelight@0: EndVehicleMove(u); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: truelight@0: static void DisasterTick_Zeppeliner(Vehicle *v) truelight@0: { truelight@0: GetNewVehiclePosResult gp; truelight@0: Station *st; truelight@0: int x,y; truelight@0: byte z; tron@1977: TileIndex tile; truelight@0: truelight@0: ++v->tick_counter; truelight@0: tron@4527: if (v->current_order.dest < 2) { truelight@0: if (v->tick_counter&1) truelight@0: return; truelight@0: truelight@0: GetNewVehiclePos(v, &gp); truelight@193: truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); truelight@0: tron@4527: if (v->current_order.dest == 1) { truelight@0: if (++v->age == 38) { tron@4527: v->current_order.dest = 2; truelight@0: v->age = 0; truelight@0: } truelight@0: truelight@0: if ((v->tick_counter&7)==0) { tron@1359: CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE); truelight@0: } tron@4527: } else if (v->current_order.dest == 0) { truelight@0: tile = v->tile; /**/ truelight@0: tron@1212: if (IsValidTile(tile) && tron@1212: IsTileType(tile, MP_STATION) && tron@3338: IsAirport(tile) && Darkvater@4845: IsHumanPlayer(GetTileOwner(tile))) { tron@4527: v->current_order.dest = 1; truelight@0: v->age = 0; truelight@0: tron@3315: SetDParam(0, GetStationIndex(tile)); truelight@0: AddNewsItem(STR_B000_ZEPPELIN_DISASTER_AT, truelight@0: NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), truelight@0: v->index, truelight@0: 0); truelight@0: } truelight@0: } celestar@3421: if (v->y_pos >= ((int)MapSizeY() + 9) * TILE_SIZE - 1) truelight@0: DeleteDisasterVeh(v); truelight@0: return; truelight@193: } truelight@193: tron@4527: if (v->current_order.dest > 2) { truelight@0: if (++v->age <= 13320) truelight@0: return; truelight@193: truelight@0: tile = v->tile; /**/ truelight@0: tron@1212: if (IsValidTile(tile) && tron@1212: IsTileType(tile, MP_STATION) && tron@3338: IsAirport(tile) && Darkvater@4845: IsHumanPlayer(GetTileOwner(tile))) { tron@3315: st = GetStationByTile(tile); truelight@0: CLRBITS(st->airport_flags, RUNWAY_IN_block); truelight@0: } truelight@0: truelight@0: SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos); truelight@0: DeleteDisasterVeh(v); truelight@0: return; truelight@0: } truelight@0: truelight@0: x = v->x_pos; truelight@0: y = v->y_pos; truelight@0: z = GetSlopeZ(x,y); truelight@0: if (z < v->z_pos) truelight@0: z = v->z_pos - 1; truelight@0: SetDisasterVehiclePos(v, x, y, z); truelight@0: truelight@0: if (++v->age == 1) { tron@1359: CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE); tron@541: SndPlayVehicleFx(SND_12_EXPLOSION, v); tron@2535: v->u.disaster.image_override = SPR_BLIMP_CRASHING; truelight@0: } else if (v->age == 70) { tron@2535: v->u.disaster.image_override = SPR_BLIMP_CRASHED; truelight@0: } else if (v->age <= 300) { truelight@0: if (!(v->tick_counter&7)) { truelight@0: uint32 r = Random(); truelight@0: truelight@0: CreateEffectVehicleRel(v, tron@2140: GB(r, 0, 4) - 7, tron@2140: GB(r, 4, 4) - 7, tron@2140: GB(r, 8, 3) + 5, tron@1359: EV_EXPLOSION_SMALL); truelight@0: } truelight@0: } else if (v->age == 350) { tron@4527: v->current_order.dest = 3; truelight@0: v->age = 0; truelight@0: } truelight@0: truelight@0: tile = v->tile;/**/ tron@1212: if (IsValidTile(tile) && tron@1212: IsTileType(tile, MP_STATION) && tron@3338: IsAirport(tile) && Darkvater@4845: IsHumanPlayer(GetTileOwner(tile))) { tron@3315: st = GetStationByTile(tile); truelight@0: SETBITS(st->airport_flags, RUNWAY_IN_block); truelight@0: } truelight@0: } truelight@0: truelight@0: // UFO starts in the middle, and flies around a bit until it locates truelight@0: // a road vehicle which it targets. truelight@0: static void DisasterTick_UFO(Vehicle *v) truelight@0: { truelight@0: GetNewVehiclePosResult gp; truelight@0: Vehicle *u; truelight@0: uint dist; truelight@0: byte z; truelight@0: tron@2535: v->u.disaster.image_override = (++v->tick_counter & 8) ? SPR_UFO_SMALL_SCOUT_DARKER : SPR_UFO_SMALL_SCOUT; truelight@193: tron@4527: if (v->current_order.dest == 0) { truelight@193: // fly around randomly celestar@3421: int x = TileX(v->dest_tile) * TILE_SIZE; celestar@3421: int y = TileY(v->dest_tile) * TILE_SIZE; celestar@3421: if (abs(x - v->x_pos) + abs(y - v->y_pos) >= TILE_SIZE) { truelight@0: v->direction = GetDirectionTowards(v, x, y); truelight@0: GetNewVehiclePos(v, &gp); truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); truelight@0: return; truelight@0: } truelight@0: if (++v->age < 6) { ludde@2051: v->dest_tile = RandomTile(); truelight@0: return; truelight@0: } tron@4527: v->current_order.dest = 1; truelight@0: truelight@0: FOR_ALL_VEHICLES(u) { Darkvater@4845: if (u->type == VEH_Road && IsHumanPlayer(u->owner)) { truelight@0: v->dest_tile = u->index; truelight@0: v->age = 0; truelight@0: return; truelight@0: } truelight@0: } truelight@0: truelight@0: DeleteDisasterVeh(v); truelight@0: } else { truelight@0: // target a vehicle truelight@919: u = GetVehicle(v->dest_tile); truelight@0: if (u->type != VEH_Road) { truelight@0: DeleteDisasterVeh(v); truelight@0: return; truelight@0: } truelight@0: truelight@0: dist = abs(v->x_pos - u->x_pos) + abs(v->y_pos - u->y_pos); truelight@0: celestar@3421: if (dist < TILE_SIZE && !(u->vehstatus&VS_HIDDEN) && u->breakdown_ctr==0) { truelight@0: u->breakdown_ctr = 3; truelight@0: u->breakdown_delay = 140; truelight@0: } truelight@0: truelight@0: v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos); truelight@0: GetNewVehiclePos(v, &gp); truelight@193: truelight@0: z = v->z_pos; celestar@3421: if (dist <= TILE_SIZE && z > u->z_pos) z--; truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, z); truelight@193: truelight@0: if (z <= u->z_pos && (u->vehstatus&VS_HIDDEN)==0) { truelight@0: v->age++; truelight@0: if (u->u.road.crashed_ctr == 0) { truelight@0: u->u.road.crashed_ctr++; truelight@0: u->vehstatus |= VS_CRASHED; truelight@0: truelight@0: AddNewsItem(STR_B001_ROAD_VEHICLE_DESTROYED, truelight@0: NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), truelight@0: u->index, truelight@0: 0); truelight@0: } truelight@0: } truelight@0: truelight@0: // destroy? truelight@0: if (v->age > 50) { tron@1359: CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE); tron@541: SndPlayVehicleFx(SND_12_EXPLOSION, v); truelight@0: DeleteDisasterVeh(v); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: static void DestructIndustry(Industry *i) truelight@0: { tron@1977: TileIndex tile; truelight@0: tron@2026: for (tile = 0; tile != MapSize(); tile++) { tron@3314: if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == i->index) { belugas@3495: ResetIndustryConstructionStage(tile); truelight@0: MarkTileDirtyByTile(tile); truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: // Airplane which destroys an oil refinery truelight@0: static void DisasterTick_2(Vehicle *v) truelight@0: { truelight@0: GetNewVehiclePosResult gp; truelight@193: truelight@0: v->tick_counter++; tron@555: v->u.disaster.image_override = tron@4527: (v->current_order.dest == 1 && v->tick_counter & 4) ? SPR_F_15_FIRING : 0; truelight@193: truelight@0: GetNewVehiclePos(v, &gp); truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); truelight@0: truelight@0: if (gp.x < -160) { truelight@0: DeleteDisasterVeh(v); truelight@0: return; truelight@0: } truelight@0: tron@4527: if (v->current_order.dest == 2) { truelight@0: if (!(v->tick_counter&3)) { truelight@919: Industry *i = GetIndustry(v->dest_tile); celestar@3421: int x = TileX(i->xy) * TILE_SIZE; celestar@3421: int y = TileY(i->xy) * TILE_SIZE; truelight@0: uint32 r = Random(); truelight@0: truelight@0: CreateEffectVehicleAbove( tron@2140: GB(r, 0, 6) + x, tron@2140: GB(r, 6, 6) + y, tron@2140: GB(r, 12, 4), tron@1359: EV_EXPLOSION_SMALL); truelight@0: truelight@0: if (++v->age >= 55) tron@4527: v->current_order.dest = 3; truelight@0: } tron@4527: } else if (v->current_order.dest == 1) { truelight@0: if (++v->age == 112) { truelight@0: Industry *i; truelight@0: tron@4527: v->current_order.dest = 2; truelight@0: v->age = 0; truelight@0: truelight@919: i = GetIndustry(v->dest_tile); truelight@0: DestructIndustry(i); truelight@0: tron@534: SetDParam(0, i->town->index); truelight@0: AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0); tron@541: SndPlayTileFx(SND_12_EXPLOSION, i->xy); truelight@0: } tron@4527: } else if (v->current_order.dest == 0) { truelight@0: int x,y; tron@1977: TileIndex tile; tron@3314: uint ind; truelight@0: celestar@3421: x = v->x_pos - 15 * TILE_SIZE; truelight@0: y = v->y_pos; truelight@0: celestar@3421: if ( (uint)x > MapMaxX() * TILE_SIZE - 1) truelight@0: return; truelight@0: tron@1980: tile = TileVirtXY(x, y); tron@1035: if (!IsTileType(tile, MP_INDUSTRY)) truelight@0: return; truelight@0: tron@3314: ind = GetIndustryIndex(tile); tron@3314: v->dest_tile = ind; truelight@0: truelight@919: if (GetIndustry(ind)->type == IT_OIL_REFINERY) { tron@4527: v->current_order.dest = 1; truelight@0: v->age = 0; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: // Helicopter which destroys a factory truelight@0: static void DisasterTick_3(Vehicle *v) truelight@0: { truelight@0: GetNewVehiclePosResult gp; truelight@0: truelight@0: v->tick_counter++; tron@555: v->u.disaster.image_override = tron@4527: (v->current_order.dest == 1 && v->tick_counter & 4) ? SPR_AH_64A_FIRING : 0; truelight@0: truelight@0: GetNewVehiclePos(v, &gp); truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); truelight@0: celestar@3421: if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) { truelight@0: DeleteDisasterVeh(v); truelight@0: return; truelight@0: } truelight@0: tron@4527: if (v->current_order.dest == 2) { truelight@0: if (!(v->tick_counter&3)) { truelight@919: Industry *i = GetIndustry(v->dest_tile); celestar@3421: int x = TileX(i->xy) * TILE_SIZE; celestar@3421: int y = TileY(i->xy) * TILE_SIZE; truelight@0: uint32 r = Random(); truelight@0: truelight@0: CreateEffectVehicleAbove( tron@2140: GB(r, 0, 6) + x, tron@2140: GB(r, 6, 6) + y, tron@2140: GB(r, 12, 4), tron@1359: EV_EXPLOSION_SMALL); truelight@0: truelight@0: if (++v->age >= 55) tron@4527: v->current_order.dest = 3; truelight@0: } tron@4527: } else if (v->current_order.dest == 1) { truelight@0: if (++v->age == 112) { truelight@0: Industry *i; truelight@0: tron@4527: v->current_order.dest = 2; truelight@0: v->age = 0; truelight@0: truelight@919: i = GetIndustry(v->dest_tile); truelight@0: DestructIndustry(i); truelight@0: tron@534: SetDParam(0, i->town->index); truelight@0: AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0); tron@541: SndPlayTileFx(SND_12_EXPLOSION, i->xy); truelight@0: } tron@4527: } else if (v->current_order.dest == 0) { truelight@0: int x,y; tron@1977: TileIndex tile; tron@3314: uint ind; truelight@0: celestar@3421: x = v->x_pos - 15 * TILE_SIZE; truelight@0: y = v->y_pos; truelight@0: celestar@3421: if ( (uint)x > MapMaxX() * TILE_SIZE - 1) truelight@0: return; truelight@0: tron@1980: tile = TileVirtXY(x, y); tron@1035: if (!IsTileType(tile, MP_INDUSTRY)) truelight@0: return; truelight@0: tron@3314: ind = GetIndustryIndex(tile); tron@3314: v->dest_tile = ind; truelight@0: truelight@919: if (GetIndustry(ind)->type == IT_FACTORY) { tron@4527: v->current_order.dest = 1; truelight@0: v->age = 0; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: // Helicopter rotor blades truelight@0: static void DisasterTick_3b(Vehicle *v) truelight@0: { truelight@0: if (++v->tick_counter & 1) truelight@0: return; truelight@0: tron@2535: if (++v->cur_image > SPR_ROTOR_MOVING_3) v->cur_image = SPR_ROTOR_MOVING_1; truelight@0: truelight@0: VehiclePositionChanged(v); truelight@0: BeginVehicleMove(v); truelight@0: EndVehicleMove(v); truelight@0: } truelight@0: truelight@0: // Big UFO which lands on a piece of rail. truelight@0: // Will be shot down by a plane truelight@0: static void DisasterTick_4(Vehicle *v) truelight@0: { truelight@0: GetNewVehiclePosResult gp; truelight@0: byte z; truelight@0: Vehicle *u,*w; truelight@0: Town *t; tron@1977: TileIndex tile; tron@1977: TileIndex tile_org; truelight@0: truelight@0: v->tick_counter++; truelight@0: tron@4527: if (v->current_order.dest == 1) { tron@3645: int x = TileX(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2; tron@3645: int y = TileY(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2; truelight@0: if (abs(v->x_pos - x) + abs(v->y_pos - y) >= 8) { truelight@0: v->direction = GetDirectionTowards(v, x, y); truelight@0: truelight@0: GetNewVehiclePos(v, &gp); truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); truelight@0: return; truelight@0: } truelight@0: truelight@0: z = GetSlopeZ(v->x_pos, v->y_pos); truelight@0: if (z < v->z_pos) { truelight@0: SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos - 1); truelight@0: return; truelight@0: } truelight@0: tron@4527: v->current_order.dest = 2; truelight@0: truelight@0: FOR_ALL_VEHICLES(u) { truelight@0: if (u->type == VEH_Train || u->type == VEH_Road) { celestar@3421: if (abs(u->x_pos - v->x_pos) + abs(u->y_pos - v->y_pos) <= 12 * TILE_SIZE) { truelight@0: u->breakdown_ctr = 5; truelight@0: u->breakdown_delay = 0xF0; truelight@0: } truelight@0: } truelight@0: } truelight@0: truelight@0: t = ClosestTownFromTile(v->dest_tile, (uint)-1); tron@534: SetDParam(0, t->index); truelight@0: AddNewsItem(STR_B004_UFO_LANDS_NEAR, truelight@0: NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ACCIDENT, 0), truelight@0: v->tile, truelight@0: 0); truelight@0: truelight@0: u = ForceAllocateSpecialVehicle(); truelight@0: if (u == NULL) { truelight@0: DeleteDisasterVeh(v); truelight@0: return; truelight@0: } truelight@0: celestar@3421: InitializeDisasterVehicle(u, -6 * TILE_SIZE, v->y_pos, 135, DIR_SW, 11); truelight@0: u->u.disaster.unk2 = v->index; truelight@0: truelight@0: w = ForceAllocateSpecialVehicle(); truelight@0: if (w == NULL) truelight@0: return; truelight@0: truelight@0: u->next = w; celestar@3421: InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, 12); tron@4175: w->vehstatus |= VS_SHADOW; tron@4527: } else if (v->current_order.dest < 1) { truelight@193: celestar@3421: int x = TileX(v->dest_tile) * TILE_SIZE; celestar@3421: int y = TileY(v->dest_tile) * TILE_SIZE; celestar@3421: if (abs(x - v->x_pos) + abs(y - v->y_pos) >= TILE_SIZE) { truelight@0: v->direction = GetDirectionTowards(v, x, y); truelight@0: GetNewVehiclePos(v, &gp); truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); truelight@0: return; truelight@0: } truelight@0: truelight@0: if (++v->age < 6) { ludde@2051: v->dest_tile = RandomTile(); truelight@0: return; truelight@0: } tron@4527: v->current_order.dest = 1; truelight@0: ludde@2051: tile_org = tile = RandomTile(); truelight@0: do { tron@1035: if (IsTileType(tile, MP_RAILWAY) && tron@3269: IsPlainRailTile(tile) && Darkvater@4845: IsHumanPlayer(GetTileOwner(tile))) { tron@1901: break; tron@3269: } truelight@0: tile = TILE_MASK(tile+1); truelight@0: } while (tile != tile_org); truelight@0: v->dest_tile = tile; truelight@0: v->age = 0; tron@4077: } else { truelight@0: return; tron@4077: } truelight@0: } truelight@0: truelight@0: // The plane which will shoot down the UFO truelight@0: static void DisasterTick_4b(Vehicle *v) truelight@0: { truelight@0: GetNewVehiclePosResult gp; truelight@0: Vehicle *u; truelight@0: int i; truelight@0: truelight@0: v->tick_counter++; truelight@0: truelight@0: GetNewVehiclePos(v, &gp); truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); truelight@0: celestar@3421: if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) { truelight@0: DeleteDisasterVeh(v); truelight@0: return; truelight@0: } truelight@0: tron@4527: if (v->current_order.dest == 0) { truelight@919: u = GetVehicle(v->u.disaster.unk2); celestar@3421: if (abs(v->x_pos - u->x_pos) > TILE_SIZE) truelight@0: return; tron@4527: v->current_order.dest = 1; truelight@0: tron@1359: CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE); tron@541: SndPlayVehicleFx(SND_12_EXPLOSION, u); truelight@0: truelight@0: DeleteDisasterVeh(u); truelight@0: tron@2952: for (i = 0; i != 80; i++) { truelight@0: uint32 r = Random(); truelight@0: CreateEffectVehicleAbove( tron@2140: GB(r, 0, 6) + v->x_pos - 32, tron@2140: GB(r, 5, 6) + v->y_pos - 32, truelight@0: 0, tron@1359: EV_EXPLOSION_SMALL); truelight@0: } truelight@0: tron@1981: BEGIN_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3)) truelight@0: tile = TILE_MASK(tile); truelight@0: DisasterClearSquare(tile); tron@1981: END_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3)) truelight@0: } truelight@0: } truelight@0: truelight@0: // Submarine handler truelight@0: static void DisasterTick_5_and_6(Vehicle *v) truelight@0: { truelight@0: uint32 r; truelight@0: GetNewVehiclePosResult gp; tron@1977: TileIndex tile; truelight@0: truelight@0: v->tick_counter++; truelight@0: truelight@0: if (++v->age > 8880) { truelight@0: VehiclePositionChanged(v); truelight@0: BeginVehicleMove(v); truelight@0: EndVehicleMove(v); truelight@0: DeleteVehicle(v); truelight@0: return; truelight@0: } truelight@0: tron@4077: if (!(v->tick_counter & 1)) return; truelight@0: Darkvater@4559: tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction)); truelight@0: if (IsValidTile(tile) && truelight@159: (r=GetTileTrackStatus(tile,TRANSPORT_WATER),(byte)(r+(r >> 8)) == 0x3F) && truelight@0: !CHANCE16(1,90)) { truelight@0: GetNewVehiclePos(v, &gp); truelight@0: SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); truelight@0: return; truelight@0: } truelight@0: tron@3160: v->direction = ChangeDir(v->direction, GB(Random(), 0, 1) ? DIRDIFF_90RIGHT : DIRDIFF_90LEFT); truelight@0: } truelight@0: truelight@0: truelight@0: static void DisasterTick_NULL(Vehicle *v) {} truelight@0: typedef void DisasterVehicleTickProc(Vehicle *v); truelight@0: truelight@0: static DisasterVehicleTickProc * const _disastervehicle_tick_procs[] = { truelight@0: DisasterTick_Zeppeliner,DisasterTick_NULL, truelight@0: DisasterTick_UFO,DisasterTick_NULL, truelight@0: DisasterTick_2,DisasterTick_NULL, truelight@0: DisasterTick_3,DisasterTick_NULL,DisasterTick_3b, truelight@0: DisasterTick_4,DisasterTick_NULL, truelight@0: DisasterTick_4b,DisasterTick_NULL, truelight@0: DisasterTick_5_and_6, truelight@0: DisasterTick_5_and_6, truelight@0: }; truelight@0: truelight@0: truelight@0: void DisasterVehicle_Tick(Vehicle *v) truelight@0: { truelight@0: _disastervehicle_tick_procs[v->subtype](v); truelight@0: } truelight@0: truelight@0: truelight@0: void OnNewDay_DisasterVehicle(Vehicle *v) truelight@0: { truelight@0: // not used truelight@0: } truelight@0: tron@1093: typedef void DisasterInitProc(void); truelight@0: truelight@0: // Zeppeliner which crashes on a small airport tron@1093: static void Disaster0_Init(void) truelight@0: { truelight@0: Vehicle *v = ForceAllocateSpecialVehicle(), *u; truelight@0: Station *st; truelight@0: int x; truelight@0: tron@4077: if (v == NULL) return; truelight@0: tron@4077: /* Pick a random place, unless we find a small airport */ tron@3645: x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2; truelight@919: truelight@919: FOR_ALL_STATIONS(st) { truelight@4346: if (st->airport_tile != 0 && truelight@0: st->airport_type <= 1 && Darkvater@4845: IsHumanPlayer(st->owner)) { celestar@3421: x = (TileX(st->xy) + 2) * TILE_SIZE; truelight@0: break; truelight@0: } truelight@0: } truelight@0: tron@3157: InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, 0); truelight@0: truelight@0: // Allocate shadow too? truelight@0: u = ForceAllocateSpecialVehicle(); truelight@0: if (u != NULL) { truelight@0: v->next = u; tron@3157: InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, 1); tron@4175: u->vehstatus |= VS_SHADOW; truelight@0: } truelight@0: } truelight@0: tron@1093: static void Disaster1_Init(void) truelight@0: { truelight@0: Vehicle *v = ForceAllocateSpecialVehicle(), *u; truelight@0: int x; truelight@0: tron@4077: if (v == NULL) return; truelight@0: tron@3645: x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2; truelight@0: tron@3157: InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, 2); tron@1981: v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2); truelight@0: v->age = 0; truelight@0: truelight@0: // Allocate shadow too? truelight@0: u = ForceAllocateSpecialVehicle(); truelight@0: if (u != NULL) { truelight@0: v->next = u; tron@3157: InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, 3); tron@4175: u->vehstatus |= VS_SHADOW; truelight@0: } truelight@0: } truelight@0: tron@1093: static void Disaster2_Init(void) truelight@0: { truelight@0: Industry *i, *found; truelight@0: Vehicle *v,*u; truelight@0: int x,y; truelight@0: truelight@830: found = NULL; truelight@830: truelight@830: FOR_ALL_INDUSTRIES(i) { truelight@4346: if (i->type == IT_OIL_REFINERY && tron@4077: (found == NULL || CHANCE16(1, 2))) { truelight@0: found = i; truelight@0: } truelight@0: } truelight@0: tron@4077: if (found == NULL) return; truelight@0: truelight@0: v = ForceAllocateSpecialVehicle(); tron@4077: if (v == NULL) return; truelight@0: celestar@3421: x = (MapSizeX() + 9) * TILE_SIZE - 1; celestar@3421: y = TileY(found->xy) * TILE_SIZE + 37; truelight@0: tron@3157: InitializeDisasterVehicle(v, x, y, 135, DIR_NE, 4); truelight@0: truelight@0: u = ForceAllocateSpecialVehicle(); truelight@0: if (u != NULL) { truelight@0: v->next = u; tron@3157: InitializeDisasterVehicle(u, x, y, 0, DIR_SE, 5); tron@4175: u->vehstatus |= VS_SHADOW; truelight@0: } truelight@0: } truelight@0: tron@1093: static void Disaster3_Init(void) truelight@0: { truelight@0: Industry *i, *found; truelight@0: Vehicle *v,*u,*w; truelight@0: int x,y; truelight@0: truelight@830: found = NULL; truelight@830: truelight@830: FOR_ALL_INDUSTRIES(i) { truelight@4346: if (i->type == IT_FACTORY && truelight@0: (found==NULL || CHANCE16(1,2))) { truelight@0: found = i; truelight@0: } truelight@0: } truelight@0: tron@4077: if (found == NULL) return; truelight@0: truelight@0: v = ForceAllocateSpecialVehicle(); tron@4077: if (v == NULL) return; truelight@0: celestar@3421: x = -16 * TILE_SIZE; celestar@3421: y = TileY(found->xy) * TILE_SIZE + 37; truelight@0: tron@3157: InitializeDisasterVehicle(v, x, y, 135, DIR_SW, 6); truelight@0: truelight@0: u = ForceAllocateSpecialVehicle(); truelight@0: if (u != NULL) { truelight@0: v->next = u; tron@3157: InitializeDisasterVehicle(u, x, y, 0, DIR_SW, 7); tron@4175: u->vehstatus |= VS_SHADOW; truelight@0: truelight@0: w = ForceAllocateSpecialVehicle(); truelight@0: if (w != NULL) { truelight@0: u->next = w; tron@3157: InitializeDisasterVehicle(w, x, y, 140, DIR_SW, 8); truelight@0: } truelight@0: } truelight@0: } truelight@0: tron@1093: static void Disaster4_Init(void) truelight@0: { truelight@0: Vehicle *v = ForceAllocateSpecialVehicle(), *u; truelight@0: int x,y; truelight@0: tron@2639: if (v == NULL) return; truelight@0: tron@3645: x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2; truelight@0: celestar@3421: y = MapMaxX() * TILE_SIZE - 1; tron@3157: InitializeDisasterVehicle(v, x, y, 135, DIR_NW, 9); tron@1981: v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2); truelight@0: v->age = 0; truelight@0: truelight@0: // Allocate shadow too? truelight@0: u = ForceAllocateSpecialVehicle(); truelight@0: if (u != NULL) { truelight@0: v->next = u; tron@3157: InitializeDisasterVehicle(u, x, y, 0, DIR_NW, 10); tron@4175: u->vehstatus |= VS_SHADOW; truelight@0: } truelight@0: } truelight@0: truelight@0: // Submarine type 1 tron@1093: static void Disaster5_Init(void) truelight@0: { truelight@0: Vehicle *v = ForceAllocateSpecialVehicle(); truelight@0: int x,y; tron@3157: Direction dir; truelight@0: uint32 r; truelight@0: tron@2639: if (v == NULL) return; truelight@0: truelight@0: r = Random(); tron@3645: x = TileX(r) * TILE_SIZE + TILE_SIZE / 2; truelight@0: tron@3157: if (r & 0x80000000) { tron@3645: y = MapMaxX() * TILE_SIZE - TILE_SIZE / 2 - 1; tron@3157: dir = DIR_NW; tron@3157: } else { tron@3645: y = TILE_SIZE / 2; tron@3157: dir = DIR_SE; tron@3157: } tron@3157: InitializeDisasterVehicle(v, x, y, 0, dir, 13); truelight@0: v->age = 0; truelight@0: } truelight@0: truelight@0: // Submarine type 2 tron@1093: static void Disaster6_Init(void) truelight@0: { truelight@0: Vehicle *v = ForceAllocateSpecialVehicle(); truelight@0: int x,y; tron@3157: Direction dir; truelight@0: uint32 r; truelight@0: tron@2639: if (v == NULL) return; truelight@0: truelight@0: r = Random(); tron@3645: x = TileX(r) * TILE_SIZE + TILE_SIZE / 2; truelight@0: tron@3157: if (r & 0x80000000) { tron@3645: y = MapMaxX() * TILE_SIZE - TILE_SIZE / 2 - 1; tron@3157: dir = DIR_NW; tron@3157: } else { tron@3645: y = TILE_SIZE / 2; tron@3157: dir = DIR_SE; tron@3157: } tron@3157: InitializeDisasterVehicle(v, x, y, 0, dir, 14); truelight@0: v->age = 0; truelight@0: } truelight@0: tron@1093: static void Disaster7_Init(void) truelight@0: { tron@2642: int index = GB(Random(), 0, 4); tron@2648: uint m; truelight@193: tron@2648: for (m = 0; m < 15; m++) { tron@2989: const Industry* i; tron@2989: truelight@830: FOR_ALL_INDUSTRIES(i) { truelight@4346: if (i->type == IT_COAL_MINE && --index < 0) { tron@534: SetDParam(0, i->town->index); truelight@193: AddNewsItem(STR_B005_COAL_MINE_SUBSIDENCE_LEAVES, tron@1981: NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy + TileDiffXY(1, 1), 0); truelight@193: truelight@0: { tron@1977: TileIndex tile = i->xy; Darkvater@4559: TileIndexDiff step = TileOffsByDiagDir(GB(Random(), 0, 2)); tron@2648: uint n; tron@1977: Darkvater@2674: for (n = 0; n < 30; n++) { truelight@0: DisasterClearSquare(tile); truelight@0: tile = TILE_MASK(tile + step); tron@2648: } truelight@0: } truelight@0: return; truelight@0: } truelight@0: } tron@2648: } truelight@0: } truelight@0: truelight@0: static DisasterInitProc * const _disaster_initprocs[] = { truelight@0: Disaster0_Init, truelight@0: Disaster1_Init, truelight@0: Disaster2_Init, truelight@0: Disaster3_Init, truelight@0: Disaster4_Init, truelight@0: Disaster5_Init, truelight@0: Disaster6_Init, truelight@0: Disaster7_Init, truelight@0: }; truelight@0: tron@2655: static const struct { rubidium@4293: Year min; rubidium@4293: Year max; tron@2655: } _dis_years[] = { rubidium@4293: { 1930, 1955 }, rubidium@4293: { 1940, 1970 }, rubidium@4293: { 1960, 1990 }, rubidium@4293: { 1970, 2000 }, rubidium@4293: { 2000, 2100 }, rubidium@4293: { 1940, 1965 }, rubidium@4293: { 1975, 2010 }, rubidium@4293: { 1950, 1985 } truelight@0: }; truelight@0: truelight@0: tron@1093: static void DoDisaster(void) truelight@0: { tron@2639: byte buf[lengthof(_dis_years)]; tron@2639: uint i; tron@2639: uint j; truelight@0: tron@2639: j = 0; tron@2639: for (i = 0; i != lengthof(_dis_years); i++) { rubidium@4293: if (_cur_year >= _dis_years[i].min && _cur_year < _dis_years[i].max) buf[j++] = i; truelight@0: } truelight@0: tron@2639: if (j == 0) return; truelight@0: tron@2637: _disaster_initprocs[buf[RandomRange(j)]](); truelight@0: } truelight@0: truelight@0: tron@1093: static void ResetDisasterDelay(void) truelight@0: { tron@2484: _disaster_delay = GB(Random(), 0, 9) + 730; truelight@0: } truelight@0: tron@1093: void DisasterDailyLoop(void) truelight@0: { tron@2639: if (--_disaster_delay != 0) return; truelight@0: truelight@0: ResetDisasterDelay(); truelight@0: tron@2639: if (_opt.diff.disasters != 0) DoDisaster(); truelight@0: } truelight@0: tron@1093: void StartupDisasters(void) tron@1093: { truelight@0: ResetDisasterDelay(); truelight@0: }